jeremy just saw your edit, try opening up bogan.k with a hex editor and delecting the first 25 bytes. I am not entirely sure this will work, but in order to get the main models to CAS, you have to add a copy of the first 25 bytes from a CAS.
csfs are entrance defs, you don't need a specific csf for your wrestler, you can just assign him another wrestlers entrance (it would be ExTrEmLy hard to try to make a hulk hodan entrance)
This is an example for the character_table.xml:
<Character name="Hulk Hogan" id="4">
<Assets icon="icon_hogan.res" icon2="pose_CAS.res" mesh="d:\characters\hogan.k" entranceMesh="d:\characters\hogan.k" shadowMesh="d:\characters\shadow_medium.k" bnpMesh="" intro="d:\cutscene\scenes\entrance_bret_hart.csf" />
<Attributes weightClass="Heavyweight" expertise="Traditionalist" gender="Male" speed="7" strength="8" submission="8" countering="8" stamina="8" charisma="7" faceOrHeel="Face" playable="True" brand="SmackDown" partner="11" />
<Entrance audio="" video="" />
For this to work, you would need to make a folder in the main wm21 dir called "characters" to put hogan.k into and "textures" to put icon_hogan.res into.
Ok, for entrance you can chose from any of the wrestlers already there. if you want to change the music or video, you need to extract the corresponding csf file, open it in a text editor, and search for xmv for movies, and wav fro music. Unless you get your hands on a avi->xmv converter, you probably should use entrance_generic_edit.xmv. The video is listed 3 or so times. If you do want to add your own, the entrance videos like in wm21/cutscene/videos. To change the audio, seach for wav. Some generic (musicless) built in wavs are entrance_andre.wav, entrance_genericface.wav and entrance_genericface.wav. i am sure someone on this board can tell you how co convert music for wm21 (you need a codec... i have the codec, just no idea on how to convert with it) and the edtra music lives in wm21/cutscene/audio (you will have to make a new folder)... then after you save the csf, save it as entrance_hogan.csf or something and copy it to wm21/cutscene/scenes, and change the line in character_tabe to "...intro="d:\cutscene\scenes\entrance_hogan.csf" />"
Phew... moves...
Ok, you have to chose a moveset from an existing wrestler, and the list in on scrathers board, or just check the char_table ids. Once you have chosen, the wrestler, look at the id
<Character name="Bret Hart" id="57">
and copy this id to Hogan's ID. As far as I can tell, you will get no announcing, as long as you are not agains the person you took the moves from, then you will be called them. Did i forget anything?
{edit: thats right, partner="<id>" is the id of the person who comes out to interfere i believe}
You know, you would probably be better off just leaving him a caw...
Anyways, sorry everyone for the swathe of text i have spewed, and the double post... i not really sure why i couldn't edit my last one. I can edit this one... oh well.
This post has been edited by grayjo: Jul 8 2005, 07:52 AM