xboxscene.org forums

Pages: 1 [2]

Author Topic: Xboyadvance V5  (Read 302 times)

The_Panda

  • Archived User
  • Newbie
  • *
  • Posts: 11
Xboyadvance V5
« Reply #15 on: August 02, 2003, 10:11:00 PM »

QUOTE (XPort @ Aug 3 2003, 05:02 AM)
RTFM

Ok I RTFM and got it working.
Logged

Artanis

  • Archived User
  • Newbie
  • *
  • Posts: 9
Xboyadvance V5
« Reply #16 on: August 03, 2003, 01:17:00 AM »

tongue.gif  I changed the saves directory, but it keeps writing a copy of the ini to that original folder, my saves are going to the correct location.  The emu looks great, now how about optimizing the VBA code so we can run any game w/ 0 frameskip? wink.gif
Logged

Bender_Unit_1

  • Archived User
  • Sr. Member
  • *
  • Posts: 263
Xboyadvance V5
« Reply #17 on: August 03, 2003, 09:04:00 AM »

Amazing job xport!

-Bender
Logged

Iriez

  • Administrator
  • Hero Member
  • *****
  • Posts: 1238
Xboyadvance V5
« Reply #18 on: August 03, 2003, 09:34:00 AM »

QUOTE (Artanis @ Aug 3 2003, 03:17 AM)
The emu looks great, now how about optimizing the VBA code so we can run any game w/ 0 frameskip? wink.gif

It works better than it looks.

No indirect complaints. Always remember these are ports.
Logged

pelago

  • Recovered User
  • Full Member
  • *
  • Posts: 209
Xboyadvance V5
« Reply #19 on: August 04, 2003, 04:47:00 AM »

I feel it's a bit quirky the way Xport's recent emulators have hard-coded .ini file locations. I believe it's to allow people who run off read-only disc to save their options. However, it does mean there are some undesirable side-effects, like as described above - it's hard to have two different configurations. You could do the force reload d:*.ini thing upon running each emulator, I suppose.
Logged

XPort

  • Archived User
  • Hero Member
  • *
  • Posts: 941
Xboyadvance V5
« Reply #20 on: August 04, 2003, 05:12:00 AM »

Read the FAQs on my website, people.
Logged
Pages: 1 [2]