LYNX - BETA8Features-> Script editing
-> Script injecting (regardless of the size)
-> XZP Reading (now sorted)
-> Double-clicking recognised filetypes will extract and open them
-> XZP extracting/injecting (regardless of the size)
-> Viewing of references within map
-> Multiple map support (note: if the map is already open, nothing will happen)
-> Ability to enable/disable Lynx as the default editor for .bsp's
-> Level Info
-> List of recent files
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Script EditorThis comes with 2views... (each view has open/save options as well as inject back into the map)
Normal ViewThis loads the script into a textbox for your editing pleasure. It also has a find/replace feature to make life just that bit easier
Grouped ViewImagine the script for a moment, it is broken up into lots of classes with brackets {}. Within each bracket is always a 'classname'.. many of these can be the same so the 'grouped' view.. groups them
Click on a classname and the rest of the classes properties will come up on the right as in the pic. Right-clicking will allow you to add/rename/remove the classname/property you clicked on.
The last feature of this is the drag-drop (thanks for the idea anthony!). If you have at least 2maps open, you can drag any node from one map.. to another!
Note: When re-injecting your script, if it is bigger.. lynx can add it to the end of the map, if its smaller lynx can add blanks. So in other words.. Lynx will inject regardless of the size! and it all works ingame too (well; adding blanks may not.. hey giv me a break; its still a beta
)
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XZP Editor - ty Andrew Koester for the document on the structure of the XZP!The xzp's are located in your cache after playing half-life2. They were originally zipped up ._xz's on your disc. The main xzp is called
zip0_xbox as it is basically a library of all the textures/models/scripts/sounds ingame. The other xzp you will find in your cache is zip0_xbox_'lang'; this contains all the character's talking parts in english.
They both follow the same structure just with different content... so Lynx can open both
Lynx can extract files from the libraries, as well as inject back in (even its bigger/smaller
)
As you can see from the picture; lynx will show the folders at the top and then the files below, also foreach file it will show its icon if it is a recognised filetype, else you'll see the liitle grey man. One final thing is that double-clicking a recognised filetype will extract it and then open it up.
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SettingsBe sure to check this out as it has options to make life easier
Thats it for now, feedback is appreciated :0
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DownloadThis app needs .net framework2 to work, so if u do get an error, get it here: http://msdn.microsof...es/default.aspxand lastly.. we need to figure out the mdl format guys! You can find the .mdl's in the xzp; if i get some kindof document on this i could make a converter so we can open them in modelling apps (liek milkshape/3dmax etc)