OG Xbox Forums => Software Forums => Emulators => Topic started by: freakdave on June 07, 2010, 01:23:00 PM
Title: Surreal64 Xxx Ce B5.4
Post by: freakdave on June 07, 2010, 01:23:00 PM
Here we are again with a new release of Surreal64 XXX CE, weinerschnitzel and i have been working very hard to make this release possible (IMG:style_emoticons/default/laugh.gif)
I'd like to thank
schibo: for releasing his 1964 and musyx audio plugin sources
odd and lantus: if it wasn't for them, there wouldn't be any Surreal64 at all
3z0n3: for his great improvements in B5.1 CE
weinerschnitzel: for his awesome support and additions since B5.3
scorp316: for his video ini and pj64 rdb fixes on WWF No Mercy, GoldenEye and other roms
cbagy: for his updated skin and more important his excellent boxart
madmab: for not giving up on xbox development !
ressurectionx: brilliant work, do i need to say more ?
all other contributors including Darknior, Monkeys69, Spbaabck, Xmodder deluX, Xpfrags, Greatant, Mwaterbu, Dnyce1987, qe2eqe, GogoAckman and everyone i forgot (IMG:style_emoticons/default/happy.gif)
------------------------------------ Anyways, here's the changelog:
QUOTE
Changelog for Surreal64 XXX CE B5.4 (including all changes since B5.31) -----------------------------------------------------------------------
Fixed: 480p detection for Xbox 1.6 Fixed: Rom paging for 128MB users -> 128MB uses XXX method, 64MB uses original method Fixed: Skip Frames was a global setting -> now game specific Fixed: Some long rom names would overlap the skin borders Fixed: Updated ini files (thanks Darknior, Monkeys69, Spbaabck, Xmodder deluX, Xpfrags, Greatant, Mwaterbu, and Dnyce1987 http://forums.xbox-scene.com/index.php?sho...2374&st=105 Fixed: Updated 1964.ini to v2.1 (Rename 1964_21.ini to 1964.ini if you want to use it) Fixed: Updated to latest PJ64.rdb (thx scorp316) Fixed: Multiple *.ini/*.rdb fixes for e.g. WWF No Mercy and GoldenEye (thx scorp316) Added: Azimer's audio plugin 0.5.5.1 (http://www.emutalk.net/showthread.php?t=18183) Added: MusyX audio plugin (Caution: may cause certain roms to slow down!) Added: Comments line in Launcher Added: Deadzone feature in Launcher - Increments by 200 between 0 and 10000 Added: Cbagy's 3D boxart and updated default skin
Note: Delete your ini folder before upgrading to B5.4 Note: For even greater compatibility you might want to experiment with the Rice ini files, ultra.ini, 1964.ini, Project64.rdb, take a look into the Docs folder to find out more!
POW! We can use all the help we can get. Anyone that is willing to test new builds and tweak ini's please get in touch!
Title: Surreal64 Xxx Ce B5.4
Post by: dnyce1987 on June 07, 2010, 02:57:00 PM
@ Cbagy: The following games for the N64 need your version of 3d boxart that I found in my rom set:
Taz Express Rakuga Kids Premier Manager 64 Michael Owens Wls 2000 G.a.s.p! Fighter's Nextream F1 Racing Championship F-1 World Grand Prix II 40 Winks
P.S. - Bomberman 64: The Second Attack has the incorrect boxart and it should be this.......http://quiteajolt.com/vgf/bomberman64sa/00%20Box%20Front.jpg
Otherwise, the boxart looks amazing and how one little change can make it look that much better . Great job cbagy!
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on June 07, 2010, 03:58:00 PM
He has it in there, just under a different crc. Could you post the CRC's for those games that have missing art? It would make it a little easier to name the boxart correctly as not all of us have those roms. Or at least I don't.
You can search for the rom name in surreal.ini and the crc should come up in brackets.
Title: Surreal64 Xxx Ce B5.4
Post by: sbpaabck on June 07, 2010, 04:33:00 PM
Top work guys, well done!
Title: Surreal64 Xxx Ce B5.4
Post by: grayK on June 07, 2010, 05:01:00 PM
yippy !
at last I will be able t play this really good emulator again ! thanks again !
Title: Surreal64 Xxx Ce B5.4
Post by: Xboxer64 on June 07, 2010, 05:37:00 PM
Yay! I'm looking forward to trying this. I have to wait until I go somewhere with a decent connection first though.
Title: Surreal64 Xxx Ce B5.4
Post by: Shrimpkebab on June 07, 2010, 06:31:00 PM
anyone got a dl mirror?
Title: Surreal64 Xxx Ce B5.4
Post by: bigby on June 07, 2010, 07:52:00 PM
Great work guys, as usual.
Title: Surreal64 Xxx Ce B5.4
Post by: dom0012 on June 07, 2010, 09:54:00 PM
can we stop pussy footing around and make a xbox360 n64 emulator please
Title: Surreal64 Xxx Ce B5.4
Post by: DarthMingus on June 07, 2010, 10:22:00 PM
Anyway, this new release seems to have resolved the issue with upgraded XBOX systems. Thanks for the update! My 1.4ghz - 128 RAM Trusty Xbox now loads games without issues, here are some results:
Conkers Bad Fur day plays well using 1964/Rice 5.61, usually averaging about 20 FPS, but varying sometimes to 15 or as high as 30. Sound is consistent without stuttering.
Majora's Mask also plays OK. Average framerate is 74 using 1964/Rice 5.1. It also varies and sometimes the music stutters, but not nearly as bad as on a stock Xbox. I noticed in the Clock Town the slowdown is significantly diminished. Sometimes the framerate drops to 40 and the music stutters, but that usually when entering (loading) a different part of town. On a stock Xbox when I tried playing this game, I turned it off when I got to this part. smile.gif
All in all, favorable results. There are a lot of bugs in this emulator still though. For instance, in Conkers, there are a few points when you see things from the (drunk) characters point of view. These, I assume, blurry/drunk views are gibberish computer artifacts.
This is run at 480P.
Any games in particular I should test? I don't know much about the n64.
This post has been edited by DarthMingus: Jun 8 2010, 05:23 AM
Title: Surreal64 Xxx Ce B5.4
Post by: Mega Man (?) on June 07, 2010, 10:47:00 PM
Awesome. You guys are on a roll! Keep up the great work. It will be exciting to have a go at this stuff. Thanks to all involved.
Title: Surreal64 Xxx Ce B5.4
Post by: cbagy on June 08, 2010, 02:30:00 AM
QUOTE(dnyce1987 @ Jun 7 2010, 09:57 PM)
@ Cbagy: The following games for the N64 need your version of 3d boxart that I found in my rom set:
Taz Express Rakuga Kids Premier Manager 64 Michael Owens Wls 2000 G.a.s.p! Fighter's Nextream F1 Racing Championship F-1 World Grand Prix II 40 Winks
P.S. - Bomberman 64: The Second Attack has the incorrect boxart and it should be this.......http://quiteajolt.com/vgf/bomberman64sa/00%20Box%20Front.jpg
Otherwise, the boxart looks amazing and how one little change can make it look that much better . Great job cbagy!
Thats right, pick on the skinny kid. lol. As weinerschnitzel said, there's a good change the images are there just labelled as a different crc. Copy the image and name it to suit your rom's crc. I have no doubt the will be quite a few missing, i only made what boxart was available from a paticular source, as to that source, i can't even remember. Have a good look through them on your PC and if there's any missing let me know and i'll see if i can't find a good image to make a box out of. ok !
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on June 08, 2010, 02:44:00 AM
QUOTE(dom0012 @ Jun 7 2010, 08:54 PM)
can we stop pussy footing around and make a xbox360 n64 emulator please
Tough love...
Orignal Xbox says, (in a deep voice) "HEHEHEHEHE...........THAT'S WHAT YOU GET FOR ABANDONING MEEEEEEEEE!!!!!!!!!!!!!!"
HEHE...Just Kidding........Your on your own with the Xbox360 for now.
It took years to discover how to get the original Xbox to have the N64 emulator.
Just in case...for the future....you might want to hold on to your XBOX360 once a new system comes out, as the XBOX360 will become cheaper to buy and replace.....resulting in more experimentation in it.
Title: Surreal64 Xxx Ce B5.4
Post by: Darknior on June 08, 2010, 02:50:00 AM
Hi
Yes, i have verifyed too ... and all the 3DBoxart are here now, i have just complete in the old threed with some who were forgived, and 3 translated games too. But now all is here ... the games we don't have made 3DBoxart are the JAP games nont translate in english ... but one of them is really excelent, and can be played easily in JAP ... tell me and i will the 3DBoxart too
Thanks for the works guys ... it is really impressive to see it I love this console ...
Stand up for the new Skin now.
Bye
Title: Surreal64 Xxx Ce B5.4
Post by: AlexKidd on June 08, 2010, 06:28:00 AM
Great Job and thanks for this update
Title: Surreal64 Xxx Ce B5.4
Post by: hulk2 on June 08, 2010, 06:33:00 AM
hey thanks for the hardwork. im hopping mario64 been fix. in 5.3 you couldnt jump out of the water and ran a little slower.
Title: Surreal64 Xxx Ce B5.4
Post by: mirsad on June 08, 2010, 06:43:00 AM
QUOTE
can we stop pussy footing around and make a xbox360 n64 emulator please
You'd get RROD before you can enjoy the n64 on 360, cause the console is built like a piece of shit
I feel much safer on the original xbox console, as do many others.
Title: Surreal64 Xxx Ce B5.4
Post by: Xboxer64 on June 08, 2010, 09:10:00 AM
QUOTE(hulk2 @ Jun 8 2010, 06:33 AM)
hey thanks for the hardwork. im hopping mario64 been fix. in 5.3 you couldnt jump out of the water and ran a little slower.
Mario64? It works like a champ. If you're having problems jumping out of the water it is probably because the joystick sensitivity is still set at the default 5. That is a too low. Mario will walk/run slower and might not be able to jump out of water. Go with at least 7.
Title: Surreal64 Xxx Ce B5.4
Post by: ThE MaSTeR 3 on June 08, 2010, 10:39:00 AM
getting mem pak errors whith every game. Only game thats worked so far is goldeneye. Didnt have this issue with the last release.
games that have this issue south park rally,new tetris,
Title: Surreal64 Xxx Ce B5.4
Post by: jayboy86 on June 08, 2010, 10:41:00 AM
what are the chances of this running on 360 via the hacked backwards compat? i was able to run loads of xbox apps but previous surreal emulators wouldnt run, well when i tried it. anyone else?
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on June 08, 2010, 11:24:00 AM
QUOTE(ThE MaSTeR 3 @ Jun 8 2010, 09:39 AM)
getting mem pak errors whith every game. Only game thats worked so far is goldeneye. Didnt have this issue with the last release.
games that have this issue south park rally,new tetris,
disable the controllers you will not be using.....don't now why it happens with these games
Title: Surreal64 Xxx Ce B5.4
Post by: Skater4599 on June 08, 2010, 12:37:00 PM
I just wanted to say thanks to everyone involved in updating this, with the additions of new ini's, skin/3d boxart, comment lines are back and being able to hide launch screen, the analog stick sensitivity etc. IMO this emulator has moved forward leaps and bounds already in playability for the games so THANK YOU! looking forward to what the future brings in updates
Title: Surreal64 Xxx Ce B5.4
Post by: p4r0l3 on June 08, 2010, 04:44:00 PM
you've done it, you've got me back on my Xbox1.
Title: Surreal64 Xxx Ce B5.4
Post by: grayK on June 08, 2010, 05:40:00 PM
it's working great with xbox 1.6 !!
fantastic !
thanks freakdave !
Title: Surreal64 Xxx Ce B5.4
Post by: ressurectionx on June 08, 2010, 06:04:00 PM
Sweet. When things settle down I'll have to grab this. Sounds like I'll have an even new version or two to download by that time though.
Title: Surreal64 Xxx Ce B5.4
Post by: jaygriggs on June 08, 2010, 07:15:00 PM
Great update!!! My only issue is on Perfect dark on my 128mb xbox it wont play using PJ64 Plays (just slow on my 64mb xbox) It plays on b5 All other games work just fine Can anyone else with a 128mb xbox verify this?
Title: Surreal64 Xxx Ce B5.4
Post by: gangrel_1313 on June 08, 2010, 07:44:00 PM
OMFG, surreal64 development is still active? so does this mean more rom's may become compatible?
Title: Surreal64 Xxx Ce B5.4
Post by: p4r0l3 on June 08, 2010, 07:51:00 PM
Is there a compatible roms list for surreal64?
Seems like in the past I could never get GoldenEye/PerfectDark to work
Title: Surreal64 Xxx Ce B5.4
Post by: xboxmods2977 on June 08, 2010, 08:54:00 PM
QUOTE(jaygriggs @ Jun 9 2010, 03:15 AM)
Great update!!! My only issue is on Perfect dark on my 128mb xbox it wont play using PJ64 Plays (just slow on my 64mb xbox) It plays on b5 All other games work just fine Can anyone else with a 128mb xbox verify this?
My 128mb box will not play Perfect Dark on either of the three emus on B5.31. It just loads to a black screen and my box freezes. It may be just my rom tho as I have never got it to work on any xbox.
EDIT: I am gonna try this new version of the emu and report back.
Title: Surreal64 Xxx Ce B5.4
Post by: jaygriggs on June 08, 2010, 09:55:00 PM
QUOTE(p4r0l3 @ Jun 8 2010, 09:51 PM)
Is there a compatible roms list for surreal64?
Seems like in the past I could never get GoldenEye/PerfectDark to work
goldeneye single player works on both my 64 and 128 mb xboxes I play using ultrahle however multiplayer freezes after a few kills
on perfect dark I always play using PJ64 and it plays on the 64mb xbox but not the 128mb whereas B5 did play it I dont play perfect dark on 1964 because on multiplayer i get the corrupt memory pack error and then theres no characters so when a match start it just freezes
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on June 09, 2010, 12:33:00 PM
In Tony Hawk what settings and plugins are you using?
Mempaks are going to be worked on for B5.5.
The Deadzone feature modifies the XBOX_CONTROLLER_DEAD_ZONE raw value. It could be switched to a multiplier and act as a percentage, however 100% would be 32768 (the entire xbox controller range) and the percentage may not be what you assume it is. I agree it would be more user friendly, so I'll have it done.
The boxart are really .png's. We're just fooling the XXX GUI to render them with transparency. Any real cosmetic changes aren't likely as a new GUI is in the works, courtesy of Freakdave.
The Goldeneye multiplayer crash is a result of an audio buffer bug in UHLE. Freakdave has tried a few things with this but it seems to be rather tricky.
Perfect Dark on PJ64 for 128mb boxes is very puzzling to me. Since Ez0n3 reverted the rom paging method to the original method used in Surreal64 1.0, 128mb support dropped off. Unless I screwed something up while getting 128mb boxes to use the xxx method and overlooked it several times, I can't put my finger on it. There are still a few things I can try.
Title: Surreal64 Xxx Ce B5.4
Post by: madmab on June 10, 2010, 12:21:00 AM
QUOTE(weinerschnitzel @ Jun 9 2010, 02:33 PM)
The Goldeneye multiplayer crash is a result of an audio buffer bug in UHLE. Freakdave has tried a few things with this but it seems to be rather tricky.
So what kinda audio buffer bug are we talking about? Is the buffer getting caught in an endless loop or something?
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on June 10, 2010, 01:07:00 AM
Still working on the b5.4 ce compatibility list.....
So far there are huge improvement on:
WWF No Mercy (U)(!) Toy Story 2 (E) (!) Turok 2 (U) (!)
Some improvements on:
Goldeneye (U)(!) Mario Party 2 (U) (!)
Small Improvements on:
Bangai-O (J)(!)
Problems with:
Jet Force Gemini (U)(!) (Best working Jet Force Gemini version for B5.4)
Problem: -Can't shoot or run (strange unsolved problem) -Some textures missing (nothing to major, like the big square shadow) Improvement: -No longer crashes on intro scene -Good fps (menu and gameplay)
Special thanks to: Freakdave Tatsujin Bigsby And everyone else for helping me out....if I am forgetting anyone.
Title: Surreal64 Xxx Ce B5.4
Post by: neil222 on June 10, 2010, 01:13:00 AM
With Jet Force Gemini, I remember using the "Kiosk" version, did you try that one out yet scorp316? Haven't had the time to do it myself yet...
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on June 10, 2010, 02:31:00 AM
QUOTE(neil222 @ Jun 10 2010, 12:13 AM)
With Jet Force Gemini, I remember using the "Kiosk" version, did you try that one out yet scorp316? Haven't had the time to do it myself yet...
Which version: the [b2], the [b1][f2], the [b1][f1], the [b1], or the [!]
I've tried (U)[!], [b2], and both (E)(M4) versions.....so far (U)[!] is better.
the only thing i get with [b2] is the "kiosk" logo....then crashes.
Title: Surreal64 Xxx Ce B5.4
Post by: neil222 on June 10, 2010, 06:00:00 AM
To be honest, I can't remember which one I used to use, but at the time it worked better than the others. I will try & get some time later on to have a look at the version.
Title: Surreal64 Xxx Ce B5.4
Post by: xboxmods2977 on June 11, 2010, 06:20:00 AM
QUOTE(xboxmods2977 @ Jun 9 2010, 04:54 AM)
My 128mb box will not play Perfect Dark on either of the three emus on B5.31. It just loads to a black screen and my box freezes. It may be just my rom tho as I have never got it to work on any xbox.
EDIT: I am gonna try this new version of the emu and report back.
UPDATE: I got perfect Dark to run on my 128mb box. It runs very choppy in PJ64 but a little better in 1964, however, I got a damaged mem pack error in 1964.
Title: Surreal64 Xxx Ce B5.4
Post by: Xboxer64 on June 11, 2010, 10:53:00 AM
Goldeneye is much easier to control now. With a low dead zone setting I can keep the cross hairs smooth and keep the joystick sensitivity up. (IMG:style_emoticons/default/smile.gif)
Title: Surreal64 Xxx Ce B5.4
Post by: jaygriggs on June 11, 2010, 05:55:00 PM
QUOTE(xboxmods2977 @ Jun 11 2010, 08:20 AM)
UPDATE: I got perfect Dark to run on my 128mb box. It runs very choppy in PJ64 but a little better in 1964, however, I got a damaged mem pack error in 1964.
what were your settings exactly?
Title: Surreal64 Xxx Ce B5.4
Post by: Mega Man (?) on February 02, 2020, 05:32:00 PM
I am using the new version: Surreal64 Xxx Ce B5.4 The comment box says: plays perfectly" for "Clay Fighter 63 1/3" & "Clay Fighter sculptors Cut" -"Clay Fighter sculptors Cut" froze on me at the very beginning. -"Clay Fighter 63 1/3" : I got to a match and there was major texture glitches (like the ground flashing white, back and forth) and then it froze on me.
I am using the default, .ini that came with this build and I haven't modified anything. Have you guys tried this? What is wrong with it? Just wanted to let you guys know my findings. (IMG:style_emoticons/default/smile.gif) EDIT: WCW NWO: Revenge froze "black" on me after the load screen
Also, Although I love the new 3D Boxarts standard... Is it possible that you make and option to pic either 3d or 2d boxart? I know this would require writing it in as well as someone remaking a new set of (good) 2d boxarts & renaming of course...
This post has been edited by Mega Man (?): Yesterday, 04:14 AM
Title: Surreal64 Xxx Ce B5.4
Post by: mrperson71 on February 02, 2020, 08:01:00 PM
Great to see a new release! Any idea if Pokemon Snap works yet? That and DK64 are the only N64 games left that I want on my Xbox.
Title: Surreal64 Xxx Ce B5.4
Post by: Koooi on February 03, 2020, 04:42:00 AM
My question is: Is it even possible to fix the save bug for Surreal in WWF No Mercy U 1.1?
Title: Surreal64 Xxx Ce B5.4
Post by: DZIAD on June 12, 2010, 07:30:00 AM
Thank you very much for the updates, everything works like hell
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on June 12, 2010, 02:55:00 PM
QUOTE(Koooi @ Jun 12 2010, 04:42 AM)
My question is: Is it even possible to fix the save bug for Surreal in WWF No Mercy U 1.1?
Nope......i've tried. Besides....PJ64 does a better job with the audio.
Gameplay is great as well.
So use the U! version.
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on June 12, 2010, 02:55:00 PM
@Xboxer64 Tony Hawk should play in Rice 5.31, Basic audio for best performance, but if audio cuts out after awhile, try Azimer or MusyX. There is also a shadow glitch that can probably be fixed with some ini tweaking. If you find yourself using Azimer or MusyX, some more ini tweaking could yield better speeds.
Anyone noticing white flickering textures on Rice 5.60, this is a known issue in 5.4 and has been fixed for 5.5.
Title: Surreal64 Xxx Ce B5.4
Post by: gangrel_1313 on June 13, 2010, 10:04:00 AM
QUOTE(Mega Man (?) @ Jun 12 2010, 01:32 AM)
I am using the new version: Surreal64 Xxx Ce B5.4 The comment box says: plays perfectly" for "Clay Fighter 63 1/3" & "Clay Fighter sculptors Cut" -"Clay Fighter sculptors Cut" froze on me at the very beginning. -"Clay Fighter 63 1/3" : I got to a match and there was major texture glitches (like the ground flashing white, back and forth) and then it froze on me.
I am using the default, .ini that came with this build and I haven't modified anything. Have you guys tried this? What is wrong with it? Just wanted to let you guys know my findings. EDIT: WCW NWO: Revenge froze "black" on me after the load screen
Also, Although I love the new 3D Boxarts standard... Is it possible that you make and option to pic either 3d or 2d boxart? I know this would require writing it in as well as someone remaking a new set of (good) 2d boxarts & renaming of course...
Is this a possibility for you guys? Thanks
Same here with revenge
WCW/nWo Revenge hangs after load, Road Rash 64 Hangs after load Zelda ocarina of time hangs after load
Title: Surreal64 Xxx Ce B5.4
Post by: gangrel_1313 on February 04, 2020, 10:02:00 AM
my bad, seems not all zip files work properly, its not even detecting zelda ocarina of time, even refreshed the rom list and still no.
WCW/NWO Revenge 1964 - Rice 5.60 Plays Good
Worms Armageddon 1964 - Rice 5.60 Froze on explosion PJ64 - Rice 5.60 Plays slow sometimes
This post has been edited by gangrel_1313: Today, 06:16 PM
Title: Surreal64 Xxx Ce B5.4
Post by: Mega Man (?) on June 13, 2010, 02:20:00 PM
Two Notes: -Clay Fighter 63 1/3: Looks like scorp fixed this in the "rice 5.6 ini", it plays better now, (hopefully the fix is added to the next release)
-WCW NWO: Revenge: Make sure you are using the U! version, the (USA) version wont work.
Title: Surreal64 Xxx Ce B5.4
Post by: gangrel_1313 on June 13, 2010, 08:44:00 PM
How come we never came to the point where all rom's run perfectly? its been over 7 years and still the games have graphic problems and freezing issues.
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on June 13, 2010, 08:49:00 PM
QUOTE(gangrel_1313 @ Jun 13 2010, 07:44 PM)
How come we never came to the point where all rom's run perfectly? its been over 7 years and still the games have graphic problems and freezing issues.
It's not even perfect on pc........so just be thankful there r still updates being released?
Title: Surreal64 Xxx Ce B5.4
Post by: madmab on June 14, 2010, 05:38:00 AM
QUOTE(gangrel_1313 @ Jun 13 2010, 10:44 PM)
How come we never came to the point where all rom's run perfectly? its been over 7 years and still the games have graphic problems and freezing issues.
Such is the nature of N64 emulation in a machine with limited RAM.
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on June 14, 2010, 01:43:00 PM
why is it that with this new build many games come up as "unknown" in the rom list for me?
they have box art but no comments?
ive tried both rx roms and my old set of roms.
im sure its something im doing.
Title: Surreal64 Xxx Ce B5.4
Post by: Mega Man (?) on June 14, 2010, 01:58:00 PM
dballs, Hit the Y button. (refresh) you shouldn't have any problems.
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on June 14, 2010, 03:47:00 PM
aww right. thanks! i knew it was something simple that i was or wasnt doing.
may i still suggest that when exiting a game it returns you to that same game in the rom list. and not back at the top seems simple
Title: Surreal64 Xxx Ce B5.4
Post by: gangrel_1313 on June 15, 2010, 07:18:00 PM
QUOTE(dballs442 @ Jun 14 2010, 08:43 PM)
why is it that with this new build many games come up as "unknown" in the rom list for me?
they have box art but no comments?
ive tried both rx roms and my old set of roms.
im sure its something im doing.
My problem earlier, unzip your roms...
Title: Surreal64 Xxx Ce B5.4
Post by: gangrel_1313 on June 15, 2010, 09:02:00 PM
Tony Hawk Pro Skater 2 Plays on PJ64 with Rice plugin 5.31
I think thats about as good as that game gets, unless someone proves me wrong
Title: Surreal64 Xxx Ce B5.4
Post by: gangrel_1313 on June 16, 2010, 09:51:00 AM
QUOTE(Xboxer64 @ Jun 16 2010, 04:06 PM)
Maybe in B5.4
For near perfection go back to B5.31, use 1964 and rice video 5.6
This topic is for B5.4, to avoid confusion
Title: Surreal64 Xxx Ce B5.4
Post by: Rick_Son on June 16, 2010, 02:52:00 PM
Banjo-Kazooie Shows Lines and doesn't play at all Banjo-tooie Loads up and then freezes... Donkey Kong 64 doesn't play the Rap Intro...
I've did everything to make the emu install and still have the same results so far...
Title: Surreal64 Xxx Ce B5.4
Post by: gangrel_1313 on June 16, 2010, 06:40:00 PM
QUOTE(Xboxer64 @ Jun 16 2010, 05:22 PM)
Ouch. I got roasted. To make matters worse, it was from the guy who was complaining earlier that it had been 7 years and everything still doesn't work perfectly.
Oops, what a terrible mistake I made. You mentioned Tony Hawks Pro Skater 2, sorry for mentioning that it runs a little better on the previous version. Was thinking maybe you were looking for something better, based on your post. So sorry.
Look. I used a cute little underline too.
Before you start running your mouth off, I wasn't being disrespectful to you, I was pointing out that this thread is for B5.4 and what you put was settings for was for a previous version, and Im sure there is a topic somewhere for that.
Cruis'n USA 1964 Rice 5.10 Plays Good (beat the game without any problems)
Cruis'n World 1964 Rice 5.10 Seems to Play great
Cruis'n Exotica 1964 Rice 5.10 Plays, but pretty bad graphic problems
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on June 17, 2010, 02:41:00 AM
QUOTE(gangrel_1313 @ Jun 13 2010, 07:44 PM)
How come we never came to the point where all rom's run perfectly? its been over 7 years and still the games have graphic problems and freezing issues.
Well.....configuring 3D texture games is a lot more challenging than 2D texture games. As the N64 uses 3D texture games, it contains more settings for it to work....which are very difficult to adjust because every rom has its own particular settings. Unfortunately, UltraHLE is no longer in progress, and both 1964 and PJ64 have slowed down in progress...which has slowed the entire Surreal64 progress down. Unless you know how to code these roms correctly and adjust their settings, I suggest you be patient and wait for updates as they come along.
Title: Surreal64 Xxx Ce B5.4
Post by: gangrel_1313 on June 19, 2010, 04:22:00 PM
QUOTE(cheema201 @ Jun 19 2010, 02:28 AM)
forgive me if this question is stupid, but i was reading in this thread that goldeneye had been fixed up a bit. and something about the analog deadzone or sensitivity or something.
Does that mean that the cursor will be usable in goldeneye now? like you will be able to use the sniper rifle and stuff?
Because if so, this release will be my favourite yet!
Nice work for constantly improving 64 emulation on the xbox... I find that I now use my xbox for pretty much all of my 64 emulation needs and dont even look towards my PC.
It is truly ridiculous how far we have come with emulation on the xbox. I dont care what anyone says, because it seems as though we pretty much have perfect emulation in so many games now.
Looking forward to all future releases!
I set my analog setting to 4 and it seems to work pretty good, but you wont be running quite as fast as before, I think I been using ultrahle. Runs pretty good
Title: Surreal64 Xxx Ce B5.4
Post by: greenmile on June 26, 2010, 05:55:00 PM
Thrilled that this app is still receiving updates from you guys, great work on this.
Is this running the new 1964 source? Or is that a completely different Surreal version?
Title: Surreal64 Xxx Ce B5.4
Post by: ressurectionx on June 27, 2010, 12:49:00 AM
Hey guys....
Not sure which version I have, but it's the first one which fixed the targeting issues on Goldeneye. I was just at my bros trying to play it last weekend and though it seems that 1 player works fine, on 2 player games with the default settings from Monkey's project the game seems to freeze when a character dies (most of the time) and it also freezes randomly throughout.
Has anyone else noticed this and/or figured out a way to fix it?
Title: Surreal64 Xxx Ce B5.4
Post by: neil222 on June 27, 2010, 01:51:00 AM
I've read that it has multiplayer problems rx. lol, you mean you are finally getting time to actually play games...?
Title: Surreal64 Xxx Ce B5.4
Post by: jaygriggs on June 27, 2010, 04:17:00 PM
QUOTE(ressurectionx @ Jun 27 2010, 02:49 AM)
Hey guys....
Not sure which version I have, but it's the first one which fixed the targeting issues on Goldeneye. I was just at my bros trying to play it last weekend and though it seems that 1 player works fine, on 2 player games with the default settings from Monkey's project the game seems to freeze when a character dies (most of the time) and it also freezes randomly throughout.
Has anyone else noticed this and/or figured out a way to fix it?
Ya this has been this way forever. FreakDave's research is showing that its a audio bug in ultrahle and quite a tough one to fix
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on July 02, 2010, 07:21:00 PM
Before u view my list below.....upload this file and insert it into the Surreal64 folder......replace the old file (erase the "ini" folder in the Surreal64 folder)
Toy Story 2 (E)(!) now playable WWF No Mercy works better than on pc
That is it for me with Surreal64......for now......as my XBOX v1.0 now needs to be modchipped (which is why my progress on Surreal64 has been delayed)
The rest of my progress (which is an update on the PJ64. rdb) will be released with Freakdave's next update to Surreal64.
Title: Surreal64 Xxx Ce B5.4
Post by: ressurectionx on July 03, 2010, 09:07:00 AM
If you guys could get Goldeneye working we'll call it all even
I've only played 2 player on Mario Kart battlemode so far, but it plays perfect. Here's hoping 4 player does as well. I should know soon.
Goldeneye is the only other game I care about for the system. N64 in my opinion didn't have much to offer for a library in general, but Goldeneye and Kart 64 are 2 of the best 4 player games ever made. There's been tons of copycats since and even though some of them may be superior to them now, there's a lot to be said about nostaliga. A lot of good times have been had playing these games 4 players.
BTW.. does anybody know if that other good 4 player game works? The one where a bunch of Nintendo characters beat the hell out of each other? I forget the name. It had a version for the Gamecube, but it suffered from the same problem that Kart 64 did.... they both sucked on the Gamecube.
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on July 03, 2010, 12:38:00 PM
QUOTE(Xboxer64 @ Jul 3 2010, 08:28 AM)
Oh wow. Nevermind. PJ is defaulted for Goldeneye. No Thanks. I'll take smooth with a chance of crash (UHLE) over consistently choppy(PJ). Maybe it fares better on a 128mb xbox.......
@ressurectionx
3-4 player Mario Kart does work really well. Although it doesn't run as well as 2 player, the real n64 didn't run it as smoothly either. I recommend the 5.31 plugin though, so that when you use a ghost you can still see yourself on your screen properly...... or if you're racing a ghost in time trials.
also..... you must mean SUPER SMASH BROTHERS. One of my favorites. Gameplay for this game is pretty good. It runs smoothly on 1964 but you can't see your hand icon to make selections. Assigning cpu players and difficulty settings it really tough. You can see the hand icon in PJ, but it doesn't run as well. I recommend the 5.10 plugin, or else Congo jungle and Dreamland backgrounds are goofed.
PJ64 does a better job with the graphics.....like the sky. No longer crashes during intense 2 player battles (rocket launcher).... though i didn't try 3 or 4 player battle yet. Some slowdown....but nothing too serious. Still very playable.....it doesn't glitch on PJ64 as in the previous Surreal64 releases.
So I guess it is just an update....not quite sure how to solve the crashing issue on UltraHLE. I recommend playing Goldeneye w/ PJ64 (as it won't crash)....for now
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on July 06, 2010, 10:31:00 PM
a great 4 player game that plays well is wayne gretzky's 3d hockey. its more blintz syle hockey. just 3 on 3 and not many rules/penelties. fun once you get the buttons down. and this games plays perfectly.
also enjoyed some monster truck madness. the king of the hill game and some of the hockey / soccer games were fun. from what i remember it plays good.
Title: Surreal64 Xxx Ce B5.4
Post by: Mega Man (?) on July 13, 2010, 12:42:00 AM
Just wondering how the progress is going guys... Maybe you could give us an update? Thanks
Title: Surreal64 Xxx Ce B5.4
Post by: mahlersouthpacific on July 20, 2010, 02:45:00 AM
Thanks for the updated emulator. I downloaded the newest surreal.ini from post #84 in this thread and now Goldeneye is blue, the textures are blue and flash. Any ideas on how to fix this, or should I switch back to UltraHLE?
I also deleted the ini folder before I loaded the updated emulator
Title: Surreal64 Xxx Ce B5.4
Post by: xpfrags on July 20, 2010, 04:42:00 AM
QUOTE(mahlersouthpacific @ Jul 20 2010, 09:45 AM)
Thanks for the updated emulator. I downloaded the newest surreal.ini from post #84 in this thread and now Goldeneye is blue, the textures are blue and flash. Any ideas on how to fix this, or should I switch back to UltraHLE?
I also deleted the ini folder before I loaded the updated emulator
i have the same problem with golden eye and also i cant get Star Wars Shadows of the Empire working . it just hangs in 1956 but it runs with pj64 but the textures are all mess up anybody got ideas way? this it was working in 5.3
Title: Surreal64 Xxx Ce B5.4
Post by: Xboxer64 on July 20, 2010, 08:45:00 AM
I switched back to UltraHLE. Although I didn't have the texture problems you're having, it was too choppy for me with PJ. Thanks to frame skip it ran about the proper speed, but at maybe 5fps.
Title: Surreal64 Xxx Ce B5.4
Post by: grr on July 20, 2010, 01:22:00 PM
Thank you Freakdave and all other for keeping up the good work.
Title: Surreal64 Xxx Ce B5.4
Post by: sipin on sizerp on July 20, 2010, 10:50:00 PM
where do I download this?
Title: Surreal64 Xxx Ce B5.4
Post by: Mega Man (?) on July 21, 2010, 04:54:00 AM
This is against the rules to say... (exactingly) But most should find it in the "usual places" . Google is your friend!
Title: Surreal64 Xxx Ce B5.4
Post by: greatant on July 26, 2010, 11:43:00 PM
QUOTE(XtremeWRATH360 @ Jul 27 2010, 06:38 AM)
What about someone who is new around here and doesn't know what you mean by usual places, im googling over and over and no luck finding these "usual places" a little more help or could you message me on aim/msn Superdycki@hotmail or XtremeWRATH360
I did a google search and the answer is in the first result. It's really obvious as the result is a post from this forum.
Title: Surreal64 Xxx Ce B5.4
Post by: distress3 on July 28, 2010, 04:00:00 AM
Thanks for this amazing piece of work! I'm having some problems with paper mario. I'm using the recommended settings in the compability list but it keeps freezing at "intensive" cutscenes. I checked the debug and it seems like i run out of memory. I tried using more memory but it keeps happening. Anyone got any tips on how to make this game work?
Title: Surreal64 Xxx Ce B5.4
Post by: turbo87 on July 30, 2010, 05:12:00 PM
Running the latest version of Surreal64xxx CE B5.4 and having problems running Donkey Kong 64 rom. These are the settings I am using:
Title: Surreal64 Xxx Ce B5.4
Post by: l__Shalashaska--l on July 30, 2010, 05:49:00 PM
I would like to know if someone can give me the settings to run Sin & Punishment
Title: Surreal64 Xxx Ce B5.4
Post by: monster597 on August 04, 2010, 03:57:00 AM
Guys truly awesome work. I have decided to test goldeneye and it now plays smoothly I am very surprised at this its now actually playable, although there are still some minor graphical glitches that still need to be improved such as the sky, and the explosions. Asides from that goldeneye is now at 96% perfection, hope one of this days you guys manage to get it 100% perfect.
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on August 04, 2010, 11:43:00 AM
Yeah...I've noticed this.issue....and it deals with the fog option added to plugin 5.60....4 now I recommend u download the Video 5.60.xbe from Surreal64 B5.31 CE and replace the one on Surreal64 B5.4 CE......it will be fixed with the next Surreal64 release....Sorry but I haven't been able 2 do much progress on Surreal64 yet...due 2 my broken Xbox...I should be back @ it again somewhere around October....Sorry 4 the inconvience.
Title: Surreal64 Xxx Ce B5.4
Post by: XtremeWRATH360 on August 13, 2010, 10:14:00 PM
Im trying to install this, but everytime i select the files to move over with the FTP client it loses connection every single time.
BTW also does anyone know of any other clients to use besides Flash FXP, Flash disconnects so damn much practically 7/10 times.
Title: Surreal64 Xxx Ce B5.4
Post by: brandonheat8 on August 14, 2010, 03:18:00 PM
QUOTE(XtremeWRATH360 @ Aug 14 2010, 05:14 AM)
Im trying to install this, but everytime i select the files to move over with the FTP client it loses connection every single time.
BTW also does anyone know of any other clients to use besides Flash FXP, Flash disconnects so damn much practically 7/10 times.
Try Cute FTP 8 Professional, I use it a lot for transferring files to my brother's Ipod touch and it never breaks connection, so I'm sure that it would work on the xbox.
Title: Surreal64 Xxx Ce B5.4
Post by: Darknior on August 15, 2010, 04:45:00 AM
Yes, FilleZilla is free and best
Title: Surreal64 Xxx Ce B5.4
Post by: XtremeWRATH360 on August 17, 2010, 10:06:00 PM
Its must be something im doing cause Filezilla while alot faster is also disconnecting often too. :/
Title: Surreal64 Xxx Ce B5.4
Post by: dnyce1987 on August 17, 2010, 10:56:00 PM
The game Monopoly was working great on the surreal before the last and now it is playing very slowly. As you guys continue to upgrade the emulator and tweak things here n there for other games, do the other games get affected as well? If you want I can tell you what Monopoly runs great under, I would have to get the older surreal and find out which settings.
-Daniel
Title: Surreal64 Xxx Ce B5.4
Post by: Consoleman! on August 18, 2010, 12:17:00 AM
Even though I much prefer N64 emulation on a PC with antialiasing cranked up, it's great to see you guys not giving up on the Xbox port. Not everyone has a gaming PC with a N64 controller adapter, after all.
Title: Surreal64 Xxx Ce B5.4
Post by: YRUSirius on August 19, 2010, 08:37:00 AM
QUOTE(Emunewbie @ Aug 17 2010, 07:20 AM)
Goldeneye plays really well now! That's amazing.
Now can someone get to working on Blast Corps? That game runs like it is on crack. If the speed and little TV can be fixed it would be perfect! Thanks!
QUOTE(YRUSirius @ May 5 2010, 10:15 PM)
Using this same method I was able to slow down Blast Corps (U) (v1.1) [!] (which played too fast for me in some levels) using PJ64 with Rice 5.10 and Video Memory = 5 MB.
Edit Project64.rdb, search the Blast Corps (U) (v1.1) [!] entry and edit the Counter Factor to 3 or 4 (4 is slower, but might be too slow for your preference).
-YRUSirius
Title: Surreal64 Xxx Ce B5.4
Post by: XtremeWRATH360 on August 19, 2010, 05:06:00 PM
Anyone know how to get Turok and Virtual Pro Wrestling to play more smoothly?
Title: Surreal64 Xxx Ce B5.4
Post by: f34rther34pr on August 27, 2010, 08:01:00 PM
can this run starcraft64
Title: Surreal64 Xxx Ce B5.4
Post by: sethjvm on August 28, 2010, 09:35:00 AM
I grabbed Surreal64_XXX_CE_B5.4.zip from the usual place. I unzipped it and then ftp'ed over to my xbox. When I launch the emulator from XBMC, the opening screen is in black and white and it freezes almost immediately. I did a site search for "surreal64 lock" but there are so many posts with those words that are not quite relevant to my situation that I am not sure what to do next in my troubleshooting.
I had been using an older version of surreal64 and saved some games, could the TDATA or UDATA for the prior install be causing my problem?
Title: Surreal64 Xxx Ce B5.4
Post by: ressurectionx on August 30, 2010, 11:47:00 PM
Hey guys.... sorry for asking a stupid question more than once.
Just wondering if anyone figured out any progress with Goldeneye? I just gave away my old N64 to a friend who always put up a good challenge back in the day. Was cool to see that his kid didn't think that Mario Kart 64 was lame. Good to see the classics will always hold up.
I know I'm going to go through 007 withdrawl sooner or later though.
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on August 31, 2010, 08:57:00 AM
The control stick issues were fixed around the time B5.3 came out. Blast Corps does run very fast and can probably be tweaked to slower speeds via ini/pdb editing. See YRUSirius' post.
The multiplayer Goldeneye crashes are still existent but way over my head and freakdave is still working away at the new launcher.
Turok works much better with the new audio plugins in B5.4. I think Azimer is the preferred plugin.
Title: Surreal64 Xxx Ce B5.4
Post by: Xmodder deluX on September 12, 2010, 02:05:00 AM
Did you try deleting the surreal saves in the TDATA, UDATA folders? Maybe that would do the trick. As for Goldeneye, does everyone know that it is coming out for the wii? Doesn't look too great though imo.
Title: Surreal64 Xxx Ce B5.4
Post by: TheGink on September 12, 2010, 03:56:00 PM
Clearing the UDATA and TDATA didn't seem to have an effect, but I also did some cleanup, cleared the cache from E:/ and double checked the Surreal directory, found a couple leftover files from b5.1 that don't exist in b5.4 and got rid of those.
Now it doesn't lock up when it runs, with the default skin the main screen is still black and white and screwed up, but still functions, the Neverwill skin works just fine though, so that's good enough for me!
Thanks for the help
Title: Surreal64 Xxx Ce B5.4
Post by: John McClane on September 12, 2010, 04:08:00 PM
I thought i has problems too with the black & white skin, all garbled up. But I think thats how the skin is supposed to be...? I ended up getting the skin neil222 did for surreal 64, really like his skins. Heres a link to that thread if you want it: http://forums.xbox-s...howtopic=715045
Title: Surreal64 Xxx Ce B5.4
Post by: jiml302 on September 13, 2010, 01:20:00 PM
i tried searching but get a dump.
anyone have any ideas how to get kirby64 stable, out of all the roms i have the baby only wants top play the one that crashes all the time.
Thanks
Jim
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on September 18, 2010, 10:39:00 AM
QUOTE
Fixed: Fog was enabled in 5.6 causing Texture problems Fixed: Settings Menu did not show Rom name Changed: Deadzone is now calculated by percent, can still be tweaked a little bit Fixed: Possibly fixed a bug where Surreal would crash if the rom list wasn't already loaded. Needs testing!
This would have very few new features if any, as freakdave is focusing on A1.0 and I'm no where near as talented as he is.
Development for Surreal64CE A1.0 1964 v1.1 - development halted. Freakdave's port (1964z) is available on SF.net http://surreal64xxxc.../branches/A0.1/ Any developer that feels they can at least move this project to the next step please do!
Launcher - still being developed on private SVN. Skinning support is what freakdave is still nailing down. After the skin engine works properly and the first skin is created, the GUI can be tweaked to work with the most recent xbox sources. No more XXX menu!
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on September 21, 2010, 11:54:00 AM
QUOTE(Xmodder deluX @ Sep 12 2010, 02:05 AM)
Did you try deleting the surreal saves in the TDATA, UDATA folders? Maybe that would do the trick. As for Goldeneye, does everyone know that it is coming out for the wii? Doesn't look too great though imo.
the ign site says "Release Date: November 2, 2010" still looks like its coming. we'll see how it is once its out.
as for the skin looking black and white with a little color, yea that is how its supposed to look and as John McClane i went to neils222's skin. i also liked the old default skin but with this music instead:
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on September 26, 2010, 11:14:00 AM
I'm working to get font customizable by a skin.ini.
On the To Do list would be: -Addressing audio bug in Launcher -Addressing mempak bug and set rumblepak to default -Create new approach to rompaging using Surreal 1.0, Surreal CVS and Team XXX rompaging. This should resolve 128mb discrepancies once and for all -Anything else doable and necessary
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on October 01, 2010, 11:50:00 AM
Had a few questions on progress so here's whats up.
Major differences from B5.4: Rice 5.60 texture issues fixed Various cosmetic changes to the Launcher and InGameMenu Font colors are now customizable per skin Font.ini RumblePak is now default Default Sensitivity is now 100% Deadzone no longer subtracts from controller range (you can snipe in GoldenEye now)
Working on: Returning to launcher upon Emu crash
ToDo: Audio loop bug in Launcher Look at MemPak issues
Title: Surreal64 Xxx Ce B5.4
Post by: sotu on October 06, 2010, 09:06:00 PM
I'm unable to dl from xbins, can someone please post this version and maybe add a few others that may have recently been updated. I'm about a year behind you. Thanks!
Title: Surreal64 Xxx Ce B5.4
Post by: CptKlink on October 08, 2010, 01:18:00 AM
QUOTE(sotu @ Oct 6 2010, 09:06 PM)
I'm unable to dl from xbins, can someone please post this version and maybe add a few others that may have recently been updated. I'm about a year behind you. Thanks!
Have you tried auto xbins its a nice little program used to do all the work for you and and connet to xbins in a nice little ftp client
Title: Surreal64 Xxx Ce B5.4
Post by: taydk on October 13, 2010, 06:03:00 PM
Thank for the emulator,good job. I wait the b5.5 version
This post has been edited by taydk: Oct 14 2010, 01:04 AM
Title: Surreal64 Xxx Ce B5.4
Post by: YRUSirius on October 14, 2010, 12:37:00 PM
QUOTE(weinerschnitzel @ Oct 1 2010, 07:50 PM)
Working on: Returning to launcher upon Emu crash
Great idea. Could be standard for every emulator, especially PSXBOX too.
-YRUSirius
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on October 14, 2010, 02:03:00 PM
1964 has some crash notification code that I use if there is a crash and I put in a check for free memory and if there's less than 1mb then the emulator will load the launcher.
B5.5 is alot more skinnable but I have to fix a memory leak in the ingame menu. Afterwards will be a couple more bug fixes then thats it!
Title: Surreal64 Xxx Ce B5.4
Post by: taydk on October 14, 2010, 04:16:00 PM
Thank Weinerschnitzel for your work
Title: Surreal64 Xxx Ce B5.4
Post by: Xmodder deluX on October 14, 2010, 08:28:00 PM
I have two ideas that I think would be very beneficial for us in Surreal64 XXX CE B5.5. Here they are:
1. After exiting a rom/game, make sure that the game is still highlighted in the menu and it does not jump to the top again. This would make it easier to test for better settings in the future.
2. Have an enable/disable feature that allows the games to be launched with optimal settings automatically. What I mean is, when you click on a game, it would automatically start with the optimal settings. Then in the surreal options menu, have an enable/disable button that allows you to launch the game with optimal settings or allows you to launch the game like usual by picking 1964, Project 64, etc. This would make it easier for people (noobs) to play the games because then those people would be able to play the games without being able to mess around with the settings.
If these 2 things were added, I think that we could get Surreal to work even better by doing further testing on the games. I know this sounds like a lot of work but I know that it would be worth it in the end, eh weinerschnitzel?
Then we would have to get a group of people to start testing again.
Title: Surreal64 Xxx Ce B5.4
Post by: YRUSirius on October 14, 2010, 09:31:00 PM
I don't even think that the testing is such a problem. Most of the big games have some good settings. It's those few games that don't work correctly or at all, which could only run with some core improving. But this is a mammoth task. But I don't complain, it's great to have people on it nonetheless.
I already said, I love you all, right?
-YRUSirius
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on October 14, 2010, 11:34:00 PM
QUOTE(Xmodder deluX @ Oct 14 2010, 08:28 PM)
I have two ideas that I think would be very beneficial for us in Surreal64 XXX CE B5.5. Here they are:
1. After exiting a rom/game, make sure that the game is still highlighted in the menu and it does not jump to the top again. This would make it easier to test for better settings in the future.
2. Have an enable/disable feature that allows the games to be launched with optimal settings automatically. What I mean is, when you click on a game, it would automatically start with the optimal settings. Then in the surreal options menu, have an enable/disable button that allows you to launch the game with optimal settings or allows you to launch the game like usual by picking 1964, Project 64, etc. This would make it easier for people (noobs) to play the games because then those people would be able to play the games without being able to mess around with the settings.
If these 2 things were added, I think that we could get Surreal to work even better by doing further testing on the games. I know this sounds like a lot of work but I know that it would be worth it in the end, eh weinerschnitzel?
Then we would have to get a group of people to start testing again.
i have always advocated for #1. big time. its just annoying even just wanting to mess around and play different games, that it always send you to the top again. why?!
and #2 would be sweet as well. if the optimal settings are already highlighted why press more buttons? just choose it and go!
i second these
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on October 16, 2010, 09:07:00 AM
Both freakdave and I took a look at hilighting the previously launched rom thinking it would be an easy addition, but it has proven to be much trickier than anticipated. One of us would have to go back and work on it and figure it out. But I do agree this is a good feature. So, maybe.
Optimal settings should already be applied by default with the shipped ini's. It wouldn't be very practical for us to hard code the settings in when they can change with someone's tweaks. Scorp316 has been working to improve gaming compatibility by tweaking these ini's. If I'm not wrong hes adding all of the settings entries into the inis so tweakers won't have to figure out which settings are available. If you would like to contribute in that manner I'd ask Scorp316 to show you the ropes.
As for the noobs maybe Hide Launch Menu's should be enabled by default.
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on October 16, 2010, 10:58:00 AM
yea id be nice if it maybe was like some of the xport emu's like if there is a setting set in the ini alread it launches the game with those with A; and B or X would pop up the lauch options menu's.
or at very least have a star next to the ones the ini has listed as best option. that way if someone does move the cursor around they can still know which one is best to choose.
Title: Surreal64 Xxx Ce B5.4
Post by: Xmodder deluX on February 02, 2020, 10:13:00 PM
Hiding the launch menus would be much appreciated. That was what I was trying to get at.
Also hope that you can get the "highlight game on exit" option to work. Everyone would benefit from that. (IMG:style_emoticons/default/wink.gif)
Title: Surreal64 Xxx Ce B5.4
Post by: sbpaabck on October 18, 2010, 05:31:00 AM
it would be cool to just remove the option to change game settings from those in the ini (as an option to show or not to show this part of the menus in the config settings screen) eg "show options" or "not show options" either by changing a value in the ini or as a menu based choice
I've lost count of the number of time somebody has changed these settings and ruined a game, its really annoying especially since I spent ages helping add those settings to the ini, its just far too easy to mess them up in this emulator
kids especially can break this emu sooo easy: up, green, broke - thats it!
I've even had a problem with a dodgy controller (stuck on up) totally messin them up every time I tried to select a game AGH
If this could be fixed a lot of people would be a lot happier selecting games from this emu without breaking them
Title: Surreal64 Xxx Ce B5.4
Post by: Passerby on October 23, 2010, 01:16:00 AM
How do I get Surreal version 5.4 to play games written to a DVD-R (burned from a proper xiso)? I have the games in a folder in the disc's root called "N64 Games," but putting D:\N64 Games\, R:\N64 Games\ and S:\N64 Games\ into surreal.ini all give no results found.
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on October 23, 2010, 07:44:00 AM
Try A:\
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on October 23, 2010, 09:29:00 PM
Hello everybody. I've been back on the "scene" for about a month now. I have made some improvements to the following games (which will be applied to the next Surreal64 version):
-Mario Tennis (E)(!) = Runs with more mbs. Scenes in the intro and during championship mode now render. Mario Tennis (U) (!) no longer crashes, but it has much more missing textures and glitches.
-Doom 64 (U)(!) = No longer uses UltraHLE. Uses PJ64 instead. No longer crashes during gameplay. Only thing is that the lining view (or the "Atari looking" view) doesnt render correctly. Gameplay is perfect.
-Tony Hawk Pro Skater (U)(!) = Added more settings to it. Works almost perfectly.
-Killer Instinct Gold (U)(v1.2)(!) = No longer has annoying glitching in the menu...but it will still eventually crash during gameplay. Gameplay is great though...until it crashes.
-Resident Evil 2 (U)(!) = No longer has annoying glitches. Has new settings.....yet still unplayable. Pause menu doesnt render, fmv doesnt render, and background setting during gameplay doesnt render. Only the cutscene after beginning a new game renders......and the main character, zombies, and fire in the street as well.
-Virtual Pro Wrestling 64 (J)(!) = Works perfectly with 1964. Now has default settings.
-Virtual Pro Wrestling 2 (J)(!) = Works well with PJ64. Now has default settings.
I've added my own boxart for Virtual Pro Wrestling 64 and Virtual Pro Wrestling 2.....but they are not 3D boxarts. (So I might/might not release them for the next release of Surreal64)
I've also fixed the boxart for Bomberman 64 - The Second Attack....it should no longer use the Bomberman64 boxart.
So that's about it for now. Hopefully I get more games running better. It sure feels great to be back.
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on October 24, 2010, 10:35:00 AM
We're only going to use the uniform 3D art, ask cbagy if he can make you one or if you can use his template.
Scorp, once you're done with the ini, we would appreciate it if you included all of your changes like you have posted. It will make for an easy INI Tweaks by Scorp316 section of the changelog
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on October 24, 2010, 05:18:00 PM
Yeah, I will include a complete summary once I am done....Weinershnitzel
Thanks cbagy.....Great work But can you tell me the names of the other two roms (the bottom two).....thanks
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on October 25, 2010, 02:14:00 AM
QUOTE(Passerby @ Oct 24 2010, 05:45 PM)
The filenames of those two pictures call them Shin Nippon Pro Wrestling 1 and 2.
It's actually Shin Nihon Pro Wrestling 1 and 2.....but thanks anyways
I've also added the boxarts into Surreal64.
Both Shin Nihon roms dont work....as they need a video plugin.
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on October 25, 2010, 03:00:00 PM
QUOTE(Xboxer64 @ Oct 25 2010, 08:08 AM)
Great! I'm glad Tony Hawk will be returning to its near perfect status. Will Killer Instinct last long enough before a crash to get through a couple fights?
The only thing i cant get to render on Tony Hawk at the moment.....is the rotating 3D tape after completing a level......everything else seems great
For Killer Instinct.....I cant even get through one match completely...freezes in the middle of the first round
Title: Surreal64 Xxx Ce B5.4
Post by: Xboxer64 on October 26, 2010, 09:21:00 AM
QUOTE(scorp316 @ Oct 25 2010, 04:00 PM)
The only thing i cant get to render on Tony Hawk at the moment.....is the rotating 3D tape after completing a level......everything else seems great
For Killer Instinct.....I cant even get through one match completely...freezes in the middle of the first round
Those tapes don't affect gameplay at all anyway, I won't miss them too much
Maybe Killer Instinct will get there someday
Thanks for the hard work!
Title: Surreal64 Xxx Ce B5.4
Post by: XtremeWRATH360 on October 29, 2010, 12:19:00 AM
Any chance of getting Gameshark with the next version of surreal?
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on October 29, 2010, 02:17:00 AM
Surreal64 Updates:
Killer Instinct Gold= Is now playable, but has a bit of a slowdown.....main menu is still black......but it no longer crashes during gameplay. I've even tried the 5-on-5 match (somehow)....still didnt crash. Some minor glitches and missing textures...but still playable.
Blast Corps= No longer runs like it is on crack. Runs pretty well....except...i'm not sure but is the Jetpack level supposed to be a bit of a challenge to control?......well anyways at least it now runs at a descent speed.....and no longer has slowdown on the level selection (rotating Earth and space).
I am not sure about Gameshark ......and I am not sure when the next Surreal64 will be released
But hopefully....it will be soon enough
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on October 29, 2010, 06:32:00 PM
QUOTE(Xboxer64 @ Oct 29 2010, 01:27 PM)
Did you switch default emulators for KI ?
Nope. Still runs with 1964, and KI still doesn't run with PJ64.
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on October 31, 2010, 05:56:00 PM
QUOTE(Natural_High @ Oct 31 2010, 04:40 PM)
sorry to bother, but, where can I get an updated .ini? I found some in the last version's thread, but not sure if those are up to date. looks like a new version of the emulator is comin out too, right?
thanks
I haven't released my updated.ini yet as it still needs a bit more improvement. I don't think those are up-to date......unless i don't know if someone else is improving it.
I guess they are worth a try
I think a new version of the emulator is coming out......not quite sure as well
Title: Surreal64 Xxx Ce B5.4
Post by: Dyer13 on December 16, 2010, 03:08:00 PM
This post has been edited by Dyer13: Dec 16 2010, 11:09 PM
Title: Surreal64 Xxx Ce B5.4
Post by: BennyBou on February 03, 2020, 10:54:00 AM
I can't wait either. The original Xbox is so awesome with all the support it still gets from great Devs like you guys!
Thanks alot. I'll be the first to try it out once it's released.
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on February 03, 2020, 03:53:00 PM
New Updates:
-Madden NFL '99 (U)(!)= Plays almost perfectly. Less stuttery audio w/ LLE RSP(main reason why it isn't perfect). Fps is improved......seems to run normally.
-Madden NFL 2000 (U)(!)= Playable, but some slowdown. Takes awhile to load into gameplay. Fps is improved, but faces some slowdown. Less stuttery audio w/ LLE RSP.
-Madden NFL 2001 (U)(!)= Playable, but some slowdown. Takes awhile to load into gameplay. Fps is improved, but has some slowdown. Less stuttery audio w/ LLE RSP.
For some reason, Madden NFL 2000-2002 takes awhile to load into gameplay and have slowdowns at times. (IMG:style_emoticons/default/dry.gif)
Title: Surreal64 Xxx Ce B5.4
Post by: dnyce1987 on February 03, 2020, 08:54:00 PM
scorp how is monopoly looking on the new version of surreal?
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on February 03, 2020, 10:29:00 PM
QUOTE(dnyce1987 @ Dec 17 2010, 07:54 PM)
scorp how is monopoly looking on the new version of surreal?
For now, Monopoly 64 works great until you land on one of those Chance Card spots (some slowdown at that moment).......it worked perfectly on Surreal 64 b5.31 (didn't have any slowdown)
Title: Surreal64 Xxx Ce B5.4
Post by: BuraddoX on March 07, 2011, 04:30:00 PM
Those CBFD screen shots look sweet i love HD,i always use surreal as it is the best emulator for xbox 1 i love the xbox 1 Community they have put so much of there effort and time into doing awesome things like this.
Title: Surreal64 Xxx Ce B5.4
Post by: cheema201 on March 08, 2011, 09:20:00 AM
This seems to be one of the biggest surreal releases yet. Many changes seem to have been made.
It will be exciting when this is released! Love your work guys!
Title: Surreal64 Xxx Ce B5.4
Post by: cbagy on March 08, 2011, 01:17:00 PM
I think its all a hoax
Title: Surreal64 Xxx Ce B5.4
Post by: dickalan on March 08, 2011, 05:20:00 PM
QUOTE
Surreal64CE: Changeset [324]: Fixed: Hopefully fixed 007 UHLE lockups due to a strange sound buffer bug (!NEEDS EXTENSIVE TESTING!) Sunday, 10:12 am
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on March 08, 2011, 07:54:00 PM
nnnnnnnnnnDAAAAAAAAAA i cant take it any more! i cant wait!!!!
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on March 09, 2011, 02:14:00 AM
Not to let you down, but the crashes are still existent. I can do a good job of reproducing the bug, and it happens most when there are many players on screen. If I can get all players looking at each other I can easily get it to crash with some rocket launches. However now, the sound keeps rolling and input and video hang. For a while I had trouble getting it to crash, and I would say its more playable in its current state. Maybe lay off HDTV so UltraHLE has more memory to work with.
I made those screenshots on the wiki full size so it makes a better demonstration.
Title: Surreal64 Xxx Ce B5.4
Post by: Darknior on March 09, 2011, 02:39:00 AM
Woaw ... fantastic job to play N64 in HD on xbox !!!! Really impressive to see it Thanks a lot for all your work
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on March 09, 2011, 02:50:00 AM
is surreal gonna be set up so that the video 3 plugins and 4 versions doesn't show up every time you try to select a game? would be nice at least to toggle that option on and off. so ppl that don't know what they are doing don't change the configs/settings.
I mean if the surreal.ini is already set up with the best possible options for most games anyway might as well not see it every time you select a game. seems more like a developer tool than a everyday joe option. could still be an option when hitting X in the rom list. or just like i said make it be able to toggle on and off.
sorry if this is already been addressed.
Thanks!
Title: Surreal64 Xxx Ce B5.4
Post by: freakdave on March 09, 2011, 06:43:00 AM
Yep, it's called HideLaunchScreens and needs to be activated in the launcher...
Title: Surreal64 Xxx Ce B5.4
Post by: Ez0n3 on March 10, 2011, 02:28:00 AM
Launcher Settings -> Hide Launch Screens
There will be plenty of things to try
Title: Surreal64 Xxx Ce B5.4
Post by: DarthMingus on March 10, 2011, 09:53:00 AM
I recently got a plasma HDTV and I've found that using 480p output (with perfect pixel output) seems to be the best with these games. The menus don't look as nice, but the games look the same. I also use the SLG3000, which makes 240p game look exactly like they did originally:
Will there be a perfect pixel mode for Surreal? Also, is there a list of games that work 100% without issues? For instance, I noticed that Conkers works well until you see things through his "hungover eyes" at which point the filter used by the N64 console makes surreals video output go crazy.
Thanks again, I'm really looking forward to trying this out!
Title: Surreal64 Xxx Ce B5.4
Post by: dickalan on March 10, 2011, 10:49:00 AM
QUOTE
Surreal64CE: Changeset [333]: Changed: Turned GenerateDebugInformation back on for release. Turned WPO back on for ultra, might be helping, althoug... Yesterday 9:46 pm
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on March 10, 2011, 11:08:00 AM
We're still playing with the view port. I do intend to include a full screen setting where you can chose between an unstretched 4:3 aspect ratio and a stretched 16:9 aspect ratio. What is interesting is a hacked view port where you can play some games in true widescreen. No promises on that, but its worth checking out if you got some free time. Youtube it.
That SLG3000 is a neat toy. I haven't heard of an xbox emulator outputting 240p though. Sure we can change the back buffer, but I don't have one of those so I couldn't test it. I'll let you know if I decide to do something about it and maybe you can tell me if it works. What about 480p with scanlines? Xport/Madmab emu's have this feature, and you wouldn't need to spend the money to buy one.
I was playing with anti-aliasing the other day and I intend to include an option for that as well. It eats a lot of memory and in turn throws off a lot of the compatibility settings. I'm doing a memory upgrade this weekend so I should be able to test it without crashing the emu on initialization for most games.
For Conker, the bug you are referring to is from the Rice plugin itself and we can't do much about it without some hardcore directx knowledge and close help from Rice.
@Xboxer,
Mempaks would still be something we need to looked at. If you did some research for us on which versions of Surreal it worked on, and where it broke, it would save us a lot of time that we could spend actually working on it.
Title: Surreal64 Xxx Ce B5.4
Post by: Xboxer64 on March 10, 2011, 09:42:00 PM
QUOTE(weinerschnitzel @ Mar 10 2011, 12:08 PM)
We're still playing with the view port. I do intend to include a full screen setting where you can chose between an unstretched 4:3 aspect ratio and a stretched 16:9 aspect ratio. What is interesting is a hacked view port where you can play some games in true widescreen. No promises on that, but its worth checking out if you got some free time. Youtube it.
I've tried a few games in true widescreen in the original, non-ported emulators. It's pretty cool. Unfortunately in my experience the 2d graphics tend to not show properly (hud, background, etc). For example in Mario Kart the map overlay is all messed up and the background/sky stops where the 4:3 aspect border would end and causes weird errors. The 3d stuff works fine though. Even if it worked to that extent, that would be awesome (IMG:style_emoticons/default/tongue.gif)
QUOTE
Mempaks would still be something we need to looked at. If you did some research for us on which versions of Surreal it worked on, and where it broke, it would save us a lot of time that we could spend actually working on it.
Is there any way to have multiple versions of surreal at the same time? I'm thinking no, because saves and settings are not saved in the surreal folder (but in E:\TDATA\a64fea57). My first version of surreal was xxxb5. I've always had mempak problems, but I could work around it in 5.31 by starting off with rumble and then using the button combo to switch. Starting with mempak as default wouldn't work. I could dl the older versions and try to find one that works.
Title: Surreal64 Xxx Ce B5.4
Post by: DarthMingus on March 11, 2011, 12:21:00 AM
QUOTE(weinerschnitzel @ Mar 10 2011, 01:08 PM)
We're still playing with the view port. I do intend to include a full screen setting where you can chose between an unstretched 4:3 aspect ratio and a stretched 16:9 aspect ratio. What is interesting is a hacked view port where you can play some games in true widescreen. No promises on that, but its worth checking out if you got some free time. Youtube it.
Unstretched, 4:3 ratio would be great! I'll check out the stuff on YouTube, but I'm a purist.
QUOTE(weinerschnitzel @ Mar 10 2011, 01:08 PM)
That SLG3000 is a neat toy. I haven't heard of an xbox emulator outputting 240p though. Sure we can change the back buffer, but I don't have one of those so I couldn't test it. I'll let you know if I decide to do something about it and maybe you can tell me if it works. What about 480p with scanlines? Xport/Madmab emu's have this feature, and you wouldn't need to spend the money to buy one.
Yes, the SLG3000 is great - highly recommended! No XBOX can output 240p. Its lowest resolution is 480i. You can get real 240p output by using a VGA, 480p output into an Extron Emotia unit. You just flip a switch and it creates a real-deal 240p output. This is for SDTVs only.
480p output is all you need for the SLG3000 and its meant for use with HDTVs.
None of the Xport/Madmab emus do proper scanlines. The only emulators that do are Lantus' NeoGeo CD emu and Final Burn Legends. Both need to be in 480p mode and be outputting perfect pixels for it to look correct. FBL is bad for perfect pixel, but I'm working on a set of INIs that will enable it for 480i/p users. This set won't include any settings for vertical games because FBL doen't handle the rotation properly.
QUOTE(weinerschnitzel @ Mar 10 2011, 01:08 PM)
I was playing with anti-aliasing the other day and I intend to include an option for that as well. It eats a lot of memory and in turn throws off a lot of the compatibility settings. I'm doing a memory upgrade this weekend so I should be able to test it without crashing the emu on initialization for most games.
If its causing that many problems, I would include a warning or not include it at all!
QUOTE(weinerschnitzel @ Mar 10 2011, 01:08 PM)
For Conker, the bug you are referring to is from the Rice plugin itself and we can't do much about it without some hardcore directx knowledge and close help from Rice.
Ya, that's what I thought. Do you have a list of games that do not have any issues at all?
Thanks again, Weinerschnitzel!
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on March 12, 2011, 01:56:00 AM
i feel stupid thanks guys
Title: Surreal64 Xxx Ce B5.4
Post by: Ez0n3 on March 16, 2011, 09:47:00 AM
I recently fixed a bug with the paks, but it was mainly a switching paks fix.
Seems kind of weird that all xxx versions seem to be doing it for you. What about Surreal 1.0?
Do you mean the save and load state options? Kind of confused as to how Mario Kart takes advantage of mempaks. AFAIK, there isn't a save/load feature in the game like Mario 64, Goldeneye, etc.
Maybe you can walk through the process you're using to save and how you are retrieving it? IE, I go here and do this and then do that, etc. Lay out some breadcrumbs
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on March 17, 2011, 10:33:00 AM
Thanks Xboxer64, that is some valuable information. It can save alot of time fixing something when you know when and where it broke.
Title: Surreal64 Xxx Ce B5.4
Post by: Xboxer64 on March 18, 2011, 03:46:00 PM
I went ahead and tried Freakdave's FDB versions. I could not get mempaks to load in those versions either, mempaks will only work in V1.0 for me. I must mention that I really like the on screen notification in the FDB versions when you switch from rumble to mempak. I also noticed that the older versions have multiple save state slots. Is there a key combo to do the same thing in the current versions? Or is there just the 1 slot?
Title: Surreal64 Xxx Ce B5.4
Post by: freakdave on March 25, 2011, 01:56:00 PM
I know you love screenshots as much as i do, nevertheless i think it's time to move on with some 720p footage:
Title: Surreal64 Xxx Ce B5.4
Post by: bigby on March 25, 2011, 02:21:00 PM
Wow!
So you got Xbmovie to record and with sound too!
Don't tell me, LThumb to record and RThumb to stop?
Title: Surreal64 Xxx Ce B5.4
Post by: freakdave on March 25, 2011, 02:36:00 PM
QUOTE(bigby @ Mar 25 2011, 09:21 PM)
Wow!
So you got Xbmovie to record and with sound too!
Don't tell me, LThumb to record and RThumb to stop?
How did you know about that? By the way it's RThumb to record, and LThumb to stop. Took me 2 minutes to figure it out
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on March 25, 2011, 06:03:00 PM
QUOTE(freakdave @ Mar 25 2011, 02:56 PM)
Launcher WIP HD Skin 2
FrankMorris' skin oh man! You have me so excited!
TBH, I've been getting so sick of that bg music for majora's mask. I'm thinking about using the bgmusic from an older version. I guess the videos speak for themselves.
AntiAliasing is a new thing now. You might not be able to use it with 720p but if you tinker with some memory settings and enable 2x Quincunx you should have some good antialiasing. 4x Gaussian would be the best if you can spare the memory. Makes having 128mb a little more useful. Linear modes are available as well, if people want to use those. Edge AntiAliasing is there, but you might see some wire frames that aren't too pleasant. Some games look ok though.
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on March 25, 2011, 09:38:00 PM
QUOTE(weinerschnitzel @ Mar 25 2011, 04:03 PM)
FrankMorris' skin oh man! You have me so excited!
TBH, I've been getting so sick of that bg music for majora's mask. I'm thinking about using the bgmusic from an older version. I guess the videos speak for themselves.
haha...same here weiner. I think Surreal64 should have more than one theme song for it. For now, at least the bright side is that you can pause the music Just imagine if it couldn't be paused and if it looped as well....good thing this isn't a case for Surreal64....nor was it ever
Keep up the great work everyone
Title: Surreal64 Xxx Ce B5.4
Post by: Ez0n3 on March 26, 2011, 12:48:00 AM
QUOTE(Xboxer64 @ Mar 16 2011, 01:09 PM)
I just tried Surreal V1.0. Mempak worked just fine. ... Mario Kart has its own memory in the cartridge to keep up with your progress and race times, but with a mempak you can save ghost data in time trials to race against yourself. ... Only V1.0 would save and load properly for me.
QUOTE(Xboxer64 @ Mar 18 2011, 05:46 PM)
I went ahead and tried Freakdave's FDB versions. I could not get mempaks to load in those versions either, mempaks will only work in V1.0 for me. I must mention that I really like the on screen notification in the FDB versions when you switch from rumble to mempak. I also noticed that the older versions have multiple save state slots. Is there a key combo to do the same thing in the current versions? Or is there just the 1 slot?
Thanks for that, I believe it is sorted out now. Ultra's MemPaks seem to not work even going all the way back to 1.0. But 1964 and PJ64 should be ok in the next one.
Until then, you can try starting the rom with mempak and making your ghost. Then try switching to none and restart the rom. You won't be able to save another until you switch back though.
There should be 5 save state slots in the in-game menu. Currently adding back in the notifications.
QUOTE(scorp316 @ Mar 25 2011, 11:38 PM)
haha...same here weiner. I think Surreal64 should have more than one theme song for it. ...
Isn't there different music per skin?
QUOTE(Passerby @ Mar 26 2011, 02:19 AM)
Can you put in an option to not play background music at all? I always kill it in the Xport emulators because it's obnoxious and usually a lot louder than the games themselves.
Probably should be an option.
Title: Surreal64 Xxx Ce B5.4
Post by: Darknior on March 26, 2011, 06:10:00 AM
Woaw ... fantastic to see all in HD !!! I love it Thanks a lot
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on March 26, 2011, 03:09:00 PM
QUOTE(Ez0n3 @ Mar 25 2011, 10:48 PM)
Isn't there different music per skin?
I meant to say...that there should be more background music tracks (instead of just 1) to represent each skin.....so that the music will be less repetitive. It would also be a good idea if the music tracks were to play at random so that the sequence would be different everytime Surreal64 is launched.
@ Passerby...You do know that you can turn down the volumn of the background music tracks of those emulators, right?...just saying
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on March 26, 2011, 03:23:00 PM
I would rather leave it as a track per skin. We could use options for looping and no play at start.
Oh, Rice 5.60 fog is fixed, btw.
Title: Surreal64 Xxx Ce B5.4
Post by: Consoleman! on March 28, 2011, 12:15:00 PM
QUOTE(weinerschnitzel @ Mar 26 2011, 04:23 PM)
I would rather leave it as a track per skin. We could use options for looping and no play at start.
Oh, Rice 5.60 fog is fixed, btw.
With all of these fixes, ui improvements, and anti-aliasing, I'm gonna have to take the new Surreal64 for a spin once it's released. 480i with AA should look pretty good on an SDTV. Is it safe to assume that 4x Gaussian AA will have enough memory at 480i in most cases?
Title: Surreal64 Xxx Ce B5.4
Post by: freakdave on March 28, 2011, 03:06:00 PM
QUOTE(Consoleman! @ Mar 28 2011, 07:15 PM)
With all of these fixes, ui improvements, and anti-aliasing, I'm gonna have to take the new Surreal64 for a spin once it's released. 480i with AA should look pretty good on an SDTV. Is it safe to assume that 4x Gaussian AA will have enough memory at 480i in most cases?
You bet!
Title: Surreal64 Xxx Ce B5.4
Post by: hedgecore on March 28, 2011, 08:06:00 PM
Hey, I'm trying to figure out all this stuff (I'm a noob when it comes to this) because it looks badass.
The new version of Surreal64 everyone here is talking about (B5.5) isn't listed there because it's not done yet. You can find B5.4 there, though.
Thank you so much. I need to get a crossover cable before I can transfer everything over to my Xbox to continue (unless I can burn this and other files to a disc but I need to read more haha)
Are there any things I should investigate that would help me with the installation of this emulator and to make sure everything runs smoothly? I'm trying to check out all the FAQ's but I'm afraid a lot of stuff is out of date. For examples, do I need to find a specific bios for this emulator?
Thank you so much!
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on March 29, 2011, 12:02:00 AM
QUOTE(weinerschnitzel @ Mar 26 2011, 01:23 PM)
I would rather leave it as a track per skin. We could use options for looping and no play at start.
For now, yes, I rather leave it as a track per skin. The multi-track per skin is just something that's still up in the air. Would also be awesome if your own music (that's in your xbox) can be used as a track for the skin.
These are just ideas though
Boy, I can sure dream...haha
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on March 29, 2011, 07:06:00 PM
Perfect Dark is playable with Rice 5.31. 5.60 will bug out when you get shot. Frame rates are acceptable using 720p and 2x Quincunx AA.
GoldenEye will crash if you get 3 or 4 players looking at each other in multiplayer. It also happens randomly. There isn't much we can do about it. Its still fast and pretty reliable for single player. Use UltraHLE.
I get a better experience in Conker using 1964, JttL, M64Plus RSP with RSP Audio listing on, and Rice 5.60. PJ64 gets a little choppy and the gfx flicker every now and then. I'm sure the ini can fix it, but it may drop the frames to something more realistic. 1964 also plays the cutscenes at a better speed. JttL doesn't stutter as much and LLE RSP uses more memory and cpu than the other HLE plugins. Frame rate is around 19-25 fps but closer to 21 which is pretty usable I'll say.
Edit: Wasn't there a GoldenEye mod for Perfect Dark?
Title: Surreal64 Xxx Ce B5.4
Post by: cheema201 on March 29, 2011, 11:15:00 PM
After watching those 720 videos.. wow... just wow...
That is actually unbelievable haha. HOW IS THIS POSSIBLE? Who cares, it works!
Brilliant work guys, brilliant..
This new release, coupled with a flawless ini. May be the ultimate Surreal release ever! forget calling it 5.5 lets go all the way up to Surreal CE 7.0!
Fantastic. I've watched those videos (especially star fox) a few times now haha. They are just mindblowing. The N64 now out does the Wii. hands down! perfect.
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on March 31, 2011, 02:41:00 AM
QUOTE(weinerschnitzel @ Mar 29 2011, 07:06 PM)
GoldenEye will crash if you get 3 or 4 players looking at each other in multiplayer. It also happens randomly. There isn't much we can do about it. Its still fast and pretty reliable for single player. Use UltraHLE.
can you elaborate on why there isnt much that can be done about it? what makes this game so unplayable multiplayer?
I feel that GE64 was the most played game on N64. would be epic to have this game run at full strength some day.
Title: Surreal64 Xxx Ce B5.4
Post by: freakdave on March 31, 2011, 09:55:00 AM
QUOTE(weinerschnitzel @ Mar 30 2011, 02:06 AM)
GoldenEye will crash if you get 3 or 4 players looking at each other in multiplayer.
Ehh, this has already been fixed. Unfortunately we still experience some random crashes in MP, but we do not know what's causing this strange behaviour. Other than that, GE is more playable than in the last version (UHLE) now
Title: Surreal64 Xxx Ce B5.4
Post by: Xboxer64 on April 01, 2011, 02:34:00 PM
Although I'm not Freakdave, I'll take a stab at your question.
You don't have to use Uhle for Goldeneye, but if you want to play it without it being choppy you do (at least in the current version anyway).
Title: Surreal64 Xxx Ce B5.4
Post by: Rage518 on April 02, 2011, 06:54:00 PM
Yeah i can understand what your getting at Xboxer64 i just find if very odd how that a very early n64 title like goldeneye has issues running in 1964 or project 64 even with all the ini tweaking scorp has been doing.
Title: Surreal64 Xxx Ce B5.4
Post by: yougottabecrazy on April 02, 2011, 11:35:00 PM
QUOTE(Rage518 @ Apr 3 2011, 01:54 AM)
Yeah i can understand what your getting at Xboxer64 i just find if very odd how that a very early n64 title like goldeneye has issues running in 1964 or project 64 even with all the ini tweaking scorp has been doing.
Rare does some crazy shit with their games. I fired it up with Rice 6.1.2 in B5.4 and just like parts of Conquer, some of the vertexes were off. They accomplished some great things but they make it difficult.
What I don't understand is the fact that it runs in UHLE... of all things. But what can you say?
Title: Surreal64 Xxx Ce B5.4
Post by: mrperson71 on April 03, 2011, 12:15:00 AM
Wow, I never thought I'd ever see N64 games in 720p on my Xbox Were those 720p videos made on a 128MB Xbox? If not, I'm curious to see the performance difference between 64MB and 128MB RAM for games at 720p. And as always, can't wait for the next release! Keep up the great work!
Title: Surreal64 Xxx Ce B5.4
Post by: flavor on April 03, 2011, 08:04:00 AM
In the comments to those videos somebody asked the same question. Its a normal retail 64mb Xbox.
Title: Surreal64 Xxx Ce B5.4
Post by: Darkangel754 on April 03, 2011, 04:13:00 PM
Very impressive work, I'm amazed that you were able to get N64 games running well in 720p. Glad to see the scene isn't dead
If only someone would give PCSXbox the same kind of love, that emulator is running far below what the Xbox is capable of.
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on April 04, 2011, 01:45:00 AM
QUOTE(Darkangel754 @ Apr 3 2011, 04:13 PM)
If only someone would give PCSXbox the same kind of love, that emulator is running far below what the Xbox is capable of.
Agreed
Title: Surreal64 Xxx Ce B5.4
Post by: Clockface on April 04, 2011, 07:17:00 AM
QUOTE(Darkangel754 @ Apr 3 2011, 11:13 PM)
Very impressive work, I'm amazed that you were able to get N64 games running well in 720p. Glad to see the scene isn't dead
If only someone would give PCSXbox the same kind of love, that emulator is running far below what the Xbox is capable of.
Agreed! Though as a fan of the N64 rather than the PS1, I really hope that the Surreal team keep working on N64 emulation rather than the PS1!
Title: Surreal64 Xxx Ce B5.4
Post by: yougottabecrazy on April 04, 2011, 04:35:00 PM
Would it be possible to get emulation for most 3D games up to full speed in PCSXbox? I remember playing Medal of Honor (and not really much more) on an old 466 mhz eMachine PC with 4MB of vram on an ATI card and... 128 to 256 MB of RAM. Theoretically N64 emulation takes a more powerful PC... or so I recall (other than UHLE). So, if it's possible to have some of what we have running as it's running, does that mean...? Granted, I was also using ePSXe...
Anyway... It's really exciting, waiting for the next release of Surreal, and knowing that on a standard X-Box you can play games in 720p HD. I'm really curious how much of the source they waded through, because some of the source seems laggy on even the PC. An estimated date would really kick ass, or at least a teaser with the new features. Again, the project feed likes to have a character limit, and I never know exactly what you've done, and like the one thing, that I can't recall at the moment, we have to come here and ask, which I am sure takes more of your time.
Anyway, thank you again. I hope, that someday, I can be kinda like you all, making something I want, that other people want, that most people can't.
Title: Surreal64 Xxx Ce B5.4
Post by: Ez0n3 on April 04, 2011, 05:48:00 PM
My guess would be as soon as the current issues and what not are worked out. How long that takes depends on the difficulty of the issue and the amount of free time available to put towards it. There's no way to pin that down :/
The cores of the emulators really haven't been touched too much. About the only people that could go through them and speed them up significantly are their original authors. PJ64 and UltraHLE are getting no love from theirs atm, but we do have and are still working on the new source for 1964. Most of the performance gains and mem saving things are from using new plugins and removing unused stuff to trim the size. Many of the features from Surreal 1.0 plus new ones will be in there as well as many bug fixes.
PSX is a whole 'nother ball of wax. About the only similarity is that it's an emulator that also works on the xbox.
BTW: Does anyone know where to get the Rice 5.1.0 win32 source? It's missing from my collection
Title: Surreal64 Xxx Ce B5.4
Post by: Xboxer64 on April 05, 2011, 10:46:00 AM
QUOTE(Clockface @ Apr 5 2011, 08:20 AM)
Thanks for the answer, Ez0n3, and I'm sorry I can't help with the Rice source, but I'm not a programmer. Can you not e-mail Rice and ask him for the source code? Or contact Kreationz, in this thread:
http://www.emutalk.n...or-two-versions Another thing I was wondering was will Surreal support video files on the main menu, showing you the game that is currently highlighted? That would be a nice feature, though it's a million times less important than making sure the games work properly, of course.
It sure will, here's a link to a video freakdave posted a few pages back:
I tried to search for the rice 5.1.0. source as well, couldn't find it. Rice doesn't mind giving it out if you email him though (See 2nd post here: http://www.emutalk.n...aedalus-5.1.0d).
Title: Surreal64 Xxx Ce B5.4
Post by: Clockface on April 05, 2011, 11:25:00 AM
QUOTE(Xboxer64 @ Apr 5 2011, 05:46 PM)
It sure will, here's a link to a video freakdave posted a few pages back:
Wow! that looks brilliant! Where can I download the necessary videos from? I imagine I can ask that here, as video files aren't against the TOS of the site?
Title: Surreal64 Xxx Ce B5.4
Post by: Xboxer64 on April 05, 2011, 11:51:00 AM
Seeing as that version of the emulator hasn't been released, neither has the skin (or a video pack).
I'm sure it'll be great when it does come out though
Title: Surreal64 Xxx Ce B5.4
Post by: XTecuterX73 on April 05, 2011, 12:02:00 PM
i havent updated my surreal in what seems like ages. perhaps its getting time to get up and start dusting off the ol girl again for something besides nes gaming. looking forward to future news and great work guys!
XT-
Title: Surreal64 Xxx Ce B5.4
Post by: cbagy on April 07, 2011, 01:22:00 PM
Title: Surreal64 Xxx Ce B5.4
Post by: Clockface on April 07, 2011, 04:13:00 PM
QUOTE(cbagy @ Apr 7 2011, 08:22 PM)
That's great! What's Goldeneye: X actually like? Does it play on Surreal? I don't use PC emulators so I've not had a chance to try it yet, but it does sound brilliant.
For anyone who doesn't know, Goldeneye: X is a mod for the N64 game Goldeneye (duh!) currently in progress, and, in the words of thr authors:
GoldenEye: X is an enhanced version of the original GoldenEye 007 game for the Nintendo 64. It uses the Perfect Dark engine, which allows for new and exciting things not possible before. Here's just a few of these welcome features...
Voice-Overs: If you're one of those people who don't like to read captions in games, than you'll be happy to know that voices are now supported. Instead of reading the conversations Bond has with other characters, you'll get to hear them. Doesn't that sound good?
Weather: Not only can the sun or moon appear in the sky, it's also possible to trigger either rain or snow effects. This adds a whole new dimension to maps like the Surface.
Interactive Lighting: Wasn't it a nice diversion running around the Bunker, shooting out all of the light fixtures? In GE:X, the lights can actually go out. This might make you think twice before entering the darkness.
Clipping & AI Sighting: Your enemies now have the ability to see through and over railings, allowing them to send a wave of bullets your way. You know how great hiding behind railings was in a level like Caverns? You won't be so lucky this time around.
Cooperative & Counter-Operative Missions: If playing through the missions wasn't fun enough, now you'll be able to have a friend join in. Whether they are there to assist you, or are there to stop you from reaching your goals, is entirely your decision.
Virtual Reality (Multiplayer): Remember how amazing the multiplayer was in GoldenEye? Well, picture that same incredible gaming experience, but throw in up to eight computer controlled opponents. Better customization over the match options, great scenarios (including King of the Hill and Capture the Flag), your choice of head and body, music preferences, and more. About the only thing you can't do, is prevent your buddies from choosing Oddjob.
Where can you download GoldenEye: X? You can find the most recent public patches at the GoldenEye Vault website. If you aren't familiar with it already, here is the link...
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on April 07, 2011, 11:01:00 PM
Much better boxart with the perfect dark background.
It's pretty fun, but some known issues: -This game is a memory hog! Use 480p without AA -Only for PJ64, 1964 will crash when loading multiplayer -There is one major slowdown ingame, but the emu should level out -Long pauses between gameplay and main menu
Using PJ64, Rice 5.60, JttL, HLE RSP.
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on April 09, 2011, 08:55:00 PM
Nothing has been fixed for the clock in Majora's Mask. MM always ate alot of ram, I'm not sure if you can use 720p with it on. I don't have a 64mb box to test it with, atm.
Ocarina of time works great in 720p and the fog fix makes 5.60 alot better, still cant use the lens of truth with it though.
Other than that you can use an RSP plugin to fix the static backgrounds.
Oh and we've moved: surreal64ce.wikidot.com
Title: Surreal64 Xxx Ce B5.4
Post by: Axl_Mas on April 10, 2011, 03:00:00 AM
When will be official relased 5.5 hd version?
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on April 12, 2011, 12:14:00 PM
I see you added multi track wma's support. will one beable to enable a play random bkg music option? ive always had a hard time choosing between 3 or 4 good n64 remixes i really like.
i dont want to prolong the release. im not requesting this just was wondering and maybe nice in future builds.
Title: Surreal64 Xxx Ce B5.4
Post by: Ez0n3 on April 13, 2011, 02:41:00 PM
Random/sequential was added at the same time
Title: Surreal64 Xxx Ce B5.4
Post by: dballs442 on April 15, 2011, 02:05:00 AM
nice
Title: Surreal64 Xxx Ce B5.4
Post by: cbagy on April 23, 2011, 06:53:00 AM
Title: Surreal64 Xxx Ce B5.4
Post by: cozmo72 on April 23, 2011, 11:04:00 AM
wow cbagy that skin looks awsome! will pokemon snap work with this release? was just curious as it works on the pc surreal?
cheers guys
Title: Surreal64 Xxx Ce B5.4
Post by: cbagy on April 29, 2011, 01:27:00 PM
over 200 videos done now, the video previews really bring this emu to life. All will be revealed soon im sure.
Title: Surreal64 Xxx Ce B5.4
Post by: freakdave on April 29, 2011, 02:47:00 PM
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on April 30, 2011, 02:32:00 AM
i'm also making videos for the video previews.....but they are official N64 TV commercials (most USA ones...which I think the Animal Crossing one is the only commercial that is not from US).
I can only cover 108 roms...for now
I did my best with editing them.
I managed to upload one of my commercials, so here is a taste of my work:
Though a smaller screen resolution is preferable.....as it will obviously increase the quality of the commercial
Title: Surreal64 Xxx Ce B5.4
Post by: Darknior on April 30, 2011, 08:11:00 AM
Fantastic work guys ... really ... And the online manual will really help for help you to configure games or make skins ... i love that ! Thanks a lot ...
Title: Surreal64 Xxx Ce B5.4
Post by: Ez0n3 on April 30, 2011, 09:48:00 PM
And just an FYI, if you make an account at the wiki (wikidot), the ads go away
Didn't even realize they were there until my cookie expired
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on April 30, 2011, 10:12:00 PM
QUOTE(l__Shalashaska--l @ Apr 30 2011, 04:28 PM)
awesome dont forget to add Sin&Punishment commercial too
Oh wow...thank you so much I didn't have this commercial yet. Will be uploading it today...and editing it if needed.
But for now here are 3 more examples of my little project:
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on May 05, 2011, 03:24:00 AM
QUOTE(Clockface @ May 4 2011, 07:24 AM)
Scorp316, can you also do the same with the commercials, please? I doubt I'll be using the commercials with Surreal, as I'd prefer gameplay videos, but I'd love to see the commercials for the games anyway.
And thanks to both of you, and to everyone else in any way connected to Surreal, for all of your trouble and hard work.
Yeah....I'm still trying to decide how I will be uploading the commercials. Don't know if I should do it through emuxtras' FTP, torrent, or on a certain website.
Btw...the folder is about 1.5 gbs, which contains 110 official N64 commercials
Some games don't have commercials...so gameplay videos will have to used for those particular games
Title: Surreal64 Xxx Ce B5.4
Post by: Xboxer64 on May 06, 2011, 03:53:00 PM
I'm curious about that too. Pages back the program Xbmovie was mentioned.
Title: Surreal64 Xxx Ce B5.4
Post by: Darknior on May 06, 2011, 04:33:00 PM
me too lol how to record xbox screen in HD ? Thanks
Title: Surreal64 Xxx Ce B5.4
Post by: Clockface on May 07, 2011, 02:47:00 PM
QUOTE(scorp316 @ May 5 2011, 10:24 AM)
Yeah....I'm still trying to decide how I will be uploading the commercials. Don't know if I should do it through emuxtras' FTP, torrent, or on a certain website.
Btw...the folder is about 1.5 gbs, which contains 110 official N64 commercials
Some games don't have commercials...so gameplay videos will have to used for those particular games
I think torrent would be best, given the size. Just zip them up (with compression set to storage, as you won't get any level of compression worth having at all, since they are video files (and so are already compressed) so just use 'storage', which doesn't bother trying to compress them at all, just stores them all uncompressed in one .zip file) into one .zip file.
By the way, what program do you use to convert the video files to XBox format? What format do they need to be in?
Cbagy, have you uploaded the N64 gameplay videos?
Freakdave & co. - can't tell you how much I'm looking forward to this release! The high definition mode thing means nothing to me (I'm still an SD user), but aside from that I'm really keen to see this version. Checking this forum almost daily!
Title: Surreal64 Xxx Ce B5.4
Post by: xyteam on May 07, 2011, 06:19:00 PM
@clockface concerning the xmv converter,you need a toll called wmv to xmv converter. check your pm.
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on May 07, 2011, 11:20:00 PM
It would be best to add the commercials to EmuXtras. Better to have everything in one place.
You'll be able to put a link up on the wiki for these sorts of things too.
Title: Surreal64 Xxx Ce B5.4
Post by: Clockface on May 08, 2011, 06:34:00 AM
QUOTE(xyteam @ May 8 2011, 01:19 AM)
@clockface concerning the xmv converter,you need a toll called wmv to xmv converter. check your pm.
Got it mate, thanks.
By the way, what is a "toll"?
QUOTE(cbagy @ May 8 2011, 11:56 AM)
@ClockFace, untill the guys release this latest update to SurrealCE there won't be any links to video previews from me. They have indeed been uploaded to EmuXtras FTP and will be available as soon as the emulator itself is released. Same goes for the newer 3d BoxArt and BoxCarts and any skins that make use of the newer features. Not far away now, a little more patience.
Great, thanks!
Title: Surreal64 Xxx Ce B5.4
Post by: l__Shalashaska--l on May 08, 2011, 04:32:00 PM
i think he means "tools"
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on May 09, 2011, 12:31:00 AM
QUOTE(weinerschnitzel @ May 7 2011, 10:20 PM)
It would be best to add the commercials to EmuXtras. Better to have everything in one place.
You'll be able to put a link up on the wiki for these sorts of things too.
Yeah....I will put a link up on the wiki and EmuXtras for sure.
And I agree with Cbagy as well....regarding to the release of commercials
I'll see if I can put it up on a torrent...after the Surreal64 b5.5 release
Yet...i'm still searching for better quality commercials...hopefully i find more of them..
Btw...most of my commercials are US and a couple in Japanese (for Japanese N64 titles)
There are also different commercials in Japanese and other languages (like Pokemons Snap and Mario Kart 64) that can replace US ones....for those who speak a different language....but I might do this project later on...and also depends on the demand for them.
Cheers
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on May 18, 2011, 03:55:00 PM
QUOTE(l__Shalashaska--l @ May 9 2011, 10:50 AM)
im actually searching for Bangaio commercial, but i dont know if theres even one video for it
Yeah I dont know if Bagaioh even has a commercial.
I managed to get a N64 commercial for Super Robot Spirits....its looks very similar to that Transformers game.
I also found something interesting about the beta version of the next Jabo plugin for PJ64......too bad its not open-source though, so it can't be imported to the xbox..........but at least it will be available on PC version of PJ64
I don't have a clue from where to get this particular Jabo plugin
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on May 18, 2011, 05:01:00 PM
QUOTE(scorp316 @ May 18 2011, 02:55 PM)
Yeah I dont know if Bagaioh even has a commercial.
I managed to get a N64 commercial for Super Robot Spirits....its looks very similar to that Transformers game.
I also found something interesting about the beta version of the next Jabo plugin for PJ64......too bad its not open-source though, so it can't be imported to the xbox..........but at least it will be available on PC version of PJ64
I don't have a clue from where to get this particular Jabo plugin
Turns out the Jabo plugin video is from 2007....sorry about that....my mistake
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on May 18, 2011, 07:27:00 PM
Thats part of Frame Buffer Emulation. Rice video does serve some FBE, but not all modes are supported. Glide is well known for solid frame buffer emulation. OpenGL though.
/me dreams of Mesa3D for Xbox and all of the possibilities...
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on May 19, 2011, 02:22:00 AM
Title: Surreal64 Xxx Ce B5.4
Post by: Darknior on May 22, 2011, 04:07:00 PM
Woaw ... really impressive I have watch the video and it is fantastic lol Like the first hack "lost star" !!!
Where can we found all these roms please ?
Thanks
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on May 22, 2011, 05:13:00 PM
Those are pretty neat! Can you message me a little more direct info so i could test them? I'll certainly add them to the ini and see if they will work.
Title: Surreal64 Xxx Ce B5.4
Post by: dickalan on May 22, 2011, 10:39:00 PM
QUOTE(crispy4004 @ May 22 2011, 09:46 PM)
Speaking of Mario 64, any chance Surreal B5.5 will have support for more of its rom hacks? Perhaps these:
Super Mario 74 is the best one out now. Well, the 100 star 'demo' at least - the final game should have 150. Tried to get it working in B5.4 to no avail.
I've gotten Kaizo Mario 64 to work in Surreal, but I think it shares the same rom header that Mario 64 does.
Monochrome Mario 64, which was recently released.
And in the future:
Super Mario 64: The Star Road. Judging by the videos it should be the most polished of the SM64 mods when it comes out.
I would also love to see all the Goldeneye and Perfect Dark Hacks working. I have the problem of Surreal recognizing each hack as a completely separate game. I would like to see them all recognized as the same game. That way you don't have to beat the entire hacked rom to get to the point of the actual hack in the game. I've messed with it before for hours couldn't ever fully figure it out.
Title: Surreal64 Xxx Ce B5.4
Post by: crispy4004 on May 23, 2011, 11:36:00 AM
QUOTE(weinerschnitzel @ May 22 2011, 04:13 PM)
Those are pretty neat! Can you message me a little more direct info so i could test them? I'll certainly add them to the ini and see if they will work.
Done.
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on May 23, 2011, 12:27:00 PM
Thanks I got around to testing the Christmas Special hack yesterday, and was working fine in PJ64. I'll get the others tested in due time.
Title: Surreal64 Xxx Ce B5.4
Post by: Darknior on May 24, 2011, 02:23:00 AM
It is not the problem lol
I play some games hack translated in english on xbox
But for this one :
"Take note that this is not a 'traditional' rom hack that is applied via IPS. I have used Rice's Texture Plugin to replace the images in a far more friendly manner."
For the moment the RICE TEXTURE PLUGIN is not suported on xbox But BP is whowing some screenshot who he use it on xbox ... But if i understand you must have a 128Mo xbox ... because it take many ram space
I think it can be possible too with VMemory ... the future will tel us
Title: Surreal64 Xxx Ce B5.4
Post by: freakdave on May 24, 2011, 04:54:00 AM
The screenshot posted by BP on 1emu has already been around for quite some time, notice the PC resolution (1024*768) and more importantly the website where this shot was "borrowed" from...
Forget all bluffs and hacks, Surreal64 CE B5.5 is the real deal...
Title: Surreal64 Xxx Ce B5.4
Post by: weinerschnitzel on May 24, 2011, 01:12:00 PM
All you need to do is edit Surreal.ini to change romlist names and launcher settings. Most rom hacks will have a separate CRC unless they are byte swapped to have the original. Renaming roms from the launcher is a good idea, something for later though.
Let's try to keep the BP nonsense over at 1emu. We don't need to be distracted with it.
As for release, we were hoping for the end of the month. We don't really want to set a date and have somethings come up and have to push back another 6 months It'll be worthwhile I think.
Title: Surreal64 Xxx Ce B5.4
Post by: yougottabecrazy on May 24, 2011, 03:01:00 PM
QUOTE(weinerschnitzel @ May 24 2011, 08:12 PM)
All you need to do is edit Surreal.ini to change romlist names and launcher settings. Most rom hacks will have a separate CRC unless they are byte swapped to have the original. Renaming roms from the launcher is a good idea, something for later though.
Let's try to keep the BP nonsense over at 1emu. We don't need to be distracted with it.
As for release, we were hoping for the end of the month. We don't really want to set a date and have somethings come up and have to push back another 6 months It'll be worthwhile I think.
Your post wasn't here a couple hours ago when I last checked, but this is getting me excited. I hope all goes well for the team, and nothing gets pushed back another six months! (Although, it would make an awesome holiday present!) I'm excited to see how the code has cleaned up, thus far. And thank you for all the work you've all put in!
Title: Surreal64 Xxx Ce B5.4
Post by: Clockface on May 25, 2011, 08:36:00 AM
QUOTE(weinerschnitzel @ May 24 2011, 08:12 PM)
All you need to do is edit Surreal.ini to change romlist names and launcher settings. Most rom hacks will have a separate CRC unless they are byte swapped to have the original. Renaming roms from the launcher is a good idea, something for later though.
So all we'd have to do is copy and paste the section for, say, Goldeneye, in the surreal.ini file, and alter the CRC in the new copy of the surreal.ini file's Goldeneye data block?
QUOTE
Let's try to keep the BP nonsense over at 1emu. We don't need to be distracted with it.
I don't even know what 'BP' refers to. I've never been to http://www.1emulation.com/ (if that's what you mean, I can't find "1emu" on Google) is it a good site for XBox emulation stuff?
QUOTE
As for release, we were hoping for the end of the month. We don't really want to set a date and have somethings come up and have to push back another 6 months It'll be worthwhile I think.
Great! Really looking forward to it.
Title: Surreal64 Xxx Ce B5.4
Post by: shambles1980 on May 25, 2011, 11:09:00 AM
QUOTE(XtremeWRATH360 @ Jul 26 2010, 09:38 PM)
What about someone who is new around here and doesn't know what you mean by usual places, im googling over and over and no luck finding these "usual places" a little more help or could you message me on aim/msn Superdycki@hotmail or XtremeWRATH360
are old chat room type places called IRC so prehaps you should google that. and then the word "xbins" can help you with your google search.
Title: Surreal64 Xxx Ce B5.4
Post by: scorp316 on July 12, 2011, 03:44:00 PM
Seems that someone has been messing around with the compatibility list for Surreal64 b5.4ce....by deleting all but one of the entries. So....after deleting the old one...I decided to change the permissions so that nobody can edit them anymore....only view them. So...lesson learned for me.