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Author Topic: MC360 for XBMC now available from Official XBMC Skinning SVN  (Read 89 times)

0794

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MC360 for XBMC now available from Official XBMC Skinning SVN
« on: March 14, 2007, 04:34:00 PM »

great idea to combine the SVNs...makes sense

thanks for all of your work and i look forward to "eX"
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edwinmcdunlap

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MC360 for XBMC now available from Official XBMC Skinning SVN
« Reply #1 on: March 14, 2007, 05:15:00 PM »

Cool, now I only have one SVN folder to update smile.gif


QUOTE(xrothgarx @ Mar 14 2007, 05:18 PM) View Post

How would I download a whole skin? I can view the folders and files but if I want to try out a full skin how can I just download the whole folder?

You need a Subversion (SVN) client such as TortoiseSVN.
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Blackbolt

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MC360 for XBMC now available from Official XBMC Skinning SVN
« Reply #2 on: March 14, 2007, 05:36:00 PM »

Nope. You don't need to enter a username and pass to update it, its publically open to anon users.
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edwinmcdunlap

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MC360 for XBMC now available from Official XBMC Skinning SVN
« Reply #3 on: March 14, 2007, 11:02:00 PM »

QUOTE(Diekund @ Mar 14 2007, 10:30 PM) View Post

i dont understand the whole concept of SVN. what does it all mean sad.gif

It's a quick and easy way of managing content that is frequently updated. Instead of downloading the entire package every single time a change is made, SVN (SubVersion) will only download/update the files that have been changed. It's very nice smile.gif

http://en.wikipedia....sion_(software)
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Blackbolt

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MC360 for XBMC now available from Official XBMC Skinning SVN
« Reply #4 on: March 15, 2007, 06:08:00 AM »

The main purpose of SVN (Subversion) is development. If you have a team of users all over the world in different timezones, it helps alot. The files are stored online, and you use a client app to download and upload the files. Now for anonymous users, this means you can download the latest version all the time, but for us developers it means we can all keep our work in sync, and apply the work we have done easily to the source and everyone can update with that source.

Its an excellent process for the way in which we personally get our work done, as we aren't all in the same timezone.
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edwinmcdunlap

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MC360 for XBMC now available from Official XBMC Skinning SVN
« Reply #5 on: March 15, 2007, 08:51:00 AM »

1. Download/install TortoiseSVN
2. Create a folder on your computer somewhere that you want to download the skin(s) to.
3. Right-click the folder and select SVN Checkout
4. Paste the address (https://svn.sourcefo...iacenter/MC360/) into the box by URL of repository
5. Click OK and it should download. No username or password or anything required.
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0794

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MC360 for XBMC now available from Official XBMC Skinning SVN
« Reply #6 on: March 15, 2007, 11:02:00 AM »

Thanks for the help with TortoiseSVN edwinmcdunlap.

Is there any other way to get a list of what folders are currently in the SVN database for XBMC or is it best to just use the following address in the repository to capture all updates to the XBMC skins?

https://svn.sourcefo...boxmediacenter/
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edwinmcdunlap

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MC360 for XBMC now available from Official XBMC Skinning SVN
« Reply #7 on: March 15, 2007, 11:23:00 AM »

QUOTE(794 @ Mar 15 2007, 11:09 AM) View Post

Thanks for the help with TortoiseSVN edwinmcdunlap.

Is there any other way to get a list of what folders are currently in the SVN database for XBMC or is it best to just use the following address in the repository to capture all updates to the XBMC skins?

https://svn.sourcefo...boxmediacenter/

That's it. That URL will download all of the skins in the repository.
Which currently happens to be:
  • CEOMR Media Center
  • Clearity
  • MC360
  • PDM
  • Project Mayhem I
  • Project Mayhem II
  • Project Mayhem III
  • Project Mayhem III Lite
  • Xbox-Classic
  • xTV
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RMM

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MC360 for XBMC now available from Official XBMC Skinning SVN
« Reply #8 on: March 16, 2007, 01:01:00 PM »

does anybody have any problems with downloading xbox-classic through SVN?  Everytime I try I get an error in the middle of the download that it cant read response body.
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Smidley

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MC360 for XBMC now available from Official XBMC Skinning SVN
« Reply #9 on: March 19, 2007, 11:18:00 PM »

CODE
------------------------------
Creating MC360 Build Folder
------------------------------
Creating Theme XPR Files...
Cannot init D3D device: 88760827
Cannot init D3D device: 88760827
Cannot init D3D device: 88760827
------------------------------
Copying Theme XPR Files...
File not found - *.xpr
0 File(s) copied
------------------------------
Cleaning Up...
Could Not Find C:\Documents and Settings\Khrist\Desktop\Xbox\XBMC Source\MC360\S
kin\media\*.xpr
------------------------------
XPR Texture Files Created...
Building Skin Directory...
31 File(s) copied
1 File(s) copied
1 File(s) copied
1 File(s) copied
1 File(s) copied
88 File(s) copied
31 File(s) copied
24 File(s) copied
1 File(s) copied
21 File(s) copied
skin.xml
        1 file(s) copied.
Changelog_MC360.txt
README_MC360forXBMC.txt
        2 file(s) copied.
------------------------------
Removing SVN directories from build
Build Complete - Scroll Up to check for errors.
---
Thank You for shopping with Team Blackbolt!
Press any key to continue . . .


The skin shows up as text only.

It seems like all skins from the XBMC Public SVN that I compile are giving this error.  When I run XBMCTex.bat, it returns, "Windows cannot find 'media/XBMCTex'.  Make sure you..."  I don't know if that may be part of the problem.
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Smidley

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MC360 for XBMC now available from Official XBMC Skinning SVN
« Reply #10 on: March 19, 2007, 11:57:00 PM »

Never mind, I do have a media folder in the source directory, but not in the compiled skin.
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Smidley

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MC360 for XBMC now available from Official XBMC Skinning SVN
« Reply #11 on: March 20, 2007, 01:05:00 AM »

I found the problem.  I noticed the Direct3D error at the top of the build log just now, and it occurred to me that I had been compiling while in a remote desktop session the whole time!  Duh!
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