Well once again I got distracted from working on the overlays. In my quest to find a way to create Coleco video game music (which I have found btw) I discovered a sound engine that looks like it could be ported into Adamx.
Well that and reading .atx disks in atarixlbox.
Why do that? Why Interphase voice (Squish 'em Sam) of course! The Adamx sound engine is pretty modular and the one I found is close enough. Turns out I'll probably have to "wedge" it in to get it to work properly. But I'm more concerned about making sure it'll work like I want it to than rewriting the whole thing.
Anyways if the stars happen to align correctly then maybe it'll work.