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OG Xbox Forums => Software Forums => Emulators => Topic started by: BritneysPAIRS on June 30, 2009, 04:02:00 AM

Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on June 30, 2009, 04:02:00 AM
http://uploading.com/files/E6HCHMY6/CoinOPS IGNITE R2 Source.rar.html

please put it somewhere even the standalone and source onto xbins... I wont be doing this stuff as I dont know how and they never contact me. Its now 100 percent xbox ready (all other soures wont be). Please spread this I dont want to reinvent the wheel, it will build both xbes exactly as they are in CoinOPS IGNITE R2 Standalone

Cheers everyone

Its time for budding dev to have a go (IMG:style_emoticons/default/smile.gif) make a diff if I like the code and the idea and you supply the source ill add it or a close variant to "CoinOPS IGNITE RX"

This post has been edited by BritneysPAIRS: Jun 30 2009, 11:06 AM
Title: Coinops Ignite R2 Source
Post by: pCeSlAyEr on July 02, 2009, 12:35:00 PM
What! no one thanked you for this.... wtf...

thanks for all your work!
Title: Coinops Ignite R2 Source
Post by: edwardar on July 02, 2009, 01:01:00 PM
Yeah, I wouldn't want you to think that some of us aren't very, very greatful for all your work on coinops!

I think it's great that you share the source... just look at surreal 64 - even if no-one picks it up straight away, it may get a renaissance a year or two down the line.
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 02, 2009, 06:03:00 PM
the source will be alot diff in a year or 2 smile.gif but this will clear the way for people to start helping or doing there own mods.......

anyways ive picked up some mods over at another forum it seems to be going strong.

Is someone going to fix the commandline launching

Search for natedogg in the files and you will find the changes to do with commandline launching even better ask natedogg to fix the code and give it to me and it will be offically forever onwards smile.gif

if you come to offical kind of orums there will be requests about new features and how features are best put in soon.
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 05, 2009, 04:09:00 AM
No help yet..... smile.gif so many requests for this and now its downloaded so many times and no offers of help....

come on guys show the love.... ps if you want to there are new sources let me know ive altered quite a bit of underlying code
Title: Coinops Ignite R2 Source
Post by: Maturion on February 03, 2020, 03:37:00 AM
Thanks again for all your efforts!
Title: Coinops Ignite R2 Source
Post by: ganjatron on February 03, 2020, 07:11:00 AM
I know nothing about coding, but i'd be glad to help in any non-technical way I can. Thank you so much, BP!
Title: Coinops Ignite R2 Source
Post by: kenshiro on July 07, 2009, 05:52:00 AM
QUOTE(BritneysPAIRS @ Jul 5 2009, 12:09 PM) View Post

No help yet..... smile.gif so many requests for this and now its downloaded so many times and no offers of help....


It was request not necessary to give you help, but mostly to respect licence and the work of people like my friend Bendermike who worked on MameOx few years ago.

Honestly, do you think it's really surprising that no one gives help? Me not.
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 07, 2009, 06:10:00 AM
awsome there it is along with all the others that where never used (IMG:style_emoticons/default/smile.gif) its alot diff now but cant be arsed releasing it unless its actually used.... when im finished up ill release final code plus a tonne of support code that isnt complete and source artwork


its funny cause I actually have alot of bug fixs for 1.28 fba that I havent given you... it surprises me that the most simple of bugs isnt fixed yet.... anyway the sources for the fixes are actually in R2 and just need patching in

kenshiro..... I should go into your threads and say what a newbe this is so easy to fix but I stay out of your stuff....... I stay in my own threads but its good to see you here its always nice and extremely helpfull. Anyways I am not going to reply to you kenshiro if you want im on MSN you can insult me there face to face this is just ground hog day.

Peace

PS Ignite R3 is close now and in Final bug bashing if people want to offer help or suggestions find the offical support site as its not far away

This post has been edited by BritneysPAIRS: Jul 7 2009, 01:23 PM
Title: Coinops Ignite R2 Source
Post by: kenshiro on July 07, 2009, 01:18:00 PM
QUOTE(BritneysPAIRS @ Jul 7 2009, 02:10 PM) View Post

kenshiro..... I should go into your threads and say what a newbe this is so easy to fix but I stay out of your stuff.......


lol go for it Lordy.
Title: Coinops Ignite R2 Source
Post by: sotu on July 08, 2009, 08:28:00 PM
Well, I must admit I was hoping to see you two hug and make up and then collaborate and make the most awesome build to date.  Still holding out hope that this might happen some day.  You both are exceptional and it hurts me to see any animosity amongst such skilled people as your selves who share in such a small close nit community as our scene.

Perhaps you could take out your frustrations on upgrading each others code to see who can make the better build?!?  I can't speak for the rest of the community but that's the kind of fighting I'd like to see.  biggrin.gif  

Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 08, 2009, 10:05:00 PM
I already have my own FBA smile.gif its been discussed elsewhere and if the vote came out people wanted a new FBA it would have allready been out, but people wanted some finishing up on CoinOPS and it won the vote hands down, so this project went on hold for now. This really has nothing to do with this thread its been discussed in alot of detail elsewhere...along with alot of other stuff sorry to say this but it has had alot of time spent on these subjects already and this is just repeating the past. the threads are still alive and active elsewhere and I keep an eye on them.... here is the preview smile.gif

IPB Image

IPB Image

im all good working with my team some of the team are the same people so we do get the best of both worlds smile.gif
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 08, 2009, 10:34:00 PM
CoinOPS IGNITE R3 is now finished

New Settings
New Reset Settings Options
improved launching screen
improved OSD for cheats and gamepad etc
gameselector Background Music
New Very fancy intergrated Random game/fav selector/launcher
Mouse/Trackball Support
Bug Fixs (like R2 you couldnt set more paths in hiddensettings)
Tidyups
More sensitivity adjustments for analog games

Title: Coinops Ignite R2 Source
Post by: + T + on July 09, 2009, 11:47:00 AM
Out of interest, is that really a new build of FBA-XXX or is it just FBA-XXX running on a modified XBMC with .cut files?
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 09, 2009, 12:25:00 PM
its a mix of both... its just xbmc that automatically add zips as cuts. But XBMC is highly modified and stripped to a small fast footprint compared with full and all the same folder as FBA. But I also modifided FBA alot to remove bugs and automatticl select best res and changed the GUI around alot removed some of the mentioned bugs. I need to spend more time on it but I shut it down when people asked for other stuff. Ill get back to it sometime im sure but at present im hoping for some more stuff in CoinOPS like cross fingers smooth CPS2 games that will rock (IMG:style_emoticons/default/smile.gif)

This post has been edited by BritneysPAIRS: Jul 9 2009, 07:33 PM
Title: Coinops Ignite R2 Source
Post by: + T + on July 09, 2009, 03:17:00 PM
It seems like you have a lot to work on with CoinOPS. And that being the case, if you have made some genuine improvements to the FBA-XXX frontend why not share those changes with kenshiro to integrate into the upcoming build?

I believe that kenshiro is really taking the project in the direction it needs to go. He has the right vision and the support of some of the most talented coders in the scene. In all likelihood his build is going to be the future of FBA on the Xbox. I would think it better to see your work become a part of that than to keep it to yourself.

Ultimately none of this should be about egos. No one developer can single-handedly sustain the Xbox emulation scene. And since you've released the CoinOPS source so that others may contribute I'm sure you realise that a community spirit is the best thing to keep this scene alive and take it forward.
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 09, 2009, 10:31:00 PM
this has been discussed elsewhere and all sources will be handed over I would work on his build but at present its to buggy for what improvements it offers. When this stuff is sorted for sure ill merge the 2 or he can. It nothing personal at all it just at present id prefer full 720p stuff with no issues. His work is all good and one day who knows... im actually hoping I will someday speed up mame stuff so I dont require 2 builds for arcade games... I live in hope. (IMG:style_emoticons/default/smile.gif)

PS ive released the sources at least 5 times before has anyone actually put it in a place so it doesnt dissapear and nag me about these again? its allways fun listening to stuff about yourself from misinformed information. (this is second ignite source released)

This post has been edited by BritneysPAIRS: Jul 10 2009, 05:45 AM
Title: Coinops Ignite R2 Source
Post by: DarthMingus on July 10, 2009, 03:29:00 PM
Mouse/Trackball Support!!!!??

Holy crap, I never thought I would see that! Thank you!

 (IMG:style_emoticons/default/love.gif)

This post has been edited by DarthMingus: Jul 10 2009, 10:30 PM
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 11, 2009, 07:17:00 AM
CoinOPS Ignite R3 is out now and so are the sources...unless someone is going to help or put them somewhere permanant I wont be posting them here they are availble and around its just wasting time as R4 is on its way. If your serious about helping the sources and help are availble via PM if not they can be found if you look.

Cheers
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 11, 2009, 10:41:00 PM
I got the source as soon as you uploaded it.  Like I said in the other forum it's about 15 months or more too late for me since I gave up MAME coding a long time ago, but it won't disappear since I grabbed it.

Why are you being so mean and defensive in all your posts here man?   Honey works much better than vinegar.   There's a lot of noobs out there that are annoying and ask dumb questions but that hasn't happened here.  

At this point, all I can help out with are sample videos for the Video Support.  I'm not skilled enough to implement it, and the guy who did on both the ZSNESXBox and XPORT emus won't talk to me.  (He posts here on very rare occasion, but my posts must not mean anything to him since he never replies to me.   He did reply to me one time to tell me how busy he is.)

You're just not an easy guy to work with BP.  People who offer limited help and just want to help improve your vision seem to have little problem with your methods.  Somebody who has their own vision, like me, quickly finds it impossible to work together.  I've put out enough and worked with enough people in here to say that I know exactly what I'm talking about and have about 2,000 plus posts in here to illustrate that.   We've done a ton of work together.

When I wanted your source we got in a flame war that spanned three pages of a thread.  When nobody is around that wants to work on code you release it and then insult everyone for not jumping right on it and fixing stuff.  I'm just trying to understand where you're coming from.

I think you need to relax a bit.  Everyone appreciates all of the hard work you've done, but nobody can understand why you talk to people the way you do.

~Rx
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 11, 2009, 11:23:00 PM
Im being this way cause for year ive seen critisism and have been let down so ofter then ive been blamed for it so im making it as clear as I can its up to you guys to sort this side out, I stated this nicer time and time again and it achieved nothing but critisism and people saying I didnt do stuff.... it as simple as that.
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 11, 2009, 11:45:00 PM
Fair enough man.  Here's hoping you just relax a bit in the future.  Who cares about the haters.  I've put them in their place when I could and moved on.   There are plenty of good people and hard workers on the scene and we don't want to isolate them from the work by being unapproachable or mean in general.  

I know a lot of people have had negative things to say about you and I'll admit I've been one of them in the past, but the truth is you get a lot done on your end and the whole time I've done this project you've kept pushing the limits of MAME on XBox.  

I'm not saying I get hundereds of people helping or anything, but I've made some great friends in this project who are able to do things on the side that I would probably eventually have gotten around to but can't afford to spend time on now.  I know the desire to control a vision and micromanage every single little thing, but that would require me to work on this alone the next 15 or 20 years to do that.  I'm hoping to cut that down to just another year or two by being flexible and working with others who have their own ideas (for example, Stupot1 adding 150 plus games to NES after I put my final version out.... He provided all the boxarts and videos with perfect names so they'd work right after FTPing them.  When he wasn't doing that, he finished the Gameboy videos and is now starting to work on Atari 2600 videos.)  Now I will have to make synopsis entries for all of them after testing them myself and making the Titleshots and Action shots.

These are all things that I could have done myself someday, but if people are interested I'm happy to let them help with the project.

I'm one of your biggest defenders now, even though you and I had a bigger blowout than you've had with anyone else in these or the other forums.  I'm coming to you as a friend and saying that you need to just chill a bit.  We're all friends here, for the most part, and those that aren't can just be ignored.

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 11, 2009, 11:46:00 PM
In short this is just to let you guys know sources are out thats it dont say like times before that they arnt out its as simple as that really (I dont post hear at all really I have heard rumors about stuff said that is plain wrong and misinformed) so .... take it nicely or bluntly, you can do with it whatever you want and I do hope it helps and can be improved on the sources.

If you have your own vision you must do it yourself as ive done I have no issues there RX and never have. I must move forward you once told me platium 2 was as good as you needed to me I saw a different direction. Im sorry I dont have time for nice talking but I have so much stuff to do with my project. I am actually very relaxed and mostly am amused by this stuff. I just snipe from a comfortable position cause I allready know where im headed and its fun to remind people of theres. But hey im out again this is really to say the sources are availble take up the chalenge and make your dreams happen....no excuses. If you want to move along with CoinOPS vision and can offer, help you or anyone will get the support and love you guys need .

Sorry guys i will support CoinOPS on my threads this thread is just what the title says. Peace and good luck everyone there is definatly some good stuff coming from here, if anyone wants into the CoinOPS teams and has some skills all the help is actually welcome, google the threads.
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 11, 2009, 11:49:00 PM
Since you posted that one minute after my post, I'm just posting this to let you know that I posted before you did in case you didn't see it.
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 11, 2009, 11:58:00 PM
all good... this is why I posted the sources here to let you guys know and maybe help. I know this is an HK mame area (if you search the threads you will find that its been discussed for along time at times). I dont have any hate at all im just allways heading along with my vision and have never been sidetracked, if I had CoinOPS would be vastly different than it is now im sure. I do it this way cause my family and friends like it this way and I actually do as well.

Trust me I am short on this forum because I know people support different views than CoinOPS and I hear alot about people wanting the source and saying it not released. Even though it is. Just wanted to clear the air and get it put into a well know place for everyone. I do actaully wish the HK / Mame people good luck in there vision it has its advantages but I cant stay to far from my vision as I believe its the best one for me.
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 12, 2009, 12:16:00 AM
I actually came after the HK MAME era.  Prolly a lot of people did, but maybe there are some that didn't that you know about that I don't.

I think it's great what everyone who has worked on this stuff has done, but personally, right now, I'm only concerned with those who are currently working on projects and those who have worked on projects with me in the past.  

I could be wrong, and I certainly don't mean any offence to him and his friends, but I'm thinking that most of the people who were friends with HK just don't post here much anymore either.  

So.... It's cool that you like the other forum better than here and do your posting there.  Just don't be like you've been being when you do post here.  

Hopefully somebody decides to help out on that code.  Can't beat anybody into doing it though.  I put out little "projects" all the time as bait and hope somebody jumps on them.  It's about the presentation man.  More often than not I get somebody who wants to help.  Bummer when nothing comes of it, but I try to focus on what everybody is doing instead of what people aren't helping out with and move on.

Check out this thread man: WIDE ICON PROJECT

Nate1579 just did an awesome and totally underrated thing here.  I'm hoping his work will inspire more people to help out with that end of the total project.

That was something I wanted to do at some point, but I'm too busy doing other things.  It's only one of the many things that people have done to contribute.

Later, and thanks for your work,
~Rx

Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 12, 2009, 12:40:00 AM
ive long since given up on expecting help...... it comes at times from somewhere random but mostly I get tire kicking and have to do it myself. That doesnt mean I havent recieved help and at time people have been a big help. But its unpredicable (IMG:style_emoticons/default/smile.gif) I put stuff out there and there is more uploaded like sources for the skins that I havent seen here but I hope people one day do stuff for themselves and pass it on in this project or another. I have recently had more renagrade people wanting to do it there way and get pissed when I wont come with them and I actaully get blammed for being hard when im the one coding, Design and feature thoughts in most cases. If they were actaully better at helping they would have there stuff in it just has to go in a way im happy with.. I am happy with stuff that people hate about my project and have never once changed my opion on it
1) I dont want the Tail to Wag the dog
2) Unless its for a good reason I wont update the Dats (will do for games to get them working or fix major issues otherwise all your old games will work in new builds)
3) I dont release stuff It up to others to release stuff, this includes sources. I hand them over but its up to others to distribute.

if you notice ive budged on so much other stuff but never these things and I actaully never will I would guess

Never say Never :S

PS RX when you wanted to add every game I was opposed to do this due to 2 reasons the code didnt support quick filtering very well and the time to go though every game. When your ready to do this project im sure you will and ill patch it in but I know the massive time it will require and also the massive time it will require for me to insert it and go though it all. Its allways been up to you if you wanted it in and as said the code is now ready for it when it comes but I know its not an easy job or I would have embarked on it by now (IMG:style_emoticons/default/smile.gif)

This post has been edited by BritneysPAIRS: Jul 12 2009, 07:52 AM
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 12, 2009, 05:56:00 AM
Sounds good man.  

In the mean time, if you need some videos for testing .XMV's let me know which ones you need (a reasonable amount) and I'll see which ones I have and what I can get to you.

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 12, 2009, 06:28:00 AM
just sfa3 (IMG:style_emoticons/default/smile.gif) will be good for now and maybe aliens vs predator also the wmv so I can see if there is any issues between them.... cheers
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 12, 2009, 09:25:00 AM
Sure thing....

What are the MAME file names for those roms?  The videos are already matching the romnames, but I'm not sure which are the ones you have included in your set.
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 12, 2009, 10:21:00 PM
if you plug in a mouse and see if it moves like the trackball if so you have to run it like a mouse. It should be the same as anlalog sticks..... so check the keymap is mapped to the analog sticks as well

rx its sfa3.zip but anything is good really
Title: Coinops Ignite R2 Source
Post by: DarthMingus on July 13, 2009, 05:44:00 AM
So I will have to unplug the controller and then plug the mouse in to controller port 1 correct?

I did check the mappings and it seemed the like the X-Arcade trackball was just not being read by the emulator. The only spare USB optical mouse I had around here to test with was an Apple one and it didn't seem to work either. I'll try to borrow a more standard one from work today.

Thanks again

Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 13, 2009, 06:03:00 AM
I think its mapped to controller 3 actually and controller  4 for player 2... ill check the source tommorrow, and ask the person who supplied the patch.
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 13, 2009, 07:29:00 AM
Check your PM, BP....
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 14, 2009, 02:22:00 AM
Commandline is in and all go smile.gif big big big thanks to Ez0n3 he supplied a patch that worked great I tweaked it abit just a little......as I found some errors with my code that he didnt spot smile.gif but his patch worked great so you guys can thank him.......

cut file example is

<shortcut>
<path>E:\Emulators\CoinOPS\default.xbe</path>
<label>Street Fighter Alpha 3</label>
<thumb></thumb>
<custom>
<game>sfa3</game>
</custom>
</shortcut>

Will be in R4 release and works in XBMC and evox

peace onto video support hopefully smile.gif
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 14, 2009, 03:01:00 AM
found a few little issues with commandline code ill sort them soon. Darth have you tested mouse stuff if not find offical forum alot of people have tested and know it there.

Cheers RX for the xmv s smile.gif perfect to what I want
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 14, 2009, 04:18:00 AM
Cool bud.  Glad to hear the .CUTs are (almost?) working.  Hope those vids help you get the previews working too.

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 14, 2009, 06:27:00 AM
OK fixed it except one bug left I cant get it to ignor the splash on game exit but no lockups now..... and it all launchs from commands
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 14, 2009, 07:15:00 AM
if a game is exited with start+back when it has been launched from the commandline should it reboot or should it go back to the CoinOPS rom selection menu? or should the start+back be disabled if launched from commandline?
Title: Coinops Ignite R2 Source
Post by: ldotsfan on July 14, 2009, 07:54:00 AM
QUOTE(BritneysPAIRS @ Jul 14 2009, 09:15 PM) View Post

if a game is exited with start+back when it has been launched from the commandline should it reboot or should it go back to the CoinOPS rom selection menu? or should the start+back be disabled if launched from commandline?

Go back to the dash? Looking forward to the finished CUT file feature in CoinOPS  smile.gif
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 14, 2009, 10:03:00 PM
ask trig on the offical threads he will help you out...a few have tried and are using it stf is one.... just not here.
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 15, 2009, 02:49:00 AM
I say if you exit a game after using a .CUT it goes back to the dash.  That's how we've got the XPORT ones set up already.
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 15, 2009, 04:00:00 AM
Ive added the code to do this.... but think its clutter to GUI and think it should just default to the dash. the base code is there all someone has to do is add the switch into settings. I dont like clutter unless I can see a good reason for it...... im airing on the its a useless feature side at present and switch is set to reboot by default.

-Added rebooting to dash when exiting from commandline.... (set that way from default and no GUI switch yet? )
-More tightly intergrated Commandline feature to CoinOPS for seemless intergration
-Added commandline changine of game location will except full path or just romname with or without .zip.(thanks Ez0n3)
-Added prelim code for new screen on its side hidden settings

Fixed all the bugs now its fully operational and fully intergrated with all background code in place for future tweaking of how it works (like so many features ive added I only put in the tip of the ice burg to save clutter and I try and intergrate it in a simple and easy to use way)
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 15, 2009, 04:35:00 AM
Hey BP....

I haven't gotten any help from anybody in the XBMC forums on this but I believe you've said you know a bit about XBMC.  

I was wondering if there could be a way where XBMC could load back to the folder you loaded a .CUT file from when you exit the emu.  Madmab's cut the load time for XPORT emulators in half to about 8 seconds (it used to be close to 15 seconds).  BombBloke's made a program that will easily incorporate the Xtras boxart into the .CUT files for all the games (and I'm sure we could get it to work for MAME too).  

It would be cool if you launched a .CUT file and when you exited it brought you right back to the spot you left XBMC, like if you were to watch a movie or TV show and it brings you right back to that spot when it's done.

Any ideas on this?

~Rx
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 15, 2009, 05:15:00 AM
Well... most of that was over my dumb head  cool.gif

Do you have any ideas who "on top" in the XBMC community I should talk to about this.  Maybe get it put in as a permanent feature that nobody who didn't launch .CUT files even knew was part of it?  I really think it would be a great feature, but if it doesn't carry over from build to build that would suck.  I don't want to be stuck with one version of XBMC without any updates forever because this code isn't in the updates.

Thanks,
~Rx
Title: Coinops Ignite R2 Source
Post by: DarthMingus on July 15, 2009, 07:16:00 AM
QUOTE(BritneysPAIRS @ Jul 15 2009, 12:03 AM) View Post

ask trig on the offical threads he will help you out...a few have tried and are using it stf is one.... just not here.

Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 15, 2009, 07:29:00 AM
just search CoinOPS IGNITE on google its on another forum smile.gif it will be obvious
Title: Coinops Ignite R2 Source
Post by: Antiriad on July 15, 2009, 01:26:00 PM
Thanks again for the great work on CoinOps BP, I look forward to R4.  smile.gif
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 20, 2009, 06:52:00 PM
Just added Video Support...

So commandline launching and xmv video is now supported


Still have to think about setting... how to define in the skin (not sure if I can do alpha effects like PNGs)
also need to think about setting for background music and what is needed

EG No Sound....background and video sound.... video only sound..... background only

ill think about what is really needed and make the settings... I dont want to many options



Any suggestions are welcome but the feature is now up and running
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 20, 2009, 07:07:00 PM
That's awesome news BP!

I've got a few days off coming up.  I'll get to work on converting the AVI files to WMV and getting packs available.  This will be a TON of work since there are 4 DVD's of MAME videos, but well worth it.  (The other 6 DVDs worth at emumovies were dedicated to all of the other emulated videos by comparison).

I wouldn't expect the packs to be available for download immediately, and it will probably take people a long time to actually download them once they're up, but I'll get started on it and hopefully have them available by the time your newest public version is available.

Great work man!
~Rx

Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 20, 2009, 07:53:00 PM
If you've got a list of preferred games (the name of the zipfiles), I will separate them.

Otherwise, I was just going to convert them all and upload them all.  With all my other projects at this point I really don't have the time to narrow all of that down and research it.  I was just planning on copying the DVDs to my computer and running the AVI to WMV program Horscht made, zipping them up into files under 1GB and then uploading them one at a time.  It would take a long time to do, but I don't really have to babysit it since it is all pretty much automatic and I'd only need to check in on the process every few hours.

A best-of, or several best-of lists sounds like a good idea, but I don't have time to research it.  Do you have a list or two available?
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 20, 2009, 08:25:00 PM
its in CoinOPS id use R3...... it will be the rom status file has all zip names in it
;; Rom Status 4 is ALL TIME CLASSIC
;; Rom Status 5 is HOT GAME

so you can find all the Status 4 games (think they will all be in a row)

if you make all status 4 and status 5 games its about 350 of the best games for sure....


I can make you a list if you really need one but for now ill have to setup some features





does anyone want the background music to be removed when videogame sound is on?

right now you can ENABLE/disable Background Music
and ENABLE/disable Video Preview Sounds

so the only option you wont have would be to remove background music while video music is on..... its easy to add but more settings
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 20, 2009, 09:52:00 PM
I don't think I have your newest build to check that.  I'll have to ask around and see how to get it.  I'm sure somebody will help me out with that before the videos are all done converting.
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 21, 2009, 04:32:00 PM
A datfile for the top 100 games would be the best if it's available somewhere, that way I could run the roms through it and just compare them to the videos and I can separate those videos without having to manually do them one by one.  

Do you have a datfile with the top 100 games BP.   (Or the top 350 like you mentioned below?)




Oh... I think it would be good to have an option to turn off hte background music if a video is playing.  Is that what you were asking?
Title: Coinops Ignite R2 Source
Post by: madmab on July 21, 2009, 11:36:00 PM
luckily mame rom names make things pretty easy.  Pretty much 8 character names there and alot of games have a "root" set.  Not sure if that is being taken into consideration or not, but it may makes things a little simpler.
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 22, 2009, 02:33:00 AM
can add the use parent video if the proper video doesnt work easy enough thats what it does for pngs
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 22, 2009, 05:14:00 AM
CoinOPS R4 is completed.....  I will test it till the weekend then release it im sure its all good.......
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 22, 2009, 06:04:00 AM
I just finally finished my yearly 84 hour work week!

I'm going to need a little R&R right now, but when I get to this making those videos you need is the first thing on my to-do list for the weekend BP.

I figure after that I'll start a mass conversion while I wait for you or someone you know to put together a best-of datfile or two and then I'll separate those videos from the rest for the time being and get them uploaded.

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 22, 2009, 06:20:00 AM
Sure thing about the beta man.  I've got a TON of work on the NES synopsis since I've been promising I'd get it done before I go back to work and they're holding off on the public release until I complete it, but I'm really psyched about seeing the video previews in MAME.

An excel file is doable, but a datfile would be the best.  A list of games is nice, but a datfile that I could use to separate the roms and then use to separate the videos would be by far the easiest way for me to get the video packs put together.  Instead of an hour or more of sorting manually I could have that part done in about 2 minutes with the datfiles.  I use CLRMAMEPro to create datfiles.  I'm sure somebody you work with knows how to do it if you don't have the time.  I know a guy named Gavin at the other site was able to put some together for a prior release but I figure you've made some changes since then so I'd like to have the newest optomized set to work with.

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 22, 2009, 08:05:00 AM
Cool BP...

I'm going to bed now.  I'll see what I can do about this when I get back to work tonight and get those requests to you (I'm assuming they're in the top 109, so I could just upload the whole thing when I get it done and they'll be in there)

Hope to see the dats when I get back.  If not, I'll see what I can do with your lists.  I've never even looked at the vids yet, so I can't say what is and what isn't there yet.

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: Mega Man (?) on July 22, 2009, 02:32:00 PM
This is completely awesome news! beerchug.gif
Thanks BP
I'll try to help Rx, when I can.

Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 22, 2009, 02:56:00 PM
Hmmmmmm..... we do have one issue that we should probably discuss sooner than later guys.

Since there are pretty much two different ratios here (vertical screens and horizontal screens), what do you think is the best way to handle this?  

There are some games with the set labeled "Artwork" where the artwork on the sides of the old school vertical cabinets like Pac-Man show up, giving it the same ratio as the horizontal games like TMNT and the Simpsons.  Unfortunately, only around 85 of them were done that way and I don't know what we'd have to do to get more like that.

Suggestions?
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 22, 2009, 03:30:00 PM
Just as I suspected, this is going to take a LOOOOOOOOOOOONG time to convert.  Between 4,000 and 4,500 videos here lol...

I've just got them converting from AVI to WMV now, I'm doing about 800 of them at a time.  If I remember right there will be abends and I'll have to keep babysitting it from time to time.

Once I get the WMV's done I'll sort out which ones are in the favorites lists and start getting them uploaded.
Title: Coinops Ignite R2 Source
Post by: Ez0n3 on July 22, 2009, 04:43:00 PM
QUOTE(ressurectionx @ Jul 15 2009, 06:35 AM) View Post

I was wondering if there could be a way where XBMC could load back to the folder you loaded a .CUT file from when you exit the emu.  
...
It would be cool if you launched a .CUT file and when you exited it brought you right back to the spot you left XBMC, like if you were to watch a movie or TV show and it brings you right back to that spot when it's done.

A bit off topic but I tried figuring this out. I dropped xport a PM to ask him if his emu's launch the dash when exited with any parameters that could be used from within XBMC to determine if it was an xport emu that launched it. Still waiting.

Really all it would need to know is, if it was an .xbe that launched it or not. If it was, then have it activate "ActivateWindow(MyPrograms)" like when you click on "Programs" in the main menu.

If you use "B" to back out of programs, it will go through each level. When you click Programs again, it will start out at level 1 (where you can add a source).

But if you hit "Back", it will drop you at the main window. When you click on Programs it will take you to the folder you where in before you hit Back.

So activating "ActivateWindow(MyPrograms)" on startup after launching with a .cut should put you back in the folder you where in when you launched the .cut because you didn't use "B" to back out.

If there is a way to determine that XBMC was launched from an XBE, it should work. Or recompile each emu and tell it to pass a new param that can be picked up by XBMC to trigger it sad.gif.

As far as getting stuff added to the SVN, don't hold your breath. You can try, but I've been told that since the XBOX version was dropped - chances are slim on getting anything new added sad.gif.
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 22, 2009, 06:01:00 PM
If you could find the time to talk to madmab and explain exactly what he'd need to do here that would be great.  I'd rather have this dependent on the emus themselves anyways, that way we could keep updating XBMC without any problems.

I'm real dumb when it comes to this stuff so most of that was over my head.  cool.gif

Thanks for the suggestion though.  It would be awesome to see this come to life.

~Rx
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 23, 2009, 06:35:00 AM
Please no artwork as my code doesnt allow for it... unless you choose the setting to stretch all previews... but then all vert game need to have artwork or blackbars....

Please leave artwork out... same sizing as orig in xmv format......

if you can start with the all time classic 100 games that would be a great start ... then the hot. Then maybe the full dats supplied.... then maybe a full set you may do one day

WARNING Big project smile.gif to do all games that can be played and rekeymap etc
Also log on to MSN and ill give you a BETA tommorrow night NZ time.... its all going including aspect ratio features etc and at good speed
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 23, 2009, 07:16:00 AM
I've got about 1,400 horizontal games converted to WMV now.

It's really a pain in the ass because when I'm converting I can't do anything else.  I went online and finished up the editing of the licensed US games for the NES synopsis and it killed the conversion program 6 times.  I just rebooted and got it going again.  I'm going to take a break from the synopsis work today and see if we can get all the horizontal games converted.  Then I'll get those ones you requested out to you.

I think they might be downgraded from the originals just slightly, unfortunately.  I don't know how to edit the conversion program that was created for me a year ago and it's the same ratio we've used for all videos for all systems so far.  I don't think it's much of a downgrade, but I'm pretty sure it went from something like 320x??? to 256x???.   Overall, not really noticable, but the thought of finding somebody who can fix that ratio and then re-doing he 1,400 videos that are already complete is not very appealing to me.  It wouldn't be a problem if I could do my other work while this was going on, but it's really screwing up my free time to get the NES stuff ready for release.

Any luck putting together or getting somebody else to put together datfiles for the two "best of" lists BP?  Right now if I do anything on my PC while that conversion program is going it will make it crap out.  That includes even moving files around.

Nevermind.  I didn't see you posted twice until I already finished this post.   cool.gif

Later,
~Rx

You've seen the videos that were converted BP.   Did you really notice a difference between the AVI and WMV files in terms of quality in your emu?

That's exactly how these are currently being converted now.
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 23, 2009, 07:40:00 AM
I figured out how to make it 320x240 (the original size).   I'm converting everything that hasn't been done at that ratio.  We'll decide when it's done if we should go back and re-do the 1,400 that were already done.  If we do, I'm not going to be interrupting my other work with them and they'll get done when I go to sleep.

The vertical stuff was recorded orginally at 180x240.  I will alter the program when I get to those as well.

You said that you know how to handle the ratios with your code, so I won't alter them from there.

Just fyi...

Horizontal will be 320x240
Vertical will be 180x240

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: Mega Man (?) on July 23, 2009, 01:14:00 PM
Hey BP
I believe this is the program: avi to wmv converter
be sure and open the profile to change the aspect ration. I had it last set to 640 x 480.
later

Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 23, 2009, 01:51:00 PM
That is the converter, but there's a whole Windows program you need to install that is against forum rules to post I believe.  The converter won't work unless that is installed.  I have it installed, but I don't have any clue at this point where the install files are.

Like I said, I figured out how to change it.  I'm converting the AVI's to WMVs at the exact size now.  

320x240 for horizontal
180x240 for vertical

Nothing we can do to make them any bigger since that's the original sizes.

Plus, you'd need the 10GB of AVI files if you were going to do any converting, and I'm not about to upload all of them to megaupload just for that.

Later,
~Rx

P.S.   Got 1,400 done at the bad ratio (256x220) and now we've got about 700 with the good ratio (320x240).  I'm going to have to interrupt it pretty soon though because I need to get back to the NES synopsis work.
Title: Coinops Ignite R2 Source
Post by: Mega Man (?) on July 23, 2009, 02:03:00 PM
"Windows Media Encoder 9" or above is the program, I believe.
Many people have it on their pc's and don't even know it. I am sure a guy like BP is aware of it. smile.gif
by the way.. this is exciting!

Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 23, 2009, 02:54:00 PM
Something weird about files I'm going to call pseudo-horizontal.  For some reason I did notice that a bunch of the "horizontal" videos are for vertical games and the bars are already added on the sides.  I have no idea how to crop those and I really don't feel like making this project any more difficult and time consuming than it already is.  

This wont' be a problem, right?
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 23, 2009, 08:53:00 PM
Ummmmm.....

I don't get it.

The horizontals are all going to be 320x240 now, so that's fine....

But...

The vertical ones are natively 180x240.  

You want me to try to make them 25% larger, is that it?

I don't know if I can do that, but I'll try.  It might be a bit blurry since the originals are smaller than what you're asking for.

~Rx
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 23, 2009, 09:20:00 PM
this is silly talking on a forum.... if they are natively that res then dont upscale them smile.gif can you send me some avis....

once you sent me some files and sfa3 had 2 res one in higher res than the other....

if you send me some base files I can tell you but you should get on MSN really as this will take forever and you are disconnected with the coding side.... so you may waste time untill its clear on what should be done
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 23, 2009, 09:55:00 PM
I'm not big on the MSN thing because I'm doing about 12 things at once and it's just an annoyance to me.  I know I have an MSN account, but it's been about 18 months since I logged on to it.  I'll have to dig up the screen name I used when I get a chance.  In the mean time, PM me your email and I'll send you some AVI files so we don't have to do the whole megaupload thing.

I'll send you the ones you mentioned before and a few samples of other vids.

You want them in AVI format, right?
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 23, 2009, 11:02:00 PM
I've got 300 more of the horizontal ones to convert to WMV (320x240) and then I'm going to re-do the 1,400 I did in lower quality yesterday.

We should probably figure out what you want with the vertical ones before I finish those so I can start on them right away.  If you PM me your email I'll send you sample AVI vids.

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 24, 2009, 02:33:00 AM
Alright.... I'm going to bed for now bro...

I deleted the lower quality videos I converted the other day.  Now there are 1,800 videos converted to 320x240.  I only have 1,500 more horizontal games to convert now.  I'm hoping that more than half of them finish before I wake up.

I'm getting close to the end of the NES synopsis too, so I can focus more on this tomorrow hopefully unless anything unexpected comes up.

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 24, 2009, 06:29:00 PM
Hi no email RX...there will be 2 people with FTP that may send us the link soon..... I have been adding a few more features and need a really nice screensaver video...10mins long of top games playing I have a few but its hard to send at present

Im thinking about screensaver features now we have video support??? should it go though videos instead of pics.... have our own long video...... go though pictures... shutdown or all/combination of above? suggestions welcome
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 24, 2009, 07:04:00 PM
I did already email you a few WMVs and the converter if you check your email.  FTP will be MUCH better but until one of the guys gets back to us you have those vids you wanted now.

I think if somebody with some artistic talent wanted to make a video that would be the way to go for the screensaver.  Maybe a mash-up of hte best games or something.  I'm dumb at that stuff, so maybe you'd like to mention it in the other forum and see if somebody would be interested.

~Rx
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 24, 2009, 10:12:00 PM
OK the build is finished......

ive also added some speed hacks for MK2 , MK3 and UMK this makes them playable now with sound but still needs some work so they are autoset to no sound...but you can turn off the autosound removal option and let me know what you think (sound or no sound)
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 24, 2009, 11:03:00 PM
Cool BP.

Like I said before I can't devote much if any time to MAME testing right now with all of the other projects I've got going on, but I am looking forward to a time when things cool down and I can try it out.  I'm happy to provide the videos though and I'll try my best to get the "best of" stuff out there for you all to download and try out when the beta is released.  I thought I'd be done with the NES synopsis today but it looks like it's going to take one more day (*hopefully*)

~Rx
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on July 26, 2009, 06:44:00 AM
done the best of video pack .... a few need a little cleaning up as they sux but not many (IMG:style_emoticons/default/smile.gif) and they are at least partially there
Title: Coinops Ignite R2 Source
Post by: ressurectionx on July 26, 2009, 08:04:00 AM
Good to hear.  I'm assuming you have been working with pCe then?  I hadn't had the time to upload anything yet.

I want to get a little project together where people can catalog on a spreadsheet which videos are good, which ones should be replaced and which ones we still need.  I figure if there is enough interest then people might do that while I'm doing my Xtras work on the XPORT emulators.  Some people have mentioned that there is an ability to remove the black bars on the sides of the horizontal vids that really should be vertical videos.  We'll see how that goes.  

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: ressurectionx on February 03, 2020, 12:06:00 AM
Just tried this out BP.  Looking good man.

Just a few suggestions....

1) You're adding code so the game will use the video for the parent zipfile name right?  I don't see it doing that yet.  

2) For the vertical games, could you have them all the way to the right of the screen?  When you switch from a horizontal game (that is all the way to the right) to a vertical game it has a black bar on the right hand side.  With the fade effect I don't think you'd notice it on the left side.

3) Any way to "brighten" up the videos at all?  Especially for games like Defender and Asteroids.  You can barely see the video.

Great work getting that in there.  Still a few tweeks to make and we still need to get some improved videos, but it's a great start so far.

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on February 03, 2020, 01:29:00 AM
answer

1 Done
2 Easy to change in the skin

Body.ScrollArea.SingleRow.Detail.Screenshot.Area = 5,3,575,322  is the horizontal or streted vert screensize
Body.ScrollArea.SingleRow.Screenshot.Area = 80,3,505,322 is non stretched vertsize they would have to be done in sd and hd skin

3 Cant be done easiest to do is to alter the wmv brightness and convert.


Can you send me simpsons.avi and raiden.avi straight from highquality off emumovies pretty please so I can see what I could download...id like them totally unconverted from the site if possible
the avi you once sent me of sfa3 was 16.8 megs and when convert right looks spectacular I was wondering if the other avis are of this quality or where to get avis of this qaulity....

cheers

This post has been edited by BritneysPAIRS: Yesterday, 09:42 AM
Title: Coinops Ignite R2 Source
Post by: ressurectionx on August 04, 2009, 01:40:00 AM
I know BP doesn't like doing the distribution thing, so I was going to release a MAME pack of the high quality videos here when he was through sorting them out and getting all the good ones together.  

Unfortunately, he says he doesn't have enough bandwidth to re-up them to the server we're using when he's done, so that isn't going to happen any time soon.  I may get around to it in a few months to a year on my own since MAME is at the bottom of my priority list now.  

Whatever...

We will have videos one day when I get around to it.

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: ressurectionx on August 04, 2009, 03:53:00 AM
Why did you need us if you paid for it?  It was all on the server?  

Whatever man...

I'll just do the work on my own when I get to it.  I really wasn't expecting any more.  You go ahead and keep those videos to yourself.
Title: Coinops Ignite R2 Source
Post by: ressurectionx on August 04, 2009, 04:15:00 AM
Fine dude.  Maybe you should explain that instead of just blowing me off when I ask you if you're going to put videos up when you're done.  

Your original answer to that question:  "2much bandwidth sorry"

Then when I call you out on it, you go into a 5 page discussion about why I'm a jackass.

Maybe if you took 5 seconds to explain that instead of being an ass when I call you out on it then we wouldn't be arguing again.

As far as I was concerned, you got what you needed out of me, like the WMV to XMV converter and the converted videos and then you were telling me to f*** off.
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on August 04, 2009, 04:20:00 AM
you publically blew me off.......... not the other way around. Ive told you to talk to me on MSN I can and have worked about 50 hours on this with other people with no issues and everything is going ahead full steam (the first pack is being fixed is done now and just needs syncing). Im sorry im short but an email every few days is getting nothing done.

PS I got a new wmv convert and rewrote some batch files, its on the ftp under the upload folder....also PC did alot of batch tools to make HD video conversion a dream and got them all converted in record time (cheers to him for doing this) to do bit rates etc
im sorry we havent discussed it with you but hey you have made yourself on the back bench not me.

I didnt get what I wanted out of you in the end I paid for access and got some interested people to grab and do alot of the work for me....which went great, you gave me a file that was in the xdk so is allready on my HD its no offense and I know you where tring to help, we have improved it now to make it work better for our project. I want help but it needs to be in a constructive way, I have not in ways talked badly about people on the project and at times have thanked them those that are involved properly, im sorry you feel discarded but the offer has been out there time and time again (but I dont sit back and wait for help I work on the princible I will have to do it myself....its great at times ive been proven wrong and great help happens, that has pushed this project along to new levels)

This post has been edited by BritneysPAIRS: Aug 4 2009, 11:26 AM
Title: Coinops Ignite R2 Source
Post by: ressurectionx on August 04, 2009, 04:26:00 AM
Alright.  Truce then...

I thought you were f***ing me...

I'll let you run with it with your people.  Like I've said before I've got way too much going on to get involved too deep in that project.  As it is, I already wasted two days converting the regular quality MAME videos that you're not even going to use now (I understand and HQ is better, it just sucks that I wasted all that time).  

I can't afford any more down time from working on this project and it seems like you've got plenty of help.

Later,
~Rx
Title: Coinops Ignite R2 Source
Post by: BritneysPAIRS on August 04, 2009, 04:32:00 AM
No worries...... its up to you do do a full roms package one day if you want and ill help you intergrate it properly, its not on my agender but I know some like the idea and ill help put it into the sources properly but its alot of work...alot and for now ill be making a best of top 1000 games with pic and video support and ill have to edit videos to make them look great (some)

After R5 though ill be holidaying with my GF for 3-4 weeks so I will take a break but ill pass on stuff to help other sort this stuff out, and pass on what I have at least in a syncable way.

Title: Coinops Ignite R2 Source
Post by: ressurectionx on August 04, 2009, 04:45:00 AM
Cool man.  I figure you've been doing a lot and other people are there to help out now.  When my stuff is done I'll see where it's at and go from there.  Glad to help where I could with the videos, but I'm out of this project again for the time being.

Later,
~Rx