Translated from:
http://www.geocities.co.jp/SiliconValley-SanJose/4851/(Edited by GaijinPunch)
03/07/22 For those of you wondering what happened to Hikaru.
Hikaru's PC was infected with a Virus.
His PC would shutdown and or there would be many critical errors.
("Painful to the eye" - I think we can all appreciate this)
When an on-line virus scan was performed about 800 files with the extension of EXE
and SRC were found to be infected.
Although there was damage to the XDK
the 5344th edition of the emulator was found to be good after it was compiled.
3/07/20 BBS Update:
Added a little bit. Things that fall under Bios or the xbox hardware itself, just write anywhere.
03/06/14CHIHIROX (Ver0.1) Release
1. Translation from Japanese to English (It has not been completed yet.)
(Thank you very much, Tiho-san and many others.)
2. To increase memory (in order to free up memory) it creates/releases the background image data in each section. It copies to and uses from the hard disk for increased speed.
3. If you do NOT push a button for 3 seconds in the Button assignment options for the
Game-pad (a feature within the controller options) that Button will become un-registered.
4. I modified the handling of the background music.
(It was formally a multi-threaded application because it would cause an error.)
5. Compatibility with SMS/GG.
6. The Analog Stick handling has a Bug, There's a chance the initial settings will change.
Spin it (quickly), although just saying "spin it" will work.
*returns to normal after turning the controller 360 degrees*
03/06/08CHIHIROX (Beta2) Release
Dashboard corresponds to the following Extensions.
Xbox (XBE)
SNES (ZIP,SMC)
PCE (ZIP,PCE)
GEN (ZIP,GEN,SMD,32X,BIN,ISO,ZSG,RAW)
NGP (NGC,NPC,NGC)
I added Emulator Function a little for the test.
Starting from (EX) is judged by the Extention. (edit-*could not figure this line out*)
Added new handling of emulation.
Preserved Back-buffer of Xbox as Bitmap.
Manual adjustment of screen's position.
Option to turn off BiLinear Filter.
Existence of Anti-aliasing.
Sensitivity of Trigger and so on.
(Trigger does not respond to repeated attack function.
There is control management which is still does not correspond.)
*To Thiho-san, please translate these.
-Link Removed- (Looks like he is starting get english menus translated for him)
The others,
*It is up to 2560 file to put in one folder.
*Class of Sub-directory is under 256 class.
*It is better not to use Mip-Filter.
*PCE's color has been repaired, but Graphics Filter can not be used.
(-edit- sorry for the missing subjects in "the others" but its just not there in the language)
03/06/05CHIHIROX (multi function dashboard for Xbox)
- Emulator Function
[NES, SNES, GEN (32X, CD), N64, NGP, WS, GBA (GB, GBC), SMS, (GG), PCE]
- Game Launcher for Xbox
- Explorer style starting menu
- FTP Server
- Game Disc Copy (Install) Function
- System Information Display Function
I am going to (purchase/aquire) Hugo / PCSX / FCE-NES / Plus / MSX from Xport,
Then I'll add these Emu's by changing the Core of the set up.
Please see the Bulletin Board about beta Version for test.
03/05/11Deadalus X (Ver0.10) Release
- Graphics 50% (Deadalus Graphics v0.08b-pre4)
- Audio 0%
- Input 85%
- Screen shot function
- Support save data
- Add CPU mode
Frame rate is shown about 120 because DirectX has an emulated GPU.
I have some Information on Dealing with Sound now, but it has not progressed yet.
Almost all Efficiency in the Plug-in for the Graphics core has been translated completely.
Input is also almost complete. The Vibration Pack doesn't correspond.
I did 3D Stick can use with both Analog stick
(It has been adjusting now because it cannot go back to the center by Xbox controller.)
C-button Unit can use if you push ABXY and pushing the stick Left.
(I'm going to modify it someday)
I got ready for CPU's set up. Legend of Zelda works, too.
(I tried it, it was stopped at a scene that Link and a the Fairy meet at the first time because of lacking memory.)
As I reduced buffer size of N64 main memory, it progressed pretty well.
I will leave texture, which I made in order to NOT have to make it again.
Dealing speed will be faster, but lacking memory will happen at the same time.
But if that problem is fixed, may be it work with 64MB, too.
03/04/28*N64 X (xbWatson Debug Edition) Release
-Graphics not supported
-Audio not supported
-Input not supported
Nintendo 64 Emulator for Xbox project?
It is just like a Linux project.
I wish powerful Programmer would join.
I've heard that they offer a prize money, also.
03/04/27*Information of Emu Transplant
It's going to go forward because I've gotten days off.
OswanX sounded but has not replay completely yet.
I was thinking before about Nintendo 64 Emulator, which is based on Deadalus,
that I would be fail in CPU emulation.
But actually that was lack of memory.
I don't know how much it is consuming among 4X Anti- Alias,
900 Background Texture,
Menu Effect Sounds and Font,
but U-VBA will become Out-of-memory if you use Hardware Anti- Alias.
That is working without problem like as Super Mario or Window's Deadalus,
but there are problems the following:
- Program itself (1.0MB)
- Hardware Anti-Alias (4.8MB)
- (1280 Dot *960 Dot *32 Bit Resolution)
- *Background Texture (0.9MB)
- *Sound Bank (0.2MB)
- *Font Buffer (1.0MB)
- *Frame Buffer for Font (1.0MB)
- *Xbox system (5MB)
Probably the limit is up to 32MB Rom,
but since Deadalus consume 40MB-50MB Memory
when Deadalus is doing Memory Emulate of 4MB-8MB Nintendo 64,
I calculate from the top.
Then I can find the limits of the Xbox which is limited to 64MB of memory.
And this is a standard to keep working normally 8MB and 12MB.
Graphic's Plug-in has been under exam now,
so I don't know how long it's going to take to transplant the Graphics Plug-in.
03/01/24*Snes9X (Tester Version)
This soft is going to combine with Nester in the future.
Zip File extension has not support yet.
Please use SMC Roms. (There is still Sound Bug and Memory Leak Bug)
If Nester X (including the above) completes to some extent,
It might transplant Nintendo 64 Emulator.
I am going to use Source Code Deadalus or Project64.
I will decide after seeing Plug-in's performance. (You better not expect of it.)
03/03/12I have been touching xpce since 2 day ago because N64X did not go forward.
Then finally I achieved that level which N64X can transplant.
But Adjustment work of Graphic Sound Control.
It seems like HuGO use same Core,
so I don't know how it's going to be that result finally.
And I think it might take a time because I don't have a time to do it right now.
03/02/??Daedalus for Xbox(http://daedalus.boob.co.uk) looks like using 0.8 Source Code.
N64 is 0.8 also, so I wonder that is a little bit new.
It is still on debugging because of CPU's emulation.
It is very easy because source code is already written to display debug message.
But it has been gone forward a little by litte.
Seeing 0.7 source code about Graphic's part,
then I am going to put the best plug-in at that time.
About Sound, I wonder Source Code has not unveiled yet.
03/03/12 I have been touching xpce since 2 day ago because N64X did not go forward.
Then finally I achieved that level which N64X can transplant.
But Adjustment work of Graphic Sound Control.
03/02/11I am very busy because I got a lot of e-mail,
so please understand that my reply might be late.
I think N64X was Deadalus 0.8..probably I use that Source Code.
I have gone forward until PCU's Emulation part, then I am now working on it.
03/02/02N64X
My keyboard was broken.
So I renew it by Software Keyboard.
I ordered by internet.
About Nitendo64 emulation for Xbox,
I am going to start to develop of transplant from this Saturday because
I have gotten e-mails like a"Haven't you done that development yet?¡§
from foreign countries.
This post has been edited by erexx: Jul 24 2003, 06:31 AM