xboxscene.org forums

OG Xbox Forums => Software Forums => Emulators => Topic started by: nes6502 on April 19, 2006, 10:02:00 PM

Title: Zsnexbox 1.1
Post by: nes6502 on April 19, 2006, 10:02:00 PM
ZsnexBox 1.1

The wrong frequency (44100) was being used for sound output. The correct frequency for the SNES is 32000. This is corrected. The result is MUCH more accurate sound. To hear the difference try Starfox and shoot the buildings with the new version. It makes the correct metalic ping sound. Then compare this to the same sound generated with the 1.0 version.

New features added:

1) Save States
2) Fast Forward

Usage:
Xbox White Button: Fast Forward
Xbox Black Button: Toggle FPS Display
Left Analog Stick Click + Left Trigger: Save State
Left Analog Stick Click + Right Trigger: Load State

Copy the contents of the rar file over the 1.0 files.


My TOP priority now is a resizable/movable screen. I will try to get a 1.2 release out with this feature in the next couple days.

This post has been edited by nes6502: Apr 20 2006, 05:09 AM
Title: Zsnexbox 1.1
Post by: Sirmatto on April 19, 2006, 10:13:00 PM
This just keeps getting better and better.  Much appreciated!
Title: Zsnexbox 1.1
Post by: guybird on April 19, 2006, 10:32:00 PM
Now that is what I call a fast learner!!!  Keep up the goodness!
Title: Zsnexbox 1.1
Post by: Violentdeek on April 19, 2006, 10:56:00 PM
That was a very fast update.  I want to say thanks for the hard work on a job well done so far.  I look forward to multiple controller support.
Title: Zsnexbox 1.1
Post by: Beelzebud on April 19, 2006, 11:19:00 PM
I just had to drop in to say THANKS!   I've been hoping for an alternative snes emulator for xbox for quite some time.  Great work so far!  I really like the emu, and thanks for getting save states, and fast foward in so fast.
Title: Zsnexbox 1.1
Post by: dohopoki on April 19, 2006, 11:33:00 PM
In transition from 1.0 to 1.1 my main menu broke. At first I could only see my bottom 3 roms and while I could move up to select the rest, it wouldn't scroll so I couldn't see what I was picking. I tried removing all my roms from the folder, starting back up and then putting them back in. Now I can't see any. It still makes the selection noise and i can still pick games but I can't see them on the list.
Title: Zsnexbox 1.1
Post by: nes6502 on April 19, 2006, 11:41:00 PM
If there are less than 17 roms this will happen in either release
Title: Zsnexbox 1.1
Post by: Jonesy_47 on April 19, 2006, 11:49:00 PM
Wow. This is actually pretty amazing from what i hear. My tv's all have DRASTIC aspect ratio differences so even if it looked good on one, the second i switch tv's (which i regularly do) its gonna be screwed...so i wait for aspect ratio resize BUT i am very excited about this. Snes9x has been my favorite xbox emu since the beginning but has always bugged me with the audio. Thanks for the variety and, better yet, the CHOICE (something the snes xbox emu scene has been lackin since the beginning). Cant wait for the next update, nes!

Plus, itll be cool to be able to play thtrough star fox 2 again without having to use the inferior snes9x design. Yeah,the game sucks but im an involuntary completist.

edit: Just to calrify, when i said
"Plus, itll be cool to be able to play thtrough star fox 2 again without having to use the inferior snes9x design. ", The inferior snes9x design refers to me having to use ver. 1.32 (i think?) instead of the newest version of snes9x. No dis-respek. You're still my baby, snes9x. There's just a new baby on the block. Wonder how well Radical Dreamers runs....

This post has been edited by Jonesy_47: Apr 20 2006, 06:54 AM
Title: Zsnexbox 1.1
Post by: Koitsu on April 19, 2006, 11:58:00 PM
i just had a feeling you'd have an update and it's the only reason i came online today. fantastic work, man.
Title: Zsnexbox 1.1
Post by: D-Roc on April 20, 2006, 01:44:00 AM
Nice work again nes! It keeps getting better and better. Someone mentioned in the 1.0 thread that on some roms the music drops out and comes back again. I also noticed this while playing Star Ocean (DEJAP 1.0). It's not too big of a deal since this is the first emulator I've actually been able to even start that rom on. I can't wait for the 1.2 release. After screen resizing comes into play I plan on making the final switch from xsnes9x.
Title: Zsnexbox 1.1
Post by: foxxfella on April 20, 2006, 02:10:00 AM
Congrats on the release and the whole project.  beerchug.gif
Title: Zsnexbox 1.1
Post by: Solo0815 on April 20, 2006, 03:53:00 AM
I like the new version!

Can“t wait for the next release rolleyes.gif
Title: Zsnexbox 1.1
Post by: .:Dino:. on April 20, 2006, 05:12:00 AM
great job man, its much appreciated beerchug.gif
Title: Zsnexbox 1.1
Post by: bonevichio on April 20, 2006, 06:29:00 AM
Great Job!  The save state feature is so good.  It let's me run out to the store and pick up right where I left off.
Title: Zsnexbox 1.1
Post by: RastanX on April 20, 2006, 06:38:00 AM
Very nice job indeed, but I must confirm also that some unofficial controllers don't work with this
emulator. Waiting for a 1.2 version, keep up the good work.
Title: Zsnexbox 1.1
Post by: nes6502 on April 20, 2006, 06:31:00 AM
QUOTE
unofficial controllers don't work with this
emulator


Which ones?

QUOTE
hopefully the sound dropout issue will be fixed soon too


Does this happen on the 3-19 WIP or above windows version?
Title: Zsnexbox 1.1
Post by: nes6502 on April 20, 2006, 06:56:00 AM
QUOTE
I've noticed this happens consistently in Dragon Quest I + II while you're talking to the king at the beginning of DQ1.


I tested this with the windows version using the same code used for the Xbox version. It does the same thing so this is an issue with Zsnes and there is nothing I can do to fix it. Hopefully this will be fixed in a later version.
Title: Zsnexbox 1.1
Post by: Hyllian on April 20, 2006, 07:01:00 AM
Congratulations again!

I'd like to know if HQXX is high priority to you or if it has some technical problems in this port. Do you plan to add this feature or no?
Title: Zsnexbox 1.1
Post by: nes6502 on April 20, 2006, 07:19:00 AM
If anyone finds a bug please first test it with this version of Zsnes. It is the version used for the Xbox port

http://www.savefile.com/files/4906045

HQ2x will be implemented
Title: Zsnexbox 1.1
Post by: Pheidias on April 20, 2006, 07:31:00 AM
Anyone know if its possible to convert save states and regular saves from xsnes9x to xzsnes

Almost forgot to give my thanks to nes6502, so thanks nes
Title: Zsnexbox 1.1
Post by: Pikkon on April 20, 2006, 07:33:00 AM
QUOTE(RastanX @ Apr 20 2006, 07:45 AM) View Post

In my case, both non-working controllers are:

1. X-Arcade (with Xbox adapter)
2. ImpactX Crystal controller by GameToon (S-Controller imitation)

Those controllers play fine with any other games/emulators. Hope this helps.



Well my playstaion controller works fine with a convertor,did you try to restart the emuator with your controller pluged in,that should help,I know the emulator has a bug when you unplug the controller at the rom selection menu or when your playing a game the controller will not respond back when pluged back in.
Title: Zsnexbox 1.1
Post by: RastanX on April 20, 2006, 07:50:00 AM
I must add the following: the non-working controllers DO work in the rom selection menu, but once you
launch a rom, the game doesn't react to gamepad movements or button presses.
Title: Zsnexbox 1.1
Post by: s00pcan on April 20, 2006, 08:29:00 AM
Zsnes, awesome. I will have to try this.
Title: Zsnexbox 1.1
Post by: Sirmatto on April 20, 2006, 08:29:00 AM
QUOTE(Pheidias @ Apr 20 2006, 04:38 AM) View Post

Anyone know if its possible to convert save states and regular saves from xsnes9x to xzsnes

Almost forgot to give my thanks to nes6502, so thanks nes

I haven't tested it yet, but a bunch of my saves fo xsnes9x were from my computer version of ZSNES, so I would imagine it would then work the other way.  As far as save states, try renaming the states from the xsnes9x version to the format in Zsnexbox.
Title: Zsnexbox 1.1
Post by: Diontae18 on April 20, 2006, 08:45:00 AM
QUOTE(Pheidias @ Apr 20 2006, 09:38 AM) View Post

Anyone know if its possible to convert save states and regular saves from xsnes9x to xzsnes

Almost forgot to give my thanks to nes6502, so thanks nes



QUOTE(Diontae18 @ Apr 19 2006, 11:19 AM) View Post

I'd like to point out something. You can import your saves from Xsnes9x's emulator over to this one. I think all of them are supported, but the only one I've tried, were .srm files/saves.



I'll give save states a try later and report back with the status wink.gif
Title: Zsnexbox 1.1
Post by: nes6502 on April 20, 2006, 09:11:00 AM
For people with the screen in the incorrect position, is it the menu, the in game emulation, or both?
Title: Zsnexbox 1.1
Post by: olilaf2 on April 20, 2006, 09:32:00 AM
only in game,  menu is perfect!!
Title: Zsnexbox 1.1
Post by: D-Roc on April 20, 2006, 09:55:00 AM
Both, but the in-game screen seems alot more off center than the main menu.
Title: Zsnexbox 1.1
Post by: Major Tom on April 20, 2006, 10:33:00 AM
Just wondered if you are likely to be adding a 2 Input in the next revision.... either way thanks for all your hard work.... it is much appreciated..... been playing Yoshi's Island all day.... the out of time music used to drive me mad (musician)..... thanks for this port. :-)
Title: Zsnexbox 1.1
Post by: dohopoki on April 20, 2006, 10:41:00 AM
the menu and the games are both down and to the right. I put my full rom list in the rom folder and it fixed the menu problem I had earlier.
Title: Zsnexbox 1.1
Post by: Pheidias on April 20, 2006, 11:40:00 AM
To reply to my own question, savestates can not be brought over but sram files can. Would be cool if anyone finds out how to convert the savestates, since many games only use password
Title: Zsnexbox 1.1
Post by: Rhionin on April 20, 2006, 12:13:00 PM
I second that question about Zbattle.net (or something of the like) I have been DESPERATE to play online with my xbox.  Efforts to that cause would pretty much make me worship you!
Title: Zsnexbox 1.1
Post by: nes6502 on April 20, 2006, 12:13:00 PM
Is anyone using a controller that doesn't work in the menu or the in game emulation?
Title: Zsnexbox 1.1
Post by: nes6502 on April 20, 2006, 01:34:00 PM
QUOTE
anyone getting an unable to load savestate meesage? I was playing zelda and donkey kong country lastnight and when i went to bring up my savestate this morning i got this message. They loaded fine before I turned off my xbox. also my .srm files seem to have reverted back to my first save. any ideas?



Have you checked that the savestate is in the save folder and it matches the rom name exactly?

For srm: You have to exit the game for the sram file to be saved. If you IGR or turn off the Xbox it might not save.
Title: Zsnexbox 1.1
Post by: nes6502 on April 20, 2006, 03:42:00 PM
QUOTE(Opoth @ Apr 20 2006, 01:26 PM) View Post

I'm experiencing the same controller issue here.  I love the added features in this version, hopefully the sound dropout issue will be fixed soon too.  For testing purposes, I've noticed this happens consistently in Dragon Quest I + II while you're talking to the king at the beginning of DQ1.  I've also noticed junk left behind on the screen occasionally when switching ROMs (such as some text from the header of the previous ROM you were playing, for example) A way to exit back to the dash without IGR would be nice too, but I'm sure that will be added once we get an options menu.  Other than these minor quibbles, very impressed so far. wink.gif



http://board.zsnes.c...gon quest sound

QUOTE(tabsaid @ Apr 20 2006, 10:43 PM) View Post

yeah, i didnt mess with the files since they were created, proper everything, mario kart also gave me this message, but yoshi's island savestate loaded fine, and looks much better. good stuff


You havn't updated your roms and you're sure you are loading the correct rom with the savestate and not an alternate (like 1.0, 1.1 (U), (E), etc)?
Title: Zsnexbox 1.1
Post by: opearmain on April 20, 2006, 04:23:00 PM
Worked out that only Controller port 1 works after scratching my head for ages!!!!
I can select and launch a rom now however my control pad doesn't seem to work in the game.
Is this coz my wireless logitech pad is unsupported?

Thanks.
Title: Zsnexbox 1.1
Post by: nes6502 on April 20, 2006, 08:04:00 PM
There is a problem with savestates. The savestates are being saved but named incorrectly if there is a period in the filename (like Final Fantasy (1.0)(!).zip). If a savestate doesn't load that should exist, then check the name and rename until the next release.
Title: Zsnexbox 1.1
Post by: darkstalker on April 20, 2006, 09:56:00 PM
I have the same Logitech controller in port 1. It works perfectly with both released versions of zsnexbox.
Title: Zsnexbox 1.1
Post by: Palmtree on April 20, 2006, 10:34:00 PM
QUOTE(darkstalker @ Apr 21 2006, 01:03 AM) View Post

I have the same Logitech controller in port 1. It works perfectly with both released versions of zsnexbox.

same here
Title: Zsnexbox 1.1
Post by: kiteless on April 20, 2006, 10:42:00 PM
I had a problem where I didn't have any games in my rom dir, and I hit A and the thing froze.  No IGR either.  It would be nice to be able to browse to a rom folder located elsewhere.

But the point of this is that I am using the standard (fattie) xbox controller and I get no response once a game is loaded and the IGR does not respond.  

And I hate to be a whineyhead, but an option to turn the music off or back on for the menu would be nice.  Sometimes my volume is set really high for low volume stuff and it freaks the hell out of me (and my neighbors!   blink.gif )



Just all FYIs to help you out, keep up the rockin work dude!
Title: Zsnexbox 1.1
Post by: eduga on April 20, 2006, 11:57:00 PM
Why after upgrade from 1.0 to 1.1 game list turns invisible?, also is correct that emu is still labeled 1.0?
Title: Zsnexbox 1.1
Post by: nes6502 on April 21, 2006, 12:20:00 AM
I think I figured out why people have controllers work on the menu and not in the emulation. This will be fixed hopefully in the next release. X-Arcade support is a different beast altogether.

It says 1.0 because I didn't change the graphic. An oversight on my part.

Also, the rom broswer screen doesn't have a border on the right and bottom. If anyone thinks it does, then the screen would appear to be off center down and to the right when in fact it may be perfectly centered.

I will add a volume control to the menu for the background music.

Right now I am focussing on critical fixes. Afther that I will design a more robust gui.
Title: Zsnexbox 1.1
Post by: fil on April 21, 2006, 04:25:00 AM
also having load/save state using 'left thumb + left /right triggers' is not a good place, too easy to accidentally click down while jumping (triggers) on mario kart during a frantic race, or street fighter 2, then you'll loose your game

at least right thumb stick would be better, or something else

apart from that, very happy with the emulator, i prefer the interface and feel much more than lantus snes9x, i really dont like this emu, was praying for a better emu than that for ages

Title: Zsnexbox 1.1
Post by: RastanX on April 21, 2006, 04:42:00 AM
I think I finally discovered what the non-working controller issue was caused by. It has nothing to do
with unofficial controllers. You can't have any device attached to the Xbox controller ports 3 & 4 (I had the remote receiver on port 4 and an additional controller in port 3). Removed both them all and everything
is fine now. Hope this helps.
Title: Zsnexbox 1.1
Post by: Rodney404 on April 21, 2006, 06:12:00 AM
I have menu problems, after install and run Zsnexbox
i can see only the previewnotfound.jpg rombrowser.jpg
and emulator sounds, if i hit A without any rom at roms folder
the xbox freeze
But with roms in folder i cant see any name em browser but after
scroll up or down and hit A the emulation start fine

In star fox the speed still out of sync i try with 1.0, 1.2 roms version us. jp. E.

E.G
I have The catridge and in first demo intro you can hear an yell say anything
(sorry my poor english i cant understand the yell)
but i know that it is 6 words and the game is runing more faster and you car hear only
2 words from yell
It make you bite the dust easy in warp zones
 
Btw, im very happy with this port, finally i can play top gear 3000 in an emu biggrin.gif
Compatibility is very better
Sorry snes9x u got pwned from Zsnexbox laugh.gif

I need try work usb/adap keyboard and mouse for bazooka SNES games

Thanks, for this port biggrin.gif:D:D:D

VAleu!!!

Title: Zsnexbox 1.1
Post by: nes6502 on April 21, 2006, 06:38:00 AM
QUOTE(Consoleman! @ Apr 21 2006, 11:30 AM) View Post

Congrats on your sound tweak successes, nes6502.

No rush, but I was wondering if you're planning on adding 'simple2x' and 'soften display' in a future release.  



Is soften display a texture setting? There is no reference to soften display in the XDK documentation.
Title: Zsnexbox 1.1
Post by: Carcharius on April 21, 2006, 07:07:00 AM
QUOTE(nes6502 @ Apr 21 2006, 01:45 PM) View Post

Is soften display a texture setting? There is no reference to soften display in the XDK documentation.

nes - I don't remember the exact call off the top of my head but it's a member of IDirect3DDevice8 and I think it's something like SetSoftDisplayFilter(BOOL) - where you pass TRUE if you want it enabled (the default) or FALSE to turn it off

Carch
Title: Zsnexbox 1.1
Post by: opearmain on April 21, 2006, 11:47:00 AM
This emulator is very picky about controllers! I've tried with numerous roms and different controller configurations and it will only work if I've only got an official MS controller in port 1, can't get a second controller to work for 2 player games!
Title: Zsnexbox 1.1
Post by: nes6502 on April 21, 2006, 11:55:00 AM
Did you try unplugging all devices from controller ports 3 and 4 before starting the emulator? You also cannot remove/plug in controllers once the emulator is started.

There is no player 2 supported yet.
Title: Zsnexbox 1.1
Post by: nes6502 on April 21, 2006, 03:46:00 PM
QUOTE
Hey, I am the guy who donated the modded XBox to pagefault to get this going



huh?
Title: Zsnexbox 1.1
Post by: nes6502 on April 21, 2006, 04:45:00 PM
Actually I'm not. I developed this by myself. However, when I had it running on the Xbox I posted a message on the ZSNES message boards asking about specific things I couldn't figure out .pagefault then offered to help me with any issues. He has provided me with a tremendous amount of help, but we didn't develop this together.
Title: Zsnexbox 1.1
Post by: nes6502 on April 21, 2006, 05:45:00 PM
Well ZsnexBox certainly has a long way to go, but with time I hope it turns into a highly polished emulator. You might want to wait until the 1.2 release because there will be screen resize/move. It should be out today or tommorrow.
Title: Zsnexbox 1.1
Post by: XboXP on April 21, 2006, 06:01:00 PM
Thanks a lot for the emu, works great....any chance we can see two player support soon? Thanks!!
Title: Zsnexbox 1.1
Post by: nes6502 on April 21, 2006, 06:03:00 PM
I certainly agree. xSnes9x is a fantastic emulator. In fact, if the gui had been a little more customizable I would have never even done this port because everything else was near perfect.
Title: Zsnexbox 1.1
Post by: Foe-hammer on April 21, 2006, 07:03:00 PM
QUOTE(nes6502 @ Apr 21 2006, 06:10 PM) View Post

I certainly agree. xSnes9x is a fantastic emulator. In fact, if the gui had been a little more customizable I would have never even done this port because everything else was near perfect.


Agreed.

The XSnes9x GUI was its main problem.  Xports GUI's, on the other hand, are godly.
Title: Zsnexbox 1.1
Post by: guybird on April 21, 2006, 10:31:00 PM
Obviously you aren't looking hard enough or in the right places.  Its definitely out and about.
Title: Zsnexbox 1.1
Post by: nes6502 on April 22, 2006, 12:31:00 AM
Get the 1.0 files first (3 files)
Unpack them all and copy to your Xbox
Unpack the 1.1 upgrade file and copy them to the same directory where the 1.0 files are
It will still say 1.0 (ignore that) when you run the emulator

Put only roms in the roms folder (ideally 17 or more). No subfolders
For best results unplug any controllers in the player 2-4 ports on your Xbox
Use a standard MS controller

Run the default.xbe
Pick a game
Thats it.

Title: Zsnexbox 1.1
Post by: Opoth on April 22, 2006, 06:43:00 AM
QUOTE(nes6502 @ Apr 21 2006, 07:02 PM) View Post

Did you try unplugging all devices from controller ports 3 and 4 before starting the emulator? You also cannot remove/plug in controllers once the emulator is started.


This did the trick for me, the reason I felt it was an unofficial controller issue was the fact that I initially had an official controller plugged into port 3 - I unplugged it and moved it to port 1, fixing the issue and giving me the idea that it was a problem with the controller itself.
Title: Zsnexbox 1.1
Post by: Consoleman! on April 22, 2006, 06:55:00 AM
QUOTE(Carcharius @ Apr 21 2006, 02:14 PM) View Post

nes - I don't remember the exact call off the top of my head but it's a member of IDirect3DDevice8 and I think it's something like SetSoftDisplayFilter(BOOL) - where you pass TRUE if you want it enabled (the default) or FALSE to turn it off

That looks like it should help.  Thanks Carcharius.
Title: Zsnexbox 1.1
Post by: Diontae18 on April 22, 2006, 10:17:00 AM
QUOTE(Foe-hammer @ Apr 21 2006, 09:10 PM) View Post

The XSnes9x GUI was its main problem.  Xports GUI's, on the other hand, are godly.



Now it'd be nice to see Xport get involved with this emulator. Help nes with a gui that resembles his. Heck, Instead of just helping with a kickass GUI, He can import the features that comes with his emulators as well (A Code Generator would be godly).  biggrin.gif
Title: Zsnexbox 1.1
Post by: Carcharius on April 22, 2006, 12:12:00 PM
QUOTE(Diontae18 @ Apr 22 2006, 05:24 PM) View Post

Now it'd be nice to see Xport get involved with this emulator. Help nes with a gui that resembles his. Heck, Instead of just helping with a kickass GUI, He can import the features that comes with his emulators as well (A Code Generator would be godly).  biggrin.gif

This isn't just directed towards you Diontae18, so please don't take offence...

Rather than everyone clamour for XPort to get involved, perhaps it might be worth waiting to see what nes has in store interface wise.

After all he/she might well have something in mind that knocks everything else sideways. If not then I'm sure nes is aware of the work of others in the scene and is quite capable of getting in contact with the relevant people should the need arise.

People should be given the chance to develop their own projects before the call goes out for others to get involved.

It could be seen as a lack of respect - kind of saying that whatever nes has in mind isn't going to be good enough. Which is plain unfair.

Personally I think it's great to have yet another active developer in the scene, who brings their own thoughts and ideas, and it should be encouraged.

Carcharius

Title: Zsnexbox 1.1
Post by: Diontae18 on April 22, 2006, 12:27:00 PM
QUOTE(Carcharius @ Apr 22 2006, 02:19 PM) View Post

This isn't just directed towards you Diontae18, so please don't take offence...



None Taken  wink.gif
Title: Zsnexbox 1.1
Post by: Carcharius on April 22, 2006, 01:37:00 PM
QUOTE(DaddyLongLegs @ Apr 22 2006, 08:29 PM) View Post

I believe he should make the menu's as similar to XPort as possible. Why have the confusion of having 6 different emulators on your XBox and one of them has a completely different menu system? The real concern here is image quality and sound quality which xsnes9x lacks. I don't think we should stress the menu too much.

See that's just my point. Why ask nes to imitate XPort's work?

XPort does his thing, I do mine, lantus goes his way and oDD did something else entirely with Surreal.

Why not let nes go his own way? He might come up with something that'll then make everyone go and ask XPort to make his stuff use a menu as close no nes' as possible.

As for why have different menu systems - well they do say variety is the spice of life. wink.gif

Why have different designs of houses, or different street layouts in towns? Because if everything were the same life would be dull with a capital D!

You are correct in saying that the menu shouldn't be stressed too much. After all, in a project such as this, what does the menu need to do? Let you pick a game and maybe tweak the odd option is about it really. Why make it more complicated?

You're not going to be spending a great deal of time in the menu anyway, once you've got the options set how you like then you're unlikely to be changing them too much. My guess, people will spend a minute max choosing a game from the menu. Going overboard on a frontend is like getting the Pimp My Ride folks to come along and pimp the drivers door of your car - looks great until you get in then you can't see it.
Title: Zsnexbox 1.1
Post by: VampX on April 22, 2006, 02:02:00 PM
I never use Xsnes9X because i loathe the Gui.

there i said it.

Thats why people are talking about the Xport Gui's all the time because they fear another Xsnes9X like Gui.

Cant really blame them.

So I.M.O. I dont think Variety is the spice of life when it involves tumblefucking around with an unuserfriendly gui.

doesnt mean Zsnexbox will have an unuserfriendly gui (kinda like what i saw)
its just that its anoying when you have to switch from one gui to a COMPLETLY different one.
Title: Zsnexbox 1.1
Post by: VampX on April 22, 2006, 02:55:00 PM
QUOTE(Opoth @ Apr 22 2006, 10:42 PM) View Post

Life can be so hard sometimes


Damn straight with all the deaths by cancer and aids and murders and depressions and accidents.

oh wait you asumed i live a carefree life thus not allowing me to bitch about something simple as an emulator Gui.

Title: Zsnexbox 1.1
Post by: nes6502 on April 22, 2006, 02:56:00 PM
Getting Xport involved is kind of ridiculous. I would have to take the time to learn his entire system and adapt it to my code, or he would have to learn my code to adapt it to his. It would be too much hassle. It would be FAR easier for me to recreate his gui than to have him involved. I would have to explain everything to him and he would have to explain everything to me. Then we would have to adapt/redesign/etc... to make it all work. From a developers standpoint, it just doesn't make sense. There's nothing magical about his guis. They are great but it's just a menu over a background for the most part. There are nice effets but I am fully confident I could recreate these features if I chose to.

The reality is I am spending my time on the most important features. Not bells and whistles. I assume people would rather have 2 player support, more filters, support for the TON of options Zsnes has that affect the emulation (like surround sound, using diffferent graphics engines, etc...). This type of thing has my priority. My goal is  to have the emulation itself as great as possible first. Then work on extra features not releated to Zsnes.

I have asked or respnded to peoples requests to do artwork for the gui and nonone has responded. Honestly, I need a logo (like the neogenesis one for example). If anyone out there wants to do one, then send it to Zsnexbox (nospamat) hotmail dot com. This goes for the rom broswer as well.

I did ask J-red (twice) to design a gui and I take his lack of a response (both times) as a decline. I have also gotten no respnse from Xport. So, it doesn't look like Xport or J-red are interested in being involved with this project. I was hoping J-Red would because it would allow for a polished gui to be released sooner rather than later. All this means is that I will do the design myself. I actually am kind of glad because I have LOTS of ideas how to make the GUI great.

For future feature requests, please keep in mind that these things are at the BOTTOM of my priorities:
SMB support
Cheat Search
HDTV support
Light guns


A nice gui is high on the list but not before functionality is in place. Because after all, what good would a great gui be if the emulation was lousy?
Title: Zsnexbox 1.1
Post by: Diontae18 on April 22, 2006, 03:29:00 PM
QUOTE(nes6502 @ Apr 22 2006, 05:03 PM) View Post

Getting Xport involved is kind of ridiculous. I would have to take the time to learn his entire system and adapt it to my code, or he would have to learn my code to adapt it to his.

I did ask J-red (twice) to design a gui and I take his lack of a response (both times) as a decline. I have also gotten no respnse from Xport. So, it doesn't look like Xport or J-red are interested in being involved with this project. I was hoping J-Red would because it would allow for a polished gui to be released sooner rather than later. All this means is that I will do the design myself. I actually am kind of glad because I have LOTS of ideas how to make the GUI great.



Well @ least you've tried to get their support. I'm pretty sure there's ton of talent individuals here who'd love to be your skin designer. It's not like J-Red's the best skin designer here, I'm pretty sure there's others here (Site with over 200,000 members) who're more talented, and would'nt mind giving you a hand.

 rolleyes.gif
Title: Zsnexbox 1.1
Post by: dohopoki on April 22, 2006, 03:46:00 PM
I'll bite, what exactly is wrong with the xsnes9x GUI?
Title: Zsnexbox 1.1
Post by: nes6502 on April 22, 2006, 03:51:00 PM
QUOTE
I'll bite, what exactly is wrong with the xsnes9x GUI?


Nothing. It works very well.

However, it is not as customizable as some people would like.
Title: Zsnexbox 1.1
Post by: dohopoki on April 22, 2006, 04:05:00 PM
QUOTE(nes6502 @ Apr 22 2006, 05:58 PM) View Post

Nothing. It works very well.

However, it is not as customizable as some people would like.



If that's the case I'll throw my opinion out there. I'm glad someone has ported Zsnes for one reason above all others, Xbox needed Zsnes. It's just a better emulator and from version 1.0 you pretty much laid to rest every problem I had with the xsnes9x emulation. Sound of course was one problem and one I'm not seeing mentioned, xsnes9x had a lot of small graphical issues with about a 1/3rd of my games too. The only things I'm waiting for with Zsnes is, screen adjust, 2 player, maybe a few more filters and the ability to remap the turbo to the black button (as it is on all of my emulators). Beyond that, just give me the option to set things in the ini like the filter is currently and I'll live.
Title: Zsnexbox 1.1
Post by: nes6502 on April 22, 2006, 04:20:00 PM
Do you mean fast forward? I thought it was on the white button for most emulators.
Title: Zsnexbox 1.1
Post by: Diontae18 on April 22, 2006, 04:30:00 PM
Well most folks round these parts would prefer a GUI that's as polished as X-port's GUI. Not saying that I'm one of them; the things I'm most looking forward to, are a few filters:
Simple 2x
Super Scale 2x


And A Code Generator; something that's M.I.A. in all snes emulators. But you've already said it's on your to do list.

 love.gif


(Sounded a bit country there ehh? tongue.gif)
Title: Zsnexbox 1.1
Post by: dohopoki on April 22, 2006, 04:57:00 PM
QUOTE(nes6502 @ Apr 22 2006, 06:27 PM) View Post

Do you mean fast forward? I thought it was on the white button for most emulators.


Yeah, I call it turbo for whatever reason. It might be white for most emulators, that's fine but I always reconfigure it to be black because I've used an Xbox pad for PC longer than I have used Xbox emulators and when I first configured it to Zsnes for PC I set it to black and that became my standard. It's sort of like driving on the other side of the road for me now except not nearly as life or death.
Title: Zsnexbox 1.1
Post by: VampX on April 22, 2006, 06:01:00 PM
QUOTE(nes6502 @ Apr 23 2006, 12:27 AM) View Post

Do you mean fast forward? I thought it was on the white button for most emulators.


its the R button on all of Xport's emulators and White on Xsnes9X i believe.
Title: Zsnexbox 1.1
Post by: Diontae18 on April 22, 2006, 06:20:00 PM
QUOTE(VampX @ Apr 22 2006, 08:08 PM) View Post

its the R button on all of Xport's emulators and White on Xsnes9X i believe.


Yep, tru b dat. R is indeed the default throttle button for Xport's emulators, And the white button is the throttle button for Xsnes9x. With Xport emulators, I change the throttle also to white, cause I feel all emulators special controls such as in-game screenshot, and throttle should be the same. Hey, I guess that's just me.
 biggrin.gif
Title: Zsnexbox 1.1
Post by: VampX on April 22, 2006, 06:51:00 PM
Its called Fast Forward!! >_<   its been called that since the early days of Zsnes >_<

also i prefer to keep the R button as FF but thats because i still play my original Genesis alot
and i would get confused if i mapped it to where the Z button is on my 6 button joypad.

ohyeahanditscalledfastforward>_<
Title: Zsnexbox 1.1
Post by: Diontae18 on April 22, 2006, 07:02:00 PM
QUOTE(VampX @ Apr 22 2006, 08:58 PM) View Post

ohyeahanditscalledfastforward>_<

IPB Image IPB Image
Title: Zsnexbox 1.1
Post by: lawdawg0931 on April 22, 2006, 07:31:00 PM
Awesome job Nes...& thanks. Sound is great, and so is the gameplay. Appreciate your work & time that went into this port. Can anyone point me to where I might find .png files for the preview folder? Usual places didn't seem to have...thanks
Title: Zsnexbox 1.1
Post by: nes6502 on April 22, 2006, 07:40:00 PM
QUOTE
Awesome job Nes...& thanks. Sound is great, and so is the gameplay. Appreciate your work & time that went into this port. Can anyone point me to where I might find .png files for the preview folder? Usual places didn't seem to have...thanks


http://xbox.nugnugnu...download&sid=10
Title: Zsnexbox 1.1
Post by: XPort on April 23, 2006, 12:05:00 PM
QUOTE(nes6502 @ Apr 22 2006, 04:03 PM) View Post

I did ask J-red (twice) to design a gui and I take his lack of a response (both times) as a decline. I have also gotten no respnse from Xport. So, it doesn't look like Xport or J-red are interested in being involved with this project.


The reason you have not received any response from me is because I have not received any communication from you.  If you sent me a private message, you may want to make sure that it was actually me you sent it to because I'm not seeing anything in my private messages or in my forums.  If you tried the "email" feature on these forums, then it did not get to me because the email address associated with my account here is bogus.  

J-Red's name on these forums is jayred99.  Make sure that's the one you're using.  He's a good chap and I'm sure he wouldn't just ignore you.  If anything, he just hasn't read your request.  I've only communicated with him via the forum PMs - so you may want to try that instead of email (if that's how you attempted to contact him.)

Glad to see another active developer - good job with ZSNES.  I haven't tried it yet, but from reading the forums it certainly looks like lots of people love it.

Title: Zsnexbox 1.1
Post by: Diontae18 on April 23, 2006, 12:43:00 PM
So I guess this is a start of something great to come?  biggrin.gif
Title: Zsnexbox 1.1
Post by: nes6502 on April 23, 2006, 12:45:00 PM
QUOTE(XPort @ Apr 23 2006, 07:12 PM) View Post

  If you tried the "email" feature on these forums, then it did not get to me because the email address associated with my account here is bogus.  

J-Red's name on these forums is jayred99.


Well that explains it. I used the email feature to contact you and sent a PM to Jred (wrong username). Thanks
Title: Zsnexbox 1.1
Post by: rion400 on May 01, 2006, 07:26:00 AM
my save state isn't loading for Final Fantasy II.

it gives the message 'unable to load save state d'.

the rom is named: Final Fantasy II.smc
(with the spaces)

the save is named: Final Fantasy II.zstbes.zst
(with the spaces)

i'm using zsnexbox version 1.2

any idea what to do to make the save work?

rion
Title: Zsnexbox 1.1
Post by: nes6502 on May 01, 2006, 07:40:00 AM
There is a savestate bug.

Rename the savestate to Final Fantasy II.zst
Title: Zsnexbox 1.1
Post by: Hopeful on May 18, 2006, 05:36:00 AM
Might your emu be getting the coolest feature of Zsnes, The cheat code search?

I'm not a big fan of cheating, especially in games of skill

However this feature of Zsnes gave you a cool feeling of free power within a game

The challenge of tracking down the memory addresses yourself

And some of the cool results you could produce

The freedom to activate wierd cheats no one else had even come out with

I've waited for this feature to come out for a SNES emu since the xbox came out,

and xport's SNES emu doesn't run on my box.

Do you think this will be a feature you port over?
Title: Zsnexbox 1.1
Post by: dohopoki on May 18, 2006, 05:53:00 AM
QUOTE(Hopeful @ May 18 2006, 07:43 AM) View Post

Might your emu be getting the coolest feature of Zsnes, The cheat code search?

I'm not a big fan of cheating, especially in games of skill

However this feature of Zsnes gave you a cool feeling of free power within a game

The challenge of tracking down the memory addresses yourself

And some of the cool results you could produce

The freedom to activate wierd cheats no one else had even come out with

I've waited for this feature to come out for a SNES emu since the xbox came out,

and xport's SNES emu doesn't run on my box.

Do you think this will be a feature you port over?


nes has stated that cheat code search is low priority.

I agree it's cool, but in my opinion it's something that would be a lot more difficult on the xbox unless you had a key board or limited yourself to searches based on > and <.

Xport never made a SNES emu so don't expect it to run very well.

Also. Why did you bump the 1.1 thread to ask this when the 1.4 thread was on the front?
Title: Zsnexbox 1.1
Post by: dohopoki on May 18, 2006, 11:04:00 AM
I didn't know this was listed as the official website so that's alright it was just odd considering this had to be several pages back and the newest one was like 4 post down from the top. I didn't know Xport emulators had cheat search, I've never seen it in the menu's..
Title: Zsnexbox 1.1
Post by: Gish06 on May 27, 2006, 08:49:00 AM
Hey,

Just installed Zsnesbox (latest) last night and it's perfect except for one thing.

I was playing Chrono Trigger last night, and made a save state for it. When I tested it after it was created, it worked fine. However this morning when I turned my xbox back on and played Chrono again, and loaded the save state, I just got a black screen with the music playing. Nothing else happened.

It's "save state E", which appears to used for all games.

I should also note that if I ftp into my xbox and get the save state, then test it with the same ROM image using ZSNES for my PC, it loads successfully.

Anyone know why it is doing this and if there's a way around it?
Title: Zsnexbox 1.1
Post by: foxxfella on May 27, 2006, 09:01:00 AM
QUOTE(Gish06 @ May 27 2006, 10:56 AM) View Post

Hey,

Just installed Zsnesbox (latest) last night and it's perfect except for one thing.

I was playing Chrono Trigger last night, and made a save state for it. When I tested it after it was created, it worked fine. However this morning when I turned my xbox back on and played Chrono again, and loaded the save state, I just got a black screen with the music playing. Nothing else happened.

It's "save state E", which appears to used for all games.

Anyone know why it is doing this and if there's a way around it?

why are you posting here?
Are you using the latest Zsnesxbox?(1.4)

There is a current bug in all versions of   ZSNESXBOX where when you load a game you will get a black screen, all you have to do is restart the game to get it working. Read the ZSNESXBOX before posting, a lot of answers are there.
Title: Zsnexbox 1.1
Post by: Gish06 on May 27, 2006, 09:01:00 AM
Sorry, thanks.
Title: Zsnexbox 1.1
Post by: nes6502 on May 27, 2006, 09:25:00 AM
QUOTE(Gish06 @ May 27 2006, 04:08 PM) View Post

Sorry, thanks.


If the screen is black but the music is playing, it sounds like the savestate is corrupted.
Title: Zsnexbox 1.1
Post by: Thraxen on May 27, 2006, 11:38:00 AM
Please direct any questions about Zsnexbox here (newer thread):  Zsnexbox 1.4