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OG Xbox Forums => Software Forums => Emulators => Topic started by: nes6502 on August 21, 2006, 07:30:00 AM

Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 21, 2006, 07:30:00 AM
There will be exactly 2 more releases. 2.9 and 3.0 Final. I will be releasing the source with the 3.0 release. Unless there is some "emergency fix" that needs to be done, that will be the last ZsnexBox release (at least by me).

It's been a lot of fun and this has developed into far more than I intended it to be. However, I would like to get back to rl and "maybe" look at porting something else. I have a list of things that I will be adding to the 2.9 and the 3.0 release.

So, if you have any last requests, now's the time to speak up.

Things I am not going to do so there is no point requesting:
-SMB
-Relax shares
-7zip support
-rar support
-mp3 support
-network support
-scrolling text in the rombrowser (there's no point as the full name is displayed at the bottom)

I will consider all other requests, but that doesn't mean I will add them. Please be as specific as possible.
Title: Zsnexbox Feature Request Thread
Post by: Opoth on August 21, 2006, 07:40:00 AM
I'd love to see what some other people have suggested, using the left and right d-pad to "quick jump" through letters in the ROM list.  Support for actual Xbox light guns and USB mice would be really great too, but that might be too much to ask.  Other than that, I'm very happy with the entire package.  I take it you've given up on implementing multicore support and updating to future builds of the ZSNES core?

This post has been edited by Opoth: Aug 21 2006, 02:44 PM
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 21, 2006, 08:24:00 AM
QUOTE
I take it you've given up on implementing multicore support and updating to future builds of the ZSNES core?


Multi-core will be in the 3.0 release. If there are specific cores people want, please request them and the reason you are requesting that specific core (i.e. Sound fix for such and such game).

Just because it's the final release doesn't mean I won't add any more cores. If there is a great new release in the future, and it only takes me 2 hours to port it to my mult-core architecture,  then I might release a new core to be added to the "core" directory that will apear in the 3.0 release.
Title: Zsnexbox Feature Request Thread
Post by: Vejita on August 21, 2006, 07:48:00 AM
QUOTE(Opoth @ Aug 21 2006, 02:11 PM) View Post

I'd love to see what some other people have suggested, using the left and right d-pad to "quick jump" through letters in the ROM list.


Same here.
Title: Zsnexbox Feature Request Thread
Post by: EvilShindo on August 21, 2006, 07:56:00 AM
Awww that sucks sleep.gif  no netplay support?

is there a good reason as towards why you wouldn't support such a big feature?

seeing how this is a port of the Zsnesx from the pc, that had netplay...
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 21, 2006, 08:01:00 AM
QUOTE(EvilShindo @ Aug 21 2006, 03:03 PM) View Post

Awww that sucks sleep.gif  no netplay support?

is there a good reason as towards why you wouldn't support such a big feature?

seeing how this is a port of the Zsnesx from the pc, that had netplay...


Netplay for ZSNES has been disabled for quite some time. It was/is far too unstable. I have no desire to write it from scratch either.
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 21, 2006, 10:26:00 AM
Not to mention the reason netplay is disabled is it caused massive desync issues because of randomization in the core. the zsnes team is working to fix this, but from what i hear it's nowhere near ready yet.

Anyways as for the things i'd like to see implemented, most of them i've already mentionned and i'm pretty sure you are aware of them, so i wont reiterate myself to sound like a broken record.

One thing i've just thought about, and i don't think it's ever been mentionned, zsnes supports a slowdown key as a counterpart to fast-forward.
I know rewind is already there, but it can be useful is you just want to get thru some part whitout having to play it over and over, or really fun if you want to pull some difficult trick.
This feature seems to have been added on 5/19/05. so afaik that's about 3 months after the current wip zsnexbox uses. if its something that interests you, i guess would be something to look into when implemented multicore.


Main reason for this post is i'd just like to add it's been a great run, i'm gonna miss checking the xs emulators forum every day to see what new feature might be included in the newest release.

You are definately the coolest and most supportive / close to your users xbox developper amongst the many great people who have brought all this amazing software over to the xbox.
Title: Zsnexbox Feature Request Thread
Post by: VampX on August 21, 2006, 09:52:00 AM
QUOTE(XaRaNn @ Aug 21 2006, 05:57 PM) View Post

You are definately the coolest and most supportive / close to your users xbox developper amongst the many great people who have brought all this amazing software over to the xbox.



Amen to that.
Title: Zsnexbox Feature Request Thread
Post by: gm112 on August 21, 2006, 10:30:00 AM
aww.... I was loving your updates. Oh well... I don't know what to suggest.. assuming that you put in everything I wanted.
Title: Zsnexbox Feature Request Thread
Post by: wdt2006 on August 21, 2006, 10:51:00 AM
the core from the older versions that supported top gear 3000 would be a good addition
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 21, 2006, 10:30:00 AM
QUOTE(wdt2006 @ Aug 21 2006, 05:22 PM) View Post

the core from the older versions that supported top gear 3000 would be a good addition


That will be the first one added since most of the work is already done. Also, because i'm getting tired of not being able to play TG3K in the current releases. After all, this was one of the main reasons I started this port.
Title: Zsnexbox Feature Request Thread
Post by: wildonrio on August 21, 2006, 11:12:00 AM
Does Zsnesbox support Game Genie?  If not, that's my suggestion.  It would be really awesome also if the codes could be included within the program so that the player could easily push a button during a game and choose a code (or add one of their own).
Title: Zsnexbox Feature Request Thread
Post by: Barbie_on_Weed on August 21, 2006, 10:41:00 AM
a text reader for codes that you can load up
then you play a game and jpg/png for picture faqs. smile.gif
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 21, 2006, 10:43:00 AM
QUOTE(wildonrio @ Aug 21 2006, 05:43 PM) View Post

It would be really awesome also if the codes could be included within the program so that the player could easily push a button during a game and choose a code


Do you know of any downloadable SNES game Genie code databases (or even just a text file)? I need them all to be in 1 file. If not, if anyone wants to take on this task of making one, I'll add a selectable game/code list for Game Genie and/or PAR.

You could make a format like this:


*
Super Mario World
0000-0000 Description
0000-0000 Description
0000-0000 Description
0000-0000 Description
0000-0000 Description
*

*
Contra 3
0000-0000 Description
0000-0000 Description
0000-0000 Description
0000-0000 Description
0000-0000 Description
*

etc...

The astericks would tell me where each game starts and ends.



I could add something like this.

And Game Genie/PAR/Cheat Search support is allready there.
Title: Zsnexbox Feature Request Thread
Post by: Retroplay on August 21, 2006, 10:43:00 AM
Zsnes 05/27 WIP core please  smile.gif
ActRaiser 2 works with that one unlike the one in the recent ZsnexBox core.
Title: Zsnexbox Feature Request Thread
Post by: Barbie_on_Weed on August 21, 2006, 11:42:00 AM
QUOTE(nes6502 @ Aug 21 2006, 06:50 PM) *

Do you know of any downloadable SNES game Genie code databases (or even just a text file)? I need them all to be in 1 file. If not, if anyone wants to take on this task of making one, I'll add a selectable game/code list for Game Genie and/or PAR.

You could make a format like this:
*
Super Mario World
0000-0000 Description
0000-0000 Description
0000-0000 Description
0000-0000 Description
0000-0000 Description
*

*
Contra 3
0000-0000 Description
0000-0000 Description
0000-0000 Description
0000-0000 Description
0000-0000 Description
*

etc...

The astericks would tell me where each game starts and ends.
I could add something like this.

And Game Genie/PAR/Cheat Search support is allready there.

it would be great if you made a text file loader
for game genie and PAR  (IMG:style_emoticons/default/biggrin.gif)
Title: Zsnexbox Feature Request Thread
Post by: tabsaid on August 21, 2006, 12:01:00 PM
Can't think of anything but a hide .srm files option.  I have my roms in the xsnes9x roms folder and it likes to write .srm files to it.  These then show up in my menu in zsnexbox.  I could just dump xsnes9x but its nice to keep around.  This has become such a great program,  Thanks
Title: Zsnexbox Feature Request Thread
Post by: Solo0815 on August 21, 2006, 11:28:00 AM
- The selected ROM should be in the middle of the list, _not_ on the top  rolleyes.gif
- a PM3-Skin
- hide SMC-option
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 21, 2006, 12:37:00 PM
QUOTE(Solo0815 @ Aug 21 2006, 06:35 PM) View Post

- The selected ROM should be in the middle of the list, _not_ on the top  rolleyes.gif
- a PM3-Skin
- hide SMC-option


Why hide SMC? That's an SNES rom format
Title: Zsnexbox Feature Request Thread
Post by: Coolgamer30 on August 21, 2006, 01:25:00 PM
Could you add support for ips patches please? Thanks
Title: Zsnexbox Feature Request Thread
Post by: Grudge on August 21, 2006, 02:30:00 PM
i second the ips support

also what about being able to adjust the deadzone for L&R triggers

not sure if this is implemented but id like to set an individual controller configuration for each game, as in xport emus

but if this cant be this is an awesome emu and thanx for mouse and superscope controls via analog stick, simply awesome
Title: Zsnexbox Feature Request Thread
Post by: Tinmanny on August 21, 2006, 02:38:00 PM
I'll miss all the great realeases, as you are supportive, listen to your "customers", and always have been just a nice person. One thing I'd like to see is ips patching, as well.
Title: Zsnexbox Feature Request Thread
Post by: law56ker on August 21, 2006, 02:49:00 PM
Did you ever read my idea of having a snes music player so that in menus and stuff you could play snes soundtracks and/or being able to play the music from the game select screen as an option. There is an awesome emulator nes emulator on the dreamcast that has this feature.
It's really nice when selecting a game you can browse the box art, cartridge, instruction manual, or music library for each game. Ofcourse this isn't important now just tweaking the emulator will be but it would be cool to have some sort of special feature that sets your emulator apart from other xbox emulators. Not that it needs it cause it's amazing already and has some new features never seen, Just some ideas to play around with.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 21, 2006, 02:21:00 PM
QUOTE(law56ker @ Aug 21 2006, 09:20 PM) View Post

Did you ever read my idea of having a snes music player so that in menus and stuff you could play snes soundtracks and/or being able to play the music from the game select screen as an option. There is an awesome emulator nes emulator on the dreamcast that has this feature.
It's really nice when selecting a game you can browse the box art, cartridge, instruction manual, or music library for each game. Ofcourse this isn't important now just tweaking the emulator will be but it would be cool to have some sort of special feature that sets your emulator apart from other xbox emulators. Not that it needs it cause it's amazing already and has some new features never seen, Just some ideas to play around with.


I read it and I am considering it.
Title: Zsnexbox Feature Request Thread
Post by: gilles9999 on August 21, 2006, 03:10:00 PM
hello everyone, in france we consider you re emulator to be an excellent alternative to xsnes 9x
and i suggest you to implant the "auto advanve screnshot" on or off (as the player want)
that way we can see the title screen and the in game screen
i m not an expert but i don t think this feature will be really hard to implant?
we can t do that in xsnes; perhaps in zsnes ?
ah, just a thing, there is a bug in equinox (us) or eu, when you take an apple (first dungeon, second floor, the game freeze) (IMG:style_emoticons/default/huh.gif)

do you think i will be possible to include the "auto advance screenshot"?
thanks a lot for you re awesome work (IMG:style_emoticons/default/wink.gif)

This post has been edited by gilles9999: Aug 21 2006, 10:12 PM
Title: Zsnexbox Feature Request Thread
Post by: My Bloody Valentine on August 21, 2006, 03:42:00 PM
Being a little too anal for my own good, I've always wished emulators would feature a NTSC / standard definition preset that would present a ratio and filter combination as close to the original machine as possible. I currently have Zsnexbox at a very satisfiable setting, but it could save some of us obsessive compulsives a lot of tinkering (provided it'd be easy to implement).

Other than that, I can't think of a thing. You've done one excellent damned job on this.
Title: Zsnexbox Feature Request Thread
Post by: GTICOW on August 21, 2006, 03:21:00 PM
Well.
Is it possible to have xbox light gun supported in this great emulator ?
Thanks  wink.gif
Title: Zsnexbox Feature Request Thread
Post by: viriiguy on August 21, 2006, 04:10:00 PM
QUOTE(nes6502 @ Aug 21 2006, 01:50 PM) View Post

Do you know of any downloadable SNES game Genie code databases (or even just a text file)?



I believe I have a list somewhere. I will make this list for you.

ViriiGuy
Title: Zsnexbox Feature Request Thread
Post by: GLiTcH on August 21, 2006, 04:49:00 PM
is the sfx going to be improved? reason i asked is cauise i was playing the rom smw +sm allstars , smb3 - n when u get a mushroom n get hit.. the sfx doesnt sound right.. xsnes9x has the right sound,, just something i noticed .. lol
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 21, 2006, 04:34:00 PM
QUOTE(GLiTcH @ Aug 21 2006, 11:20 PM) View Post

is the sfx going to be improved? reason i asked is cauise i was playing the rom smw +sm allstars , smb3 - n when u get a mushroom n get hit.. the sfx doesnt sound right.. xsnes9x has the right sound,, just something i noticed .. lol


Multiple cores will provide more options. Is the sound correct in ZsnexBox 1.2?
Title: Zsnexbox Feature Request Thread
Post by: wildonrio on August 21, 2006, 05:25:00 PM
QUOTE(viriiguy @ Aug 21 2006, 04:17 PM) *

I believe I have a list somewhere. I will make this list for you.

ViriiGuy


Thanks virii, I really think this would be a nice addition.  If you could send me that file also when you're done, I would love to have it.
Title: Zsnexbox Feature Request Thread
Post by: viriiguy on August 21, 2006, 05:44:00 PM
No problem, if all goes well, and I do no't have tooo much work tomorrow, I should have it done tomorrow night.
Title: Zsnexbox Feature Request Thread
Post by: Foe-hammer on August 21, 2006, 07:16:00 PM
Favorites game list



Thanks again, nes.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 21, 2006, 07:10:00 PM
QUOTE(Foe-hammer @ Aug 22 2006, 01:47 AM) View Post

Favorites game list
Thanks again, nes.


ZsnexBox 2.9
Title: Zsnexbox Feature Request Thread
Post by: Scoobysnaxx on August 21, 2006, 08:18:00 PM
Thank You nes6502 for all the work you have put into this terrific emulator. Seems like opnly yesterday people were getting bashed for suggesting a znes port.

Thanks a million times over.
Title: Zsnexbox Feature Request Thread
Post by: foog on August 21, 2006, 08:49:00 PM
i gotta request the usb mouse and xbox lightgun support. 7-zip support would be nice too, if it supports 7zip i dont see a need in adding rar support.
Title: Zsnexbox Feature Request Thread
Post by: foog on August 21, 2006, 08:51:00 PM
oops, my bad your not adding extra compression support.   rolleyes.gif
missread. sorry for the double post, my browser shows no edit button
Title: Zsnexbox Feature Request Thread
Post by: Diggedy on August 21, 2006, 09:30:00 PM
How about 4x filter support (such as Superscale 4x)? This would add a framerate hit I imagine but woudld make an interesting addition, as it would look great for 720p output. It may still maintain a good framerate for the less demanding games...

This post has been edited by Diggedy: Aug 22 2006, 04:32 AM
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 22, 2006, 01:57:00 AM
QUOTE(Diggedy @ Aug 21 2006, 11:01 PM) View Post

How about 4x filter support (such as Superscale 4x)? This would add a framerate hit I imagine but woudld make an interesting addition, as it would look great for 720p output. It may still maintain a good framerate for the less demanding games...



May be a good idea, since even HQ2X is so taxing maybe some kind of scale2x/superscaled2x would be a good idea. i wasn't aware such a filter was available tho.

The idea for a txt file containing many premade cheatcodes easily selectable i find very very interesting. I'm gonna spend a few hours digging around, and if i can't find anything maybe i'll start building my own / start a thread to ask some help. this would be immensely nice and useful.
Title: Zsnexbox Feature Request Thread
Post by: zolf on August 22, 2006, 02:58:00 AM
- Disable key combo under general options does not save after reboot.
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on August 22, 2006, 04:20:00 AM
First of all it must be said that this is already meticulous and completely satisfying like it is. Even the most picky gamer couldn't be less than blown away. You even brought the much wanted code search feature.

On top of that, that you built and offered this free, down to scouring the requests and adding in as many requested features as you could. The fact that you've worked this down to even adding tons of requests that you weren't personally interested in, purely out of the desire to satisfy people as much as possible. I just want to toss my thanks in there. (IMG:style_emoticons/default/beerchug.gif)

Here are some really picky features that would be cool if you decided to add:

An on-screen keyboard for entering code descriptions, for speedier entry.

Turning the "Enter Code Description Here" text into a blank field when entering a new description. This would be a cool feature if it's too demanding to build a keyboard in. Could make it easier to enter descriptions like "99 Items Slot 1" instead of "99 Items Slot 1ription Here"

The ability to rename or delete roms, through a second and simpler browser only reachable from options. Seperating it from the rom browser like this would prevent "accidents". Seems like it could be helpful for cleaning out the uglies from a rom set.

IPS patch loading, as others said. Being able to load an IPS patch alongside a rom would be yet another great expansive module on this masterpiece.

Keeping the skin layout exactly as it is, because it's an original classic this way


This post has been edited by Hopeful: Aug 22 2006, 11:25 AM
Title: Zsnexbox Feature Request Thread
Post by: princess peach on August 22, 2006, 04:41:00 AM
it would be really cool if we can see the screenshot and the boxart in the same time; in fact it will be great if we can see 2 or 3 pics of the game (not one) in the rom browser  love.gif
thanks again for you re great stuff  biggrin.gif
Title: Zsnexbox Feature Request Thread
Post by: Cospefogo on August 22, 2006, 05:21:00 AM
QUOTE(Hopeful @ Aug 22 2006, 06:51 AM) View Post
(...) The ability to rename or delete roms, through a second and simpler browser only reachable from options. Seperating it from the rom browser like this would prevent "accidents". Seems like it could be helpful for cleaning out the uglies from a rom set (...)


Opa!

Like Hopeful said, I hopefully ask for this kind of feature.
A "move/delete" rom could be great for cleaning purposes. God, there are
awesome games on SNES, but also there are a lot of crap ones!

On MameOnX there is a option "delete rom" on the rom list that just
move the file to a "cemetery/garbage/moved stuff" folder in other
directory. So I ever know that any roms that are inside there are
"deletables" ones, so no fear to erradicate them.

This feature could be great!!!

Deleted roms going to a Zsnexbox generated "garbage folder".
If it's not asking too much, a way to clean the Zsnexbox Recycle Bin
from inside the emulator could be awesome too!
Title: Zsnexbox Feature Request Thread
Post by: Opoth on August 22, 2006, 06:24:00 AM
QUOTE(Cospefogo @ Aug 22 2006, 12:28 PM) *

Opa!

Like Hopeful said, I hopefully ask for this kind of feature.
A "move/delete" rom could be great for cleaning purposes. God, there are
awesome games on SNES, but also there are a lot of crap ones!



Couldn't you do this in XBMC under "My Files"?
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on August 22, 2006, 07:16:00 AM
No matter what happens now, any new tweaks/features are just extra fun

QUOTE(Opoth @ Aug 22 2006, 12:55 PM) *

Couldn't you do this in XBMC under "My Files"?

You could, yet the thread is about suggesting features we think would be cool. One advantage is being able to delete crap games as soon as you find them. No more having to make a list or reboot every time you find one. Another is the ability to manage the roms without an outside program, giving more of a feel of controlling the cartridges through the emu. It's not a diehard request either, just an idea for a feature that may be cool and convenient.


This post has been edited by Hopeful: Aug 22 2006, 02:30 PM
Title: Zsnexbox Feature Request Thread
Post by: Cospefogo on August 22, 2006, 06:55:00 AM
QUOTE(Hopeful @ Aug 22 2006, 09:47 AM) View Post

You could, yet the thread is about suggesting features we think would be cool. No reason to discourage that. One advantage is being able to delete crap games as soon as you find them. No having to make a list. Another is the ability to manage the roms without an outside program, giving more of a feel of controlling the cartridges through the emu. It's not a diehard request either, just an idea for a feature that may be cool and convenient.



Thumbs up, my man!

This is exactly what I was about to say --- The best way to get rid of the useless
roms is deleting right away when you find them. I say this by my own experience
on Mame emulators. Entire Rom sets have a lot of garbage inside, and this
is the QUICKEST WAY (imho) to clean the mess.

I understand that most people have zero interest in such a feature, but
I know people that could smile after seeing it implemented.

Imagine opening your Zsnexbox, browsing a "disliked" rom, taking
notes on a paper, browsing more roms, taking more notes on a
paper, exiting emulator, going to a file manager, searching the
roms inside the directories, deleting one by one, and so on...

It's tiring for those who want a clean romset on their Xboxes.
Always, my opinion!

Thanks guys!
C.
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 22, 2006, 07:35:00 AM
The best option in any case is to scan your roms with NSRT instead of goodsnes. this way, you only endup with the best dump available for each game, with none of the crap, no testing needed.

anyways i didn't notice verii's post. ill try to find out what he's up to with his cheat list.
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on August 22, 2006, 07:45:00 AM
QUOTE(XaRaNn @ Aug 22 2006, 02:06 PM) *

The best option in any case is to scan your roms with NSRT instead of goodsnes. this way, you only endup with the best dump available for each game, with none of the crap, no testing needed.

anyways i didn't notice verii's post. ill try to find out what he's up to with his cheat list.

That's a good point
However I'm referring to awful games like mario preschool games, rather than bad dumps
It would be a cool feature to be able to delete these right in the emulator as soon as you hit them

Also if nes adds the rumble feature he thought up, it will be an amazing extra.

All the suggestions and ideas in this thread are really just extra enjoyment since it already has just about any feature that a demanding gamer would find cool or important.

This post has been edited by Hopeful: Aug 22 2006, 02:59 PM
Title: Zsnexbox Feature Request Thread
Post by: Cospefogo on August 22, 2006, 07:16:00 AM
QUOTE(XaRaNn @ Aug 22 2006, 10:06 AM) View Post

The best option in any case is to scan your roms with NSRT instead of goodsnes. this way, you only endup with the best dump available for each game, with none of the crap, no testing needed.

anyways i didn't notice verii's post. ill try to find out what he's up to with his cheat list.



Again, Thumbs Up to Hopeful!
I think we think on the same way.

Scanning my roms with NSRT or Goodsnes will not
deleted the roms "I don't like" or the ones "I will never play".

Super Famicom releases have a lot of good stuff,
but a lot of weird and japanese textual games and board games,
the ones I don't play.

We ask for this feature not to check working dumps,
but to be able to delete right away the roms who do not
please me as a gamer.

Can you guys see my point?

C.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 22, 2006, 07:58:00 AM
If anyone does make a cheat code list, please make it easy to distinguish where games are separated.

Like:

Game Name: Contra 3
00000000 Description
00000000 Description
00000000 Description
00000000 Description

Game Name: F-Zero
00000000 Description
00000000 Description
00000000 Description
00000000 Description

etc...

That way, I could search for something unique (Game Name:) to find each game and display a list of games. The user could select the game and the codes would be listed. They could then select a code and add it to any of the 15 slots for the game.

I could also add a separate cheats browser (non GG/AR) if anyone wanted to make some type of comprehensive list. http://www.gamegenie.com/cheats/snes/index.shtml has all this information separated by game. It would just be time consuming to copy/paste all this information into a text file since theres probablly 400+ games listed.

Such as:



Game Name: Contra 3

Code notes:
The following codes are valid for the Japanese version of the game.
No codes exist for the North American version.

Level select:
Press Left, Down, Down/Left, Left, Start at the player selection
screen. A hum will confirm correct code entry.

All weapons:
Press Right, Down, Down/Right, Right, Start at the player selection
screen. A death scream will confirm correct code entry.

Screen spin:
Briefly press L or R once, then hold the button in levels two or
four. The screen will spin rapidly.

In-game reset:
Hold L + R + Start and press Select during game play to return to
the title screen.

Sound test:
Rapidly tap X while quickly pressing Down, Right on the title
screen.

This post has been edited by nes6502: Aug 22 2006, 03:00 PM
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on August 22, 2006, 08:04:00 AM
QUOTE(nes6502 @ Aug 22 2006, 02:29 PM) *

If anyone does make a cheat code list, please make it easy to distinguish where games are separated.

Like:

Game Name: Contra 3
00000000 Description
00000000 Description
00000000 Description
00000000 Description

Game Name: F-Zero
00000000 Description
00000000 Description
00000000 Description
00000000 Description

etc...

That way, I could search for something unique (Game Name:) to find each game and display a list of games. The user could select the game and the codes would be listed. They could then select a code and add it to any of the 15 slots for the game.

I could also add a separate cheats browser (non GG/AR) if anyone wanted to make some type of comprehensive list. http://www.gamegenie.com/cheats/snes/index.shtml has all this information separated by game. It would just be time consuming to copy/paste all this information into a text file since theres probablly 400+ games listed.

Such as:
Game Name: Contra 3

Code notes:
The following codes are valid for the Japanese version of the game.
No codes exist for the North American version.

Level select:
Press Left, Down, Down/Left, Left, Start at the player selection
screen. A hum will confirm correct code entry.

All weapons:
Press Right, Down, Down/Right, Right, Start at the player selection
screen. A death scream will confirm correct code entry.

Screen spin:
Briefly press L or R once, then hold the button in levels two or
four. The screen will spin rapidly.

In-game reset:
Hold L + R + Start and press Select during game play to return to
the title screen.

Sound test:
Rapidly tap X while quickly pressing Down, Right on the title
screen.


That would be a really cool feature
Title: Zsnexbox Feature Request Thread
Post by: Fred_PJ on August 22, 2006, 08:14:00 AM
My only requests:

- Automatic core selection (or at least add some default selections). I'm sure there has been enough testing to do this.

- Xbox lightgun support
Title: Zsnexbox Feature Request Thread
Post by: viriiguy on August 22, 2006, 09:13:00 AM
Ok gang I have the Game Genie codes list finished.
I put it up on a free file host. Let me know if there are any problem with it....

http://www.yourfilehost.com/media.php?cat=...Genie_Codes.txt

This post has been edited by viriiguy: Aug 22 2006, 04:17 PM
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 22, 2006, 09:15:00 AM
QUOTE(viriiguy @ Aug 22 2006, 03:44 PM) View Post

Ok gang I have the Game Genie codes list finished.
I put it up on a free file host. Let me know if there are any problem with it....

http://www.yourfileh...Genie_Codes.txt


Excellent! Thanks for the list.
Title: Zsnexbox Feature Request Thread
Post by: viriiguy on August 22, 2006, 09:55:00 AM
QUOTE(nes6502 @ Aug 22 2006, 12:22 PM) *

Excellent! Thanks for the list.



No Problem, Thanks for the Emu... I look forward to the new version.
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 22, 2006, 10:16:00 AM
Just to note, i've site-ripped the SNES code section from gamefaqs.com and im in the progress of putting it all in a .txt file

reason i picked it over gamegenie.com is from comparing a hanful of entrys its list seemed more comprehensive.

edit : just to clarify, i mean game-codes, not gg/par.

This post has been edited by XaRaNn: Aug 22 2006, 05:25 PM
Title: Zsnexbox Feature Request Thread
Post by: raspoutine on August 22, 2006, 09:51:00 AM
YEAH!!!  tongue.gif "auto advance" screenshots would be a cool feature biggrin.gif
one screenshot is not enough

great job NES! wink.gif
Title: Zsnexbox Feature Request Thread
Post by: Manzzon on August 22, 2006, 09:54:00 AM
I want to be able to set the screenshot dir as requested before. smile.gif
Title: Zsnexbox Feature Request Thread
Post by: pofcorn on August 22, 2006, 10:01:00 AM
I have a simple request: add an option in the main menu to shutdown the Xbox. There's that option in FBA-XXX and I think its really useful.
Title: Zsnexbox Feature Request Thread
Post by: RMM on August 22, 2006, 10:27:00 AM
QUOTE
I could also add a separate cheats browser (non GG/AR) if anyone wanted to make some type of comprehensive list. http://www.gamegenie...nes/index.shtml has all this information separated by game. It would just be time consuming to copy/paste all this information into a text file since theres probablly 400+ games listed.


nes6502,  I made a similar suggestion to the emulauncher guys except I added the suggestion of including tips for things like how to beat certain characters and eggs for things like hidden levels or games within games.  It would be a cheats, eggs, tips text file.  I think they are considering adding something like this in emulauncher v2.0 so it might be a good idea to talk to bjs1400 or blittan and see if you guys could come up with a way of handeling (or accessing) the file that would work well for Zsnexbox but could also be used easily with emulauncher.  Come up with some type of standard way to do this and it could be incorporated for other emulators.
Title: Zsnexbox Feature Request Thread
Post by: Coolgamer30 on August 22, 2006, 11:28:00 AM
Hey XaRaNn if you want I can help you with your cheat list if you need some extra help.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 22, 2006, 11:33:00 AM
QUOTE(XaRaNn @ Aug 22 2006, 06:10 PM) View Post

Well i dunno if the way ive been formatting it will be acceptable, altho i think ive made it convenient to parse data.

And ya, this is pretty time consuming, especially because i try to fix the game's name so they somewhat match goodsnes/nsrt romnames, and all the formatting.

ANYWAYS so here's letter A done, nes6502 if you read this check it out and say if the way it's formatted is convenient.

http://www.rogepost....ForZsnexbox.txt

If it is, id like to ask if some people are willing to pick a letter on http://www.gamefaqs.com/console/snes/ and follow the same principles ive put up. If not it'll get done, but will take me a bit.


That will work. Thanks.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 22, 2006, 11:52:00 AM
QUOTE(Andrew_Roy @ Aug 22 2006, 06:51 PM) View Post

You posted a list of cores you were going to port a long while back, do you still have that list or do you need to compile a new one?


A new one would be helpfull. Maybe there would be some better ones.

I think they were:

the current 2-28-05
3-29-06 from ZsnexBox 1.0-1.2
maybe the newest code done after the 5-27-06 WIP.
2-19-06? (Fixes Lemmings)


Are there any others?

Obviously I want as fewer cores as possible. If anyone, could double check these against known issues (i.e. you've been following all the ZsnexBox threads and are aware of all the common bug reports. Like Final Fight sound, Micky Mania, Mortal Kombat sound, etc...), that would be great.
Title: Zsnexbox Feature Request Thread
Post by: wildonrio on August 22, 2006, 12:43:00 PM
QUOTE(viriiguy @ Aug 22 2006, 08:44 AM) View Post

Ok gang I have the Game Genie codes list finished.
I put it up on a free file host. Let me know if there are any problem with it....

http://www.yourfileh...Genie_Codes.txt


It looks great virii.  The only thing I noticed was that at the end, the last few games aren't separated with *s, so nes6502 please make note of that.  Virii, how did you do all of that, was it really time consuming?  I wish a programmer was still developing an NES or Genesis emulator so you could do the same thing for them.
Title: Zsnexbox Feature Request Thread
Post by: wildonrio on August 22, 2006, 01:21:00 PM
QUOTE(viriiguy @ Aug 22 2006, 08:44 AM) View Post

Ok gang I have the Game Genie codes list finished.
I put it up on a free file host. Let me know if there are any problem with it....

http://www.yourfileh...Genie_Codes.txt


Virii and nes6502,

     No fault on Virii's fault since he got this file from another source, but there are a few typos that I found.  If you could corrent them nes6502 it would making the final product more professional.  I didn't know how to say where they were so just run a search for these words.  There are multiple instances on some of them so continue to search the whole document after finding the mistake.  The word in parentheses is the correction.

tbattle (battle)
with with (with)
enrgy (energy)
Invinciible (Invincible)
Infnite (Infinite)
gettting (getting)
Judgement (Judgment)
maximu (maximum)
Dont (Don't)
straberries (strawberries)
Safetys (safeties)
posession (possession)
doesnt (doesn't)
the the (the)
ove (???)
oppenent (opponent)
onl (only)
missles (missiles)
ot (not)
geting (getting)
wal (walk)
pow (power)
Scientiest (Scientist)
loke (like)
Cose (Code)
superfast (super fast)
peice (piece)
last last (last)
ki (kick)
mintes (minutes)
seleted (selected)
victimc (victims)
Title: Zsnexbox Feature Request Thread
Post by: Andrew_Roy on August 22, 2006, 01:31:00 PM
QUOTE
Well, this is the information I am aware of:

1.42
Most bug-free overall but lacks the sound, game support, etc... improvements made in later releases

2-28-05
Starfox runs at the correct speed, but I'm not sure it is running as smoothly (Moving the ship around) as it it did on a real SNES. Can anyone verify this by comparing to the actual game running a real SNES? There may be an earlier version that works even better if this is the case.
Last version to support the BS-Zelda hacks

2-19-06
Lemmings fixed (?)

3-29-06
Fixes for Final Fantasy 3 and many general sound improvements (especially for square games) Not sure what version these fixes were introduced but they are present in this version
Top Gear 3000 plays fullspeed on the Xbox.
Mortal Kombat 1 has the sound fixed (I think)
Final Fight has the correct punching sound
Final Fight Guy has the correct punching sound

I would also like to find a version that has the transparent numbers working correctly in Super Punchout. These appear when an opponent is knocked down.

These are the builds that I am considering for multi-core. If there are others that solve problems these don't solve, then please post it.

This post has been edited by nes6502: May 19 2006, 03:23 PM


Someone should look into the part I bolded. As of now there is no core to fix the part I italicized. I think a 1.42 core would be a good insurance for glitches that were oversighted.
Title: Zsnexbox Feature Request Thread
Post by: RMM on August 22, 2006, 02:16:00 PM
XaRaNn, here are the H games.  You may want to change some things to get it to fit with the way you are naming things and how nes6502 eventually would need it but this should cut down on some of the work you need to do.  If a few could pitch in a little it could be done in no time.


http://www.rogepost....orZsnexboxH.txt
Title: Zsnexbox Feature Request Thread
Post by: XboXP on August 22, 2006, 02:39:00 PM
I would like to request the rumble feature if that is not too much works!! Thank you for all ur great work!!
Title: Zsnexbox Feature Request Thread
Post by: crewde on August 23, 2006, 01:17:00 AM
this is a great program...

only feature i could think of that hasn't been said so far is to make all data written in the Zsnes directory instead of in E:/ or F:/

and when you done with zsnes you should try messing around with Surreal ... in the newest version the 4 controller support is broken.. it'd be nice if someone could come along and squash some bugs

thanks NES
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 23, 2006, 05:50:00 AM
QUOTE(RMM @ Aug 22 2006, 04:23 PM) View Post

XaRaNn, here are the H games.  You may want to change some things to get it to fit with the way you are naming things and how nes6502 eventually would need it but this should cut down on some of the work you need to do.  If a few could pitch in a little it could be done in no time.
http://www.rogepost....orZsnexboxH.txt



thanks, someone did U and is supposed to PM me the results, i'll finish A-G, if your willing to do more, keep doing after H, (so I-J-K-L-M-N...) myself once im done with up to H ill be doing the monster than is S.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 23, 2006, 06:35:00 AM
QUOTE(XaRaNn @ Aug 23 2006, 12:57 PM) View Post

thanks, someone did U and is supposed to PM me the results, i'll finish A-G, if your willing to do more, keep doing after H, (so I-J-K-L-M-N...) myself once im done with up to H ill be doing the monster than is S.


I'll do S
Title: Zsnexbox Feature Request Thread
Post by: Consoleman! on August 23, 2006, 06:45:00 AM
Zsnes Build 3-29-06

+ Super Metroid - minor graphics glitch fixed (static at starting point)
+ Final Fantasy 3 - sound improved
+ Final Fight - punch sounds fixed
+ Final Fight Guy - punch sounds fixed
+ Super Bomberman - menu glitch fixed
+ Lemmings - allegedly working
+ Actraiser 2 - freezing fixed, according to pagefault at zsnes msgboard
+ Top Gear 3000 - works

- Super Bomberman 2 - freezes, stutters and sound may cut out (works with 2/28)
- Chrono Trigger - fights are plagued by flashing (works with 2/28)
- BS Zelda - doesn't load (works with 2/28)
- Super Punch Out - still lacks transparancies (works fine otherwise)
- Star Fox 2 - still has issues
- Ranma 1/2 - random freezes
Title: Zsnexbox Feature Request Thread
Post by: Consoleman! on August 23, 2006, 07:02:00 AM
QUOTE(Opoth @ Aug 23 2006, 09:02 AM) View Post

If I'm not mistaken the sound cuts out randomly on Dragon Quest I + II and Star Ocean, among others when using this build (or whatever build v1.0-v1.2 was based on, I forget)

Can you reproduce these issues in the 2-28 build?
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 23, 2006, 07:20:00 AM
I have not personally noticed any sound problems in star ocean with recent zsnexbox releases. (about 3-4 hours of gameplay)


BTW: thanks nes for doing S, i'm now up to letter E, Coolgamer30 sorry i missed your post, if you or anyone else want to help please do so, just please state wich one you are working on so we dont get duplicates.

and please follow the example letter "A" i posted, separating the data into different sections where it makes sence (ive been mostly following the way gamefaqs.com has it layed out), and if you notice any weird names not matching what comes out of nsrt/ goodsnes (mostly stuff like "The" wich they put after and gamefaqs sometimes puts first)

So far we got:
Me : A-E done, doing up to G then M-N-O-P-Q
RMM : H done, will do more?
nes6502 : doing S
Philo : has done U, told him where to host it, waiting for PM reply. will do more?
Title: Zsnexbox Feature Request Thread
Post by: Opoth on August 23, 2006, 07:50:00 AM
QUOTE(XaRaNn @ Aug 23 2006, 02:27 PM) View Post

I have not personally noticed any sound problems in star ocean with recent zsnexbox releases. (about 3-4 hours of gameplay)


You shouldn't have any problems, Star Ocean has worked fine in any version past v1.2.  I was just forgetting which build Zsnexbox was based on initially that had the problems.
Title: Zsnexbox Feature Request Thread
Post by: Coolgamer30 on August 23, 2006, 07:52:00 AM
Okay I finished the letter Z and I will start doing W, X, and Y.
Title: Zsnexbox Feature Request Thread
Post by: RMM on August 23, 2006, 08:25:00 AM
QUOTE
RMM : H done, will do more?


No I'll keep going.  Ill take care of at least I, J and K.  I will try to do more after that unless somebody has already done those letters.
Title: Zsnexbox Feature Request Thread
Post by: Consoleman! on August 23, 2006, 08:35:00 AM
Ok.

Star Ocean's sound is working,  but what about Dragon Quest I + II?  Can anyone confirm whether it's broken in either 2-28 or 3-29?
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 23, 2006, 08:41:00 AM
Thanks RMM.

2 other things to note : gamefaqs also has a "secrets" section with the codes. mostly of the time i add these as well, since they very often relate to codes / easter eggs and the like.

gamefaqs also list several different game names to the same codepage. use the name from the codepage, not the list.
This means if you are doing the letter C and a game starting by the letter M comes up when you click on the "code" link, skip it, it'll get done when letter M is done.
Title: Zsnexbox Feature Request Thread
Post by: Philo on August 23, 2006, 08:51:00 AM
Just uploaded U cheats to

http://www.rogepost....xbox Cheats.txt

Will now start on the rest of the last letters.  Hopefully I can be done sometime late tonight.  I have to go to work in about three hours.

Let me know how the formatting is.

Thanks


edit:  I just now saw coolgamer is doing w x y

I'll go ahead and do v for now.  Let me know what others to do.

edit #2: OK V is tiny looks like R and T needs done. I"ll start those also unless I hear otherwise

I'm doing U, V, R, T  smile.gif
Title: Zsnexbox Feature Request Thread
Post by: RMM on August 23, 2006, 09:15:00 AM
QUOTE
use the name from the codepage, not the list.


I did notice there were a couple of games that had a different name on the list verses codepage but I thought the reason it was named different was because it was released in another country under a different name.  If somebody is playing the Japanese "Hello! Pac-Man" how are they going to know the codes are the same for the American "Pac-Man 2: The New Adventures"?  Does goodtools name "Hello! Pac-Man"  as  Pac-Man 2: The New Adventures [J] ?  Even if thats the case wouldnt it be a good idea to keep a game name like "Hello! Pac-Man" on the list because whoever is playing the game might not be using the goodtools naming
Title: Zsnexbox Feature Request Thread
Post by: Philo on August 23, 2006, 09:24:00 AM
I agree with RMM

I would bet that the codes 'could' be different.
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 23, 2006, 09:34:00 AM
RMM that's a very good point, i stated that because i don't want duplicates in the list, so just setting some standard for harvesting the data.

When i have gathered all letters my plan has been to run thru all the names over.
Most people's roms come from goodsnes, and a handful probly scan them with NSRT, wich has some innacuracies fixed.

Gamefaqs is also mostly an american site. there's a handful of japanese games with codes, but with games available in several regions, the rules seems to be "its for usa unless specified"

And no, rom across regions aren't necessarly named the same in goodsnes.


Anyways if i understand correctly, how nes is gonna implement this (correct me if im wrong) is gonna be by parsing the file for game names, then showing you that list on screen. You scroll, pick the game you want the tips, and it shows what's under it in the file.
There is no way to have names matching for every single naming method out there, so i figure just go for the usa names and people can use common sence to browse to "pac-man" if "hello" isn't there.
The only other way to prevent this would be not to rely on games names at all, to instead use stuff like the internal's game checksum (wich zsnes calculates on rom load afaik) and match it directly with the rom being run. To me, it sounds like too much trouble for what it's worth.
Title: Zsnexbox Feature Request Thread
Post by: RMM on August 23, 2006, 10:12:00 AM
Well another way to take care of this would be to put the cheat file in the game zip itself.   Instead of having one big file that you have to worry about matching up with the games you could have a single small text file for each game in its zip which would only pertain to that particular game so there would never be any confusion at all.  Zsnexbox has to parse the zip anway so I wouldnt think it would add any overhead.  You start up the game or are in the middle of playing the game, you hit the cheat menu and the cheat browser pops up with info from that small text file.  It seems to me more could be done in the confines of the zip itself but then again my programming knowledge is limited to BASIC programming so I could be missing something
Title: Zsnexbox Feature Request Thread
Post by: Philo on August 23, 2006, 10:21:00 AM
Hey Xarann
Working on R right now, knew this was going to happen.
Got to Rockman games (Name of Megaman games in Japan).  Should I put the codes under R games.  If one clicks on a Rockman game it takes you to the Megaman page. I guess that the exact same codes will be under M, for Megaman.
I know you were discussing it earlier but I couldn't determine what you ultimatley decided.
Thanks
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 23, 2006, 10:25:00 AM
Well, good idea, but then again, unless the cheat files are named after goodtools AND someone takes the time to write a tool to put them in zips, it means you have to take a few 100's files and drop them in your zips, all by hand.

Not everyone uses zips either, and this would be more or just the same amount of work than taking the name of each and every one of your roms, and putting them in the big file, with zsnexbox matching both like it does with previews.

In the end it's up to nes, there's many ways to do this, but this is the one he suggested so it's why i started working on it....
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 23, 2006, 10:45:00 AM
QUOTE(Philo @ Aug 23 2006, 12:28 PM) View Post

Hey Xarann
Working on R right now, knew this was going to happen.
Got to Rockman games (Name of Megaman games in Japan).  Should I put the codes under R games.  If one clicks on a Rockman game it takes you to the Megaman page. I guess that the exact same codes will be under M, for Megaman.
I know you were discussing it earlier but I couldn't determine what you ultimatley decided.
Thanks


Yes, when you click on a code, and the name of the game changes, it's because 2 (or more) games link to the same codepage.

Like i said i'll go thru the list by hand when i have all the data, and match it to USA romnames.

Please use the name of the page YOU END UP ON. not the one from the list. If you don't we'll endup with duplicates.
This means if the name of the page you end up on begins with another letter, simply skip it. If it begins with "The", then put it at the end of the game, and add it to your list.

I can edit the list later, but if it has duplicates under 2 completely different names like rockman and megaman it'll be a pain.
Title: Zsnexbox Feature Request Thread
Post by: Philo on August 23, 2006, 10:57:00 AM
Cool
Thanks Xarann
I was editing my post as you posted
Also you'll see I've finished U V and R and uploaded
Please see what you think and give feed back so I can edit if necessary.
Will now start T, looks long- might have to leave for work before I'm finished.  If so I'll have it finished by tomorrow night.
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 23, 2006, 12:07:00 PM
Okay, good work thanks.

So as of now, we have done : A-H, M, U-V, R
And reserved to do : I,J,K,T,S
Title: Zsnexbox Feature Request Thread
Post by: gilles9999 on August 23, 2006, 01:33:00 PM
hello xaraan, i m not an expert so i will paste my work here:
letter X for you

X for zsnes par gilou9999 wink.gif

#
X-Band

codes
Change Font Color
Enter the following codes at the player select screen.

Code Effect
Press Up(2), Right(2), Down(2), Left. Green and yellow font
Press Left(2), Up(2), Right(2), Down. Rainbow font
Press Down(2), Left(2), Up(2), Right. Searchlight font

Contributed By: Ace Wing
Codes

Code Effect
Press Up(2), Left, Right on the title screen. Alternate screen
Press Left, Right, Down(2), R at the "X-Mail" and "Newsletters" screens. Screen saver
Press Up(2), Left, Right, Left(2), Right, L at the main menu. Unlocks Blockade mini-game
Press Down(2), Left(2), Right, B at the main menu.

#
X-Kaliber 2097
Codes
At the title screen, press:

Code Effect
Left, Left, Right, Right, Down, Up, Right, Up, Up, Up. Go to the Options menu and activate the ''No Damage'' option. Invincibiltity
Right, Right, Left, Left, Up, Down, Left, Down, Down, Down. Then press A to select the level.


#
X-Men: Mutant Apocalypse
Passwords

Level Passwords

Password Effect
Gambit, Cyclops, Cyclops, Wolverine, Cyclops, Wolverine, Cyclops, Xavier Apocalypse
Gambit, Gambit, Magneto, Wolverine, Beast, Apocalypse, Xavir, Magneto Exodus
Beast, Magneto, Xavier, Wolverine, Apocalypse, Beast, Cyclops, Wolverine Genoshan Forest
Psylocke, Xavier, Magneto, Wolverine, Wolverine, Apocalypse, Xavier, Gambit Juggernaut
Beast, Magneto, Magneto, Wolverine, Apocalypse, Magneto, Xavier, Gambit Level 10
Xavier, Psylocke, Apocalypse, Psylocke, Magneto, Gambit, Xavier, Magneto Level 11
Gambit, Cyclops, Beast, Cyclops, Wolverine, Cyclops, Psylocke, Beast Level 9
Xavier, Psylocke, Apocalypse, Psylocke, Apocalypse, Psylocke, Xavier, Apocalypse Omega Red
Psylocke, Xavier, Wolverine, Psylocke, Cyclops, Xavier, Cyclops, Wolverine

#
XANDRA
Passwords
Passwords
At the title screen select password and enter the following combination.

Password Effect
Leaf, Blank, Moon, Sphere, Leaf, Blank, Blank, Blank, Blank, Octopus, Blank, Tear, Octopus, Heart, Snake, Leaf Area 2 Mt. Alsandra
Tear Drop, Sphere, Sphere, Tear, Leaf, Blank, Blank, Blank, Blank, Blank, Sphere, Leaf, Blank, Leaf, Snake, Leaf Area 3 Cauldra Castle
Tear, Moon, Leaf, Snake, Leaf, Blank, Blank, Blank, Blank, Octopus, Sphere, Octopus, Heart, Blank, Octopus, Leaf Area 4 Dragon Forest
Leaf, Snake, Snake, Octopus, Leaf, Blank, Blank, Blank, Blank, Blank, Tear, Leaf, Snake, Sphere, Octopus, Leaf Area 5 Sea of Sirrah
Snake, Tear, Octopus, Heart, Leaf, Blank, Blank, Blank, Blank, Octopus, Tear, Tear, Tear, Moon, Octopus, Leaf Area 6 Tree Island
Tear, Snake, Leaf, Leaf, Leaf, Blank, Blank, Blank, Blank, Blank, Moon, Tear, Octopus, Blank, Heart, Leaf Area 7 Neverland
Moon, Leaf, Tear, Blank, Moon, Blank, Blank, Blank, Blank, Octopus, Moon, Leaf, Leaf, Tear, Heart, Leaf

 cool.gif can you explain how to upload my files, in france with my web browser (aol) it doesn t work (page cannot be displayed grr.gif
Title: Zsnexbox Feature Request Thread
Post by: gilles9999 on August 23, 2006, 01:52:00 PM
HI nes and everyone, here is the letter Z
this time with firefox it works grrr

http://www.rogepost....r gilou9999.txt

enjoy, and consider my request to include the "auto advance screenshots" happy.gif

see ya
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 23, 2006, 01:56:00 PM
Just so people know. It doesn't matter what the game names are as long as they are reasonable.
The game genie database will not be accesable until after a game is sarted, so the user will know what game they need to look at to get the codes.

The cheats database will be accessable anytime.
Title: Zsnexbox Feature Request Thread
Post by: Andrew_Roy on August 23, 2006, 04:21:00 PM
QUOTE(Consoleman! @ Aug 23 2006, 01:52 PM) View Post

Zsnes Build 3-29-06
+ Lemmings - allegedly working


Yes, the graphic scramble of 2-28 is fixed.
Title: Zsnexbox Feature Request Thread
Post by: wildonrio on August 23, 2006, 04:32:00 PM
QUOTE(nes6502 @ Aug 23 2006, 02:03 PM) View Post

Just so people know. It doesn't matter what the game names are as long as they are reasonable.
The game genie database will not be accesable until after a game is sarted, so the user will know what game they need to look at to get the codes.

The cheats database will be accessable anytime.


nes6502,

     Did you happen to see my list of typos in the game genie file you are using? The post is on page 5 of this thread.
Title: Zsnexbox Feature Request Thread
Post by: Xizer on August 23, 2006, 04:33:00 PM
Ability to combine buttons to perform a function like saving a state, rewind, etc.

I really wish you would make it so you could combine buttons to perform a function. I use the Street Fighter Anniversary Edition controller which is shaped exactly like a Saturn pad, so I sometimes find myself wishing I had more buttons, since it's missing both analog sticks and the two buttons you get when you click the analog sticks.

For example. Hold the L button and then press the R button to bring up the menu. It would be great if you could map functions to combo buttons like this. I think there's an NES emulator that does this well. Left Trigger + A = save state, Right Trigger + A = load state, etc.

This is a great emulator and I've already had all my friends switch over to it from xSNES9x, keep up the great work!! It saddens me that Zsnexbox is approaching its final stages, but at the same time, I am impressed. In just a few months Zsnexbox has evolved into a feature-packed, super fast SNES emulator, and quite possibly the best emulator for any system released on the Xbox.

P.S.: The cheat database is a great idea, if there's a list for Pro Action Replay codes as well that'd be awesome.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 23, 2006, 04:49:00 PM
QUOTE(Andrew_Roy @ Aug 23 2006, 11:28 PM) View Post

Yes, the graphic scramble of 2-28 is fixed.


Well that cancels 2-19-06
Title: Zsnexbox Feature Request Thread
Post by: totozero51 on August 24, 2006, 12:07:00 AM
Hello, 1st of all, thx 4 the amaaaaaazing port.  jester.gif

Don't know if it's been reported yet, but there's an issue with PAL roms.
Lemme explain : when region is set to auto, pal roms don't run smoothly, animation is kinda choppy  uhh.gif .

This can be fixed is region is set to NTSC and everything looks good.
BUT (indeed there's a but  wink.gif ) some PAL ROMS refuse 2 launch with NTSC region enabled.

For instance actraiser2 (which is annoying since NTSC ROM doesn't work properly  sad.gif )

IPB Image

Moreover there are some games that are only PAL and don't launch in NTSC mode => look at Pop'N twinbee, rainbow bell adventures, never released in the US.

The choppy stuff doesn't occur with xSnes9X, but ZsnesXbox is sooooo much better, that I can't imagine going back to Xsnes.  mad.gif

So, am I the only one with this issue, or do we all need a fix ?

C'ya  pop.gif
Title: Zsnexbox Feature Request Thread
Post by: gilles9999 on August 24, 2006, 12:36:00 AM
YO! here is the letter B (a big one this time)
http://www.rogepost.... gilles9999.txt

so, we have done A, B H, I, J, K, M, O, R, S, T, U, V, X, Z
ok i will make a little pause lol sleeping.gif

"autoadvance screenshots" power!!! more screenshots for more fun!
Title: Zsnexbox Feature Request Thread
Post by: gilles9999 on August 24, 2006, 02:23:00 AM
YO again! smile.gif
take this nes6502:
letter E
http://www.rogepost....r gilou9999.txt

is the format correct? can i continue? ph34r.gif

"autoadvance screenshots" power!!
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 24, 2006, 03:02:00 AM
Gilles : thanks for your efforts, but you didn't check out the example i gave out and the standard we started doing this. So it pretty much means i'll have to redo these letters all over.

I'll be merging RMM's work into mine later, will give an exact update of what's done and probly uploada WIP.


nes6502 : Okay, thanks for the names clarification.


totozero51 : there are 2 ways to bypass the protection. The first is to play the game in PAL mode past the region-check, make a savestate, switch to NTSC, and load that savestate.

The second is to run the ROM thru uCon64, wich has several of the protection methods in its database and can automatically fix them (be aware its not all, some games used there own proprietary undocumented protection).

Be also aware that running a 50hz game at 60 (ntsc) can cause many different problems, mostly related with audio/video sync, but sometimes major gameplay stuff.

I made an extensive post about this in the zsnexbox faq thread.
Title: Zsnexbox Feature Request Thread
Post by: gilles9999 on August 24, 2006, 03:30:00 AM
ok i checked out you re exemple, i just have to remplace the #
with the *?
there is no really difference, explain me the difference, i want to help and corrige my "letters" dry.gif
Title: Zsnexbox Feature Request Thread
Post by: Consoleman! on August 24, 2006, 05:13:00 AM
Here are my suggestions for versions 2.9\3.0:

- Option to default to the Select Game or Favorites screen instead of the main menu.
- Ability to scroll faster by pushing right or left on the directional pad.  Two ways of doing this would be scrolling one letter at a time or scrolling 1 page at a time.
- Ability to scroll faster with shoulder buttons.
- Option to leave "last game played" as the highlighted rom at bootup.
- Option to use either the original SNES or 10x11 aspect ratios that xSnes9x uses.
- Option to use the black\white and left shoulder button combo to save\load from in game.
- Option to choose default save state while playing (a button combo might work here as well).
- Option to set the default save state to any one of the 10 states.
- A global and per game setting for video and/or controller settings.
Title: Zsnexbox Feature Request Thread
Post by: Coolgamer30 on August 24, 2006, 06:28:00 AM
Here are the letters W, X, Y, and Z.  What letters still have to be done? http://www.rogepost....ZsnexboxW-Z.txt
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 24, 2006, 07:55:00 AM
Thanks for the overwhelming response guys, i think we got enough help, and the file will be finished quite soon.

So far we have :
A-B-C-D-E-F-G (me)
H-I-J-K (RMM)
L-M-N-O-P (me)
Q = working on it
R (philo)
S = nes
T = after Q
U-V (philo)
W-X-Y-Z (coolgamer30)



Title: Zsnexbox Feature Request Thread
Post by: Philo on August 24, 2006, 10:34:00 AM
Hey Xarann
Back from work and a long night
Would you still like me to do "T"
I have time now


Edit:
Just read your PM
Here is the link for U, V, and R
http://www.rogepost.... V R cheats.txt
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 24, 2006, 10:49:00 AM
Thanks for your work philo, i caught the links for U-V-R before, and they are already integrated in the list.

Hopefully you read this in time, i've already completed "T"

Now every letter is done but "S", nes6502 : i'm gonna hold off doing it until you post, in the case you started it, but if you'd rather work on coding the emu than copy/pasting text, it's no problem gimme the signal and i'll do it.

Another question, there's a handful of codes for japanese-only games in the list. Would you rather i leave these in the list as-is, or move them separately when i go over it all to correct names / formatting ?

Jus a bit of info : whitout S, wich is the biggest letter, the file weights in at ~400kb, and is over 8000 lines long
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 24, 2006, 10:56:00 AM
QUOTE(XaRaNn @ Aug 24 2006, 05:56 PM) View Post

Thanks for your work philo, i caught the links for U-V-R before, and they are already integrated in the list.

Hopefully you read this in time, i've already completed "T"

Now every letter is done but "S", nes6502 : i'm gonna hold off doing it until you post, in the case you started it, but if you'd rather work on coding the emu than copy/pasting text, it's no problem gimme the signal and i'll do it.

Another question, there's a handful of codes for japanese-only games in the list. Would you rather i leave these in the list as-is, or move them separately when i go over it all to correct names / formatting ?

Jus a bit of info : whitout S, wich is the biggest letter, the file weights in at ~400kb, and is over 8000 lines long


I just wanted to lend a hand. But I won't get a chance to do it until much later. That may not help you if you are trying to put something together now. So, if you want to do the S or work around it, it doesn't matter. I probably won't get to it for a couple weeks at the earliest.

I would just leave the Japanese games where they are.
Title: Zsnexbox Feature Request Thread
Post by: MF29 on August 25, 2006, 02:16:00 PM
Request

Allow Znex to emulate Super Famicom and Nintendo roms

Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 25, 2006, 02:42:00 PM
QUOTE(MF29 @ Aug 25 2006, 09:23 PM) View Post

Request

Allow Znex to emulate Super Famicom and Nintendo roms


It allready does emulate Super Famicom.

Nintendo emulation would be a brand new emulator and Mednafen does this quite well.
Title: Zsnexbox Feature Request Thread
Post by: VampX on August 25, 2006, 02:50:00 PM
QUOTE(MF29 @ Aug 25 2006, 10:23 PM) View Post

Request

Allow Znex to emulate Super Famicom



Dude the Snes & SFC are pretty much the same machine, how did you come up with this question?
Title: Zsnexbox Feature Request Thread
Post by: Retroplay on August 25, 2006, 03:22:00 PM
It is the same machine.
Title: Zsnexbox Feature Request Thread
Post by: VampX on August 25, 2006, 04:11:00 PM
QUOTE(Retroplay @ Aug 25 2006, 11:29 PM) View Post

It is the same machine.


Nope lockout chips differ per region so its not exactly the same machine.  wink.gif
Title: Zsnexbox Feature Request Thread
Post by: xystus on August 26, 2006, 02:43:00 AM
request 1:
Could you replace the 'reset game' option somewhere lower on the list? It's too close to 'load game' and 'save game' now. When quickly loading or saving a game it's risky to accidently choose 'reset'. Would be great if you could change it happy.gif

request 2:
Would be great to be able to choose my own avalaunch-icon. I can't replace the icon right now. I usually put an 'avalaunch_icon.jpg' in an emulator folder, but with ZsnesXbox it doesn't work. I't doesn't override the icon.

Thx for your work, it's my favourite Xbox emulator!
Title: Zsnexbox Feature Request Thread
Post by: Clockface on August 26, 2006, 02:52:00 AM
QUOTE(nes6502 @ Aug 21 2006, 02:01 PM) View Post

There will be exactly 2 more releases. 2.9 and 3.0 Final. I will be releasing the source with the 3.0 release. Unless there is some "emergency fix" that needs to be done, that will be the last ZsnexBox release (at least by me).


For what it's worth, I haven't much used ZSnexbox (or XSnes9X) as I'm not a big Snes user; like most emulation users I only tend to emulate the systems I owned originally, and I didn't have a Snes (N64 was the first console I owned). However, a friend of mine had a Snes, and I have used ZSnexbox for the games I remember, such as Earthworm Jim and the Mario games, and it seems great. Many thanks for such a great emulator. It's people like you who make me glad that I can't afford a 360  rolleyes.gif

QUOTE

It's been a lot of fun and this has developed into far more than I intended it to be. However, I would like to get back to rl and "maybe" look at porting something else. I have a list of things that I will be adding to the 2.9 and the 3.0 release.


What is "rl"? And if you are open to suggestions about what next to port, then in the absence of a possible N64 emulator (unless there is an N64 emulator left to port, or Project 64  has it's latest source released) then would you consider Alien vs Predator? It's a great game on the PC, and I (and no doubt many people) would love to play it on the XBox.

Anyway, I look forward to seeing your future work on the XBox. And I might give Earthworm Jim 2 a proper go, I've never really played that one  wink.gif
Title: Zsnexbox Feature Request Thread
Post by: Andrew_Roy on August 26, 2006, 06:33:00 AM
Real life I'm guessing.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 26, 2006, 09:50:00 AM
QUOTE(Consoleman! @ Aug 26 2006, 04:51 AM) View Post



- Option to choose default save state while playing (a button combo might work here as well).
- Option to set the default save state to any one of the 10 states.



These are allready implemeted. The default slot is 0. If you save in a different slot, that slot becomes the default.
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 26, 2006, 06:13:00 PM
Here it is, the cheat codes file, weighting at almost 500kb with over 10,000 lines of text.

http://www.rogepost....nexboxFINAL.txt

Some info i noticed compiling this stuff

The most common "button combo" codes are for some kind of level select menu.
the second is for some kind of sound test, and it seems very often involves the L-R triggers. dunno if this was tradition in the snes era?
also very common are list of passwords to acess all the levels in games whitout a battery

(thanks to TMM, Philo, and CoolGamer30 btw)
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 27, 2006, 06:08:00 AM
Thanks to everyone who worked on the cheats and game genie list.
Title: Zsnexbox Feature Request Thread
Post by: Cospefogo on August 27, 2006, 06:40:00 AM
QUOTE(Consoleman! @ Aug 26 2006, 12:51 AM) View Post

- A global and per game setting for video filters/screen resolution and/or controller settings (such as auto fire).


Agreed!

This would be fantastic --- I would love to see the screensizes (WxH)
shown on the same way as Xport emulators. This way it is much more
easy to get my tricky configurations for a "near perfect SNES" display
on my CRT television!

Up up!
Don't give up the fight!
(c:

Cosme.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 27, 2006, 07:44:00 AM
QUOTE(Consoleman! @ Aug 27 2006, 01:41 PM) View Post

Damn you work fast.  You added it even before I requested it. wink.gif


And I don't mean it's going to be in the next release. I mean it's allready in the current release (as of 2.0 I think)
Title: Zsnexbox Feature Request Thread
Post by: vinzanity on August 28, 2006, 04:13:00 AM
Hi Nes, appreciate all the hard work you have done to port my favorite Emulator, ZSNES. Would there be any chance that ISO 9660 compatibility and JMA compression would be added? XSNES9X can read CD/DVD burned normally and is the only reason why I am using it right now. If not then I'll just re-zip my JMA's and re-burn my collection using XISO. Thanks again!
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 28, 2006, 05:33:00 AM
QUOTE(Obveron @ Aug 28 2006, 12:05 PM) View Post


The existing option of switching P1, P2 - P3, P4 doesnt help my situation...



How is that? You can map P1 to port 3 and P2 to port 4. How does that not solve your problem?
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 28, 2006, 06:59:00 AM
The last time I tried it it worked.

Once a game is started, select the option to map P1 + P2 to P3 + P4

Then ports 1 and 3 will control player 1 and ports 2 and 4 will control player 2.

All the gui commands are stilled controlled from port 1.

So just plug your second controller into port 4. leave the first controller in port 1. Start a game and turn the option on. Then you can play 2 player games.

By the way, you have to have player 3 and 4 enabled in the menu as well for any of this to work. They are disabled by default.
Title: Zsnexbox Feature Request Thread
Post by: Obveron on August 28, 2006, 12:29:00 PM
Ok, I feel like a total dumbass now.  I tried what you mentioned, and it works!  I've been playing 2 players with no problem.  I don't know what I missed last night, I thought I tried everything.

Thanks for your help, and I hope I didnt waste too much of your time.
Title: Zsnexbox Feature Request Thread
Post by: Consoleman! on August 28, 2006, 12:37:00 PM
QUOTE(Obveron @ Aug 28 2006, 02:36 PM) View Post

Ok, I feel like a total dumbass now.  I tried what you mentioned, and it works!  I've been playing 2 players with no problem.  I don't know what I missed last night, I thought I tried everything.

Thanks for your help, and I hope I didnt waste too much of your time.

I bet that had to be a good feeling.  Have fun. wink.gif
Title: Zsnexbox Feature Request Thread
Post by: Kanyero on August 29, 2006, 01:41:00 AM
It could be possible to add an option to remap snes buttons to right analog stick? It can sound stupid but it will be very usefull for games like super smash tv

Thanks  biggrin.gif
Title: Zsnexbox Feature Request Thread
Post by: guybird on August 29, 2006, 05:09:00 AM
I've mentioned it before, and others have as well, but you REALLY need to take full credit for your AWESOME rumble idea and implement it into your next release.  Ever since Xport put it into his NES emu, I've been dieing to try out some Mario Kart and other great SNES games with rumble.  I assume that you'd have to implement the cheat search function first, but maybe could it possibly be done via the GG codes (maybe/maybe not the same idea)?

Other than that, the possibility of multiple screenshots would be nice, as I'm still sitting on the rest of my collection for the HQ pack (backs & cart scans).  I need to start the search again for more sites, but I think I had found everything that was available.

Thanks for the great work!!!
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 30, 2006, 05:09:00 PM
I was wondering if anyone could help make a Pro Action Replay database file. I could really use the help. It wouldn't be hard to make, just time consuming. I don't know if I will make it myself because I want to focus on all the other things I need to add.

However, if someone else was willing to make it, I would be glad to add an Action Replay database as well. I finished the internal game genie database and it works really well. You can pick a code for a game and it will copy it over to the slot(s) (with the description) you select. I could easilly add an Action replay database file if I had one. I found a website that has all the codes:

http://www.nintendoc...super_nes.shtml

This is the gamegenie database file, that someone could use as a reference to the format I need the AR file to be in. Also, if people have any more codes not in this list (not all the codes work) they can post them as well.

http://www.bestshari...egenie.txt.html
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 31, 2006, 07:32:00 AM
QUOTE(gilles9999 @ Aug 31 2006, 12:39 PM) View Post

hello nes6502 here is the letter A for action replay
is the format correct?
can i continue?
i m ok to do this this afternoon
http://www.rogepost.... gilles9999.txt

auto advance screenshot power!!


Can you turn the multi line codes to this format?

C0E241FF
C0E242FF     Human Fighter Starts with 65,535 MP

Becomes

C0E241FF+C0E242FF:Human Fighter Starts with 65,535 MP

And can you remove the blank lines between codes and the tabs between the code and the description (like in the gamegenie.txt)?  Thanks
Title: Zsnexbox Feature Request Thread
Post by: gilles9999 on August 31, 2006, 09:43:00 AM
here is X Y and Z
http://www.rogepost.... gilles9999.txt
i m hot now! smile.gif
can i continue?

auto advance screenshots power!!
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 31, 2006, 10:34:00 AM
QUOTE(gilles9999 @ Aug 31 2006, 04:50 PM) View Post

here is X Y and Z
http://www.rogepost.... gilles9999.txt
i m hot now! smile.gif
can i continue?

auto advance screenshots power!!


That's perfect. Thanks.
Title: Zsnexbox Feature Request Thread
Post by: Barbie_on_Weed on August 31, 2006, 12:25:00 PM
Any chance on adding gold finger codes to zsnexbox?
its like game genie codes but for super wild card.
Dont know if it's supported in pc version of zsnes?
Title: Zsnexbox Feature Request Thread
Post by: gilles9999 on August 31, 2006, 12:29:00 PM
four letters for the price of one:
G H I J
http://www.rogepost.... gilles9999.txt

auto advance screenshots powaa!
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 31, 2006, 12:58:00 PM
QUOTE(nes6502 @ Aug 30 2006, 07:16 PM) View Post

I was wondering if anyone could help make a Pro Action Replay database file. I could really use the help. It wouldn't be hard to make, just time consuming. I don't know if I will make it myself because I want to focus on all the other things I need to add.

However, if someone else was willing to make it, I would be glad to add an Action Replay database as well. I finished the internal game genie database and it works really well. You can pick a code for a game and it will copy it over to the slot(s) (with the description) you select. I could easilly add an Action replay database file if I had one. I found a website that has all the codes:

http://www.nintendoc...super_nes.shtml

This is the gamegenie database file, that someone could use as a reference to the format I need the AR file to be in. Also, if people have any more codes not in this list (not all the codes work) they can post them as well.

http://www.bestshari...egenie.txt.html


Awesome!

I'm really not sure about this, but i think i remember seeing a PARtoGG code converter. Are they interchangeable?
Title: Zsnexbox Feature Request Thread
Post by: gilles9999 on August 31, 2006, 01:17:00 PM
here is T U V W

http://www.rogepost.... gilles9999.txt

so i have done

A,B,C,G,H,I,J,T,U,V,W,X,Y,Z

i will do
D E F, xaraan, come and are you okay to do other letters with me? wink.gif
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on August 31, 2006, 02:32:00 PM
QUOTE(XaRaNn @ Aug 31 2006, 08:05 PM) View Post

Awesome!

I'm really not sure about this, but i think i remember seeing a PARtoGG code converter. Are they interchangeable?


As a general rule, no.

There are exceptions. There are AR codes that can be converted to GG and vice versa. But generally, GG codes modify the ROM itself where AR codes modify the RAM. That's why most AR codes start with 7E. 7E represents the bank of SNES memory for RAM or 7F for extended RAM.
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on August 31, 2006, 05:39:00 PM
gilles9999 you're hilarious.

I'm logging off now, but if tommorow there's some left ill help/finish the AR ones.

As for more game genie code, i think the list you got now is the official galoob codes.

i think this "GAME GENIE CODE CREATORS CLUB" where a third party group in 95-98 who produces a butload.
I cant seem to find them tho, so if anyone got a source that might be nice.

I only have there super metroid file myself, but it has 4-5X the codes from the list, some acessing beta stuff and other random etc
Title: Zsnexbox Feature Request Thread
Post by: gilles9999 on August 31, 2006, 10:45:00 PM
four letters again, the buiseness is growing! tongue.gif
http://www.rogepost.... gilles9999.txt

i m working on R and S sleeping.gif
Title: Zsnexbox Feature Request Thread
Post by: gilles9999 on September 01, 2006, 01:02:00 AM
here are the BIG ONES (FU..ING!! letter S!!!!) muhaha.gif
http://www.rogepost.... gilles9999.txt
i will finish the job this morning

do you think the AR codes will be implanted in the 2.9?
(and the auto advance screenshots of course)
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 01, 2006, 01:06:00 AM
QUOTE(gilles9999 @ Sep 1 2006, 08:09 AM) View Post

do you think the AR codes will be implanted in the 2.9?


Yes
Title: Zsnexbox Feature Request Thread
Post by: BlackD on September 01, 2006, 03:47:00 AM
Hi, I'm here to report that Super Puyo Puyo 2 doesn't work with Zsnesbox. It runs extremely slow. Although FPS display says 50/60, it looks more like 2 or 3fps. This game is my all time favourite so I would appreciate if the author has time to check what is the problem with this game. All the other games are fine, I have problems only with this one. Btw, xSnes9x is running fine with this game. But you know, Zsnesbox has so much better graphics and sound support  smile.gif
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 01, 2006, 05:26:00 AM
QUOTE(BlackD @ Sep 1 2006, 10:54 AM) View Post

Hi, I'm here to report that Super Puyo Puyo 2 doesn't work with Zsnesbox. It runs extremely slow. Although FPS display says 50/60, it looks more like 2 or 3fps. This game is my all time favourite so I would appreciate if the author has time to check what is the problem with this game. All the other games are fine, I have problems only with this one. Btw, xSnes9x is running fine with this game. But you know, Zsnesbox has so much better graphics and sound support  smile.gif


It's a core issue. Use ZsnexBox 1.2 to play it.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 01, 2006, 06:19:00 AM
QUOTE(gilles9999 @ Sep 1 2006, 09:48 AM) View Post


are the long awaited auto advance screenshots (on or off) will be in the 2.9?


I'm not sure I understand what this means. Does it mean that ZsnexBox takes a different screnshot each time? And then cycle through them (if present) in the screenshot preview? Or does it mean there are different directories where screenshots are put (like boxart, cart, title, etc...) and ZsnexBox cycles through these?
Title: Zsnexbox Feature Request Thread
Post by: GMSkel on September 03, 2006, 03:29:00 PM
Not sure if this has been mentioned.. Can you add a Favorites browser?
LIke so many other emulators.. default button is white button to add a game to the favorites, white button to remove a favorite when browsing Favorites.

Edit: Saw that it has been mentioned.
So I second the Favorites option.
Title: Zsnexbox Feature Request Thread
Post by: quiksilver_kid on September 03, 2006, 06:14:00 PM
I would also like to request the ability to choose where all the folders are saved (ini, cheats, etc), I tried to hexedit the paths but was unable to get it to boot afterwords, having this implemented would make it much easier.
Title: Zsnexbox Feature Request Thread
Post by: Andrew_Roy on September 04, 2006, 05:06:00 PM
QUOTE(Kanyero @ Sep 4 2006, 11:47 AM) View Post

New wip version released today.


Don't know exactly what triggered me to check, why I did it the way I did, why it works on this wip and no other but I downloaded it, loaded it up and turned off the new graphics engine and lo and behold:

IPB Image
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on September 04, 2006, 05:33:00 PM
QUOTE(Andrew_Roy @ Sep 5 2006, 12:13 AM) View Post

Don't know exactly what triggered me to check, why I did it the way I did, why it works on this wip and no other but I downloaded it, loaded it up and turned off the new graphics engine and lo and behold:

IPB Image

He-hey, I think even nes was battling for a chance to make that work.
Nice.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 04, 2006, 06:05:00 PM
QUOTE(Andrew_Roy @ Sep 5 2006, 12:13 AM) View Post

Don't know exactly what triggered me to check, why I did it the way I did, why it works on this wip and no other but I downloaded it, loaded it up and turned off the new graphics engine and lo and behold:

IPB Image


Cool. I actually tried Super Punchout with the latest build and got the solid numbers. I didn't even think to turn off the new graphics engine. I also noticed BS-Zelda works again.
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on September 05, 2006, 09:11:00 AM
QUOTE(G-King @ Sep 5 2006, 09:55 AM) View Post

Check This :

http://zsnes.ipherswipsite.com/

I hope the  xbox version coming soon tongue.gif

------------------------------

i have some graphics errors in Mortal Kombat for Zsnexbox 2.8

Please Repair This smile.gif

dydydy, is that you?
Title: Zsnexbox Feature Request Thread
Post by: Sp3eD on September 05, 2006, 10:33:00 AM
Stunt Race FX, Star Fox, and Star Fox 2 are running awesome in the new Windows WIP.

Definitly can't wait for the multicore 3.0 version biggrin.gif


Anyway, pretty much all my recommended changes are settings / GUI based.

When I am changing skins the 720p setting is not staying enabled.  This is after going into individual skins, setting them up, and transfering the zsnexbox28.ini into Zelda.ini / metroid.ini ect.  Once I go into the video settings and enable it everything is fine (my menu's and such are all in the correct place so I am not sure if that is just a bug or what.)

Also, somehow get it to write the main .ini into whatever ini skin you are in so the renaming isn't needed and you can change between skins freely without ftp renaming.

Lastly, this would be directly linked to the above request, when you switch skins, keep the game screen size the same.  It is a slight annoyance to recalibrate black side bars on my widescreen each time I go into a new skin for the first time.

That is pretty much it.  I am not sure if you can do any of my requests without a major internal rewrite, but those changes I feel would allow much more user friendlyness.  If you can't then no big deal, I will live smile.gif  Perfect emulator to me otherwise.  Keep up the fantastic work!
Title: Zsnexbox Feature Request Thread
Post by: G-King on September 05, 2006, 10:33:00 AM
I've only tested Sensible Soccer on zsnes 4-9-2006 pc version and it works very good

I just want to the version on xbox be the same good as pc
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on September 05, 2006, 10:47:00 AM
QUOTE(G-King @ Sep 5 2006, 05:40 PM) View Post

Offtopic

What Do You Mean ??

I'm saying...

That statement... and its grammar... reminds me of someone who always mistakenly demanded the same kind of thing ungreatfully and this is a new name with only 7 posts.

I also found it funny that immediately after I asked this, I got the following PM:

"helo Hopeful;)

no no mate for the tread its not me dydy and G-King is not me ok!!....I do not speak any more in this forum i look only okay smile.gif

sincerely

dydy

its not me here its G-King...and G-King its not me sorry;)"

And then your post followed that shortly.

That's a lot of coincidences... But, I do hope that I'm wrong and that's not you, because that would be far too silly for reality to process.
Title: Zsnexbox Feature Request Thread
Post by: Retroplay on September 05, 2006, 11:01:00 AM
Super Chase H.Q. title screen is also fixed in ZSnes 09/04 WIP smile.gif
Title: Zsnexbox Feature Request Thread
Post by: Consoleman! on September 05, 2006, 11:42:00 AM
Zsnes Build 9/04/06

+ BSZelda works again (with issues, see below)
+ Super Punch Out - transparancies now work (disable new graphics engine)
+ Kirby's Dreamland 3 - option menu freeze fixed (but was still playable before)

- BSZelda - slowdown
- Super Bomberman 2 - slowdown
- Other games reportedly suffer from same slowdown bug
- Chrono Trigger - fights are plagued by flashing
- Star Fox 2 - it's still 50% too fast and may also freeze or flicker
- Ranma 1/2 - random freezes
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 05, 2006, 05:57:00 PM
QUOTE(quiksilver_kid @ Sep 4 2006, 01:21 AM) View Post

I would also like to request the ability to choose where all the folders are saved (ini, cheats, etc), I tried to hexedit the paths but was unable to get it to boot afterwords, having this implemented would make it much easier.


If hacking my port is your idea of motivating me to add a new feature, then I suggest a new idea. Most developers hate it (me included) when people open up their work in a hex editor and start making "alternate" versions.

If you want a new feature, then request it.

The day I see a hacked version of ZsnexBox floating around the internet, is the day ZsnexBox stops development permanently.
Title: Zsnexbox Feature Request Thread
Post by: GLiTcH on September 05, 2006, 07:58:00 PM
QUOTE(nes6502 @ Sep 5 2006, 07:04 PM) View Post

If hacking my port is your idea of motivating me to add a new feature, then I suggest a new idea. Most developers hate it (me included) when people open up their work in a hex editor and start making "alternate" versions.

If you want a new feature, then request it.

The day I see a hacked version of ZsnexBox floating around the internet, is the day ZsnexBox stops development permanently.



well said nes, thats the reason kawax stopped. all developers should take noticed.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 05, 2006, 09:11:00 PM
QUOTE(Thraxen @ Sep 6 2006, 03:22 AM) View Post

Let's be realistic though, all he did was was try to change the directories.  I personally wouldn't consider that hacking.


It is hacking. However, I wasn't trying to sound harsh or negative towards him. I've just seen all the "special edition" xport emulators recently. Maybe it doesn't bother Xport, but I wouldn't like it at all. I don't care what people do with ZsnexBox for their own use. However, when people do something cool, like add support for new games, or add features, they tend to release it. It's disrespectfull towards the authors if they are still developing it. It's in the same category as leaking betas. On the other hand, If the author has stopped working on it, then I think it's fair game.

People have complained about not being able to set the path for previews, saves, etc... And seeing all the Xports hacks recently, I thought this was a good opportunity to let the scene know where I stand on this (just in case). But realisticlly, it be pretty tuff to hack ZsnexBox to change the paths. Not saying it's impossible, but most of the information is not stored as strings.
Title: Zsnexbox Feature Request Thread
Post by: quiksilver_kid on September 05, 2006, 11:06:00 PM
I meant no harm towards your development whatsoever, I was trying to change the paths for personal use, and had no intention of posting it on the internet, sorry if I have offended you. It's just that I would like to have everything organized in the same fashion and Zsnexbox  and a few other things are the only things remaining out of place.
Thanks for all of the hard work, keep it up.
I truly am sorry.
Title: Zsnexbox Feature Request Thread
Post by: Potman on September 06, 2006, 05:21:00 AM
n/m, didnt read the last few pages.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 06, 2006, 07:45:00 AM
QUOTE(quiksilver_kid @ Sep 6 2006, 06:13 AM) View Post

I meant no harm towards your development whatsoever, I was trying to change the paths for personal use, and had no intention of posting it on the internet, sorry if I have offended you. It's just that I would like to have everything organized in the same fashion and Zsnexbox  and a few other things are the only things remaining out of place.
Thanks for all of the hard work, keep it up.
I truly am sorry.


You didn't offend me. I think I just poorly worded my response.
Title: Zsnexbox Feature Request Thread
Post by: spokenrope on September 06, 2006, 08:31:00 AM
Trying to play Killer Instinct on the current version doesn't seem to work.  The music plays, but there is no video.  

I have been gone for a few weeks though, which caused me to skip over a couple of versions.  Perhaps there's something that I'm missing here?
Title: Zsnexbox Feature Request Thread
Post by: xystus on September 06, 2006, 12:23:00 PM
QUOTE(spokenrope @ Sep 6 2006, 04:38 PM) View Post

Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 06, 2006, 12:32:00 PM
QUOTE(G-King @ Sep 6 2006, 03:02 PM) View Post

i have some graphics errors in Mortal Kombat for Zsnexbox 2.8

nes6502 Please check and Repair This


Please don't post the same thing over and over.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 06, 2006, 01:06:00 PM
QUOTE(CarCrashClutter @ Sep 6 2006, 08:04 PM) View Post

Nes, I'm not sure if you would be able to, given how your rewind system seems to be based on incrimental savestates, but I was wondering if you could tweak it so rewinding would instead smoothly reverse gameplay at the speed of gameplay?


The only way to do that would be to take a savestate 60 times a second during all of the emulation. And then load them 60 times a second in reverse order. It could be done, but I would imagine that would kill performance.
Title: Zsnexbox Feature Request Thread
Post by: spokenrope on September 06, 2006, 05:40:00 PM
QUOTE(xystus @ Sep 6 2006, 02:30 PM) View Post

Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 06, 2006, 06:44:00 PM
QUOTE(spokenrope @ Sep 7 2006, 12:47 AM) View Post

Romcenter says my rom's good.  Plus, I've played the game with various iterations of zsnexbox in the past without any problems.  Thanks for the help though.  Any other ideas about what the problem might be?  It's the only game that I've had this problem with.


Sounds like you have cheats (that ZSNES doesn't like) turned on.
Title: Zsnexbox Feature Request Thread
Post by: Consoleman! on September 06, 2006, 09:47:00 PM
nes,

Unless someone finds a game that works only with the 3-29-06 build, the 9-04-06 build looks like the superior candidate to pair up with 2-28-05 in the 3.0 multicore release.

Zsnes Build 9-04-06

+ BSZelda works again (with issues, see below)
+ Super Punch Out - transparancies now work (disable new graphics engine)
+ Kirby's Dreamland 3 - option menu freeze fixed (but was still playable before)
+ Fixed Uchuu no Kishi Tekkaman Blade. [Jonas Quinn]
+ Expanded displayable transparency issues in several games including U.N. Squadron and Star Ocean. [Jonas Quinn]
+ Fixed windowing issues in Dragon Quest, Star Ocean, Final Fantasy V and probably other games. [Jonas Quinn]
+ Fixed the source of the Super Turrican crash. It also fixes my current Robotrek game. I pray this doesn't break anything else... [Deathlike]
+ Ys III, Dezaemon, Tokimeki, Fire Emblem, etc... *should* all work nicely now. Let me know if otherwise. [Nach, Jonas Quinn]
+ Removed hacks for Clayfighter, Bahamut, Punchout, Mortal Kombat, DQ5. [Nach]
+ Fixed most of the Super Power League 4 bugs. Special thanks to John Weidman and Dark Force for working on the fix and sharing it on the old snes9x board. [Jonas Quinn]

- BSZelda - slowdown
- Super Bomberman 2 - slowdown
- Other games reportedly suffer from same slowdown bug
- Chrono Trigger - fights are plagued by flashing
- Star Fox 2 - is still 50% too fast and may also freeze or flicker
- Ranma 1/2 - random freezes
- Stunt Race FX - occasional flashing
- Clayfighter - freezed after Bonkers\Helga battle
Title: Zsnexbox Feature Request Thread
Post by: saulin on September 07, 2006, 01:13:00 AM
QUOTE
The only way to do that would be to take a savestate 60 times a second during all of the emulation. And then load them 60 times a second in reverse order. It could be done, but I would imagine that would kill performance.


I love the way rewind currently works on Zsnes and how I can delay it more because it doesn't kill performance so much. On Xport emulators you can't change the rewind setting and it totally kills performance even on Nes games using filters like 2XSAI. However it is more smooth rewinding like CarCrashClutter wants it.
Title: Zsnexbox Feature Request Thread
Post by: Opoth on September 07, 2006, 03:54:00 AM
QUOTE(Consoleman! @ Sep 7 2006, 04:54 AM) View Post

- Other games reportedly suffer from same slowdown bug


I don't think it's so much a bug, but it's known that many special chip games (specifically SA-1 titles) are just going to require more juice than the XBox can provide in newer versions.  

One of the devs also posted a note on their forum recently saying that more emulation related fixes are on the way very soon, so it might be worth waiting a little longer.  I seem to remember nes6502 mentioned offhand a couple of days ago that it still might be a little while before we see a new version, so hopefully another WIP will be out by then.
Title: Zsnexbox Feature Request Thread
Post by: spokenrope on September 07, 2006, 07:58:00 AM
QUOTE(nes6502 @ Sep 6 2006, 08:51 PM) View Post

Sounds like you have cheats (that ZSNES doesn't like) turned on.


You are correct, sir.  Thanks for the help.  Maybe I'll be able to stump you next time.  wink.gif
Title: Zsnexbox Feature Request Thread
Post by: Dahak on September 07, 2006, 08:05:00 AM
I don't know if anyone has requested this or not (sorry, just noticed this thread), but one thing I'd like to see added is IPS patch support (for translation patches). It's the only thing I really miss from xsnes9x.
Title: Zsnexbox Feature Request Thread
Post by: GreenDazed87 on September 07, 2006, 01:26:00 PM
I'd like to see support for actual lightguns rather if that's possible.
Title: Zsnexbox Feature Request Thread
Post by: somewhat_ on September 09, 2006, 07:30:00 PM
I noticed that someone requested JMA support a few pages back and I would like to second this request.  It's the Zsnes input format of choice.  

If it falls into the 7zip/rar category than I apologize in advance.
Title: Zsnexbox Feature Request Thread
Post by: flarghon on September 09, 2006, 10:17:00 PM
First off would like to say thanks for all the effort you have already put into this emulator nes, it's fantastic!  Secondly, I hate to sound like a broken record, but I too would like support for IPS's with roms.
Title: Zsnexbox Feature Request Thread
Post by: jcautela on September 10, 2006, 11:22:00 AM
The only feature left not emulated is light gun support.  All these advanced xbox features that dont affect gameplay are all good and well, but in the end zsnexbox should support what the real snes supports.  Favorites/codes/filters/etc. are based on xbox improvements and aren't necessary toward emulating a snes console.

I hope that something can be done about the lightgun support for the 3.0 final release.  This would improve zsnexbox 100%.

Thanks.
Title: Zsnexbox Feature Request Thread
Post by: Joshua Wood on September 11, 2006, 01:41:00 AM
As mentioned in one of the older threads, I'd like to see a customizable saves directory, so I can point it to say e:\saves\zsnesbox, to keep my root folders clean and minimal. Otherwise, thanks for the hard work.
Title: Zsnexbox Feature Request Thread
Post by: Foe-hammer on September 11, 2006, 01:49:00 AM
^^

Neat freak. laugh.gif
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 11, 2006, 04:48:00 AM
QUOTE(Hopeful @ Sep 11 2006, 02:53 AM) View Post

so I'm going to guess that the way zsnes handles lightguns on a pc doesn't particularly like being translated accross platforms, or there's some other complicated problem with it.


Yeah, actually ZSNES doesn't support lightguns at all. All it supports is the red crosshair. And there is no way to turn that crosshair off when the supersope is enabled. So, if I add lightgun support, I'll have to add some assembly to ZSNES to disable the red crosshair and add the lightgun support from scratch.  I do intend to look into it, but it may or may not make it in to the ZsnexBox.
Title: Zsnexbox Feature Request Thread
Post by: jcautela on September 11, 2006, 12:06:00 PM
Thanks for looking into it, I hope something can be done as i use my light gun a lot for nes and arcade, snes would be a great addition.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 15, 2006, 05:02:00 AM
QUOTE(gutter2d @ Sep 15 2006, 05:12 AM) View Post

Ability to specify Default Rom path.  Changing the .ini file is too complicated.


How is it too complicated?

If your ROMs are in the G:\ROMS\Snes folder on your Xbox, then in the Path.ini you type:

G:\ROMS\Snes\

on the first line.

That's it.
Title: Zsnexbox Feature Request Thread
Post by: habers on September 15, 2006, 06:34:00 AM
QUOTE(Timerever @ Sep 15 2006, 07:26 AM) View Post

Related to my other post:
Ability to specify a settings directory on path.ini or anywhere else.

Like:
SavePartition=E
SaveDirectory=\Path\to\some\folder\
This request shouldn't take more than 3 minutes to code IMHO and it's very nice.



I agree. also with the ability to set these via the GUI. It just makes sense to have it in the GUI. Doesnt make sense to not have it there. If you dont want to put the option to set the ROM path in the gui you might as well not have a gui and set Everything through an ini file smile.gif

Thanks and great work!
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 15, 2006, 06:41:00 AM
QUOTE(habers @ Sep 15 2006, 01:41 PM) View Post

If you dont want to put the option to set the ROM path in the gui you might as well not have a gui and set Everything through an ini file smile.gif



Great point. As of the next release, the GUI will be removed completely since the only "real" purpose it serves is to set the ROM path. I guess I overlooked that. Thanks.
Title: Zsnexbox Feature Request Thread
Post by: VampX on September 15, 2006, 07:28:00 AM
*chokes on grilled cheese sandwich*

who let the noobs out? oof oof oofoof!
Title: Zsnexbox Feature Request Thread
Post by: VampX on September 15, 2006, 08:19:00 AM
Yeah its a valid request and i too think it would be a great addon,
but saying you might as well lose the GUI made me chuckle.
Title: Zsnexbox Feature Request Thread
Post by: VampX on September 15, 2006, 02:25:00 PM
My grilled cheese sandwich was so delicious that i didnt really care who said what.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 15, 2006, 04:44:00 PM
QUOTE(Timerever @ Sep 15 2006, 12:26 PM) View Post


This request shouldn't take more than 3 minutes to code IMHO and it's very nice.


Ya know, you really shouldn't make statements like that because you don't know anything about the code that makes up ZsnexBox.

If it was that trivial, I would have allready done it.
Title: Zsnexbox Feature Request Thread
Post by: Timerever on September 16, 2006, 08:38:00 AM
QUOTE(nes6502 @ Sep 15 2006, 11:51 PM) View Post

Ya know, you really shouldn't make statements like that because you don't know anything about the code that makes up ZsnexBox.

If it was that trivial, I would have allready done it.

Well I know enough of coding to know that it should take only take 3 minutes to do it, is it doesn't... well I'm sorry but your code must way too messed up.
Title: Zsnexbox Feature Request Thread
Post by: GLiTcH on September 16, 2006, 08:48:00 AM
QUOTE(Timerever @ Sep 16 2006, 09:45 AM) View Post

Well I know enough of coding to know that it should take only take 3 minutes to do it, is it doesn't... well I'm sorry but your code must way too messed up.


well just wait till he's done with this emu n releases the source, then you can add it yourself.. or maybe 3.0 will have it
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 16, 2006, 10:12:00 AM
QUOTE
Well I know enough of coding to know that it should take only take 3 minutes to do it, is it doesn't... well I'm sorry but your code must way too messed up.


Since you are so confident in the lack of polish in an emulator you've never even seen the code for, allow me to share some of my confidence with you.

You are just another: "Hi, I'm new and wanna play gamez that r0cz, so add this new feature now kthxby" poster.

Go away.


It never stops amazing me that at each new release people are never satisfied. For example:

1) I made a default directory to put the games in. But that wasn't good enough.
2) I've written an entire ROM browser so people can browse the entire file system of the Xbox to find games. But that wasn't good enough.
3) I made a favorites browser so people could build a master list easilly accesable of games scattered throughout their Xbox (not to mention allowing people to have a list that overcomes the 4096 file limit). But that wasn't good enough
4) I added the ability to speicify the ROM path in the ini. But aparently that's just "too complicated" to have to open a text file up in notepad before butting it on your Xbox and changing the first line.

And people want "another" way to determine where ZsnexBox looks for ROMs? Gimme a break.

Have any of you out there played emulators on the Dreamcast? Before the Xbox, that's all there was. I don't think people realize how good they have it with the quality of the work Xport, Lantus, etc... have done.
Title: Zsnexbox Feature Request Thread
Post by: dre74 on September 16, 2006, 11:26:00 AM
QUOTE(nes6502 @ Sep 16 2006, 05:19 PM) View Post

Since you are so confident in the lack of polish in an emulator you've never even seen the code for, allow me to share some of my confidence with you.

You are just another: "Hi, I'm new and wanna play gamez that r0cz, so add this new feature now kthxby" poster.

Go away.
It never stops amazing me that at each new release people are never satisfied. For example:

1) I made a default directory to put the games in. But that wasn't good enough.
2) I've written an entire ROM browser so people can browse the entire file system of the Xbox to find games. But that wasn't good enough.
3) I made a favorites browser so people could build a master list easilly accesable of games scattered throughout their Xbox (not to mention allowing people to have a list that overcomes the 4096 file limit). But that wasn't good enough
4) I added the ability to speicify the ROM path in the ini. But aparently that's just "too complicated" to have to open a text file up in notepad before butting it on your Xbox and changing the first line.

And people want "another" way to determine where ZsnexBox looks for ROMs? Gimme a break.

Have any of you out there played emulators on the Dreamcast? Before the Xbox, that's all there was. I don't think people realize how good they have it with the quality of the work Xport, Lantus, etc... have done.


Don't let a few dickheads get to you, I can assure you that the majority off us really appreciate your work as well as the other hard working contributors to the scene. Most of these idiots forget that you guys do this on your own time and for free so keep up the good work and ignore the small percent that do nothing but complain.
Title: Zsnexbox Feature Request Thread
Post by: Thraxen on September 16, 2006, 11:33:00 AM
Don't let the comments from this one guy get to you, nes6502.  As for the other stuff, you did ask for people's input on features and you have responded to most, but you can't now hold that against the users by saying "it wasn't good enough".  Most people are satisified with what we have now.  Are there other features some people would like to see?  Probably.  That is true for ANY piece of software in existence.  But that doesn't mean people view the your work as "not good enough".  

And for every person like Timerever that pops in with a comment like "your code must be a mess", there are hundreds of users you never hear from because we are satisified.  That's always been an unfortunate disconnect between developers and users.  Devs tend to take the comments of a few and take it too seriously when the vast majority they don't hear from are perfectly content.

Just my two cents.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 16, 2006, 11:58:00 AM
QUOTE(Thraxen @ Sep 16 2006, 06:40 PM) View Post

Don't let the comments from this one guy get to you, nes6502.  As for the other stuff, you did ask for people's input on features and you have responded to most, but you can't now hold that against the users by saying "it wasn't good enough".  Most people are satisified with what we have now.  Are there other features some people would like to see?  Probably.  That is true for ANY piece of software in existence.  But that doesn't mean people view the your work as "not good enough".  

And for every person like Timerever that pops in with a comment like "you code must be a mess", there are hundreds of users you never hear from because we are satisified.  That's always been an unfortunate disconnect between developers and users.  
Just my two cents.



Yeah, very good point. No, I don't hold users request against them. My respnse above did/does not apply to the majority of users. I was speaking about a select few who never seem to be satisfied. It's allways been my goal to add the features that the majority of people really wanted like the cheat search for example, favorites, etc. I welcome requests, and in fact that's why I started this thread.

QUOTE
Devs tend to take the comments of a few and take it too seriously when the vast majority they don't hear from are perfectly content.


And that's the real problem. Most devs continue out of the support they get and no other reason. In other words, to make the users happy. I mean it's very cool when you are working on a feature you know everybody wants and they are all going to be excited to get it. It's very statisfying regardless of whether you personally wanted it or not.

When the support dries up, and all that's left are complaints/requests, it's hard for any dev to stay motivated. The difficult part really is that most people just don't post that much. For example, I posted a download link for the graphics pack in the last release. There have been over 600 people to download it. Obviously there havn't been 600 unique people posting in these ZsnexBox threads. So the point is, there probablly are hundreds of people who love ZsnexBox just the way it is. Sometimes I just have to remind myself that.

I've seen this in a lot of Xport's threads. People tend to just post the problems they find or ask for new things. After page after page of complaints and requests, it can be difficult for any developer to remind himself that most people are happy with it just the way it is. Unfortunatly, a lot of people when they see a port become what they wanted, just disappear. I'm guilty of this myself. I was huge fan of Xport and Lantus's work for 2 years and I don't think I ever posted a single "good job" post in their threads.

So I do keep things in perspective, but sometimes my patience wears thin with some posters. But you brought up the actual key point in all of this. We all should continue to support guys like A600, Xport, Lantus, etc.. even when we personally have everything we want. And even when they are working on projects we may or may not be interested in.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 16, 2006, 12:11:00 PM
QUOTE(xystus @ Sep 16 2006, 06:17 PM) View Post

I used the SNES emulator for Dreamcast. It didn't run full speed by far, but I was still excited about it. It was the first time I came in touch with homebrew software as well.

Ahhh.. them good ol' dayz.. but I like nowadays better! We are all spoiled.. and it's because of guys like you nes6502  happy.gif


Yeah, I was extatic about Nester on the Dreamcast. In fact, I knew I'd allways have my Dreamcast because how would I ever be able to play all those games on my TV? And then came the glorious Xbox....
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on September 16, 2006, 02:06:00 PM
QUOTE(Timerever @ Sep 16 2006, 03:45 PM) View Post

Well I know enough of coding to know that it should take only take 3 minutes to do it, is it doesn't... well I'm sorry but your code must way too messed up.

This thread is for Requests, not insulting judgements saying the emulator isn't good enough. This emulator was "Good Enough" on its first build. Everything else has been extra stuff on top of excellence. Correct me if I'm wrong, but this thread is for requests, not critique.

Don't JUDGE the work of someone who has sat with assembly code porting it over to xbox code so that you could have something fun to play. First of all, nes is the one who actually sat down and built this so he is going to know a little more about the involved complications than you do with this particular situation. You just make yourself look like a clueless, rude idiot when you run off at the mouth like that. You have no idea if every type of code environment is as unchallenging as whatever you do. Please do not start telling people "That's not good enough. I like it a different way, and you're just not good at coding" When their achievement shows that they ARE *EXCELLENT* at coding... Especially when they're building us great stuff for free... If the expert working on something doesn't find an idea simple, and you don't realise that it would be even harder for you, then shut your mouth please.

This emu is great and that's the bottom line, and nes deserves props and huge thanks, if anything, for putting so much hard work into adding such an amazing amount of refinements and extras on top of what was already shiningly good. That's just the truth. cool.gif
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on September 16, 2006, 02:38:00 PM
Similar thing is hapening over at the xport forums.

Some guys were making a "petition" for xport to code a way to change the path of the settings file from E:\

Like they got some kind of (right??) to xport's and yours and other dev's work...

It's one thing to ask or suggest, another to demand or outright attack, but i guess on any kind of project, especially done for free, and out of your own valuable time, after a bit, actually quite quickly, people start taking it for granted. Especially if you express interest in listening to users' needs and feedback.

I guess what you got to try to keep in mind is that even tho we humans are selfish pricks laugh.gif biggrin.gif: , at the end of the day we'll be using what you produced and enjoying the hell out of it.
Title: Zsnexbox Feature Request Thread
Post by: VampX on September 16, 2006, 02:56:00 PM
QUOTE(XaRaNn @ Sep 16 2006, 10:45 PM) View Post

Similar thing is hapening over at the xport forums.

Some guys were making a "petition" for xport to code a way to change the path of the settings file from E:\
Like they got some kind of (right??) to xport's and yours and other dev's work...



I had made this gigantic reply about my opinion on MekaX saving screenshots and saves in the same dir,
but i feared it might have been misinterpreted as an attack on our beloved coders.

so instead i will just show this arrogant smilie i dug up to give my original post that classic VampX humor.

so here we go..

IPB Image

Title: Zsnexbox Feature Request Thread
Post by: guybird on September 16, 2006, 07:44:00 PM
Well I think its obvious that everyone loves your emulator; you've made more requests standard features than anyone else (obviously XPort has a TON of requests, so perhaps its really balanced in the end).  Anyhow I'm a media centric type person and love the MAME type experience, and have always wanted that on an xbox (for all consoles of course).  Your emulator and your clever ways to implement features ALMOST have me convinced your port is #1 (add in your rumble support and it'll be there  wink.gif ).  I'm hoping maybe I can convince XPort to use your artpack setup in his emu's, as it is the most ingenious way to do it.  Keep up the good work!
Title: Zsnexbox Feature Request Thread
Post by: MF29 on September 16, 2006, 07:55:00 PM
Here's a suggestion.

How about in the menu when you are choosing what rom to play.

If you press the Left or Right D-Pad directional button, It will skip roms according to letter.

Basically meaning that it makes scrolling faster, If you want to play Super Mario Brothers and you all the way at the top at 7th Saga, Just press the right directional button to skip A,B,C,D etc.

If this feature is already added then correct me if Im wrong.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 16, 2006, 08:08:00 PM
QUOTE(MF29 @ Sep 17 2006, 03:02 AM) View Post

Here's a suggestion.

How about in the menu when you are choosing what rom to play.

If you press the Left or Right D-Pad directional button, It will skip roms according to letter.

Basically meaning that it makes scrolling faster, If you want to play Super Mario Brothers and you all the way at the top at 7th Saga, Just press the right directional button to skip A,B,C,D etc.

If this feature is already added then correct me if Im wrong.


It's allready there
Title: Zsnexbox Feature Request Thread
Post by: Iriez on September 16, 2006, 10:16:00 PM
QUOTE(nes6502 @ Sep 16 2006, 01:05 PM) View Post

Yeah, very good point. No, I don't hold users request against them. My respnse above did/does not apply to the majority of users. I was speaking about a select few who never seem to be satisfied. It's allways been my goal to add the features that the majority of people really wanted like the cheat search for example, favorites, etc. I welcome requests, and in fact that's why I started this thread.
And that's the real problem. Most devs continue out of the support they get and no other reason. In other words, to make the users happy. I mean it's very cool when you are working on a feature you know everybody wants and they are all going to be excited to get it. It's very statisfying regardless of whether you personally wanted it or not.

When the support dries up, and all that's left are complaints/requests, it's hard for any dev to stay motivated. The difficult part really is that most people just don't post that much. For example, I posted a download link for the graphics pack in the last release. There have been over 600 people to download it. Obviously there havn't been 600 unique people posting in these ZsnexBox threads. So the point is, there probablly are hundreds of people who love ZsnexBox just the way it is. Sometimes I just have to remind myself that.

I've seen this in a lot of Xport's threads. People tend to just post the problems they find or ask for new things. After page after page of complaints and requests, it can be difficult for any developer to remind himself that most people are happy with it just the way it is. Unfortunatly, a lot of people when they see a port become what they wanted, just disappear. I'm guilty of this myself. I was huge fan of Xport and Lantus's work for 2 years and I don't think I ever posted a single "good job" post in their threads.

So I do keep things in perspective, but sometimes my patience wears thin with some posters. But you brought up the actual key point in all of this. We all should continue to support guys like A600, Xport, Lantus, etc.. even when we personally have everything we want. And even when they are working on projects we may or may not be interested in.



You ever wonder why I dont visit here anymore? Yep, thats right. Because the developers....develope. They do it to the music of their own choice. They will code, and they will release, and they will do that of their own accord and will.

The end users opinion's 99% of the time are trash, and are meaningless. There are a small select handful that offer meaningful advice, and the developers listen, and adjust accordingly.

Listening to the complaining 99% of the users on the board that dont know left from right is a waste of time. Helping is one thing, but giving hand me out's to worthless children is not on my list of things to do.

I talk to the dev's that Im befriended with, and they give me updates, and i cheer them on and tell them how happy i am about whats coming up. If they release, whippie, if they dont, then ohwell, sucks for the scene to never have something they didnt know about. The end.

smile.gif
Title: Zsnexbox Feature Request Thread
Post by: Kanyero on September 17, 2006, 02:28:00 AM
For me Zsnexbox is now the best snes emulator for this console, and maybe the best emulator of all systems

I´m very happy with the emu but i´m allways waiting for the next version wondering what good updates will have smile.gif

I think there is one thing that every user should take in consideration, and it´s that every user can make suggestions but demand something is another history.

Users should think that the programer has some ideas about how the program should work and this may or may no be the same ideas that different users have. If there should be a "perfect" version, then each user should have his own version.

For those of you that are not happy with the emu, you should try zsnexbox 1.0 to see how have it evolutioned, and then you will realize that there is an abbys between the 2 versions, and it´s still being developed !!!!   happy.gif

So nes please ignore every post complaining about minor things and do what you think you must do   biggrin.gif

 
Title: Zsnexbox Feature Request Thread
Post by: VampX on September 17, 2006, 02:56:00 AM
Not having requested much since Zsnexbox was created
I now find it time to place a small but in my opion valid request.

is there a way to make ehm.. copier bios files runnable in Zsnexbox?
having had 3 copiers myself back in the snes/genesis days i sometimes
get the urge to run copier biosses and stare at them and play around
with the little options they have.

it just gives me a happy feeling okay? ;_;

I tried Xsnes9X but most biosses pretty much crash the emu, same with Zsnexbox.
(most not all, so it is possible to just run them as roms)

oh and if you dont have the bios roms just say so, i can easily upload them on my webspace.
(they are not copyrighted so its legal to upload wherever i choose)

ehm so.. is this possible?
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on September 17, 2006, 04:09:00 AM
VampX well this goes in the multi-core thing. If you can find a zsnes version that can run them, then nes6502 could port it along with his multicore release.


Now for what i know on the subject and why you probably wont find a core that does work (at least for all) : Snes copiers did a lot of screwy stuff like changing memory adresses.
Each bios often will depend on specific hardware architechture of the copier few people could be bothered to emulate.

It's also for a similar reason why many of the Public Domain roms you'll find in goodsnes will not run in any emulator, as they were written to run on specific copier hardware.

To be honest i don't really know much of the technical details, but i do remember the bsnes dev byuu talking about this. He was saying how if he wanted to it wouldnt be all that hard to emulate a copier, (iirc he said "or at least the startup WRAM adresses they'd set") and then be able to run it's bios and incidentally 99% of PD roms.
Title: Zsnexbox Feature Request Thread
Post by: MF29 on September 17, 2006, 06:27:00 AM
QUOTE(Timerever @ Sep 16 2006, 03:45 PM) View Post

Well I know enough of coding to know that it should take only take 3 minutes to do it, is it doesn't... well I'm sorry but your code must way too messed up.


Iv'e also noticed that you haven't been showing your face around this thread anymore, due to the fact that your childish comment caused you to get embarresed and hopefully ashamed of yourself.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 17, 2006, 07:40:00 AM
QUOTE(Thraxen @ Sep 17 2006, 07:55 AM) View Post

 The only featured I ever wanted was that it supported the BS ROMS, which it does.  


I have not however added support for the BS Bios. I intentionally skipped this when I added the other Bios/Base cart support because it would have been aggravating to add and I couldn't find any games that worked/worked better with the BSX Bios specified? Are there any? If there are I can add the Bios support as well. It seemed to me that ZSNES has the same emulation with or without the Bios path specified.

QUOTE
is there a way to make ehm.. copier bios files runnable in Zsnexbox?


Yeah, this is under the multicore thing. However, I'm the same way. I only ever had the UFO 7, but I've found myself loading up the BIOS and playing around with the menus. I guess I'm lucky in that the only copier I had has a BIOS that allready emulated perfectly in ZSNES.

QUOTE
I think it was more to do with the fact that nes6502 said that he can't add this feature at the moment (or at all).


The "save anywhere" feature can be added, but more falls into the "it's a pain to implement" category (like multi-core). It will probablly show up in one of the betas that are going to be released before 3.0, but it's not terribly high on my "to-do" list.
Title: Zsnexbox Feature Request Thread
Post by: Timerever on September 17, 2006, 11:04:00 AM
QUOTE(nes6502 @ Sep 17 2006, 02:47 PM) View Post
The "save anywhere" feature can be added, but more falls into the "it's a pain to implement" category (like multi-core). It will probablly show up in one of the betas that are going to be released before 3.0, but it's not terribly high on my "to-do" list.

I didn't told you to do it right away, nor demanded or ordered you to, I've just suggested it to you, you do it if you want, no one is or can force you into anything.
And if you took offense when I said that it shouln't take more than 3 minutes to add or your sode is messed I'm sorry. Of course you know what are you doing and you know best of your code but I trust that you've understood what I meant, if you didn't just PM and we'll just clear this misunderstanding, ok?
Title: Zsnexbox Feature Request Thread
Post by: shodanx on September 17, 2006, 11:40:00 AM
just thought I'd add my vote to lightgun supports, but I'm not holding my breath wink.gif

one other thing , not sure if anyone suggested anything like it

lazy preview name matching

that would be when zsnexbox is looking for the art work for , example "Addams Family_ The (U).smc"
it looks in "/E/ZsnexBox/artwork/Shots */"  for "Addams Family,_ The (U).png" if that file doesn't exist then you get no preview, this would be strict matching

but the following files could exist

Addams Family The (U).png
Addams Family, The (U).png   <== well not sure about that one "," ?
Addams Family_ The.png
AddamsFamilyTheU.png
AddamsFamilyThe.png
AddamsFamilyThe(U).png

and so on

what I suggest by lazy matching would be that for the file "Addams Family_ The (U).smc" zsnexbox could try the following algorythms on the file name

for every combinations of characters in the strippable characters list try to match
the strippable character list would probably be something user defined with a preset looking like " ",",","_","-","&","'","(",")","[","]","~" , this could be very long, just this list will yield 2048 , but it's ok because the alternative is no preview at all
also if you do find a match you should cache it on disk that way you only have to do this once per file ever

here's another way to do it (could be complementary)
you could also strip all strippable characters + extension from the filename except spaces

"Addams Family_ The (U).smc" => "Addams Family The U"

you can try to match each full word to all the files in the "shots *" folder and files with the most matches over a certain minimum number of matches is the right one to display

you can also take each word and further chop it in 3 or 4 characters groups , then match each group to every files in the "shots *" folders

example
"Addams Family The U"
becomes

add
dda
dam
ams
fam
ami
mil
ily
the
(drop any word less than 3 characters)

now match every group to every file

(you could also strip anything inside "()" and "[]" )

3 Ninjas Kick Back (U).png   nin inj nja jas kic ick bac ack   ==> 0 match, 0% matching
Addams Family, The (U).png add dda dam ams fam ami mil ily the ==> 9 match, 100% matching
AddamsFamilyThe(U).png add dda dam ams msf sfa fam ami mil ily lyt yth the heu ==> 9 match, 64% matching
AddamsFamilyThe-Pugsley'sScavengerH(E).png add dda dam ams msf sfa fam ami mil ily lyt yth the hep epu pug ugs gsl sle ley eys yss ssc sca cav ave ven eng nge ger erh rhe ==> 9 matchm 27% matching
AlfredChicken(E)(4285).png alf lfr red edc dch chi hic ick cke ken ==> 0 match
SuperFamilyCircuit(J).png sup upe per erf fam mil ily ==> 3 match, 42% matching


you could drop any file that matches 3 or less or 2 or less  (could be user configurable)
the only important thing is that this matching process can be interrupted by press up/down on the controller , that way you can still scroll and not have to wait for the full algorythm to finish before it actually scrolls

I just thought of that algo on the spot , I'm sure it could improved greatly with some more thinking about it
I just wanted to put the idea out of lazy matching because there are so many box art sets and even ways to name the roms

for example you recommend the packs from xbox.nugnugnug.com but they name their files like this ActRaiser(U).png (spaces and underscores stripped probably other characters) the only way to get zsnexbox to match those is to strip the spaces from the rom files but that makes them less readable also the high res pack from the same site (although incomplete) uses full names so you end up having to choose which set you want to use because you can't name your files both with and without spaces (too bad microsoft didn't use linux for the xbox , we could just make space stripped links to the files and be done with it ! oh well)

well anyway , that's just a suggestion wink.gif do with it what you want ! smile.gif
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 17, 2006, 12:27:00 PM
QUOTE(shodanx @ Sep 17 2006, 06:47 PM) View Post

just thought I'd add my vote to lightgun supports, but I'm not holding my breath wink.gif

one other thing , not sure if anyone suggested anything like it

lazy preview name matching

that would be when zsnexbox is looking for the art work for , example "Addams Family_ The (U).smc"
it looks in "/E/ZsnexBox/artwork/Shots */"  for "Addams Family,_ The (U).png" if that file doesn't exist then you get no preview, this would be strict matching

but the following files could exist

Addams Family The (U).png
Addams Family, The (U).png   <== well not sure about that one "," ?
Addams Family_ The.png
AddamsFamilyTheU.png
AddamsFamilyThe.png
AddamsFamilyThe(U).png

and so on

what I suggest by lazy matching would be that for the file "Addams Family_ The (U).smc" zsnexbox could try the following algorythms on the file name

for every combinations of characters in the strippable characters list try to match
the strippable character list would probably be something user defined with a preset looking like " ",",","_","-","&","'","(",")","[","]","~" , this could be very long, just this list will yield 2048 , but it's ok because the alternative is no preview at all
also if you do find a match you should cache it on disk that way you only have to do this once per file ever

here's another way to do it (could be complementary)
you could also strip all strippable characters + extension from the filename except spaces

"Addams Family_ The (U).smc" => "Addams Family The U"

you can try to match each full word to all the files in the "shots *" folder and files with the most matches over a certain minimum number of matches is the right one to display

you can also take each word and further chop it in 3 or 4 characters groups , then match each group to every files in the "shots *" folders

example
"Addams Family The U"
becomes

add
dda
dam
ams
fam
ami
mil
ily
the
(drop any word less than 3 characters)

now match every group to every file

(you could also strip anything inside "()" and "[]" )

3 Ninjas Kick Back (U).png   nin inj nja jas kic ick bac ack   ==> 0 match, 0% matching
Addams Family, The (U).png add dda dam ams fam ami mil ily the ==> 9 match, 100% matching
AddamsFamilyThe(U).png add dda dam ams msf sfa fam ami mil ily lyt yth the heu ==> 9 match, 64% matching
AddamsFamilyThe-Pugsley'sScavengerH(E).png add dda dam ams msf sfa fam ami mil ily lyt yth the hep epu pug ugs gsl sle ley eys yss ssc sca cav ave ven eng nge ger erh rhe ==> 9 matchm 27% matching
AlfredChicken(E)(4285).png alf lfr red edc dch chi hic ick cke ken ==> 0 match
SuperFamilyCircuit(J).png sup upe per erf fam mil ily ==> 3 match, 42% matching
you could drop any file that matches 3 or less or 2 or less  (could be user configurable)
the only important thing is that this matching process can be interrupted by press up/down on the controller , that way you can still scroll and not have to wait for the full algorythm to finish before it actually scrolls

I just thought of that algo on the spot , I'm sure it could improved greatly with some more thinking about it
I just wanted to put the idea out of lazy matching because there are so many box art sets and even ways to name the roms

for example you recommend the packs from xbox.nugnugnug.com but they name their files like this ActRaiser(U).png (spaces and underscores stripped probably other characters) the only way to get zsnexbox to match those is to strip the spaces from the rom files but that makes them less readable also the high res pack from the same site (although incomplete) uses full names so you end up having to choose which set you want to use because you can't name your files both with and without spaces (too bad microsoft didn't use linux for the xbox , we could just make space stripped links to the files and be done with it ! oh well)

well anyway , that's just a suggestion wink.gif do with it what you want ! smile.gif


Well, I think guybird is going to make new snes packs with the spaces intact (I hope), so hopefully users will have a full set with and without spaces to pick from. Some users prefer to have their roms named without spaces so they need the pack without them as well. But I myself like the spaces, so I'm not able to benefit from the excellent pack at xbox.nugnugnug.com.

As far as your suggestion, that's a very good idea. Unfortunatly, the "does this file exist" code in C can be rather slow. That's why I only show the screenshot in shots 1 folder when moving through the ROM browser. I initially had it to look in the Shots 1 folder, if not there, look in Shots 2, Shots 3, etc...However, if my screenshot was in the Shots 8 folder, it would really bog the emulator down wehn I scrolled through the rom browser because it had to do 7 file lookups everytime I canged names. There was a noticable delay.

And with this approach, there could be dozens of combinations to look for. So unless I can determine a really fast way to detect the precense of a file, I don't think this would work. But t's still an excellent idea that I had not thought of.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 17, 2006, 02:23:00 PM
QUOTE(shodanx @ Sep 17 2006, 09:20 PM) View Post

maybe you could get a list of all the files with scandir() when then do all the matching with the resulting string instead of trying to stat() all the files to see if they exist ?

you could run scandir once when starting zsnexbox and after taking a screenshot to update it
after that you can always refer to the same string whenever you need to check if a preview file exist



Thats another good idea I hadn't thought of. It probablly wouldn't take too long to build a list of all the screenshots in those folders on startup and then just search this list when browsing. I may look into this.
Title: Zsnexbox Feature Request Thread
Post by: guybird on September 18, 2006, 05:08:00 AM
I make my packs with the Good naming scheme (GoodSNES_204) and leave the original naming schemes intact.  That way, they should match anything you have, and if someone does decide to rename their roms without spaces, special characters, etc, you can do the same thing to the artpacks to get the same result.

If all of what shodanx said can be done EFFICIENTLY (that post totally boggled my mind  laugh.gif ) then I'm all for it.  Of course I think the easiest solution to all of this is a crc/dat based scheme like Surreal, MAME, & FBA use that way everything is guaranteed to match up correctly (full and correct rom titles in gui, artwork, rumbles, cheats etc) no matter what their rom is named.  I really really think this could be quickly and easily done, considering how fast you guys tore through the game genie and action replay codes.
Title: Zsnexbox Feature Request Thread
Post by: xystus on September 18, 2006, 11:56:00 AM
QUOTE(Mongoloidman @ Sep 18 2006, 07:52 PM) View Post

How about scrolling titles in the game list.
Games like Sipder-Man - Maximum Carnage have titles too long for your standard window. It would be nice to read the whole thing using some type of scrolling.

There was way to many posts in here so i wasn't able to read all of them to make sure that this hasn't been posted before. So sorry if it's a repost of an old idea

Thanks nes for all your great work on making the best snes emu ever imo


This is what nes6502 posted in his opening post:

QUOTE

Things I am not going to do so there is no point requesting:
-SMB
-Relax shares
-7zip support
-rar support
-mp3 support
-network support
-scrolling text in the rombrowser (there's no point as the full name is displayed at the bottom)


Sorry dude, but it ain't gonna happen smile.gif
Title: Zsnexbox Feature Request Thread
Post by: Mongoloidman on September 18, 2006, 06:12:00 PM
Well how about this in the cheat menu options when nameing a cheat lets say you create one that is for Infinate lives. if you change the label of the cheat you type in "Infinate Lives" and after that the letters "scription Here" are still there. So this my suggestion. make it so you can hit say 'Y' button and it will set the current character to a blank space. this way you don't have to spend all that time clearing out the extra room from "Enter Code Description Here" line.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 18, 2006, 06:15:00 PM
QUOTE(Mongoloidman @ Sep 19 2006, 01:19 AM) View Post

Well how about this in the cheat menu options when nameing a cheat lets say you create one that is for Infinate lives. if you change the label of the cheat you type in "Infinate Lives" and after that the letters "scription Here" are still there. So this my suggestion. make it so you can hit say 'Y' button and it will set the current character to a blank space. this way you don't have to spend all that time clearing out the extra room from "Enter Code Description Here" line.


Good suggestion.
Title: Zsnexbox Feature Request Thread
Post by: GLiTcH on September 18, 2006, 07:55:00 PM
the only i would like, screen adjustment - for some games to get rid of the black bars like yoshis island n sf 2 for example ..
would save like an ini file inside E/ZsnexBox/save/(name of game) ..
Title: Zsnexbox Feature Request Thread
Post by: quadriko on September 18, 2006, 10:20:00 PM
please do not hunt me down and kill me in my sleep for the double post but also, a resizable GUI like in FBAXXX would be great also.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 19, 2006, 04:53:00 AM
QUOTE(quadriko @ Sep 19 2006, 05:27 AM) View Post

please do not hunt me down and kill me in my sleep for the double post but also, a resizable GUI like in FBAXXX would be great also.


That feature is allready there
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 20, 2006, 02:12:00 AM
QUOTE(crewde @ Sep 20 2006, 08:30 AM) View Post

make rewind more smooth like xport emus.

idk if it's just me but whenever i rewind it literally jumps back 15-20 secs by LIGHTLY tapping the button once.


Rewind can be adjusted in the General options menu
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on September 20, 2006, 08:38:00 PM
QUOTE(crewde @ Sep 20 2006, 08:30 AM) View Post

make rewind more smooth like xport emus.

idk if it's just me but whenever i rewind it literally jumps back 15-20 secs by LIGHTLY tapping the button once.

I don't think you can control how long the rewind is.
I don't think it's either time or pressure sensitive.
Neither does it need to be.
It's a benefit that needs to be appreciated like it is, no matter how Xport's version differs.

Also, I'm seeing a LOT of these posts with unappreciative people just pointing out what's not GOOD ENOUGH in their opinion...
about this TOP-quality GIFT...
Instead of giving appreciative SUGGESTIONS.
And I have to say that's shitty after this selfless and impressive work we're purely benefitting from.
You would think these people have no concept of excellence or gifts after some of those thankless comments.

I'm seeing people not even respecting the ability to request, which is another gracious gift...
And it's being taken for granted and replaced by commands.
That is just low, unappreciative and out of line.
It's like someone gives you a free Pagani Zonda and your response is: "Hey, give me better tires. These aren't those weather-grip ones."

Even if you are appreciative, failing to show it just doesn't cut it, people.
Say what impressed you when you're giving feedback on something that's excellent and free, for crying out loud. That is a GIVEN. Show some appreciation for your excellent and free gift, everyone.
Title: Zsnexbox Feature Request Thread
Post by: EuroHEV on September 20, 2006, 09:33:00 PM
This emu might not be "Good Enough", as the moaners say, but this is definitely the best emu on the Xbox. In my mind, it is so much better than XSNES9X. Tough, I do not want to poop on Lantus, because I think it's safe to say that it's partly thanks to him that we are where are, on the SNES emulation for the Xbox.
Title: Zsnexbox Feature Request Thread
Post by: crewde on September 20, 2006, 10:48:00 PM
QUOTE(nes6502 @ Sep 20 2006, 09:19 AM) View Post

Rewind can be adjusted in the General options menu


still cant get this to work at all. its way too jumpy. wats the best setting that would mimic xport's emus?
Title: Zsnexbox Feature Request Thread
Post by: crewde on September 21, 2006, 12:07:00 PM
QUOTE(Hopeful @ Sep 21 2006, 06:24 AM) View Post

So not only are you rude and thankless, but you can't read.
The rewind may not be pressure sensitive like an xport emulator.
Complaining about this like it's "not good enough" is overstepping your ego, though.
This emulator is not designed to mimic xport's, nor should it be.
Show some appreciation, man.


dude you are an asshole. i was asking a fucking question on how i can get it to react similarly, as they both use the same method of savestate technology. i think xport knows how appreciative i have been throughout the past in the many appreciative comments i have posted, so who are you to judge? nobody said anything about it's "not good enough", and nobody is complaining about anything on this thread except for YOU. so fuck off cuz you just made yourself look like a jackass
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 21, 2006, 02:16:00 PM
It makes a rewind state every so often. You can control how many of these states there are and how close they are together, so you can adjust it to your preference.

For example:

If you wanted 10 possible rewind points to move back to you would set the Number of rewind states to 10.

If you found that the states were too far apart (i.e. after hitting the rewind once and jumping back to the first state it went too far) you can decrease the half seconds between states.
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on September 21, 2006, 02:56:00 PM
QUOTE(crewde @ Sep 21 2006, 07:14 PM) View Post

dude you are an asshole. i was asking a fucking question on how i can get it to react similarly, as they both use the same method of savestate technology. i think xport knows how appreciative i have been throughout the past in the many appreciative comments i have posted, so who are you to judge? nobody said anything about it's "not good enough", and nobody is complaining about anything on this thread except for YOU. so fuck off cuz you just made yourself look like a jackass

No, you actually made the command of "make rewind more smooth like xport emus. " A complaint how it wasn't good enough for you, with nothing else in the entire comment. It doesn't matter what you've said in the past, appreciation doesn't "carry over". Appreciation doesn't work that way. You're either currently showing it or not and you weren't there. You can't say something thankful one minute and have it count LATER comments as thankful. And yes, you were complaining, nitpicking and nothing but, that this wasn't working exactly how you wanted it to and how could it be better... And yes that is low, and no, i'm not the jackass. Nice tantrum though. I really respect nes for absorbing that in a friendly manner and still being helpful.
Title: Zsnexbox Feature Request Thread
Post by: crewde on September 21, 2006, 03:17:00 PM
QUOTE(Hopeful @ Sep 21 2006, 10:03 PM) View Post

No, you actually made the unappreciative command of "make rewind more smooth like xport emus. " A complaint how it wasn't good enough for you, with nothing else in the entire comment. It doesn't matter what you've said in the past, appreciation from the past doesn't "carry over" and cover your current attitude. You constantly include it in your comments or you are not using it, and you dropped it there. You can't say something thankful one minute and have it count LATER comments as thankful. Appreciation doesn't work that way. And yes, you were complaining, nitpicking and nothing but, that this wasn't working exactly how you wanted it to and how could it be better... And yes that is low, and no, i'm not the jackass. Nice tantrum though. I really respect nes for patiently dealing with that crap in a friendly manner.


lol laugh.gif get over it. as true as your comments are on people who are "unappreciative", they in no way reflect my attitude towards the author, his work, and the discussion itself. you have all these great ideas of how appreciation works, yet, every person on the planet is different and can be thankful in different ways. i am actually very greatful of the project, but i dont have to kiss ass everytime i post and say "dude you fucking rock you are god and i love you" and all that other shit. do i have to keep telling NES how fuckin sweet his emu is? no... i'm sure he knows. the point is, i was simply making a quick statement/request. afterall, this is the "Zsnexbox Feature Request Thread". so please stay on topic because you are flooding this message board full of your incessant rambling and nobody wants to hear it.

if i'm wrong, ban me ... seriously
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on September 21, 2006, 03:25:00 PM
QUOTE(crewde @ Sep 21 2006, 10:24 PM) View Post

lol laugh.gif get over it. as true as your comments are on people who are "unappreciative", they in no way reflect my attitude towards the author, his work, and the discussion itself. you have all these great ideas of how appreciation works, yet, every person on the planet is different and can be thankful in different ways. i am actually very greatful of the project, but i dont have to kiss ass everytime i post and say "dude you fucking rock you are god and i love you" and all that other shit. do i have to keep telling NES how fuckin sweet his emu is? no... i'm sure he knows. the point is, i was simply making a quick statement/request. afterall, this is the "Zsnexbox Feature Request Thread". so please stay on topic because you are flooding this message board full of your incessant rambling and nobody wants to hear it.

if i'm wrong, ban me ... seriously

Gratefulness is something you show,
not something you feel.

That's what I'm getting at.
You don't have to kiss someone's ass to be grateful. But at least remove any trace of a command from your statements, and add a tone of respect for the project in any response. At the very least be sure you're making a request, and not a command statement or a critique.
Title: Zsnexbox Feature Request Thread
Post by: XaRaNn on September 21, 2006, 05:12:00 PM
Kay so back on topic of new feature suggestions.

nes6502 : Correct me if im wrong, but i think i recall in one of the early releases you mentionned you might be interest in adding support to show user-specified images associated with games (probly PNGs)

Reason i'm asking is, i was checking thru my files, and i've got a collection of ~170 SNES manuals (mostly big USA releases, castlevania, all 3 final fantasy, contra, all 3 donkeys, mario 1-2 paint rpg kart, SoM, SoE, zelda, chrono, metroid, starfox, all street fighters +more)

There in PDF format, but i could look into extracting the raw images then converting to PNG if this is something you'd be interested in.

I haven't checked them all out but most of them are pretty damn good quality. All of them come at ~400mb whitout any conversion done.

Depending on how the XS staff would feel about this we could probly put it all up on rogepost or worst case a torrent.

Also i'm not sure how it'd look on a TV.
Let's say i separate the pdf's in a per-page image, i dont think itd be readeable on a 480x TV if the image is made fullscreen. You'd probly need some way to zoom/scroll the picture, and that feels alot more complicated to code.

Anyways as usual, just throwing possibilities here.
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 21, 2006, 05:22:00 PM
QUOTE(XaRaNn @ Sep 22 2006, 12:19 AM) View Post

Kay so back on topic of new feature suggestions.

nes6502 : Correct me if im wrong, but i think i recall in one of the early releases you mentionned you might be interest in adding support to show user-specified images associated with games (probly PNGs)

Reason i'm asking is, i was checking thru my files, and i've got a collection of ~170 SNES manuals (mostly big USA releases, castlevania, all 3 final fantasy, contra, all 3 donkeys, mario 1-2 paint rpg kart, SoM, SoE, zelda, chrono, metroid, starfox, all street fighters +more)

There in PDF format, but i could look into extracting the raw images then converting to PNG if this is something you'd be interested in.

I haven't checked them all out but most of them are pretty damn good quality. All of them come at ~400mb whitout any conversion done.

Depending on how the XS staff would feel about this we could probly put it all up on rogepost or worst case a torrent.

Also i'm not sure how it'd look on a TV.
Let's say i separate the pdf's in a per-page image, i dont think itd be readeable on a 480x TV if the image is made fullscreen. You'd probly need some way to zoom/scroll the picture, and that feels alot more complicated to code.

Anyways as usual, just throwing possibilities here.


I plan on adding image support which will include zooming in/out and moving up/left/right/down. This si to view images just like what you are talking about (scanned manuals, maps, etc...). I havn't really thought about the details but it shouldn't be too much trouble to add. It's certainly nowhere near as difficult as cheat search or rumble.

There are tools that can be used to extract the jpgs from the pdf. I could support jpgs or png files so you wouldn't have to convert them.  However, many pdfs are not protected and you can go into the image options menu and acrobat will extract them. If they are protected, you'd have to use some converter and I've never found a free one. Most of the demo versions will put a big logo on every image and/or they limit the number of images that can be extracted from a pdf.
Title: Zsnexbox Feature Request Thread
Post by: GLiTcH on September 22, 2006, 10:09:00 PM
a virtua keyboard for putting the descriptiuons to the rumble codes biggrin.gif
Title: Zsnexbox Feature Request Thread
Post by: Movax on September 23, 2006, 01:37:00 PM
Are movies not going to happen? I haven't seen anyone request it. A movie system with some tools to create Time Attack/tool assisted movies would rule.

I assume it would be a decent amount of work to implement, but a collection of time attacks shared among the xbox community would be awesome.

Sometimes when I have the urge to play something old, but don't have the patience to actually play I just find something to watch from http://tasvideos.org

Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 23, 2006, 01:56:00 PM
It's not a matter of hiding things really. I scan for smc files. if I don't find any, then they don't show up. Besides, almost all of my code is based off the assumption there is a 3 digit extension on every game (i.e.smw.zip, smw.smc, smw,swc, smw.usa, etc...) If i allowed my scanner to show files without extensions, then I'd have to change/add a lot of other code.

The easist thing for you to do would be to use files with extensions, but turn off the display of extensions, and/or extra characters, etc... in the general options menu.
Title: Zsnexbox Feature Request Thread
Post by: programad on September 23, 2006, 05:23:00 PM
Does Zsnexbox works on 5.1? like a stereo on all speakers, not only on the front ones.
Cheat database included would be a great addition.
a way to save the soundtrack to disk
XBMC shortcut creator built in(to create a specific rom shortcut)
online rumble database, downloaded from menu, or by PC as a txt or zip
avi recorder?
good renamer, or an rom ID to match the rumble or cheat files, instead of the filename
translations
ips

Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 23, 2006, 06:09:00 PM
QUOTE(programad @ Sep 24 2006, 12:30 AM) View Post

Does Zsnexbox works on 5.1? like a stereo on all speakers, not only on the front ones.


Yes

QUOTE
Cheat database included would be a great addition.


You mean other than the Game Genie, Pro Action Replay, and Tips and Tricks databases allready included (that collectively include well over 10,000 codes, passwords, etc...)? Or have you never used ZsnexBox and are making blind requests?
Title: Zsnexbox Feature Request Thread
Post by: nes6502 on September 23, 2006, 06:36:00 PM
QUOTE(Hopeful @ Sep 24 2006, 01:27 AM) View Post

Nes, now that ZsnexBox has rumble descriptions as well as other text editing, would it be workable to impliment a virtual keyboard to make the typing easy and quick?

By the way, the tip database is awesome.


Editing descriptions is a pain. I rarely do so myself because of this. However, a virtual keyboard would require a lot (and I mean a LOT) of coding. I'd like one just as much as everyone else. I'm still thinking about it, but it may or may not happen.
Title: Zsnexbox Feature Request Thread
Post by: Hopeful on September 23, 2006, 06:54:00 PM
QUOTE(nes6502 @ Sep 24 2006, 01:43 AM) View Post

Editing descriptions is a pain. I rarely do so myself because of this. However, a virtual keyboard would require a lot (and I mean a LOT) of coding. I'd like one just as much as everyone else. I'm still thinking about it, but it may or may not happen.

Ahhh, I see what you mean.

Thanks for answering my curiosity.

Either way I still get more than I could want from ZsnexBox.