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Author Topic: (tutorial) Custom Songs On Gh2  (Read 40 times)

ponman123

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(tutorial) Custom Songs On Gh2
« on: August 24, 2007, 10:24:00 AM »

Here's a youtube video http://www.youtube.com/watch?v=_RmmjrSlQDI  
My man gorby did this by just doing a byte on byte replacement.
Here's a link to the original post http://www.scorehero.com/forum/viewtopic.php?t=23328 by gorby
     QUOTE"
After alot of trial and error my GH360 application is finally ready!  

So what is GH360 you might wonder. Well, it's a tool used for injecting CUSTOM SONGS into GH2 for the xbox 360! Yes, you read correct and this is not a joke. I have replaced more than 40 songs one of my discs and it plays wonderful in my xbox.

This tool does NOT contain any files or other copyrighted contents from the GH2 game, so it should be ok to share and use.

I have even more ideas and functionality I want to integrate in this tool, but as it is stable and working really good right now I felt that I should release it to the public for all to use and try. Expect new versions with more features in the future.

While me and a few selected friends have tested it quite alot there might still be some bugs inside, so use at own risk and dont blame me if your computer blows up  

Suggestions, found bugs, new features and other input can be written into this thread and I will read them when I have time.

Get the program here: http://files.filefront.com//;8362363;;/
See a screenshot of it in action here: http://img211.imageshack.us/img211/1003/gh360uo8.gif

Also, you need the .Net framework installed to start this program. If you don't have it get it for free from Microsoft.

Note: This tool will help you inject custom .mid and .ogg files into GH2 .ark files, nothing more and nothing less. You still need to get the .mid/.ogg files yourself.

Short description of how it all works as I don't want to be swamped with questions:

1. Extract the main_0.ark from your GH2 game

2. Get hold of some custom .mid and ogg files.

The ogg can be made with Audacity (free program) but remember to export as .ogg and with the correct number of channels (4-6) depending on which original song you want to replace (don't worry, my program will tell you if it's wrong). Making the .ogg with the wrong number of channels WILL make the game hang when loading that specific song, so be aware of that.

If you don't know how to make a ogg with many channels, read the excellent posting from Drummerguitarist here as guide: http://www.scorehero.com/forum/viewtopic.p...sc&start=30

The mid can be downloaded from scorehereo or made in for example Feedback. If you do a .chart, import it into ghex and then export it back out again and it will be a nice .mid to use.

3. Select a song you want to replace, select mid and ogg file, press "verify" and if it passes all tests you can press the "inject" button.

Note: there are no "save" button as this program works by injecting your custom files on the fly, so when you press "inject" and it says "song X injected" it's replaced and your'e done with that song.

4. Repeat with all songs you want to replace.

5. Burn the modified .ark with the rest of the original game files.

6. Boot on 360 and enjoy your custom songs.

EDIT: and before alot of people asks... YES you NEED a modified 360 to play burned games on your console. Don't ask me how to do that, google is your friend.


Also because of this breakthrough, it would be great if you legit guys could lend a hand so we can expand the 360 modding community.
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