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Author Topic: Super Mario War  (Read 500 times)

XDelusion

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Super Mario War
« on: June 05, 2004, 07:55:00 PM »

Great port!

You guys do realize there is a Level editor for this right?
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Psilocybe

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Super Mario War
« Reply #1 on: June 05, 2004, 08:33:00 PM »

of course, though i'm sure many people will wonder how it works, cause the text on the bottom isn't all that easy to read, and not many people will try space bar out
only thing i don't know as if i like is when one person is standing on a level 2 platform and another is on a first level and jumps up under the player on second level, they die, i realize this is due to the way it was programmed that if playerx = position 0,0 where 0,0 = top of playery then death = playery (you should get the point of that i hope) (and maybe i'll look at it myself) but would be nice if it weren't like htat
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XDelusion

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Super Mario War
« Reply #2 on: June 05, 2004, 09:44:00 PM »

There's a few bugs in this release, as stated in the text file, I've noticed that some solid platforms are not solid on the XBOX.

If this game added a couple power ups (tutle shells), a POW block, breakable blocks, scrolling screens, so you could have larger arenas, and working trampalines, it would rule!

I did notice that the graphics are easy to edit, and so are the sounds, once it gets its bugs worked out,  I'll have to do a quick Pokket DOOM total conversion. It's compact, people could pump out TC's a dime a dozen, then once Networking code is implemented (I sence it coming), there'll be all sorts of maps available to DM on.

This project could really develope if enough interest was drawn towards it.

This post has been edited by XDelusion: Jun 6 2004, 04:49 AM
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WBAGAM

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Super Mario War
« Reply #3 on: June 06, 2004, 06:51:00 PM »

is the level editor on xbins????
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Dismay

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Super Mario War
« Reply #4 on: June 06, 2004, 07:35:00 PM »

is it legal to tell atleast the file name of the game?
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zero5

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Super Mario War
« Reply #5 on: June 06, 2004, 11:32:00 PM »

;) nope
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p.h.x

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Super Mario War
« Reply #6 on: June 07, 2004, 03:43:00 AM »

So, this port rocks.
I played it yesterday with three friends and it was a blast ... It was really easy to get into (even the girl had no problems ;)).

However, I have some ideas for even improving this:
- It would be really cool to have some music in the background, some kind of MP3/WMA/OGG/... player would be great

- My TV doesn't show the whole picture of SMW ... an option to move and stretch the video output would rock

Other than that, I liked it :D
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XDelusion

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Super Mario War
« Reply #7 on: June 07, 2004, 09:37:00 AM »

The PC version comes with the editor. Beware, there are some bugs, such as solid platforms that you can't seem to land on. :/
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sulk

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Super Mario War
« Reply #8 on: June 07, 2004, 11:29:00 AM »

I'm not really sure how to do this. How do i make it bootable on xbox? is there a tutorial?  Thanks for any information
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deathx88

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Super Mario War
« Reply #9 on: June 08, 2004, 04:57:00 PM »

is this a new port ?  ;)

whats this game like

sorry to ask i was in a hole for the last three days
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questor/fused

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Super Mario War
« Reply #10 on: June 12, 2004, 12:33:00 AM »

QUOTE

- My TV doesn't show the whole picture of SMW ... an option to move and stretch the video output would rock

that should be no problem to fix, I'll look into it this weekend...

QUOTE
is the level editor on xbins????

the leveleditor should be in the same zip-file as the xbox-game...

QUOTE
I've noticed that some solid platforms are not solid on the XBOX.

please could you give map-name and which platform do you think should be solid? perhaps it's easier in a pm....

I'm trying to include mp3-playback aswell...

cheers
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gto65l

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Super Mario War
« Reply #11 on: June 12, 2004, 06:25:00 AM »

The fourth player on my system does not seem to work.  You can load them in but all they can do is jump, you cannot move them at all.  Has anyone else had this prob?
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freakdave

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Super Mario War
« Reply #12 on: June 13, 2004, 06:41:00 AM »

well,same problem here.i've tried to play this with my friends.well,the 4th player isn't working at all...
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questor/fused

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Super Mario War
« Reply #13 on: June 14, 2004, 03:47:00 AM »


ok, I'm looking into it, but can only test when a friend lend me his 2 controllers....
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Knighty

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Super Mario War
« Reply #14 on: June 15, 2004, 02:28:00 AM »

wow gr8 game, i love it :)
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