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OG Xbox Forums => Software Forums => Emulators => Topic started by: nes6502 on June 17, 2006, 11:25:00 AM

Title: Zsnexbox 1.7
Post by: nes6502 on June 17, 2006, 11:25:00 AM
ZsnexBox 1.7

What's new:

-The FPS setting is fixed. It should display if it is set to "On" every time.
-Reverse Stereo is now saved/loaded from the ini.
-The "Hide File Extensions" option is saved/loaded from the ini.
-Added an option to disable screenshot saving
-Fixed the bug where part of the screenshot was still on the screen after saving.


Thanks to all the people who pointed these issues out and everybody at Xbox-Scene.
Title: Zsnexbox 1.7
Post by: Diontae18 on June 17, 2006, 11:31:00 AM
Thanks, you're the best. I will forever support your hard earned work through the trials and tribulations.   biggrin.gif
Title: Zsnexbox 1.7
Post by: sxxxe83 on June 17, 2006, 12:05:00 PM
QUOTE(nes6502 @ Jun 17 2006, 07:17 PM) View Post

-Added 3 key combinations. They are:

L Trigger + Back = Save State
R Trigger + Back = Load State
Back + Start = Exit Emulation


Thats pretty neat, nice job =), I dont intend to sound needy, but the key combinations from Xport`s emus
R Trigger + Black = Save State
R Trigger + White = Load State

isnt that more user friendly?

when saving a state: L Trigger + Back = Save State , in Zelda it gets that "save game, continue" in game menu...

If you used a key combination that dont interfere with IGM, that would be AWESOME  biggrin.gif
just a thought.
Cheers  beerchug.gif

PS! Thank you nes6502, this keeps getting better and better... Also, just wondering, if the "rom browser" scrolling ever will be like in "xbmc", "xports" or "xsnes9x 1.42" ? Its just so much better with the boldface in the center of the screen... Also just a thought. =)
Title: Zsnexbox 1.7
Post by: dydy67 on June 17, 2006, 01:18:00 PM
keep the good work mate;)



This post has been edited by dydy67: Jun 17 2006, 08:25 PM
Title: Zsnexbox 1.7
Post by: bilippe on June 17, 2006, 02:05:00 PM
hello

great work !! biggrin.gif

1/ can you add an option for favorite games?

2/ can you offer an other menu for setting japanese covers? it's so cool !

Thanks a lot

Title: Zsnexbox 1.7
Post by: nes6502 on June 17, 2006, 02:18:00 PM
QUOTE(bilippe @ Jun 17 2006, 09:12 PM) View Post

hello


2/ can you offer an other menu for setting japanese covers? it's so cool !

Thanks a lot



I don't understand what you mean.
Title: Zsnexbox 1.7
Post by: bilippe on June 17, 2006, 03:01:00 PM
your skin is made for euro or US covers ( in horizontal ) but japanes covers are not horizontal....is ti possible to do?
Title: Zsnexbox 1.7
Post by: nes6502 on June 17, 2006, 03:05:00 PM
QUOTE(bilippe @ Jun 17 2006, 10:08 PM) View Post

your skin is made for euro or US covers ( in horizontal ) but japanes covers are not horizontal....is ti possible to do?


Are there many Japanese boxart scans on the net? I've never seen any.


Title: Zsnexbox 1.7
Post by: Diontae18 on June 17, 2006, 03:24:00 PM
QUOTE(nes6502 @ Jun 17 2006, 06:12 PM) View Post

Are there many Japanese boxart scans on the net? I've never seen any.


I haven't seen any vertical covers myself.
Title: Zsnexbox 1.7
Post by: infidelity on June 17, 2006, 03:50:00 PM
i also favor for a rom favorites section to be added ")
Title: Zsnexbox 1.7
Post by: bilippe on June 17, 2006, 03:55:00 PM
si si  they exist and they are vert beautiful :

An exemple :

http://www.vgmuseum.com/scans/snes/rockmanx201.jpg

If the link don't work , go to www.vgmuseum.com ,scan sectio , snes.....

i have many japanese covers for snes , can you make me a skin for these covers please?

Thanks for all !   (IMG:style_emoticons/default/smile.gif)

This post has been edited by bilippe: Jun 17 2006, 10:57 PM
Title: Zsnexbox 1.7
Post by: nes6502 on June 17, 2006, 04:04:00 PM
Apparently I fixed the HD error and didn't realize it, so disregard the workaround. HD switching in the GUI should work in 1.7.
Title: Zsnexbox 1.7
Post by: porchepuppy on June 17, 2006, 06:12:00 PM
wow, keep up the good work man
Title: Zsnexbox 1.7
Post by: guybird on June 17, 2006, 06:16:00 PM
There are plenty of Japanese box cover sites out there.  Chron Johnson is working on Japanese artwork for NES, but don't know if anyone has made a complete set for SNES (bilippe how many do you have?).  Dunno if you could somehow flag the emu to rotate the screenshot when a rom is selected from a folder named "Japan" or if the rom name has (J) in it?  Might be a better alternative than having a completely different skin if its at all possible.  In any case it would be a nice feature.

Bilippe if you have a good selection of box art please upload it to the Xbox Emulation Repository so that others may use them as well (and for nes to possibly test with).
Title: Zsnexbox 1.7
Post by: ugenn on June 17, 2006, 08:46:00 PM
That was fast. Nice work. smile.gif

Does anyone get this issue with input where sometimes
the 'up' direction appears to be held down (happens in
both games and menu) and only by wiggling the left
analog stick will 'unhold' it.
Title: Zsnexbox 1.7
Post by: ugenn on June 17, 2006, 09:34:00 PM
Minor nitpick:

How about having the version caption dynamically generated in code
rather than have it as part of the background bitmap? It can get a
little confusing when testing releases. wink.gif
Title: Zsnexbox 1.7
Post by: Koitsu on June 17, 2006, 10:55:00 PM
i can't play this version. not to say it doesn't work at all, i just can't play a game with these configurations. is it now that the left analog is the only way to move around? i loathe the analog buttons, and it's a main reason that i've barely played my xbox games. the analog buttons are always stuck in one direction or another, and i can't get very far walking "left" the whole time. also, since it's always stuck in some direction, i can't even choose the game i want to play. i can only choose the last game, or a random game.

i'm basically asking that you please at least give us the option of using the d-pad for directions instead of the analog button, in the game and in the browser. the volume on the right button is bad enough, but at least i could play it. i realize that if my controller was perfect, this wouldn't be an issue, but i don't want to have to find the "good one" everytime to get an emulator working.
Title: Zsnexbox 1.7
Post by: nes6502 on June 17, 2006, 11:15:00 PM
QUOTE(Koitsu @ Jun 18 2006, 06:02 AM) View Post

i can't play this version. not to say it doesn't work at all, i just can't play a game with these configurations. is it now that the left analog is the only way to move around? i loathe the analog buttons, and it's a main reason that i've barely played my xbox games. the analog buttons are always stuck in one direction or another, and i can't get very far walking "left" the whole time. also, since it's always stuck in some direction, i can't even choose the game i want to play. i can only choose the last game, or a random game.


Of course the Digital pad still works. If it doesn't work for you, then your controller is defective. In fact, your entire post sounds as if you are using a broken controller. There is a deadzone calibration in the menu that may fix your problem. Try setting it to 0.54

QUOTE
the volume on the right button is bad enough, but at least i could play it.


It can be disabled if you don't like it.


QUOTE
i realize that if my controller was perfect, this wouldn't be an issue, but i don't want to have to find the "good one" everytime to get an emulator working.


Be reasonable. Do you really expect me to code for people that have broken controllers? You can buy a new wireless controller for $10.00.

QUOTE
Does anyone get this issue with input where sometimes
the 'up' direction appears to be held down (happens in
both games and menu) and only by wiggling the left
analog stick will 'unhold' it


Adjust the Analog deadzone in the general options menu. That will fix your problem. Try a value of 0.54

QUOTE
Dunno if you could somehow flag the emu to rotate the screenshot when a rom is selected from a folder named "Japan" or if the rom name has (J) in it? Might be a better alternative than having a completely different skin if its at all possible. In any case it would be a nice feature.


It would not be hard to implement. If the height of the image was greater than the width then that would mean it was a japanese cover, and I could change the way the preview was displayed. However, is it even worth doing if there are no more than 10-15 total box scans on the net?
Title: Zsnexbox 1.7
Post by: nes6502 on June 18, 2006, 12:02:00 AM
For anyone who wants it:

http://img131.images...mbrowser7ag.jpg
Title: Zsnexbox 1.7
Post by: wizzel on June 18, 2006, 01:19:00 AM
Congrats, nes6502. This is great work !!!!  biggrin.gif

The only thingie that's left for me would be the rom-browsing just
like it is in XPort's Emulators (.. Dir up and a button for that).  wink.gif

Like mentioned before the Load State/Save State Buttons
should also be like in XPort's.  cool.gif

It seems you have a habit for not updating the 'rombrowser.jpg'
and for leaving the 'Thumbs.db' in the 'media'-directory, hehe.
It's not important just nuances.  happy.gif

Keep up the good work !  pop.gif

BTW: pleeeaase - we don't need japanese covers...  rolleyes.gif
(well, I guess most of us don't need them)
It's the very last thing the emulator needs, right now.
There are other small things to tweak?
Title: Zsnexbox 1.7
Post by: dohopoki on June 18, 2006, 01:47:00 AM
QUOTE(wizzel @ Jun 18 2006, 03:26 AM) View Post

BTW: pleeeaase - we don't need japanese covers...  rolleyes.gif
(well, I guess most of us don't need them)
It's the very last thing the emulator needs, right now.
There are other small things to tweak?


There's truth to this.
Title: Zsnexbox 1.7
Post by: Koitsu on June 18, 2006, 02:28:00 AM
the controller isn't broken at all, i could just accept that it could be a little loose after 4 years. still, from SFIII to tomb raider legends, to any other emulator, there'd never been any problems with it besides my not liking the analog buttons. i think you'll find a lot of people will have the same problem with the analog buttons being too sensitive.

also, it wasn't that i disliked the sound volume option, i just didn't like it on the right analog button. simply looking at the controller in a way it found displeasing would cause it to lower the volume from 100 to 0. anyway, the 0.54 analog deadzone fixed the problem and it's all good now.
Title: Zsnexbox 1.7
Post by: wdew123 on June 18, 2006, 04:15:00 AM
wow nice update this works awesome thanks heaps and keep up the good work pop.gif
Title: Zsnexbox 1.7
Post by: Diontae18 on June 18, 2006, 07:18:00 AM
QUOTE(ugenn @ Jun 17 2006, 11:53 PM) View Post

That was fast. Nice work. smile.gif

Does anyone get this issue with input where sometimes
the 'up' direction appears to be held down (happens in
both games and menu) and only by wiggling the left
analog stick will 'unhold' it.


I do. I died a few times to the last boss in Illusion Of Gaia because of it, I was beginning to think it was my Controller-S.
Title: Zsnexbox 1.7
Post by: micbic on June 18, 2006, 07:53:00 AM
QUOTE
the controller isn't broken at all

Are you serious? Not being able to use the joystick properly sounds pretty broken to me. And the fact that your controller is the reason you rarely play xbox games proves it. I highly doubt there are a lot of people with the exact same problems with there controllers as you who also use zsnex. Geez some people act like nes is working for them.
Title: Zsnexbox 1.7
Post by: A Murder of Crows on June 18, 2006, 04:21:00 PM
QUOTE(WimpieXL @ Jun 18 2006, 01:01 PM) View Post

I have burned all my roms on DVD in ZIP-format.

Super Nintendo/a
Super Nintendo/b
......

When I insert the DVD my xbox doesn't find anything.
I works fine in xsnes9x. Also in XBMC I can read the DVD.
What am I doing wrong ????  uhh.gif



did you make the disc using an XISO program like Qwix?

if not, go back and do it that way.....programs/emulators that allow the use of regular formated Data DVD discs are not as plentiful and do not work in all programs
Title: Zsnexbox 1.7
Post by: nes6502 on June 18, 2006, 08:07:00 PM
QUOTE
Super Nintendo/a
Super Nintendo/b
......

When I insert the DVD my xbox doesn't find anything.
I works fine in xsnes9x. Also in XBMC I can read the DVD.
What am I doing wrong ????


Sounds like you are not making an Xbox formatted disc. ZsnexBox does not support the standard iso format as XBMC does. You have to make an XISO first and burn from that.

QUOTE
I don't know if my issue is related, but I also have an issue that goes across all emulators, not just this one. Example, when I finish ActRaiser you are supposed to be able to reset the game to unlock a new play mode. The game reset option in emulators just starts the emulation over. Maybe its because it cannot write to the rom, I don't know. But I understand that its confusing wondering if you did something that would merit an award but you have no way to find out since the final screen does not let you go anywhere and a reset just reloads the rom. I think on mario, thats it dude.


I don't remember Actraiser well enough. However, this type of behaviour is acheived by games modifying the save ram. And I write the save ram everytime there is an exit. I don't think there is anything special about hitting reset on a real SNES and I would be suprised if ZSNES didn't emulate the actual reset behaviour. Are you sure this is what it supposed to happen? If you are 100% sure, then post (or send me) a savestate and I will investigate it further.

QUOTE
I have the full USA Romset(725 or so roms) they all work except a few that have checksum errors, but I can load all of the ones that dont have a checksum problem.

it only freezes after I quit a game, it never freezes on selecting a game after starting up. it usually freezes after selecting 4-6 roms....



I need more specific details. I have never had a problem on game start, emulation, or game exit with any of the games in the USA set. Are you saying the entire XBOX freezes when you click the right thumbstick to access the Menu?

I have to have an exact game sequence to investigate this any further. Please try and find a sequence that does it everytime. Please verify these ROMS are correct with NSRT and post the NSRT output along with the order the games were run.

QUOTE
As for HQ SNES scans out there, they aren't as plentiful as NES scans (I have all but like 5 NES box covers in HQ) but they do exist in many places. I'm just finishing up my HQ NES pack and will work on SNES very soon. For Japanese scans, here is one of the sites I've seen that I will convert when I have time. There's 151 HQ Super Famicom box scans there, so that should more than settle if its worth doing or not. Here's another which lists ALL games although the scans are only thumbnails that display. I'll have to contact the web page's owners and see if there would be any way to get ahold of the original sized scans.


I will add support for it to ZsnexBox (for a later release).
Title: Zsnexbox 1.7
Post by: micbic on June 18, 2006, 10:46:00 PM
QUOTE
rumble?? on SNES?? if that could happen that'be be awesome....but....seeing as there was never any rumble feature for snes....im thinkin it would be hard to emulate it :-p

Rumble is slowly being added to nearly all xbox emulators. Im pretty sure nes was the one who originally thought of the idea.
Title: Zsnexbox 1.7
Post by: gamepc on June 18, 2006, 11:40:00 PM
Zsnexbox 1.7 so good! so great!

just wait core code upgrade to ZSNES May 27 WIP
http://zsnes.ipherswipsite.com/
Title: Zsnexbox 1.7
Post by: dydy67 on June 19, 2006, 01:03:00 AM
yes i wait also a code upgrade to ZSNES May 27 WIP wink.gif

Title: Zsnexbox 1.7
Post by: Hopeful on June 19, 2006, 02:38:00 AM
QUOTE(micbic @ Jun 19 2006, 05:53 AM) View Post

Rumble is. Im pretty sure nes was the one who originally thought of the idea.


Yeah he brought up this idea while thinking about cheat searches in 1.3/1.4 thread,
xport commented he liked the idea so much, he'd start using it too.
If you get decent at code searches it gets easy to start rumbles for getting hit, attacking, etc.
You can test it out in mednafenx. It works quite well.
nes hasn't implimented it YET, but yeah since it's his idea, I bet he will.
Title: Zsnexbox 1.7
Post by: XaRaNn on June 19, 2006, 04:34:00 AM
QUOTE(dydy67 @ Jun 19 2006, 03:10 AM) View Post

yes i wait also a code upgrade to ZSNES May 27 WIP wink.gif


Don't quote me on this, but from everything nes has said, this won't happen. (in the near future)

1.3 and beyond are using a ~1 year old build compared to the first releases, because new WIPs, while they fix some stuff, break alot more.

So until he is done with most of his GUI improvments, and go on implementing multi-core support, the emulator is staying with it's present zsnes core.
Title: Zsnexbox 1.7
Post by: marco_simao on June 19, 2006, 07:25:00 AM
QUOTE(dohopoki @ Jun 18 2006, 10:19 PM) View Post

No they aren't. The final level, front or back door don't count.

Did you get the second goal on forest ghost house and all the goals in chocolate island 2?


Yes i forgot one exit on forest ghost house and star world, 100% finish now!!! great game.
Title: Zsnexbox 1.7
Post by: lawdawg0931 on June 19, 2006, 07:31:00 AM
OK first off - Thanks NES for this emu & all the frequent updates...nice work. I did something on this update to 1.7 though, & I'm stuck. I replaced all files through FTP (keeping my roms & previews folders). When I run it, it shows v1.5 on the top of Znes, and previews don't show up at all. What did I do wrong? Do I need to delete other files somewhere? Thanks in advance.
Title: Zsnexbox 1.7
Post by: EuroHEV on June 19, 2006, 07:48:00 AM
Cheers, this is a great update!

I have a few questions:

-Can I have more than one song playing in the background of the main menu? I am getting sick of hearing the same song over and over again(thank god for the volume control).

-Is is possible to have more than one Save State slot? Or is there only one available?
Title: Zsnexbox 1.7
Post by: nes6502 on June 19, 2006, 07:55:00 AM
QUOTE(lawdawg0931 @ Jun 19 2006, 02:38 PM) View Post

OK first off - Thanks NES for this emu & all the frequent updates...nice work. I did something on this update to 1.7 though, & I'm stuck. I replaced all files through FTP (keeping my roms & previews folders). When I run it, it shows v1.5 on the top of Znes, and previews don't show up at all. What did I do wrong? Do I need to delete other files somewhere? Thanks in advance.


http://img131.images...mbrowser7ag.jpg

All previews must be in E:\ZsnexBox\prev folder
Title: Zsnexbox 1.7
Post by: lawdawg0931 on June 19, 2006, 07:56:00 AM
QUOTE(lawdawg0931 @ Jun 19 2006, 08:38 AM) View Post

When I run it, it shows v1.5 on the top of Znes


Fixed this by d/l rombrowser.jpg.....but still have no previews

You posted while I was editting....OK thanks.
"Prev" & not "Previews"...will try
Title: Zsnexbox 1.7
Post by: nes6502 on June 19, 2006, 07:56:00 AM
QUOTE(EuroHEV @ Jun 19 2006, 02:55 PM) View Post

Cheers, this is a great update!

I have a few questions:

-Can I have more than one song playing in the background of the main menu? I am getting sick of hearing the same song over and over again(thank god for the volume control).

-Is is possible to have more than one Save State slot? Or is there only one available?


The only way to chang the music is to replace the bg_1.wma with a different song.

There is only support for 1 savestate per game.
Title: Zsnexbox 1.7
Post by: nes6502 on June 19, 2006, 11:27:00 AM
QUOTE(epsilon72 @ Jun 19 2006, 05:42 PM) View Post

I'm using the latest XBMC with Xecuter 3 -

All i get when I start up the program is a lot of static/garbled image.  i can hear the music and *sort of* see the menu, but it's completely unplayable...

Any ideas?  I think I remember having this problem with Surreal64 and a Genesis emulator as well....


Do you have support for 720p? If so, open the E:\Zsnexbox\Zsnexbox.ini and change the HDMode to:

HDMode=1
Title: Zsnexbox 1.7
Post by: soopawhitee on June 19, 2006, 03:38:00 PM
How do i get preview files to work... myne are located in \Previews (inside the emulator folder)

I think i lost the functionality when i upgraded to 1.6 or 1.7 from 1.5
Title: Zsnexbox 1.7
Post by: nes6502 on June 19, 2006, 04:12:00 PM
QUOTE(soopawhitee @ Jun 19 2006, 10:45 PM) View Post

How do i get preview files to work... myne are located in \Previews (inside the emulator folder)

I think i lost the functionality when i upgraded to 1.6 or 1.7 from 1.5


They go in E:\ZsnexBox\prev








[Mod Edit]

Zsnexbox version 1.8 has been released.

Please direct any questions or comments to the new thread:  Zsnexbox 1.8