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Author Topic: Re-volt  (Read 733 times)

GTTeancum

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Re-volt
« on: May 24, 2011, 06:14:00 PM »

I'm not sure where it came from, but Re-Volt is floating around in the interwebs. I just thought I'd post that the file structure is identical to that of the PC version. I haven't tried modding it at all, I just wanted to pass it on that it's likely that the addon cars & tracks will work. In fact, other than the executable it looks 100% identical to my PC version structure-wise.

Here's a resource of cars/tracks to pull from:

http://rvzt.zackattackgames.com/main/cars....ph=C&page=2

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Master13

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Re-volt
« Reply #1 on: May 24, 2011, 11:55:00 PM »

Pikkon of assemblergames forums made the release if your interested
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GTTeancum

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Re-volt
« Reply #2 on: May 25, 2011, 08:02:00 PM »

A couple of things:

-Custom cars work fine
-Tracks (the few I've tried) don't. Admittedly they're much larger than the default tracks, so that might account for it.
-Though people say the source isn't public, I've found it at http://revoltsource.awardspace.com/ if anyone wants to port back the updated version to the Xbox (was originally Xbox code given to the community, they took that and made a custom PC version)
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XTecuterX73

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Re-volt
« Reply #3 on: June 02, 2011, 11:59:00 AM »

how does this game run? ive heard its kinda bad.....
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GTTeancum

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Re-volt
« Reply #4 on: June 03, 2011, 09:08:00 PM »

It's not worth anyone's time honestly. It's buggy, but aside from that the gameplay is terrible. Disappointing. I though it might have been the Xbox, but after seeing it played on the PC it's just how the game is.
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