Hello!
Has anybody the same problem?
Try WWF No Mercy (U) (V1.1).
It don´t saves the wrestlers edits and all!
I've never seen a US one marked 1.1. I've tried different extensions, n64, v64, z64, I've tried multiple US downloads, multiple European versions and downloads. I have no clue why it works perfectly for others, because project 64 isn't htat playable at times from the low frame right.
QUOTE(Koooi @ Jan 8 2010, 09:01 AM)

Hello!
Has anybody the same problem?
Try WWF No Mercy (U) (V1.1).
It don´t saves the wrestlers edits and all!
I have WWF No Mercy (U) (!) version. I was able to save edited wrestlers. I even restarted this game and my edited wrestlers are still there.
I am curious to know how well is the gameplay with the (V1.1) version because I have not played that version yet. Does it glitch alot or not much when there are more than two players (such as tag team match or triple threat)?
Lately, I have been trying to get Toy Story 2 (E) (!) to work on surreal64 b5.1 CE. Even though it does a better job than the (U) (!) version, it freezes during the first 2 mins. of gameplay. It also seems kind of slow. Switching audio did not do much. Other than these problems, this version of Toy Story 2 renders graphics perfectly. Can anybody get this game to work well?
QUOTE(Koooi @ Jan 9 2010, 03:21 AM)

On my Xbox, i believe it´s a 1.6, the rom WWF No Mercy (U) V1.1 runs in normal speed.
I using Surreal 64 xxx Beta 5.1 CE!
The other versions runs a few seconds. the (E) version goes into the menu and hangs.
Other version don´t load. Really strange, because i remember all rom versions worked before my
xbox crash 1 year ago.
Maybe i deleted no all saves. this is was i have deleted:
- The complete Surreal 64 xxx Folder in the Emulator folder
- UDATA: a64fea57 Folder
- TDATA: a64fea57 Folder
I take a new fresh Emulator from Xbins.
And then...
The Problem i have with all the wrestler saves In (U) v1.1 are still there.
I say it again. I´ve tried the same rom in Project 64 1.6 and 1.7 and there´s no problem with the saves.
So the Problem is not the Rom.
What have i done wrong?
Have i deleted not all saves?
There are two ways to save a game, which one of them are to save the game through the rom itself. I assume that you are saving WWF No Mercy through the game itself. How about saving it by clicking the right analog stick and selecting "Save game" in the menu. Have you tried this yet?
If so, did you remember to go back to the menu and select "Load game" after the rom has been loaded.
i found zelda occorina of time to run better at 4 max video memory rather then 2. its plays fine at 2 until you get out on to hyrules field. then i had to bump it up to 4
I finally found the US 1.1 version and it worked just fine on 1964. Took me long enough to find one. It's a little messed up with some of the music, but at least a match seems playable finally. PJ64 was iffy during a match, especially in the beginning.
Ok I was able to get the file with a script you can use with Firefox/Greasemonkey:
http://userscripts.o...ipts/show/38985
In case anybody else is having a problem with Crapidshare.
Thanks again to all of the people who put in the work!!!!
QUOTE(dochalladay32 @ Jan 10 2010, 10:34 PM)

I finally found the US 1.1 version and it worked just fine on 1964. Took me long enough to find one. It's a little messed up with some of the music, but at least a match seems playable finally. PJ64 was iffy during a match, especially in the beginning.
What Rom were you referring too? The wrestling game or another?
Hey Monkeys69,
Was wondering if I could update the chart with some of the new settings mentioned here? Its your chart so I thought it best to get permission before I do anything. If you have already updated it just let me know.
Happy to follow the current system will wait to see what you say matey
So this is just about a settings file right?? Its not a new/better emulator???
QUOTE(gen13 @ Jan 14 2010, 03:26 AM)

Is there a log file to show whether any games are not recognized? I like to know Monkey's .ini is recognizing my roms.
None to my knowledge. One way to check suspect games would be to edit the INI to assign no RAM to the ROM (which will ensure a crash when you try to load it).
QUOTE(Bomb Bloke @ Jan 14 2010, 12:33 PM)

This thread is about settings for existing emulators. The result will be to make the existing cores for Surreal more effective, with a heck of a lot less effort on behalf of the average user.
None to my knowledge. One way to check suspect games would be to edit the INI to assign no RAM to the ROM (which will ensure a crash when you try to load it).
ahhhhhh, I see. I wasn't sure cause I saw the "ce" after surreal so I thought it was a new emulator.
Well, this is not a new emulator - just a setting file for 5.1CE.
As for 5.1CE - it is a new emulator. Right now this is an effort by Ez0n3 to have a more compatible and stable release of sureal xxx by meshing the code and optimizing it some. He's also making it open source, and hopes for others to contribute. The CE stands for community edition!
B5.1CE was just a release he sent out to the scene so he'd be taken a little more seriously by other developers on the scene as well as the general community. Frankly, he did a great job even if it's not a final product as he may have envisioned. I think he hit the target like he wanted. He set a high bar as I found many games weren't broken anymore - namely they are playable now. He also added in a feature or two like no audio, and command line launching.
I'd like to add in that 5.2 was finished and added some bug fixes. And as of now, 6.0 is in progress with an svn on sourceforge. The new edition is going to have a new launcher and it will give us an updated 1964 code! shibo was nice enough to release a newer core source just for this project. I love to see developers helping each other!
You can compile the svn yourself. I have not tried 5.2 or 6.0 yet. But it's definitely exciting!
As for community efforts, monkey and others really helped the emu's compatibility in releasing this *.ini file. And monkey said he's working on adding thumbstick sensitivity into the 5.1code which can be interpreted into his ini file.
Maybe you knew all this, but I figure a quick sum will save you some reading.
- Bender
EDIT: cleared up a thing or two
QUOTE(Bender_Unit_1 @ Jan 14 2010, 03:16 PM)

Well, this is not a new emulator - just a setting file for 5.1CE.
As for 5.1CE - it is a new emulator. Right now this is an effort by Ez0n3 to have a more compatible and stable release of sureal xxx by meshing the code and optimizing it some. He's also making it open source, and hopes for others to contribute. The CE stands for community edition!
B5.1CE was just a release he sent out to the scene so he'd be taken a little more seriously by other developers on the scene as well as the general community. Frankly, he did a great job even if it's not a final product as he may have envisioned. I think he hit the target like he wanted. He set a high bar as I found many games weren't broken anymore - namely they are playable now. He also added in a feature or two like no audio, and command line launching.
I'd like to add in that 5.2 was finished and added some bug fixes. And as of now, 6.0 is in progress with an svn on sourceforge. The new edition is going to have a new launcher and it will give us an updated 1964 code! shibo was nice enough to release a newer core source just for this project. I love to see developers helping each other!
You can compile the svn yourself. I have not tried 5.2 or 6.0 yet. But it's definitely exciting!
As for community efforts, monkey and others really helped the emu's compatibility in releasing this *.ini file. And monkey said he's working on adding thumbstick sensitivity into the 5.1code which can be interpreted into his ini file.
Maybe you knew all this, but I figure a quick sum will save you some reading.
- Bender
EDIT: cleared up a thing or two
I didn't know any of that! It really is exciting! I only tried to play Surreal once back in the day and like 6 of the 10 games I wanted, which were games I had as a teen, didn't work... so I just took it off my HD to free up some space.
QUOTE(scorp316 @ Jan 13 2010, 06:13 PM)

Nevermind. This story scene DOES work and follows through perfectly. I checked and it wasn't on default settings....OOPS. I changed the settings back to default but with audio LLE RSP and it works perfectly. What I noticed about the JTTL audio on (E)(!) version is that it doesn't have a gltich until you visit the shop, which the inside looks too discolored. LLE RSP audio fixes this problem. From what I hear of the Zelda Ocarina of Time (U) (!) version, the (E) (!) version seems to run better than the (U) (!) version. So far, there are 2 tiny problems, which are that there is a slight 5 sec. delay when you press "Start" for the menu during gameplay and that the fourth health heart doesn't show during gameplay but shows the fourth health heart at the main menu only.
the game runs smoother with jttl but will crash (like when on the first top down screen when entering hyrules market after the bridge). with LLE the game wont crash but will studer here and there. slow down and what not.
i dont know which version i have (U or E). i went crazy trying to get rid of the distorted shop (and a few other scenes like the back ally's of hyrules market). this was b4 i knew it was a audio plugin related problem. so i dled many roms from many different places. i even got a Spanish rom some how lol. but the Spanish and the one i have now ran the same. maybe they were both U's or both E's. they dont say in the name and i dont know which way to tell.
i do know however that the game ran differently on my sisters xbox then on mine. same emu, same ini, same version xbox even (1.6's). i dont know. weird shit.
QUOTE(Bomb Bloke @ Jan 13 2010, 11:43 PM)

What about the image of Link in the equipment screen? I've never been able to get that to render correctly... Nor the cobwebs in the deku tree...
i have messed with this game extensivly and havnt been able to get the pic of link to ever show up in the start menu.
the cob webs will render correctly with 1964 rice 5.31 and up but not with 5.10. some times they wouldn't render in 5.31 for some reason but they do with 5.60 always. also the rupees will be flat with 5.31 or 5.10. also the dirt when you roll will be all black with 5.31 or 5.10 but the game will crash some times with 5.60. so i play it at:
1964 rice 5.31
v mem 4
dyna 12
page 2
im up to the water world (for get its name) games been fine and playable. lovin it. just gotta remember how to get in the dam water castle. gotta drain this dam lake lol.
QUOTE(Pulsemasta @ Jan 12 2010, 12:19 AM)

So is this CE version any different at its core? or is it just a version where all the correct settings for the games are picked by default?? And does Resident Evil 2 work?
Unlike the B5 version, the B5.1 CE version gives the option to choose from 4 different audio plugins (None, Basic, LLE RSP, JTTL) as well as a Video Max option, which allows more games to run better (Mario Tennis, Yoshi's Story, etc..) in the settings menu. As for Resident Evil 2, I have gotten as far as the Title Screen. No luck for this game yet.
If you are using WWF No Mercy (U)(!) version, use 6.11 w/ default settings when creating a wrestler because it renders the faces correctly as well as everything else in the create-a-wrestler menu. 5.60 doesn't do a very good job when applying faces to your created wrestler.
Has anyone fixed the glitch problem with the other levels (excluding the 1st level) on Star Wars Shadows of the Empire (U)(V1.2)(!)? For example, the 3rd person mode glitch or the AT-AT boss on the second level, which is really irritating.
QUOTE(unpimpyourhiphop @ Jan 20 2010, 04:32 PM)

I'm actually trying to play No Mercy (U) [!] right now. Runs fine using 1964, ie great speed and the emulation seems perfect. However, it seems to slow down and spend a lot of time writing (I guess saving to hard drive) which takes 30 seconds -> 2 minutes each time.
It does this when loading the rom at first, and then before a match, after intros, after match, before cut scene, etc.
I can't remember it ever taking this long to write to the drive (either running on PC or older versions).. surely this can't be how it's supposed to work?
lol welcome to the world of emulation! Nothing will do a better job than an N64 im afraid and HDD versus cartridge, cartridge wins every time for load times
Well I'm sure it's not writing that much information that it needs to take minutes to do it (the carts couldn't store that much data). Wrestlemania 2000 doesn't take nearly as long to save. It's a problem that seems to be specific to this build of Surreal, or Surreal + No Mercy. I know that the cartridge thing is an issue though.
The actual emulation is the best I've seen, and I've been playing emus forever.
I didn't realize there was such a loyal fan base for wrestling games on the N64
I was more about Resident Evil, and Perfect Dark ... I wish those worked on the box ... but I can't even get RE2 working on my PC, so I doubt it will ever work.
QUOTE(Pulsemasta @ Jan 22 2010, 01:18 PM)

I didn't realize there was such a loyal fan base for wrestling games on the N64
I was more about Resident Evil, and Perfect Dark ... I wish those worked on the box ... but I can't even get RE2 working on my PC, so I doubt it will ever work.
The fanbase for wrestling games was probably second only to the Rare games or Nintendo's own output.
The game that actually made me want an N64 was when I played Pod Racer at a store. Best game ever.
- Bender
QUOTE(unpimpyourhiphop @ Jan 20 2010, 08:32 AM)

I'm actually trying to play No Mercy (U) [!] right now. Runs fine using 1964, ie great speed and the emulation seems perfect. However, it seems to slow down and spend a lot of time writing (I guess saving to hard drive) which takes 30 seconds -> 2 minutes each time.
It does this when loading the rom at first, and then before a match, after intros, after match, before cut scene, etc.
I can't remember it ever taking this long to write to the drive (either running on PC or older versions).. surely this can't be how it's supposed to work?
Did you change any of the settings for WWF No Mercy(U)(!) on 1964 emulator? If so, what are the settings that you have applied?
QUOTE(greenmile @ Jan 25 2010, 06:46 PM)

OK, I'm looking for a catch-up real quick.
What's the deal with 5.2? Is it stable? Does it contain the new 1964 source? If so, why is everyone still using (and creating a compatibility list for) 5.1 Ce?
Thanks for all this hard work, it's appreciated!
This compatibility list was created before 5.2, and is the first time there has ever been a full list made. It will still work just fine with 5.2 as I read there are no huge changes (just some bug fixes). So it would not make a lot of sense to retest everything and create a new list.
As far as the new 1964 code, that is supposed to be in the 6.0 release, which is not done yet. By that time, a new list would be worthwhile.
And for the 5.2 release, I don't know if it is stable or not. There is no compiled version anywhere afaik. I have asked the same question, but have yet to receive an answer.
B5.2 is currently revision 49 on the Surreal64XXX CE Subversion. It has some bug fixes and cleaner source code. Most of those updates were by feakdave. It has not yet been officially released on XBINS
B6, currently at revision 50, has the updated launcher (WIP) and is supposed to include the latest 1964 source code which is being worked on by Ez0n3. Ez0n3 has not check in for a while on his work, but the last he reported was getting roms to boot but they were still unplayable. Most reported progress was back in August.
Ez0n3 has asked if anyone with porting experience can help him out. But he hasn't been around since late November... anyone know if he hangs around IRC?
This compatibility Surreal.ini gives users a better experience by giving the emulators all the proper settings to run the roms properly or as close to it as possible.
Edit: I guess someone beat me to the punch
For some reason, I'm finding it hard to believe how your No Mercy worked. I tried it with 5.1CE, the normal No Mercy (U), and it can be real stuttery/glitchy when working on creating wrestlers, selecting wrestlers for matches, and entrances. Beginning of matches as well are often a bit slow. I've tried a good 6 or 7 No Mercy roms and I've only found one that worked and it was 1.1, but then it didn't save anything so it was only good for playing matches; no good for championship, smackdown mall, etc...
Is the newest .ini file for this located on the first post?
Thanks bud.
Which post? I have it so it shows the max posts, so there is only 5 pages for me.
I'm just wondering what the date of release is.
The latest one I had was from November. I haven't been keeping up with this thread at all, but I'm very exited to see this happening while I'm working on other things.
I'm a huge fan of this kind of thing and I'd like to see it carried over to other emulators as well. I would really love to see people releasing full DOSBox game setups along with the save and configuration files so people could easily have new DOS games on their box. Just FTP it over and it's done.
I'm actually going to be doing that with a few games myself. Anybody a fan of X-Com or Alone in the Dark for DOS?
Seriously.... this is a great project and I'm stoked about it. I haven't been keeping up only because I have a billion other things to do on the Box right now.
Thanks to Monkey and everyone else who is helping with this. I hope to see more work done on this in the future and salute anyone who takes the time to even make one single game work right.
Peace,
~Rx
EDIT:
I just took a look at the spreadsheet here: http://spreadsheets....h...AyS0E&hl=en
You guys did great work here. This is completely understandable and completely self explanatory to the novice. Color coded and easy to read, with all the pertinent information. This is simply an amazing effort on the part of the scene and should be applauded.
Keep it up.
Get more games working.
Never Surrender!!!!!
If you're really bummed that your game doesn't seem to be working, just keep messing with it. If you need inspiration, just know that it was years before I could play X-COM: UFO Defence on the PSX. Sotu put the time in and figured out how to get it working. I had it up on my 2 item list of things I'd like to get in return for the Xtras work and that crafty bastard figured it out for me.
Heh... I don't even remember what my other request was, but that fix was AWESOME!
Salut Sotu!
Been a while since I've seen him around, but if he stops by say hi. He's good people.
Post #153
http://forums.xbox-s...&...t&p=4596984
Cool... that's a lot more updated than what I had.
Is Monkey still around?
I'd just like him/her to know that their work is very appreciated.
Don't give up the project now man....
Keep this up on the top page and let's get other people to work on their favorite games that aren't working right.
QUOTE(Xmodder deluX @ Jan 29 2010, 10:52 PM)

It's on page 11, but
here is the latest ini file anyway.
Why does this ini file state that WWF No Mercy (U)(!) works perfectly on Surreal64 b5.1 CE when it does not work perfectly?
QUOTE(scorp316 @ Jan 30 2010, 02:28 AM)

Why does this ini file state that WWF No Mercy (U)(!) works perfectly on Surreal64 b5.1 CE when it does not work perfectly?
When I tested it, it seemed to work fine. I never had played that game before and I am not into wrestling games so I did not test it extensively. If you can find any better settings for this game, please post them here.
I have no idea why t his would have fixed it but it did, sort of. I put a bunch of roms onto a DVD finally and ran it and the normal No Mercy version loaded up. Now it takes forever to load when you back up editing a wrestler and going to a match and what not, but I'm thinking it might have something to do with running from a DVD. But the edits are saved now, matches run fine, etc... No clue as to why it was all stuttery on the hard drive to begin with, but oh well, works now.
Hey guys, I'm new here.
QUOTE(dochalladay32 @ Jan 31 2010, 01:54 AM)

I have no idea why t his would have fixed it but it did, sort of. I put a bunch of roms onto a DVD finally and ran it and the normal No Mercy version loaded up. Now it takes forever to load when you back up editing a wrestler and going to a match and what not, but I'm thinking it might have something to do with running from a DVD. But the edits are saved now, matches run fine, etc... No clue as to why it was all stuttery on the hard drive to begin with, but oh well, works now.
must be a coding issue with the way the emulator reads roms off the HD Vs. off the DVD. I wonder if this works for other games with issues?
I have been trying to play Resident Evil 2 (E)(M2)(!) recently on Surreal64 B.51 CE. I finally got it to work but NOT perfectly. On PJ64, the main menu has some text problems. On 1964, the main menu is perfect. The gameplay seems good on both. The graphics on both the character (player) as well as the zombies are good on both. But the motion of the characters tends to have create a graphics smeer (more on 1964 than PJ64). The major problems are that the background graphics do not render properly (both 1964 & PJ64) and audio problems. PJ64 has cracky audio when using LLE RSP; 1964 only runs with Basic audio, which does not have any sound (1964 or PJ64). Due to these problems, it is not that playable. Here are my best settings so far:
Resident Evil 2 (E) (M2)(!):
Audio Plugin: Basic (1964/PJ64); LLE RSP(PJ64)
Max Video Memory: 6 mb
PJ64/1964 (default dynarec/paging settings)
Rice 5.31
By the way, it might look as if this game has crashed, but I assure you that it has not crashed. Just wait a bit and it should run. If anybody has this game running any better, please post.
QUOTE(Koooi @ Jan 8 2010, 09:01 AM)

Hello!
Has anybody the same problem?
Try WWF No Mercy (U) (V1.1).
It don´t saves the wrestlers edits and all!
I have WWF No Mercy (USA)(Rev A.) rom, which I got from EmuParadise. I found out that it has the exact same problems as WWF No Mercy (U)(V1.1); Maybe somebody renamed it? Anyways...it only works with 1964. I noticed that 1964 doesn't do a well job with gameplay audio as well as the extra BMG tracks (such as Andre the Giant's entrance music). I don't know why it doesn't save anything properly. I also noticed how these roms DON'T have the (!) symbol, which means it is a good rom. Can these problems be the reason why this rom doesn't have that (!) symbol?
Monopoly(U)(!)
Emu: PJ64
Vid Plugin: 5.60
Audio: Jttl
Video: 10MB
Dynarec: 16MB
Paging: 4MB
CODE
http://www.mediafire.com/?mtynmv1qtgo
xyteam, thankyou very much.
hrm, my games dont load with the settings from the ini file (yep i deleted the ini folder first).
everytime i load a game it asks me what emu and video plugin to use and its always set to pj64 and the same rice plugin.
my roms are from the no-intro set so i renamed a couple to the tosec naming convention (and made sure they matched the filename in the surreal.ini) but theyre still loading in the same way. is it because theyre zipped on the xbox so the checksums dont match to those in the surreal.ini do you think?
ta
QUOTE(mammoth1981 @ Feb 15 2010, 12:45 AM)

hrm, my games dont load with the settings from the ini file (yep i deleted the ini folder first).
everytime i load a game it asks me what emu and video plugin to use and its always set to pj64 and the same rice plugin.
my roms are from the no-intro set so i renamed a couple to the tosec naming convention (and made sure they matched the filename in the surreal.ini) but theyre still loading in the same way. is it because theyre zipped on the xbox so the checksums dont match to those in the surreal.ini do you think?
ta
Are you using the B5.1 CE emulator, or a different build? That could be your problem.
As far as the roms, I have never had a problem with any set, usually all works fine.
Those patches are for B5. The latest version is B5.1CE, no patches need to be applied.
QUOTE(dochalladay32 @ Jan 31 2010, 01:54 AM)

I have no idea why t his would have fixed it but it did, sort of. I put a bunch of roms onto a DVD finally and ran it and the normal No Mercy version loaded up. Now it takes forever to load when you back up editing a wrestler and going to a match and what not, but I'm thinking it might have something to do with running from a DVD. But the edits are saved now, matches run fine, etc... No clue as to why it was all stuttery on the hard drive to begin with, but oh well, works now.
One little question:
What have you writing in the ini to show up your roms on the dvd?
This is my rom Path for HDD:
Rom Path=D:\Roms\
Media Path=D:\Media\
But i don´t know what i´m writing in the ini to show up the roms on the dvd.
QUOTE(greatant @ Feb 15 2010, 03:07 PM)

Those patches are for B5. The latest version is B5.1CE, no patches need to be applied.
Ooooo i'm an idiot. Thanks for pointing that out :-)
One question, what does the emulator use to match roms to configurations? It's not the file name so i guess it's the checksum or something? In which case, does it make a difference if the roms are zipped up? Will it still match them correctly?
Ta
ok i reinstalled without the incorrect updates and of course it now works fine...
thanks for your help
I have a question. On the google spreadsheet it says that Mario 64: the Missing Stars is playable with certain settings. Is this true? Every time I try to run the patched rom it just stays a black screen. Am I doing something wrong?
Anything new for Surreal64 yet? I've heard about Wii64 Beta 1.1, and it seems to run some games a bit better than Surreal64, such as NBA Showtime. However, this Wii64 plays a lot fewer games and some with more texture problems, such as Banjo Kazooi. I am wondering, if somehow Wii64 becomes the better N64 compatible emulator than Surreal64, if it is possible to import this Wii64 emulator into my softmodded XBOX?
QUOTE(scorp316 @ Mar 26 2010, 04:26 PM)

I am wondering, if somehow Wii64 becomes the better N64 compatible emulator than Surreal64, if it is possible to import this Wii64 emulator into my softmodded XBOX?
No, that's silly talk.
Mario Party 2
ROM Info: [!]
Emu: (PJ64)
Vid Plugin: (5.60)
Audio: (Jttl)
Video: 2MB
Dynarec: 20MB
Paging: 6MB
These are the settings that I use for Mario Party 2 (my personal favourite mario party)
Basically using 1964 will grant you better text, no lag and is almost 100%. Unfortunately it is pretty unreliable for playing an entire game. It will usually freeze the game between move 8-15. At least that is what the story seems to be for me.. So if you are having issues playing through an entire game then try the above settings.
The text issues remain, mainly when you are setting up the game (however funky text doesn't matter at all if you cant finish playing through your favourite map!). While in a mini game if you are unsure of you to play it make sure you learn on your first scroll through the text, as it is usually ok the first time round, however after that it turns to funky text again.
The game has very slight slow down on the main board when you are moving players, though in mini games any slow down is extremely rare with these settings. I played through an entire game with only 2 slow downs in mini games (which were very very minor stutters in the game). If you would like more stuttering in mini games and less on the game board then pump up the video memory to around 5, the game will still run but the mini games will be less acurate. Personally I believe that as long as the mini games are running well and you can complete the game then you are laughing.
I have found these settings to be the best for accomplishing that. Although if you are completing it in 1964 then stick with that.
QUOTE(greatant @ Mar 30 2010, 01:10 AM)

No, that's silly talk.
is it?
QUOTE(XTecuterX73 @ Apr 2 2010, 11:17 AM)

is it?

Who knows? But now that I think about it.....it might not work even if I were to somehow import Wii64 to my Xbox due to how the Wii has those motion-censored controls and Xbox does not. For all I know Wii64 seems to be the only N64 Emulator in progress. I haven't heard anything new about Surreal64 yet.
But I have been messing around with Mario Tennis lately...I got better settings for it. My settings have reduced that graphical glitch where trail behind the tennis ball. The tennis courts are not missing graphics within them. The character's shading is no longer big black squares. ONLY big problem is that after you win a Tournament (Mushroom, etc.), the characters are missing in the scene, which all you see is the tennis court setting and your character's shade followed by the audio. Can't seem to fix this for some reason. Anyways below are my settings: (light green)
Mario Tennis 64 (E)(!):
Audio: JTTL
Max Video memory: 2 mb
Dynarec: 15 mb
Paging: 2 mb
EMU: PJ64
Video plugin: Rice 5.60
QUOTE(greatant @ Apr 5 2010, 01:28 AM)

Emulators are generally ported from PC to console, not console to console. This is even more true for a console like the Xbox which is very similar to a standard PC.
If you don't happen to know, Wii64 is a N64 emulator for the Wii that is in progress nowadays. Wii64 can be downloaded, which it even has its own site. I checked it out on youtube and it seems to have the same problems as Surreal64 when it comes to glitches but NOT to textures and graphics. Graphics and textures are more advanced on Surreal64 than on Wii64. I also checked the Wii64 compatibility list and fewer games are compatible with Wii64 in comparison to Surreal64 but not by much. I wish Surreal64 was still in progress... in fact, I wish I could do some progress on Surreal64 compatibility myself, but I don't know anything about coding nor do I understand its coding.
QUOTE(scorp316 @ Apr 4 2010, 02:22 AM)

Who knows? But now that I think about it.....it might not work even if I were to somehow import Wii64 to my Xbox due to how the Wii has those motion-censored controls and Xbox does not. For all I know Wii64 seems to be the only N64 Emulator in progress. I haven't heard anything new about Surreal64 yet.
But I have been messing around with Mario Tennis lately...I got better settings for it. My settings have reduced that graphical glitch where trail behind the tennis ball. The tennis courts are not missing graphics within them. The character's shading is no longer big black squares. ONLY big problem is that after you win a Tournament (Mushroom, etc.), the characters are missing in the scene, which all you see is the tennis court setting and your character's shade followed by the audio. Can't seem to fix this for some reason. Anyways below are my settings: (light green)
Mario Tennis 64 (E)(!):
Audio: JTTL
Max Video memory: 2 mb
Dynarec: 15 mb
Paging: 2 mb
EMU: PJ64
Video plugin: Rice 5.60
The wii64 emulator actually uses a gamecube controller only which is actually a little odd considering the other wii emulators you can use the wand, gamecube controller or that wii normal controller
-The only thing I've seen wii64 do that surreal can't is show the mario face when you start super mario 64
All I want is goldeneye not to freeze when playing multiplayer
I'm pretty sure its a software issue since I have the same exact problem on my 64mb and 128mb xboxes.
QUOTE(jaygriggs @ Apr 7 2010, 07:08 PM)

The wii64 emulator actually uses a gamecube controller only which is actually a little odd considering the other wii emulators you can use the wand, gamecube controller or that wii normal controller
-The only thing I've seen wii64 do that surreal can't is show the mario face when you start super mario 64
All I want is goldeneye not to freeze when playing multiplayer

I'm pretty sure its a software issue since I have the same exact problem on my 64mb and 128mb xboxes.
I use UltraHLE and it plays very well. However, the problems with Goldeneye are that it FREEZES on Single Player mode(which happened to me when I paused the game to look at my objectives) and the FPS is very slow on the main menu (the part when you choose which file you want to select). But not sure about multiplayer mode, as I haven't played it extensively.
Road Rash 64:
Audio: JTTL
Video: 6 mb
Emu: 1964
Dynarec: 8 mb
Page: 4 mb
Plugin: Rice 6.11
I have also played Scooby-Doo: Classic Creep Capers.....I recommend to use audio JTTL instead of Basic audio because the audio crashes on Basic. JTTL doesn't affect gameplay. Runs perfect. Here are my settings (which is basically the same just with the change in audio): (Dark Green)
Scooby-Doo: Classic Creep Capers
Audio: JTTL
Video: 4 mb
Emu: 1964
Dynarec: 8 mb
Page: 4 mb
Plugin: Rice 5.31
I just used this for the first time and I must be doing something wrong. I've tried Goldeneye and Mario Kart 64 which played before but now I only get a black screen.
I'd tell you what version of Surreal I'm working with, but I can't find it in the emulator. I do know that this is the version that was fixed so you could play 4 players on Mario Kart 64.
Any tips on getting games to work?
I wasn't using 5.1CE. Going to try that now and post back.
GREAT job guys! I love it!
Took me a while to get the right emu and to figure out how to delete all old configs so this would work right. It's really a great thing to have and makes playing the games on this system so much more enjoyable when other's have already tested them.
Thanks a ton,
~Rx
QUOTE(mwaterbu @ Apr 13 2010, 03:23 PM)

hey, i'm getting an upgraded motherboard from trusty with a 1.4ghz processor and 128mb of ram. can surreal64 b5.2 ce use this new processing power or ram? do the roms still go completely into memory (overriding the paging memory setting i believe) as they did in older versions? for some reason, i was told that in the 5.1 update this no longer would happen. also, is this ini file still the best thing to use, or do i need new settings to make the games work better?
Where did you get Surreal64 b5.2 ce? I checked xbins, yet I don't see it.
Anyone get Goldeneye to play multiplayer and not freeze? been trying different settings for days to no avail.
i dont think that game will work right until someone comes along and seriously helps surreal.
QUOTE(dballs442 @ Apr 17 2010, 11:51 PM)

i dont think that game will work right until someone comes along and seriously helps surreal.
Crazy how I can get my xbox to play perfect dark multiplayer almost at 100% speed but goldeneye freezes:(
Don't get me wrong I own the original for the Nintendo but it looks so much sharper with the xbox on my 55 TV
QUOTE(jaygriggs @ Apr 18 2010, 07:07 PM)

Crazy how I can get my xbox to play perfect dark multiplayer almost at 100% speed but goldeneye freezes:(
Don't get me wrong I own the original for the Nintendo but it looks so much sharper with the xbox on my 55 TV
What Emu did you use for Goldeneye? UltraHLE or PJ64? What were your Multiplayer settings ingame? What version of Surreal are you using? Did it instantly freeze or were you able to play it for some time? It's working for me, that's why i'm asking...
QUOTE(freakdave @ Apr 18 2010, 10:50 AM)

What Emu did you use for Goldeneye? UltraHLE or PJ64? What were your Multiplayer settings ingame? What version of Surreal are you using? Did it instantly freeze or were you able to play it for some time? It's working for me, that's why i'm asking...
I also have Goldeneye 007 (U)(!) running on UltraHLE with default settings.
PJ64 has major glitches when playing Multiplayer mode, and I have tried (U)(!), (E)(!), and (J)(!) versions. Both (E)(!) and (J)(!) versions only run with PJ64 and have the same glitching problem on Multiplayer mode as (U)(!) version. I have Surreal64 b5.1 CE........I was able to play (U)(!) version for sometime on UltraHLE;
until the audio broke down the background music and once I killed my opponent it completely froze.
Also freezes when both you and your opponent die at the same time.
QUOTE(freakdave @ Apr 18 2010, 01:50 PM)

What Emu did you use for Goldeneye? UltraHLE or PJ64? What were your Multiplayer settings ingame? What version of Surreal are you using? Did it instantly freeze or were you able to play it for some time? It's working for me, that's why i'm asking...
I've tried almost every version of surreal out there. I run ultrahle because thats the only one that plays without huge graphical problems. I found an easy way to test is to put it on 2 players rockets temple (basically the standard settings) and after a few kills it will freeze when the blood is poring down. The (dieing) music repeats itself so that may be the problem.
This happens on both my 64 and 128 ram xboxes
I've tried many different versions of the goldeneye rom
I don't care that the controls are touchy or that their is some graphical errors (pick a player in multiplayer) I just want it not to freeze
QUOTE(jaygriggs @ Apr 19 2010, 04:35 PM)

I've tried almost every version of surreal out there. I run ultrahle because thats the only one that plays without huge graphical problems. I found an easy way to test is to put it on 2 players rockets temple (basically the standard settings) and after a few kills it will freeze when the blood is poring down. The (dieing) music repeats itself so that may be the problem.
This happens on both my 64 and 128 ram xboxes
I've tried many different versions of the goldeneye rom
I don't care that the controls are touchy or that their is some graphical errors (pick a player in multiplayer) I just want it not to freeze
Okay, i reproduced the bug. This might really be a sound issue.
Could you please test the rom again with this ultra.ini and tell me if it works for you. It will basically launch Goldeneye with disabled sound. Let's hope this will fix it for you
If you want your sound back, open the ini and search for Goldeneye. Then search for the setting sound=0 and set it to 1.
QUOTE(freakdave @ Apr 19 2010, 09:34 AM)

Okay, i reproduced the bug. This might really be a sound issue.
Could you please test the rom again with this
ultra.ini and tell me if it works for you. It will basically launch Goldeneye with disabled sound. Let's hope this will fix it for you
If you want your sound back, open the ini and search for Goldeneye. Then search for the setting sound=0 and set it to 1.
How can you use the cheat codes in your .ini file on Surreal64 b5.1? I'm trying to figure out how to implement a Cheats Menu on this Surreal64 in its main menu with the options of turning it: ON or OFF. And hopefully get Gameshark running on every game.
I also want to figure out how to put some kind of a Recording menu on the main menu, which will allow you to record your gameplay on Surreal64; like the ones on NES, SNES, and Genesis emulators.
Screenshots don't display on Surreal64 b5 or b5.1. This also needs some improvement.
Under Controller Settings, a "NONE" option needs to be included in Default Pak which only gives you the "RumblePak" and "MemPak" options.
Thats about it for what needs to be done to improve the Surreal64 menus........for now........
Except I can't figure out why games like Buck Bumble and Duke Nukem 64 have controller problems because controllers seem great for the majority of the games. Increasing Controller Sensitivity didn't work...besides this irritating problem I would say these two games would run perfectly.
QUOTE(freakdave @ Apr 19 2010, 12:34 PM)

Okay, i reproduced the bug. This might really be a sound issue.
Could you please test the rom again with this
ultra.ini and tell me if it works for you. It will basically launch Goldeneye with disabled sound. Let's hope this will fix it for you
If you want your sound back, open the ini and search for Goldeneye. Then search for the setting sound=0 and set it to 1.
It still freezes
Though that seemed to help and the freezing is alot less, I've yet to play 3 games (with rockets) without it freezing.
It still freezes at the same point though where the (dieing) sound would have been...
To be exact thats not the music but rather a sound effect
So is the > Surreal 64 Ce edition of Surreal still being developed or is the B5.1 Ce the final version?
5.1 was the last version released. 5.2 had a few fixes but was primarily clean up for the SourceForge SVN repository. B6 which some people have found, has the WIP for the original Surreal64 launcher, which if you swapped the Launcher code with the WIP and include all the necessary media files, it would start. In game menus were not complete and it was a little buggy in a couple areas. He made more progress but we're going to have to hang tight.
The SVN looks like it has been wiped and now has work for a B5.3 and a branch being prepared for the 1964 1.1 port which I appears to be in alpha stages.
Check out the change log on SF and compare revision 69 to revision 50.
QUOTE(weinerschnitzel @ Apr 19 2010, 09:57 PM)

5.1 was the last version released. 5.2 had a few fixes but was primarily clean up for the SourceForge SVN repository. B6 which some people have found, has the WIP for the original Surreal64 launcher, which if you swapped the Launcher code with the WIP and include all the necessary media files, it would start. In game menus were not complete and it was a little buggy in a couple areas. He made more progress but we're going to have to hang tight.
The SVN looks like it has been wiped and now has work for a B5.3 and a branch being prepared for the 1964 1.1 port which I appears to be in alpha stages.
Check out the change log on SF and compare revision 69 to revision 50.
Thanks I found 5.2.....5.3 is not released yet as it is still in progress. As you said, the good news is that there will be a branch for 1964 1.1 port on 5.3, but I think it might take awhile as I doubt that this will be the only update....if it is the only update then that will be........AWESOME!
What do you think about my previous post? Great ideas for Surreal64 menus....right? Or did I miss something?
QUOTE(scorp316 @ Apr 20 2010, 09:11 AM)


Thanks I found 5.2.....5.3 is not released yet as it is still in progress. As you said, the good news is that there will be a branch for 1964 1.1 port on 5.3, but I think it might take awhile as I doubt that this will be the only update....if it is the only update then that will be........AWESOME!
What do you think about my previous post? Great ideas for Surreal64 menus....right? Or did I miss something?
I have to correct you on this one. B5.3 CE and the new A0.1 branch are 2 separate projects.
By the way, nice idea with the DefaultPak setting, it's already implemented 
Thats great news about the update freakdave.
Cool.
QUOTE(freakdave @ Apr 20 2010, 02:43 PM)

I have to correct you on this one. B5.3 CE and the new A0.1 branch are 2 separate projects.
By the way, nice idea with the DefaultPak setting, it's already implemented

OOPS...... haha...Sorry about this mixup between A0.1 branch and B5.3 CE.
I saw on SF that the default settings has been fixed......Nice.
Will there be some kind of Recording option on this Surreal64?
Will Gameshark be added to this Surreal64?
Will there be a release of a new compiled version of this Surreal64 soon?........Just wondering.
QUOTE(scorp316 @ Apr 22 2010, 01:59 AM)


OOPS...... haha...Sorry about this mixup between A0.1 branch and B5.3 CE.
I saw on SF that the default settings has been fixed......Nice.
Will there be some kind of Recording option on this Surreal64?

Will Gameshark be added to this Surreal64?

Will there be a release of a new compiled version of this Surreal64 soon?........Just wondering.

A recording option? Hm, maybe yes, but not in the beta builds. Same applies to Gameshark. Both of these features are low priority tasks. However they might appear in the new launcher.
Yes, there will be an official B5.3 release, maybe in 3 weeks or less
QUOTE(freakdave @ Apr 22 2010, 07:17 PM)

Yes, there will be an official B5.3 release, maybe in 3 weeks or less

That's exciting news.
QUOTE(freakdave @ Apr 22 2010, 07:17 PM)

A recording option? Hm, maybe yes, but not in the beta builds. Same applies to Gameshark. Both of these features are low priority tasks. However they might appear in the new launcher.
Yes, there will be an official B5.3 release, maybe in 3 weeks or less

Really? I wouldn't have thought there'd be much spare memory for such things, but if you guys can do it it'd be great to see.
QUOTE(Likklebaer @ Apr 23 2010, 01:40 AM)

Really? I wouldn't have thought there'd be much spare memory for such things, but if you guys can do it it'd be great to see.
That's why i wrote 'maybe' 
QUOTE(mwaterbu @ Apr 23 2010, 07:00 PM)

This is awesome news freakdave! I'm pumped that you have picked up work on this project again and have found some time for it. Just one question? Is the 5.3 branch what the 6.0 was going to be (the revert to the old surreal menu etc)?
No, my work on 5.3 is just polishing and bugfixing, call it a final touch.
A0.1 will be a complete reboot. This involves improving the original Surreal64 launcher, re-adding all plugins, porting the new 1964 v1.1 build (i might need some help with this one), focusing on better playability/compatibility, etc...
If you want to contribute (Community Edition, remember?), then contact me 
The 1964 port would be the hardest I could imagine. Unfortunately my C knowledge goes as far as ASCII Connect4 so I'm not sure how much I can contribute.
What part of the port do you consider the most difficult-
Making it compile for xbox or making it playable on xbox?
I could assume schibo will be willing to help you out for the actual functionality for segments you may have to rewrite. Madmab and Hyper_Eye seem to be the only active devs out there that can maybe help you the most with the xbox work. Hyper_Eye seems very knowledgeable with SDL (he does want to port SDL 1.3.)
Nice to see your progress,
schnitz
QUOTE
What part of the port do you consider the most difficult-
Making it compile for xbox or making it playable on xbox?
I believe that would be the latter
Making it compile on XBOX is a matter of comparing with code that's already been ported, deleting windows specific stuff, etc. Actually this is what i'm doing right now (besides working on B5.3). Thanks for the tip 
QUOTE
im pretty experienced with c++, but have not done any programming on the xbox as of yet. i would definitely like to contribute to this project if i can be of use. school will be done in about 2 weeks and i will have more time then. shoot me a pm if there is anything you think i could help out with.
Take your time and thanks for your offer
Hey FreakDave,
Really excited to see this emu get another update.
I'm trying to get in the habit now of asking people for permission to use their stuff and not just assume they'd be flattered by it. So..... if it gets in under the wire, you don't mind do ya?
Thanks for the contribution 
~Rx
aww man this is exciting!
QUOTE(ressurectionx @ Apr 23 2010, 10:16 PM)

Hey FreakDave,
Really excited to see this emu get another update.
I'm trying to get in the habit now of asking people for permission to use their stuff and not just assume they'd be flattered by it. So..... if it gets in under the wire, you don't mind do ya?
Thanks for the contribution

~Rx
I certainly don't mind man
THX
Awesome man. Looking forward to it
QUOTE(mwaterbu @ Apr 23 2010, 11:22 PM)

Hey FreakDave,
I figured since you made this, you would know best, what can Surreal 64 do with 128mb of ram? Are there special settings that need to be changed for it to work properly?
Also, with a 1.4ghz processor, will games go too fast, or will they just play better? It seems like they should play better since (I don't think) you aren't using 700mhz cpu timing like regular xbox games, but someone on another topic had posted that their games ran too fast, so I was just wondering.
Thanks
mwaterbu
First of all: i did not make Surreal64, we have to thank the original authors, odd and lantus, for this great piece of software on the XBOX. They did the initial port 
You don't need any special settings for 128mb RAM, surreal automatically detects and uses more ram if available. Unfortunately i don't have a box with more ram, therefore i cannot test it. But from what i've read so far on the forums, it should work. Also, i don't know how roms play on surreal with a faster processor. I guess you'll have to try this yourself.
QUOTE(mwaterbu @ Apr 23 2010, 05:22 PM)

Hey FreakDave,
I figured since you made this, you would know best, what can Surreal 64 do with 128mb of ram? Are there special settings that need to be changed for it to work properly?
Also, with a 1.4ghz processor, will games go too fast, or will they just play better? It seems like they should play better since (I don't think) you aren't using 700mhz cpu timing like regular xbox games, but someone on another topic had posted that their games ran too fast, so I was just wondering.
Thanks
mwaterbu
On my 64 xbox mario kart would stutter with 4 players with alot of action on the screen. On my 128mb xbox it runs smooth. Similarly smash bros was sluggish on my 64mb xbox and seems perfect on my 128mb. I have never seen a emulator run fast because of my ram but I dont have a bigger processor either. psx and even some xbox games seen major improvements with the 128mb of ram and linux flies in comparison.
@freakdave if any testing needs to be done on either a 64 or 128 xbox I'd be more than happy to help.
Lately, I have been playing WWF NO MERCY (U)(!) on PJ64 emulator.
I noticed that there is a "Save" glitch.
After completing a story mode for European title, after the credits, I revert back to the story mode and now I'm back to the same "European title" story as if I have not completed it......
......and if I "Exit" this story and enter a new story, my progress on the NEW story does not save....
.......and then reverts back to the story for the European title as I leave the "Story Mode" menu.
So now I'm stuck on this save point. I'm close to completing this game.
Has anybody else experienced this "Save" glitch after completing the story for European title?
I don't know whats up but.....
There are a few games that the list say's they play fine, yet they don't even load for me
South Park, Super Mario64: The Missing Stars.
I have tried with a couple of different versions of Surreal 64.
Did you delete all your old configs before trying out the new emulator?
I believe they may use the same TDATA/UDATA stuff, so old configs would have to be deleted there.
Google Surreal TDATA and you should get a hit about what folder it is you need to delete.
Hope it works for you,
~Rx
If Surreal64 is still being worked on, can we get widescreen support? I hate having my N64 games stretched on my 16:9 screen.
And does the 128mb mod improve speed in Donkey Kong 64 or Paper Mario?
QUOTE(chaosmountain @ Apr 23 2010, 08:59 PM)

I don't know whats up but.....
There are a few games that the list say's they play fine, yet they don't even load for me
South Park, Super Mario64: The Missing Stars.
I have tried with a couple of different versions of Surreal 64.
South Park does work on Surreal64 b5.1 CE.....I've played it. Plays very well on my 64mb XBOX using PJ64 with Basic Audio (from Compatibility list). A bit glitchy graphics as you move around.
Not sure about Super Mario 64: The Missing Stars......but I know it is a rom with a bunch of texture hacks that were added to the original N64 game Mario 64. This IS NOT an official N64 game.
has anyone played these games with the upgraded processor? i wonder about what that would improve as well.
QUOTE(mwaterbu @ Apr 23 2010, 09:36 PM)

did you patch any of the .xbe files on your xbox with the ram delimiter? for emulators and linux i dont think it would matter, but for original xbox games to use 128mb of ram i thought that they needed to be patched...which xbox games did you notice running better?
I didnt patch anything. Halo 2 seemed snappier and there were a few others to but its been so long I can't remember which ones
QUOTE(dballs442 @ Apr 24 2010, 03:05 PM)

has anyone played these games with the upgraded processor? i wonder about what that would improve as well.
Trusty has finished my upgraded board and will be sending it back to me soon. School is done in about a week, so I will have lots of time to play with my new toys. (IMG:style_emoticons/default/wink.gif) I'll post any relevant info here and probably in other threads where people had questions.
QUOTE(chaosmountain @ Apr 24 2010, 04:59 AM)

I don't know whats up but.....
There are a few games that the list say's they play fine, yet they don't even load for me
South Park, Super Mario64: The Missing Stars.
I have tried with a couple of different versions of Surreal 64.
Regarding the Mario missing stars hack, you have to apply the patch to your rom.
Full details can be seen over at romhacking.net, heres a quick rundown of what to do...
Applying the patch
------------------
You'll need a Mario 64 US (NTSC) ROM, usually called "Super Mario 64 (U)!.z64"
in order to play this hack. Here's how you should proceed:
1) Extend your ROM with VL-Tone's Mario 64 ROM Extender:
http://homepage.mac....ario64Tools.htm.
If you are on Linux, you can try also Cellar Dweller's "alternate" extender:
http://desktop64.hom...der-0.02.tar.gz
2) Apply the PPF patch on the extended ROM with PPF-o-Matic 3.0:
http://www.romhacking.net/utils/356/ (there's also a Mac version hosted at the
same site)
The ROM should be loaded on the "ISO file" field (PPF is a format designed for
the Playstation, but works very well for N64 ROMS too) and the .ppf file on
the Patch field.
Note: If you are a Mac user, you'll have to use the ROM Extender v1.3b, which has
been released a few days ago (at the moment of this writing).
QUOTE(neil222 @ Apr 26 2010, 12:15 AM)

Regarding the Mario missing stars hack, you have to apply the patch to your rom.
Full details can be seen over at romhacking.net, heres a quick rundown of what to do...
Applying the patch
------------------
You'll need a Mario 64 US (NTSC) ROM, usually called "Super Mario 64 (U)!.z64"
in order to play this hack. Here's how you should proceed:
1) Extend your ROM with VL-Tone's Mario 64 ROM Extender:
http://homepage.mac....ario64Tools.htm.
If you are on Linux, you can try also Cellar Dweller's "alternate" extender:
http://desktop64.hom...der-0.02.tar.gz2) Apply the PPF patch on the extended ROM with PPF-o-Matic 3.0:
http://www.romhacking.net/utils/356/ (there's also a Mac version hosted at the
same site)
The ROM should be loaded on the "ISO file" field (PPF is a format designed for
the Playstation, but works very well for N64 ROMS too) and the .ppf file on
the Patch field.
Note: If you are a Mac user, you'll have to use the ROM Extender v1.3b, which has
been released a few days ago (at the moment of this writing).
I can't even get SM64 - Missing Stars to show up in the launcher. Is there anything special i have to add to Surreal.ini? Or do you have to rename the rom? Would be great if someone could give me hint on this one...
QUOTE(freakdave @ Apr 26 2010, 05:17 AM)

I can't even get SM64 - Missing Stars to show up in the launcher. Is there anything special i have to add to Surreal.ini? Or do you have to rename the rom? Would be great if someone could give me hint on this one...
When I did this awhile back, I applied the patch to the "clean" (US) rom
as instructed in the hack, which, after refreshing my rom list in
Surreal64 XXX B5.1CE, then shows up in the game list as "M64: Themissingstars".
I use PJ64, 5.60 rice, JTTL audio & standard memory settings...runs great.
The only name change I did on the rom was to add HACK into the title,
so I know which one is which.
QUOTE(freakdave @ Apr 26 2010, 05:17 AM)

I can't even get SM64 - Missing Stars to show up in the launcher. Is there anything special i have to add to Surreal.ini? Or do you have to rename the rom? Would be great if someone could give me hint on this one...
This is one seriously annoying thing about Surreal; that it shows the internal ROM name as opposed to the filename. Any chance of changing this in the new build freakdave?
i thought there was an ini in the gamesaves where you could set that up maybe? there is one that has each game name identified with a series of characters. also i think on my xbox it shows up as "Unknown", but is still where "SM: The Missing Stars" would be in alphabetical order.
QUOTE(mwaterbu @ Apr 26 2010, 10:57 AM)

also i think on my xbox it shows up as "Unknown", but is still where "SM: The Missing Stars" would be in alphabetical order.
I get that on my Surreal, if I don't "refresh" my game list (Y button).
Everytime I load Surreal, I have to refresh it to get all the correct names to show.
QUOTE(Likklebaer @ Apr 26 2010, 11:27 AM)

This is one seriously annoying thing about Surreal; that it shows the internal ROM name as opposed to the filename. Any chance of changing this in the new build freakdave?
I'll look into that, thx for the input...
Some of us prefer it that way, although I suppose it doesn't matter since my rom names are very close to what the system automatically shows.
good fix with the missing stars naming freakdave. just tested the .ini from sourceforge. makes it look a lot more like an actual game now. (IMG:style_emoticons/default/smile.gif)
one quick thing though. i think it needs to run with pj64, but the .ini is set for 1964. i think the video and audio plugins and memory settings can stay the same though.
QUOTE(mwaterbu @ Apr 26 2010, 09:34 PM)

good fix with the missing stars naming freakdave. just tested the .ini from sourceforge. makes it look a lot more like an actual game now.
one quick thing though. i think it needs to run with pj64, but the .ini is set for 1964. i think the video and audio plugins and memory settings can stay the same though.
As 1964 will eventually be upgraded, so will its audio plugins, .ini, and memory settings.......as some games have audio trouble (like Rugrats in Paris and WWF NO MERCY) with these audio plugins on Surreal64 b5.1 ce.
Rugrats In Paris just has the audio problem on 1964 (which LLE RSP makes this game have partial and random audio that gets annoying).
If your wondering why I listed WWF NO MERCY with 1964 audio problems......notice how the gameplay music doesn't play correctly as well as the extra BMG Tracks in Create-A-Superstar mode.
PJ64 makes WWF NO MERCY have a glitching problem as well as a problem where its mb (megabytes) slowly decrease, which will eventually cause this game to freeze and crash.
I see that some improvement has been done on Surreal64 in SF. There is improvement on the Ucode for Star Wars: Shadow of the Empire, Perfect Dark, Jet Jemini, Diddy Kong Racing..........
How well do these games work with this new ucode?.............
Why is there a new ucode for Diddy Kong Racing?
in surreal.ini the missing stars needs pj64
CODE
Preferred Emulator=1
to run
ie.
CODE
884 [21FEAE88-A4101424-C:45]
885 Game Name=M64: TheMissingStars
886 Alternate Title=Super Mario 64 - The Missing Stars
887 Comments=Playable with PJ64
888 Preferred Emulator=1
thanks!
Hi
- Yes if it is possible, the STAR or an "Skining object" will be kool to add to the menu for the PREFERED EMU 
- I work on the upgraded INI, to put it in the future version, with all last games config and all games in alfabetical ordering ...
But when i put the JTTL audio plugin with "Preferred Audio Plugin=0" the game have no sound ?
Why ?
- Other question, how to find the good CRC of the games to add them to the INI ?
Because i try to use the CRC PJ64 1.7 give me on PC and add it to the INI for sureal show the game in the menu ... but it's not work every time ???
Is there any other solution ?
Thanks a lot
PS : Thanks for my Skin Background upgrade 
Hi
Nobody respond me (IMG:style_emoticons/default/sad.gif)
QUOTE(Darknior @ May 4 2010, 12:34 PM)

- I work on the upgraded INI, to put it in the future version, with all last games config and all games in alfabetical ordering ...
But when i put the JTTL audio plugin with "Preferred Audio Plugin=0" the game have no sound ?
Why ?
Why i have this problem ?
- The JTTL is borken ?
- The order of AUDIO PLUGINS is changed ?
Thanks for the answer ...
QUOTE(Darknior @ May 6 2010, 03:01 AM)

Hi
Nobody respond me (IMG:
style_emoticons/default/sad.gif)
Why i have this problem ?
- The JTTL is borken ?
- The order of AUDIO PLUGINS is changed ?
Thanks for the answer ...
you need to be using 5.31 as jttl is broken in 5.3
I use the last 5.31 version ... it is why i don't understand 
0 is no audio. I'll post everything later as to what number corresponds to what audio plugin.
Woaw ... bad new ...
All the SURREAL.INI is bad now ?
Because before it was :
[GAME NAME] ROM Info: [U/E/J] [!]
Emu: (1964/PJ64/UHLE)
Vid Plugin: (5.10/5.31/5.60/6.11)
Audio: (Jttl/LLE RSP/Basic/None)
Video: #MB
Dynarec: #MB
Paging: #MB
A brief description of how these settings affect the game
And JTTL was 0 !!!
None sound is on number 3
Or i have not understand ??
Please, just tell me that for i continue the work on the INI and post it here quickly.
_AudioPluginNone = 0
_AudioPluginLleRsp = 1
_AudioPluginBasic = 2
_AudioPluginJttl = 3
_AudioPluginMissing = 4 (DO NOT USE!)
_VideoPluginRice510 = 0
_VideoPluginRice531 = 1
_VideoPluginRice560 = 2
_VideoPluginRice612 = 3
_VideoPluginMissing = 4 (DO NOT USE!)
_1964 = 0
_Project64 = 1
_UltraHLE = 2
_None = 3 (DO NOT USE!)
I think this is self-explanatory...
This post has been edited by freakdave: May 6 2010, 04:44 PM
QUOTE(Darknior @ May 6 2010, 05:04 PM)

Woaw ... bad new ...
All the SURREAL.INI is bad now ?
I don't think that the surreal.ini is bad now. All the values seem correct, because monkey69's ini just uses the values 1 and 2 for the default audio plugins (just LLEE RSP and basic), haven't found one occurence of JTTL or None iin the ini.
I think the description should just read
Audio: (None/LLE RSP/Basic/JTTL)
So don't rush out yet and change all audio values... (IMG:style_emoticons/default/biggrin.gif)
-YRUSirius
Hi
I'm not have finished my work ... but i have good work 
The problem is i have now for a month a big work to do in real life ... 
I must slow down my work on N64, but i will release my new INI this week, finish or not 
Now i give you the link of the new GOOGLE DOC if somme people want to work with me and help all the team to upgrade this fantastice emu 
I can share it with peoples who want help ...
Link : https://spreadsheets...m...JrQ3c&hl=fr
I don't know if it is better to open a new thread or not ... for the moment i post here detail of my work :
- 2 news games TRANS (Golden Eye [FR] and Wonder Project [US]) - 1 PLAYABLE
- 1 new prototype (40 Winks) - PLAYABLE
- Update 12 modified settings grab here and tested
- Add the 1964 v1.1 INI who fix many games ... but i have not time to test them all ...
- Add many JAP games ID in the SURREAL.INI ... some are excelent, but not yet tested on xbox
- Put all the DEMO, PD, UNL, UTILS, EMUL ... to the END of the INI
- Add ID of all the BIOS Roms
- Remove many identical ID in the INI of games who are two or tree times refered!
- Rename all the "Game Name" correctly and with UPERCASE
- Rename all the "Alternate Title" with real name and informations like U, E, ! ...
- Some other stuff i forgot ...
I wish it help us ...
New INI posted in the GOOD forum of the last Surreal XXX CE version.
http://forums.xbox-scene.com/index.php?sho...p;#entry4686441
Remember when surreal 1.0 had a star for the marking the preferred emulator? Would that be possible again?
What are the chances of getting preview videos with the box art, or other stuff like game synopsis, manuals, faqs, etc (Similar to Res Xtras)
Would that be too much work?
QUOTE(juntistik @ May 19 2010, 10:20 PM)

Remember when surreal 1.0 had a star for the marking the preferred emulator? Would that be possible again?
What are the chances of getting preview videos with the box art, or other stuff like game synopsis, manuals, faqs, etc (Similar to Res Xtras)
Would that be too much work?
If you use the most recent INI, when you choose a game the recommended emulator and RICE version will be highlighted, no star though so make sure not to accidentally scroll off of it..... although you could just press back and reselect the game
So Iv been looking into your work, and its realy great stuff. Im pretty new to this emulator stuff, so Im hoping I can get some answers.
As of all the settings, are these manual thing you need todo before playing each game, or wil the INI packs automaticly fix that?
Also Iv seen a lot of people having problem with Donkey Kong 64, I am one of them and cannot open it without freezing in surreal 5.4. Tried recomended settings.
What I dont understand however is that my old surreal, runs it right of the block and that program is only 6mb, while the new good one has a lot of more settings and cannot run. Granted it runs slow. Not sure what version it is but in the ini it says 1964 Official ini v1.8 by Duncan and another files. Hav we lost some information/settings on tha way that makes the game unplayable?
Some settings in the ini may need to be changed. But I don't think so for that ini. There is a bug with the fog in rice 5.6 ( B5.4 ) which has been fixed as of a few months ago. I would really like to see the new gui come together. There may be a B5.5 sooner down the line that will mark the end of the xxx ui. Nothing too special though.