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OG Xbox Forums => Software Forums => Homebrew & Ported Games => Topic started by: green_beetle on June 03, 2004, 01:06:00 AM

Title: Game In Progress
Post by: green_beetle on June 03, 2004, 01:06:00 AM
could you say your 1/2 finished? 1/4 finshed etc?

or is tht also unknown

Title: Game In Progress
Post by: The unProfessional on June 04, 2004, 02:12:00 PM
At least 1/2... I'd say more like 2/3.  I'm in the depths of combining real-world dynamics with network synchronization... It's quite the bitch =]

But I'd honestly say it's the toughest thing left... pretty much the last core part of the engine besides particle effects (which aren't too terrible).  After that, just the rest of the gameplay code.
Title: Game In Progress
Post by: green_beetle on June 11, 2004, 03:56:00 AM
Great!

hope it goes well smile.gif
Title: Game In Progress
Post by: The unProfessional on June 15, 2004, 11:58:00 AM
It's going well.  I decided a few weeks ago on a final physics sdk to use, so I'm neck deep in physics for the last time.
Title: Game In Progress
Post by: wazzupbe1 on June 20, 2004, 09:00:00 AM
So, about how long until its release?
Title: Game In Progress
Post by: The unProfessional on June 20, 2004, 07:33:00 PM
can't say really... don't wanna throw down a date and piss people off if I miss it.  They might hack into my system and steal the code  laugh.gif
Title: Game In Progress
Post by: Neil on June 24, 2004, 02:31:00 PM
Give them something to look at. Show them a screenshot or some lines of code wink.gif

They're need something to feed their hunger.
Title: Game In Progress
Post by: xbox_freak!! on June 24, 2004, 06:28:00 PM
QUOTE (Neil @ Jun 24 2004, 06:31 PM)
Give them something to look at. Show them a screenshot or some lines of code wink.gif

They're need something to feed their hunger.

lol im hearin ya....lol i cant wait for jihad to come out and my xbox aint even workin right now(well it is i just need to put the chip in)
Title: Game In Progress
Post by: RcbUK on June 27, 2004, 05:13:00 AM
Can't wait for this, good luck  biggrin.gif
Title: Game In Progress
Post by: The unProfessional on June 27, 2004, 12:42:00 PM
I'll have something new up very soon.
Title: Game In Progress
Post by: RcbUK on July 01, 2004, 07:33:00 AM
You guna have a beta version released to certain people only? If so, i'll be glad to help..
Title: Game In Progress
Post by: knepley on July 04, 2004, 03:35:00 PM
Dear Uber, I just got my c for dummies book and I think I know how to use this Visual Studio thing. I would allow you the pleasure of having me be head coder on your team.   ph34r.gif

But seriously, sucks pricewatch is raping you. I didn't know they even charged for their site. Guess I'll have to stop using it until they get some better practices.

-PeteGabe
Title: Game In Progress
Post by: Knocks on July 04, 2004, 10:20:00 PM
Hmm, so why the hell is this project called "jihad" again?
Title: Game In Progress
Post by: The unProfessional on July 04, 2004, 11:02:00 PM
How's it going Pete.

Actually, pricewatch pulled their heads out of their a$$es.  They don't charge customers... just vendors.  Nevertheless, they returned to the old fixed-rate system as a result of the massive flak they received.

It's called "Jihad" because that's what popped into my head when I decided to start the project.  It is not to be taken seriously.

beerchug.gif
Title: Game In Progress
Post by: Ed_209 on July 05, 2004, 02:38:00 AM
Just curious if you are going to need any help with any artwork (title screen, textures, etc)... or start up a 'contest' to give the winner an early beta copy for the best titlescreen submission, or if not that just put the winners name in the credits or something. There are lots of us willing to help out, just shout out if you need anything. Any way you can make a 'real time strategy' version of this? where you can make it like command and conquer and link up? Out of ALL of the xbox games (homebrew, corporate, and emulators), there is not ONE link-up rts game. Keep up the good work!
Title: Game In Progress
Post by: The unProfessional on August 10, 2004, 11:57:00 AM
biggrin.gif
Title: Game In Progress
Post by: The unProfessional on August 10, 2004, 10:22:00 PM
QUOTE

... first announced a long time ago


Yes... it was a long time ago, wasn't it smile.gif
Title: Game In Progress
Post by: The unProfessional on August 12, 2004, 07:39:00 PM
Actually, X-S sorta named it "Project Jihad", which is fine.  Really though, I'll name it anything as long as it's a unique and related name.
Title: Game In Progress
Post by: Neil on August 16, 2004, 08:03:00 PM
how about:
1337 tAnK1n XXX

Title: Game In Progress
Post by: The unProfessional on August 17, 2004, 01:43:00 AM
smile.gif

Did you get my message?  How was vegas?
Title: Game In Progress
Post by: The unProfessional on August 22, 2004, 02:27:00 PM
Nothing to blow your pants off, but I put a quick example of the particle system (and a news update) on my website... more to come.
Title: Game In Progress
Post by: Baner on August 23, 2004, 11:22:00 AM
sad.gif Good Luck Pro... Nice job.
Title: Game In Progress
Post by: afon on August 23, 2004, 01:22:00 PM
Nice screenshot. Any idea how big this game is going to be? Will xbins host it..?
Title: Game In Progress
Post by: Baner on August 23, 2004, 02:26:00 PM
...If xbins don't host, I'll do anything I need to to host it. Hate to see a game with so much work into it be hard to find.
Title: Game In Progress
Post by: VampX on August 23, 2004, 04:25:00 PM
wink.gif
Title: Game In Progress
Post by: pilotz69 on August 23, 2004, 11:05:00 PM
beerchug.gif

Title: Game In Progress
Post by: elfey1 on August 24, 2004, 07:41:00 AM
although im not that bothered about the name jihad... i wouldnt mind if it was called this. i think something like "Iron Casket: Struggle for Supremacy" which i kinda like most out of all the one i thought of. what u think.
Title: Game In Progress
Post by: GameDTX on August 24, 2004, 09:36:00 AM
smile.gif

good progress guys, looks cool  smile.gif
Title: Game In Progress
Post by: Baner on August 24, 2004, 02:33:00 PM
I created a topic in order to discuss the name of the game... I figured no one wanted this topic to be littered with arguements about the name. Here's the link Jihad Name
Title: Game In Progress
Post by: VampX on August 24, 2004, 03:50:00 PM
QUOTE (elfey1 @ Aug 24 2004, 05:44 PM)
although im not that bothered about the name jihad... i wouldnt mind if it was called this. i think something like "Iron Casket: Struggle for Supremacy" which i kinda like most out of all the one i thought of. what u think.

Sounds like an old Nes game..
Title: Game In Progress
Post by: The unProfessional on August 26, 2004, 01:09:00 AM
I put up another particle system image (smoke)
Title: Game In Progress
Post by: Heet on September 16, 2004, 09:33:00 PM
beerchug.gif

You got mad skills man.  Cant wait to play   beerchug.gif    love.gif     pop.gif

Hey Eclipse, your UN offends me, go change it.  Right?
Title: Game In Progress
Post by: Baner on September 17, 2004, 11:54:00 AM
mad.gif  wink.gif  laugh.gif  beerchug.gif  happy.gif  wub.gif (sry bout the faces...)

(\.../)    
(^.^)
(*)(*)
Title: Game In Progress
Post by: The unProfessional on September 17, 2004, 01:36:00 PM
QUOTE

now hurry up and finish   


Yes, yes, indeed.  beerchug.gif
Title: Game In Progress
Post by: chilin_dude on September 17, 2004, 02:09:00 PM
QUOTE (The unProfessional @ Sep 17 2004, 08:39 PM)

Yes, yes, indeed.  beerchug.gif

damn right bitches  wink.gif
Title: Game In Progress
Post by: CASTOR_TROY on September 17, 2004, 10:20:00 PM
smile.gif
Title: Game In Progress
Post by: Baner on October 05, 2004, 01:04:00 PM
laugh.gif
God damn I need a hobby... work just ain't doing it for me anymore.... dry.gif
Title: Game In Progress
Post by: The unProfessional on October 05, 2004, 03:51:00 PM
Soon soon... the tank physics are pretty fun (I wasted some time driving around).  I'm working on a nice gearbox to accurately simulate a tank's transmission.  That's just sort of extra.  Now that physics are finally good, it's time to do some combat (and finish the last of the networking).
Title: Game In Progress
Post by: Baner on October 06, 2004, 11:42:00 AM
beerchug.gif
Title: Game In Progress
Post by: The unProfessional on October 06, 2004, 12:26:00 PM
I hope so.  I need to finish and release the game before anyone can enjoy it... including me.  (Kicks himself)
Title: Game In Progress
Post by: hardcorekid on October 28, 2004, 10:32:00 PM
watched all the vids on the website... and it reminds me of one of my most favorite games ever but truely updated -- Combat -- from the Atari Days!!! Can't wait to be able to play it...

keep up the great work
Title: Game In Progress
Post by: The unProfessional on November 01, 2004, 07:18:00 PM
smile.gif
Title: Game In Progress
Post by: throwingks on November 09, 2004, 07:19:00 PM
Whats up man, its been a while since any updates. I have been following fora long time and would like to knowwhats happening.
Title: Game In Progress
Post by: The unProfessional on November 11, 2004, 09:28:00 PM
Indeed it has.  Neil has talked me into releasing at least something that people can drive around in.  It won't be multiplayer (not tuned yet) and it'll be very simple.  But it'll at least remind people that I still work on HT/Jihad whenever possible.

I plan to toss that up this weekend.
Title: Game In Progress
Post by: Baner on November 12, 2004, 11:50:00 AM
wub.gif
Title: Game In Progress
Post by: The unProfessional on November 12, 2004, 12:04:00 PM
blink.gif
Title: Game In Progress
Post by: Baner on November 12, 2004, 02:35:00 PM
wink.gif
Title: Game In Progress
Post by: The unProfessional on November 12, 2004, 05:16:00 PM
smile.gif
Title: Game In Progress
Post by: blueshogun96 on November 12, 2004, 05:30:00 PM
QUOTE (The unProfessional @ Nov 13 2004, 02:19 AM)
Except for this part...
Atleast it won't take as long as Halo 2

smile.gif

I understand you.  Aliens VS Predator is going to take a long while.  I wish I could get it done as fast as everyone think I can though wink.gif   But rest assure, I aint givin up on it
Title: Game In Progress
Post by: The unProfessional on November 12, 2004, 06:54:00 PM
Well you're probably in the same boat I am.  I want people to know I'm always doing what I can (updates whenever possible).  I wish I could finish overnight, but the day job tends to get in the way during the week.
Title: Game In Progress
Post by: Baner on November 13, 2004, 09:49:00 PM
wink.gif
Title: Game In Progress
Post by: The unProfessional on November 22, 2004, 10:27:00 AM
Sorry guys, I need a couple more days to release that promo.
Title: Game In Progress
Post by: d22k on November 27, 2004, 06:41:00 PM
dry.gif

so suffice it to say, have a beer on me.  beerchug.gif
Title: Game In Progress
Post by: The unProfessional on November 27, 2004, 11:27:00 PM
beerchug.gif

Yeah, the thread is longer than it should be - it's taken a long time to do this due to a lack of free time.

These holidays have been extraordinarily busy (family stuff)... but I'll be prepping things tomorrow in order to release some sort of promo.  I'll finally have a few consecutive hours  grr.gif
Title: Game In Progress
Post by: The unProfessional on December 07, 2004, 10:10:00 AM
jester.gif
Title: Game In Progress
Post by: chilin_dude on December 07, 2004, 11:14:00 AM
Not read this thread for a while, good to read that progress is still being made? I can't remember - Is this going to support 'real' system link? IE playable via KAI without any IP or anything?
Keep up the good work!
Title: Game In Progress
Post by: The unProfessional on December 07, 2004, 11:34:00 AM
smile.gif  From what I understand though, it's just tunneling software.  I don't foresee any reason why kai and xbconnect wouldn't work.

Once again, I'm sorry for the countless delays.
Title: Game In Progress
Post by: dizturbd on December 08, 2004, 07:49:00 PM
Don't worry, Unpro.  This is an arduous task you have undergone and we are waiting patiently.  It's nice to see how dedicated you are to create a professional experience.  I am even confident that you will beat the Half-Life 2 release date.  Thanks for all your hard work.
Title: Game In Progress
Post by: The unProfessional on December 08, 2004, 08:11:00 PM
HL2's already out :-P
Title: Game In Progress
Post by: dizturbd on December 10, 2004, 10:13:00 PM
I meant for Xbox.
Title: Game In Progress
Post by: The unProfessional on December 11, 2004, 01:24:00 AM
Ahh, yes... gotcha
Title: Game In Progress
Post by: The unProfessional on December 20, 2004, 11:09:00 AM
Still alive here... my colleagues and I were exhibiting at the the JGTC (Japanese Grand Touring Championship) this weekend.  It was alot of fun and pretty damn tiring - I also wasn't anywhere near a computer :-P
Title: Game In Progress
Post by: dizturbd on December 26, 2004, 01:39:00 PM
Hey Upro,

Hope you had a Merry Christmas.  The JGTC sounds like it was fun.  I would love to get into some GT racing, but am busy and don't have much cashola.  Anyway, here's to a productive and healthy new year.  Bye.
Title: Game In Progress
Post by: Neil on December 26, 2004, 01:54:00 PM
Tis the season for sharing, right?
So how about it..haha


Merry christmakwanzachunakka!

Disturbd: I agree with your sig, EA has gotten too big for it's own good. And it's especially frustrating when their Madden game won GOTY at last years SpikeTV awards (granted SpikeTV holds no knowledge in videogames anyway). Wow, I wonder what games EA is gonna make this year.  Uh Madden 2005, NBA 2005, Golf 2005... wow....... zzzzz.....
Title: Game In Progress
Post by: edudlive on December 28, 2004, 02:07:00 AM
QUOTE(Eug @ May 20 2003, 11:21 PM)
why call it Jihad? As in "holy war"?
Title: Game In Progress
Post by: edudlive on December 28, 2004, 02:09:00 AM
I have no programming/modeling skills, but if you need a tester/bug finder I'm all for it.

I'd love to help.  PM me if you're interested.
Title: Game In Progress
Post by: Icevenom on December 29, 2004, 12:30:00 PM
tongue.gif


game looks good so far, keep up the great work guys i admire ur inspirationa nd dedication

if u need a graphic artist for logos, backgrounds, other media type stuff give mea  shout, banners etc.
Title: Game In Progress
Post by: Icevenom on December 29, 2004, 12:32:00 PM
any release date aims?? just curious
Title: Game In Progress
Post by: The unProfessional on December 29, 2004, 04:06:00 PM
Physics are an ongoing issue, but as soon as I smooth it out, I'll release something to demonstrate that portion.  I didn't so much as look at a computer for the last 5 days  - visiting family for christmas.

I'm frustrated that physics are still causing problems - makes' me wish I hadn't incorporated them.  But regardless, they're getting better, and I'm brutally anxious to get passed this roadblock.  Like I said, as soon as I smooth this part out, I'll upload some goodies.
Title: Game In Progress
Post by: edudlive on December 29, 2004, 04:28:00 PM
QUOTE(Icevenom @ Dec 29 2004, 10:01 PM)
jihad actually refers to a holy war [struggle if u prefer that word] regardless that what the word is used to describe, we studied it in world religions class...
Title: Game In Progress
Post by: The unProfessional on December 29, 2004, 04:33:00 PM
It actually refers to a personal struggle.  Islamic extremists use it to brainwash their followers by describing their "Holy War" as a Jihad... dictating that it should be the personal struggle of every faithful muslim.  The fact that the entire world equates Jihad -> Holy War means the extremists succeeded in their brainwash.
Title: Game In Progress
Post by: Mr.INSANE on December 29, 2004, 06:19:00 PM
whatever happened to that tech demo you siad you where gonan release soon
Title: Game In Progress
Post by: The unProfessional on December 29, 2004, 06:39:00 PM
The last couple posts mentioned how I had new problems with vehicle physics.  Holidays slowed me down too.  But I'm working hard to overcome these difficulties... and getting pissed.
Title: Game In Progress
Post by: Mr.INSANE on December 29, 2004, 06:45:00 PM
do you know when you are going to  release it a week a month a hour
Title: Game In Progress
Post by: The unProfessional on December 29, 2004, 08:27:00 PM
QUOTE
what did you use to make that?


My pathetically limited spare time.  There are no third-party components with the exception of physics.
Title: Game In Progress
Post by: Neil on December 29, 2004, 09:22:00 PM
We should just go the route of EA. Release what we have and then send patch after patch after patch until it's almost fixed. haha.

In regards to the name, just move on. We've already had this discussion and changed it. It's old news and won't garnish anymore responses.
Title: Game In Progress
Post by: The unProfessional on December 30, 2004, 11:24:00 AM
Other than a compiler and a few small tools... I use a tool to help with texturing,  and Photoshop... that's about it
Title: Game In Progress
Post by: The unProfessional on December 30, 2004, 02:09:00 PM
I think Neil uses Maya (and I believe Photoshop) to aid in his artistic wizardry.
Title: Game In Progress
Post by: throwingks on January 01, 2005, 08:03:00 AM
I am guess unpro didnt use openxdk.
Title: Game In Progress
Post by: devguy on January 01, 2005, 08:49:00 AM
tongue.gif

Welcome to 2005 all!
Title: Game In Progress
Post by: The unProfessional on January 01, 2005, 04:11:00 PM
tongue.gif

throwingks: The openXDK doesn't support most of the Xbox's capabilities at this point.  It's still in it's infancy (not sure if it's still under dev)
Title: Game In Progress
Post by: gronne on January 02, 2005, 06:33:00 AM
QUOTE(The unProfessional @ Jan 2 2005, 12:42 AM)
Devguy:  Yeah, it's been a significant time frame  tongue.gif
Title: Game In Progress
Post by: The unProfessional on January 03, 2005, 01:04:00 AM
I still enjoy working on it - but still dreadfully lack spare time.  I just got overly ambitious with what I wanted to do with it but now I'm in it for the long haul (have been for a while).  I will be very relieved to finish it so I can take advantage of some technologies and techniques I've picked up or discovered along the way and get started on something new.

Gronne: Yeah, I heard the networking and sound is working - a great achievement for the openXDK team.  I'm glad to see theyre still into it.
Title: Game In Progress
Post by: The unProfessional on January 10, 2005, 04:41:00 PM
as soon as possible...
Title: Game In Progress
Post by: throwingks on January 19, 2005, 08:35:00 PM
I have lost my fingernails, biting them with anticipation, of any updates!
Title: Game In Progress
Post by: throwingks on January 19, 2005, 08:36:00 PM
Delete me!!! uhh.gif
Title: Game In Progress
Post by: The unProfessional on January 19, 2005, 08:40:00 PM
So nervous you're double-posting smile.gif

This weekend should yield more debugging time on the ongoing problems I'm having.  Once I get past this hitch, I don't foresee any problems even close in complexity to this one.
Title: Game In Progress
Post by: d22k on January 20, 2005, 08:17:00 AM
every day i check this thread, looking for a glimmer of hope! soon SOON! lol

keep it up bro smile.gif
Title: Game In Progress
Post by: throwingks on January 20, 2005, 11:02:00 AM
I don't know if you said this already but, what are the controls gonna be like? I think it wold be really cool to at least have the option of treating it like a real tank where the L thumb stick controlled the left wheels and the R thumbstick controlled the right. Like Wild Metal Country from Rockstar (free pc game).  I have been playing that and just imagining the possibilities of your game. I am excited!!!!
Title: Game In Progress
Post by: d22k on January 20, 2005, 06:28:00 PM
there was talk at one point for the trigger buttons to control the individual tracks.

but i dunno what he eventually decided.
Title: Game In Progress
Post by: The unProfessional on January 20, 2005, 06:35:00 PM
Right now the analog sticks are assigned directly to the throttle of the tracks separately.  It still may change though, because it sucks to use up both analog sticks.
Title: Game In Progress
Post by: devguy on January 20, 2005, 09:50:00 PM
Why not use the Halo 2 scorpion style controls.  

Left joystick and right joystick move the vehicle and the turret, respectively.
L is for primary fire.
R is for secondary fire.

Maybe even 'A' could be the Horn!   tongue.gif
Title: Game In Progress
Post by: The unProfessional on January 20, 2005, 10:49:00 PM
That's actually plan B, and what will probably be used since plan A utilizes both analog controls.  Originally, we thought it might be cool to control the tracks separately, giving it a unique aspect.
Title: Game In Progress
Post by: devguy on January 21, 2005, 08:05:00 PM
Unique---fun

whatever combination you come up with that is the best mixture of the two is enough for me.  

And you always have the option of giving us the option.   biggrin.gif
Title: Game In Progress
Post by: throwingks on January 22, 2005, 09:35:00 AM
How hard would it be to setup options. Type A or Type B and invert. If in type A (both sticks throttle) would the D-pad aim the cannon? Or do I misunderstand the game?
Title: Game In Progress
Post by: Mr.INSANE on January 28, 2005, 08:33:00 PM
no offesne unpro but you said there would be like a test beta a few months ago on the weekend id really like to seethe game with my own eyes
Title: Game In Progress
Post by: JapanFred on January 29, 2005, 06:58:00 AM
QUOTE(Mr.INSANE @ Jan 29 2005, 05:04 AM)
no offesne unpro but you said there would be like a test beta a few months ago on the weekend id really like to seethe game with my own eyes
Title: Game In Progress
Post by: The unProfessional on January 29, 2005, 02:48:00 PM
No, you understand it well.  In the case where both sticks control throttle on the treads, the dpad would be responsible for aiming the turret.

And we'll definitely try and offer multiple control schemes a la halo.
Title: Game In Progress
Post by: chilin_dude on January 29, 2005, 03:06:00 PM
smile.gif
Title: Game In Progress
Post by: d22k on January 29, 2005, 07:29:00 PM
QUOTE(chilin_dude @ Jan 29 2005, 11:37 PM)
Glad to here you posting smile.gif
Title: Game In Progress
Post by: devguy on February 12, 2005, 10:51:00 AM
Been almost 2 weeks, any updates unproffesional?

Anything, even "yes I'm still working on it", would be very welcome here.
Title: Game In Progress
Post by: The unProfessional on February 12, 2005, 01:39:00 PM
smile.gif

I posted some semi-useless news on my website.  The project is still very much alive.  I never lost interest, so don't worry  beerchug.gif
Title: Game In Progress
Post by: devguy on February 12, 2005, 02:16:00 PM
tongue.gif

S'all I needed to hear.

Now I can  sleeping.gif without worry.  lol
Title: Game In Progress
Post by: dizturbd on February 18, 2005, 11:43:00 PM
Everybody needs to chill.  This is Unpro's baby and he'll see it through.  Life has a way of getting in the way of the fun stuff.   Unpro, I hope you are making a good decision about your job.  I don't know your situation and don't care if this homebrew ever gets released.  Stay positive and treat your family the best you can.  Everything else will work itself out.  Good luck.
Title: Game In Progress
Post by: throwingks on February 19, 2005, 09:35:00 PM
QUOTE(dizturbd @ Feb 18 2005, 10:49 PM)
Everybody needs to chill...

What dude? Noone has posted anything for a week. And, noone was being mean. Just curious what's up.
Title: Game In Progress
Post by: The unProfessional on February 22, 2005, 01:54:00 AM
I'm glad you're curious... it's good to know people are still interested in the project.  I'm doin' fine... the decision was rough, but it'll work out much better this way.
Title: Game In Progress
Post by: throwingks on February 22, 2005, 01:43:00 PM
QUOTE(The unProfessional @ Feb 22 2005, 01:00 AM)
I'm glad you're curious... it's good to know people are still interested in the project.  I'm doin' fine... the decision was rough, but it'll work out much better this way.
Title: Game In Progress
Post by: The unProfessional on February 23, 2005, 05:06:00 PM
smile.gif
Title: Game In Progress
Post by: El_Conquist on February 25, 2005, 09:31:00 AM
CODE
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);


where
GL_CLAMP_TO_EDGE = 0x812F
GL_TEXTURE_WRAP_S = 0x2802
GL_TEXTURE_WRAP_T =  0x2803

I think those are all defined in glext.h
Title: Game In Progress
Post by: The unProfessional on March 14, 2005, 03:44:00 PM
The skybox is pretty cheeseball ATM.  I'm using D3D rather than opengl, but i'll fix the problem as soon as I get to it.

Also, I like your controller suggestions. The only problem is that sometimes you need to run the treads in opposite directions.  In other words, it's necessary to sometimes have the left tread in reverse, and the right tread going forward.  It helps the tank make tigher turns, and can even turn on a dime.  I've got all this working... but to do it, I'll have to eat up both analog sticks for control.  Still open to other control schemes though.

We may just allow you to switch the tank's "mode"... so you can focus the entire controller on driving, or targeting.  But in the event of driving, you can still target and fire, just not as easily (D-pad perhaps).  I kinda like the idea of it being harder to shoot while you're driving, but if you park your tank, you can get better control over your turret and targeting.  I'm also thinking of incorporating modern laser targeting like what's used in the M1A2.  When a tank is bouncing over terrain, it can still maintain a decent lock.  But if it's too easy to kill this way, this feature will be removed or purpose made a bit crappier than the real thing.
Title: Game In Progress
Post by: Mr.INSANE on March 15, 2005, 07:51:00 AM
how bout using the seisetivity of the triggers when you pull hard the turret goes up when you pull softly they go down and you use the left anr right trigger to aim
Title: Game In Progress
Post by: The unProfessional on March 15, 2005, 12:21:00 PM
Sounds kinda difficult :-P
Title: Game In Progress
Post by: Mr.INSANE on March 19, 2005, 08:49:00 AM
yes but it would work and when can we excpect a movie or something
Title: Game In Progress
Post by: devguy on March 19, 2005, 10:48:00 AM
I think that original idea of controlling the tank with the triggers would probably suit this game, where:

L- left wheels
R- right wheels

You press the one only to turn and both at the same time for going straight.

Problem that rises is that the triggers don't go backwards, so unless you have a button (a,b,x,y,black,white) that would shift the tank into reverse, you couldn't go backwards.

Then you could aim with one of the sticks and fire with one of the buttons.

The other method brought up was Halo 2's tank driving controls.
L- machine gun fire
R- tank shells
Left stick- move tank
Right stick- move cannon

Not exactly the most innovative, but it is proven to work fine and I don't think anyone would kill you for borrowing it.

Anyways, good luck.  I would help to program, but I don't know jack of C++.  All I have is some basic knowledge of Java and some knowledge of Basic (Ti-83+ version).
Title: Game In Progress
Post by: Neil on March 21, 2005, 08:49:00 PM
QUOTE(Mr.INSANE @ Mar 15 2005, 02:57 PM)
how bout using the seisetivity of the triggers when you pull hard the turret goes up when you pull softly they go down and you use the left anr right trigger to aim
Title: Game In Progress
Post by: The unProfessional on March 21, 2005, 10:03:00 PM
Well triggers are analog (256 levels).  But they aren't "pressure sensitive" by default... in other words, a developer has to determine how fast a trigger is pressed... it isn't handled by the hardware.
Title: Game In Progress
Post by: d22k on April 11, 2005, 04:12:00 PM
you still with us unpro? its been a while  ph34r.gif
Title: Game In Progress
Post by: The unProfessional on April 12, 2005, 02:12:00 AM
It has; I'm with you more than before, actually.  As of this week, I'm back to an 8-hour shift = more time for what I enjoy.  Stay tuned.
Title: Game In Progress
Post by: d22k on April 12, 2005, 01:44:00 PM
will do  pop.gif

does that mean your back workin 'for the man'?
Title: Game In Progress
Post by: devguy on April 12, 2005, 04:18:00 PM
Glad to hear it.  BTW, your website is down Unproffesional...   sad.gif
Title: Game In Progress
Post by: The unProfessional on April 19, 2005, 04:14:00 PM
Yep, back workin' for the man, but I get paid and I don't work so damn much.

My site is down... workin' on it.
Title: Game In Progress
Post by: The unProfessional on May 07, 2005, 05:27:00 PM
Well my site's back up.  As I mentioned on my site i recently switched back (after two years) to a semi-normal job schedule, giving me more time to enjoy my life and work on hobbyist ventures, including jihad/HT.

I'm re-integrating some recent work (really cool once I show it to you) and trying to get my main editor squared away so I can send it to Neil, in case he gets bored enough to make some new maps.
Title: Game In Progress
Post by: The unProfessional on May 29, 2005, 06:16:00 PM
Yeah, from day 1 it's been an xbox game.  I develop on PC, but periodically test on the Xbox.  Alot of things have to be run regulary on the xbox to assure that i don't overlook something that'll cause problems on the xbox.  And yes, I'm the only programmer.
Title: Game In Progress
Post by: The unProfessional on June 12, 2005, 01:14:00 PM
since my job change i've been focusing mostly on a proper level editor.  it's come along far enough that I'll be giving it to neil so he can mess with it.  I also took some time to improve the engine, abstract the 3d api completely, so someone could take the source and port to linux (just have to write the GL version of the renderer), without having to modify much else.  But at least now I can spend some time on it almost every day,
Title: Game In Progress
Post by: DarthInvader on June 15, 2005, 02:03:00 AM
Can someone lay down the mighty hand of banning on CSO? All he can do is troll.
Title: Game In Progress
Post by: EcL|PsE on July 11, 2005, 04:21:00 PM
whats the status of this game? ive been away for ages
Title: Game In Progress
Post by: devguy on July 11, 2005, 05:15:00 PM
QUOTE(EcL|PsE @ Jul 12 2005, 12:32 AM)
whats the status of this game? ive been away for ages
Title: Game In Progress
Post by: The unProfessional on July 11, 2005, 09:21:00 PM
I've been lagging a bit tying up loose ends at my old job.  Started today at my new one.  Working a new title slated for next-gens... so that'll make for some good exposure smile.gif

QUOTE
Make sure you tell us everything you learn about the next-gen right away!


Can't say too much... they're not final, and it's pretty tight-lipped.  I'll tell you what I can tell you without getting my ass canned smile.gif

My project's not dead... I'm just trying to get settled where I'm at.  Trying to familiarize yourself with such a large codebase, much of which is uncommented, is a brutal feat.

Title: Game In Progress
Post by: mod_n00b on August 10, 2005, 09:23:00 PM
is there a beta out yet? or any version of this game?
Title: Game In Progress
Post by: The unProfessional on August 11, 2005, 11:10:00 AM
Unfortunately no, not yet.    huh.gif
Title: Game In Progress
Post by: Millenia1x on August 17, 2005, 08:50:00 AM
can't you just wait
Title: Game In Progress
Post by: devguy on September 13, 2005, 07:53:00 PM
It's been about a month.  Any new updates on this Unprofessional?
Title: Game In Progress
Post by: The unProfessional on September 13, 2005, 09:09:00 PM
Yes, work is being done.  I'm coordinating efforts with another programmer to build tools and consolidate our engines (he's building a different game).  He has far more experience than me, and we're making good progress.
Title: Game In Progress
Post by: devguy on September 14, 2005, 08:38:00 AM
QUOTE(The unProfessional @ Sep 14 2005, 05:20 AM)
Yes, work is being done.  I'm coordinating efforts with another programmer to build tools and consolidate our engines (he's building a different game).  He has far more experience than me, and we're making good progress.
Title: Game In Progress
Post by: [MF]superman on October 09, 2005, 01:01:00 AM
I hope now that you have more time on your hands means that the game will have all those amazing features you told me about in the past biggrin.gif
Title: Game In Progress
Post by: chilin_dude on October 09, 2005, 08:52:00 AM
QUOTE([MF]superman @ Oct 9 2005, 09:12 AM)
I hope now that you have more time on your hands means that the game will have all those amazing features you told me about in the past biggrin.gif
Title: Game In Progress
Post by: The unProfessional on October 10, 2005, 01:16:00 AM
QUOTE
hope now that you have more time on your hands


Well I've still gotta show up for work and get stuff done smile.gif

The cool thing is I'm now working with another programmer and coordinating efforts.
Title: Game In Progress
Post by: gazeddy on October 28, 2005, 09:25:00 AM
all i get is datagenix on your website nothing to do with this game
Title: Game In Progress
Post by: The unProfessional on October 29, 2005, 12:23:00 PM
Yeah, someone screwed up my DNS... workin' on it.
Title: Game In Progress
Post by: dr3yec on November 18, 2005, 10:06:00 AM
I just want to be able to play this game. I been waiting along time. I hope this project will get finished before xbox dies. Good luck and screen shots and movie look great.  beerchug.gif
Title: Game In Progress
Post by: The unProfessional on November 19, 2005, 10:57:00 AM
Yeah, I know, it's been forever and a day.  My mistake was announcing it right before starting a business - so it sat idle for so long immediately after it began.

My new roommate and I are both programmers, so we're working on it together whenever we get home at a reasonable hour.
Title: Game In Progress
Post by: big_ben202 on December 30, 2005, 05:09:00 PM
biggrin.gif any chance for a demo???  biggrin.gif

That would be sweet!!  happy.gif
Title: Game In Progress
Post by: LoNe_GuNeR on January 02, 2006, 01:12:00 PM
Cant wait... All the details makes me want to play so bad! Keep up with the good work! Movies and screens are looking Great!!!  biggrin.gif
Title: Game In Progress
Post by: ArisingFlame on January 23, 2006, 03:55:00 PM
Looks good! I can't wait!
Title: Game In Progress
Post by: gronne on February 19, 2006, 12:30:00 AM
Hi, man!!! How's it going? I'm still eager to try your game, and I guess there's many with me. Would be nice to hear if there's any progress. Hope to see a release this year. Better late than never(especially considering all the time you've dedicated to writing it).
Title: Game In Progress
Post by: BlackFoxx on March 13, 2006, 08:04:00 PM
I love it, but the tank that has the "Just a joke" texture, WHAT'S THE SPOILER FOR? Not being an ass or anything, but I'd like to know, I mean if a tank is moving fast enough to need a spoiler, it shouldn't be in the desert.
Title: Game In Progress
Post by: zaboo on March 26, 2006, 12:21:00 PM
You should make it during the Soviet - Afghan war in 1988.
Title: Game In Progress
Post by: johnnywikked on April 17, 2006, 09:53:00 AM
Update to this game?
Title: Game In Progress
Post by: DevGuy2k6 on May 04, 2006, 03:32:00 PM
muhaha.gif this topic is DEAD muhaha.gif
Title: Game In Progress
Post by: The unProfessional on May 22, 2006, 11:36:00 PM
muhaha.gif Sorry for the let-down... but I'm afraid it is dead.  My first vaporware, and it doesn't feel good.  muhaha.gif

I am willing to give out the source, though.  It's not complete, but it could come in handy for someone... PM me if you're interested.
Title: Game In Progress
Post by: The unProfessional on May 19, 2003, 02:12:00 PM
Hey guys...

Just wanted to let everyone know I'm working on a title.  It's no halo 2, but it'll be fun and look pretty nice.  I'm calling it Jihad.  Basically, take Bomberman, move it over to a 3D landscape with nice effects such as shadows, decals, and particles.  Replace the characters with tanks, and make it a team game.  Okay, so it's completely different than bomberman, but that should give you a rough idea of what it's all about.  Also, I'll be writing a PC-based game server and authoritative server list.  So basically, many boxes can play together xbox-live style... only free.

Things are coming along pretty well, and you can check updates at my site.  The screenshot is a little old, but i update the news regularly.  If you'd like to get involved, I'm perfectly willing to form a *small* team.  Primarily, I'm in desperate need of someone who can model vehicles fairly well, and possibly do the texturing for them as well.  let me know if you're interested.

Check my site for updates!

Take care, everyone.
Title: Game In Progress
Post by: Valentin Zukovsky on May 19, 2003, 02:57:00 PM
The website doesn't work.
Title: Game In Progress
Post by: The unProfessional on May 19, 2003, 03:04:00 PM
hmm... seems to work fine... http://www.theunprofessional.com

I might've mistyped it
Title: Game In Progress
Post by: Valentin Zukovsky on May 19, 2003, 07:20:00 PM
No, I mean the links within the website don't work.  I can only get to the homepage.
Sorry about the Confusion.
Title: Game In Progress
Post by: The unProfessional on May 19, 2003, 10:49:00 PM
Yeah, i just recently put it up... work in progress.
Title: Game In Progress
Post by: the_Watchers_eye on May 20, 2003, 04:05:00 AM
Give me some more details on the tank please, one of my team members is going to have a go building it for you.

Details such as:

poly count
how should it be textured
camouflage
army green
battle worn

etc


also have a look here: http://home.planet.nl/~nab00004/  they might help you

Let me know what you think of the reply to the post that you made in the thread that I started [below this one], cheers.

This post has been edited by the_Watchers_eye: May 20 2003, 11:07 AM
Title: Game In Progress
Post by: The unProfessional on May 20, 2003, 02:22:00 PM
Great, glad to hear it ...

Fairly low poly, but not ultra-low... about 800 polys or so.
The M1 should have a light brown desert-style texture, probably with a UN logo on it.  The T72 should also be desert colored,  but with some fake type of logo.  Eventually, it would be nice to have 3 or 4 versions of the texture with varying amounts of damage that could be applied based on current health.

Thanks a bunch

- Bill
Title: Game In Progress
Post by: Eug on May 20, 2003, 02:50:00 PM
why call it Jihad? As in "holy war"?
Title: Game In Progress
Post by: the_Watchers_eye on May 21, 2003, 01:10:00 AM
OK this is a direct quote from the designer:

"OK...I know what he means by the desert color.
The M1 is a howitzer I think...t72..I have no idea.Plus what time frame are we talking here...WW2? If so there was no UN at that time.
I`ll do the M1 first with some different texture maps.Kinda hard though to make a tank with only 800 poly`s."
Title: Game In Progress
Post by: The unProfessional on May 21, 2003, 10:44:00 AM
Hello again!

Don't worry too much about the poly count.  1500 polys is also fine.  Leave it up to the modeller... 800 was a bad number.

Also, it takes place in present time.  T72 and the M1 both weren't around in WWII... it's more like desert-storm.  

Do you have ICQ or aim, watchers?  Might be easier to discuss there.  Here are some links for the tanks

T72:
http://www.soviet-em...y/tanks/t72.php
http://www.cdi.org/t...rism/t72-pr.cfm
http://www.voentour....anks/t_72.shtml

M1:
http://www.fas.org/m...sys/land/m1.htm
http://www.globalsec...und/m1-pics.htm
http://www.army-tech...rojects/abrams/

Thanks Watchers!

In response to Eug:
It's called Jihad because it is exactly that... a Holy War.  The only way to make good out of meaningless killing for a religious cause is to turn it into a fun game... get's our minds off of the real horror.
Title: Game In Progress
Post by: the_Watchers_eye on May 21, 2003, 12:56:00 PM
I only use msn messenger, if you use that then pm me your email address, otherwise will keep chatting here.
Title: Game In Progress
Post by: slidellsimba2 on May 23, 2003, 02:52:00 PM
sounds cool.
i will follow your news and wait the arrival of this game.

i like that people can make their own games for xbox
good luck
Title: Game In Progress
Post by: the_Watchers_eye on May 25, 2003, 01:08:00 PM
OK a quote from my graphic designer:


"Ok..have the T72 russian tank well on it`s way to being done.Tell your buddy that it`s going to be at least 5000 to 7000 poly`s.That`s after optimization.There`s no way I can get it lower without loosing it`s integrity.X box should have no problem displaying that number of poly`s.
Let me know what he thinks"

So let me know   cool.gif
Title: Game In Progress
Post by: Bearhug on May 26, 2003, 08:06:00 PM
Sounds like it's going to be a cool game..

Can't really help with any of the programming, but if you want a testor, would be glad to help out..

Are there going to be upgrades and the like available between the levels etc...

Anyhow, keep us all up to date.
Title: Game In Progress
Post by: the_Watchers_eye on May 27, 2003, 12:48:00 AM
Here is a current model of the tank.



And another quote:


"this comes in at about 7800 poly`s.I`ve crunched everything I can.There are no textures yet.I can`t actually model the treads cause the poly count will go through the roof.So I just put a bump map on them,....I `ll come up with some textures and decals and such.
I`ll try to get the poly count down further if need be...ok?"

So need some comments from you....
Title: Game In Progress
Post by: chilin_dude on May 27, 2003, 02:46:00 AM
QUOTE (the_Watchers_eye @ May 27 2003, 09:48 AM)
Here is a current model of the tank.

user posted image


And another quote:


"this comes in at about 7800 poly`s.I`ve crunched everything I can.There are no textures yet.I can`t actually model the treads cause the poly count will go through the roof.So I just put a bump map on them,....I `ll come up with some textures and decals and such.
I`ll try to get the poly count down further if need be...ok?"

So need some comments from you....

That truely is a kick ass tank! *jaw drops* Tell your friend to give himself a pat on the back  laugh.gif If this game turns out with graphics like that it'll be a tank version of Halo laugh.gif
Keep up the good work.

And also if you need someone to design a dvd cover then i'm your man!
Title: Game In Progress
Post by: the_Watchers_eye on May 27, 2003, 06:00:00 AM
Thanks chilin_dude, will tell him. Also hope this proves to people that I am serious with the game that I have been talking about, est less than a month...  :popcorn:  
Title: Game In Progress
Post by: Bearhug on May 27, 2003, 10:44:00 PM
Looking Brilliant guys!


Please give me a copy when your finished
beerchug.gif
Title: Game In Progress
Post by: The unProfessional on May 28, 2003, 12:06:00 AM
Thanks... check www.theunprofessional.com for updates =]  i'll be posting them regularly.
Title: Game In Progress
Post by: the_Watchers_eye on May 28, 2003, 12:44:00 AM
(IMG:ftp://thewatcherseye:[email protected]/models/tanktest3.jpg)

This is an unfinished texture...
Title: Game In Progress
Post by: xbox_freak!! on May 28, 2003, 02:27:00 AM
QUOTE (the_Watchers_eye @ May 28 2003, 04:44 AM)
user posted image

This is an unfinished texture...

OMFG! ohmy.gif   All I can say is Woooooooooooooo! great job guys!
Title: Game In Progress
Post by: the_Watchers_eye on May 28, 2003, 03:23:00 AM
thanks xbox_freak


Another quote for you:


"It`s a little frustrating cause I`m used to doing things in detail.
I agree about the wheels..that will lower the poly`s if I just texture.The turret hatch can go.
I`ll loose the ladder and ariels.
I really wish I had a poly count I knew not to cross.But as his engine is in early days I understand his situation.
Back to the drawing board...ask him if using bump maps are ok....I can replace a lot of stuff doing bumps...ok"

Let me know...
Title: Game In Progress
Post by: Fokus on May 28, 2003, 03:30:00 AM
Hey nice stuff so far, what 3d package are u using?  if you need any help lemm know...

I think I might be involved with the music part, but its hard to write music without any animation to go on, I guess I will talk with theunproffessional about that more. Keep up the good modelling!

Later
Title: Game In Progress
Post by: the_Watchers_eye on May 28, 2003, 04:25:00 AM
The program that my friend is using is 3D Studio Max. This is not my project, so will definately need to talk to theunproffesional. If you want to, you could always help out in the project that I will be starting in a couple of weeks time... It has been posted in this section...
Title: Game In Progress
Post by: Fokus on May 28, 2003, 05:58:00 AM
Good to hear, the_Watchers_eye, well as soon as you have ideas for your project just PM me adn let me know what kind of time frame you are on as well as other details...I use LW but 3d models can be exported to whatever you need them to be...

Anyhow talk soon

beerchug.gif
Title: Game In Progress
Post by: the_Watchers_eye on May 28, 2003, 08:18:00 AM
Hope theunproffesional does not mind me putting a direct link here to the project that I will be starting, but here you go fokus.

http://forums.xbox-scene.com/index.php?act...ST&f=30&t=47266



This post has been edited by the_Watchers_eye: May 28 2003, 03:20 PM
Title: Game In Progress
Post by: Halfbreed on May 28, 2003, 09:12:00 AM
What do you think?  tongue.gif
user posted image
Title: Game In Progress
Post by: the_Watchers_eye on May 28, 2003, 09:56:00 AM
that looks great half breed  :D  
Title: Game In Progress
Post by: Halfbreed on May 28, 2003, 10:16:00 AM
Thanks
Title: Game In Progress
Post by: The unProfessional on May 28, 2003, 10:51:00 AM
I love it, Halfbreed.  Looks great... I like the title text, too... photoshop?  How many polys is this bad boy at?  Small details, like the hubcaps and small pieces on the turret assembly can expressed via a texture.  I want the game to be as fast-paced as possible, and support large multiplayer games without too much slowdown as a result to rendering.  I'm no professional game developer, and I'm creating this engine from scratch.  So, keeping the polys around 5K would increase this game's chances of being the best homebrew yet.  Less polys per tanks = more tanks = more fun =]

Thanks alot, Halfbreed... I truly appreciate it

- Bill
Title: Game In Progress
Post by: Halfbreed on May 28, 2003, 11:21:00 AM
smile.gif

if you would like the .psd file for it, i can do that.
Title: Game In Progress
Post by: The unProfessional on May 28, 2003, 11:25:00 AM
Hey Halfbreed,

Sure, the psd would be cool... I can base the menu graphics on the same sort of theme you used for the title text.  When I get around to that, the psd would be a good reference.

Also, how low do u think u can get the poly count :-   (no need to go lower than 5k).

Thanks
Title: Game In Progress
Post by: Halfbreed on May 28, 2003, 11:44:00 AM
Well if I take out the tank i come up with 7.15kb (had to make text a tad smaller)

with the tank its 16.7kb and the whole logo is smaller in size
Title: Game In Progress
Post by: The unProfessional on May 28, 2003, 12:11:00 PM
smile.gif
Title: Game In Progress
Post by: Halfbreed on May 28, 2003, 12:30:00 PM
blink.gif
Title: Game In Progress
Post by: The unProfessional on May 28, 2003, 01:35:00 PM
Aww... okay... that makes sense then =].  
Title: Game In Progress
Post by: the_Watchers_eye on May 28, 2003, 03:12:00 PM
The current poly count is 7800 on the tank, my friend is going to try and cut it down...
Title: Game In Progress
Post by: Bearhug on May 28, 2003, 06:32:00 PM
Brilliant job guys, keep up the good work.

Unprofessional looks like your going to have a hit on your hands here.

Title: Game In Progress
Post by: Wishi on May 29, 2003, 02:59:00 AM
I don't know how close up the tanks are gonna be viewed in the game, but if you're going for 16 tanks (possibly all on screen at once) then are the extra details on the_Watchers_eye's modeller's tank (phew) really needed.

The ladder, the aerial, the "wheels" in the treads and all the little individual details surely could be done with textures.

Just don't want to see any (or little!) slowdown ;)
Title: Game In Progress
Post by: The unProfessional on May 29, 2003, 04:19:00 PM
smile.gif.  Potentially, every tank can be on screen... and you'll never see a tank TOO closely... especially from the front - if you do, you're probably already dead.


In response to bearhug... I hope so.  For a free, homebrew game, i home people have a great time with this one. =]
Title: Game In Progress
Post by: Bearhug on May 29, 2003, 10:28:00 PM
I'm sure they will, I'm hanging for this one now :D  
Title: Game In Progress
Post by: Heet on May 29, 2003, 10:43:00 PM
Damn, nice.  With the team building mechs, Doax girls getting nude/a new wardrobe, Doa getting skinned, New halo maps being worked on and lots of homebrew games out and/or being worked on.  It looks pretty good for the game mod future.
Title: Game In Progress
Post by: The unProfessional on May 30, 2003, 01:56:00 PM
Here's a small video of the octree tests for the Jihad mapbuilder.  It's glitchy though, only because the machine i was running it on was also encoding the movie at real-time... otherwise it's fast =]

http://www.theunprof...hots/octree.wmv
Title: Game In Progress
Post by: chilin_dude on May 30, 2003, 02:04:00 PM
QUOTE (The unProfessional @ May 30 2003, 10:56 PM)
Here's a small video of the octree tests for the Jihad mapbuilder.  It's glitchy though, only because the machine i was running it on was also encoding the movie at real-time... otherwise it's fast =]

http://www.theunprofessional.com/screensho...hots/octree.wmv

Just downloaded it and i must say it looks surprisingly nice, how big is that patch of land in comparison to the tank?
Keep it up team!
Title: Game In Progress
Post by: The unProfessional on May 30, 2003, 02:27:00 PM
You're seeing a very zoomed-out view.  That patch of land represents 500x500 feet.  Tanks will be to scale.
Title: Game In Progress
Post by: Wishi on May 31, 2003, 10:54:00 AM
It's showing the octree code, as the white thing I assume is a tester for the octree and acting as a "tank" showing which nodes will be affected (the cubes) and therefore where to do collision detection to greatly lessen the amount of work needed.
Title: Game In Progress
Post by: the_Watchers_eye on June 02, 2003, 12:36:00 AM
let me know on this, plus some news on the 2nd tank, it is nearly finished and currently at 3900 polys...
Title: Game In Progress
Post by: The unProfessional on June 02, 2003, 02:15:00 PM
smile.gif.

A high poly model along with the in-game model is a great idea.  I'm sure i can find some good uses for the higher-poly model.  Which is the second tank?   Another guy is doing the M1 for me... but 3-4-5 tanks is cool smile.gif.  I just hope your modeller isn't referring to the m1 :-

So far your modeller did the T72, and another guy did the M1 for me.  Any other vehicles... other tanks, jeeps, other firepower-related vehicles... all good =]

Wishi was right... the white block is just a test object to demonstrate the octree..  =]

Edit: Oh, the background sound is probably just the slight pickup of some megadeth  smile.gif

Thanks
Title: Game In Progress
Post by: The unProfessional on June 02, 2003, 04:58:00 PM
Yeah, I know I did originally, but I thought your modeller was still working on the textures :-.  The other guy helping me out already did change it from the t72 to the m1... :-

Is it possible for your modeller to add his own detail touches... to essentially invent his own M1-like tank?

Thanks
Title: Game In Progress
Post by: xbox_freak!! on June 04, 2003, 03:01:00 AM
biggrin.gif )
Title: Game In Progress
Post by: chilin_dude on June 04, 2003, 08:49:00 AM
QUOTE (xbox_freak!! @ Jun 4 2003, 12:01 PM)
july first I think....(Canada day! biggrin.gif )

You're joking right?  Surely a game of this calibre can't be done by then? If it is then i am supremly suprised and want to thank the lord for this blessing!
Title: Game In Progress
Post by: The unProfessional on June 04, 2003, 09:25:00 AM
smile.gif
Title: Game In Progress
Post by: chilin_dude on June 04, 2003, 12:53:00 PM
QUOTE (The unProfessional @ Jun 4 2003, 06:25 PM)
Hey guys.... thx for the questions.  I wouldn't expect a complete release by July 1st, just because so much needs to be done and we're all working people.  BUT!  Don't get discouraged, because I expect a playable alpha by then.  Unfortunately, i can only allow select people to test it at that point.  But I want everyone to know that things are moving along as they should =]

Don't worry -- this one's really happening smile.gif

 smile.gif Great to hear that its all going well! Don't worry i thought it was too good to be true.... will it be out by September the 8th?My bday  biggrin.gif
if you need any alpha testers you know where i am... i tested a couple of things before this so i have experience   smile.gif
Title: Game In Progress
Post by: The unProfessional on June 04, 2003, 03:53:00 PM
Yeah, i'm definitely shooting for an end-of-summer release.  But, i have a gut feeling that network-related bug fixes will be subsequent to that release, in addition to game updates, such as more levels and vehicles.

Bear with me everyone =]  It's moving along and I have a couple awesome artists doing the vehicles for me and helping me out with ideas.

- Bill
Title: Game In Progress
Post by: Fokus on June 04, 2003, 05:51:00 PM
Hey nice tanks!  

So as soon as you can get me a little vid of the game I can try to make a some music loops...I think loops are much better since writing a whole score for a game would be suicide concidering my schedule right now...

talk soon
Title: Game In Progress
Post by: The unProfessional on June 04, 2003, 10:26:00 PM
Hey Fokus, whats up.  Have you emailed me?  Are you one of the two guys who emailed me about music?  I think there are already a couple of people who want to write the music for the game :-  If you're one of them, then badass =].  But, if not, i'll need to keep you posted if those guys don't come through.  Sorry, but I can't have too many people doing music... the styles would be too different.  BUT, please stick around because I'd love to have your help, alright?

OH!  For everyone, I put up a short rating of metallica's new album... check it out on my website (check my signature for the URL).  Post on this forum if you have an opinion on the new album, St. Anger.

laters all
Title: Game In Progress
Post by: Bearhug on June 05, 2003, 07:26:00 PM
ohmy.gif


YAY!

I'm happy to wait.
Title: Game In Progress
Post by: JdeezXBOX on June 06, 2003, 07:05:00 AM
When do you expect to be finished with the game
I might help in a few weeks cuz i am gonna talk C++ class at the local college
Title: Game In Progress
Post by: The unProfessional on June 06, 2003, 10:46:00 AM
I'm looking at an end-of-summer beta release -- much to be done =]

Title: Game In Progress
Post by: chilin_dude on June 08, 2003, 03:31:00 AM
QUOTE (Bredro @ Jun 8 2003, 12:16 PM)
Hello Guys

-Unprofessional-..I`m the guy that did the T72 for you biggrin.gif

I guess your main concern at this point is poly count?
There are some obvious changes that I can make to the model to get the count down.
If your happy with a 5000 poly count than that should be no trouble,while keeping the model looking decent.
The current cg gray model you see here was about 7800 poly`s.That`s due to the fact of the turret hatch and actual modelled wheels.Each modelled wheel is about 260 poly.A textured wheel ..well that`s simply the cylinder count..about 12 to 16 poly`s..depending on how round you want it to look wink.gif ,so needless to say there`s big poly savings if I just texture.
The hatch...yes it is a little highly detailed.I can change that also if you wish..however I think the hatch gives it a distinctive look.
As far as high poly models..I have both M1 and T72 at over 200,000 poly`s each.Nice to look at but rather unpractical for in game use...mabey as renders for website or something....

good to meet you finally,good luck with the project and if you need further help don`t hesitate to ask.

laterz

Bredro

Must say one thing to you:
Great models they really do look amazing! Hope you and all the team keep up the good work its already looking good!
Title: Game In Progress
Post by: Bredro on June 08, 2003, 10:54:00 AM
he he    Hi -aka- Poor

Bredro
Title: Game In Progress
Post by: The unProfessional on June 08, 2003, 03:03:00 PM
Hey Bredro.. it's GREAT to be able to talk to you directly =] .  You do great work, i appreciate it very much.  I apologize for the issues with the M1... Keeping in touch with you through other people wasn't sufficient I guess.  I hope I didn't waste any if your time.  Just so you know, though, anything you do and would like to contribute WILL be used in the game.  

Also, in addition to in-game models, it'd be cool to have the higher poly version for use when say, the player is picking their tank.  At that time, I could have a large, high poly rotation version of the model.  By high poly, i mean 7,8,9 thousand or so.  Then, the in-game tank would be lower poly to allow for faster gameplay frame rates.

Thanks alot for helping out... !  You rock.
Title: Game In Progress
Post by: The unProfessional on June 08, 2003, 03:26:00 PM
Here's a link to the M1A1 abrams tank that was done for Jihad.  The modeller doesn't really use this forum, but feel free to drop him a message on the www.cgtalk.com forums... I think he deserves some praise  

This is a *rally* version of the M1 abrams tank.  The texture used in the first image is just sh*ts and giggles... sort of as an easter egg for the game.  THe desert texture can be found directly below it.

user posted image

user posted image

His cgtalk thread is at.  Check it out
http://www.cgtalk.co...&threadid=67181

Title: Game In Progress
Post by: The unProfessional on June 08, 2003, 04:13:00 PM
smile.gif

As for decals, we were thinking of having a few unique textures for each tank that hte user could choose.  This would make the whole thing a bit more customizable and interactive for players.  So if you've already created the mapping for the texture, you're free to paint in whatever you'd like smile.gif.  For starters, Neil and I were thinking to just have a *flag* type decal for each team.  Basically, each tank would have it's standard desert or camo texture, with some flags pasted onto it to represent it's team.  Neil came up with a couple of flags that will apply perfectly.  Other than that decal, you're free to add whatever you'd like to the texture to *spruce* it up.  Some wear marks on the armor would be cool, too smile.gif

I can get those flags for you.  Do you have any chat programs? aim/msn/icq?

The russians aren't bad at all smile.gif  Just that the T72 is russian-made and often used by militant groups smile.gif

Take care
Title: Game In Progress
Post by: The unProfessional on June 08, 2003, 04:51:00 PM
smile.gif
Title: Game In Progress
Post by: Bredro on June 08, 2003, 04:57:00 PM
you have pm

Bredro
Title: Game In Progress
Post by: Halfbreed on June 08, 2003, 07:34:00 PM
biggrin.gif

Muahahahahahaha!
ph34r.gif
Title: Game In Progress
Post by: The unProfessional on June 08, 2003, 08:17:00 PM
Site was temporarily down... back up now
Title: Game In Progress
Post by: Bearhug on June 09, 2003, 12:11:00 AM
biggrin.gif


The games looking better every time i look YAY biggrin.gif
Title: Game In Progress
Post by: slidellsimba2 on June 09, 2003, 08:57:00 AM
nice pics, game looks to be coming along good
Title: Game In Progress
Post by: The unProfessional on June 09, 2003, 09:29:00 AM
Yeah... it's still not half-bad, i agree.  The accompanying DVD is sweet too... 5.1 metallica =]
Title: Game In Progress
Post by: Neil on June 10, 2003, 03:12:00 PM
hi, i'm the guy that made the 'rally' and m1a2 tank.  I figured it's about time i register.

halfbreed: can you remake that logo without the faded out barrel, else i think it looks sweet!

bredro: hows' the texturing coming along?

here are the flags, feel free to slap on the blue one onto your tank.
user posted image
Title: Game In Progress
Post by: Neil on June 10, 2003, 04:24:00 PM
better talk to unprofessional on this one.
I made a t7 to about 80% completion before i hear word that you already completed yours.  So i might just resurrect mine instead.  Talk with him first though.
Title: Game In Progress
Post by: Halfbreed on June 10, 2003, 08:35:00 PM
biggrin.gif
Title: Game In Progress
Post by: xbox_freak!! on June 11, 2003, 02:51:00 AM
QUOTE (Bredro @ Jun 11 2003, 04:55 AM)
user posted image

3500 poly`s
This is the look I`m goin after,if you wanna run with it be my guest.Or use your own model...no matter.

Bredro

 ohmy.gif  ohmy.gif  ohmy.gif  all I can say is wow! ohmy.gif  ohmy.gif
Title: Game In Progress
Post by: The unProfessional on June 11, 2003, 10:46:00 AM
Looks pretty kickass to me... I dont want anyone's work on this project to go to waste.  There must be a way we can use this model.
Title: Game In Progress
Post by: The unProfessional on June 11, 2003, 02:00:00 PM
Hey, you haven't let me down at all.  You were willing to help me out, and I appreciate that very much.  I know how it feels to be swamped -- it's fun to work on the game, but i can only spend so much time on it, as i have to jobs (one 40 hr, one 20 hr), so i have very little spare time.  No worries, okay?  You're always welcome to help out, but there were never any obligations.  Take care
Title: Game In Progress
Post by: The unProfessional on June 13, 2003, 09:54:00 AM
Hey Watchers,

Sorry to hear you're not feeling well... hopefully it'll pass soon =].  Take care, man... enjoy the free food @ the wedding.  Thanks for the update!
Title: Game In Progress
Post by: The unProfessional on June 15, 2003, 12:01:00 PM
Updated tank renders on my website for all who are interested =]
Title: Game In Progress
Post by: The unProfessional on June 16, 2003, 08:19:00 AM
Hey watchers... i don't have a public FTP up, but it's small enough to email me.  Plus, since it's a model, it'll probably compress 30%.  Toss it to [email protected]

Thx man
Title: Game In Progress
Post by: vtex on June 17, 2003, 06:17:00 AM
Looking impressive m8. if u can get those models in ur game at a nice FPS ur gonna be looking at a sweet title...
Title: Game In Progress
Post by: The unProfessional on June 17, 2003, 09:06:00 AM
smile.gif

Title: Game In Progress
Post by: The unProfessional on June 18, 2003, 12:39:00 AM
It is... it's movin right along.  i just wish i had more time to move it along faster!  But don't worry -- i love doin it and ill really love finishing it
Title: Game In Progress
Post by: GRiFFBALL on June 21, 2003, 01:34:00 PM
i made a cover but i need a host can anybody help me out?
Title: Game In Progress
Post by: The unProfessional on June 21, 2003, 06:29:00 PM
Since the final release will be multiplayer, and it's designed to be centered around multiplayer gameplay, i doubt there will be any cheats.  However, there will be plenty of easter eggs.
Title: Game In Progress
Post by: The unProfessional on June 21, 2003, 06:30:00 PM
Also... things are still moving along swiftly, but this week was slow for jihad dev because my company had a great week.  But, it was also put me in a great mood -- the kind of mood that will make the subsequent days very productive =]
Title: Game In Progress
Post by: dizturbd on June 23, 2003, 09:22:00 PM
Man, that looks kick ass.  It would be cool if you could make a story editor of some sort and us peeps can trade missions, too.
Title: Game In Progress
Post by: The unProfessional on June 24, 2003, 09:52:00 AM
I'll be adding all kinds of content to the game once it's complete and well tested, such as:

Mini-quests
Purchases of tank/weapon upgrades
Secret maps
Rare, but ridiculous power-ups (in addition to regular, reasonable power-ups)
More vehicles
More maps
More weapons
Title: Game In Progress
Post by: LumbraX on June 24, 2003, 05:00:00 PM
QUOTE (Mechazilla @ Jun 24 2003, 06:20 PM)
whats the ETA on this game it looks pretty sweet, maybe Christmas this year biggrin.gif

ETA's suck... hehe they rush the dev. I have been talking with TheUnPro for awhile now... and he is doing a great job coding this game. When its done its done.
It will be well worth the wait though, and will most likely be the best Homebrew Xbox game anyone can own.  wink.gif

Christmas this year is actually a good date though... hehe ;-) Maby we will see something by then.
Title: Game In Progress
Post by: Mechazilla on June 24, 2003, 05:21:00 PM
QUOTE (LumbraX @ Jun 25 2003, 01:00 AM)
QUOTE (Mechazilla @ Jun 24 2003, 06:20 PM)
whats the ETA on this game it looks pretty sweet, maybe Christmas this year biggrin.gif

ETA's suck... hehe they rush the dev. I have been talking with TheUnPro for awhile now... and he is doing a great job coding this game. When its done its done.
It will be well worth the wait though, and will most likely be the best Homebrew Xbox game anyone can own.  wink.gif

Christmas this year is actually a good date though... hehe ;-) Maby we will see something by then.

lol I hate that whole Peter Molyneux and Carmack release philosophy.  jester.gif
Title: Game In Progress
Post by: The unProfessional on June 24, 2003, 05:56:00 PM
Well, that philosophy does keep people off their backs ;-)

But, this project is for fun, so i dont mind people asking questions about it's release time.  But, LumbraX's right... and it's tough to put a finger on it.   I work ALOT... too much... but i'm investing what I can into this project, which is plenty to see something by the end of the summer, albeit just for kicks & testing.  I personally expect a quality release well before Christmas.  I've got a great modeller helping me out, in addition to some great people in #xfactor

I'm rushing myself enough to not let people down, including myself.  So have faith and be patient   cool.gif  

Also, I know there'll be people out there (most likely not devs) who will flame to high heaven about how my engine won't implement physics as well as Halo 2 or possess vertex shaders as kickass as Source (Half-life 2).  Although, if you'd like a homebrew game of that calibur, feel free to send a check for $120,000 permitting me to spend the next two years on it  biggrin.gif


What I can promise is that it'll be "fun, free, and multiplayer"... can't complain about that  jester.gif

NO multiplayer cheats... just some easter eggs... and nothing that would cause a player to feel cheated.... err... I can't do anything about the people who always feel cheated unless they are winning  tongue.gif
Title: Game In Progress
Post by: AlexsWeiner on June 26, 2003, 09:30:00 AM
can we eat the easter eggs?
Title: Game In Progress
Post by: The unProfessional on June 26, 2003, 04:25:00 PM
Sure, but you've gotta find 'em first.
Title: Game In Progress
Post by: Fokus on June 26, 2003, 09:18:00 PM
Hey unprofessional, did you get my emails about getting me some ideas on the music and loops?  If you have some time could you please PM me or email me with some titles of tracks and artists?  That would be big help and it would get the music bgm stuff up and running.

Thanks.
Title: Game In Progress
Post by: Neil on June 27, 2003, 08:16:00 AM
I would look to Metal Gear Solid I for music ideas.
I liked it a lot, and it had similar big-machines tension music to it.

Had this been any other game, i would say Castlevania SOTN, that is the best OST ever!
Title: Game In Progress
Post by: The unProfessional on June 27, 2003, 08:28:00 AM
MGS did have good music.  Thanks for the tip.  The game will have an original score, but w definitely need something to go by, and MGS might just be it  =]
Title: Game In Progress
Post by: PuddWakkr on June 28, 2003, 09:19:00 AM
I've been following this thread for a while and just wanted to say it looks great. I also wanted to throw my name in the hat for alpha testing. Keep up the good work guys!
Title: Game In Progress
Post by: The unProfessional on June 30, 2003, 08:51:00 AM
Thanks bearhug... it's movin right along =]
Title: Game In Progress
Post by: Bender_Unit_1 on July 01, 2003, 11:03:00 PM
smile.gif And sainty biggrin.gif wink.gif

-Bender
Title: Game In Progress
Post by: The unProfessional on July 03, 2003, 09:01:00 AM
smile.gif
Title: Game In Progress
Post by: Bender_Unit_1 on July 03, 2003, 10:08:00 AM
laugh.gif

-Bender
Title: Game In Progress
Post by: The unProfessional on July 03, 2003, 10:09:00 AM
Indeed... staring at code never drove anyone crazy!  (hmm....)
Title: Game In Progress
Post by: Heet on July 15, 2003, 08:48:00 PM
beerchug.gif
Title: Game In Progress
Post by: Fokus on July 15, 2003, 09:01:00 PM
So has Josh written any music yet? still waiting for that PM on music...

Anyhow if he has, could I get it from somewhere to have a listen? Thanks
Fokus
Title: Game In Progress
Post by: The unProfessional on July 17, 2003, 08:48:00 AM
Whats up fokus.  I told him I would let him know once I have some *destruction* to show him.  So, he hasn't written anything yet.


Just as an update:  The project has NOT died, and it will NOT die.  Everyone's got to give me some time, because I'm a working guy, with only some much time to spend on dev.  Please just be patient.

I'm also building a nice map editor, so people can create levels easily once the game is out.  My plan is to build a community of the people who are interested in homebrew gaming, in order to get more people playing the game (better multiplayer games), and more people creating content.

So, just hang on out there, I'm still working on things.  The last month has been unbelievable hectic, and I'm essentially working 15 hr days.  But don't worry, I'm still getting coding time in (don't ask how).

Thanks, everyone

Title: Game In Progress
Post by: knepley on July 17, 2003, 10:32:00 AM
beerchug.gif
Title: Game In Progress
Post by: The unProfessional on July 17, 2003, 03:51:00 PM
beerchug.gif

Title: Game In Progress
Post by: Fokus on July 17, 2003, 05:22:00 PM
Oh one more thing Unpro-.  Could your 3d designer send me a model of the map on your site...I just wanted to take a look at it, and maybe if its ok add a few things if thats ok.

That way I can feel like Im doing something while I wait to get on the sound design...

cheers

Title: Game In Progress
Post by: The unProfessional on July 17, 2003, 07:01:00 PM
Actually, the maps are generated by heightmaps and a terrain engine right now.  They're not modelled.  So I really don't have anything I can send :-.  If I have time, I can write a quick OBJ exporter
Title: Game In Progress
Post by: The unProfessional on July 17, 2003, 07:24:00 PM
Fokus, are you into SFX at all?
Title: Game In Progress
Post by: Fokus on July 17, 2003, 07:56:00 PM
SFX?  sound FX?  yeah I produce music and bgms at work sometimes, but my main job here is a 3dcgartist and video FX designer...I use LW and after effects every day, and I have a small music studio at home for remixing and other stuff.
Title: Game In Progress
Post by: The unProfessional on July 18, 2003, 08:47:00 AM
Hmm, well if you'd be interested in producing sound fx, I really have absolutely no bites so far on that.  Would you be?
Title: Game In Progress
Post by: okayama on July 18, 2003, 10:59:00 AM
QUOTE (Bearhug @ Jun 30 2003, 03:26 AM)
Whats with people that complain about FREE HOMEBREW!  Get a life guys, you get a game for free and then complain, people these days.

Look at it this way its better than a smack in the head. (which is also free).

OMG, that was funny.
Made me laugh outloud.
Title: Game In Progress
Post by: The unProfessional on July 19, 2003, 12:07:00 AM
The more the merrier... what I need more of is time, however =].  But don't fret, i'll get it out... killing tomorrow on it, since it's my first full day free in weeks.
Title: Game In Progress
Post by: whoknew on July 19, 2003, 06:15:00 PM
I can help test or do 2D art if you still need it... but I am realllly looking forward to this game... Do you think the netcode will be optimised enough so that 56k'ers will be able to play online? i mean, all you really need is the position, direction, and a "fire" code.
Title: Game In Progress
Post by: The unProfessional on July 19, 2003, 07:03:00 PM
rolleyes.gif

2D art for menus and such will come relatively soon... i'll post if i need help with them.
Title: Game In Progress
Post by: Fokus on July 19, 2003, 07:43:00 PM
Yeah SFX sound cool!!  That I have time for...Just PM me and we can figure some kind of timetable out...
Title: Game In Progress
Post by: The unProfessional on July 19, 2003, 08:53:00 PM
BEAUTIFUL!  You rock, focus.... message on the way.
Title: Game In Progress
Post by: the_Watchers_eye on July 20, 2003, 01:28:00 PM
wink.gif

shame things didn't work out for the game that i wanted to make. will have to see how this 2nd project does....


Also I can help out to do with music, etc.... I will hopefully be creating some of my own stuff later on, and some for the current project [at the other message board....]
Title: Game In Progress
Post by: The unProfessional on July 20, 2003, 03:49:00 PM
QUOTE
The 'small patch' video looks really intresting, i think the terrain/lanscape looks like it will be a great battle field for things, as i see their are many ditches for hiding in for those suprise attacks, and i'll be glad to help beta test when the time comes 


Definitely... I'll be posting test versions here for everyone to mess with.

Yeah, we may be deciding to model the levels, instead of generate them.   This would allow for tunnels, caves, etc.

I put up another small vid.



Watchers:  Once I get the first releases of this game out, I'll be releasing editors as well.  If you would still like to be part of the project, your help in creating content and advising would be great.  As of now, only two of us are contributing conceptually.  (the artist and myself)
Title: Game In Progress
Post by: LumbraX on July 20, 2003, 04:17:00 PM
wink.gif  wink.gif  wink.gif

BTW: Where is my Beta at? lol
Title: Game In Progress
Post by: The unProfessional on July 20, 2003, 04:31:00 PM
smile.gif

QUOTE
BTW: Where is my Beta at? lol


I'm my brain =]
Title: Game In Progress
Post by: the_Watchers_eye on July 21, 2003, 12:45:00 AM
sure, i got lots of ideas....
Title: Game In Progress
Post by: Neil on July 21, 2003, 08:32:00 PM
Hey, do you think we should up the texture maps to 1024x1024?  This will probably mean some recreating, but in the long run it will better suit more varient textures and battle damage.
Or maybe i'll just make a whole new tank...
I'm bored tonight... haha.  But i'll probably be busy again by tomorrow.
I dunno though, just wondering.  (i will probably make some desert versions or something, but with siggraph creaping up, i'm balancing lots of shit right now)

Did you ever try out the barrel fire sprite i sent ya?
Title: Game In Progress
Post by: The unProfessional on July 21, 2003, 08:42:00 PM
beerchug.gif

The sprite is VERY well done though, so I'm sure it'll look great
Title: Game In Progress
Post by: AnThRaX on July 28, 2003, 03:13:00 AM
dry.gif
Title: Game In Progress
Post by: chilin_dude on July 28, 2003, 12:48:00 PM
beerchug.gif
Title: Game In Progress
Post by: The unProfessional on July 28, 2003, 04:25:00 PM
No release date yet... i'll have more spare time soon.  

Chillin: Thanks, i'll keep u posted as soon as I get things re-organized... i'm only coding for this like 2 evenings a week right now (soon to chnage)
Title: Game In Progress
Post by: The unProfessional on July 29, 2003, 09:09:00 AM
Future's always important...

I actually decided to STOP applying in the game development field.  It's far too impacted, and even if I succeeded in getting a job, i'd probably get layed off between projects anyway.  It's a crappy industry, unless you happen to get REALLLY REALLY lucky (you have to be really lucky to get the job in the first place, really really lucky for a good one).

So, i became an entrepreneur... I recommend it to anyone, especially an engineering major.





Title: Game In Progress
Post by: Neil on August 02, 2003, 02:18:00 PM
Prof and myself were talking about controller schemes, and he hasn't gotten around to posting, so I will.
This is one of the setups we've thought up so far:
r-stick = r tread movement
l-stick = l tread movement
r-trigger = primary fire
l-trigger = secondary fire
control pad = turret rotation
other buttons = other shit.

Movement and looking is pretty much the most important right now.

So basically would this setup appeal to others out there?
Leave some feedback.
Title: Game In Progress
Post by: The unProfessional on August 02, 2003, 04:05:00 PM
Yeah, basically your tank would have two schemes of weapons.  At all times, right trigger fires your main gun.  By default, the D-Pad rotates your turret up/down, left/right.

But, B or another button, will allow you to decide whether the dpad controls the main gun, or your secondary weapon.  So, you can always quickly fire your main gun, but you may only aim one weapon at a time.

Y would switch between different available secondary weapons.

Sound good to you Neil?
Title: Game In Progress
Post by: Neil on August 07, 2003, 12:12:00 PM
rolleyes.gif
Title: Game In Progress
Post by: Wishi on August 07, 2003, 03:13:00 PM
"Leave some feedback" sounded aimed to unPro and "Sound good to you Neil?" was definitely aimed at you, so you didn't really ask for feedback.

Anyhow, the only thing I'd think is that the d-pad rotating the turret would it be sensitive enough for tiny movements?
Title: Game In Progress
Post by: da_frog on August 07, 2003, 04:21:00 PM
Can I add some suggestions???


for one have single player and multi-player in single player mode when you first start you should be able to select your type of tank e.g abrams , anti-air  ,minelayer , a jeep, and a apc and each vehicle would have it own stats heres the stats I made


Abrams
Primary gun:tank turret
special gun:Machine gun
speed:Slow
armor:High
Health:High



Anti-air
Primary gun:Flak turrets
special gun:Machine gun
speed:medium
armor:medium
Health:low

mine layer
Primary gun:mines
special gun:rocket Stream
speed:Slow
armor:medium
Health:low

jeep
Primary gun:rocket stream
special gun:Machine gun
speed:Very fast
armor:none
Health:low


Apc
Primary gun:auto gun
special gun:Troops
speed:Slow
armor:Highest
Health:Highest

Troop
Primary gun:Bazooka
special gun:Machine gun
speed:Slow
armor:none
Health:low


And heres a description and stats for each weapon

Machine gun
power:lowest
damage:1
speed:Fast
description:this is the most basic gun in the whole game only use this gun when you HAVE to it doesnt have good range or power


tank turret
power:medium
damage:20
speed:slow
description:slow but powerful this is a massive tank turret

Flak turrets
power:low-medium
damage:10
speed:Fast
description:fast and powerful this is the guns that are on anti-air tanks

land Mines
power:HIGH
damage:30
speed:medium
description:mines are hidden underground so you never know were one at until its to late

Rocket stream
power:medium
damage:5
speed:Fast
description:tap the button once and out comes a stream of 10 missles

auto gun
power:low
damage:5
speed:slow
description:like the machine gun but slower and alittle bit stronger

troops
power:medium
damage:?
speed:slow
description:This drops off a a.i controlled troop

bazooka
power:low
damage:5
speed:medium
description:like the rocket stream only this shoots one rocket

oh and secondary weapons stats and power again

mounted cannon
power:low
damage:25
speed:slow
description:like the flak cannon only shoots bigger flak

turret
power:medium
damage:10
speed:Fast
description:like the tank turret only faster and weaker

gauss
power:VERY HIGH
damage:90
speed:VERY SLOOOOW
description:EXTREMLY powerful but slow as hell

Rail gun
power:medium-high
damage:40
speed:medium
description:shoots out a disc that will go right through anything including vehicles, enemys ,etc

NUKE BOMB
power:HIGH AS HELL
damage:KILLS EVERYTHING 1 SHOT
speed:one time use
description:Detonate and speed the hell out of there the jeep is the only one that is fast enough to get away from the blast

Chain gun
power:low
damage:10
speed:very Fast
description:like the machine gun but faster and way stronger

ok theres the weapons than theres options. for example in multi-player have modes like troop battle were every one is a troop and they fight to the death with one life each, and i saw the level maker thingy on your site combine that in the release so theres custom maps and above all else secrets ,easter eggs ,Cool shit ,etc heres a few i would to see

play as santa claus in sligh: when you play on dec 25th santa claus will be your vehicle roster from now on

zombie soldiers: play on halloween at 12:00 am to get unkillable soldiers in the easter egg menu

easter egg menu: get any easter egg to unlock the easter egg menu on the main menu

turkey shooting practice: play on thanksgiving to get turkey shoot em up mode in the e eggs menu this lets you play in forest with any vehicle (every playable thing unlocked) and you get to shoot turkeys

snowy nights:if you play on dec 24 it will unlock the snowy nights level in it beat santa claus to unlock the preasent secondary weapon

thats all the easter eggs id also like a few of the following vehicles


troop
how unlock:beat the game one single once
usable in:all modes of play
other notes:like the a.i troop only you controll it

bulldozer
how unlock:kill 200 people in multi-player
usable in:all modes of play
other notes:this vehicle has no weapons but the secondary but when it rams into something it does 20 damage per second

helicopter
how unlock:beat single AS troop
usable in:all modes of play
other notes:it doesnt have to fly just hover and it handles just like the jeep but has rocket stream as primary and auto gun as special

missle launcher truck
how unlock:beat single mode 25 times
usable in:single only
other notes:the big nuclear missle trucks the green ones any way it has missle launch for primary and blow up as special

these ar just suggestions and idea i would love to see and i just want to give my support and ideas to make it a better game
Title: Game In Progress
Post by: da_frog on August 07, 2003, 04:24:00 PM
oh yeah one more thing id like to help in anyway possible i can model and im great at making levels
Title: Game In Progress
Post by: Wishi on August 07, 2003, 04:40:00 PM
Big post. However, one thing to note, this is going to be an online multiplayer game only as far as I know without a single player mode.
Title: Game In Progress
Post by: Neil on August 08, 2003, 08:39:00 AM
Ok, sorry... yeah i wanted to get feedback from YOU guys.
We're going for semi-realism, with independent track controls, but does that just bore you?  Are you only interested in pushing the stick and moving?
Title: Game In Progress
Post by: Wishi on August 08, 2003, 11:08:00 AM
I think individual tracks should be fine and fun. Some customisation of the controls to the user's preferences is always good however.
Title: Game In Progress
Post by: da_frog on August 08, 2003, 11:26:00 AM
QUOTE (Neil @ Aug 8 2003, 05:39 PM)
Ok, sorry... yeah i wanted to get feedback from YOU guys.
We're going for semi-realism, with independent track controls, but does that just bore you?  Are you only interested in pushing the stick and moving?

no muss no fuss  laugh.gif  DO BOTH!!! controls

anyway ok dont listen to the unrealism any way im thinking up REALISTIC IDEAS il post them later any way one thing this game MUST have is selectable and unlockable vehicles im soory its just to cool not to have them cool.gif

cheering you on beerchug.gif  laugh.gif  biggrin.gif  laugh.gif  biggrin.gif  laugh.gif  biggrin.gif
Da frog
Title: Game In Progress
Post by: da_frog on August 08, 2003, 11:37:00 AM
sad.gif

single-player mode were you pick a vehicle and go out each level killing all troops, tanks, jeeps ,etc

customizable controls ala half-life

Multi-player and single-player modes

Thats all i got 4 now

See ya cool.gif
DA FROG
Title: Game In Progress
Post by: The unProfessional on August 11, 2003, 12:59:00 AM
sad.gif  As I hardly have time for development on my own, and I'm learning shitloads as I go along.

Neil, you've been more than great.  We'll tear through this project together, and I think we're both having fun doing it.  Bear with me, bro, my heart and soul is in this game.  It's not some lameass pipe dream.  You rock, and you're a kickass partner with amazing talent.  I firmly believe that your natural talent is greater than what most people in the industry posess, and you're just getting started.
Title: Game In Progress
Post by: Wishi on August 11, 2003, 04:40:00 AM
Did unPro just profess his love for Neil? Heheh
Title: Game In Progress
Post by: The unProfessional on August 11, 2003, 11:30:00 AM
muhaha.gif

I'm just letting him know that his effort is greatly appreciated.  I've discovered that talented people are hardly recognized, so I'm just doing my part to recognize it.
Title: Game In Progress
Post by: Wishi on August 11, 2003, 11:46:00 AM
*does his part*

user posted image Bow down to the_unPro, he is a programming genius... seriously!

I give you my sword, err, I mean keyboard.
Title: Game In Progress
Post by: The unProfessional on August 11, 2003, 01:02:00 PM
biggrin.gif
Title: Game In Progress
Post by: Wishi on August 11, 2003, 01:11:00 PM
wink.gif

Anyway, I'll stop whoring this thread now.
Title: Game In Progress
Post by: Neil on August 12, 2003, 06:29:00 AM
biggrin.gif What i've seen so far has me equally impressed, you really gotta knock some more out, so something stupid doesn't happen and no one ever gets to see what you've all done smile.gif I know it's tough, saying that there is so little information on xbox homebrewing and there aren't any other homebrew games going on.

Let me ask the programmer from work if he would be interested, I've talked with him in the past about the game and he sounded pretty interested.  If he is interested, then I will PM you his email, i don't think it's worth putting emails on public boards where he'll just get emailed from people he doesn't even know, haha.
Title: Game In Progress
Post by: Wishi on August 12, 2003, 07:20:00 AM
QUOTE (Neil @ Aug 12 2003, 03:29 PM)
there aren't any other homebrew games going on.

Well, bleh to you, shows what you know.
Title: Game In Progress
Post by: The unProfessional on August 12, 2003, 09:38:00 AM
Sounds good, Neil.  Thanks to you as well.

Wishi: Just tell him about your project =]
Title: Game In Progress
Post by: Wishi on August 12, 2003, 11:11:00 AM
wink.gif
Title: Game In Progress
Post by: The unProfessional on August 25, 2003, 08:43:00 AM
Updates on progress coming soon for those who're interested
Title: Game In Progress
Post by: buckwilliamsca on September 08, 2003, 07:15:00 PM
so hows the game comin along? hope everythings running smoothly!
Title: Game In Progress
Post by: c-2 on September 17, 2003, 09:01:00 AM
ya this looks kewl .. if u need anyone to beta test anything lemme know .. :]
Title: Game In Progress
Post by: The unProfessional on September 17, 2003, 10:38:00 PM
smile.gif
Title: Game In Progress
Post by: The unProfessional on September 20, 2003, 05:32:00 PM
dry.gif
Title: Game In Progress
Post by: chilin_dude on September 21, 2003, 01:27:00 AM
QUOTE (The unProfessional @ Sep 21 2003, 02:32 AM)
Nothing exciting... just a recent render.  Physics are mostly working, although I don't want to put pics up for those tests, becase it looks kinda lame.  Once the tanks are in w/ physics, you'll see 'em.

http://www.theunprof...ihad_level1.jpg


Why doesn't the IMG button work?  dry.gif

Damn that looks nice... if you need any testing or anything i'll help...
The img tag doesn't work with 'dynamic pages'
Title: Game In Progress
Post by: MrSelfDestruct on September 22, 2003, 10:40:00 AM
ohmy.gif

VERY nice work guys. This game looks cool as hell. How do you plan to do multiplayer with this game? wil it have built in servers, or will you have to use a 3rd party app like boxlink or something like that?
Title: Game In Progress
Post by: chilin_dude on September 22, 2003, 11:32:00 AM
QUOTE (MrSelfDestruct @ Sep 22 2003, 07:40 PM)
wow.  ohmy.gif

VERY nice work guys. This game looks cool as hell. How do you plan to do multiplayer with this game? wil it have built in servers, or will you have to use a 3rd party app like boxlink or something like that?

This I think this was designed for people and their friendsÂ…real friends  laugh.gif
Title: Game In Progress
Post by: Wishi on September 22, 2003, 11:41:00 AM
Err, not really. Right from the start Uber has been designing this with online multiplayer in mind.
Title: Game In Progress
Post by: The unProfessional on September 22, 2003, 11:57:00 AM
Yeah... i'm a psycho for a good multiplayer "blow the sh*t out of your friends" frag-fest.  That's basically the premise for JIhad, except there will be a a bit of a story (or should i say, "a point").  But yeah, i plan to set up internet-based play... not sure how many per box yet.  Probably not more than 2.
Title: Game In Progress
Post by: Wishi on September 22, 2003, 12:58:00 PM
Ya, 2 per box sounds good as a maximum. Not too much data to send and shouldn't be too taking on the frame rate
Title: Game In Progress
Post by: The unProfessional on September 22, 2003, 02:57:00 PM
Yeah, plus peripheral vision will be crucial to survival in this game.  Quad-screen pretty much murders any chance to see who's kicking your ass.