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Author Topic: Sdl Integration Into Openxdk (via Libsdlx Library)  (Read 331 times)

Gamester17

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Sdl Integration Into Openxdk (via Libsdlx Library)
« on: July 17, 2003, 02:05:00 AM »

I'm not a developer/coder myself but would it not be possibe to integration/use SDL (via libSDLx library) to get more lower level access to the Xbox hardware in OpenXDK? I would think that if it can be made compatible then it would be a huge leap for the OpenXDK Project and it's development.

Any comments?

Notes:
Simple DirectMedia Layer is a cross-platform multimedia
library designed to provide level access to audio,
keyboard, mouse, joystick, 3D hardware via OpenGL, and
2D video framebuffer.

libSDLx library
http://www.lantus-x.com/SDLx/
The libSDLx library is fully functional and supports all SDL
functions including CDDA audio, MP3 and full mouse and
keyboard support.

There are also many SDL libraries that could be of use:
http://www.libsdl.org/libraries.php

Much more info & dev docs is available on libSDL official site:
http://www.libsdl.org/

PS! MPlayer (used by XBMP) is listed as an SDL app ;-)
http://www.libsdl.org/applications.php
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Gamester17

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Sdl Integration Into Openxdk (via Libsdlx Library)
« Reply #1 on: July 17, 2003, 02:18:00 AM »

Sister discussion threads/topics:

Project OpenXDK Forums on SourceForge.net (techical/programming discussion only):
http://sourceforge.net/forum/forum.php?thr...forum_id=190280

XboxHacker.Net Forums (techical/programming discussion only)
http://www.xboxhacker.net/forums/index.php...ST&f=20&t=12209

xbox-scene.com Forums (techical/programming discussion only):
http://forums.xbox-scene.com/index.php?act...=ST&f=8&t=78219

Xbox Media Player Forums (techical/programming discussion only):
http://www.xboxmediaplayer.de/cgi-bin/ib31...=ST;f=17;t=4978

This post has been edited by Gamester17: Jul 17 2003, 11:34 AM
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Carcharius

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Sdl Integration Into Openxdk (via Libsdlx Library)
« Reply #2 on: July 17, 2003, 02:22:00 AM »

I haven't yet had a good poke around the source for the SDL port, but I don't think it would be suitable for use with the OpenXDK.

The reason for this is that I believe that the SDL code is really just a wrapper for the xbox specific functions and as such you still need to use the MS XDK to compile it.

This would go against the OpenXDK notion of not using any MS derived code.

I could be completely mistaken though! wink.gif

Carcharius
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BenJeremy

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Sdl Integration Into Openxdk (via Libsdlx Library)
« Reply #3 on: July 17, 2003, 03:14:00 AM »

QUOTE (Carcharius @ Jul 17 2003, 06:22 AM)
I haven't yet had a good poke around the source for the SDL port, but I don't think it would be suitable for use with the OpenXDK.

The reason for this is that I believe that the SDL code is really just a wrapper for the xbox specific functions and as such you still need to use the MS XDK to compile it.

This would go against the OpenXDK notion of not using any MS derived code.

I could be completely mistaken though! wink.gif

Carcharius

Well, partially right.

The effort is to recreate the functionality without M$ code, so the lib certainly would be ideal (after all, it's a wrapper around the code, the underlying code itself could be OpenXDK).

The problem is that the OpenXDK needs a LOT more work before it can support SDL. If it had that much done for it, everybody would be using it already, anyway.

Don't get me wrong - I'd love to see the OpenXDK get to a usable stage - I just can't help but think "first things first" Let's see the OpenXDK to a suitable point before developing grander plans.
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Iriez

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Sdl Integration Into Openxdk (via Libsdlx Library)
« Reply #4 on: July 17, 2003, 08:31:00 AM »

Unfortunately its never going to get to that stage unless people start helping with the project. Caustik only has so much time and has many other projects on his hands. I hear whims and cries aloud for legal dev, but no one seems to want to give a hand.
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Gamester17

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Sdl Integration Into Openxdk (via Libsdlx Library)
« Reply #5 on: July 17, 2003, 09:26:00 AM »

QUOTE (Iriez @ Jul 17 2003, 04:24 PM)
Unfortunately its never going to get to that stage unless people start helping with the project. Caustik only has so much time and has many other projects on his hands. I hear whims and cries aloud for legal dev, but no one seems to want to give a hand.

@Iriez: Please e-mail me, maybe we can arrage a joint competition (similar to the N64 competition) for the OpenXDK Project?
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