sck:
Yeah, definitely remember the slowdown of the NES when too many sprites/moving objects were on the screen. Great to see how precisely fce emulates the NES! This definitely wasn't the issue here, however. The game (Megaman 3, specifically) would slow to the point where it was literally unplayable, also noticeable was constant flashing on the screen during the "slow-downs".
Seems to be FIXED in fce v6 though, I saved state at one of the slowdown points in Megaman 3 (when fightin' Dr. Wiley, for example) and did not notice this behavior with version 6. Apparently that problem is gone.
Also nice is to hear the "background" music coming through all 5 channels now in Dolby-D 5.1. I guess some of the glitches may have already been fixed in version 5, as I never had that version, I went from v4 to v6. Guess that's due to the quick releases over the past week, didn't even know about v5, found out about v6 today.
Wish I had more time to get involved with writing console emulators, I ported a couple emu apps over to Mac OS X a few years back, mainly for my own use (Ti-8x series emulators, Atari, etc). Never wrote any from scratch though.
Sweet work, XPort.
This post has been edited by Terrorbyte: Jul 29 2003, 04:00 AM