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OG Xbox Forums => Software Forums => Team AfterShock Forum => Topic started by: SHiZNO on May 20, 2005, 10:34:00 PM

Title: New Project: 3d Fighter
Post by: SHiZNO on May 20, 2005, 10:34:00 PM
Well we have been working on a fighting game this past week. Its not going to be  DOA3/Tekken/Virtua Fighter hardcore, but ATM its like Street Fighter 2. Itll play like Street Fighter EX at best.

features:
Game is 3D
Import more characters
Import custom levels
Sf2/EX grade fighting engine (no tekken button mash 10 string combos)
Import more characters
Import more characters!!!

Sooo anyway, the model format is all open so anyone can make their own characters, define its special moves, and import it into the game easily...so you can see the potential in this game if people out there contribute.

The game is obviously still VERY early in dev, but we already have it up and running, playable too I guess. As you can see from the screenshot we havent got time for any graphical work ATM but if there are any artists out there who want to contribute we NEED people who can model, draw textures (for models, HUD, menus etc) ...fuck we need people from all areas really...sound..music... if you feel you can offer us something come tell us (#a-shock on efnet or find our X-S forum)

Heres a screenshot of the game currently running, obviously its pretty fugly atm so if you can do better come help us out wink.gif
user posted image
Title: New Project: 3d Fighter
Post by: law56ker on May 21, 2005, 02:11:00 AM
Nice start, nice to see some homebrew.
Title: New Project: 3d Fighter
Post by: vicviper74 on May 21, 2005, 07:30:00 AM
DUDE this is awsome!! i modded the shit out of  Beats of rage os if this is ever as easy its ass whoopin time. I'm a fighting fanatic from the old school.

This post has been edited by vicviper74: May 21 2005, 02:31 PM
Title: New Project: 3d Fighter
Post by: dcware on May 21, 2005, 10:38:00 AM
I'm a great sound guy, maybe you could use my services (FREE of course). Anything to help the great Aftershock.

Sound effects are my specialty, but I can provide some rock music. I can also use photoshop pretty good, so menus and things could be created.

DCWare,
Title: New Project: 3d Fighter
Post by: tNCecil on May 21, 2005, 11:05:00 AM
Heres a quick thing i made as an example of a health bar smile.gif

user posted image
Title: New Project: 3d Fighter
Post by: AntMan3DFX on May 21, 2005, 12:23:00 PM
I'm up for creating 3D Models/Textures/Animations.
Let me know what formats U need , how many Polys
Max and any other technical info. and I will get on it.
Title: New Project: 3d Fighter
Post by: SHiZNO on May 21, 2005, 01:15:00 PM
tNCecil that is fucking awesome. what youll need to do is make the back of the bar seperate, the color bar will be done in code instead of drawn (so we can change its color nicely)...and the sonic face and name would have to be seperate, then we can combine them all in code to match that image....fucking awesome work tho
Title: New Project: 3d Fighter
Post by: chedabob on May 21, 2005, 01:15:00 PM
hey
id be willing to help out with levels. id be able to beta test as well (soon as i get ma xbox fixed which will be in a few days).i could probably help with the music aswell ( my mate could aswell because he is great at using multi track sequencers and stuff).

This post has been edited by chedabob: May 21 2005, 08:17 PM
Title: New Project: 3d Fighter
Post by: total_ass on May 21, 2005, 01:46:00 PM
this looks absolutely positively kick-ass!

sadly there's not really anything i can do to contribute sad.gif  but i will enjoy it when its released rest assured.
Title: New Project: 3d Fighter
Post by: tNCecil on May 21, 2005, 02:23:00 PM
Yep, i was just posting a mock-up smile.gif

user posted image

That how stripped down you want it?

You can get a hold of my on aim @ Borman18, but i may be out part of the night
Title: New Project: 3d Fighter
Post by: Rickz0rz on May 21, 2005, 04:23:00 PM
Hem.  This is what I had going, in with the top... it's a quick mockup.. nothing too big-ass to fill half the screen, just simplicity.

user posted image
Title: New Project: 3d Fighter
Post by: tNCecil on May 21, 2005, 04:57:00 PM
user posted image
Title: New Project: 3d Fighter
Post by: SHiZNO on May 21, 2005, 05:22:00 PM
wow Rickz0rz i like your outline, and tNCecil your faces are sweet

Rickz0rz can you make that with no face in it and no colored bar?

maybe i should make a the GUI skinable
Title: New Project: 3d Fighter
Post by: Rickz0rz on May 21, 2005, 05:56:00 PM
Done and done.  Choose whichever you want.

Overlay with holes for images
Overlay without holes

This post has been edited by Rickz0rz: May 22 2005, 12:58 AM
Title: New Project: 3d Fighter
Post by: knepley on May 21, 2005, 06:24:00 PM
if anyone wants to make stages, you basically lay down a scene in 3d studio max, then my export plugin will export it in the proper format. It has support for reusing models and textures. The models are stored in a compact binary format and an XML file is used to keep track of positions, rotations, textures, etc. Have to ask shizno about the scale, but I think the characters are like 120 units wide, could be way off.

The exporter uses the underscore character, "_" , to know when objects are duplicated in the scene. So if you want say, multiple copies of the same rock, you make Rock_01, Rock, Rock_2345 and only Rock.bin will be exported and all the <object> instances in the XML file will point at Rock.bin .

Bump mapping should be supported in the future if there's a stage that looks much better with it on. Animation is another posibility, constant rotations or objects that travel around a spline path are do-able.

I would try to keep the total texture usage under 10 megs (uncompressed, no penalty for reusing textures from another object) .

Polycount can be fairly high, but I'm not sure if you even need to make two sided areas since the camera does not change rotation yet.
Title: New Project: 3d Fighter
Post by: Rickz0rz on May 21, 2005, 06:36:00 PM
If you want to use this, go on ahead.  Also, the red is just to show the white glow.

user posted image
Title: New Project: 3d Fighter
Post by: SHiZNO on May 21, 2005, 07:26:00 PM
kick ass logo, what font did you do the 'Freddy' and 'SONIC' in?
Title: New Project: 3d Fighter
Post by: Rickz0rz on May 21, 2005, 07:29:00 PM
Okay.. it won't let me edit a post so quickly.. hem.  Anywho, here's the transparent PNG:

http://rick.binrecycle.com/af_t.png

Also, the FREDDY and SONIC were done in Arial Narrow (Bolded, 10pt./~7px), stretched horizontally 200%, with a black outline of 2 pixels.  :)

This post has been edited by Rickz0rz: May 22 2005, 02:35 AM
Title: New Project: 3d Fighter
Post by: mustafa on May 21, 2005, 07:49:00 PM
well is is great.
i also cannot do anything to contribute but i guess i could serve as a tester.
Title: New Project: 3d Fighter
Post by: netdroid9 on May 21, 2005, 08:18:00 PM
I might be able to get some syslink code running. I'm new to Xbox deving, but I do know something about C++. But don't totally rely on me for code or anything, I tend t lose intoerest in stuff quite easil-Ohh! A butterfly!
Title: New Project: 3d Fighter
Post by: knepley on May 22, 2005, 02:19:00 AM
No system link (Xlink) for this one. Its not that I can't code two sockets throwing UDP packets, its that it needs a good network layer that allows for good concurrency. Fighting games don't work so well when both players have 100+ m/s pings. Could code it so that it was actually for system link only, but you might as well just play on the same xbox.
Title: New Project: 3d Fighter
Post by: blaize on May 22, 2005, 03:06:00 AM
any chance of telling us a little more about the models format and what amount of polygons we can use ?

maybe realesing a model so we can work with that a little ?

i must say that this idea sounds pretty cool, with the right people it can be pretty awesome.


i havent seen any real shadows in your games, but is it possible to add maybe cell-shading to this game ?
if you have it on the characters the the rest of the lvel doesnt need it, texture can provide the cartoon look.


I'm a prety good modeler so if the model format is good i'll make some models for this game.
here's a small example of what i can do:
http://img233.echo.cx/my.php?image=ff3done1nr6mx.jpg

This post has been edited by blaize: May 22 2005, 10:13 AM
Title: New Project: 3d Fighter
Post by: OliG on May 22, 2005, 03:11:00 AM
I'm not sure if you are still after any musicians but I can put together some MP3's for the game. I already have a couple which were used in a short movie in Canada.

Let me know if you need any,

OliG
Title: New Project: 3d Fighter
Post by: wisefire on May 22, 2005, 07:21:00 AM
i am a techno/electro musician.. i can lay down some trax if you want..

as for sound im pretty good with that.. but unless you need more people working on sfx, ill leave it to dc ware..

i can also master all the trax, so it would sound good ingame etc..

greetz,
wisefire
Title: New Project: 3d Fighter
Post by: x_raided805 on May 22, 2005, 09:08:00 AM
i am willing to help with music if i can. what format is need, MP3, WAV, WMA....?
Title: New Project: 3d Fighter
Post by: Ed_209 on May 22, 2005, 11:16:00 AM
I really got a kick out of messing with the game "figher maker" for ps1/ps2...  if making moves/characters for the game could be setup like that, either a pc app, or built into the game itself, that would rock.

Also, since this is a street fighter inspired game (wise choice), I would LOVE to see a "dramatic battle" mode where we can have one player versus two players at once! Or even have a two on two mode for the heck of it even.

Another idea that I would highly recommend would to code in a "alpha meter", so everyone could have one or two alpha-special moves (down, forward, down, forward, A for example).

More things to consider is to be able to use the digital pad OR the analog stick to perform moves, and also have an option screen to change the button layout, infinite timer (for practice), and an audio section to choose in-game music, or xbox dashboard music.

And to make this game idiot-friendly so everyone can enjoy this game, maybe setup a server so people can download new characters directly into their xbox in-game with no computer ftp-ing needed! Have a website dedicated to hosting new fighters, music, and skins for the menus/healthbars!

having the game system-linkable might sound silly to some, but it could be fun for tournaments on x-link and maybe even add headset support (using avalaunches code).  Heck doing dramatic battle link up would be kinda neat also.

Also, would be great if you can have a "moves list" section so when you pause the game,  you can read up on all of the special moves conveniently without having to do a search on google for the moves etc.

Sorry if I am over-flooding with ideas here, I am just a big street figher fan, and this project definitely got my attention. I would love to help out with developing a fighter for this game, just let me know what tools I need and I'll read up on it!



Title: New Project: 3d Fighter
Post by: UberJim on May 22, 2005, 12:09:00 PM
Will linkers be in?  For example in Street Fighter II if you are up close with Ryu you can press fierce punch, then go into a dragon punch before the animation finishes.  That is pretty much how all of the good combos work in Street Fighter II.  Cross up with fierce kick, crouching medium kick, fireball.
Title: New Project: 3d Fighter
Post by: warzan on May 22, 2005, 12:51:00 PM
Hi Guys

We could maybe help out with Stages, Characters and Textures etc

Can you handle stuff done in lightwave?

Also need a little bit of info to get us started like do's and dont's.

Title: New Project: 3d Fighter
Post by: crispwarez on May 22, 2005, 02:40:00 PM
i got a mate who makes 3ds models for a living
if u give specs i can get him to knock a few chars up

if u release a modle even i can edit it lol
i made alot of kernel bashers logos in 3ds
im good at making goodpictures within stupid limits lol
Title: New Project: 3d Fighter
Post by: knepley on May 22, 2005, 02:14:00 PM
I think we're looking for about 3000 polys. Its gotta be done in MAX with biped & physique (skin may work too). I recommend character studio.
http://prdownloads.s....0.zip?download
is the exporter we're using right now.
Title: New Project: 3d Fighter
Post by: blaize on May 22, 2005, 02:56:00 PM
maybe an animation list ? ( or a simpel set of premade ones ).
how about uploading a pre-made model for the people that want to give it a go ?
Title: New Project: 3d Fighter
Post by: big_xbox_n00bie on May 22, 2005, 04:15:00 PM
If any of you have played some of the later Mks, i think each character should have its own weapon eg; master cheif with an SMG or whatever.

Thinking up more ideas for now.

-BxN
Title: New Project: 3d Fighter
Post by: SHiZNO on May 22, 2005, 04:44:00 PM
If we want to make a good game the LAST thiing we'll be doing is copying MK
Title: New Project: 3d Fighter
Post by: Juganawt on May 22, 2005, 05:57:00 PM
If you need any textures, gimme a shout....

I'm only a novice when it comes to 3DSMax, but can you support Zbrush2 files? I think they can be exported to 3DSMax compatible filenames.

Title: New Project: 3d Fighter
Post by: evil_marty on May 22, 2005, 06:10:00 PM
Hey I'm a modeller if you need help with. Just e-mail at [email protected] coz I dont check out the forums much. I downloaded the exporter so if you want my help just give me the general info like max polys, num of textures, scale, num of animations etc. I read you want it to have biped and physique so I got that. Heres a link to a sample of what I can do http://members.iinet...way-hoon-2.html
Title: New Project: 3d Fighter
Post by: ultimaweapon on May 22, 2005, 06:20:00 PM
(IMG:http://img70.echo.cx/img70/3436/screen6ko.jpg)
There is my go at it. If you want I could incorperate images,make font larger/outlined/etc.
Title: New Project: 3d Fighter
Post by: cam_cow88 on May 22, 2005, 08:34:00 PM
I can play some heavy metal/rock for you if you want. I can give it to you in mp3. let me know if you're interested.
Title: New Project: 3d Fighter
Post by: SHiZNO on May 22, 2005, 09:38:00 PM
im interested in metal...definately... i fucking hate techno/rap
Title: New Project: 3d Fighter
Post by: Lightsier on May 23, 2005, 02:46:00 PM
Music should depend upon the character's stage.  Pure metal, blech, this isn't Guilty Gear.  dry.gif

I'm interested in helping to, I got some modeling skills with Maya, my texturing skills could use more work, but I'm learning.
Title: New Project: 3d Fighter
Post by: Demonhawk on May 23, 2005, 11:12:00 PM
I'm sure many of you have played the map final destination on super smash brothers melee. Well it just so happens that  few weeks ago i made a model of it for one of my friends. It probably will need rescaling for the purposes of this game.. but here is the picture

user posted image

Oh yes, and i can model quite a few maps for you if you'd like, but you would have to give me ideas, and a few sketches of what you want.. i lack the creativty gene tongue.gif . Also i need the specifications on about how wide a lvl should be and all

*edit Also, all the textures for that map were made in MSPAINT.. Tehee
Title: New Project: 3d Fighter
Post by: netdroid9 on May 24, 2005, 06:53:00 AM
^ Not bad for MSPAINT.

QUOTE(knepley @ May 22 2005, 06:54 PM)
No system link (Xlink) for this one. Its not that I can't code two sockets throwing UDP packets, its that it needs a good network layer that allows for good concurrency. Fighting games don't work so well when both players have 100+ m/s pings. Could code it so that it was actually for system link only, but you might as well just play on the same xbox.
*



Technically, Xlink was designed for things that weren't designed for systemlink smile.gif...
Title: New Project: 3d Fighter
Post by: cam_cow88 on May 24, 2005, 08:54:00 AM
ok, yeah I'm up for some heavy metal. How long do you want the tracks? and do you just want instrumental or lyrics too? Do you want the music to match a theme in a stage or level, or just a bunch of tracks. Let me know and I'll post a sample or something.
Title: New Project: 3d Fighter
Post by: akram on May 24, 2005, 10:16:00 AM
Can i use milkshape for the models???its a low poly desing sotware and you could save and export to a lot of format *.x *.3ds *.md2 ....

Title: New Project: 3d Fighter
Post by: OmegaRedIsDMan on May 24, 2005, 10:54:00 AM
I would like to help out. I've been looking for a group to work with on making a fighting game. I've also been working on my own small fighting game project starting with the control system for a fighting game. Are you guys looking for coders?

Thanks
-DMan-
Title: New Project: 3d Fighter
Post by: sage.studios on May 24, 2005, 02:01:00 PM
I am also available to help - I am a graphic designer by trade and can do menu's, textures etc.

I think it it would be fantastic if you could include some netcode in this - imagine playing in a 50 player tournament using a character you created yourself.
I understand the latency issues but it would be a shame if you didn't try.

Also, could you possibly make the game cell shaded? That would be a nice style.
Title: New Project: 3d Fighter
Post by: x_raided805 on May 24, 2005, 05:21:00 PM
this may sound some what like a stupid question, but is it possible to add animated levels to this game? if so, someone should go in the direction that the fist MK game had, the levels with the fans movin and chanting in the back. OR have a firey level with animated fire. some other ideas i had that may seem a lil extream for the moment is.....destructive levels. such like DOA3 had. I know you said you werent going in that direction but so some extent would b awesome or levels that, i guess you could say....faught back to add damage. and a question....will you be adding just any random characters or just ones from different games or what?
a few fighters is would b cool or funny to see:

1. The Rock
2. Austin Powers
3. Fat Bastard
4. Dr Evil
5. MC Hammer
6. Anna Nicole Smith
7. Paris Hilton

lol, sorry. just random thoughts. but my final idea is. it would b awesome to have voice overs if you could add those. for example. when Austin Powers did something, a sound clip from the movie would play and be like "yeah baby" or "oh behave". lol. sorry if i'm bombarding the forum or you guys with ideas n crap. just thought this might give you all some cool ideas.
Title: New Project: 3d Fighter
Post by: SHiZNO on May 25, 2005, 05:52:00 PM
We're looking for some menu/character select general layouts if anyone wants to submit one (just a draft/rough idea)
Title: New Project: 3d Fighter
Post by: Shinn on May 26, 2005, 12:36:00 AM
Saw the pic of the fighter on the main page on XB scene, its a great start!.   I was wondering if i could help.  I am a 3d artist who has some game modeling experience but cannot get a job doing it sad.gif.  I'm interested in modeling some environments for you in 3dsmax, I just need to know the dimensions, like size of the level allowed, for example the main stage is 20x20 feet etc and poly counts that I'm allowed and also how I should export the textures for the level.

thx biggrin.gif
Title: New Project: 3d Fighter
Post by: PID on May 27, 2005, 05:42:00 AM
Hey.. I would love to contibute. Can you give more details, can the menus/selection areas be 3d too, if so I can knock up some meshes for them.  Can I export viewpoints in both the menus and the arenas (I suppose does the camera move in the menus is what I am asking)

What units/scale are you working in, in max for arenas?

Is there(or can there be) a fly into the arenas at start of fight. Or do you intend for a 3d looking 2d fighter (kinda always side on) ??
Do I make a full 3d scene, complete with skybox, ground etc. Or is it map tricks, so looks 3dish ?
Are there a set amount of poses per character, are the poses keyframed, or will the mesh simply jump to that pose ?
Do I just animate a set of moves in one .max file with character studio (Like a kata), or are they needed in separate files?

Max poly counts and max map sizes too..

I figure, minimum of 2 maps per charcter, so ppl can make new clothes without changing the heads for instance. Maybe that could apply to models too, so people can swap heads/hands/feet/torso etc etc... just a thought. (I assume grouped meshes will work too)

What a great concpet guys............ Hope I can help.....

I have this... She needs cleaning up, but maybe could be set as the base template for ppl for things like scale etc, if is suitable I will rig. She is around 2000 polys as is. could simplify easily (I started on the head as you can see, excuse the pink catsuit wink.gif she will be a robotic ninja soon)

user posted image

I have a few high poly's I been working on for fun too, if anyone wants to maybe try some fmv, is that an option???
Title: New Project: 3d Fighter
Post by: PID on May 27, 2005, 05:58:00 AM
Heres a quick wall map I knocked up for my first arena, maybe is too big??
It should tile both ways, but I haven't tested yet.

I think once we have base templates for maps and meshes, this place will be awash with mods for em.

Maybe a thread just for maps, and another for chracters/arenas is the go..... I can see this getting out of hand. LOL.

user posted image

the .bmp is there as well, just replace the extention in your browser address, these forums don't like .bmp
Title: New Project: 3d Fighter
Post by: Rikrok on May 27, 2005, 09:09:00 AM
If you just like Metal you might not like this but have a listen, it's a remake I did of SF2's Guile stage music.
If you do like it and want to use it I can always make it shorter if needed, it doesn't fully kick in till about 2 minutes in.

http://www.runhouserecords.com/Street%20Fighter%20Guile%20-%20Rikrok.mp3

Title: New Project: 3d Fighter
Post by: SHiZNO on May 29, 2005, 03:53:00 PM
We have made a lot of progress...

2 very good artists have stepped up and modeled some great shit... our Ryu, Ken and new Freddy look amazing.

For anyone wanting to start modeling you should use 3DS MAX.... the height of the players in max is done using 1 unit = 1 inch...so the average fighter should be about 70 units high.

Animation is done using a Biped (character studio) applying the Physique modifier to the mesh... (more details on animation will be released soon when the animation list is finalized)... so for now just model your wanted character. (Come to #a-shock on efnet and tell me what you want to work on, so everyone doesnt go model Goku and find out it was a waste when we have 50 of him heh)

The level design is still being finalized, acidbath has come forward with a design so i'll just work with him until we decide on how the level format will work then details will be released.

The fighting engine itself is coming along nicely.
Title: New Project: 3d Fighter
Post by: chedabob on June 02, 2005, 02:18:00 PM
user posted image

heres a quick mockup for a menu . its really basic. i couldnt think of anything else to put. if you post some ideas ill add them soon.
Title: New Project: 3d Fighter
Post by: mecca on June 08, 2005, 03:56:00 AM
For ALL your musical requirements go to www.ocremix.org. Make sure you give the remixers credit!

Title: New Project: 3d Fighter
Post by: PID on June 09, 2005, 06:16:00 AM
Heres the Dungeon as it stands.......... Needs more BG detail obviously..

user posted image

The scene is 650x650x170 Generic Max untis.  
Title: New Project: 3d Fighter
Post by: vicviper74 on August 10, 2005, 09:05:00 PM
so whats the status? Not asking for a release but a little info to feed the hugry.
Title: New Project: 3d Fighter
Post by: knepley on August 18, 2005, 03:39:00 AM
It's still going. Beters and giantnewb no longer help. Rickz0rz also disappeared. UIX graphics guys (acidbath and gasclown) are giving us a hand with scenery. Antman is doing some really cool models and textures now. Parlance comes on IRC and disses us.

Shiznos PC died once again. Looks like all the source and art is safe though. Got a new power supply shipped to him and he'll probably get some more parts next week.

The AI is in place, it plays pretty well if not a little cheap.

There's XML config files for most stuff so balancing is a little easier, also fun to create special moves by jamming the code for two of them together just in the XML. Multifireball spin kick was one that shizno hacked on.

I'd say the game is much farther along than the other unfinished projects ever were. Shizno will get it rls'd sometime.
Title: New Project: 3d Fighter
Post by: vicviper74 on August 18, 2005, 03:03:00 PM
does he need a little help getting his pc running? like $$$?  i dont mind donating some money. hes  still producing shit so i dont mind. also I like the fact that his stuff is homebrew
Title: New Project: 3d Fighter
Post by: Juganawt on September 08, 2005, 03:24:00 PM
Dunno if you've decided on power bars yet, but here's my take on them.
user posted image

If you need any additional GFX help, i'd be more than happy to contribute.
Title: New Project: 3d Fighter
Post by: SHiZNO on September 09, 2005, 12:06:00 AM
i ordered new computer parts, they should be here monday...so work will begin again on monday i suppose.

yeah i need some more artists biggrin.gif come to #a-shock on EFNET
Title: New Project: 3d Fighter
Post by: corkinator on September 10, 2005, 03:41:00 PM
QUOTE(Juganawt @ Sep 8 2005, 11:35 PM)
Dunno if you've decided on power bars yet, but here's my take on them.
user posted image

If you need any additional GFX help, i'd be more than happy to contribute.
*



Looks good but I'm sure they would rather original stuff and not graphics taken from free web template sites. I came across them years ago when first looking for help to make a website.
Title: New Project: 3d Fighter
Post by: PENiX on September 11, 2005, 10:07:00 PM
hmmm.... looks like an original photoshop render to me.

Possible coincidence?

Good luck with this project, i'll definitely give it a shot once its released.
Title: New Project: 3d Fighter
Post by: vicviper74 on September 13, 2005, 02:52:00 PM
Hey Shinzo was I correct in thinking the combo system was going to be like street fighter? are you gonna give it a alpha combo which is a chain  of buttons weak medium and hard then special. maybe with super cancels?? Also if you are planning that kinda of combo system (which is cool by me) are you going to limit the damage of the combo after a cirtain amount of hits like after 5 hits lower damage of hit there after..
I just want to note Streetfighter Alpha 1 Is the best of em all.  love.gif
Also  do you have a list of characters?? Not including secrets ones.
what game modes will there be?
Will there be a two on two function? Or tag battle?
Will there be keayboard and mouse support  blink.gif
 tongue.gif just kidding (making fun of Quake three thread) laugh.gif
Title: New Project: 3d Fighter
Post by: SHiZNO on September 17, 2005, 02:48:00 PM
well my new computer is all set up and work has started again

seeing some MUGEN movies has inspired me to improve it a lot more beerchug.gif
Title: New Project: 3d Fighter
Post by: SHiZNO on September 17, 2005, 03:29:00 PM
QUOTE(vicviper74 @ Sep 13 2005, 09:27 PM)
Hey Shinzo was I correct in thinking the combo system was going to be like street fighter? are you gonna give it a alpha combo which is a chain  of buttons weak medium and hard then special. maybe with super cancels?? Also if you are planning that kinda of combo system (which is cool by me) are you going to limit the damage of the combo after a cirtain amount of hits like after 5 hits lower damage of hit there after..
I just want to note Streetfighter Alpha 1 Is the best of em all.  love.gif
Also  do you have a list of characters?? Not including secrets ones.
what game modes will there be?
Will there be a two on two function? Or tag battle?
Will there be keayboard and mouse support  blink.gif
 tongue.gif just kidding (making fun of Quake three thread) laugh.gif
*



ATM it plays exactly like street fighter 2, only with 3d background/characters...
i have yet to implement supers, but it should be just like EX, with super cancels/combine them etc...

2 on 1 and 2 on 2 would be nice huh wink.gif

as for characters im not sure who will ship with the game...but atm i have Vegeta, Ryu, Ken, Freddy, Wolverine all fully playable.... Vegeta and Wolverine look awesome (modeled by the great Antman_3d)
Title: New Project: 3d Fighter
Post by: vicviper74 on September 18, 2005, 12:52:00 PM
Dude you gotta let me be a beta tester IM a fighting nut,
BTW, I was bored so I went to your site and saw  a new screenshot . well it was new to me. cause i never seen it. dont worry i didnt hot link to it i hosted it on image shack not to ruin your bandwith
 
user posted image

pretty cool looking

if shit dont show here is a direct link
http://img74.** Pics Spammed From this Source **/img74/9397/ryuvsryu14vv.jpg
Title: New Project: 3d Fighter
Post by: vicviper74 on September 18, 2005, 12:27:00 PM

ok the link sucks ass why wont it post correctly??

http://aftershock.xb...e=news&count=10
fuck it just go to their site
Title: New Project: 3d Fighter
Post by: shakunetsu on October 17, 2005, 04:35:00 AM
hello there where can i download the fighting engine?

is this a fighting game engine like mugen(2D)?

lots of people wants to create there own street fighter in 3d
 
lots of people love street fighter but capcom failed to release new sf games (sf4/battle of the past)all ended up as rumors

others want an original sf 2 remake in 3d

could u download the it?
Title: New Project: 3d Fighter
Post by: vicviper74 on October 27, 2005, 07:02:00 PM
UPDATE UPDATE. iamwithstupid.gif
Title: New Project: 3d Fighter
Post by: SHiZNO on October 27, 2005, 09:00:00 PM
ive been kind of lazy. actually i was waiting on Antman to finish Scorpion so i could work on some spear physics/shit and was working on a net tetris game while i waited... the game isnt dead, ill get back in the groove sometime
Title: New Project: 3d Fighter
Post by: vicviper74 on October 28, 2005, 06:52:00 AM
cant you at least release some screenshots so i can use for my deaktop lol
Title: New Project: 3d Fighter
Post by: SHiZNO on November 17, 2005, 11:07:00 AM
new udpated on the website
no new public screenshots yet ph34r.gif
Title: New Project: 3d Fighter
Post by: vicviper74 on November 17, 2005, 07:58:00 PM
Why not make the camera kinda lean just a tad behind the defending character when they care forced in a corner.  I hope you understand like if your kinda feeling the pressure of the attack. or make the screen kinda jumble for power attacks "special moves". are you planning like groove meters? I'm sure you know what I mean. not all stupid like 6 differnet but maybe 3. This game could be an innovator  for ideas of other games. or maybe slow down and shaking screen for knockdown power moves. kinda like when ryu does the super uppercut move damn that thing is cool.
Just throwing it out there. Believe me i dont care what you do if it plays like sf series. its all good to me
Title: New Project: 3d Fighter
Post by: akram on November 27, 2005, 01:43:00 PM
SHiZNO if you want a model i could model one or twice for you, i havent much time to spend modeling but if you wat i could do it. I could do only the modeling not text no anim because im working and i have a low machine U_U and havent any photo software to create good text.
there are 2 models i have made this afternoon in the job Xd
Models photos

These are very simples but thats the only thing i can do here, this 2 models have animations.

i could do things much better but thats the only photos i have here at work U_U, im modeling a mazinger z robot i could put some photos of him if you want Xd.
Title: New Project: 3d Fighter
Post by: SHiZNO on December 03, 2005, 05:23:00 PM
guile (street fighter) is now a playable character
Title: New Project: 3d Fighter
Post by: the_Watchers_eye on December 14, 2005, 11:32:00 AM
hi, just like to say well done on this project, as i am sure it is a difficult task to get as far as you have....

2ndly would like to offer my help if its required.... I am a proffesional games tester [tested games for the xbox 360] so can help you with bug reporting, and secondly can help in the sound/music department....

simply send me a PM.... also if you need help on any other games that you are working on then again just PM me....
Title: New Project: 3d Fighter
Post by: vicviper74 on December 21, 2005, 11:53:00 AM
Sorry been gone I had a 30 day ban sad.gif  for some wrong doings. Now im thirty days older and a hellofalot wiser. No more ftp crap for me sleep.gif  lol anywho the reason I'm posting is i saw a few screen shots of a first person shooter Wha is that game? cause I was about to be a happy camper thinking it was on xbox. but more thank likely its a Couter strike source. So put the gun to my head  torch.gif  and fire away and destroy all my dreams of a homebrew FPS ONLINE MULTIPLAYER
Title: New Project: 3d Fighter
Post by: SHiZNO on January 14, 2006, 11:36:00 AM
Scorpion is now playable, soon as I do some texture swaps sub zero, reptile, smoke etc will be in also

This post has been edited by SHiZNO: Jan 14 2006, 07:36 PM
Title: New Project: 3d Fighter
Post by: SHiZNO on January 18, 2006, 09:37:00 AM
Sub zero is now playable, and has cool combo capabilitys thanks to his sweep slide
Title: New Project: 3d Fighter
Post by: Heet on January 25, 2006, 04:22:00 AM
cant wait!  Your pool game rocks btw. (IMG:style_emoticons/default/tongue.gif)

This post has been edited by Heet: Jan 25 2006, 12:24 PM
Title: New Project: 3d Fighter
Post by: LTstab on August 08, 2006, 01:32:00 AM
hey ne one here use maya 7.0 or what programs u guys use? i am using a maya ple (personal leraning edition) and am haveing trouble with well... everything i dont know even how to texture  uhh.gif so if any of u can give me a hand i would be forever greatefull.

email me at [email protected] and or
[email protected]

thanks
Title: New Project: 3d Fighter
Post by: Odb718 on August 10, 2006, 10:33:00 AM
right now 3DS is the only program Aftershock has an exporter for so that's the only program to do the final steps with. editing the mesh polys with maya is fine, you just have to do all of the texturing with 3DS 7. They don't have the exporter for 8 yet.

Get 3DS max 7 and learn how to UVW map. You can read this tutorial. The pics have been lost to the AOL internets god, but there might be some usefull info for ya.

Otherwise google uvw map tutorials for 3DS. I found one with a shark that helped me out a lot.

*found it. Here's the link.

As it stands now, fighter needs to have only one image for the entire texture job. It's kinda hard at first but once you do it more and more it gets easier.
Title: New Project: 3d Fighter
Post by: rocky5 on August 09, 2007, 10:05:00 PM
What happend to this project it was looking good.
Title: New Project: 3d Fighter
Post by: Maturion on October 03, 2007, 10:12:00 AM
Yeah, it would be nice if it would come out soon. But I guess it's dead. Will it still come out?
Title: New Project: 3d Fighter
Post by: Pulsemasta on March 11, 2010, 02:40:00 AM
I know, 3 year old thread, but....

If any Aftershock devs are still around and reading this, would it be possible for you to release the source code to this project?? It seemed to have a lot of promise. Hope this reaches someone.