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OG Xbox Forums => Software Forums => Emulators => Topic started by: Xbox-Scene on January 22, 2006, 10:07:00 PM

Title: XMugen-linux Beta v0.1
Post by: Xbox-Scene on January 22, 2006, 10:07:00 PM

XMugen-linux Beta v0.1-- Posted by XanTium on January 22 23:31 EST
Darcelf/Alg5 released  M.U.G.E.N for Xbox:

Quote

XMugen-linux is not an xbox port of mugen, it's a mini linux distro reduced to it's minimum in order to launch mugen on Xbox.
BEWARE: it's a early BETA version which has not been tested a lot.

It's a new "concept" for games that can't be ported (because no public source code).
You could expect this to be easier than a port, but there were some parts that take time (finding on which teminal mugen works, making the pad emulate a keyboard, shrinking linux to it's minimum, ...)

2 joysticks should be supported.
If you want to add things into mugen, just go to one of the many web pages you will find on internet (make sure the linux version of mugen is compatibility with these addons).

To do:
* Add a proper reboot when exit mugen (partition are not unmounted in current version of Xmugen-linux!)
* use the real joy2key instead of my ugly hack!

M.U.G.E.N is a 2D fighting game engine designed by Elecbyte starting in 1999 using the Allegro game programming library. Elecbyte distributed beta versions that ran under DOS, Linux, and Windows. The engine allows for anyone to create characters, stages, and other game objects through interpreted text files and graphics and sound compilations, and it also supports MP3 background music during gameplay. The engine is very powerful and flexible, allowing for the same type of functionality found in most any commercial 2D fighting game, such as the Street Fighter games produced by Capcom or the King of Fighters games produced by SNK.
More info about M.U.G.E.M here.

Official Site: http://www.darcelf.tk

Title: XMugen-linux Beta v0.1
Post by: Lamer123 on January 22, 2006, 10:05:00 PM
NICE . This is a pretty smart approach to porting it .

Has anyone tested this with any of the popular fighters and levels ?
Title: XMugen-linux Beta v0.1
Post by: elietehatelier on January 22, 2006, 10:30:00 PM
im assuming this can be downloaded from the usual places?


*edit*
i was right heh

anyone get this to work? all it does is load up a black screen and make my led flash yellow a few times, then shut down.

This post has been edited by elietehatelier: Jan 23 2006, 06:38 AM
Title: XMugen-linux Beta v0.1
Post by: shakaru on January 22, 2006, 11:04:00 PM
Ive gotten Gentoox to the point where it starts to load Mugen and then it gives me the error flashing lights. But correct me if Im wrong, but thats because of a problem due to the lack of spirtes, stages and so on and not in the software its self, right? Or am I just useless when it comes to linux?
Title: XMugen-linux Beta v0.1
Post by: elietehatelier on January 22, 2006, 11:24:00 PM
i cant even get that far, it just goes straight to black, and then the led flashes orange on me, then shuts down.

i followed the instructions in the readme, this is how i interpreted them

place "mugen" dir in e
place linuxboot.cfg in root of e
install the default.xbe somewhere and add a link (/e/emulators/xmugen/default.xbe)
launch xbe

this is how i did it, and it doesnt work for me. perhaps default.xbe should be on the root of e as well?
i just want to see something come up on the screen lol.
Title: XMugen-linux Beta v0.1
Post by: shakaru on January 22, 2006, 11:52:00 PM
*edit*
I got it working and the playback is awsome. I havent figured out how to load other screensets yet so I cant test anything other than the basic "Kunf Fu" man demo, but even that has reflective floring, fast fream rate, perfect sound and all. Wow. Great work from this author!

This post has been edited by shakaru: Jan 23 2006, 08:02 AM
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 23, 2006, 12:07:00 AM
QUOTE(elietehatelier @ Jan 23 2006, 12:24 AM) *

i cant even get that far, it just goes straight to black, and then the led flashes orange on me, then shuts down.

i followed the instructions in the readme, this is how i interpreted them

place "mugen" dir in e
place linuxboot.cfg in root of e
install the default.xbe somewhere and add a link (/e/emulators/xmugen/default.xbe)
launch xbe

this is how i did it, and it doesnt work for me. perhaps default.xbe should be on the root of e as well?
i just want to see something come up on the screen lol.




That is the correct way to install this.....

but other hand, I can get linux to boot and as it begins to start, I get :
"Error: Can't change video mode to 640x400x32bits
Switch to 640x400x16bits? (y/n)"

Wanted to know if I needed a keyboard for that part....

:Edit:  Doh!  I forgot to click the left analog stick for yes.. Silly me..... (IMG:style_emoticons/default/rolleyes.gif)


P.S.  

I Got Cable and EvilKen to work and it is working great..

This post has been edited by Nemo1985X: Jan 23 2006, 08:40 AM
Title: XMugen-linux Beta v0.1
Post by: alg5 on January 23, 2006, 12:44:00 AM
QUOTE(shakaru @ Jan 23 2006, 07:52 AM) View Post
Wow. Great work from this author!


thanks, i'm the author of this Xmugen  jester.gif

it's normal that you have only one caracters. like any mugen on pc.

i didn't test any addons indeed, nor 2 players.

i tested it only on my xbox 1.0. i don't know for others xbox versions. indeed, if you're able to launch linux on your xbox, xmugen-linux should work.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 23, 2006, 01:02:00 AM
great work indeed alg5

Xvectex,Linux Mugen Whats Next! (IMG:style_emoticons/default/jester.gif)

Is it possible to edit the joy2key file.

This post has been edited by Nemo1985X: Jan 23 2006, 09:08 AM
Title: XMugen-linux Beta v0.1
Post by: r1sky on January 23, 2006, 03:04:00 AM
works well. i installed a screenpack and this worked. some characters and they work. i only find that sometimes, i get spit back to the linux command window on certain/random button presses.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 23, 2006, 04:05:00 AM
I got several characters , backgrounds and also MP3s... And they all work well..

BUT, If I have two controllers plugged in (one big boy controller and one S-Type) the program will let me move 2 times and then, all buttons on both controllers lock up....

anyone else got this problem...

This post has been edited by Nemo1985X: Jan 23 2006, 12:06 PM
Title: XMugen-linux Beta v0.1
Post by: davicoro on January 23, 2006, 05:21:00 AM
rolleyes.gif at last someone is working on a game that i want to play on my xbox....
 pop.gif
i have to kiss someone... love.gif  rolleyes.gif  

thanks for your interest on this one
Title: XMugen-linux Beta v0.1
Post by: twistedsymphony on January 23, 2006, 05:46:00 AM
Thank you Thank you!

I've been hoping for an Xbox port, this is the next best thing  smile.gif

Now if only they released the source or one of the shadow projects would take off.
Title: XMugen-linux Beta v0.1
Post by: r1sky on January 23, 2006, 05:33:00 AM
QUOTE(Nemo1985X @ Jan 23 2006, 12:05 PM) View Post

I got several characters , backgrounds and also MP3s... And they all work well..

BUT, If I have two controllers plugged in (one big boy controller and one S-Type) the program will let me move 2 times and then, all buttons on both controllers lock up....

anyone else got this problem...


i believe i got this on the first try so i unplugged the controller and tried again. fixed the problem and havent plugged/tried with 2 controllers plugged in since. both are s type
Title: XMugen-linux Beta v0.1
Post by: alg5 on January 23, 2006, 06:12:00 AM
QUOTE(Nemo1985X @ Jan 23 2006, 09:02 AM) View Post

Is it possible to edit the joy2key file.


no. current version has the parameters put inside the joy2key executable.
i don't know why but it wasn't working when used with command line parameters.

QUOTE(r1sky @ Jan 23 2006, 11:04 AM) View Post

works well. i installed a screenpack and this worked. some characters and they work. i only find that sometimes, i get spit back to the linux command window on certain/random button presses.


i did have some problems with 2 pad. this problem will be more difficult to solve...
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 23, 2006, 07:17:00 AM
I didn't get to try this yet, but I wanted to know if the esc button was mapped onto the joystick?
You need to press esc to back out of menus on mugen and quit modes like training.
Title: XMugen-linux Beta v0.1
Post by: shakaru on January 23, 2006, 07:35:00 AM
Can someone tell me if I got this setup right and its just an error or am I forgeting something.
Im trying to get some screenpacks working other than the basic KFM demo. So I went into Mugen.cfg, changed the location of data/system.def to the location of the new screenpack (In my case data/MvC2/system.def) After I make the changes and boot Gentoox up, I get an error after I have to push "Y" to continue that basically ask if I have mapped out my joystick.
If I go back and change the mugen.cfg file to go look in the data folder only again, it loads fine.
Any adivce or tut's on how to load up new packs and such.
Title: XMugen-linux Beta v0.1
Post by: elietehatelier on January 23, 2006, 09:04:00 AM
hmm, i have a 1.0 xbox and im still not able to run xmugen.
is there anything i need to set in my dash (evox) before i run it?

also, could it have anything to do with my display settings? im setup for 480p
Title: XMugen-linux Beta v0.1
Post by: alg5 on January 23, 2006, 09:02:00 AM
you don't see gentooX loader ?
try with an old TV non 480p
Title: XMugen-linux Beta v0.1
Post by: Zaetha on January 23, 2006, 10:39:00 AM
Awesome work! Smart move to strim and use linux in that way!

Few things, i had the 2 pad problem too... resolved by not touching the first pad, using the second pad instead tongue.gif.

Sometimes, pressing certain buttons in-game leads me to the same console screen that appears when you not choose yes in the beginning, but i have not been able to reproduce it because i am busy playing the damn game  biggrin.gif. And now i'm at work.

Esc is missing, as someone said. Coud be mapped to select?

Definitively one of the best homebrew in a long time...
Title: XMugen-linux Beta v0.1
Post by: XaRaNn on January 23, 2006, 10:45:00 AM
awesome idea, first the tutorial to run epsxe thru linux and now this.

It's surprising nobody thought of this before, so many emus would have been easier to port this way than doing it the old xbox-native way.

with a stripped down linux, the overhead is really minimal.



Now as a suggestion to anyone willing (i totally admit my linux skills are very limited, or i'd jump on it), someone should do a compilation of all the best linux games AND emus, all bootable from the same default.xbe, and leading to a simple menu (dash-like) to select what you want to boot. you could even add pre-configured non-free games, with the user just having to add the game files.

Like the author said, the main problem preventing regular people from doing this is all the work involved in stripping down linux from the gui and everything, wich might seem trivial to a power user, but not to all those of us wich grew up on windows and have no intention of using linux as a regular desktop OS.

Also translating the native keyboard/mouse games to be played on a xbox gamepad also do involves alot of work, but it only has to be done once and then shared with the community.

Maybe this should be a community project? Have a few people working on setting up the most stripped down version of linux possible with an easy to use by everyone menu, then have anyone contribute there configurations for emulators/games, and release the compilation once every few weeks.

anyways just throwing around ideas here, since the actual porting to xbox native has slowed down alot, this is our "last frontier" for expanding the possibilities offered with a modded xbox.
Title: XMugen-linux Beta v0.1
Post by: buckwheat on January 23, 2006, 12:29:00 PM
QUOTE(XaRaNn @ Jan 23 2006, 12:52 PM) View Post

awesome idea, first the tutorial to run epsxe thru linux and now this.

It's surprising nobody thought of this before, so many emus would have been easier to port this way than doing it the old xbox-native way.

with a stripped down linux, the overhead is really minimal.
Now as a suggestion to anyone willing (i totally admit my linux skills are very limited, or i'd jump on it), someone should do a compilation of all the best linux games AND emus, all bootable from the same default.xbe, and leading to a simple menu (dash-like) to select what you want to boot. you could even add pre-configured non-free games, with the user just having to add the game files.

Like the author said, the main problem preventing regular people from doing this is all the work involved in stripping down linux from the gui and everything, wich might seem trivial to a power user, but not to all those of us wich grew up on windows and have no intention of using linux as a regular desktop OS.

Also translating the native keyboard/mouse games to be played on a xbox gamepad also do involves alot of work, but it only has to be done once and then shared with the community.

Maybe this should be a community project? Have a few people working on setting up the most stripped down version of linux possible with an easy to use by everyone menu, then have anyone contribute there configurations for emulators/games, and release the compilation once every few weeks.

anyways just throwing around ideas here, since the actual porting to xbox native has slowed down alot, this is our "last frontier" for expanding the possibilities offered with a modded xbox.


What he said. Can somebody release a full mugen pack with a bunch of characters and stages all ready with  
no need to do editing?
Title: XMugen-linux Beta v0.1
Post by: guybird on January 23, 2006, 01:01:00 PM
I was so excited by this that after some testing (how long depends on how good it works, this might be an all night thing, lol) I was already planning on making a torrent of all the characters/stages/etc that I have and make a torrent.  The only thing stopping me from doing this is that most MUGEN character authors will freely let you download the char from their site, BUT not from another, or from a link.  In other words, I don't know if they'd like the idea of all of their work being tossed into a big pack.  If some one can convince me otherwise (that they won't care/I shouldn't care what they think) I'd make a torrent from what I have.  As it stands I have around 300+ characters including every char that I can find from the following games: SF2, SF3, SFA1-3, CVS1-2, SVC, GG, LB, KI, MK, etc etc.
Title: XMugen-linux Beta v0.1
Post by: Keo-Keo on January 23, 2006, 01:12:00 PM
Hrm.. Wow people really are making a big deal out of this.. I had mugen working in XDSL a long time ago.. With very little effort..
Title: XMugen-linux Beta v0.1
Post by: elietehatelier on January 23, 2006, 02:14:00 PM
QUOTE(alg5 @ Jan 23 2006, 09:09 AM) *

you don't see gentooX loader ?
try with an old TV non 480p


no, in evox it comes up as just "Linux"

i will try with 480p off and report in a while

ok, now with the xbox running on a regular tv, it works
is there a way to get it working with 480p?
Title: XMugen-linux Beta v0.1
Post by: buckwheat on January 23, 2006, 02:01:00 PM
QUOTE(guybird @ Jan 23 2006, 03:08 PM) View Post

I was so excited by this that after some testing (how long depends on how good it works, this might be an all night thing, lol) I was already planning on making a torrent of all the characters/stages/etc that I have and make a torrent.  The only thing stopping me from doing this is that most MUGEN character authors will freely let you download the char from their site, BUT not from another, or from a link.  In other words, I don't know if they'd like the idea of all of their work being tossed into a big pack.  If some one can convince me otherwise (that they won't care/I shouldn't care what they think) I'd make a torrent from what I have.  As it stands I have around 300+ characters including every char that I can find from the following games: SF2, SF3, SFA1-3, CVS1-2, SVC, GG, LB, KI, MK, etc etc.


IPB Image

Do it for them.
Title: XMugen-linux Beta v0.1
Post by: Tranman on January 23, 2006, 02:28:00 PM
QUOTE(guybird @ Jan 23 2006, 03:08 PM) View Post

I was so excited by this that after some testing (how long depends on how good it works, this might be an all night thing, lol) I was already planning on making a torrent of all the characters/stages/etc that I have and make a torrent.  The only thing stopping me from doing this is that most MUGEN character authors will freely let you download the char from their site, BUT not from another, or from a link.  In other words, I don't know if they'd like the idea of all of their work being tossed into a big pack.  If some one can convince me otherwise (that they won't care/I shouldn't care what they think) I'd make a torrent from what I have.  As it stands I have around 300+ characters including every char that I can find from the following games: SF2, SF3, SFA1-3, CVS1-2, SVC, GG, LB, KI, MK, etc etc.


Post it on Newgroups???  biggrin.gif
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 23, 2006, 02:34:00 PM
QUOTE
From buckwheat
---------------------------------
Do it for them.




Ha Ha Ha jester.gif  laugh.gif  jester.gif  laugh.gif
thats great....
QUOTE
From guybird
---------------------------------
I was already planning on making a torrent of all the characters/stages/etc that I have and make a torrent.


Go for it man !!!!!
Title: XMugen-linux Beta v0.1
Post by: Zaetha on January 23, 2006, 03:33:00 PM
  [quote name='buckwheat

   Do it for them.
   [/quote]



   Ha Ha Ha jester.gif laugh.gif jester.gif laugh.gif
   thats great....

   Go for the gusto main !!!!! rolleyes.gif


What's that supposed to mean? I hate noobs as much as the next guy, but that wasn't cool.
I certainly doubt that "guybird" speaks spanish... I mean, there are thousands of native english speakers grammatically impaired, just log on WOW or ICQ.

EDIT: Thanks.
Title: XMugen-linux Beta v0.1
Post by: fuerio on January 23, 2006, 03:17:00 PM
QUOTE(guybird @ Jan 23 2006, 09:08 PM) View Post

I was so excited by this that after some testing (how long depends on how good it works, this might be an all night thing, lol) I was already planning on making a torrent of all the characters/stages/etc that I have and make a torrent.  The only thing stopping me from doing this is that most MUGEN character authors will freely let you download the char from their site, BUT not from another, or from a link.  In other words, I don't know if they'd like the idea of all of their work being tossed into a big pack.  If some one can convince me otherwise (that they won't care/I shouldn't care what they think) I'd make a torrent from what I have.  As it stands I have around 300+ characters including every char that I can find from the following games: SF2, SF3, SFA1-3, CVS1-2, SVC, GG, LB, KI, MK, etc etc.



hahah i think i only have like 20 posts on this site and a few of them regarded mugen ports a long time ago!
i doubt the authors would care, you could make a html file with links to all their respective sites and i'm sure they would be happy with that seeing its opening up their work to a whole new audience.
Title: XMugen-linux Beta v0.1
Post by: guybird on January 23, 2006, 03:36:00 PM
I've been trying to do some testing (see what works, what doesn't)  and have had pretty good sucess.  I have been able to load a custom screenpack (just replace the existing files in /data/ with the pack that you normally put into /data/nameofscreenpack/), play all stages with their respective music, and play as a few different characters.  Problem is, with all of the different versions of mugen out there (DOS, Linux, Windows) there are many different character versions, and not all of them are compatible in this Linux version.  

My biggest gripe, is the lack of a mapped escape button.  Without it, and the lack of in game reset while running Linux (well, at least for me), it makes it very time consuming to see what works and what doesn't when I have to manually reboot every time I want to switch characters.  Alg, how hard would it be to map escape to the back button really fast?

My other problem, is that I've only been able to load a game in training mode; Arcade just won't seem to work for me.  Everytime I try, it will go back to the linux screen and ask if my joystick is setup properly.  Any suggestions on how to fix this?
Title: XMugen-linux Beta v0.1
Post by: buckwheat on January 23, 2006, 04:35:00 PM
Maybe somebody can upload their configuration files after they find a way to run Mugen that is stable. Just the system files. It's not very hard to find characters, sound and stages.
Title: XMugen-linux Beta v0.1
Post by: guybird on January 23, 2006, 04:09:00 PM
That's what I'm trying to do actually.  I'm just trying to determine what characters work before I go creating a torrent with what I have.  For those people who don't know how to set up Mugen (I hadn't even heard of it until I happened to see the thread about it being ported to xbxo) it can be quite a pain in the ass to configure.  Now take that I have a shitload of characters and stages, and you have your work cut out for you.  The main thing to realize is, when you have a character that makes mugen crap out, it totally ruins the experience.  If the computer decides to use that character, Bam! mugen craps out.  You're friend picks that character, Bam! craps out again.  That's why I'm not making a torrent just yet.  In the mean time though, if people want a few characters to get yourself, here are a few good sites:

http://randomselect.i-xcell.com/
http://www.mugenation.com/

Title: XMugen-linux Beta v0.1
Post by: jax32 on January 23, 2006, 05:06:00 PM
Guybird why dont you just test it in linux on the pc. Thats what im doing right now only that im finding most of the characters i have only work on the dos version of mugen. Does anyone know what exactly changes in the character files from version to version.

If you cant install linux try a linux live cd!
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 23, 2006, 04:38:00 PM
I'm from the mugen scene.  I'll tell you right now that the distribution of characters without the author's consent is HIGHLY frowned upon.  Realize that these people spend months if not years making individual characters.  They are each individual works of art that took alot of time and care.  Please don't distribute without consent.  It's really not hard to get characters.  There are request forums dedicated to getting things that you can't find.
Title: XMugen-linux Beta v0.1
Post by: guybird on January 23, 2006, 04:40:00 PM
Can't say I'd be in the mood to install Linux on my pc...  Where can I find a live cd at?  Or what's the name of a good version to run live?  (I'm a Linux noob)
Title: XMugen-linux Beta v0.1
Post by: jax32 on January 23, 2006, 05:22:00 PM
I would just choose any random one like knoppix. I was reading about the windows version of mugen and from what i can see its the same as the linux one. Can anyone confirm this?
Title: XMugen-linux Beta v0.1
Post by: Swamphunter on January 23, 2006, 05:35:00 PM
*Is a member of the Mugen Community*

QUOTE
That's what I'm trying to do actually. I'm just trying to determine what characters work before I go creating a torrent with what I have.

I wouldn't do that if I were you. It is extremely frowned upon to transport packs of characters. If someone wants a character, they should go through the process of going to the site of the wanted character and downloading it themselves.
If you went through with the torrent, you'd be pissing a whole lot of creators off.

QUOTE
I was reading about the windows version of mugen and from what i can see its the same as the linux one. Can anyone confirm this?

LinMugen=For Linux
WinMugen=For Windows.
They are the same engine, but you'd want to run LinMugen in this XBOX config. It's a helluva lot more stable.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 23, 2006, 05:04:00 PM
QUOTE(jax32 @ Jan 23 2006, 05:53 PM) View Post

I would just choose any random one like knoppix. I was reading about the windows version of mugen and from what i can see its the same as the linux one. Can anyone confirm this?



From what I can tell , the Windows version is a hack of a unreleased (to the general public) version of Win-Mugen that
was a straight port of the last known Linux version...

So in theory everthing that works in the Windows version should run on the Linux version unless...
Title: XMugen-linux Beta v0.1
Post by: buckwheat on January 23, 2006, 05:07:00 PM
QUOTE(Swamphunter @ Jan 23 2006, 07:06 PM) View Post

*Is a member of the Mugen Community*
I wouldn't do that if I were you. It is extremely frowned upon to transport packs of characters. If someone wants a character, they should go through the process of going to the site of the wanted character and downloading it themselves.
If you went through with the torrent, you'd be pissing a whole lot of creators off.
LinMugen=For Linux
WinMugen=For Windows.
They are the same engine, but you'd want to run LinMugen in this XBOX config. It's a helluva lot more stable.


I asked him to just upload the system/config files, no characters, just so it can be easier for the noobs to add characters that the person has already downloaded. Ofcourse it will  
be kind of difficult if everyone wants different kinds of characters.
Title: XMugen-linux Beta v0.1
Post by: jax32 on January 23, 2006, 05:15:00 PM
The win version is the same version as the linux one but compiled for windows obviously. In theory we could test on the windows version(not the dos) and they should work on the linux version running on the xbox.

ONE VERY IMPORTANT THING, make sure that the folder named "ken" has a def file named "ken.def" not "KEN.def". Unlike windows, everything in linux is case sensitive. I just realized a couple of characters that i was testing in linux werent working cuz their def files were all caps.

I think its a good idea for a pack, ive spent hours on sites to find characters and usually they link to the authors page which arent there anymore. As long as we give credit to the authors i dont see why they would have to complain.
Title: XMugen-linux Beta v0.1
Post by: Swamphunter on January 23, 2006, 05:22:00 PM
QUOTE(buckwheat @ Jan 23 2006, 04:14 PM) View Post

I asked him to just upload the system/config files, no characters, just so it can be easier for the noobs to add characters that the person has already downloaded. Ofcourse it will  
be kind of difficult if everyone wants different kinds of characters.

With Mugen, System and Config files are already in the system folders. It wouldn't run without them.

And it sounded a lot in this post:
QUOTE(buckwheat @ Jan 23 2006, 01:08 PM) View Post

That you were encouraging him to put up characters that aren't his, breaking a rule of thumb law in the Mugen Community (that is: Do NOT send hordes of characters in packs).

EDIT: Oh, now I get what you mean:
You want to make a full game with characters that aren't yours/from multiple authors that would most likely frown upon your actions.
Sorry. That's another rule of thumb that would be broken.
Title: XMugen-linux Beta v0.1
Post by: jax32 on January 23, 2006, 05:29:00 PM
QUOTE(Swamphunter @ Jan 23 2006, 06:29 PM) View Post

EDIT: Oh, now I get what you mean:
You want to make a full game with characters that aren't yours/from multiple authors that would most likely frown upon your actions.
Sorry. That's another rule of thumb that would be broken.


I dont get it.....
So ripping sprites from copyrighted games to use in a program that states you cant use it past "2002.04.14" isnt pissing anyone else off?

What makes it so wrong to distribute a pack if credit is given?
Title: XMugen-linux Beta v0.1
Post by: buckwheat on January 23, 2006, 05:34:00 PM
QUOTE(Swamphunter @ Jan 23 2006, 07:29 PM) View Post

With Mugen, System and Config files are already in the system folders. It wouldn't run without them.

And it sounded a lot in this post:
That you were encouraging him to put up characters that aren't his, breaking a rule of thumb law in the Mugen Community (that is: Do NOT send hordes of characters in packs).

EDIT: Oh, now I get what you mean:
You want to make a full game with characters that aren't yours/from multiple authors that would most likely frown upon your actions.
Sorry. That's another rule of thumb that would be broken.


WRONG. My first post, I admit, I did encourage him to release all the characters. But my LAST post I asked him to just upload the config files, so that all a noob has to do is download the characters(from one of the links that was provided) and put them in the "CHARS" folder, and run mugen without any further file editing. Just a misunderstanding.

QUOTE(jax32 @ Jan 23 2006, 07:36 PM) View Post

I dont get it.....
So ripping sprites from copyrighted games to use in a program that states you cant use it past "2002.04.14" isnt pissing anyone else off?

What makes it so wrong to distribute a pack if credit is given?



 biggrin.gif  jester.gif  smile.gif  pop.gif
Title: XMugen-linux Beta v0.1
Post by: guybird on January 23, 2006, 05:35:00 PM
If the LinMugen is exactly the same as WinMugen, then I know that all of my stuff works (as I've already weeded out what doesn't work on my pc), but I almost forgot about the case sensitive part.  That might explain some of my issues, but not all.  Right now I keep getting the "static/ash: can't access tty; job control turned off", "Initialization complete, entering loop, ^C to exit..." error.

As far as the authors consent goes, yes I realize they put in a lot of hard work, and yes I realize that they like to keep their characters to themselves and trade them like pokemon cards, but hell, half of their sites haven't been updated in 3-4 years if not more.  From what I've seen, when Mugen first came out, it was really hot, and hit it's peak in 2001, but has pretty much abandoned since.  Yeah there's still a few big sites out there where people will publicly offer their work, but for the most part, the only way to get a character that's not ryu or a KOF is to search sites that have mostly broken links or some other 5 year old page.  I have as many characters as I could find, but there is no way to get a "complete" game set from existing pages.  I kinda feel that getting a large base collection out there will make it easier for someone to fill in the gaps and complete all the sets; I've tried for almost 2 months now, with limited success.

I'm still not making a torrent until I can get past these minor errors on the xbox port though.
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 23, 2006, 06:18:00 PM
would it be possible for future versions to read the mugen directory on the f drive?  My e drive is only 4 gigs, and my mugen is like 5 gigs.

A mugen creator has spent months to make one character for no profit.  They just want the respect of not distributing their hard work freely.  It's quite understandable.  After a year of work, you can spend 2 minutes to go to their website.   Just like when an xbox scener makes an emulator, and doesnt want it hacked without his permission.  He spent months on that emulator just to see it screwed with by non grateful modders.  It's the same principle.  Creators are known to stop distributing their work when they see people hosting without permission.  Don't ruin the scene for us please.  Too many great authors have quit the mugen scene or limited their characters to limited release  because of this kind of disrespect.
Title: XMugen-linux Beta v0.1
Post by: Swamphunter on January 23, 2006, 05:42:00 PM
QUOTE(jax32 @ Jan 23 2006, 04:36 PM) View Post

I dont get it.....
So ripping sprites from copyrighted games to use in a program that states you cant use it past "2002.04.14" isnt pissing anyone else off?

What makes it so wrong to distribute a pack if credit is given?

http://en.wikipedia.org/wiki/M.U.G.E.N
QUOTE
While this has no actual impact on the legality of the materials in question, it has presumably served to help avoid any legal pressure from the copyright holders. But some copyright holders, like Capcom are said to understand that it is just a fanart work and don't care about it.


The character is the hard work (sometimes) of a creator who has to write lines and lines of code to impliment a move. Some characters take months, even years to finish. The end result, if done right, is an exact copy of the character from whichever game it originated from.
By putting it into a screen pack with other characters, and mass-producing it, you dull down all of that hard work.

The bottom line: Download each character yourself, and put it into an empty screenpack yourself.
If necessary, you can go and request offline characters at a Mugen board, like MGBR.

QUOTE
WRONG. My first post, I admit, I did encourage him to release all the characters. But my LAST post I asked him to just upload the config files, so that all a noob has to do is download the characters(from one of the links that was provided) and put them in the "CHARS" folder, and run mugen without any further file editing. Just a misunderstanding.

Oh, ok man. No hard feelings.
Title: XMugen-linux Beta v0.1
Post by: jax32 on January 23, 2006, 06:26:00 PM
That still doesnt answer my question. What makes it wrong if the author is given credit? You realize that the average person doesnt even let an auhtors whole website finish rendering before they click on the download link, then quickly close the window without ever even knowing the authors name or alias.

Also can you find where snk, sammy, midway, or any other developers said its ok?

This post has been edited by jax32: Jan 24 2006, 02:31 AM
Title: XMugen-linux Beta v0.1
Post by: Swamphunter on January 23, 2006, 06:37:00 PM
QUOTE
That still doesnt answer my question. What makes it wrong if the author is given credit?

Answer: Giving credit is not enough.
It takes you eight-ten seconds to type:
"Ryu - By P.o.t.s."
But it's not several months.

How would you like it if you made something that took a year to make, and it was a hot item that people liked? You would be pretty happy that you made others happy, right?
Then, someone takes fifty similar items and throws yours in as part of a compilation. All that happiness wouldn't be for you anymore.
It would be for the people that buy the compilation, not the makers of the original products.

And THAT, is why character leeching is disliked in the Mugen community.

EDIT to Jax's EDIT:
Ask SNK, Sammy and Midway yourself, I guess? (That is how the Mugen community found out about Capcom)
EDIT2:
VinceJ to the rescue --v

This post has been edited by Swamphunter: Jan 24 2006, 02:40 AM
Title: XMugen-linux Beta v0.1
Post by: VinnyJ5 on January 23, 2006, 06:39:00 PM
QUOTE

1. Why is it okay to rip sprites from Capcom, SNK, etc and use them without permision from those companies?

The original creator (the one from the Big Company -- Capcom, etc.) has been rewarded for his work and, most of all, this original work is prevented from any modification. That must be part of the reason why Capcom/etc. consider a Mugen character/stage that is taken from one of their games as fanart (we know that, at least, Capcom do).


SOURCE TOPIC

This post has been edited by VinnyJ5: Jan 24 2006, 02:40 AM
Title: XMugen-linux Beta v0.1
Post by: jax32 on January 23, 2006, 06:07:00 PM
QUOTE(Swamphunter @ Jan 23 2006, 07:08 PM) View Post

How would you like it if you made something that took a year to make, and it was a hot item that people liked? You would be pretty happy that you made others happy, right?
Then, someone takes fifty similar items and throws yours in as part of a compilation. All that happiness wouldn't be for you anymore.
It would be for the people that buy the compilation, not the makers of the original products.

And THAT, is why character leeching is disliked in the Mugen community.


What?
How does going to the authors website make up for the months they spent?

From what you said i would still be making people happy, and my name would still be attached to my original product. Thats enough for me.
Title: XMugen-linux Beta v0.1
Post by: shakaru on January 23, 2006, 06:45:00 PM
Ok, here is where I got too.

*Changeing the resolution in system.def to 320x480 (Whatever standered NTSC is) allows me to bypass the request screen for changing the resolution. So no more pressing Left Thumb.

*Have not been able to bypass the error I am getting on load of Joy2key. A error stating "Error opening /dev/js1! Are you sure you have joystick support in your kernel?" comes up preventing me of moving any further. Any help on this one is aprecative.

Thats all for now.
Title: XMugen-linux Beta v0.1
Post by: Swamphunter on January 23, 2006, 06:47:00 PM
QUOTE
From what you said i would still be making people happy, and my name would still be attached to my original product. Thats enough for me.

Just read what VinnyJ posted. It explains it a helluva lot better than what I said.
QUOTE("SOURCE TOPIC")


This post has been edited by Swamphunter: Jan 24 2006, 02:48 AM
Title: XMugen-linux Beta v0.1
Post by: jax32 on January 23, 2006, 06:54:00 PM
Ok so what you guys are saying is that as long as the author says ok we would be able to release a pack?

Im really just trying to understand, from what you said no one can do a pack at all, but what are we supposed to do about characters and stage packs that no longer have a homepage or a way to contact the author.

In my own opinion i think that as long as credit is given, its not sold, and no modification is made  everything should be ok and i stand by it.

This post has been edited by jax32: Jan 24 2006, 02:59 AM
Title: XMugen-linux Beta v0.1
Post by: Swamphunter on January 23, 2006, 06:30:00 PM
QUOTE(jax32 @ Jan 23 2006, 05:25 PM) View Post

Ok so what you guys are saying is that as long as the author says ok we would be able to release a pack?

From all the authors... well, it's a longshot, but you can try.

QUOTE
Im really just trying to understand, from what you said no one can do a pack at all, but what are we supposed to do about characters and stage packs that no longer have a homepage or a way to contact the author.

You can do whatever you want to a character/screenpack/stage/whatever, AS LONG AS YOU DON'T RELEASE IT TO THE PUBLIC.
That's the point I'm trying to make.

QUOTE
In my own opinion i think that as long as credit is given, its not sold, and no modification is made  everything should be ok and i stand by it.

I can't do anything to stop you besides say what I've said.
I'm just saying you will make a lot of people angry if you go through with it (Creators, mostly).
Title: XMugen-linux Beta v0.1
Post by: jax32 on January 23, 2006, 07:14:00 PM
Again, if there is no way to contact the author then no release right?

Guybird, was that error on the xbox? Im no linux expert but i think that might be a problem outside mugen itself.
Title: XMugen-linux Beta v0.1
Post by: guybird on January 23, 2006, 07:35:00 PM
In all seriousness, if you work so hard on something, and you don't want others to "leech" it, then why put it on a public site?  You are making a very stupid mistake if you think someone is going to copy it, and then do what they please with it.  Yeah, I really appreciate that someone would spend their time doing something that is painstaking, and then "taking credit" for their hard work.  But I really am annoyed by the fact that they'll put all that work into something, mainly to receive kudos from others for their dedication, and then dangle their work out in front of you and say "you can look, but you can't touch".

Whether people like it or not, the internet is pretty much a community of people that like to stockpile things.  Some people collect mp3's, some xbox games, some roms, some pictures, some Mugen characters, etc.  Why not share the wealth, and help prevent someone the trouble of going through the process of collecting a "complete set" of something?  The resources are all there, but not always in one place.  Someone will get them all eventually, why bother trying to prevent that?  If you're so worried about that, then you wouldn't be placing it out in the public to begin with.

Xbox emulators and applications are a perfect example of how "sharing the wealth" makes for a more presentable and complete experience.  If programmers decided that others could "look but not touch" do you think that XBMC would be the all emcompassing program that it is?  Compiling resources generally gets the public to recognize things they would've probably never heard of or used before.  You really think someone would be playing some obscure NES games if they weren't part of a collection?  Hell, if I was so proud of my work that I spent all of my time working on, I'd love knowing that it is a "essential" part of someone's collection.

I'm not trying to kill off a scene, although it seems to me that the scene is killing itself.  I've been into emulation for over 10 years now, and I've never heard of Mugen before.  And just as I find it and get into it, I find that it has been slowly dieing off for 3-4 years except for a few survivors.  Think it would really be that way if you could download a "Street Fighter 2 Pack" instead of hopping a few thousand sites and finding a few links that aren't dead?  In a few years time do you think that the already old web pages with dead links will still be around for someone to enjoy someone else's hard work?  I think not.

QUOTE
Guybird, was that error on the xbox? Im no linux expert but i think that might be a problem outside mugen itself.


It's a JoyToKey error; it says that but I just didn't feel like typing out the entire error.  It's strange because the controls work fine in the menus, and in Training mode, but when I go to Arcade it gives that error.
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 23, 2006, 07:20:00 PM
QUOTE(fantoboy @ Jan 24 2006, 12:49 AM) View Post

would it be possible for future versions to read the mugen directory on the f drive?  My e drive is only 4 gigs, and my mugen is like 5 gigs.


Same here, my personal Mugen build weighs in at 7.05GB biggrin.gif

http://i1.tinypic.com/mifm77.png
Title: XMugen-linux Beta v0.1
Post by: jax32 on January 23, 2006, 08:03:00 PM
QUOTE(shakaru @ Jan 23 2006, 07:16 PM) *

*Changeing the resolution in system.def to 320x480 (Whatever standered NTSC is) allows me to bypass the request screen for changing the resolution. So no more pressing Left Thumb.


I think the only thing you need to change is the depth from 32 to 16, unless you want to run in 320x480.

QUOTE(fantoboy @ Jan 23 2006, 06:49 PM) *

would it be possible for future versions to read the mugen directory on the f drive?  My e drive is only 4 gigs, and my mugen is like 5 gigs.


There is a way to boot from f drive but im not sure how. Hopefully alg5 can figure it out and give us an option.

This post has been edited by jax32: Jan 24 2006, 04:05 AM
Title: XMugen-linux Beta v0.1
Post by: Joshua Wood on January 23, 2006, 09:15:00 PM
Great work, I'll check it out one day soon. How different is this linux build from say xdsl, whcih is pretty small anyways.

Keo-Keo, how does mugen run for you in xdsl? What speeds are people getting?

Since I have xdsl going (well, once I manage to get this new version running in 1 folder), I might just use that, and it can do epsx also.

Does this linux-mugen rls support keyboards for ppl who have them?

Also, anyone trying to run it in 480p and having issues (black screen then xbox shutting dow), that's cause xromwell launcher has a bug; trying launching it from a 720p dash. (I'm only assuming xcromwell is used since someone said linuxboot.cfg must be in e:\)

PS- I also like the idea of a linux games/emu type menu setting. Xdsl might be good, but perhaps you could cut it down even more, dunno.

This post has been edited by Joshua Wood: Jan 24 2006, 05:16 AM
Title: XMugen-linux Beta v0.1
Post by: Swamphunter on January 23, 2006, 09:39:00 PM
QUOTE
In all seriousness, if you work so hard on something, and you don't want others to "leech" it, then why put it on a public site? You are making a very stupid mistake if you think someone is going to copy it, and then do what they please with it. Yeah, I really appreciate that someone would spend their time doing something that is painstaking, and then "taking credit" for their hard work. But I really am annoyed by the fact that they'll put all that work into something, mainly to receive kudos from others for their dedication, and then dangle their work out in front of you and say "you can look, but you can't touch".

Whether people like it or not, the internet is pretty much a community of people that like to stockpile things. Some people collect mp3's, some xbox games, some roms, some pictures, some Mugen characters, etc. Why not share the wealth, and help prevent someone the trouble of going through the process of collecting a "complete set" of something? The resources are all there, but not always in one place. Someone will get them all eventually, why bother trying to prevent that? If you're so worried about that, then you wouldn't be placing it out in the public to begin with.

Xbox emulators and applications are a perfect example of how "sharing the wealth" makes for a more presentable and complete experience. If programmers decided that others could "look but not touch" do you think that XBMC would be the all emcompassing program that it is? Compiling resources generally gets the public to recognize things they would've probably never heard of or used before. You really think someone would be playing some obscure NES games if they weren't part of a collection? Hell, if I was so proud of my work that I spent all of my time working on, I'd love knowing that it is a "essential" part of someone's collection.

I'm not trying to kill off a scene, although it seems to me that the scene is killing itself. I've been into emulation for over 10 years now, and I've never heard of Mugen before. And just as I find it and get into it, I find that it has been slowly dieing off for 3-4 years except for a few survivors. Think it would really be that way if you could download a "Street Fighter 2 Pack" instead of hopping a few thousand sites and finding a few links that aren't dead? In a few years time do you think that the already old web pages with dead links will still be around for someone to enjoy someone else's hard work? I think not.

Whatever, man. I've already answered these questions.
Just go ask this question at the Mugen Guild Forums and they'll answer it for you.
Peace.
Title: XMugen-linux Beta v0.1
Post by: XaRaNn on January 23, 2006, 09:50:00 PM
i just have to say it, i think most people from the mugen community are annoying fuckwads imposing double-standard bullshit.

Not to mention that yes, ripping sprites off copyrighted games IS illegal and taking the credit of someone else's work (same with coding character moves), i just MUST add the fact that most people use winMugen, wich is in itself ILLEGAL as it all originated from a featured-limited beta released to donators, and has been unlocked with the use of an hack. This was the cause for the compagny to mostly stop development.

So much for giving credit to the work of an author....
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 23, 2006, 10:06:00 PM
QUOTE(elietehatelier @ Jan 23 2006, 08:45 PM) View Post

no, in evox it comes up as just "Linux"

i will try with 480p off and report in a while

ok, now with the xbox running on a regular tv, it works
is there a way to get it working with 480p?


A friend of mine has a softmodded Xbox (v1.0) and as soon as he runs Linux or Xmugen, his Xbox LED goes orange and the fan speeds up very fast. This is with 480p on and off.

On my Xbox, Xmugen ran the very first time and I didn't have to switch 480p off.
Title: XMugen-linux Beta v0.1
Post by: shakaru on January 23, 2006, 10:39:00 PM
Has anyone been able to run diffrent motifs/screen packs? If so, how, which, what, ect.
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 23, 2006, 11:11:00 PM
QUOTE(shakaru @ Jan 24 2006, 05:46 AM) View Post

Has anyone been able to run diffrent motifs/screen packs? If so, how, which, what, ect.


Mugen Fury's M.U.G.E.N FAQ:

hxxp://www.mugenfury.com/tutorials/aides/help.htm

Place to get screenpacks:

hxxp://www.streetmugen.com/database-spacks-us.html
Title: XMugen-linux Beta v0.1
Post by: jax32 on January 24, 2006, 02:17:00 AM
QUOTE(XaRaNn @ Jan 23 2006, 10:57 PM) *

i just have to say it, i think most people from the mugen community are annoying fuckwads imposing double-standard bullshit.

Not to mention that yes, ripping sprites off copyrighted games IS illegal and taking the credit of someone else's work (same with coding character moves), i just MUST add the fact that most people use winMugen, wich is in itself ILLEGAL as it all originated from a featured-limited beta released to donators, and has been unlocked with the use of an hack. This was the cause for the compagny to mostly stop development.

So much for giving credit to the work of an author....


Couldnt have said it beter myself, and i tried! biggrin.gif
Title: XMugen-linux Beta v0.1
Post by: alg5 on January 24, 2006, 03:27:00 AM
regarding addons (caracters), it would be better to go to mugen dedicated sites. this thread would be more efficient if it deals only with Xmugen-linux problems.

QUOTE(fantoboy @ Jan 23 2006, 02:48 PM) View Post

I didn't get to try this yet, but I wanted to know if the esc button was mapped onto the joystick?
You need to press esc to back out of menus on mugen and quit modes like training.


this is easy to do. i will look.

QUOTE(elietehatelier @ Jan 23 2006, 09:45 PM) View Post

is there a way to get it working with 480p?


this is beyond the scope of this project, so i will not look at it.

QUOTE(guybird @ Jan 23 2006, 11:43 PM) View Post

My other problem, is that I've only been able to load a game in training mode; Arcade just won't seem to work for me.  Everytime I try, it will go back to the linux screen and ask if my joystick is setup properly.  Any suggestions on how to fix this?


i will try. but it seems one of your joystick is not detected.


QUOTE(shakaru @ Jan 24 2006, 02:16 AM) View Post

*Have not been able to bypass the error I am getting on load of Joy2key. A error stating "Error opening /dev/js1! Are you sure you have joystick support in your kernel?" comes up preventing me of moving any further. Any help on this one is aprecative.


if you've only one xbox joystick that's normal. /dev/js0 is the first joystick. /dev/js1 is the second. but the error should not prevent mugen from starting. try to reupload my standard configuration. if you have 2 joystick, it would means that one is not detected. is it a real MS xbox joystick ?
Title: XMugen-linux Beta v0.1
Post by: guybird on January 24, 2006, 03:47:00 AM
With any updates you may make, is there any possibility in having a Joy2key config file that users can edit?  If not, then if you could please tell us what keys you have the joysticks mapped to with your setup.  That way we can kind of reverse engineer the button configs by changing what keys are mapped to what in the mugen.cfg.  That would allow someone like to to create some standard controller setups that people might use, and you could just use whichever setup is best for you, by swapping it out with the mugen.cfg.  

Also its not as big of an issue as I found a workaround, but if you could look into why the screenpacks won't work by specifying its folder in mugen.cfg.  I ended up overwriting the standard system.def and select.def in /data/ with the ones from the screenpack I wanted.  This works, but can be sloppy when you want to try out different screenpacks without corrupting the original settings.

As far as my controller error's I keep getting, I've noticed something else.  The controller's I'm using are both S controllers, and are identified as such in Linux.  When I use the 1st controller to navigate the menus, it works for 2-3 seconds then stops.  The 2nd controller works fine, but the 1st one stops responding.  Then when I go into training, I can move and control fine with controller 2, but controller 1's dpad won't respond.  Maybe my controller is going bad (doubt it, but who knows)?
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 24, 2006, 11:06:00 AM
i have the same problem sometimes.  I dont think it is your controller.
Title: XMugen-linux Beta v0.1
Post by: shakaru on January 24, 2006, 11:42:00 AM
Well, I tried the faq above on installing screenpacks. Still cant get any to work.
After I have to press "Y" to select 16bit mode, it kicks me back to the previous screen where it loaded Joy2Key.  Ive moved the fonts from the pack and all. What am I missing?
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 24, 2006, 12:31:00 PM
it is possible that the screenpack you are using isn't linux compatable.  Most packs are created with dos or windows in mind.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 24, 2006, 12:50:00 PM
Don't forget , you can use the "BIG" motif in the "big" folder to have 60 character slots !
On that note, how many characters have you been able to stuff into the game ?
Title: XMugen-linux Beta v0.1
Post by: guybird on January 24, 2006, 12:51:00 PM
As others have stated, there really is no "linux" compatible stuff, as most stuff is winmugen compatible, and it is a hack of the linuxmugen.  So far to my experience, all of the chars, stages, and screenpacks have worked perfectly, if not better than on winmugen for me.  

For those out there that have gotten this working in arcade mode, can you give me some examples of your setup so I can figure out what is wrong with mine?  After being reminded yesterday that everything in linux is case sensitive, I went through my select.def and completely double checked that every character was named and linked to properly.  Since putting this modified select.def back on my xbox, I can't even load up mugen as it gives the:

"usb.c: USB device 4 (vend/prod 0x45e/0x280) is not calimed by any active"...

"Error opening /dev/js1! Are you sure you have joystick support in your kernel?"

Does this require that 2 joysticks are plugged in at all time else it won't work?  Or is it just not liking something I've changed in the mugen.cfg (just changed the display depth to 16)?

I hate this feeling of being so close yet so far away....
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 24, 2006, 01:38:00 PM
My xbox is a version 1.0, my controller (just one) is a original (Big Boi,Hamburger,The Duke) one and I am using  S-video.  I can use arcade mode just fine.

You shouldn't have to change the mugen.cfg... I didn't.
Title: XMugen-linux Beta v0.1
Post by: guybird on January 24, 2006, 01:26:00 PM
Interesting, every time I enable my mugen depth for 16bit, I get a "controller loop" error.  Once I set it back to 32, everything is fine.  I'm confused to why it likes to give a controller error anytime it doesn't like one of your settings; seems they should be totally unrelated.  Unless somehow the settings in the Joy2key setup are conflicting with mugen.cfg when its loaded?
Title: XMugen-linux Beta v0.1
Post by: Nuroravage on January 24, 2006, 02:05:00 PM
QUOTE(elietehatelier @ Jan 23 2006, 07:24 AM) *

i cant even get that far, it just goes straight to black, and then the led flashes orange on me, then shuts down.

i followed the instructions in the readme, this is how i interpreted them

place "mugen" dir in e
place linuxboot.cfg in root of e
install the default.xbe somewhere and add a link (/e/emulators/xmugen/default.xbe)
launch xbe

this is how i did it, and it doesnt work for me. perhaps default.xbe should be on the root of e as well?
i just want to see something come up on the screen lol.



ive done the exact same thing . except . my screen goes to loading. and then nothing. no blue screen, no flashing ledor  anything i tried it on my friends box and i get the same results .


im using an old tv . ive installed all kinds of crap before . so i dont get this . i have never tried to run linux previously and even removed the dead gentoox link that comes with a slayer install.  i created a new link on the dash to the default.xbe


and have also tried installing xdsl as instructed in the epsxe thread . can anyone help me .
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 24, 2006, 01:52:00 PM
what is your xbox version..
Title: XMugen-linux Beta v0.1
Post by: guybird on January 24, 2006, 01:53:00 PM
As most people are seeing, configuring mugen is a perfect science.  Normally in the windows environment, it will give you an error telling you exactly what went wrong (error in a character's moves config, stage error, etc) where as here we either get a "controller error" or a black screen.  I'm going to relist the things that HAVE to be perfect, or else mugen won't run.

1.  Set up - Extract the contents of the Xmugen-linux folder (mugen folder, linuxboot.cfg) to your E: partition.  Put the default.xbe into a folder called Mugen (or whatever you care to call it) in your Emu/apps folder.  DO NOT rename the original mugen folder that contains the chars, stages, etc as it must be called exactly "mugen".  It will not load anything else.

2.  Linux is case sensitive - EVERYTHING must be exactly typed as the file/folder is named.  When I first tried this out, I had my mugen folder looking like this: "Mugen" .  I then realized it was case sensitive so I renamed it to: "mugen" and it worked fine.  Same goes for your characters.  If the folder is called "SFA3 Ryu", then in your select.def it must reference "SFA3 Ryu", not "sfa3 ryu" or "SFA3 ryu".

3.  Screenpack usage - We don't know why yet, but you can't reference a screenpack folder in your mugen.cfg motif option as you normally can, or else mugen will crash.  For now, you can back up the files in the /data/ folder you want to replace (normally select.def, system.def, and sometimes fight.def, etc) to a backup folder or something, and then just copy in the screenpack files to /data/.

3.  Display options - I'm running my mugen on a HDTV, using the standard 640x480 resolution in the linuxboot.cfg with no problems.  Theoretically you should be able to get by the "press y to change resolution" screen by setting your display depth to 16 instead of 32, but for some odd reason this gives me an error.

Feel free to add to this as we find more definitive set up options.
Title: XMugen-linux Beta v0.1
Post by: guybird on January 24, 2006, 02:11:00 PM
Forgot to add the section about the characters, see below.

1. Set up - Extract the contents of the Xmugen-linux folder (mugen folder, linuxboot.cfg) to your E: partition. Put the default.xbe into a folder called Mugen (or whatever you care to call it) in your Emu/apps folder. DO NOT rename the original mugen folder that contains the chars, stages, etc as it must be called exactly "mugen". It will not load anything else.

2. Linux is case sensitive - EVERYTHING must be exactly typed as the file/folder is named. When I first tried this out, I had my mugen folder looking like this: "Mugen" . I then realized it was case sensitive so I renamed it to: "mugen" and it worked fine. Same goes for your characters. If the folder is called "SFA3 Ryu", then in your select.def it must reference "SFA3 Ryu", not "sfa3 ryu" or "SFA3 ryu".

3. Screenpack usage - We don't know why yet, but you can't reference a screenpack folder in your mugen.cfg motif option as you normally can, or else mugen will crash. For now, you can back up the files in the /data/ folder you want to replace (normally select.def, system.def, and sometimes fight.def, etc) to a backup folder or something, and then just copy in the screenpack files to /data/.

3. Display options - I'm running my mugen on a HDTV, using the standard 640x480 resolution in the linuxboot.cfg with no problems. Theoretically you should be able to get by the "press y to change resolution" screen by setting your display depth to 16 instead of 32, but for some odd reason this gives me an error.

4.  Characters - If you're like me and you have a lot of characters, you probably want to copy over an existing Winmugen select.def to the xbox.  Now if you've used a mugen gui to setup your characters (I use Mugen Windows Configurator) you'll notice that your characters won't show up once you boot the xbox mugen.  Reason is, after running a windows based mugen config, your select file might look something like this:

"SF2 Ken\SF2 Ken.def,stages/SF2 Ken.def,order=7,music=,includestage=0;Ken (SF2)
 SF2 Ryu\SF2 Ryu.def,stages/SF2 Ryu.def,order=5,music=,includestage=0;Ryu (SF2) "

Well in the linux mugen it should look like this:

"SF2 Ken/SF2 Ken.def,stages/SF2 Ken.def,order=7,music=,includestage=0;Ken (SF2)
 SF2 Ryu/SF2 Ryu.def,stages/SF2 Ryu.def,order=5,music=,includestage=0;Ryu (SF2)"

The linux version doesn't like the backslashes so do a find and replace all to fix this.


Title: XMugen-linux Beta v0.1
Post by: aLuCaRd_X on January 24, 2006, 03:39:00 PM
emm... sorry, but somebody could tell me where can i download this game?? I can't seem to find the download file on the page you all mentioned.

Thanks in advance.
Title: XMugen-linux Beta v0.1
Post by: Nuroravage on January 24, 2006, 03:22:00 PM
QUOTE(Nemo1985X @ Jan 24 2006, 09:59 PM) View Post

what is your xbox version..



1.4 according to one of the guides about video chips(focus chip)

im no stranger to mugen, dos/win and have been eagerly awaiting openmugen as im getting a little tired of having to run it from my pc to my cabinet . cab in the den pc in the bedroom . all that aside . the problem is not with mugen as my machine is  not wanting to load linux .

any help is appreciated .

thank you
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 24, 2006, 03:54:00 PM
alg5,

Can you look into the following problems and try to fix them for the next version(s)?
Title: XMugen-linux Beta v0.1
Post by: guybird on January 24, 2006, 05:12:00 PM
Well, after a long night of testing and praying, I've come to the conclusion that unless alg can come correct the issues that the joy2key seems to be creating, that unfortunately there is little reason to bother getting your hopes up with this program.  I've been testing on the linux mugen in XDSL (have been since the epsxe thread came about) and tried out different options, and characters, etc and I have had the program crash probably about 75-80% of the time on me.  I didn't have the joy2key working, so it was strictly about what I could get to load without crashing, and although most characters and such seem to work, I am at a loss as to why there is such frequent crashing of the program.  I've had the same issue with the windows version, and with it being a hack of a beta program, I guess I really shouldn't be surprised in either case.  Maybe on a PC the frequent crashing is tolerable as you can quickly reload the app, but when you have to reboot the xbox, reload linux, then finally load the app, it's too much to put up with on xbox.  Not to mention that I couldn't get any of the Team modes to work either, and that in my opinion is the best part of it.  As much as I enjoyed the possibilities of this, I'm afraid we'll have to wait for the release of OpenMugen (God knows when that will be).  That is unless someone can find the source of the random crashing.   sad.gif
Title: XMugen-linux Beta v0.1
Post by: r1sky on January 24, 2006, 05:27:00 PM
QUOTE(guybird @ Jan 24 2006, 10:18 PM) View Post


3. Screenpack usage - We don't know why yet, but you can't reference a screenpack folder in your mugen.cfg motif option as you normally can, or else mugen will crash. For now, you can back up the files in the /data/ folder you want to replace (normally select.def, system.def, and sometimes fight.def, etc) to a backup folder or something, and then just copy in the screenpack files to /data/.



hmm, there has to be some kind of compatability issue here. i took a random screenpack with 180 slots. i made a directory under /data/ and copied the files for the screenpack there and changed the motif entry under mugen.cfg. i also renamed the old fonts to something else and put the new fonts in. new screenpack loaded up fine. i suggest trying other screenpacks. it might be that not all load up fine due to compatability issues.
Title: XMugen-linux Beta v0.1
Post by: philbee on January 24, 2006, 06:06:00 PM
hi guys, i gotta say thanks for this emu, i love it. Only prob i have is that the screen is always green, i can play the games no prob just everything is green, would i be correct in saying that this is because i have a 1.6 xbox? and maybe the video chip is not compatable?
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 24, 2006, 05:33:00 PM
QUOTE(guybird @ Jan 25 2006, 12:19 AM) View Post

Well, after a long night of testing and praying, I've come to the conclusion that unless alg can come correct the issues that the joy2key seems to be creating, that unfortunately there is little reason to bother getting your hopes up with this program.

...

As much as I enjoyed the possibilities of this, I'm afraid we'll have to wait for the release of OpenMugen (God knows when that will be).  That is unless someone can find the source of the random crashing.   sad.gif


Well, there is a reason why alg5 labeled the program as Beta v0.1.
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 24, 2006, 07:24:00 PM
I used some text editors with batch conversion on all of my characters and stages (about 5 gigs)  for a quick linux conversion.  EVERYTHING works! woooooooo
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 24, 2006, 07:10:00 PM
QUOTE(philbee @ Jan 24 2006, 06:37 PM) View Post

hi guys, i gotta say thanks for this emu, i love it. Only prob i have is that the screen is always green, i can play the games no prob just everything is green, would i be correct in saying that this is because i have a 1.6 xbox? and maybe the video chip is not compatable?



I would have to yes , yes it is !
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 24, 2006, 07:14:00 PM
QUOTE(fantoboy @ Jan 25 2006, 01:55 AM) View Post

I used some text editors with batch conversion on all of my characters and stages (about 5 gigs)  for a quick linux conversion.  EVERYTHING works! woooooooo


Which programs did you use?
Title: XMugen-linux Beta v0.1
Post by: garageink on January 24, 2006, 07:54:00 PM
I have been away from mugen for a few years now.
the main app works fine so far for me. I haven't had any luck with adding characters yet. and the mugen scene is such a cluster f**k it's impossible to get things downloaded quickly. I say whip up a torrent for characters. if the mugen authors get upset so be it. if they don't care enough to keep thier sites and links updated I don't see how they can get mad at a torrent with a readme that gives due credit.

to alg5: great work mate, keep it up I look forward to the next release! (hopefully with the esc key mapped to back)
Title: XMugen-linux Beta v0.1
Post by: aLuCaRd_X on January 24, 2006, 11:26:00 PM
Where the hell is the freaking download !!!!!  grr.gif
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 24, 2006, 11:28:00 PM
I believe I used Change Case and ultraedit32.  
And about the crashing.  If you convert everything in your mugen to win/linux compatable you should have no crashing.  My winmugen NEVER crashes.  I know how it can alot at first- trust me, it drove me nuts.  But years of experience with mugen has allowed me to stop all of that.  Check out some mugen forums for help.
Title: XMugen-linux Beta v0.1
Post by: alg5 on January 25, 2006, 01:28:00 AM
QUOTE(guybird @ Jan 24 2006, 08:58 PM) View Post

"usb.c: USB device 4 (vend/prod 0x45e/0x280) is not calimed by any active"...

"Error opening /dev/js1! Are you sure you have joystick support in your kernel?"


ok, i think i've got it.
The ID of your joypad is not in the linux driver ID list.
look here:

http://cvs.sourcefor....22&view=markup

You'll see the 0x45e belongs to M$ joypad, but you've got a product ID that is not in the list. Do you have a real MS pad ? if so M$ is f*cking stupid to use different prod ID for the same stuff

indeed i used older list (i used 2.4 kernel, this list is from 2.6). i need to upgrade the list to the 2.6 kernel and add yours.

if you've a real M$, you can still contact the xbox-linux team or the developper of the driver to tell your vend/prod ID (search for the best way).

QUOTE(guybird @ Jan 24 2006, 09:33 PM) View Post

Interesting, every time I enable my mugen depth for 16bit, I get a "controller loop" error.  Once I set it back to 32, everything is fine.  I'm confused to why it likes to give a controller error anytime it doesn't like one of your settings; seems they should be totally unrelated.  Unless somehow the settings in the Joy2key setup are conflicting with mugen.cfg when its loaded?


i have the same problem. it's not related to joy2key. i don't know the reason. that's why i configured in order to ask the user to change video mode. and i think i'll stick to this solution

Xmugen-linux doesn't work at all for me when using a component cable, even in 480i mode and even if I set my dash to 720p or 1080i. It works fine with a RGB scart cable which runs at 480i only anyway. If my dash is set to 480p, when launching Xmugen the Xbox light flashes orange and the fan speeds up very fast.

this is an issue with linux xbox. try to find a solution in the linux forum. this problem is out of my scope

An ESC button is needed, preferably assigned to the Xbox controllers BACK button.

yes i need to add it. hope i will have time to do the changes this week.

Changing certain parts of the 'mugen.cfg' gives a controller error.
Loading certain characters gives a controller error of "Error opening /dev/js1! Are you sure you have joystick support in your kernel?". It seems that if there is any Mugen related error, it just gives a controller error rather than a proper error from Linux Mugen.


The error opening /dev/js1 is not related to mugen ! it's displayed by joy2key, wich is related to the fact that one of your joypad is not recognized by linux (only one is recognized). give the vend/prod ID that should be displayed on the same screen.


Some people have big Mugen builds over 4GB. The E: drive is too small for this. Support for putting the mugen folder on the F: drive would be great.

this would be quite easy. i'll see


QUOTE(guybird @ Jan 25 2006, 01:19 AM) View Post

Well, after a long night of testing and praying, I've come to the conclusion that unless alg can come correct the issues that the joy2key seems to be creating, that unfortunately there is little reason to bother getting your hopes up with this program.


yes, i think it's useless for you to test more. when i will add the ID of you joypad it should be straight award. or try to borrow another joypad from someone else.
Title: XMugen-linux Beta v0.1
Post by: guybird on January 25, 2006, 06:34:00 AM
After some looking into it, come to find out that I didn't realize that I had a memory card plugged into the offending controller; Linux was picking it up as a different type of controller I guess.  I'm still having issues with the controllers though.  I'll set the resolution, press F1, then go to select a mode to play in, and the dpad will just stop responding.  The other controller will work just fine, but if I am to go into training, no responses at all from the dpad.  If I try to go into arcade with the working controller, I will end up in a controller loop.  I guess I'm going to have to borrow some controllers and do some experimenting as I seem to be the only one with these problems.

fantoboy, what parameters did you set in the text editing programs you used?  I've found out about the \ needing to be / , and correcting the text case in the select.def, but did you do more inside of the characters themselves?  I know you said to go to mugen forums for help but as most people here have stated, the state of most mugen sites nowadays is a joke.  If you try to get help troubleshooting, there is very little documentation there, and most people are of the mind that if you aren't creating characters, then you are not worth replying to.  

I know that I said that I would really like to help others avoid all this by making a torrent, but as you see, what I have has some problems.  With that in mind, and knowing that others have WAY more than I do (I only have 2 gigs, which is around 320 characters) that works fine, but they don't want to anger any mugen authors (which is very understandable) I would like to ask this:  Would anyone who has a GOOD set of characters that all are working in linmugen be willing to upload me some characters so that I can put together a whole collection for people to work with?  The people that have large and perfect collections have undoubtedly been working on it for years as the characters are so far and between, and there usually has to be a lot of modifications done to them to make them compatible with your version of mugen.  With characters being hard to find, and so much work required to get them to work, I think its in the best interest of all mugen lovers to have something to start off with that is guaranteed to work.  PM me if anyone is interested.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 25, 2006, 09:59:00 AM
QUOTE(guybird @ Jan 25 2006, 07:41 AM) *

After some looking into it, come to find out that I didn't realize that I had a memory card plugged into the offending controller; Linux was picking it up as a different type of controller I guess.  I'm still having issues with the controllers though.  I'll set the resolution, press F1, then go to select a mode to play in, and the dpad will just stop responding.  The other controller will work just fine, but if I am to go into training, no responses at all from the dpad.  If I try to go into arcade with the working controller, I will end up in a controller loop.  I guess I'm going to have to borrow some controllers and do some experimenting as I seem to be the only one with these problems.


I only use 1 controller no memory cards (official MS big controller)..
On the other hand if I plug in 2 controllers at the same time , I get the same error you just descibed.
but with just 1 controller every thing works fine (all play modes)...
Title: XMugen-linux Beta v0.1
Post by: alg5 on January 25, 2006, 09:55:00 AM
QUOTE(guybird @ Jan 25 2006, 02:41 PM) View Post

After some looking into it, come to find out that I didn't realize that I had a memory card plugged into the offending controller; Linux was picking it up as a different type of controller I guess.  I'm still having issues with the controllers though.  I'll set the resolution, press F1, then go to select a mode to play in, and the dpad will just stop responding.  The other controller will work just fine, but if I am to go into training, no responses at all from the dpad.  If I try to go into arcade with the working controller, I will end up in a controller loop.  I guess I'm going to have to borrow some controllers and do some experimenting as I seem to be the only one with these problems.


your problem is not clear for me.
you have the :"Error opening /dev/js1! Are you sure you have joystick support in your kernel?" ?
the message that there is a loop is normal. this is a joy2key message: joy2key needs to be in loop in the background of mugen to constandly transform the joystick message into keyboard message. and there are 2 instance of joy2key: each for one of the 2 joystick.

normally, if you have the "error opening /dev/js1", you should have only one controller that works.
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 25, 2006, 10:43:00 AM
these are all ways to convert to winmugen standards.  Linmugen has similair standards.  
I am not totally familiar with linmugen, but I know all of my winmugen converted characters work.


get dos2win: http://youngcity.ath.cx//modules/sections/index_jeux_m_utilitaire.php

insert the convertor in the character's directory.  Execute the dos2win.exe.
It is not the "cleanest" conertor.  But should do what most of you need.


in the def file of a character:

Version dates should NEVER have strings.

versiondate  = 06,16,2002
mugenversion = 04,14,2001  

The code above is the only accepted syntax. NONE ELSE.

The same for pal defaults. only 1-12 values are allowed, delimited by commas. Other values will cause the crash!

Code:

pal.defaults = 4,5,6,1,2,3


use a batch text editor and change all instances of
"movehit = 1", "movecontact = 1" or "moveguarded = 1" into simply "movehit", "movecontact" and "moveguarded"
you will find these in cns and cmd files.

I used hexedit32 and change case to open every def file in the chars and stages folders and changed all of the backslashes, and changed everything to lowercase.  I also changed all of the folder names to lower case.


I have about 350 characters in the "main" mugen I use.  And I have no problems now on my xbox.
I didn't use my large mugen which is like 8 gigs.  

There are tons of highly active mugen sites and forums.  It is not a dead scene as everyone would like to beleive.  Yes, many creators have left, causing there creations to become rare.  But most creators leave because they get pissed at "complete" games that include their characters.  I'm sorry, but I will not contribute to pissing more people off.  I myself cannot make characters, and I am sad to see certain creators leave the scene who have contributed some amazing creations.  Some of the best authors resort to not releasing publicly, which is sad.  I beg you not to contribute to pissing off these people.  I do understand where you guys are coming from, and it is frustrating to not have every character you want instantly.  But it really isn't hard to get good characters with a little work.

If you need help, this is the best site:

http://www.mugenguild.com/forumx/

If you need a character you can't find, this site has a request section.  People will privately email each other creations:

http://forum.mgbr.net/

here are some sites with good characters or links to characters:

my favorite:
http://www.geocities.jp/warusaki3/

http://tinshiva.hp.infoseek.co.jp/index.html

http://conversion.wo.to/

http://fanaticmugen.free.fr/index_eng.php

http://sander71113.mgbr.net/mugen.html

http://www.mugenguild.net/~pots/

http://tkof2k2.free.fr/byakko/

http://projectm.mgbr.net/index.html

http://www.streetmugen.com/mugen-us.html

http://sp-vega.hp.infoseek.co.jp/index.html

http://randomselect.i-xcell.com/

with these sites, you can start building a decent collection.  Most of these characters are winmugen compatable.  Please don't use this info to make a collection torrent.  I'm giving you the means to have a decent mugen without resorting to that.

edit: for the warusaki characters and a few others.  You must change doubleres = in the mugen.cfg file to doubleres = 4.  This is a secret unlisted option which will allow hi-res characters.  This may cause some slowdown, not sure.  I have an xbox with upgraded ram and have no problems.  Dunno how it will be on a regular xbox.  Realize this option may mess with your font sizes in your screenpack.  You will need to deal with it, or get a doubleres = 4 compatable screenpack.

edit: I'm using a usb keyboard for the esc button.  Works fine.

edit:
I suggest changing these in mugen.cfg to lower memory usage:

PlayerCache = 0
Precache = 0
BufferedRead = 0
UnloadSystem = 1
Title: XMugen-linux Beta v0.1
Post by: aLuCaRd_X on January 25, 2006, 11:42:00 AM
Where is the download !!!!  sad.gif
Title: XMugen-linux Beta v0.1
Post by: shakaru on January 25, 2006, 12:08:00 PM
QUOTE(aLuCaRd_X @ Jan 25 2006, 07:49 PM) View Post

Where is the download !!!!  sad.gif


LOOK! Read the rules. You joined yesterday and the only post you have written all say "Where is the download?" Now go away.
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 25, 2006, 12:47:00 PM
another thing in winmugen:

you should always try to list a stage for every character like this in the select.def:

cvschunli, stages/beijing.def, order=3

sometimes it would cause a crash if you lose a match in arcade and continued.
Dunno if it affects linmugen.

as for where to download, check "the usual places" man!


Title: XMugen-linux Beta v0.1
Post by: guybird on January 25, 2006, 01:01:00 PM
I definitely appreciate you taking the time to write that out fantoboy.  It's the fact that there is soooo much work to do to make this run that is irritating.  But, at least I have a headstart, and hopefully I can fix all of these problems and get this thing running good.

QUOTE
you should always try to list a stage for every character like this in the select.def:

cvschunli, stages/beijing.def, order=3


I usually do this as I have all of the street fighter stages and associate them with their counterparts.  I really don't see where it uses that setting though; when I fight someone that has a stage associated with them, it usually won't go to that stage but just a random one.
Title: XMugen-linux Beta v0.1
Post by: Nagi on January 25, 2006, 01:27:00 PM
I have found if you plug in the controller after you get it to load it works. I am still having major problems but i have gotten one thing to work with no problem. I have some of the life bars for KOF Neo Wave and they work fine but I am having a hell of a time getting some characters and some other things to work. But will keep trying it out. Good release man THANK YOU!
Title: XMugen-linux Beta v0.1
Post by: shakaru on January 25, 2006, 01:38:00 PM
Here is a quick suggestion for thoese who want to make torrents for working files for this verison.
Why not just go ahead and create a listing of files that work on the build, and then include links to the authors website. I do agree with the other posters that mass packing files is a big no-no in the mugen community and that doing so would be a major direspect.

Title: XMugen-linux Beta v0.1
Post by: elietehatelier on January 25, 2006, 02:21:00 PM
i vote for a mugen pack to be released to the xbox community

fuck those elitist "MuGeN sCEnE" faggots.
they act like they own the copyright to the characters in the first place.
they took someones copyrighted character and used them without permission, now they want to get pissed off when someone uses THEIR illegal works without permission??? FUCK OFF with that bullshit.

plus, who the fuck is gonna do anything about a mugen pack being released? it is going to be downloaded, and no one will be able to do jack shit about it. so let these faggots whine all they want.

go ahead and flame me, you will be wasting your time.
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 25, 2006, 01:55:00 PM
the stage is specified to each character in the select.def where you insert characters.

[characters]

dan
cvsdan, stages/playgrnd.def, order=3

so instead of just typing the character like dan above, type in all the info like cvsdan

edit:
The stage you specified might not be showing up because it is either inserted wrong, or check the stage.def.
You must make sure that the sff file is specified like this:


[BGdef]
spr = 3rd_chun.sff

not like this:


[BGdef]
spr = stages/3rd_chun.sff


thanks for the well thought out reply elietehatelier
these works are not illegal so long as there is no profit to be made.
They are considered fan art.  That would be like not being able to make a fan website for a band because you are using their band name. The point isn't the sprites (which they took hours of time to rip themselves), but the months and years of coding that goes into programming a character.  Yes, they did not draw the sprites- but the coding for how those sprites react in a game causing it to act like the character from the real game is not taken from the game itself.  It must be programmed using the coding for mugen, which is not easy.  Most characters take extremely long to program.  That is why most creators have only made a few characters.  Please show some respect, and how old are you? 5? fuck those elitist "MuGeN sCEnE" faggots.?  You sound like the jock guidos from high school that I hated growing up.  Arguing is fine with me, but can we have a mature argument based on facts and ideas and not name calling?  I would think that if you can modify your xbox you must have some intelligence.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 25, 2006, 03:04:00 PM
I see , but what's with the mugen community being against (large & complete) packs of characters.?
The packs of characters could be considered to be a way of keeping the scene alive.

I thought MUGEN was supposed to be OPEN , the current scenes ideals dont sound to open to me (ie.: the scene  
will be furious if you were to make a torrent of all characters and backgrounds (or something to that effect))...


Title: XMugen-linux Beta v0.1
Post by: Vejita on January 25, 2006, 02:33:00 PM
QUOTE(alg5 @ Jan 25 2006, 08:35 AM) View Post

The error opening /dev/js1 is not related to mugen ! it's displayed by joy2key, wich is related to the fact that one of your joypad is not recognized by linux (only one is recognized). give the vend/prod ID that should be displayed on the same screen.


My pad, an official M$ Controller S works fine in Xmugen. Its when I change the video settings in the mugen.cfg or load a character that has incorrect letter casing that I get the joy2key error but the error screen doesn't say anything about the vendor or product ID for the controller. I think instead of the Linux Mugen displaying an error, joy2key gives a error instead (loop error) even though the controller is working fine.

Also when running Xmugen, my Xbox's LED flashes green all the time, is there a way to make the LED stay green and not flash?
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 25, 2006, 05:03:00 PM
the problem is that authors do not want their characters distributed without their consent.  The characters are available on their site if you want them.  They also do not want their characters associated with other collections.  I believe this has been stated several times in this thread alone.  This is not a "dead scene" and they have no interest in "reviving" the scene by having a bunch of people who don't contribute to the scene manhandle their creations.  If you would like to discuss it with the mugen scene, here is a thread you can join:

http://mugenguild.com/forumx/index.php?topic=35581.0
Title: XMugen-linux Beta v0.1
Post by: guybird on January 25, 2006, 05:25:00 PM
QUOTE
My pad, an official M$ Controller S works fine in Xmugen. Its when I change the video settings in the mugen.cfg or load a character that has incorrect letter casing that I get the joy2key error but the error screen doesn't say anything about the vendor or product ID for the controller. I think instead of the Linux Mugen displaying an error, joy2key gives a error instead (loop error) even though the controller is working fine.


I'm pretty sure this is what's going on now because I've only been using S controllers, and even since removing the memory card, I still get those occasionally.  I've gotten better compatability now, but still have controller issues.  Something that has been ongoing (and only complicated by the memory card earlier) is that when I have 2 controllers plugged in, whichever joystick I start navigating the menu with first will lock up the dpad after a few seconds.  I don't get this with only 1 joystick plugged in, and once again both are S controllers, so I have no idea what it's deal is.  I'm also now experiencing a frozen screen when I get to a Vs screen, and I've never had mugen do that before.

As far as the ongoing battle about the Mugen community in general, let me say this:  What if other "fan" scenes decided to be stingy with their work and only release it to someone who had something they wanted in return (which is usually the case with Mugen) or if it was pm'd to them?  Programming emulators, and dumping roms takes lots of work and time but yet you don't see their authors hoarding them all to themselves sending them to a few people who they feel like responding too.  From what I've seen, most Mugen authors are afraid of someone fixing or modifying "their" character and then taking credit for it.  Sure, the person who releases the newest incarnation will be the one getting the "credit" but this is usually due to the original author's loss of interest in the matter.  Look at Xport's emulators, he didn't build them from scratch, he built upon work that others originally started.  Do the original author's get mentioned ever?  Not really, your first thought is Xport.  Alg5 didn't build this XMugen from the ground up, he took was was available and modified it so that people could get more use out of it.  Is Elecbyte somewhere shaking their fist screaming bloody murder that someone modified their program?  Who cares.  

In the end, I don't want to release a torrent so that people can say "Screw you Mugen fags" or to diss the people that put in hard work to make these characters, but to prevent other people from having to spend all of their time screwing with gigs of files that someone "spent years creating" while I'm going to have to spend weeks just to get it to boot on my xbox/pc.  It's the whole "do it yourself, I had to" mentality that really pisses me off.  Not everyone has the skills/time/desire to fix something that should already work as they are probably working on some other project that you will eventually or already have "leeched" off them.  I'm slaving away trying to get a somewhat working game and probably will be for quite some time when someone else that has the knowhow whipped up something in a few minutes and is happily enjoying themselves right now.
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 25, 2006, 06:16:00 PM
I recall a huge xbox scene drama when Lantus's emulator kawa-x was hacked to play other roms and then distributed.  He stopped updating it, and everyone was pissed.  There was some arguing about the morality of it- but pretty much everyone on the board agreed with Lantus.  I think this is in some ways similar.  Am I to believe everyone here who was around at the time was not happy with what Lantus had given to the community, and distributed the hacked kawa-x that played kof2k2,2k3, and mslug 5 despite his wishes?

You can obviously do whatever you want, and I have no say in the matter not being a creator myself.  I just thing these guys deserve the respect they ask for if you plan on using their creations.  Be glad for what they give.  Don't turn these people who give out their work freely into authors who only have private characters.  Many have become that- and the authors who do release their work don't need any more reasons to do likewise.  I will be glad to help you guys get your mugen working- and willingly share any knowledge I have.  It's not like the mugen scene is trying to keep their knowledge secret.  

By the way, I changed my xbox clock backwards, and now I don't have that red bar on top that says your mugen is expired.  Although I still have to press f1 to pass that initial message.
Title: XMugen-linux Beta v0.1
Post by: RiotShift on January 25, 2006, 09:25:00 PM
what do u mean by incorrect letter casing, can u give me an example to avoid this, thank you.
Title: XMugen-linux Beta v0.1
Post by: r1sky on January 26, 2006, 02:17:00 AM
fantoboy: thanks for posting some of those tweaks. it fixed some of my the locking up i was experience with some characters. i now have a fairly good package set up now smile.gif
Title: XMugen-linux Beta v0.1
Post by: alg5 on January 26, 2006, 02:21:00 AM
I think instead of the Linux Mugen displaying an error, joy2key gives a error instead (loop error) even though the controller is working fine.

the loop is not an error: it's normal.
my only one pad, i experienced some mugen exit. for example in the main menu when i press left-up (the 2 direction at the same time)

Also when running Xmugen, my Xbox's LED flashes green all the time, is there a way to make the LED stay green and not flash?

try to search how to setup led with xromwell. i don't know if it's feasible.

if some of you want to have the back key simulating the esc key, upload the 2 joy2key in your mugen directory

http://rapidshare.de...oy2key.rar.html
Title: XMugen-linux Beta v0.1
Post by: r1sky on January 26, 2006, 04:18:00 AM
alg5: thanks. back button for esc works great now smile.gif
Title: XMugen-linux Beta v0.1
Post by: Paolo on January 26, 2006, 05:38:00 AM
Hi, looking for a little help as so far my characters are not added in game.
Heres an example of what i've done:

1.  Downloaded character ryu-sy and unzipped.
2.  Used Textpad to change the CNS and DEF files to lower case.
3.  Placed Dos2Win and CharSffDtoW in the ryu-sy folder and executed
4.  Changed the def file so that versiondate = 04,14,2001 instead of versiondate = "04,14,2001"
5.  Edited e:/mugen/data/select.def to include ryu-sy/ryu-sy.def, order = 1

When i load mugen i still only get the 1 default character and no ryu.  Any help much appriciated as im new to mugen and not sure where im going wrong- guessing it must be the .def file, right?
fantoboy thanks for the links and the info, looks plenty there to get me going once i get these problems fixed.  Anyone found a good program to rename all the files to lowercase without manually opening them?
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 26, 2006, 06:09:00 AM
QUOTE(Paolo @ Jan 26 2006, 06:09 AM) View Post

Hi, looking for a little help as so far my characters are not added in game.
Heres an example of what i've done:

1.  Downloaded character ryu-sy and unzipped.
2.  Used Textpad to change the CNS and DEF files to lower case.
3.  Placed Dos2Win and CharSffDtoW in the ryu-sy folder and executed
4.  Changed the def file so that versiondate = 04,14,2001 instead of versiondate = "04,14,2001"
5.  Edited e:/mugen/data/select.def to include ryu-sy/ryu-sy.def, order = 1

When i load mugen i still only get the 1 default character and no ryu.  Any help much appriciated as im new to mugen and not sure where im going wrong- guessing it must be the .def file, right?
fantoboy thanks for the links and the info, looks plenty there to get me going once i get these problems fixed.  Anyone found a good program to rename all the files to lowercase without manually opening them?


I suggest you try to see if the character works first by just typing ryu-sy and nothing else...
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 26, 2006, 07:00:00 AM
open  ryu-sy.def and make sure the letter casing for each file matches what is in his folder.

example of what you should see in a def file:

; files for the player
[files]
cmd     = hugo.cmd
cns     = hugo.cns
st      = hugo.cns
st2      = txt/hugo_config.txt
st3      = 01hugo.cns
st4      = 03hugo.cns
stcommon = common1.cns
sprite  = 00hugo.sff
anim    = hugo.air
sound   = 00hugo.snd
pal1    = 00hugo.act
pal2    = 01hugo.act


if you made the file names all lowercase, make sure they are all lowercase in the def file.

also you do not need to type ryu-sy/ryu-sy.def, order = 1 if the def filename matches the foldername.
ryu-sy, order = 1  is fine.  if the folder was called something else like just ryu, then you must specify like this: ryu/ryu-sy.def, order = 1  I also recommend adding a stage to him like: ryu-sy/ryu-sy.def, stages/ryubg.def, order = 1  it solves some issues in winmugen.

also make sure you are adding him under [characters] in the select.def.  not just anywhere.  The easiest thing to do is find where KFM is listed and put him there.
Title: XMugen-linux Beta v0.1
Post by: philbee on January 26, 2006, 08:16:00 AM
anything i can do to solve the prob i have with the green screen on my 1.6 softmodded xbox?
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 26, 2006, 09:28:00 AM
does anyone know how to fix the multi colored character portrait (on the character select screen and the versus screen) alot of the charcters I got have this effect..

What is the cause of this ?

anyone?
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 26, 2006, 09:33:00 AM
those characters were made for dos.  In winmugen and linux mugen the way the sprite archive is compiled is different.  The mugen program is using the wrong palettes for those portraits.  Using the dos2win program i posted a link to earlier should fix most of them.  For the rest, you'll need a little more knowledge of mugen.  Try the program first and lemme know if that fixes the problem.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 26, 2006, 10:12:00 AM
thanks for the info , I thought that might have been the cause of that..

I will give it a try..
Title: XMugen-linux Beta v0.1
Post by: philbee on January 26, 2006, 10:04:00 AM
ok green screen sorted, changed 640x480 to 480p in the linux config file in edrive and used 1.6 xbox on hdtv. perfect picture now in high def too  biggrin.gif
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 26, 2006, 10:09:00 AM
changing contents of all def files to lowercase:

in ultraedit32
go to search/replace in files

under Find type A
replace with a
in files/types *.def
select your directory
select search in sub directories
do not select match case or preserve case
click replace all

do that with every letter of the alphabet.
Should only take like 3 minutes
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 26, 2006, 12:58:00 PM
QUOTE(philbee @ Jan 26 2006, 05:11 PM) View Post

ok green screen sorted, changed 640x480 to 480p in the linux config file in edrive and used 1.6 xbox on hdtv. perfect picture now in high def too  biggrin.gif


I did the same and I can now play Xmugen in 480p.

Also, for those who say Xmugen crashes in Team Arcade mode, maybe 64MB of RAM isn't enough to load 4 different characters all at once. My Xbox has 128MB of RAM and Team Arcade mode works fine.
Title: XMugen-linux Beta v0.1
Post by: shakaru on January 26, 2006, 01:38:00 PM
Ive had some odd crashes. Basically at first I thought that loading specific characters was casuing crashes, but Ive found that sometimes things work, and sometimes they dont. Loading any character at least on my end, may or may not cause a crash. Any clue to what is causing this?
Title: XMugen-linux Beta v0.1
Post by: guybird on January 26, 2006, 01:54:00 PM
The crashing on my end seems pretty random too.  Though after going through fantaboy's list of crap that has to be there in order for stuff to work, I've found a TON of that kind of stuff being wrong with my chars/stages.  It's to the point now that I fix a few characters, try them out, it works fine for a few tries.  I then try later, and it craps out.  I then go back over my characters only to find more errors I missed earlier.  Mugen is a very tedious hobby.  For those still wanting something to get them started, I did some searching around, and found quite a few mugen torrents already floating around.  Search around on some popular torrent sites and you'll find them.  They are generally small, but its a start.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 26, 2006, 03:05:00 PM
Thank you
the Dos2Win mugen is working like a charm..

but I still cant get those pesky 7 and 8mb CPS II characters to work..
any suggestions ?! blink.gif

EDIT: I Have a 64 meg box and I can play team arcade too blink.gif
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 26, 2006, 03:31:00 PM
QUOTE(alg5 @ Jan 26 2006, 09:28 AM) View Post

some of you want to have the back key simulating the esc key, upload the 2 joy2key in your mugen directory

http://rapidshare.de...oy2key.rar.html


Thanks, works great alg5!

Could you also map the Pause/Break key to the Xbox RIGHT TRIGGER button? The Pause key brings up the training menu in Training mode and pauses the game in all other modes. Atleast thats what the Pause key does in DOS/WIN versions of Mugen.

To everyone else wondering why the CPU opponents act stupid and are easy, AI.Cheat doesn't work in Linux Mugen *2002.04.14*. The setting in the mugen.cfg has no effect.
Title: XMugen-linux Beta v0.1
Post by: guybird on January 26, 2006, 03:53:00 PM
I'm finding half of my problems are still somehow controller related.  It WILL NOT let me use either my blue xbox controller s, or my green Halo edition controller s.  Linux picks up both, but when I get to the mugen menu with the blue one, it will lock up the dpad, and eventually crash.  The Halo one keeps making it show the controller loop dialog.  I've been using a green controller s, and for the most part things are working great, but I'm still getting js1 errors occasionally.  Any idea why its being so damn picky about the controllers?
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 26, 2006, 04:38:00 PM
I believe that linux (on the box) always had trouble with the contoller-s ... sad.gif
Read this a few years back.

You should find "the duke" if you can , it plays flawlessly... wink.gif
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 26, 2006, 04:23:00 PM
QUOTE(Nemo1985X @ Jan 26 2006, 09:36 PM) View Post

I still cant get those pesky 7 and 8mb CPS II characters to work..
any suggestions ?! blink.gif

EDIT: I Have a 64 meg box and I can play team arcade too blink.gif


Have you tried 4 different characters in Team Arcade mode and it doesn't lockup?

My other friends have 64MB Xbox's and Team Arcade locks up unless you choose small characters or 4 KFMs.

Also, like you mentioned, big characters crash their Xbox's too like P.O.T.S Shin Gouki and DG's SF3 Ryu.

On my 128MB Xbox I don't get any crashing with big characters. All the crashes I was getting were related to some of my characters filenames and folder names not being in lowercase but since I fixed that XMugen has been near flawless.

If virtual memory can be implemented in Xbox Linux then I don't think big characters will crash XMugen on a 64MB Xbox. Just look at FBA-XXX, it has virtual memory support and big Neo Geo roms that are over 80MB uncompressed load just fine.

For those of you with HDTVs and connect your Xbox to your TV with component cables, to play XMugen in 480p simply change video=xbox:640x480 to video=xbox:480p in linuxboot.cfg.

You can also run XMugen in 720p if you have a Xbox that isn't v1.6. Just use video=xbox:720p instead.
Title: XMugen-linux Beta v0.1
Post by: guybird on January 26, 2006, 04:49:00 PM
I dusted off "the duke" and gave it a go, and as usual, the dpad locks up.  Its weird though, as I'm using the 1st controller to select arcade mode, but I'm suddenly controlling p2.  As soon as I try to do anything with the second controller (the duke, or other ones that won't work) it craps out.  

For those running HDTV, has anyone had any luck with setting the overscan?  The amount for me when set on 480p is tolerable, only a little bit is off screen, but if I could I like to correct that...
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 26, 2006, 05:35:00 PM
Have you tried unpluging the second controller (in port 2) ? because that alone can cause joy2key to screw up...
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 26, 2006, 05:00:00 PM
QUOTE(guybird @ Jan 26 2006, 11:56 PM) View Post

For those running HDTV, has anyone had any luck with setting the overscan?  The amount for me when set on 480p is tolerable, only a little bit is off screen, but if I could I like to correct that...


I don't think overscan can be adjusted in 480p/720p modes, only 480i.

I have some overscan at the top and bottom of the screen (sides are fine) but it doesn't chop off the lifebars so I'm set.
Title: XMugen-linux Beta v0.1
Post by: guybird on January 26, 2006, 05:15:00 PM
Yeah I've unplugged it, but usually no sooner than I do that, then I get the "js1" error.  It's kind of a catch 22.  

This question will probably only be answered by alg, but any chance that having another linux app installed on my xbox be conflicting with mugen?  I'm not sure what half of it means, but I get half a dozen errors when booting the mugen.  A few of them are:

"hdb: packet command error: status=0x51
 hdb: packet command error: error=0x54"

"  Error: Illegal request -- (Sense key=0x05)
  (vendor-specific error) -- (asc=0x81, ascq=0x00)
  The failed "Mode Sense 10" packet command was:
  "5a 00 2a 00 00 00 00 00 18 00 00 00 "  "

"Compressed image found for ramdisk.
EXT2-fs warning: maximal mount count reached, running e2fsck is reccomended"

That makes me wonder if I should delete my XDSL.  I was only using it to try to run mugen anyhow, so no big loss.

Is it just me, or is mugen determined to drive me insane one way or another?  grr.gif
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 26, 2006, 07:20:00 PM
QUOTE(Vejita @ Jan 26 2006, 10:38 PM) View Post

To everyone else wondering why the CPU opponents act stupid and are easy, AI.Cheat doesn't work in Linux Mugen *2002.04.14*. The setting in the mugen.cfg has no effect.


Ok, Linux Mugen *2001.11.14* has working a AI.Cheat function.

Just download this version of Linux Mugen, also download a program called upx and run this command:

upx -d mugen

Now copy the file mugen to your Xbox and run it. You will notice how CPU opponents are much tougher pop.gif
Title: XMugen-linux Beta v0.1
Post by: KillerZ123 on January 26, 2006, 08:15:00 PM
This a sweet program but I have a few questions.

I got it up and running fine but at the character select screen the first letter in everyones name is cut off the TV and in the battle screen the picture of the player by the health bar is cut off. I am running it in 640x480 16bit mode. Is there any way to fix this?

Also I downloaded a level and it came with music and I don't understand how to get it to work, I read the readme for Mugen but I don't understand what to add to select.def to get it to work I just unziped the music into the stages folder with the other level files. I have the level working but no music. sad.gif
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 26, 2006, 09:49:00 PM
open the stage .def file with notepad.
find this:
[music]
bgmusic =
bgvolume = 255

put the mp3 in the sound folder.
type the directory- pay attention to the casing
sound/sf3newyork.mp3 or whatever
save the file.

I think mp3s sometimes slow down mugen.
sometimes
Title: XMugen-linux Beta v0.1
Post by: Odb718 on January 26, 2006, 11:01:00 PM
Well I've been trying to get this beast running and I keep getting an error.
I boot the xbe, gentoox pops up and I run the fatx option, it says it's loading mugen and starts finding the hardware of my xbox.
It asks me if I want to change to 640x480x16bits and I hit left for Y.
As soon as I hit left (or right or a or cool.gif I get

CODE
/static/ash: can't access tty; job control turned off
 joy2key - reads joystick status and dispatches keyboard events
joy2key - reads joystick status and dispatches keyboard events
By Peter Amstutz ([email protected])
Initialization complete, entering main loop, ^C to exit...
By Peter Amstutz ([email protected])
Initialization complete, entering main loop, ^C to exit...

Thats if I have two s controllers plugged in. If I only have one plugged in it just has the
joy2key - reads joystick status and dispatches keyboard events
By Peter Amstutz ([email protected])
Initialization complete, entering main loop, ^C to exit...
once.
If I wait long enough it goes into a black screen and the led is still blinking on and off. Is there a button mapped out for ^C?? What exactly is supposed to happen?
I have tried it fresh out of the zip onto the xbox and havent gotten it working. I've also tried the 2 joy2key  replacements alg5 has hosted on page 8. As far as I can tell there's nothing in the readme about turning on the job access for static/ash.
I have an xbox 1.0 if it helps any.

and as for the jackasses that are complaining about the "stuck up" guys making characters that want credit. Try making a character and see how much work you have to do. Hell, make one without the audio. I've started an omega red character and it took forever just to rip all of his ground moves. I know if someone just packaged the little I've done I'd be pissed.. and it's not even a full character yet. Sure I didn't draw omega red's sprites but I have spent the hours ripping them and recoloring them.

A good idea would be to make a pack of characters where the artist didn't mind you packaging them up. If you can't find anyone giving you the go-ahead to use it... DON'T. It's that simple.
Title: XMugen-linux Beta v0.1
Post by: Ron Mexico on January 27, 2006, 01:00:00 AM
I had the problems with my controller. So i edited the mugen.cfg file in the data folder
and used the new Joy2key files. Find the input section and edit it

[Input]
P1.UseKeyboard = 1
P2.UseKeyboard = 1
;Joystick type:
;0 - Disable
;1 - Autodetect (not reliable under DOS)
;4 - 4 button
;6 - 6 button
;8 - 8 button
;20 - Sidewinder
;21 - SNESKey
;22 - PSX pad
;23 - N64 pad
P1.Joystick.type = 0
P2.Joystick.type = 0
ForceFeedback = 0    ;True to enable force feedback (DOS only)

I changed the P1.Joystick.type = 0 to P1.Joystick.type = 1.
Same with P2 and now i have no problems running it.
Title: XMugen-linux Beta v0.1
Post by: Odb718 on January 27, 2006, 02:52:00 AM
Hmmm this time I'm getting

CODE
/static/ash: can't access tty; job control turned off
 joy2key - reads joystick status and dispatches keyboard events
joy2key - reads joystick status and dispatches keyboard events
By Peter Amstutz ([email protected])
Error opening /dev/js1!
Are you sure you have joystick support in your kernel?
By Peter Amstutz ([email protected])
Initialization complete, entering main loop, ^C to exit...

I guess I'll keep messing with it untill it works or there's an update :|
Title: XMugen-linux Beta v0.1
Post by: Odb718 on January 27, 2006, 03:38:00 AM
ok sorry for the double post but I have it loading Xmugen  sleep.gif
I edited the following parts to what you see.

CODE
;This is 1 the first time you run MUGEN.
FirstRun = 1

;This is the color depth at which to run MUGEN. You should set it to
;16 bit color unless your video card has problems with it.
;16-fastest, 24,32-slower, 8-slowest/worst
Depth = 16

;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 1

P1.Joystick.type = 1
P2.Joystick.type = 1
This might not be the way you HAVE to have it to get it working, but it works for me so it's staying like that. wink.gif
The parts aren't all together but they are in that order in the cfg file. I used wordpad to edit them.
Hopefully this helps other people who can't get it running. I found my copy in the "usual places" so if you got yours from there and it's not working... this might help
the thing is with 2 S controllers plugged in I can only hit A and back and couldn't move around. With one S controller there's no problem that I can see. I can make it crash by hitting left on the main menu, but that seems regular ( since there's no where to go left to )
Now it's time to get the other characters working.

lol @ ron mexico's sig
Title: XMugen-linux Beta v0.1
Post by: Paolo on January 27, 2006, 08:35:00 AM
Anyone got Evil Ken or Evil Ryu working?  Causing a crash everytime for me...
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 27, 2006, 08:39:00 AM
you might want to try using dos2win on them first and then check all files and the .def and make sure that everything is the same case.. (A for A - and z for z)

I can run Evilken and EvilRyu with no problems...
Title: XMugen-linux Beta v0.1
Post by: shakaru on January 27, 2006, 09:46:00 AM
Well I personally belive that most of these problem we are encountering are due to the early build of the distro. Its very possible that the supplied distro does not have all the features required of it to run MUGEN correctly. Or it also could have to do with the 64mb of ram we have to spare. When it all comes down to it, I say we just wait for a little bit of development and not worry about the stability of this build.
Title: XMugen-linux Beta v0.1
Post by: IAteYourMom on January 27, 2006, 11:46:00 AM
Ok before i try this out can someone give me an exsample of their select.def? this looks alot stranger than the one ive been using on winmugen... and im not sure how to add the characters on this one... it comes up all strange in the word pad
Title: XMugen-linux Beta v0.1
Post by: shakaru on January 27, 2006, 12:10:00 PM
use ultra edit or any line bassed editor. Makes it very easy to use. Cuteftp has one built into its edit function btw.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 27, 2006, 01:54:00 PM
QUOTE(IAteYourMom @ Jan 27 2006, 12:53 PM) *

Ok before i try this out can someone give me an exsample of their select.def? this looks alot stranger than the one ive been using on winmugen... and im not sure how to add the characters on this one... it comes up all strange in the word pad


try opening the .def with notepad and also FlashFXP has a built in text editor as well.. smile.gif

I hate to say that just a minute ago , I hit the max for characters and stages on 64MB xbox
my max 31 characters !!!! sad.gif
Title: XMugen-linux Beta v0.1
Post by: IAteYourMom on January 27, 2006, 03:18:00 PM
Well i cant even get it to start lol it sais loading Xmugen-linux and all that then it says loading kernal or something and just hangs... never finishes loading i installed it on E just as the instructions say...
Title: XMugen-linux Beta v0.1
Post by: r1sky on January 27, 2006, 03:47:00 PM
QUOTE(Nemo1985X @ Jan 27 2006, 09:25 PM) View Post

try opening the .def with notepad and also FlashFXP has a built in text editor as well.. smile.gif

I hate to say that just a minute ago , I hit the max for characters and stages on 64MB xbox
my max 31 characters !!!! sad.gif


heh, my max i hit was 80 characters. mugen takes a little longer to load. it all works, just get the random crashing on big characters. im now trying a 500 character pack. smile.gif
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 27, 2006, 09:44:00 PM
I have about 400 characters loading on an xbox with 128 megs of ram.
Title: XMugen-linux Beta v0.1
Post by: pdottz on January 27, 2006, 09:22:00 PM
does anyone know where to get good complete FINISHED characters? i want to put myself together a good set, that doesnt differ to much from the commercial games, that way i can play m.u.g.e.n but not get confused when playing in tourneys with the real games hehe

smile.gif
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 28, 2006, 07:34:00 AM
i gave a list of links earlier in this thread
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 28, 2006, 09:45:00 AM
QUOTE(r1sky @ Jan 27 2006, 04:54 PM) View Post

heh, my max i hit was 80 characters. mugen takes a little longer to load. it all works, just get the random crashing on big characters. im now trying a 500 character pack. smile.gif



How is that 500 character pack coming along. Do you have 128mb of ram and what screen pack are you using?
Title: XMugen-linux Beta v0.1
Post by: buckwheat on January 28, 2006, 11:09:00 AM
Thanks for the tips on the font editting in the def files fantaboy. But is there an easier way to change the fonts to lower case in the NAME of any file and in all folders? I have a bunch of characters, but I'm too lazy to manually edit each files name to lowercase, is there any easy way to do it?
Title: XMugen-linux Beta v0.1
Post by: Paolo on January 28, 2006, 11:41:00 AM
QUOTE(buckwheat @ Jan 28 2006, 08:16 PM) View Post

Thanks for the tips on the font editting in the def files fantaboy. But is there an easier way to change the fonts to lower case in the NAME of any file and in all folders? I have a bunch of characters, but I'm too lazy to manually edit each files name to lowercase, is there any easy way to do it?


Im using a program called Change Case to edit all my files to lower case
Title: XMugen-linux Beta v0.1
Post by: r1sky on January 28, 2006, 03:31:00 PM
QUOTE(Nemo1985X @ Jan 28 2006, 05:52 PM) View Post

How is that 500 character pack coming along. Do you have 128mb of ram and what screen pack are you using?


nope, stuck on 64mb sad.gif

i loaded up my select.def with 200 characters and 400 stages and it crapped out on me. it would refuse to load. i removed all the stages and it loaded up fine, heh. im using hxxp://dinsv.free.fr/dms/dms.htm right now. i was trying to use hxxp://www.mugen-infantry.net/index.php?pid=15 but it wouldnt load up for me, winmugen only. i tweaked it as much as possible to get it to run but no good, didnt work.
Title: XMugen-linux Beta v0.1
Post by: fantoboy on January 28, 2006, 04:13:00 PM
http://www.zealsoftstudio.com/

I used a program called change case to make everything lowercase.  I think I said that earlier in this thread.
There's the link above.

Does anyone use an xbox with an upgraded processor?  Would this help run mugen more smoothly, or would just ram help the situation?
Title: XMugen-linux Beta v0.1
Post by: r1sky on January 28, 2006, 04:07:00 PM
QUOTE(fantoboy @ Jan 28 2006, 11:44 PM) View Post

http://www.zealsoftstudio.com/

I used a program called change case to make everything lowercase.  I think I said that earlier in this thread.
There's the link above.

Does anyone use an xbox with an upgraded processor?  Would this help run mugen more smoothly, or would just ram help the situation?


you can use flashfxp to trasnfer files in lowercase to and from local/remote.

options > preferences > transfer > filename case conversion > lowercase

although it works but it only does the filenames and not folders.
Title: XMugen-linux Beta v0.1
Post by: Vejita on January 28, 2006, 04:37:00 PM
QUOTE(fantoboy @ Jan 28 2006, 10:44 PM) View Post

Does anyone use an xbox with an upgraded processor?  Would this help run mugen more smoothly, or would just ram help the situation?


A faster processor WOULD make Mugen run more smoothly as would RAM but for Mugen, RAM is a bigger issue because if you have a 1.4GHz Xbox processor and 64MB of RAM then your still going to have character size limit issues.
Title: XMugen-linux Beta v0.1
Post by: pdottz on January 29, 2006, 09:29:00 AM
another program thats very nice for file renaming is Flash Renamer 4.8. (not freeware but usage based)

not sure if its an issue with  xmugen or what (havent had time to test it) but winmugen doesnt like when .def files refer to a file such as KasuganaBackyard.ssf when you have it named kasuganobackyard.sff (again the case issue).

i've had this come up a few times last night. i use a freeware program called x2lite as a filemanager replacement in xp, it just so happens to come with a text editor perfect for this. open .defs in editor2 (installed with x2lite) and then select all, then convert case to lower case and save.

using the above methods for file/folder/text case conversion has fixed LOTS of problems on winmugen for me.

hope fully it works the same on xmugen. i'll give it a try later and let you guys know if someone else doesn't before i do.
Title: XMugen-linux Beta v0.1
Post by: r1sky on January 29, 2006, 02:48:00 PM
hmm, it seems the issue i had with loading up 400 stages is fixed now. i copied over my stages to winmugen and loaded it all up and it spit a error on a stage not having its name in quotes. i fixed this and tried again in xmugen and it loaded up with all 400 stages. smile.gif
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 29, 2006, 04:00:00 PM
I now have 40 charcters , 40 stages and 18 mp3's and it's all good except for one thing..

I would like to know how to set-up the character order, is this the correct way:

(kfm, order=1)

I want to set it up so that I will always fight my smallest characters ( like kfm,a-ken and other small in size charcters) This would be the only way for me to use some of my big charcters....
Title: XMugen-linux Beta v0.1
Post by: guybird on January 29, 2006, 03:38:00 PM
At the bottom of the select.def, there is a section that has:

arcade.maxmatches=
team.maxmatches=

Going from left to right, the numbers entered will define the number of times you'll fight a cpu character with that particular order #.  I like to classify characters on their AI difficulty on a scale of 1-10.  So small characters like the NES mario bros. and megaman, and some of the older DBZ ones that you have to duck to hit, I normally put into the 1 order (which I use for cheap characters I don't want the CPU to use).  I then classify the others on their difficulty, with characters like the super Evil Ken & Evil Ryu being the end bosses at order 10.  So as an example, I set my maxmatches something like this:

arcade.maxmatches=0,1,1,1,1,2,2,2,2,1
team.maxmatches=0,1,1,1,1,2,2,2,2,1

That would for me make it so that the CPU couldn't use anyone with order=0, and then I would play 1 character of each difficulty till I'm halfway through, then I'd play 2 of each difficulty then finishing off with a final boss fight.  Hope that makes sense.
Title: XMugen-linux Beta v0.1
Post by: noecoke on January 29, 2006, 06:13:00 PM
GUYBIRD, how are you coming along with that bittorent file?  As someboy who has searched countless websites with broken links, I beleive that putting your findings into a torrent (and then of course give credit to all the original authors for their awesome work) is a great idea.  I know I do not stand alone in this. Thanks and keep us posted.
Title: XMugen-linux Beta v0.1
Post by: r1sky on January 30, 2006, 01:08:00 AM
some crashes occur when the stage.def file has "bgmusic = sound/"

it will crash mugen if it has "sound/" so either put a song there or remove the entry. i fixed some more random crashes due to a certain level loading up. had "sound/" in its entry, removing it, stopped crashing on that lvl.
Title: XMugen-linux Beta v0.1
Post by: pdottz on January 30, 2006, 09:36:00 AM
did anyone find any cool screenpacks that work? i couldnt get the EVE battle one working. i did get all the characters i downloaded working nicely. (only gripe is that the L and R triggers aren't supported)

with the EVE battle screen pack i get an "are yousure you have controller support in your kernel" error. with the default, nothing wrong.
Title: XMugen-linux Beta v0.1
Post by: Paolo on January 30, 2006, 09:59:00 AM
64MB RAM USERS, have any of you got characters like Evil Ken and Evil Ryu working?  What characters dont work for you?  Cant seem to get these characters working even though i have changed all the def, .cns and cmd files to lower case, used dos2win and  changed all 'movehit = 1' to 'movehit', 'moveguarded = 1' to 'moveguarded and 'movecontact = 1' to 'movecontact'.  Am i wasting my time or have some you you got these to work?
Title: XMugen-linux Beta v0.1
Post by: pdottz on January 30, 2006, 10:53:00 AM
paolo.

is there a link you can toss us to those two characters? there's about a million Evil Ken abd Evil Ryu variations out there. if you want help you need to tell us which ones you got smile.gif

a character recommendation if someone wants. pocket ken with 3rd strike kens moves. search on
http://mugenguild.com/forumx/index.php


i'm still getting some lockups even with the default screen pack. i have all the chars use random stages. im sure that it's a stage causing the lockup. does anyone know of a live linux distro with this version of mugen on it? it'd be so much easier to test out on pc then toss it on the xbox when we know it's working.
Title: XMugen-linux Beta v0.1
Post by: Paolo on January 30, 2006, 11:21:00 AM
QUOTE(pdottz @ Jan 30 2006, 07:24 PM) *

paolo.

is there a link you can toss us to those two characters? there's about a million Evil Ken abd Evil Ryu variations out there. if you want help you need to tell us which ones you got smile.gif



I got it http://www.reubenkee.com version 0.97.  Any help much appreciated
Title: XMugen-linux Beta v0.1
Post by: guybird on January 30, 2006, 01:20:00 PM
This has gotten to the point I've all but given up.  I have all these characters and stages, just sitting on my pc wasting space.  I've done everything, from running the dos2win, to fixing all of the character case formating, and it isn't doing anything but ruining my characters (half of them won't even load in windows now even though this is supposed to be "fixing them").  As "nice" as it might be for people to give pointers of how to fix a character to work, it is not at all a "run this and everyone is perfect" scenario.  When it comes down to it, you really have to at LEAST have a general knowledge of how to program these characters to just get them to run for a few seconds, which is totally different from getting them to run without crashing out mugen.  There is just too much damned work involved in troubleshooting why mugen is crashing out, as there are literally hundreds if not thousands of variables as to why there is a problem.  Characters are case sensitive, Dos characters need to be converted to Windows, Resolution must be set to this, must be using this kind of controller that, etc etc.  It is just too unrealistic of people to expect you to play 20 questions on a forum of all things to just try and enjoy 2 seconds of a fabulous program.  And for what?  Someone's lame ass pride?  Give me a break.  

That is why I have quite messing with this mugen, and have been concentrating on finishing my Emulator art packs (which I should have finished long ago, if it wasn't for me wasting my time trying to get programs like this running).  For those of you asking, as much as I'd like to release a "quick and easy" solution to all of this by making a torrent, its not going to happen.

This is not a dis to alg5 or to any of the other people who made this mugen possible.  I just don't like this whole attitude of "well my 5,000 characters are working fine, you just aren't trying hard enough, LOL".
Title: XMugen-linux Beta v0.1
Post by: pdottz on January 30, 2006, 03:01:00 PM
maybe if you knew the entire story behind mugen you'd understand why it's so hard to use.

the linux version used in the xmugen was the last official release from elecbyte.

now, the majority of stages and characters created are for the windows version. this has caused problems in the mugen community since 2002 when elecbyte stopped programming mugen. the win version is actually a hacked beta that was never intended for the public i personally use no_limit_winmugen_patch.

this is why there are so many "problems" the majority of characters out there are for the hacked release. this causes compatibility issues with mugen. i'll admit i don't go around "converting" chars from one version to the next. if i can't get it to work in winmugen i just toss it and look for another one.....chances are that another one does exist for winmugen.


one last thing. i love the concept behind this. small linux overhead to launch a linux app on xbox. hopefully more devs take a shot at doing things like this. there's a few games out there on linux that would just be to good to play on xbox using this method (gltron is the first that comes to mind)
Title: XMugen-linux Beta v0.1
Post by: r1sky on January 30, 2006, 05:08:00 PM
QUOTE(Paolo @ Jan 30 2006, 05:30 PM) *

64MB RAM USERS, have any of you got characters like Evil Ken and Evil Ryu working?  What characters dont work for you?  Cant seem to get these characters working even though i have changed all the def, .cns and cmd files to lower case, used dos2win and  changed all 'movehit = 1' to 'movehit', 'moveguarded = 1' to 'moveguarded and 'movecontact = 1' to 'movecontact'.  Am i wasting my time or have some you you got these to work?



hmm, i got dark ryu, evil ryu, master ryu, violent ken, shin gouki, evil dan, violent dan and god rugal all working fine. i have 200 characters total working on xmugen. i stopped updating it for now. gonna find more characters to add to it then update later.
Title: XMugen-linux Beta v0.1
Post by: IAteYourMom on January 30, 2006, 11:25:00 PM
can someone plese help me with my problem? like i said before it just Starts loading Xmugen-linux bla bla
then it says loading kernal and never goes past that... has anyone else encounterd this?
Title: XMugen-linux Beta v0.1
Post by: pdottz on January 31, 2006, 04:04:00 AM
iateyourmom.
maybe you're putting the files no the xbox wrong.
i just extracted the rar and dragged the mugen folder to E:
then put the linuxboot.cfg in the ROOT of E:\
and the default .xbe in F:\games\xmugen\

everything worked fine the first time. ill take a screen shot to you.

http://img88.imageshack.us/my.php?image=012ml.jpg
http://img483.imageshack.us/my.php?image=026gy.jpg
Title: XMugen-linux Beta v0.1
Post by: alg5 on January 31, 2006, 04:06:00 AM
QUOTE(IAteYourMom @ Jan 31 2006, 06:56 AM) *

can someone plese help me with my problem? like i said before it just Starts loading Xmugen-linux bla bla
then it says loading kernal and never goes past that... has anyone else encounterd this?


does it find the kernel ? if the kernel is find, then you should have a green caracter a the end of the loading kernel line.
if it failed, you should have a red "!" i think. note that everything should be on E (i hope i will made another version that accept to have xmugen on F)

and as ever,  your xbox should be able to launch linux (search if you have limitation about this).
Title: XMugen-linux Beta v0.1
Post by: pdottz on January 31, 2006, 04:28:00 PM
alg5.

how was the process on this? i've been looking around to try and release homebrew games in this manner. (xlinux booting the app) i think if more devs did this, then there could be lots of more homebrew and freeware stuff out for the xbox thats gnu or gpl'd under linux.
Title: XMugen-linux Beta v0.1
Post by: DreamWeb on January 31, 2006, 08:29:00 PM
It would be terrific if someone could create a torrent of a good set of characters.

Anyone interested?  I'm not so much interested in quantity, as I am quality.  I'm sure -most- would agree.

d.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on January 31, 2006, 11:44:00 PM
Well I've got the default motif (60 slots) full of characters and music on the title , character select , and versus screen.
Also to go with that I've got 59 background with 59 tracks....

How Bout that.. smile.gif
Title: XMugen-linux Beta v0.1
Post by: crazymike on February 01, 2006, 12:29:00 AM
Seems like its just one hassle after another to keep me from playing this. I plug in my controllers and get the message "Initialization complete, entering main loop, ^c to exit" and it just sits there...forever. It says before that Xbox controller found but no luck.
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 01, 2006, 11:11:00 AM
QUOTE(crazymike @ Feb 1 2006, 07:00 AM) *

Seems like its just one hassle after another to keep me from playing this. I plug in my controllers and get the message "Initialization complete, entering main loop, ^c to exit" and it just sits there...forever. It says before that Xbox controller found but no luck.


You get a controller loop error instead of an error from Linux Mugen. There is something wrong with your characters, music or stages. Make sure everything is in lowercase as LinMugen is cAsE sEnSiTiVe.
Title: XMugen-linux Beta v0.1
Post by: buckwheat on February 01, 2006, 03:19:00 PM
With the help I received in this thread, I have managed to get about 40+ characters, 80 stages, and about 3 different screenpacks to work. I'm currently using a kof2k2 screenpack with 290 slots. Though sometimes it crashes(no joy2key error) just freezes when at the character select screen. I've also noticed if two characters that are above about 6mb it freezes. I can use evil ken/ryu/dan, individually, but when 1 is pitted against the other Mugen freezes. I'm no programmer, but I have used 2 different Linuxes smile.gif on my Xbox, first xdsl and now, sxb. I noticed that in order for those distros to run smoothly you need a 128mb swap file. Which comes to the question, would xmugen be able to support a swap file so I that it will have more memory to run smoother with "heavy" characters?

Btw, everything I have downloaded for mugen has been from links provided in this thread so  tongue.gif ...and thanks.  smile.gif
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 01, 2006, 07:08:00 PM
same here. most of the stuff i've gotten has been from the random select website.


buckwheat, can you tell me what you replaced in the xmugen folder for screen packs.

ive been trying to get the 804 char select screen for EVE to work. and the only two files i need to replace are select and system.def.

but when i dom xmugen gives me the no pad found, is it in your kernel error.
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 01, 2006, 07:14:00 PM
does anyone know where i can get mukuro? every link is dead. all i find are m@ppy files. and it seems he is not responding. can someone point me in the riht direction?
Title: XMugen-linux Beta v0.1
Post by: buckwheat on February 01, 2006, 07:40:00 PM
QUOTE(pdottz @ Feb 1 2006, 08:39 PM) *

same here. most of the stuff i've gotten has been from the random select website.
buckwheat, can you tell me what you replaced in the xmugen folder for screen packs.

ive been trying to get the 804 char select screen for EVE to work. and the only two files i need to replace are select and system.def.

but when i dom xmugen gives me the no pad found, is it in your kernel error.


I edit "mugen.cfg" to look in data/kfm/system.def. Then basically overwritten the select.def and system.def in the data/kfm folder with the ones from my screenpack. But I put the rest of the files from my screenpacks in the data/ folder,not the data/kfm. The fonts went in the fonts/ folder. The screenpacks I used were winmugen compatible, yours might not work if its DOS.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 01, 2006, 08:46:00 PM
QUOTE(pdottz @ Feb 2 2006, 02:39 AM) *

same here. most of the stuff i've gotten has been from the random select website.
buckwheat, can you tell me what you replaced in the xmugen folder for screen packs.

ive been trying to get the 804 char select screen for EVE to work. and the only two files i need to replace are select and system.def.

but when i dom xmugen gives me the no pad found, is it in your kernel error.



QUOTE(buckwheat @ Feb 2 2006, 03:11 AM) *

I edit "mugen.cfg" to look in data/kfm/system.def. Then basically overwritten the select.def and system.def in the data/kfm folder with the ones from my screenpack. But I put the rest of the files from my screenpacks in the data/ folder,not the data/kfm. The fonts went in the fonts/ folder. The screenpacks I used were winmugen compatible, yours might not work if its DOS.


eve is winmugen compatable. im using this in winmugen loaded with 500+ characters. the reason why it isnt working is that its using new values for the winmugen version that might/might not be available in the linux version.
Title: XMugen-linux Beta v0.1
Post by: alg5 on February 02, 2006, 04:44:00 AM
QUOTE(buckwheat @ Feb 1 2006, 10:50 PM) *

I noticed that in order for those distros to run smoothly you need a 128mb swap file. Which comes to the question, would xmugen be able to support a swap file so I that it will have more memory to run smoother with "heavy" characters?


adding swap is quite easy. this is in my todo list.
but i don't have much time these days...
Title: XMugen-linux Beta v0.1
Post by: DJ_Yuz on February 02, 2006, 07:44:00 AM
EDIT: Oops, got past that problem.  I have a component cable hooked up to my Apex flatscreen since it's the only way to get a nice picture now (SVideo jack is busted), but I'm pretty sure my TV can't do 480p...everything from MSDash to XBMC to my TV's manual says it can't.  ANd yet, with standard composite cables, Gentoox Loader displays just fine.  Hmmm...it's a pain to swap cables though.

Still, have a different problem now--kernel apparently can't be found.  The dot at the end of the Boot: Loading Kernel etc. etc. line is red, and I understand it SHOULD be green (IMG:style_emoticons/default/sad.gif) How do I go about resolving this?  Also, pardon my n00bness (or perhaps just my general lack of comprehension), but I don't really understand where the nfo says "add a link from your dashboard to this xbe."  What exactly am I doing?  Copying the xbe to another dir and then...?

This post has been edited by DJ_Yuz: Feb 2 2006, 04:04 PM
Title: XMugen-linux Beta v0.1
Post by: DJ_Yuz on February 02, 2006, 09:32:00 AM
Me again.  I hate to doublepost, but for some reason, the "edit" icon isn't there in my above post...I tried refreshing, closing IE, etc. but no dice.  I'll delete it at a later time if it shows up...unless a mod gets to it first.  Sorry unsure.gif

Anyway, I got it running, but still have the component cable issue.  Once again, in case I delete my above post, have a 1.0 chipped Xbox, and a non-HD TV with a component port.  I read through the thread and it seems like people are getting it working with component...any tips or tricks to offer?  It's a hell of a pain to switch cables every time I want to play MUGEN (not to mention, composite looks like ass).
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 02, 2006, 02:17:00 PM
Hello again everyone.. biggrin.gif

I'm glad to say I reached the goal of 59 characters in the default "big" motif...
I would like to continue to add more characters in the default screen pack but , there are no more spaces
for this to happen sad.gif

Is anyone in here capable of modifing the default big motif to have more than 60 slots ?
The reason why I wont get another screen pack is because , other screen packs tend to be bigger in size (consumes more ram than usual) resulting in more freqent lock-ups (from my experience)

Is there a default modified big motif some where ?

Thanks for all of your help in advance..
Title: XMugen-linux Beta v0.1
Post by: IAteYourMom on February 02, 2006, 03:15:00 PM

I have everything in E just as it should like you said, but it just does like the other guy said cant find the kernal
and has the red !! looking things. i also tried putting the default.xbe in the f/games section as suggested and no dice i have ran XDSL before without any problems.. i deleted that tho since i wasent using it any more, would that have anything to do with it???

quoted the wrong post... but anyways still having this problem

This post has been edited by IAteYourMom: Feb 2 2006, 11:16 PM
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 02, 2006, 04:12:00 PM
QUOTE(alg5 @ Feb 2 2006, 11:15 AM) *

adding swap is quite easy. this is in my todo list.
but i don't have much time these days...


I hope these two things are at the top of your 'todo' list:

1) Swap file to enable 64MB Xbox's to run Mugen with larger, more memory hungry characters.  Preferably swap file should be located in X: Y: or Z: drive as they are used for temp cache data anyway.
2) Assign keyboard Pause/Break key to the Xbox controllers Right Trigger. The pause key allows you to pause Mugen and in training mode it enables the training menu where you can change the dummy options.
Title: XMugen-linux Beta v0.1
Post by: buckwheat on February 02, 2006, 06:29:00 PM
QUOTE(Nemo1985X @ Feb 2 2006, 03:48 PM) *

Hello again everyone.. (IMG:style_emoticons/default/biggrin.gif)

I'm glad to say I reached the goal of 59 characters in the default "big" motif...
I would like to continue to add more characters in the default screen pack but , there are no more spaces
for this to happen (IMG:style_emoticons/default/sad.gif)

Is anyone in here capable of modifing the default big motif to have more than 60 slots ?
The reason why I wont get another screen pack is because , other screen packs tend to be bigger in size (consumes more ram than usual) resulting in more freqent lock-ups (from my experience)

Is there a default modified big motif some where ?

Thanks for all of your help in advance..


All I did was edit the system.def file under the "character select definition" section its says something like:

rows=6
columns=10

6*10=60 slots, BUT when I edit it to something like 10*10, the slots go off the screen and it looks out of place. I use a kok2k2 screenpack with about 290 slots and I am not having any problems.
Title: XMugen-linux Beta v0.1
Post by: DJ_Yuz on February 02, 2006, 06:51:00 PM
It's simple, really--just takes a little trial and error.  The def's are very straightforward.  It would probably be beneficial to try it on a copy of WinMugen first though, then copy the values to the LinMugen def's (this process is very restart-heavy and booting xMugen is time consuming).  

If you want more slots without a new screenpack, scroll down to the character select section in system.def.  As Buckwheat says, you edit the # of rows and columns to add more.  However, to keep your screen looking nice, you have 2 alternatives: you can edit the x and y coordinates of the char select blocks, and can scale them so you get smaller portraits and can therefore fit more.  As I said, just give it a try in WinMugen.  It doesn't take more than a few tries to get it right biggrin.gif
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 02, 2006, 08:07:00 PM
a configurable joytokey would be nice. coming from years of playing fighters, the LR triggers are mainly used for HP or HK or 3k 3p. [back] would be nice for an ESC key.
Title: XMugen-linux Beta v0.1
Post by: philbee on February 02, 2006, 08:21:00 PM
ok guys this is driving me nuts, ive used dos2win, checked the def file, given correct address in select file char/name of folder/name of file.def , checked the dates are ok,  ive also made sure filenames are correct case and still nothing. Now take it  into consideration im a complete noob when it comes to mugen so ihave a bit of catching up to do but as far as i can see ive done all i should. ive read through all these pages so many times and each time i boot it up i still only get the one kfm character. if i had any help just to get one more character going it would be all i need to get started. Could someone post theyre select.def and working character.def?   uhh.gif  thanks in advance
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 02, 2006, 11:59:00 PM
QUOTE(philbee @ Feb 3 2006, 03:52 AM) *

ok guys this is driving me nuts, ive used dos2win, checked the def file, given correct address in select file char/name of folder/name of file.def , checked the dates are ok,  ive also made sure filenames are correct case and still nothing. Now take it  into consideration im a complete noob when it comes to mugen so ihave a bit of catching up to do but as far as i can see ive done all i should. ive read through all these pages so many times and each time i boot it up i still only get the one kfm character. if i had any help just to get one more character going it would be all i need to get started. Could someone post theyre select.def and working character.def?   (IMG:style_emoticons/default/uhh.gif)  thanks in advance


ok, quick tutorial time.

i know this character works as im playing him right now in arcade mode in xmugen.

so goto hxxp://mouser.mgbr.net and download kof2k3_terry. extract him and place him in your chars folder. i like having my characters organized. so i have mine in snk/kof2k3_terry. this particular character should work fine without having to rename files or anything. maybe running it thru dos2win but i dont remember if i did. anyways, add him to your select.def file. i have mine added this way:

snk/kof2k3_terry/kof2k3_terry.def, random, order=3

the line should be added after the [characters] line, depending on your screenpack your using.
save and run xmugen. it should hopefully show up in your selection screen.

This post has been edited by r1sky: Feb 3 2006, 08:03 AM
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 03, 2006, 01:32:00 AM
Here is my select.def:

-----------------------------------------------------------------------------------------------------------------------------

;       [Format]
;      **********
;      **********
;      **********
;      **********
;      **********
; ********************
; ********************
; ********************
; ********************
; ********************
; ********************
; ********************
; ********************
; ********************
; ********************

;---------------------------------------------------------------------
[Characters]
 ;Insert characters here
 ;Use the format:
 ;    charname, stagefilename
 ;
 ;eg. For a player with filename "kfm",
 ;    and stage filename "stages/mybg.def"
 ;type:
 ;    kfm, stages/mybg.def
 ;
 ;If you want to load a different def file, you can enter it
 ;as a directory plus the def file. This example loads up
 ;chars/kfm/alt-kfm.def:
 ;    kfm/alt-kfm.def, stages/mybg.def
 ;
 ;If you put "random" as the stagefilename, then a random stage will
 ;be selected for that player. eg.
 ;    kfm, random
 ;
 ;Optional parameters may follow on the same line, separated
 ;by commas. Each parameter has the form:
 ;    paramname = paramvalue
 ;where paramname is the name of the parameter type, and
 ;paramvalue is the value to assign that parameter.
 ;The optional parameters are:
 ;
 ; - music
 ;   Set the paramvalue to the name of the music file to use
 ;   as the BGM for that character. This overrides the bgmusic
 ;   parameter in the stage's .def file, so you can re-use the
 ;   same stage for multiple characters, but have a different
 ;   BGM playing for each person.
 ;
 ; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)
 ;
 ; - order
 ;   Set the paramvalue to the ordering priority to give the
 ;   character. Valid values are from 1 to 3. A smaller value
 ;   means you will fight the character sooner. You will never
 ;   fight an order 2 character before an order 1 character,
 ;   and never an order 3 character before an order 2 one.
 ;   For example, you might want to set your boss character
 ;   to have order=3. The default order value is 1 if you omit
 ;   this param. See *.maxmatches under [Options] for how to
 ;   limit the number of matches per order priority.
 ;
 ;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
 ;
;------------------------------------------------------------
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
kfm, order=1
svcchunli, order=2
zantetsu, order=2
lucky, order=0
hinako, order=2
jimmylee, order=0
a-ken, order=1
saberzero, order=2
cvshaohmaru, order=2
dhalsim, order=2
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
;------------------------------------------------------------
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
psy, order=2
kof_terry, order=1
ogre, order=0
shaokahn, stages/bottom.def, order=0
karin, order=2
guycvs, order=2
dan, order=2
andy_rb, order=1
DD_Billy, order=1
fei-long, order=2
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
;------------------------------------------------------------
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
kidd, order=0
kof_ralf, order=1
Piccolo, order=2
rubber, order=0
ryoko, order=1
Cyclops, order=0
chris, order=2
juggy, order=0
liukang, stages/MK2_Pit2.def, order=0
marco, order=0
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
;------------------------------------------------------------
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
megamanexe, order=2
Elena, order=2
raval, order=0
miketyson, stages/stage0.def, order=0
sf2'ryu, order=1
sagat, order=1
talbain, order=1
Guile, order=1
Doom, order=0
iceman, order=0
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
;------------------------------------------------------------
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
jotaro, order=0
ss3goku, order=0
joseph2, order=0
a-eagle, order=1
kfm_cap, order=1
dudley, order=0
poc-mario, order=1
Svc_vega, order=0
robocop, order=1
Fio, order=0
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
-----BLANK-----;
;------------------------------------------------------------
joe, order=0
D, order=0
subzero, stages/UMK3_WaterFront.def, order=0
makoto, order=0
aa-sean, order=1
Adon, order=1
gradius, order=0
evilken, order=2
Tetsu, order=1
capcom, order=2
deejay, order=0
jin, order=0
leo, order=0
randy, order=2
orchid, order=2
roomi, order=2
so_andore, order=2
tetsuo_advance, order=1
evilryu, order=2
randomselect;
;------------------------------------------------------------
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
;------------------------------------------------------------
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
;------------------------------------------------------------
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
;------------------------------------------------------------
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
;------------------------------------------------------------
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
;------------------------------------------------------------
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
;------------------------------------------------------------
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
;------------------------------------------------------------
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
;------------------------------------------------------------
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
randomselect;
;------------------------------------------------------------
[ExtraStages]
 ;Put extra stages here. They will be available in VS and Watch modes.
 ;For example, you can insert "stages/mybg.def".

stages/kfm.def
stages/stage0.def
stages/UMK3_WaterFront.def
stages/cvss2_london.def
stages/ctunnel.def
stages/bottom.def
stages/MK2_Pit2.def
stages/acidrain.def
stages/brindia.def
stages/ES-Park2.def
stages/GoukenTempleNight.def
stages/KasuganoBackyard.def
stages/Rod_lynnbg.def
stages/GGX_millia.def
stages/PGen.def
stages/CvsParque.def
stages/bckalley.def
stages/dol_ts.def
stages/jailbrk.def
stages/metro.def
stages/shipyard.def
stages/showdown.def
stages/Space_Port.def
stages/suzaku.def
stages/thirst.def
stages/venezula.def
stages/jam_Mnm.def
stages/jam_Ruins.def
stages/jam_TnZ.def
stages/jam_udw.def
stages/Station_obsolete.def
stages/U.S.A.def
stages/australian_outbackDG.def
stages/hoa.def
stages/kenstageDG.def
stages/ryustageDG.def
stages/susuki.def
stages/usayard.def
stages/yagami95.def
stages/01korea.def
stages/bison.def
stages/cliff.def
stages/cvssbuddha.def
stages/cvssfire.def
stages/gbakenbg.def
stages/gouki3.def
stages/PowerMovesJapan.def
stages/sagat.def
stages/SkyPalace.def
stages/sunset.def
stages/wolvmsh.def
stages/MK3_Subway.def
stages/cascade.def
stages/MystaraTower.def
stages/SF3-Elanebg.def
stages/StationSFA.def
stages/C4-Madness.def
;---------------------------------------------------------------------
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 5,1,0,0,0,0,0,0,0,0

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,0,0,0,0,0,0,0


-----------------------------------------------------------------------------------------------------------------------------
Hope that helps !!! biggrin.gif
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 03, 2006, 04:18:00 AM
why wont my freeman character load, all my others do. can you help
Title: XMugen-linux Beta v0.1
Post by: philbee on February 03, 2006, 06:43:00 AM
thanks for the replies guys, r1sky-i cant get that link to work. nemo-thanks for the .def file. has anybody gotten any ninty/sega characters working yet? also i hear there is a bowser stage level, has anyone got this working?
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 03, 2006, 02:05:00 PM
QUOTE(philbee @ Feb 3 2006, 02:14 PM) *

thanks for the replies guys, r1sky-i cant get that link to work. nemo-thanks for the .def file. has anybody gotten any ninty/sega characters working yet? also i hear there is a bowser stage level, has anyone got this working?


i think the mgbr site is having problems so heres a rapidshare link.

http://rapidshare.de/files/12482701/kof2k3_terry.zip.html

This post has been edited by r1sky: Feb 3 2006, 10:14 PM
Title: XMugen-linux Beta v0.1
Post by: philbee on February 03, 2006, 03:31:00 PM
ok, ive downloaded terry.zip via the link provided by r1sky (many thanks). ive unzipped and placed in the chars folder as kof2k3_terry. Ive changed the select.def file in the root directory so that chars/kof2k3_terry/kof2k3_terry.def   is included under the character select heading. i booted up linux and still have only kfm in mugen so then i used dos2win to "fix" the terry folder and ftp'd over, booted up again and still only kfm available!! arragghhh! wink.gif
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 03, 2006, 03:53:00 PM
QUOTE(philbee @ Feb 3 2006, 11:02 PM) *

ok, ive downloaded terry.zip via the link provided by r1sky (many thanks). ive unzipped and placed in the chars folder as kof2k3_terry. Ive changed the select.def file in the root directory so that chars/kof2k3_terry/kof2k3_terry.def   is included under the character select heading. i booted up linux and still have only kfm in mugen so then i used dos2win to "fix" the terry folder and ftp'd over, booted up again and still only kfm available!! arragghhh! (IMG:style_emoticons/default/wink.gif)



u said you changed select.def in the "root directory". select.def should be in /data/select.def or your screenpack directory /data/screenpackdir/select.def. also, dont include "chars" in "chars/kof2k3_terry/kof2k3_terry.def" unless you actually made a extra folder in chars called chars, heh. for example, when you see it when you ftp into your xbox, mine is located like this:

/E/mugen/chars/snk/kof2k3_terry/

just make it reflect how you have it setup. im using a screenpack and set it up in a seperate folder like so:

/E/mugen/data/db0411/ and my select.def is in the "db0411" folder. hope it helps.

This post has been edited by r1sky: Feb 4 2006, 12:00 AM
Title: XMugen-linux Beta v0.1
Post by: philbee on February 03, 2006, 04:17:00 PM
ok, got rid of chars from the select def and put it in the data folder, booted up and no change, im gutted. many thanks for taking the time to help anyway.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 03, 2006, 05:49:00 PM
post your select.def file and where you have the character installed to.

edit: philbee, YGPM.

This post has been edited by r1sky: Feb 4 2006, 02:03 AM
Title: XMugen-linux Beta v0.1
Post by: Nuroravage on February 03, 2006, 06:43:00 PM
well i got it to run and have been tweaking it , speed can be pretty choppy and these xbox dpads are frustrating.  anyone been able to fix the f1 popscreen . ive tried the only thing i could find ,.  expire = some bullshit , doesnt even acknowledge it . mapped the start button one controller to 59(i think thats f1) and nothing .

does anyone one know of a way to load warusaki chars  with double res 1 .    

any other speed tweaks would be appreciated . ive done most in mugenc.fg , killed shaddows disabled bufferring , 16 bit . splode limiting .  

with a 700 mhz processor at its command i figured mugen would run faster despite having linux loaded aswell

heres to progress
Title: XMugen-linux Beta v0.1
Post by: philbee on February 03, 2006, 07:14:00 PM
r1sky, just pm'd you
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 04, 2006, 06:06:00 AM
QUOTE(philbee @ Feb 4 2006, 02:45 AM) *

r1sky, just pm'd you


replied.

edit: anybody got a list of chars they wanna trade? i got quite a few and am looking for some old hard to find chars like mech rugal (IMG:style_emoticons/default/wink.gif)

This post has been edited by r1sky: Feb 4 2006, 02:11 PM
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 04, 2006, 09:15:00 AM
I'm up to the 100 character mark and still at 57 stages...
This is great !!! (IMG:style_emoticons/default/biggrin.gif)

EDIT:I have Mech Rugal

This post has been edited by Nemo1985X: Feb 4 2006, 05:17 PM
Title: XMugen-linux Beta v0.1
Post by: crazymike on February 04, 2006, 12:07:00 PM
I have collected quite a few characters the past week...not really any rare ones or impossible to find I don't think but I would like to trade for a few missing ones (I need Zangief real bad!)
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 04, 2006, 03:38:00 PM
QUOTE(crazymike @ Feb 4 2006, 07:38 PM) *

I have collected quite a few characters the past week...not really any rare ones or impossible to find I don't think but I would like to trade for a few missing ones (I need Zangief real bad!)


i only got pocket zangief and mech zangief.

QUOTE(Nemo1985X @ Feb 4 2006, 04:46 PM) *

I'm up to the 100 character mark and still at 57 stages...
This is great !!! (IMG:style_emoticons/default/biggrin.gif)

EDIT:I have Mech Rugal



can you email me that rugal? [email protected]

thanks.

This post has been edited by r1sky: Feb 4 2006, 11:37 PM
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 04, 2006, 03:48:00 PM
yo risky. i got omega rugal. but can you tell me why my freeman character will not load. or why my character slot is white?? the others show up. why not him? also, check out my post. wishlist. im looking for a few, and hope maybe we can trade. thx man
Title: XMugen-linux Beta v0.1
Post by: philbee on February 04, 2006, 04:12:00 PM
massive thanks to r1sky for helping me sort out my problem, running on my 1.6 xbox now. Thanks again. pop.gif
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 04, 2006, 05:27:00 PM
QUOTE(firebadbobb @ Feb 4 2006, 11:19 PM) *

yo risky. i got omega rugal. but can you tell me why my freeman character will not load. or why my character slot is white?? the others show up. why not him? also, check out my post. wishlist. im looking for a few, and hope maybe we can trade. thx man


is that freeman by "john" ? are you properly linking to him? i couldnt load characters without linking to the .def file. if the freeman character is by john then ill try loading him up in the xbox and see if he works. i got this freeman by in windows and he didnt work at first till i used dos2win on him.

QUOTE(philbee @ Feb 4 2006, 11:43 PM) *

massive thanks to r1sky for helping me sort out my problem, running on my 1.6 xbox now. Thanks again. (IMG:style_emoticons/default/pop.gif)



good to hear my package worked.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 04, 2006, 05:40:00 PM
ok, that freeman character doesnt work. seems he was made for dos only. this is the only freeman that i have.

This post has been edited by r1sky: Feb 5 2006, 01:40 AM
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 04, 2006, 10:26:00 PM
yeah, he's made by john. that will help alot. thx
also, do you k now where i could get the following:
Dio
Devo(aka D'bo)
Mukuro
or the other version of mukuro
also, what program do people use to make or edit existing chars?(like, changing iori's hair color )
genan

This post has been edited by firebadbobb: Feb 5 2006, 06:34 AM
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 04, 2006, 10:50:00 PM
the reason some characters dont work is because the folder name is different from the .def file.

when you type in a char name in the select.def  you are actually typing in the folder name, mugen then looks in that folder for the def that matches the folder name. for instance; the following examples will work in winmugen and xmugen.

pocket akuma (folder name is pakuma)

pakuma, random, order=8

or.

(direct linking to the characters .def)

chars/pakuma/pakuma.def, random, order=8

(direct linking to the characters .def when the folder is named differently.) ie. folder here is pocketakuma.

chars/pocketakuma/pakuma.def, random, order=8

also, sometimes a chars .def file references a folder, same thing with stages. for instance, i have a stage that references a music file in sound\stagename\duh.mp ex.

bgmusic = sound\stagename\duh.mp3

now, this next line will also work if the .mp3 is in the stages main folder with the .def in it.

bgmusic = duh.mp3


removing references from .def file and making the .def load files from the absolute path is a great way to eliminate problems.

the above stage stuff works on character .def files aswell.

hope this helps a bit.


Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 04, 2006, 11:10:00 PM
i got the pictue, and now it can be selectable. it crashes when it says loading....
and do you have muruko?

This post has been edited by firebadbobb: Feb 5 2006, 07:13 AM
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 04, 2006, 11:37:00 PM
firebad,

what error msg does itr say when it crashes in winmugen? (always try in winmugen first before wasthing time putting iton the xbox)
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 05, 2006, 12:48:00 AM
QUOTE(firebadbobb @ Feb 5 2006, 05:57 AM) *

yeah, he's made by john. that will help alot. thx
also, do you k now where i could get the following:
Dio
Devo(aka D'bo)
Mukuro
or the other version of mukuro
also, what program do people use to make or edit existing chars?(like, changing iori's hair color )
genan


yeah, that freeman never worked for me, reason why i had him but never had him installed. i believe he was either made for dos or for an earlier mugen version and the commands for the cns and cmd files have changed and are uncompatible. i do have a edited freeman named revenous that works.

as for the characters:

1: dio and shadow dio i have
2: dont have devo.
3: i had him but lost him on a hdd failure.

you can goto the many mugen forums and request the others as i have. if u want either or both of the dio's, post your email addy and i can email you them.

QUOTE(pdottz @ Feb 5 2006, 07:08 AM) *

firebad,

what error msg does itr say when it crashes in winmugen? (always try in winmugen first before wasthing time putting iton the xbox)


the error is that the command names arent in quotes. and the cns file is incompatable.

This post has been edited by r1sky: Feb 5 2006, 09:07 AM
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 05, 2006, 01:16:00 AM
(IMG:http://img354.imageshack.us/img354/4281/freeman7mb.th.jpg)
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 05, 2006, 03:12:00 AM
i'll take dio and  revenous risky
my email is [email protected]
and that is the message i get too.
what program do i get to modify my chars hair and cloths color?
like iori and such.

This post has been edited by firebadbobb: Feb 5 2006, 11:12 AM
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 05, 2006, 05:33:00 AM
dio and revenous sent. i believe to edit that u need a palette editor. basically edit the palxx.act files. i dont have any tools, maybe google might help.
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 05, 2006, 05:36:00 AM
thx bub, i dont have many, just starting out. but if you want omega rugal i have him also the original

just downloaded em' neither will work. they are on screen but when the "loading" shows up, it goes back to windows

also, how do i go about renaming my chars?

This post has been edited by firebadbobb: Feb 5 2006, 01:53 PM
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 05, 2006, 10:01:00 AM
QUOTE(firebadbobb @ Feb 5 2006, 12:07 PM) *

how do i go about renaming my chars?


Open the .def file that has the same name as the folder its in then change the text after this line:

displayname =
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 05, 2006, 02:43:00 PM
QUOTE(firebadbobb @ Feb 5 2006, 01:07 PM) *

thx bub, i dont have many, just starting out. but if you want omega rugal i have him also the original

just downloaded em' neither will work. they are on screen but when the "loading" shows up, it goes back to windows

also, how do i go about renaming my chars?


i got the cvs god rugal, the normal cvs rugal and omega rugal. i also got his other form from the later kof games.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 05, 2006, 09:38:00 PM
ok, i tried around with some things. i took xdsl and made a loopback install and used this xmugen installation and it works. heh, i wish i remembered about the joy2key files way back when i was playing around with linux.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 05, 2006, 11:01:00 PM
QUOTE(r1sky @ Feb 5 2006, 10:09 PM) *

ok, i tried around with some things. i took xdsl and made a loopback install and used this xmugen installation and it works. heh, i wish i remembered about the joy2key files way back when i was playing around with linux.


You also made a 128 meg swap file ?!
what is the purpose of a loopback install ?  (IMG:style_emoticons/default/uhh.gif)
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 05, 2006, 11:51:00 PM
yeah, im using my old xdsl loopback install i made for win98 and epsxe w/ 128mb swap file. to get it to run, i edited the launch file and some parameters in mugen.cfg. only got it to run in windowed mode.

This post has been edited by r1sky: Feb 6 2006, 07:53 AM
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 06, 2006, 12:07:00 AM
Does anyone have a Kyo 95 (or any kyo for that matter)... every one I find doesn't work.
DAMN!!! out of 500 characters and I don't have a kyo grr.gif
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 06, 2006, 01:51:00 AM
looking for mukuro. anyone got him?
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 06, 2006, 01:53:00 AM
I was so happy today when I decided to check up on the mugen scene.....and look at what I found. I have been dying for this.

Anyways i easily tossed my winmugen to xbox with ultraedit, and change case.  An interesting note Linux, unlike windows is sensitive to the difference between / and \ I found that this caused me problems. Also to get music running make sure "sound/" is before the file name.  Other than than. Mugen works pervectly. I have nearly 200 characters so it will take time for me to tweak these settings..............BUT WHEN I DO, i AM GOING TO UPLOAD MY ENTIRE MUGEN FOLDER "MINUS THE ACTUAL CHARACTER FILES" so others who dont feel like putting in the massive work it takes to get this running smoothly can get it, and just download the specific characters i have listed in my "select.def" or they will be able to make their own select.def....either or, This needs to be made easier.

The pack i use is the duracular battle pack with 181 slots. I only have the best characters but i limit it to SF marvel, and Darkstalkers ..."i have all the known characters"


Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 06, 2006, 03:07:00 AM
looking for mukuro. anyone got him?
also, what do i do to change my chars name in the game? also, what prog do i
use to change the pic on my title screen
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 06, 2006, 03:48:00 AM
stig87.

if you look back a few pages, you'll see my post.

since xmugen is so sensitive, the easiest way to handle stages is to remove all references to an external dir.
like so..
(for my example ill use vanity paradise)

bgmusic = sound/vanityparadise.mp3

to

bgmusic = vanityparadise.mp3  (where the mp3 is in the stages folder. follwing is what my vanity paradise folder looks like.

stages\vanityparadise\
..............vanityparadise.def
..............vanityparadise.mp3
..............vanityparadise.sff


you should also look throug character .def files and remove references to EXTERNAL files so they point to absolute. by external i mean files that are NOT in the characters folder.

beleive me, this will help resolve LOTS of crashes and issues related to xmugen.

xmugen no longer crashes on me using this "clean up" method. it only crashes when 2 big characters are fighting against each either (6megs + for each)

now as for the case sensitive thing. i dont know if its a bug or not, but winmugen is ALSO case sensitive for me.

so i use flashrenamer to convert all filenames, including extensions to lowercase. i then use editor2 (comes with x2lite) to open the characters.def file and select all text and convert everything to lowercase also. i also do this with stages.

firebadbob.

what game is that char from? and a link to wherever you downloaded the non-working versions  would be cool. maybe i can get it to work.
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 06, 2006, 04:22:00 AM
dio and devo (d'bo)  from jojos bizarre adventure
orochi iori from cvs
freeman from mark of the wolves

got em from streetmugen
Title: XMugen-linux Beta v0.1
Post by: guybird on February 06, 2006, 04:25:00 AM
After taking a "week off" of messing with mugen I'm once again trying to get it to work.  And as usual, I'm not getting much success.  After reading here though that people can't get characters to load when they are over 6mb, I see that might be my issue.  Most of my characters are in the 10-15mb range.  Is there anything you can do to shrink down the file size?  Or will we have to wait for a fileswap/virtual memory fix?
Title: XMugen-linux Beta v0.1
Post by: buckwheat on February 06, 2006, 07:04:00 AM
QUOTE(guybird @ Feb 6 2006, 05:56 AM) *

After taking a "week off" of messing with mugen I'm once again trying to get it to work.  And as usual, I'm not getting much success.  After reading here though that people can't get characters to load when they are over 6mb, I see that might be my issue.  Most of my characters are in the 10-15mb range.  Is there anything you can do to shrink down the file size?  Or will we have to wait for a fileswap/virtual memory fix?


I've actually gotten linux to run in the SXB linux distro with a 128mb swap file and I've gotten two 10+mb characters(Fat Albert,11mb and Marvin the Martian,10mb)  to fight against two 10mb+characters (allryu,14mb+ and morrigan,10mb). It runs great but uses up all the memory, I guess because their are also other apps running in the backround. I also don't know how to run the joy2key app so I can't use my xbox controller instead of a virtual keyboard(ugh!). So, I basically am using mugen on sxb to test how characters run with a 128mb swapfile.  Can't til the next xmugen release with swap file support.
Title: XMugen-linux Beta v0.1
Post by: crazymike on February 06, 2006, 08:47:00 AM
After loading up 300+ fighters, I'd say it definitely need virtual memory. I'm finding it crashing often even if I do things like have Ryu v.s Ryu (and I know they work because sometimes they will, sometimes they don't). I think all those character boxes and portraits eats up much of the RAM.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 06, 2006, 10:17:00 AM
QUOTE(crazymike @ Feb 6 2006, 09:18 AM) *

After loading up 300+ fighters, I'd say it definitely need virtual memory. I'm finding it crashing often even if I do things like have Ryu v.s Ryu (and I know they work because sometimes they will, sometimes they don't). I think all those character boxes and portraits eats up much of the RAM.



What "Screen-Pack" are you using..

If its something other than the default screen pack then , that could be the result of all your crashing
I recommend you use the "mega motif" by : N64Mario , It is the default screenpack with 250 slots !!!!
He also made other versions like super motif and ultra motif... I'm using the mega version right now and I have
125 characters in it and still at 58 stages with 58 mp3's (and still more on the way)

As I stated in this thread before , when using different screenpacks other than the default one
You usually end up with a lot more random crashing and lower framerates...

Please Believe Me !!!

you can get it here: http://gcnmario2.free.fr/mugen/index.html

Cheers (IMG:style_emoticons/default/pop.gif)

This post has been edited by Nemo1985X: Feb 6 2006, 06:37 PM
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 06, 2006, 02:22:00 PM
QUOTE(buckwheat @ Feb 6 2006, 02:35 PM) *

I've actually gotten linux to run in the SXB linux distro with a 128mb swap file and I've gotten two 10+mb characters(Fat Albert,11mb and Marvin the Martian,10mb)  to fight against two 10mb+characters (allryu,14mb+ and morrigan,10mb). It runs great but uses up all the memory, I guess because their are also other apps running in the backround. I also don't know how to run the joy2key app so I can't use my xbox controller instead of a virtual keyboard(ugh!). So, I basically am using mugen on sxb to test how characters run with a 128mb swapfile.  Can't til the next xmugen release with swap file support.


joy2key u can launch using ./joy2key1 for player1, ./joy2key2 for player2. if you execute this by itself it emulates keyboard funtions so what i do is edit the "launch" file in the xmugen directory. remove "#!/static/ash" and save. this worked for me in xdsl.

QUOTE(Nemo1985X @ Feb 6 2006, 05:48 PM)

What "Screen-Pack" are you using..

If its something other than the default screen pack then , that could be the result of all your crashing
I recommend you use the "mega motif" by : N64Mario , It is the default screenpack with 250 slots !!!!
He also made other versions like super motif and ultra motif... I'm using the mega version right now and I have
125 characters in it and still at 58 stages with 58 mp3's (and still more on the way)

As I stated in this thread before , when using different screenpacks other than the default one
You usually end up with a lot more random crashing and lower framerates...

Please Believe Me !!!

you can get it here: http://gcnmario2.free.fr/mugen/index.html

Cheers (IMG:style_emoticons/default/pop.gif)


im using Duracelleur Battle 2 from street mugen and this doesnt crash for me. it only crashes with big characters being loaded. i took the steps to configure it and changing the links to stages/sound and its a 500+ slot pack.

This post has been edited by r1sky: Feb 6 2006, 10:25 PM
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 06, 2006, 04:38:00 PM
How about one of you who already got mugen to work with 2 pads, upload your configuration, PLEASE INCLUDE a pause button

And an F2 for the second joypad

This post has been edited by stig87: Feb 7 2006, 01:00 AM
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 06, 2006, 06:33:00 PM
QUOTE(r1sky @ Feb 6 2006, 02:53 PM) *

joy2key u can launch using ./joy2key1 for player1, ./joy2key2 for player2. if you execute this by itself it emulates keyboard funtions so what i do is edit the "launch" file in the xmugen directory. remove "#!/static/ash" and save. this worked for me in xdsl.
im using Duracelleur Battle 2 from street mugen and this doesnt crash for me. it only crashes with big characters being loaded. i took the steps to configure it and changing the links to stages/sound and its a 500+ slot pack.



Well I WAS using the "Duracelleur Battle 2 from street mugen" as well but , I got a lot more crashes and crazy framerate drops when using that... (IMG:style_emoticons/default/blink.gif)

BTW I just edited the "Ultra-Capacity" screenpack to 1000 slots.... (and I'm at 157 characters and 57 stages
and 57 mp3's)
 (IMG:style_emoticons/default/pop.gif)
Title: XMugen-linux Beta v0.1
Post by: hecz on February 06, 2006, 09:19:00 PM
how can i get to work my arcade stick?  its the street fighter anniversary edition

please help  sad.gif
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 06, 2006, 11:54:00 PM
QUOTE(hecz @ Feb 6 2006, 09:50 PM) *

how can i get to work my arcade stick?  its the street fighter anniversary edition

please help  (IMG:style_emoticons/default/sad.gif)


I believe you can only use a official MS controller and nothing else....(it the way linux is set up)

does anyone have kyo 94-95 by mouser (its not out there anywhere)... (IMG:style_emoticons/default/sad.gif)

This post has been edited by Nemo1985X: Feb 7 2006, 07:54 AM
Title: XMugen-linux Beta v0.1
Post by: hecz on February 07, 2006, 12:52:00 AM
QUOTE(Nemo1985X @ Feb 7 2006, 01:25 AM) *

I believe you can only use a official MS controller and nothing else....(it the way linux is set up)

does anyone have kyo 94-95 by mouser (its not out there anywhere)... (IMG:style_emoticons/default/sad.gif)


but its possible, cuz he is using that joy2pad thing......anyways check if this is what ur looking for http://tkof2k2.free.fr/byakko/
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 07, 2006, 10:55:00 AM
i installed everything right and i get a bzimage error or something.
what have a i done wrong?
everything is in the correct place
and gentool sees the mugen but it will lock up.
any advice?

This post has been edited by alexlexus: Feb 7 2006, 07:43 PM
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 07, 2006, 01:16:00 PM
i have been playing with this all day and renaming files helped a bit.
how ever i am scuk when it comes to setting video.
i get the gentool screen and then it says:

loading kernel  bzImage ,ird-loop. gz, then   root something

and i get some error and freezes
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 07, 2006, 03:24:00 PM
ok i got this bad boy running
and the performance is much better than running it under
xdsl. i am very surprised it came out the way it did.
good job.

only issue is the controller issue.
once i start using the xbox controller
it goes back to linux and says are you sure your kernel supports controllers.
is something up?


This post has been edited by alexlexus: Feb 7 2006, 11:39 PM
Title: XMugen-linux Beta v0.1
Post by: hecz on February 08, 2006, 02:00:00 AM
well i got my street figther arcade stick working on xmugen with my ps2/xbox converter

This post has been edited by hecz: Feb 8 2006, 10:02 AM
Title: XMugen-linux Beta v0.1
Post by: crazymike on February 08, 2006, 06:59:00 AM
My SF Anniversary stick works as well, but i'd like to know how to get this working in another linux distro with swap memory AND joy2key support, can anyone give some directions?
Title: XMugen-linux Beta v0.1
Post by: guybird on February 08, 2006, 07:07:00 AM
I have a friend who knows Linux pretty well helping me to try and get swap file support with xmugen.  Problem is, I don't have a good control variable to test it out with, other than perhaps team mode.  I have no way of telling if my 13mb character isn't working due to memory problems, or if its a compatibility issue.  So I have no way of telling whether the swap file is really working or not.  The weird thing is too, that I can run two different 10 mb chars at once, but I can't get a 13mb char vs a 3mb char to work.  I would assume that the total amount of memory available would be split between player 1 and 2 (so a 10mb vs a 10mb = 20mb, or a 7mb vs a 4mb char = 11mb, leaving 9mb leftover unused).  20mb seems to be my limit for the total for both characters, but I still can't get a team mode combination of a 6mb & a 6mb vs a 4 mb (16mb total) to work.  Anyone know how the memory in linux or linmugen really works?
Title: XMugen-linux Beta v0.1
Post by: hecz on February 08, 2006, 10:20:00 AM
i get to run a 13 vs a 10mb (ken sf3 and  cvs ryu) its pretty slow but i think i get it to work cuz ive disabled shadows and a few things more....i guess that did something

and my xbox is 64mb ram
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 08, 2006, 12:30:00 PM
QUOTE(crazymike @ Feb 8 2006, 02:30 PM) *

My SF Anniversary stick works as well, but i'd like to know how to get this working in another linux distro with swap memory AND joy2key support, can anyone give some directions?



use the epsxe tutorial and copy over the xmugen files and edit the launch file.

This post has been edited by r1sky: Feb 8 2006, 08:32 PM
Title: XMugen-linux Beta v0.1
Post by: Nuroravage on February 08, 2006, 01:19:00 PM
anyone had any luck getting two controllers to work properly .  mugen isnt much fun playing alone .   also if anyone wondering  x-arcade doesnt work . at all  but then im using an x-adapter i was beta testing

Title: XMugen-linux Beta v0.1
Post by: hecz on February 08, 2006, 06:52:00 PM
QUOTE(Nuroravage @ Feb 8 2006, 02:50 PM) *

anyone had any luck getting two controllers to work properly .  mugen isnt much fun playing alone .   also if anyone wondering  x-arcade doesnt work . at all  but then im using an x-adapter i was beta testing


i guess we cant play with 2 players until F2 its assigned to a key or something
Title: XMugen-linux Beta v0.1
Post by: fuerio on February 08, 2006, 07:54:00 PM
well i got tired of digging around broken links, and stumbled across this:

500 Characters, 200 stages  (IMG:style_emoticons/default/blink.gif)  (IMG:style_emoticons/default/laugh.gif)

http://www.youtube.com/?v=2VXDsOZaaJI

do a search on ***** for mugen fighting (IMG:style_emoticons/default/wink.gif)

hopefully someone can make good use of this.

This post has been edited by Thraxen: Feb 9 2006, 08:36 AM
Title: XMugen-linux Beta v0.1
Post by: Tranman on February 08, 2006, 09:06:00 PM
guess the whole debate is moot now... since someone has already gone through the trouble and made it available...however, if he has so many characters/stages, it doesn't seem right that the torrent is "only" 1.2GB  (IMG:style_emoticons/default/blink.gif)

EDIT: nvm...it's a 7z zip file...super compression.

This post has been edited by Tranman: Feb 9 2006, 05:11 AM
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 08, 2006, 10:10:00 PM
QUOTE(fuerio @ Feb 9 2006, 03:25 AM) *

well i got tired of digging around broken links, and stumbled across this:

500 Characters, 200 stages  (IMG:style_emoticons/default/blink.gif)  (IMG:style_emoticons/default/laugh.gif)

http://www.youtube.com/?v=2VXDsOZaaJI

do a search on ***** for mugen fighting (IMG:style_emoticons/default/wink.gif)

hopefully someone can make good use of this.


that looks a lot like my screenpack (IMG:style_emoticons/default/tongue.gif)

(IMG:http://img231.imageshack.us/img231/105/riskcurrent0043ti.th.jpg)

This post has been edited by Thraxen: Feb 9 2006, 08:36 AM
Title: XMugen-linux Beta v0.1
Post by: fuerio on February 08, 2006, 11:49:00 PM
hehehe well now the question is can someone get the config all set to have everything working in xmugen?
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 09, 2006, 03:29:00 AM
ok, im finished with my pc version, im ready to bring it over to my box. but
i dont get how to add a link when i m installing this to xbox.how do i add links?
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 09, 2006, 03:59:00 AM
i mean, in the install directions for xmugen
Title: XMugen-linux Beta v0.1
Post by: ephesith on February 09, 2006, 08:30:00 AM
QUOTE(r1sky @ Feb 9 2006, 05:41 AM) *


Except you have 657 characters (IMG:style_emoticons/default/smile.gif)  I think those 157 should be set free (IMG:style_emoticons/default/smile.gif)
Title: XMugen-linux Beta v0.1
Post by: Tranman on February 09, 2006, 09:10:00 AM
I've finally gotten Xmugen to work on my Xbox...but it freezes once I enter the character select screen (with no extra character/stage packs)...so I'm stumped.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 09, 2006, 09:12:00 AM
I'm still working on getting all of my chars linux compliant, and testing them all out (I have around 700 right now, so a lot of friggin work).  After seeing this pack, I must say that there is WAAAAAYYYY more characters floating around out there then what is posted on webpages.  I've spent the last 3 months (first found out about mugen in November) trying to complete my collection by trying to get all of the street fighters, KOF's, etc.  But after trying every google link, and every linked page from other mugen sites, I found about all I could find posted anywhere.  So by seeing this pack with probably an additional 300-400 characters I've never seen, and considering he doesn't have half of the characters I do, it makes me really glad he did this.  After I go through his pack, I'm guessing I'll be over 1,000 characters!  jester.gif

Anyhow, I'm still trying to test out the swap file setup my friend helped me with, but I keep running into problems with the characters just not working in the first place.  Once I get all of my characters straightened out, and the non-working ones weeded out, I might have better luck at testing them on the xbox.h
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 09, 2006, 09:14:00 AM
QUOTE(Tranman @ Feb 9 2006, 09:41 AM) *

I've finally gotten Xmugen to work on my Xbox...but it freezes once I enter the character select screen (with no extra character/stage packs)...so I'm stumped.


Do you have at least "KFM" and "Stage0" in there and is your .def set-up properly ?
Title: XMugen-linux Beta v0.1
Post by: ephesith on February 09, 2006, 10:10:00 AM
QUOTE(guybird @ Feb 9 2006, 04:43 PM) *

I'm still working on getting all of my chars linux compliant, and testing them all out (I have around 700 right now, so a lot of friggin work).  After seeing this pack, I must say that there is WAAAAAYYYY more characters floating around out there then what is posted on webpages.  I've spent the last 3 months (first found out about mugen in November) trying to complete my collection by trying to get all of the street fighters, KOF's, etc.  But after trying every google link, and every linked page from other mugen sites, I found about all I could find posted anywhere.  So by seeing this pack with probably an additional 300-400 characters I've never seen, and considering he doesn't have half of the characters I do, it makes me really glad he did this.  After I go through his pack, I'm guessing I'll be over 1,000 characters!  (IMG:style_emoticons/default/jester.gif)

Anyhow, I'm still trying to test out the swap file setup my friend helped me with, but I keep running into problems with the characters just not working in the first place.  Once I get all of my characters straightened out, and the non-working ones weeded out, I might have better luck at testing them on the xbox.h



and after you do all of this hard, laborious work, you will then release a torrent of your entire working collection to give back to the scene right? (IMG:style_emoticons/default/smile.gif)
Title: XMugen-linux Beta v0.1
Post by: Tranman on February 09, 2006, 10:25:00 AM
QUOTE(Nemo1985X @ Feb 9 2006, 10:45 AM) *

Do you have at least "KFM" and "Stage0" in there and is your .def set-up properly ?


yeah, I had to change some things in the .def file just to get it to even load...the KFM character shows up in the character select screen...but it just freezes once I get there.

QUOTE(ephesith @ Feb 9 2006, 11:41 AM) *

and after you do all of this hard, laborious work, you will then release a torrent of your entire working collection to give back to the scene right? (IMG:style_emoticons/default/smile.gif)


lol...he'll probably get hate emails from people if he does that...that being said, it would be nice if he could post it up once he gets done...but I'm not condoneing it.   (IMG:style_emoticons/default/wink.gif)
Title: XMugen-linux Beta v0.1
Post by: guybird on February 09, 2006, 10:52:00 AM
Yes I'd really like to make a torrent, mostly to have a set of WORKING characters out there that you don't have to mess with for days to get them to work.  That's why I haven't released what I have yet, as I want to clean it all up first.  I will once I get finished with what I have (have about 200 chars left).  I know everyone (mugen scene) will hate me for making one, but if there wasn't such a mindset of "fix it yourself" out there, then people wouldn't be in this situation.  People shouldn't have to waste their time fixing something that should work straight out of the box, I know I have better things to do than to be messing with this, but I really want it to work.

Besides, as it is, there are tons of characters out there, and they are all named HORRIBLY so its hard to sort through what you have, without having personal knowledge of what that character really is.  I've been renaming and sorting them out by what game they're from, so everything is organized.  Plus after I'm done, every character that I have a stage for will be already set up in the select.def so you won't have to mess with that either.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 09, 2006, 12:17:00 PM
xmugen has a memory issue. it can load
characters and all but when it comes to switching
to another it will slow down at the select screen
and lockup. i can hear the hdd trying to work then it
stops. is this a mugen issue or xbox ram issue?
Title: XMugen-linux Beta v0.1
Post by: guybird on February 09, 2006, 12:47:00 PM
You're having that problem too?  I thought it was just another misnamed character or something causing it to crash.  Interesting.  I'm going to have to guess its an xbox ram issue, or possibly even a linux issue on mugen, as I don't have that problem on the windows version (which essentially is the linux version).
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 09, 2006, 01:06:00 PM
could someone please tell me how to add a link on my dashboard!!! im stuck trying to put it on my xbox.
please help
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 09, 2006, 03:30:00 PM
QUOTE(firebadbobb @ Feb 9 2006, 01:37 PM) *

could someone please tell me how to add a link on my dashboard!!! im stuck trying to put it on my xbox.
please help


just take the default.xbe (put the defult.xbe in a folder) and put it with your emulators or games..
You got it !!!!
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 09, 2006, 03:32:00 PM
the xbe that comes on the package. make a folder in your f: or e: apps directory and place the xbe in that folder. your dashboard should automatically find it.
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 09, 2006, 04:04:00 PM
QUOTE(guybird @ Feb 9 2006, 07:18 PM) *

You're having that problem too?  I thought it was just another misnamed character or something causing it to crash.  Interesting.  I'm going to have to guess its an xbox ram issue, or possibly even a linux issue on mugen, as I don't have that problem on the windows version (which essentially is the linux version).


Memory issue on 64MB Xbox's. A swap file of 128MB should fix that which alg5 said he plans to add in the next release.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 09, 2006, 04:13:00 PM
Well I do have a 128 swap file configured in right now, I'm just not sure if it's doing the trick or not.  I'm getting mostly character specific errors, not necessarily memory issues.  I really don't have a good way to tell the difference.
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 09, 2006, 05:48:00 PM
guybird.

there is an INSANE amount of characters and stages. one dude i know has a 10 gig winmugen dir.

however, im filtering them all out.

say i have 3 shin akumas. i pick the best one. that is the most accurate to the game it was made from. then if the other one has anything that special or cool, then i keep that one as well. i usually try to not download any chars that are under 90% complete. i have phantom of the servers ryu pack. which has about 4 different ryus.
his you select by holding down certain buttons, but i just linked them individually in my select.def.

for those with the memory, i suggest EVE screen pack. not the one with 857 chars, the one with game sub catagories. with this pack, you can select up to 10,000 characters. 1,000 per sub game.


who was working on getting a 128 meg swap file working for those of us without a 128meg ram xbox? i'd love to test this out.

i hope a proper IGR and button config mode can be made to work.
SELECT as ESC would be nice. to bad my linux knowledge is limited to installing and running the os on a pc, not much. my joytokey is limited only to what the windows version does.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 09, 2006, 06:50:00 PM
You have any links to that game specific EVE pack?  I'm a bit of a purist, so I like to have every Street Fighter Alpha character in one section, and Mortal Kombat in another.  I've tried one before, but it was a pain to configure as you had to edit the sprites to change the game title's in the selection.

If you have a working setup on your xbox, that you can actually play games without it crapping out every time (unlike me) I'd be more than happy to send you the file you need to try out the swap file.  Do realize there is NO guarantee it even works as I have no idea what is making my xbox crash; memory or setup issues.  My friend knows linux very well, and just copied the line of code enabling a swap file for XDSL to the xbox mugen setup.  It should theoretically work, but without having command line access to the mugen (which my friend is working on) there's no way to verify that its working properly.  PM me if you wanna try it out.
Title: XMugen-linux Beta v0.1
Post by: hecz on February 09, 2006, 07:16:00 PM
QUOTE(guybird @ Feb 9 2006, 12:23 PM) *

Besides, as it is, there are tons of characters out there, and they are all named HORRIBLY so its hard to sort through what you have, without having personal knowledge of what that character really is.  I've been renaming and sorting them out by what game they're from, so everything is organized.  Plus after I'm done, every character that I have a stage for will be already set up in the select.def so you won't have to mess with that either.


that would be great
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 09, 2006, 08:02:00 PM
guybird.

http://www.mugen-infantry.net/index.php?pid=8


it shows the old screenpack, but if you download the default is that one screenpack i was talking about.

toss me a link to download the swap file enabled one.

all my chars work, and stages also. none have crashed on winmugen at all. and so far only crashed from big characters on xmugen.

i want people to like xmugen smile.gif its to awesome. to do that we got to show that people are interested in getting it to work nicely..
Title: XMugen-linux Beta v0.1
Post by: Nuroravage on February 09, 2006, 11:57:00 PM
Has anyone been able to get this to work with 2 controllers .  i havent seen this question answered yet .

any posibility of getting the analogs to work, i doubt it, but  i dont think i can get my friends to give this a shot if theyre forced to use the d-pad and if they do there will be much bitching.  just wondering tho .


ive got xdsl installed witha  swap of 150, doesnt really help . i see no difference at all

also i lost  all of my capcom vs snk pro stages, im looking for the more elaborate ones by mystic blaze. theyre no longer online from what i can tell , ive checked street mugen and his page is gone,

any help would be appreciated
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 10, 2006, 12:24:00 AM
thanks guys. i know that is a stupid question, but im fine now!

by the way, i know this isnt a request forum, but would someone happen to have mukuro from lb2?
if so, could you send me via email, or link it? m@ppy is no where to be found.
[email protected]
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 10, 2006, 02:33:00 AM
guys, im totally stujpid here. i made a folder with the xbe in it.
then i put it in the games dir under the name of xmugen.
once i did that, i restarted my box, and went to games, there it was, is it supposed to be named mugen?
once i clicked on it, it ran gentoox. it gave me a few options like fax, cd, blah blah.
once i connected, it asked me to select res (i picked 600xblah)
linux began to run and then bam, im in the linux prog with no sign of mugen.


any help here plz?

for the rest of the installs i placed the mugen dir in e: with tdata/musica/games
then i placed the linuxboot.cfg in e: (is that what root means?) (outside of dirs?)
once i did that, i noticed that my mugen linuxboot.cfg is next to the LINUXBOO.CFG

is this right?
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 10, 2006, 03:38:00 AM
firebadbob.

you have your dirs to deep in E.

look back a few pages i posted pics of how it should be setup. incase you can't understand them, the main xmugen dir should be in the ROOT of E (yes, outside of all folders as its own folder in E) linuxboot should also be in the ROOT of E.

it looks like you got the XBE setup correctly.
Title: XMugen-linux Beta v0.1
Post by: buckwheat on February 10, 2006, 09:22:00 AM
http://www.youtube.com/w/DragonClaw-Vs-Thor?v=jsMvguUBmA0&search=Mugen

I am 3 characters shy of 500. That link I posted is a clip of Dragon Claw, can't find him anywhere. Anybody have any leads to his whereabouts? Pleeeeeeeeaassssse?  biggrin.gif

He even has his own merchandise! He must be awesome.

http://www.cafepress.com/mugeninstitute biggrin.gif
Title: XMugen-linux Beta v0.1
Post by: guybird on February 10, 2006, 11:50:00 AM
Yeah I just found out about him too.  Apparently he's made by the same guy who created Evil Ryu & Evil Ken, and had him available for download, but is fixing him up now, so he'll be available soon (not soon enough for me).  I must say that I'm very surprised at the quality of some of these home made characters.  I've always been a big Street Fighter fan, so very little other than that catches my eye, but lately I'm finding otherwise.  With characters like Dragon Claw, Psycho Shredder, Nightmare Broli, & the Spec Ops characters, I wonder what else is out there that I'm really missing out on.  Can any mugen experts here make a list of "must have" characters that for the most part aren't ripped from existing games?
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 10, 2006, 01:31:00 PM
psycho shredder is cheap

This post has been edited by r1sky: Feb 10 2006, 09:31 PM
Title: XMugen-linux Beta v0.1
Post by: ephesith on February 10, 2006, 03:05:00 PM
QUOTE(r1sky @ Feb 10 2006, 09:02 PM) *

psycho shredder is cheap



I'm not famaliar with psycho shredder, but I am with lord shredder (the guy who doesnt get hurt and can even kill the killer whale)  Yeah he is cheap, but fun to watch esp. when he takes out both evil ken/ryu at once.
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 10, 2006, 05:21:00 PM
Hell Gaoh!

(IMG:http://i1.tinypic.com/nl26wl.gif) (IMG:http://i1.tinypic.com/nl271z.gif) (IMG:http://i1.tinypic.com/nl274g.gif)

This character doesn't even take damage either (IMG:style_emoticons/default/laugh.gif)

This post has been edited by Vejita: Feb 11 2006, 01:22 AM
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 10, 2006, 06:12:00 PM
128 swp file?
will this make  mugen not crash after i switch to another character?
cause it makes arcade mode unplayable at times since it will crash
after loading someone new:

Ex:

evil ryu vs evil ken (works perfect if you keep picking the same to over and over)
20% chance you will be able to load another character.


now evil ryu vs zangyua ( at the select screen you hear the xbox hdd slowing up and it get's stuck)

sometimes it goes back to the linux screen in black.

Title: XMugen-linux Beta v0.1
Post by: pdottz on February 10, 2006, 11:05:00 PM
guybird.


i did everything according to the epsxe thread. swap file is there and such. however the ird_loop.gz you sent me did not work. i had to rename it to ird-loop.gz to match what xmugen had it as.

xmugen loaded and everything. i selected my pocket akuma (6.7megs) and the pc selected cvs ken (9.9 megs). the versus screen lagged a bit, and the fighting dropped a bit in framerate.

it froze when i finished ken with pocket akumas df.df.p all the flashy graphics and such prolly caused the crash due to low memory.

i havent tried running xmugen in xdsl by itself yet.
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 11, 2006, 03:02:00 PM
ok, this is great some reason, i cant connect thru flash cause it says, "cannot find rout to host"
can someone help me witht his? im not connected thru the internet cause my router is fudged.
is it possible to just plug my xbox to my pc to use flash fxp? or do i need that router. i have been using
dvdr's to transfer data. blah:(
Title: XMugen-linux Beta v0.1
Post by: noecoke on February 11, 2006, 04:49:00 PM
firebad,
 yes you can connect to your xbox. you just need to go into your dashboard and set up static ip.  go back to flashxp and make sure you ip address is configured to your static ip on your xbox. oh and also you need a crossover cable to connect directly from pc to xbox.
Title: XMugen-linux Beta v0.1
Post by: thepromise313 on February 11, 2006, 06:03:00 PM
http://www.angelfire.com/games3/mmmugen/

my old mugen site, im not sure if the downloads still work, but i did have a couple of stages and a screenpack i made, uploaded to that site
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 11, 2006, 08:24:00 PM
when you say crossover, you mean an ethernet cable right? i did that then.
i put 1 end of the cable to pc and the
same for the box. i set the box to static, and then rebooted to be sure.
i went to either x3configlive net settings or the evix dash settings, and even used the
built in ftp client.
i started up fxp and then called thru it via user:xbox/pass:xbox
my xbox's static is 192.168.0.3 also got 192.168.0.1
but flash said unable to find route to host.

the reason i dont use my router, is becAUSE WHEN I START IT UP, EVERYTHING FLASHES BUT then i just get power i reset it, i unlpugged it and i power cycled it. starts, then stops.
Title: XMugen-linux Beta v0.1
Post by: samurai5000 on February 11, 2006, 10:17:00 PM
firebadbobb I know what its like to be new and need help, BUT FOR THE LOVE OF GOD WOULD YOU PLEASE READ ONE OF THE MANY MANY MANY TUTORIALS HOSTED HERE ON THIS SITE BEFORE YOU GO CRYING FOR HELP WITH FLASHXP OR ANY OF THE OTHER 4 TO 5 UNRELATED OR ALREADY ANSWERED QUESTIONS!!!!!!!!!!!! This topic was started for serious conversation about xmugen not a general help center!!  grr.gif

by the way big ups to those responsible for the xmugen release, keep it up!
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 12, 2006, 12:08:00 AM
i dont think there is a tutorial section for xmugen. if there was a section for help with xmugen specificaly,
then i'd be in there. samurai. dont bring negativity plz.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 12, 2006, 12:37:00 AM
I've hit 200 characters , 65 stages and 65 mp3's
It's all running good under 64 megs of ram (except for the ill black-outs), now I am just waiting for the swap file and two player support
to help out even more... (IMG:style_emoticons/default/biggrin.gif)

EDIT: 210 characters

This post has been edited by Nemo1985X: Feb 12 2006, 08:38 AM
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 12, 2006, 02:05:00 AM
i kinda like playing this on pc more than on the xbox. i also wired a xbox controller with a usb extension cable. works great.
Title: XMugen-linux Beta v0.1
Post by: crazymike on February 12, 2006, 11:20:00 AM
I got swap file working under xdsl and it helps some fighters load but I still get the choppy framerates (which I can live with) but what I can't is the constant freezing/crashing after a few fights.
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 12, 2006, 04:37:00 PM
crazymike.

did you get it running under xdsl or under xmugen xdsl?

if you got it running under xdsl then thats probably why you're experiencing some choppy framerate.
xdsl is super compact. but there are things in memory that dont need to be there to play mugen.

xmugen is running in a pure form, but it has no swap file.

i would love to know how xmugen boots directly to itself and how to configure joytokey.

( i got some freeware games that are awesome that i plan using this xmugen method on)
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 13, 2006, 06:17:00 PM
Well I hit the final (read:until F:/ drive support is added and a swap file) 250 characters , 70 backgrounds and
70 mp3's .. (IMG:style_emoticons/default/pop.gif)

This post has been edited by Nemo1985X: Feb 14 2006, 02:20 AM
Title: XMugen-linux Beta v0.1
Post by: thepromise313 on February 13, 2006, 11:40:00 PM
QUOTE(crazymike @ Feb 12 2006, 06:51 PM) *

but what I can't is the constant freezing/crashing after a few fights.


neither can i hopefully he can come up with a swap file that uses the temp on the other xbox partitions.
i cant even go thru arcade mode with evil ken or ryu half of the time because of the freezing
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 14, 2006, 01:13:00 AM
could someone explain to me how to:

edit an existing characters hair (eg, from blue to black)
changing hair (eg, take someones hair and make them bald)

i have MCM and MEE, but i dont know how to do this with these progs.

any help will be great! thx
Title: XMugen-linux Beta v0.1
Post by: noecoke on February 14, 2006, 03:42:00 PM
NEMO1985X,
thanks for the def file. I got the screenpack you recommended also but as almost everyone else here, i get too many random crashes. I'm losing hair here. hope all these bugs get fixed in the next release.
Title: XMugen-linux Beta v0.1
Post by: firebadbobb on February 14, 2006, 10:45:00 PM
just following up on my question, hey! nothing.....
ok, just wondering.  would the xbox version of mugen have the same character crashes as pc does?
and if so, will there be an update for it?
Title: XMugen-linux Beta v0.1
Post by: alg5 on February 15, 2006, 12:53:00 PM
if some people want the source code of the modified joy2key i used in xmugen:

http://rapidshare.de/files/13353791/joy2key-xmugen.bz2.html

you need linux or perhaps a "cross compiling" can works (try cygwin)

to compile both joy2key1 & 2, simply execute ./compile
Title: XMugen-linux Beta v0.1
Post by: alg5 on February 15, 2006, 01:11:00 PM
here is an upgrade for xmugen:
http://rapidshare.de/files/13354934/upgrade_mugen.rar.html

it adds a swap file support and both E & F support.

for the swap file, upload the ird-loop.gz and swap into the mugen directory and it should works (when you quit mugen, you will see that swap is activated)
if you want to put mugen into F drive, you will still need bzImage and ird-loop.gz into E drive under mugen directory. but all the others files can be on F.

i not sure the swap can solve the stability problem, it seems it's more related to mugen or the joy2key. if some people can try on others distribution, feedback is appreciated
Title: XMugen-linux Beta v0.1
Post by: BanjoK on February 15, 2006, 01:21:00 PM
Can this program be run from the G drive? Thank you very much alg5 for the new release.

This post has been edited by BanjoK: Feb 15 2006, 09:26 PM
Title: XMugen-linux Beta v0.1
Post by: guybird on February 15, 2006, 02:03:00 PM
Nice.  I can definitely tell this one is working as I can see it saying "132mb swap space available" or something like that.  I notice a huge jump in speed when selecting a character (used to be a little delayed) now it is as fast as it normally would be.  I'm still getting errors, but I've recently finished fixing up all of my characters/stages and getting it all linux compatible, so I'm gonna copy over everything again, then try it out.

Only other thing I would like to see is the ability to customize the buttons.  Now I realize you made a modified joy2key as you couldn't get one to run with a config file, but that is really not needed.  All you need to do is map every xbox button to a pc key (doesn't really matter in the end except for the escape key going to the back button), and even map out the right analog stick.  You could then assign the yes and f1 keys we need to open mugen to like up & down on the right stick, leaving the other buttons open for use.  From there we can assign the keys as we need in mugen (this is how I do it on my pc right now, so I know it works).  This would for the most part eliminate the need for a config file.  The only reason to be able to config it otherwise, would be for PPP or KKK, or MP+MK.  That's really about it.

Another question, can someone easily take what you've compiled and swap out mugen for another program?  Or did you have to do a lot of "quick and dirty" fixes to get mugen to run?  As you've probably noticed, you've started a whole new level of xbox porting by allowing people to have a small and compact way to load up seperate emulators/programs from their dash without actually loading another os.  I believe once we get a bug free easily configurable launcher, we can see other people tossing in their port of choice and tweaking it to run smoothly.
Title: XMugen-linux Beta v0.1
Post by: BanjoK on February 15, 2006, 02:22:00 PM
I agree with guybird. I would love to launch Zsnes(Linux), Epsxe(Linux), older Windows games(Linux with WineX), Windows only emulators(Linux with WineX) and Linux only games(Linux) almost directly through the Xbox if possible.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 15, 2006, 02:41:00 PM
The only real hurdle to having seperate launching for each system is to eliminate the need for the linuxboot.cfg to exist on the E partition.  As it is, to run another linux application, you would add another line to the linuxboot.cfg, and select that application once you launch the default.xbe (as they will all be pointing to the E:/linuxboot.cfg).  If there was a way to have a sepearate linuxboot.cfg for each application, which could be stored in that application's folder, then you would have true individual application launching, and the ability for seperate icons for each.  It doesn't seem like it would be to difficult to make this change, although once you configured in where the linuxboot.cfg was (say F:/Emulators/Mugen/) then it would have to stay there (the mugen folder couldn't be moved or renamed) else it wouldn't work.

On a seperate note, has anyone gotten the EVEBattle screenpack working on xmugen?  I've only been able to use the "ultra" or "mega" motifs.
Title: XMugen-linux Beta v0.1
Post by: alg5 on February 15, 2006, 03:12:00 PM
here is a ird-loop.gz with E F and G drive support:

http://rapidshare.de/files/13362635/ird-loop.gz.html

as ever, put ird-loop.gz and bzImage in E/mugen
and all the others files in F/mugen or G/mugen


linuxboot.cfg can handle a lot of different config. but i think next step is to improve the way that xmugen handle the joystick.
Title: XMugen-linux Beta v0.1
Post by: BanjoK on February 15, 2006, 03:19:00 PM
Thanks again alg5. I am definitely impressed.
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 15, 2006, 03:20:00 PM
guybird.

those are things that i've been working with SOME success. i got River City Ransom Hacky to run under xdsl with the mydsl wine plugin. its about 50% speed WITH sound. im almost quite positive that if it could be run like xmugen (barebones xdsl) +wine, that it would run 100%. if you can find it play it on xp. it's an awesome game. if you can't find it, ill email it to you (freeware) but almost impossible to find nowadays.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 15, 2006, 03:31:00 PM
Real quickie here, still getting a few crashes (i'm finding all my bad as I missed a letter's case in the character's .def file) here and there, but I'm able to load characters that I couldn't before, and able to play 2 vs 1 team arcade mode (evil ryu & evil ken vs SFA & CVS chars) and have yet to see the dreaded "hung versus screen".  I'm seeing a tiny bit of slowdown here and there but nothing that bad.  I'm also running every stage with mp3's so overall I think the swap file is doing eveything we assumed it would.
Title: XMugen-linux Beta v0.1
Post by: iamdarkangel on February 15, 2006, 06:04:00 PM
Buckwheat,

Here is a link of the download page, but unfortunatelly the creator is giving him an upgrade.  

Need more info visit his page:


Mugen Institute

He has Evil Ryu and Even Ken though, may want to give them a try.

 happy.gif
Title: XMugen-linux Beta v0.1
Post by: guybird on February 15, 2006, 06:07:00 PM
Alg5, I gotta hand it to you, YTMND!!!  I've been able to play with every character I've tried so far (most of them over 10mb) AND play 2 on 2 with them as well.  I have had absolutely no lockups, only a few crap outs due to a characters .def having an uppercase letter in it, or something of that nature.

From here on, it'll be a matter of mugen.cfg tweaks to get it to run top notch.  I'm not sure how to get it to display FPS, but I'd have to say that its running at about 85-90% speed, which for the most part doesn't really affect the gameplay.

Alg, if you get around to it, please make a joy2key that has the L + R buttons mapped, and maybe assign the ok & F1 options to up & down on the right stick.  That would free up the L3 & R3 which you could then assign the pause key to one so we could pause & access the training menu options.  Also while you're at it, map the left analog stick to the same keys as the dpad.  Thanks for getting this to the point that its very very playable, as I know it will consume my life for weeks and weeks to come.

Title: XMugen-linux Beta v0.1
Post by: stig87 on February 15, 2006, 10:50:00 PM
Excellent, I was in the process of upgrading my PC mugen but i was hesitant becaus i knew bigger characters woudl mean it wouldnt be transferable to my xbox. The swap file works perfectly, and now that mugen is on my F drive i can go huge.

PS Alg you really wouldnt have to configure anything if you mapped the F2 button It woudl allow us to configure the second player side and enable 2 player support.  Excellent work though. Suggestions for the right thumstick

F2 and pause

Again Thanks. You just made my xbox all worth the mod.
Title: XMugen-linux Beta v0.1
Post by: hecz on February 15, 2006, 11:53:00 PM
alg5

can u get my sf anniversary arcade stick working? i broke my ps2\xbox converter...


the vendor/prod is 0x45e/0x0280

thnx
Title: XMugen-linux Beta v0.1
Post by: hecz on February 16, 2006, 12:40:00 AM
QUOTE(hecz @ Feb 16 2006, 02:00 AM) View Post

alg5

can u get my sf anniversary arcade stick working? i broke my ps2\xbox converter...
the vendor/prod is 0x45e/0x0280

thnx


sorry is 0x45e/0x280
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 16, 2006, 08:45:00 AM
alg5,

I want Mugen to be in the following location on my hard drive: F:/Games/Mugen/ instead of F:/Mugen/

Can you make a ird-loop file with the F:/Games/Mugen/ directory?

Also, could you map the PAUSE key to the right trigger as I asked you a couple of pages back?

Thanks.
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 17, 2006, 10:06:00 AM
Here is a build of Linux Mugen with challenging CPU A.I.

Just replace the file in your Mugen folder with the one in the archive.

http://www.megaupload.com/?d=5EOXXREF
Title: XMugen-linux Beta v0.1
Post by: guybird on February 17, 2006, 10:22:00 AM
Thanks for that Vejita.  I was actually just about to ask you to do that.  I had tried doing what you had mentioned earlier with no success.

As far as getting EveBattle to run on xbox, I'm not sure, but I think a reason it doesn't work is because of the extra fonts used.  I've tried to edit the ultra motif bit by bit to be more like Eve, but the most I've been able to do is to replace the sounds, and to get the character select screen layout to look like Eve's.  Anything involving using the extra fonts, or the extra sprites makes it crap out.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 17, 2006, 12:26:00 PM
I have Fixed the default BIG motif to use (instead of 60 slot) 850 slots and I fixed the character select screen
to look more like the first EVE battle pack.... biggrin.gif

Update: 375 charaters working with X.. biggrin.gif

=======================================================================
Vejita     Posted Today, 11:13 AM

Here is a build of Linux Mugen with challenging CPU A.I.

Just replace the file in your Mugen folder with the one in the archive.

http://www.megaupload.com/?d=5EOXXREF

=======================================================================

I like a challange , I have a Woverine by SANDER and his A.I. is very cheap..
will your mod make all characters brick like wolvie. uhh.gif
Title: XMugen-linux Beta v0.1
Post by: guybird on February 17, 2006, 12:38:00 PM
I have 641 characters that I've sorted by their original game working on xbox with another 176 misc characters left to sort out.
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 17, 2006, 07:18:00 PM
QUOTE(Nemo1985X @ Feb 17 2006, 07:33 PM) View Post

i like a challange , I have a Woverine by SANDER and his A.I. is very cheap..
will your mod make all characters brick like wolvie. uhh.gif


Nah, not all characters have crazy A.I but the ones that were just previously jumping around and doing very few attacks play much better now.

BTW I'm using DURACELLEUR's BATTLE 0411 screenpack on Xmugen which can hold 524 characters and I've got 476 stages. I've filled it up straight away as on my PC I am using the 10,000 character slot EvE Battle of which I have filled 1,027 so a long way to go yet unsure.gif

If you all want to see what frame rates your getting, edit mugen.cfg and change Debug = 0 to Debug = 1.

You can get a nice speed boost, almost fullspeed even with bilinear filtering if you change VRetrace = 1 to VRetrace = 0.

Only if you choose 4 large characters in Team Arcade or Team Vs. will you get nasty slowdown, especially with bilinear filtering on.

alg5, I also have another suggestion for you. How about mapping the CTRL & 1 key to the left trigger. If you press CTRL & 1 in Watch Mode you can control the character you chose for P1 so its a great way of playing a mode where you can choose who the CPU opponent is.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 18, 2006, 10:00:00 AM
Vejita, I tried using the debug option you said, but I still see no FPS displayed.  However, by turning off the vtrace and bilnear filtering, and enabling "maximum game speed" I was able to get it to run 2 on 2 at such a rediculous rate, it has hardly playable.  So the xbox has the potential to run it all fullspeed, we just gotta tweak it out right.  Now I'm slowly turning up the player cache settings and other option other than bilinear filtering to get mugen to slow down to a normal playing speed.  And this is on a 64mb ram xbox so have to assume that those with 128mb can play it perfectly, without messing with tweaking.
Title: XMugen-linux Beta v0.1
Post by: hecz on February 18, 2006, 11:54:00 AM
QUOTE(guybird @ Feb 18 2006, 12:07 PM) View Post

Vejita, I tried using the debug option you said, but I still see no FPS displayed.  However, by turning off the vtrace and bilnear filtering, and enabling "maximum game speed" I was able to get it to run 2 on 2 at such a rediculous rate, it has hardly playable.  So the xbox has the potential to run it all fullspeed, we just gotta tweak it out right.  Now I'm slowly turning up the player cache settings and other option other than bilinear filtering to get mugen to slow down to a normal playing speed.  And this is on a 64mb ram xbox so have to assume that those with 128mb can play it perfectly, without messing with tweaking.


where can i change the filter? and other tweaks , i think its on mugen.cfg so what more other things can speed up mugen?
Title: XMugen-linux Beta v0.1
Post by: guybird on February 18, 2006, 01:17:00 PM
To get it to run its FASTEST, and I'm talking if 60fps is the normal speed, this will be like 80-90fps, then set the following in mugen.cfg:

 ;Set to 1 to run at maximum speed by default.
Speedup = 1

This is the biggest thing to change as it will force mugen to run at its fastest capable speed, not necessarily keeping a constant speed.

 ;Set this parameter to use a resolution-doubling filter. You will
 ;need a fast machine to use these filters. You will need to increase
 ;the screen resolution to at least 640x480 for these modes.
 ;0 - off
 ;1 - diagonal edge detection
 ;2 - bilinear filtering
 ;3 - horizontal scanlines
DoubleRes = 0

This is another key, as this seems to really tax the xbox's memory.

 ;Set to 1 to enable vertical retrace synchronization. Do not enable
 ;if BlitMode = PageFlip.
VRetrace = 0

Once again major memory hog.

Once I did this, with team mode (2 on 2) it was playing so fast, it was hard to keep up with the characters on screen bouncing around.  From here, I have been tweaking the player cache settings to have them use a bit more of the xbox's memory so the mugen will run a bit slower (hopefully as close to the normal as possible).  Changing these settings will actually decrease the loading times too, so will be pretty useful.

The section I'm talking about is:

[Misc]
  ;Number of extra players to cache in memory.
  ;Set to a lower number to decrease memory usage, at cost of
  ;more frequent loading.
PlayerCache = 1

  ;Set to 1 to allow precaching. Precaching attempts to start loading
  ;player data as early as possible, to reduce apparent loading times
  ;between matches. To get the best performance, set PlayerCache to at
  ;least 1. The optimal number for PlayerCache is 4 when precaching is
  ;enabled. Precaching is not available in DOS.
Precache = 4

  ;Set to 1 to enable large-buffer reads of sprite and sound data.
  ;Set to 0 (off) to decrease memory usage, at cost of slower
  ;loading.
BufferedRead = 0

  ;Set to 1 to free system.def data from memory whenever possible.
  ;This decreases memory usage, in exchange for loading time
  ;before system screens.
UnloadSystem = 1

  ;Set to 1 to pause MUGEN when the MUGEN window loses focus (will also
  ;pause BGM regardless of the PauseBGMOnDefocus setting).
  ;Leave at 0 to let MUGEN run in the background.
  ;Regardless of this setting, MUGEN will always pause on defocus if
  ;it is running fullscreen.
PauseOnDefocus = 0


I'll post again once I get an optimal combination running.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 18, 2006, 02:59:00 PM
QUOTE(guybird @ Feb 18 2006, 03:24 PM) View Post

To get it to run its FASTEST, and I'm talking if 60fps is the normal speed, this will be like 80-90fps, then set the following in mugen.cfg:

 ;Set to 1 to run at maximum speed by default.
Speedup = 1

This is the biggest thing to change as it will force mugen to run at its fastest capable speed, not necessarily keeping a constant speed.

 ;Set this parameter to use a resolution-doubling filter. You will
 ;need a fast machine to use these filters. You will need to increase
 ;the screen resolution to at least 640x480 for these modes.
 ;0 - off
 ;1 - diagonal edge detection
 ;2 - bilinear filtering
 ;3 - horizontal scanlines
DoubleRes = 0

This is another key, as this seems to really tax the xbox's memory.

 ;Set to 1 to enable vertical retrace synchronization. Do not enable
 ;if BlitMode = PageFlip.
VRetrace = 0

Once again major memory hog.

Once I did this, with team mode (2 on 2) it was playing so fast, it was hard to keep up with the characters on screen bouncing around.  From here, I have been tweaking the player cache settings to have them use a bit more of the xbox's memory so the mugen will run a bit slower (hopefully as close to the normal as possible).  Changing these settings will actually decrease the loading times too, so will be pretty useful.

The section I'm talking about is:

[Misc]
  ;Number of extra players to cache in memory.
  ;Set to a lower number to decrease memory usage, at cost of
  ;more frequent loading.
PlayerCache = 1

  ;Set to 1 to allow precaching. Precaching attempts to start loading
  ;player data as early as possible, to reduce apparent loading times
  ;between matches. To get the best performance, set PlayerCache to at
  ;least 1. The optimal number for PlayerCache is 4 when precaching is
  ;enabled. Precaching is not available in DOS.
Precache = 4

  ;Set to 1 to enable large-buffer reads of sprite and sound data.
  ;Set to 0 (off) to decrease memory usage, at cost of slower
  ;loading.
BufferedRead = 0

  ;Set to 1 to free system.def data from memory whenever possible.
  ;This decreases memory usage, in exchange for loading time
  ;before system screens.
UnloadSystem = 1

  ;Set to 1 to pause MUGEN when the MUGEN window loses focus (will also
  ;pause BGM regardless of the PauseBGMOnDefocus setting).
  ;Leave at 0 to let MUGEN run in the background.
  ;Regardless of this setting, MUGEN will always pause on defocus if
  ;it is running fullscreen.
PauseOnDefocus = 0
I'll post again once I get an optimal combination running.


i did the same thing when teasting it when i 1st got it. with the lowest settings
mugen runs like a real game like 3rd strike.


and does this fix the frame drop with the swap file and the updated ird-loop.gz?
Title: XMugen-linux Beta v0.1
Post by: hecz on February 18, 2006, 05:35:00 PM
i got a question for u guys , cuz i went to mugenguild forums and everybody ignored me.

any of u guys now how to edit a character? cuz my fav character is ken from sf3 (master ken)

but i dont like the version of mugen cuz , when u crouch and HP  he launches the opponent like in marvel vs capcom and he does the high jump too. how can i edit this so i can play him as the original of sf3?

oh and the parrying has a different sound too i would like to know how to edit that.

ive tried with MCG  and didnt understand what to do

can u guys help?

thanx
Title: XMugen-linux Beta v0.1
Post by: nonosabes on February 18, 2006, 10:56:00 PM
Many people are gonna be mad but,Check ***** for Xmugen torrent and seed

[mod edit] While I'm sure many people would appreciate a nice collection, it's against forum rules to mention any sort of torrent site.
Title: XMugen-linux Beta v0.1
Post by: nonosabes on February 18, 2006, 11:54:00 PM
QUOTE(nonosabes @ Feb 19 2006, 07:03 AM) View Post

Many people are gonna be mad but,Check ***** for Xmugen torrent and seed

[mod edit] While I'm sure many people would appreciate a nice collection, it's against forum rules to mention any sort of torrent site.

i forgot about that really sorry, but check the usual places
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 19, 2006, 02:06:00 AM
Thanks for the tip. wink.gif
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 19, 2006, 04:43:00 AM
firebadbobb: you still looking for mukuro? i got a copy that i grabbed from the doh2 game and tweaked to work with the normal winmugen.
Title: XMugen-linux Beta v0.1
Post by: hecz on February 19, 2006, 10:49:00 AM
QUOTE(rudetuna @ Feb 19 2006, 12:49 PM) View Post

please help! ill admit i really have no linux knowledge first of all. i have scrubbed all 23 of the pages of this topic numerous times. ive seen similiar problems to my own. i put all the xmugen files where they belong. gentoox boots linux and i went to the loading screen (the black one) it detects the original MS hamburger controller and my s controller.

then i originally was getting the " "Error opening /dev/js1! Are you sure you have joystick support in your kernel?".  then i changed the mugen config from 16 to 32. at that point i ran xmugen again. this time it loaded both controllers i suppose and froze at the " entering main loop, C TO exit.

what am i doing wrong? i have a xbox v.1 and a mod chip not soft modded. any help would be appreciated. thanks.


maybe its ur s controller try only with the hamburger to see if it works

and in the main menu dont press the d pad diagonally

and check ur files if they are in the correct directories

e:/linuxboot.cfg
e:/mugen/  (mugen files)
e:/apps/emulators/xmugen/default.xbe

hope it helps
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 19, 2006, 11:06:00 AM
although im sure some people would love a torrent with a nice collection, i caution against it. not because im against posting a collection but because of all the existing issues we've run into. mainly character .def files and lower/uppercase stuff that has so nagged us. and incompatibility issues and etc...etc...
hehe

im not saying dont download it. im just saying dont be disappointed if you get freeze ups and lockups. just a caution from what we've all seen in here.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 19, 2006, 11:30:00 AM
Well that's why I'm not uploading my set until I get all the bugs worked out.  I'm almost there as I've gotten mugen up and running at a great speed, and I'm just testing out every character 1 by 1.  I really hate that there is so much that has to be done just to get it working, let alone flawlessly.  I mean come on, I've been working on this for a month now and I'm just now to the point of seeing it work pretty well.  Not to mention I had a bit of a head start as I was running mugen on my pc months earlier.

All I can say is, start small, make sure the case on everything is PERFECT, and give every character a stage, even if its the same one for all.  I assigned every character the same stage (I just did a replace all of the random with a stage) and have been slowly assigning individual stages since.
Title: XMugen-linux Beta v0.1
Post by: hecz on February 19, 2006, 11:36:00 AM
QUOTE(guybird @ Feb 19 2006, 01:37 PM) View Post

Well that's why I'm not uploading my set until I get all the bugs worked out.  I'm almost there as I've gotten mugen up and running at a great speed, and I'm just testing out every character 1 by 1.  I really hate that there is so much that has to be done just to get it working, let alone flawlessly.  I mean come on, I've been working on this for a month now and I'm just now to the point of seeing it work pretty well.  Not to mention I had a bit of a head start as I was running mugen on my pc months earlier.

All I can say is, start small, make sure the case on everything is PERFECT, and give every character a stage, even if its the same one for all.  I assigned every character the same stage (I just did a replace all of the random with a stage) and have been slowly assigning individual stages since.

when u upload that youll be a hero dude, well my hero biggrin.gif

so props for u man
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 19, 2006, 11:54:00 AM
i agree.

guybird. for the duplicate  characters are you renaming them in the .def file? like me for instance i have 5 ryus.

but each has different moves and sets so i named them according to their set or readmes.

display for each one is different..ie..

ryu - master
ryu - normal
ryu - 3rd strike mvc style
ryu - evil

also. i posted a while back a great app for making everything lowercase. is use the editor that comes with x2lite.

i use flashrenamer to make all the files themselves lowercase.
but im VERY choosey, so i only have about 50 characters.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 19, 2006, 02:44:00 PM
For those like pdottz wondering why I'm not using a editor to make everything lowercase, it comes down to me being picky.  I prefer to have everything capitalized, especially files, and that's why this whole linmugen threw a monkey wrench into my work.  Now I am using a renamer to change the case on filenames, but I'm not using one inside the def files, I'm doing that manually.  And this also answers the other question, I hardly ever use the existing display names given to the characters.  I like to have them all named in a way that I really know what the character is, and have some idea of what they can do.  For instance, here's a sample of my select.def:

Hacks/evil cammy/evil cammy.def, stages/random.def, order=5
Hacks/evil dan/evil dan.def, stages/random.def, order=6
Hacks/evil guile/evil guile.def, stages/random.def, order=6
Hacks/evil ken/evil ken.def, stages/sfa3 akuma.def, order=9
Hacks/evil ryu/evil ryu.def, stages/sfa3 akuma.def, order=9
Hacks/fallen vega/fallen vega.def, stages/random.def, order=6
Hacks/pocket shin akuma/pocket shin akuma.def, stages/sfa3 akuma.def, order=9
Hacks/shin akuma/shin akuma.def, stages/sfa3 akuma.def, order=9
Hacks/mega bison/mega bison.def, stages/random.def, order=9
Hacks/mega charlie/mega charlie.def, stages/random.def, order=8
Hacks/mega chun li/mega chun li.def, stages/random.def, order=8
Hacks/mega guile/mega guile.def, stages/random.def, order=8
Hacks/mega hugo/mega hugo.def, stages/random.def, order=8
Hacks/mega sagat/mega sagat.def, stages/random.def, order=9
Hacks/mega sean/mega sean.def, stages/random.def, order=8
Hacks/mega t hawk/mega t hawk.def, stages/random.def, order=9
Hacks/carlos blanka/carlos blanka.def, stages/random.def, order=5
Hacks/adon ex/adon ex.def, stages/random.def, order=6
Hacks/angel ryu/angel ryu.def, stages/random.def, order=4
Hacks/cyber akuma/cyber akuma.def, stages/random.def, order=5
Hacks/cyber dan/cyber dan.def, stages/random.def, order=4
Hacks/dark ryu/dark ryu.def, stages/random.def, order=4
Hacks/destrudo ryu/destrudo ryu.def, stages/random.def, order=5
Hacks/evil ryu mb/evil ryu mb.def,stages/random.def, order=6

I like to call people "evil" when they have a few additional moves they normally don't.  I call the Spec-Ops characters "Mega" because I prefer to know them as a beefed up Sagat, or Bison, not "MB-02".  It makes it easier to find them in the select screen this way.  Like you said, there are a ton of ryu clones out there, and just as many evil ryu's.  So you can't let them all be called the same thing.

I also sort out my characters by their base game, like SFA, MK, MVC, or KOF.  It makes it a LOT easier to sort out on the select screen, and much easier to check and see if you have a certain character.  I know a lot of mugen purists would absolutely hate my setup, but with this many characters, and this many clones, you have to have some kind of set order to them.  That's why its taking me longer to finish this instead of just doing a quick rename and assuming it works.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 19, 2006, 03:53:00 PM
guybird, i have the same setup as you but all lowercase. all chars categorized by the game they came from. however i did use a editor to change the filenames to lowercase in the .def files.
Title: XMugen-linux Beta v0.1
Post by: hecz on February 19, 2006, 05:46:00 PM
QUOTE(guybird @ Feb 19 2006, 04:51 PM) View Post

For those like pdottz wondering why I'm not using a editor to make everything lowercase, it comes down to me being picky.  I prefer to have everything capitalized, especially files, and that's why this whole linmugen threw a monkey wrench into my work.  Now I am using a renamer to change the case on filenames, but I'm not using one inside the def files, I'm doing that manually.  And this also answers the other question, I hardly ever use the existing display names given to the characters.  I like to have them all named in a way that I really know what the character is, and have some idea of what they can do.  For instance, here's a sample of my select.def:

Hacks/evil cammy/evil cammy.def, stages/random.def, order=5
Hacks/evil dan/evil dan.def, stages/random.def, order=6
Hacks/evil guile/evil guile.def, stages/random.def, order=6
Hacks/evil ken/evil ken.def, stages/sfa3 akuma.def, order=9
Hacks/evil ryu/evil ryu.def, stages/sfa3 akuma.def, order=9
Hacks/fallen vega/fallen vega.def, stages/random.def, order=6
Hacks/pocket shin akuma/pocket shin akuma.def, stages/sfa3 akuma.def, order=9
Hacks/shin akuma/shin akuma.def, stages/sfa3 akuma.def, order=9
Hacks/mega bison/mega bison.def, stages/random.def, order=9
Hacks/mega charlie/mega charlie.def, stages/random.def, order=8
Hacks/mega chun li/mega chun li.def, stages/random.def, order=8
Hacks/mega guile/mega guile.def, stages/random.def, order=8
Hacks/mega hugo/mega hugo.def, stages/random.def, order=8
Hacks/mega sagat/mega sagat.def, stages/random.def, order=9
Hacks/mega sean/mega sean.def, stages/random.def, order=8
Hacks/mega t hawk/mega t hawk.def, stages/random.def, order=9
Hacks/carlos blanka/carlos blanka.def, stages/random.def, order=5
Hacks/adon ex/adon ex.def, stages/random.def, order=6
Hacks/angel ryu/angel ryu.def, stages/random.def, order=4
Hacks/cyber akuma/cyber akuma.def, stages/random.def, order=5
Hacks/cyber dan/cyber dan.def, stages/random.def, order=4
Hacks/dark ryu/dark ryu.def, stages/random.def, order=4
Hacks/destrudo ryu/destrudo ryu.def, stages/random.def, order=5
Hacks/evil ryu mb/evil ryu mb.def,stages/random.def, order=6

I like to call people "evil" when they have a few additional moves they normally don't.  I call the Spec-Ops characters "Mega" because I prefer to know them as a beefed up Sagat, or Bison, not "MB-02".  It makes it easier to find them in the select screen this way.  Like you said, there are a ton of ryu clones out there, and just as many evil ryu's.  So you can't let them all be called the same thing.

I also sort out my characters by their base game, like SFA, MK, MVC, or KOF.  It makes it a LOT easier to sort out on the select screen, and much easier to check and see if you have a certain character.  I know a lot of mugen purists would absolutely hate my setup, but with this many characters, and this many clones, you have to have some kind of set order to them.  That's why its taking me longer to finish this instead of just doing a quick rename and assuming it works.

u know i was about to ask u that. Its a great idea sorting out by their base game,  cuz im picky with my mugen characters and i discard every idiotic character like DBZ or trasnformers chars ,they take space and i dont use them and i hate fighting against them cuz they are or too big or too small and they look awful. So thanx for that bro it will be easier for me
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 19, 2006, 05:55:00 PM
-/
capcom/ryu_pots_super_mix/evilryu.def, random, order=6
capcom/ryu_pots_super_mix/masterryu.def, random, order=6
capcom/ryu_pots_super_mix/ryu.def, random, order=2
capcom/ryu_pots_super_mix/normalryu.def, random, order=1
capcom/ryu_3rd_strike_mvc, random, order=3
capcom/twelve, random, order=4
capcom/urien, random, order=4
capcom/yun, random, order=4
capcom/shingouki, random, order=8
capcom/ken_cvs/ken_cvs.def, random, order=1
capcom/metool, random, order=3
capcom/evilken, random, order=6
capcom/evilryu, random, order=6
capcom/pocket_chun-li_beta, random, order=7
capcom/ken3rd, random, order=7
capcom/pocket_dan, random, order=7
capcom/sean, random, order=7
capcom/ngpc_dan, random, order=7
capcom/felicia, random, order=6
capcom/rockmanzero, random, order=6
mk/sub-zero, random, order=8
nintendo/bonkers, random, order=7
nintendo/tac, random, order=7
-/
-/
Title: XMugen-linux Beta v0.1
Post by: guybird on February 19, 2006, 06:14:00 PM
I make all of the filename's in the def file lowercase as well as the files themselves, but I don't use a text editor because I want to leave the display name capitalized, and the author's name and other comments as is.  The only thing file wise that I don't make lowercase is the game folders.  Street Fighter Alpha's folder just doesn't look right as /sfa/.  Neither does mk, mvc, cvs, etc.  

I liked the idea of the 10,000 Eve selector, but its too big a pain in the ass.  Takes forever to sort everything out, you have to edit the sprite file, plus the character selection is more awkward than it seems it would be.  I hate scrolling through one section to then try to go to another, and watch it skip over it until I backtrack to the beginning of the previous game's row.  Plus its not as awe inspiring as looking at a screen filled with 800+ portraits!!!   cool.gif

The thing that's slowing me down the most right now is actually testing out the characters.  Once it errors out on a character, the error display disappears so quick its hard to figure out what really went wrong.  Then you have to reboot the xbox, and start the process all over again.  Is there a Linux emulator for windows similar to wine for Linux?  I know someone recommended using a live cd earlier, but I hear that you can't be running windows & the cd at the same time so I can't really make changes that way.
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 19, 2006, 06:30:00 PM
QUOTE(hecz @ Feb 20 2006, 01:53 AM) View Post

u know i was about to ask u that. Its a great idea sorting out by their base game,  cuz im picky with my mugen characters and i discard every idiotic character like DBZ or trasnformers chars ,they take space and i dont use them and i hate fighting against them cuz they are or too big or too small and they look awful. So thanx for that bro it will be easier for me



I'm picky also, but some of the charcters not made by capcom do fight well with streetfigther characters. Look at Choujin's goku, piccolo, and cell........and even though i dont use him any more GOKu X..was nice..........all four characters are not undersized....they are the same size as street fighters....and cannot fly...........so no unfair advantage.
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 19, 2006, 06:32:00 PM
i love live cds. so much fun...... where to begin OK!.

you can use vmware (not free but its really the best choice out there) to run a virtual machine within windows and load up linux or load up a livecd ( i do LOTS of livecds this way test out operating systems).

vmplayer is freeware but you dont have the option of making your machine like you do in vmware. you can however download predefined machines people put up for download that are just txt files (like vmware uses) that are the same thing in vmplayer and get a premade machine that way.

since xdsl is just DSL in xbox boot form, i use DSL on a vmware machine i have. i'm actually using it for the two projects i'm working on for xdsl (look @ sig)


for livecds with wine preinstalled you can get either SLAX or iWHAX ( a variation on slax) both are super easy to use.
i'm sure there are others with wine already but i use those two when messing around.

also, the DSL website has a dsl.embedded download. this is DSL embedded in qemu ( a freeware x86 emu like vmware) that runs ONLY DSL. it's very nice if your machine can handle it. mine can't and its a 2.2 ghz with 1.5gigs of ram. it does however handle vmware and vmplayer very well.

enough ranting, back to work  on rcrhacky wink.gif
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 19, 2006, 06:53:00 PM
heres my select.def for the EVE screenpack for winmugen if anybody's interested. over 500+ chars, 300+ stages, 200+ mp3's. ive yet to try the new swapfile for xmugen but before it, i had imported about 250 or so of the chars with all the stages and mp3's and it all worked. havent had any crashes. the chars i imported were below 6mb. any above 6mb will lock it up. im gonna try the swapfile soon and import all my chars and test them again smile.gif
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 19, 2006, 07:12:00 PM
QUOTE(r1sky @ Feb 19 2006, 08:00 PM) View Post

heres my select.def for the EVE screenpack for winmugen if anybody's interested. over 500+ chars, 300+ stages, 200+ mp3's. ive yet to try the new swapfile for xmugen but before it, i had imported about 250 or so of the chars with all the stages and mp3's and it all worked. havent had any crashes. the chars i imported were below 6mb. any above 6mb will lock it up. im gonna try the swapfile soon and import all my chars and test them again smile.gif


you really need to try the swap file version , you will be able to use everything in that .def file of yours
on xbox !! biggrin.gif

EDIT: I'm now working on upgrading my screenpack again to be like evebattle V.2...
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 19, 2006, 07:33:00 PM
QUOTE(Nemo1985X @ Feb 20 2006, 03:19 AM) View Post

you really need to try the swap file version , you will be able to use everything in that .def file of yours
on xbox !! biggrin.gif

EDIT: I'm now working on upgrading my screenpack again to be like evebattle V.2...


IPB Image

hardly crashes. im trying to fill up the remaining slots but cant find any good chars that i dont already have.
Title: XMugen-linux Beta v0.1
Post by: hecz on February 19, 2006, 07:53:00 PM
QUOTE(Harlem Hero @ Feb 19 2006, 09:13 PM) View Post

Hello everyone smile.gif my friend and I are fans of mugen, and we would like to know or if anyone can configure the joy-to-key to play using a xbox to psx converter so we can use arcade sticks on it. Thanks in advance smile.gif


well i had my arcade stick working with my (R.I.P.) xbox to psx converter . yours should work
Title: XMugen-linux Beta v0.1
Post by: guybird on February 19, 2006, 08:04:00 PM
r1sky, we're gonna have to do some trading.  ph34r.gif

Here's my select.def: http://rapidshare.de...select.def.html
Title: XMugen-linux Beta v0.1
Post by: guybird on February 19, 2006, 08:30:00 PM
For screenpacks where it uses large character portraits like EVE (the one that everyone keeps posting screencaps of) you normally put blank spaces in behind the portrait area.  Otherwise you'd have icons over top of where the portrait shows up.  So where the blank spaces are in the select file, is the upper left hand & the lower right hand side on this picture:

IPB Image



Its really a pain in the butt to deal with, as if you add a character, or delete a character from a section, you then have to cut and paste the same amount in every other section, otherwise you get a stairstep type effect, and it'll all be messed up.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 19, 2006, 08:35:00 PM
yep, its a big pain. but its worth it for the end result (if done right).
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 20, 2006, 12:05:00 AM
heh, this upgrade made me giggle like a school girl inside. i just installed it and imported my whole winmugen chars folder and added what i could. it loaded up fine. i picked evil ryu by reu as my char. 1st opponent was nbc's yuki and it loaded. i played like 10 matches againt chars i know would lock up the game. omg, it works. although after my 10th match or so, it locked up on me. i still need to tweak it some more. i think i would need to find a new screenpack too, one that holds 600+ chars. im using the Duracelleur Battle pack, i think its 411 chars.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 20, 2006, 11:18:00 AM
The only thing left is 2 player support.  I really don't play other than some 2 player co-op; its the only way to play.  I had always wanted a game that would support some good co-op ever since SFA when you could play as Ryu & Ken vs Bison.  SFA3 was fun too, although the cpu couldn't really give much a challenge.  SFEX3 was ok too, but just seemed too slow.  Now with mugen the cpu random select can really make for some wild and unexpected fights.  I also love being able to up someone's super bar from a level 3, to something like level 6.  That's what I end up doing with most of my "hacked" characters to make for a great match.  It ends up being something like a DBZ fight with one character trying to charge up your power bar while the other holds them back.  Then you try to pull off some massive combo chain and just stare in awe as if you can't believe what you just did (or how badly you raped the pc).
Title: XMugen-linux Beta v0.1
Post by: alg5 on February 20, 2006, 12:48:00 PM
QUOTE(jrbush82 @ Feb 19 2006, 08:58 PM) View Post

Rather than using a swap file, why not use one of the temporary xbox partitions as the swap space.  Just run this command on boot (refering to this document for device IDs - http://www.xbox-linu.../Xebian_HOWTO):

mkswap /dev/hda52 && swapon /dev/hda52
mkswap /dev/hda53 && swapon /dev/hda53
mkswap /dev/hda54 && swapon /dev/hda54

That will use the x y and z partitions on the xbox drive for swap space rather than using a 128mb file.   Even enabling one would do the trick, but why not all? smile.gif


this a solution. but can the others programs (like game) recover a "normal" temporary partition ? i don't know how they works normally.

QUOTE(jrbush82 @ Feb 19 2006, 08:58 PM) View Post

Could you release more information regarding how the kernel was built?  What kernel version with what patches from cvs and did you patch the kernel with, and did you use the xpad patch as well, or are the controllers completely controlled by joy2key?


i think i take the xdsl kernel source. they are available somewhere. or perhasp a bare 2.4 kernel with xbox patches. what xpad patch are you talking ?
Title: XMugen-linux Beta v0.1
Post by: guybird on February 20, 2006, 03:26:00 PM
QUOTE
this a solution. but can the others programs (like game) recover a "normal" temporary partition ? i don't know how they works normally.


The way I understand it, those partitions (X Y & Z) are constantly being overwritten by whatever game/application you're running.  That's how some people hack halo, as they modify a file that's temporarily written to one of those partitions and reupload it, and then somehow the game will see the existing temp files already there and load them (thereby loading the hack).  So unless I'm wrong, if you was to let mugen use those partitions, they would just be overwritten by the next game/app you run.

QUOTE
what xpad patch are you talking ?


He was wondering what version you were using, as some of the articles reference difficulties with linux and xbox 360 pads (although not quite the same, but similar issues).  It was basically saying that the xbox could only handle so many joystick axises at once, and that a solution was to use either the dpad, or the analog stick, not both at the same time.  I can't find the article itself, but I found the link to the latest xpad driver which just so happens to support xbox 360 pads: http://cvs.sourcefor....22&view=markup .  We're wondering what version you have in this mugen, and whether its one of the newer releases that have xbox 360 pad support (not necessary, but would be very nice as the button layout is a tad nicer for mugen).

Here's a question for anyone out there using the epsxe on linux solution:  Can you use 2 controllers at once, or does it give you issues like the ones we have with xmugen?  I'm wondering if its a mugen issue, joy2key, or just a linux issue.  I'm leaning more toward joy2key, but I'd like to have more opinions.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 20, 2006, 07:01:00 PM
GREAT NEWS!!

Ok 1st  i found a way to remap the buttons in mugen joy2key...

all you really have to do is get the default keys in xmugen:

open xmugen on xbox

 go to the input config and use f1 and mape the buttons

 and then simply setup your pc mugen to the way
you have it on the xbox.  now save it.

once you do this ftp the mugen.cfg file to the proper directory in the xbox.

you will notice when mugen start you won't need to config the buttons
cause you did it on pc .


Next 2p support:

i  came really close  but when two controllers are plugged in there seems
to be interferance bewtween the two controllers.

so what i did was map buttons on my usb keyboard while my friend
used the xbox controller. and we had two player madness.


Finally....

i can get every single mugen character created to work.

ex:

evil ryu.def

you will have to veiw it in notepad.

open it and make sure that the files are typed exactly the way they
show up in the directory of that character.

ex:

evilryu.act  ( in the folder)

EVILRYU.ACT ( in the def file)

make sure they are the same or the the character will crash xmugen.

it took me a long time but i got everything working.

even those insane characters like insane hiryu, strider hien,

zangryura(edited zangeif).


i hope i explained it for all to understand . i am a little excited and playing mugen
while i type.



one more thing.. that swap file made everything perfect
my mugen NEVER crashes during arcade mode.
played all the way with evil ken, evil ryu, all of the street fighter special ops characters and some others.
and get this i can even do 2on2 fights( yes the xbox can handle it)
i was kinda of shocked.


Title: XMugen-linux Beta v0.1
Post by: Thraxen on February 20, 2006, 07:02:00 PM
I need some help... I still can't get Mugen to launch.  The screen goes blank, it sits there for a few seconds, then the fan speeds up and the light turns orange and blinks, and then the XBox shuts down.

Yes, I'm running in 480p w/ component cables, but I did change the video to 480p in the Linux cfg file.  So now what could the issue be?
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 20, 2006, 07:42:00 PM
try a fresh install of it on the E drive first. see if that works or not.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 20, 2006, 08:54:00 PM
the folder inside of f-mugen has to go into the root of F:\
Title: XMugen-linux Beta v0.1
Post by: crazymike on February 20, 2006, 08:28:00 PM
I'm almost done going through 300+ characters finding the ones that doesn't work. What I find odd though is that even some newer characters like Ai from Neo Geo Battle Colisseum crash xmugen. Anyone got any idea why this is happening? And yes, i've changed everything to lower case, all instances of \ to / and installed the swap file.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 20, 2006, 09:39:00 PM
kinda need help fine tuning. it works great but i think my settins is making for
long load times before matches. how can i reduce this?
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 20, 2006, 10:53:00 PM
QUOTE(crazymike @ Feb 20 2006, 10:43 PM) View Post

I'm almost done going through 300+ characters finding the ones that doesn't work. What I find odd though is that even some newer characters like Ai from Neo Geo Battle Colisseum crash xmugen. Anyone got any idea why this is happening? And yes, i've changed everything to lower case, all instances of \ to / and installed the swap file.


Do you mean AI with the tetris blocks ?
She worked ok for me.

I will try to find the best setting to help speed up load times..
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 20, 2006, 10:38:00 PM
nm i fixed the load times. mugen is good to go now.

as for characters they will all work
look in their def file ame make sure
every name matches.

Title: XMugen-linux Beta v0.1
Post by: r1sky on February 20, 2006, 11:48:00 PM
QUOTE(crazymike @ Feb 21 2006, 05:43 AM) View Post

I'm almost done going through 300+ characters finding the ones that doesn't work. What I find odd though is that even some newer characters like Ai from Neo Geo Battle Colisseum crash xmugen. Anyone got any idea why this is happening? And yes, i've changed everything to lower case, all instances of \ to / and installed the swap file.


AI does work. i can confirm this. 24hrs ago, i imported my whole winmugen chars folder. out of 500+, so far, ive found around 5 that needed a fix. ie; forgot to change the case on the files in the .def file.

QUOTE(alexlexus @ Feb 21 2006, 07:53 AM) View Post

nm i fixed the load times. mugen is good to go now.

as for characters they will all work
look in their def file ame make sure
every name matches.


what you do for the load times?
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 20, 2006, 10:57:00 PM
Well besides a slight stutter on the versus screen and during the final K.O. I found that if you do this: in Data/mugen.cfg:

[Misc]
  ;Number of extra players to cache in memory.
  ;Set to a lower number to decrease memory usage, at cost of
  ;more frequent loading.
PlayerCache = 1

  ;Set to 1 to allow precaching. Precaching attempts to start loading
  ;player data as early as possible, to reduce apparent loading times
  ;between matches. To get the best performance, set PlayerCache to at
  ;least 1. The optimal number for PlayerCache is 4 when precaching is
  ;enabled. Precaching is not available in DOS.
Precache = 4

  ;Set to 1 to enable large-buffer reads of sprite and sound data.
  ;Set to 0 (off) to decrease memory usage, at cost of slower
  ;loading.
BufferedRead = 0

  ;Set to 1 to free system.def data from memory whenever possible.
  ;This decreases memory usage, in exchange for loading time
  ;before system screens.
UnloadSystem = 1

  ;Set to 1 to pause MUGEN when the MUGEN window loses focus (will also
  ;pause BGM regardless of the PauseBGMOnDefocus setting).
  ;Leave at 0 to let MUGEN run in the background.
  ;Regardless of this setting, MUGEN will always pause on defocus if
  ;it is running fullscreen.
PauseOnDefocus = 0

It speeds up loadtimes quite a bit.

Also as mentioned before set VRetrace to  = 0

This post has been edited by Nemo1985X: Feb 21 2006, 07:00 AM
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 20, 2006, 11:01:00 PM
this is how i got mugen to run with 90% of the spcial effect
with about 90% speed

;-------------------------------------------------------
[Config]
 ;Set the game speed here. The default is 60 frames per second. The
 ;larger the number, the faster it goes. Don't use a value less than 10.
GameSpeed = 60

 ;Set to 1 to draw shadows (default). Set to 0 if you have a slow
 ;machine, and want to improve speed by not drawing shadows.
DrawShadows = 0

 ;Number of simultaneous afterimage effects allowed.
 ;Set to a lower number to save memory (minimum 1).
AfterImageMax = 6

 ;Maximum number of layered sprites that can be drawn.
 ;Set to a lower number to save memory (minimum 32).
LayeredSpriteMax = 64

 ;Maximum number of explods allowed in total. Note that hitsparks
 ;also count as explods.
 ;Set to a lower number to save memory (minimum 8).
ExplodMax = 24

 ;Maximum number of system explods allowed.
 ;Set to a lower number to save memory (minimum 8).
SysExplodMax = 24

 ;Maximum number of helpers allowed in total.
 ;Set to a lower number to save memory (minimum 4, maximum 56).
HelperMax = 16

 ;Maximum number of projectiles allowed per player.
 ;Set to a lower number to save memory (minimum 5).
PlayerProjectileMax = 10

 ;This is 1 the first time you run MUGEN.
FirstRun = 0


;-------------------------------------------------------

the video should be like this

;-------------------------------------------------------
[Video Linux]
 ;Enter the width and height of the resolution you want to set here.
 ;The optimal resolution is 320x240, but if your video card has problems
 ;You may want to try 640x480.
Width  = 640
Height = 480

 ;This is the color depth at which to run MUGEN. You should set it to
 ;16 bit color unless your video card has problems with it.
 ;16-fastest, 24,32-slower, 8-slowest/worst
Depth = 32

 ;Set this parameter to 0 to disable screen stretching, and set it to 1 if
 ;you want to scale it up to fit the current resolution.
Stretch = 1

 ;Set this parameter to use a resolution-doubling filter. You will
 ;need a fast machine to use these filters. You will need to increase
 ;the screen resolution to at least 640x480 for these modes.
 ;0 - off
 ;1 - diagonal edge detection
 ;2 - bilinear filtering
 ;3 - horizontal scanlines
DoubleRes = 0

 ;Set to 1 to enable vertical retrace synchronization. Do not enable
 ;if BlitMode = PageFlip.
VRetrace = 0

 ;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 0

 ;Drawing mode
 ;Choose from Normal and PageFlip
BlitMode = Normal

;-------------------------------------------------------



what i did to reduce the loading a bit

;-------------------------------------------------------
[Misc]
  ;Number of extra players to cache in memory.
  ;Set to a lower number to decrease memory usage, at cost of
  ;more frequent loading.
PlayerCache = 1

  ;Set to 1 to allow precaching. Precaching attempts to start loading
  ;player data as early as possible, to reduce apparent loading times
  ;between matches. To get the best performance, set PlayerCache to at
  ;least 1. The optimal number for PlayerCache is 4 when precaching is
  ;enabled. Precaching is not available in DOS.
Precache = 1 or 4

  ;Set to 1 to enable large-buffer reads of sprite and sound data.
  ;Set to 0 (off) to decrease memory usage, at cost of slower
  ;loading.
BufferedRead = 0

  ;Set to 1 to free system.def data from memory whenever possible.
  ;This decreases memory usage, in exchange for loading time
  ;before system screens.
UnloadSystem = 1

  ;Set to 1 to pause MUGEN when the MUGEN window loses focus (will also
  ;pause BGM regardless of the PauseBGMOnDefocus setting).
  ;Leave at 0 to let MUGEN run in the background.
  ;Regardless of this setting, MUGEN will always pause on defocus if
  ;it is running fullscreen.
PauseOnDefocus = 0


;-------------------------------------------------------


i hope that helps cause it works for me.


make sure you have the swap file too.

This post has been edited by alexlexus: Feb 21 2006, 07:04 AM
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 21, 2006, 12:53:00 AM
With my settings from my previous post , I was able to go 26 rounds in single player survival mode
before it locked up...(I was using ogre)  biggrin.gif

But, I couldn't get that far without that swap file wink.gif
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 21, 2006, 12:10:00 AM
mugen is still locking up on you guys?
mine doesn't at all anymore


also  for those lazy people who want pack already made with
characters... that's lazy not to mention some of the creators won't let that fly
cause some one will ruin it for everyone.


some dummy is using mugen in an arcade cabinet and charging people.
this will lead  to  law suits an mugen will be no more.
DOA and the ninja hacker.net case is a great example of what can happen.


not to sound all messed up but just download them on your own
cause to me tha'ts lazy. IMO and the authors would prefer it that way.
Title: XMugen-linux Beta v0.1
Post by: Thraxen on February 21, 2006, 12:41:00 AM
Well, I still can't get this thing running the way I want.  

For those of you that got it running on an HDTV... what sort of video cables are you using, what are your video settings, and what version XBox do you have?

I'm using the old scool HD AV Pack that has the box you plug the component cables into; my dash is set to 480p and widescreen; and my XBox is version 1.0 (XBMC is my dash).  Everytime I try to boot XMugen I just get the blank screen, my fan speeds up, the power light turns orange, and the XBox shutsdown.  Even changing the video setting to "480p" in linuxboot.cfg file doesn't change anything.

But if I remove the HD AV Pack and component cables and connect using the basic composite video cable it boots and plays just fine.  The problem is that my HDTV won't accept an interlaced signal in the HD input (like a PC monitor).  And since there is no way I'm going to switch inputs every time I want to play XMugen I'm simply going to be SOL with XMugen unless I can solve this issue.

Title: XMugen-linux Beta v0.1
Post by: r1sky on February 21, 2006, 02:41:00 AM
anybody got that file posted by Vejita that fixes the AI working correctly with any screenpack? it craps out for me when booting it.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 21, 2006, 09:44:00 AM
QUOTE
anybody got that file posted by Vejita that fixes the AI working correctly with any screenpack? it craps out for me when booting it.

Works fine for me, don't know if your screenpack is what's causing the crash.

As for those of you still trying to get mugen to load fast/run faster, I've already post the 3 things that kill the speed/memory the most:

Speedup = 1

DoubleRes=0

VRetrace = 0

Once you set those, mugen at the normal game speed under options, will run at about 115-120% speed, even with 2 on 2.  So you'll then want to turn up the settings on anything else to counter the ungodly speed boost you'll get.  Note, turning up any of the previous settings WILL make it run slowly again, whereas the following settings don't seem to really slow down my xbox at all.

[Config]

DrawShadows = 1     ;I turn this on to counter the speed boost

[Misc]

PlayerCache = 4       ;I turn this up to counter the speed boost, plus it speeds up the loading times

Precache = 6

BufferedRead = 1

UnloadSystem = 1

If you set everything like I have it, your mugen will run at about 120% speed in a 1 on 1 match.  To counter this, simply go to options, and turn down the game speed to one of the slow settings.  For Team matches, you'll want to have the game speed set to normal, or fast.  These can always be tweaked within your mugen without having to edit the cfg file, so I find this a much better option.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 21, 2006, 09:46:00 AM
check it out

i got two player support but i think the joy2key
can hinder progress.

i got a number on controllers working

the sidewider usb controller by MS

i got the pelican real arcade joystick working

and the standard ones the S and the fat boy.


here is what i found:

you can set the controllers in joystick mapping
and they will all set up nicely but joy2key since it forces the mapping
messes it up i am extrelly close to fixing this problem and when i have it set up i will release my mugen.cfg file for all to use so you won;t have to work so hard .
you'll just be able to put it in the folder and work.


trying it now will post in a few mins.

(edited 12:54)

i did it!!!!!!!!!
two players controller support.
i can't belive it. aren't we all happy??
joy2key  was the problem.

i removed it and simply mapped the buttons
now i have to make the cfg file so we can all use it.

This post has been edited by alexlexus: Feb 21 2006, 05:55 PM
Title: XMugen-linux Beta v0.1
Post by: Sludge on February 21, 2006, 11:28:00 AM
Just like alot of poeple here half of my characters didn't work then i learned that i had to edit each characters files to change the filenames to lowercase letters to work with xmugen. I'm in the process of making a tool,that works in windows, to edit the def, character, and directory names to make them all lowercase so we don't have to edit our characters manually one by one. I used it to get all my characters working, however i would like to get a few beta testers from here just to make sure it works before i release it, so if your interested pm me. Also can anyone confirm as to whether or not the stages filenames have to be lowercased?

Big thanks to alg5 for this great program!
Title: XMugen-linux Beta v0.1
Post by: guybird on February 21, 2006, 01:11:00 PM
Sludge, why not just use this: http://www.azheavyme...lupasrename.php ?  It is capable of doing batch file renames, change case, change file extensions, etc.  The stages are subject to the same stipulations, that if the def file points to a /CVS London.sff , then if that stage file is really cvs london.sff, you will get an error.  Most people are just mass renaming eveything to lowercase to eliminate the room for errors.

Alexlexus, sounds good and all, but I have trouble believing that you can get this to work without using an usb keyboard to hit the y, then F1 to get into the main menu.  In my experience too, the joystick setup in mugen isn't as good for pulling off super moves as it is with joy2key.  I know it shouldn't make much difference, but for me joy2key is the only way to go.  My friend is trying to recompile a joy2key that uses an external cfg file as the windows version does, so anyone can set it up the way they like it.  If you can elaborate more on how you got this to work (other than just using the mugen options to map the keys) it might help us understand.
Title: XMugen-linux Beta v0.1
Post by: Evil-Ralf on February 21, 2006, 12:18:00 PM
hey guys anyone have intention to make a xmugen pack with the fixes of lock up 2controllers f drive back button etc no chars just a good xmugen pack if any one have it please send me [email protected]

This post has been edited by Evil-Ralf: Feb 21 2006, 08:20 PM
Title: XMugen-linux Beta v0.1
Post by: Odb718 on February 21, 2006, 01:31:00 PM
well if it works I'll take it. and I dont have to hit Y and F1, just F1... I forget what I edited to do it... unsure.gif
personally I'd like to see the F1 changed to Start. Im not sure why it HAS TO BE F1 in the first place. It should be something like "press any button to continue"
Title: XMugen-linux Beta v0.1
Post by: guybird on February 21, 2006, 12:26:00 PM
All of the things you're asking for is here in this thread, although I admit its getting to be a bit hectic to go through.  Look through at the posts by Alg5, and you'll find one where he added the F/G partition support, and further back for the joy2key setup with the esc key mapped.

While on the subject though, since this has become such a large thread, and is obviously quite popular, is there anyway to get a FAQ thread created for this?  That way we can keep the discussions of getting it to work and other general mugen conversations seperate.  It would also allow people new to xmugen a way to quickly catch up as all of the required steps and upgrades are scattered throughout this thread.
Title: XMugen-linux Beta v0.1
Post by: Odb718 on February 21, 2006, 12:31:00 PM
Well I think you're the man for that job. Like you said this has gotten a little hectic. I'd like to see a character discusion thread too (where and how to get/add characters). and as of right now Im starting a channel on EFnet #Xmugen. I'll try to give as much support as I can to who ever needs it.
Title: XMugen-linux Beta v0.1
Post by: Sludge on February 21, 2006, 01:11:00 PM
QUOTE(guybird @ Feb 21 2006, 09:18 PM) *

Sludge, why not just use this: http://www.azheavymetal.com/~lupasrename/lupasrename.php ?  It is capable of doing batch file renames, change case, change file extensions, etc.  The stages are subject to the same stipulations, that if the def file points to a /CVS London.sff , then if that stage file is really cvs london.sff, you will get an error.  Most people are just mass renaming eveything to lowercase to eliminate the room for errors.


thats what my tool does, you select the directory where your characters are at and hit fix.. It goes through every character, changes the foldername and filenames to lowercase as well as editing the character's def file to change the file locations to lowercase. I'll add a stage/music fix option option also...

This post has been edited by Sludge: Feb 21 2006, 09:15 PM
Title: XMugen-linux Beta v0.1
Post by: guybird on February 21, 2006, 02:29:00 PM
QUOTE
thats what my tool does, you select the directory where your characters are at and hit fix.. It goes through every character, changes the foldername and filenames to lowercase as well as editing the character's def file to change the file locations to lowercase. I'll add a stage/music fix option option also...


Does it do a mass rename of anything that's uppercase in the .def file?  Or does it only apply to filenames?  If it doesn't mess with the display name, I'm interested then.

After looking back at the thread, its a mess to try and gather up all of the necessary files and fixes for xmugen that have been posted here and there.  I figured what the heck, I'll just upload my mugen folder (without chars & stages) so that way you guys can have a fast running setup, and also have a larger select screen (for those who care).  My pack includes the swap file, the E, F & G partiton capability, Vejita's AI fix, the modified joy2key with esc mapped, and the few tweaks I've done to my mugen.cfg & my select screen.

http://rapidshare.de...Xmugen.rar.html
Title: XMugen-linux Beta v0.1
Post by: guybird on February 21, 2006, 04:14:00 PM
The link above has changed and it won't let me edit my post for some reason so here's the new link:

http://rapidshare.de...Xmugen.rar.html

Note that it DOESN'T contain the default.xbe so you'll have to get it elsewhere.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 21, 2006, 04:11:00 PM
a note to those who want to remap the keys. you can remap them from inside xmugen and save the config. this works if u have the swapfile enabled. it will load up the new remap config everytime u run it. btw, anybody able to map to the L/R shoulder buttons?
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 21, 2006, 04:17:00 PM
i forgot to mention that i do have a usb keyboard
fo the f1.

and it works 100%
me and my boys just finished playing mugen for 4hours.
both using arcade sticks.

so i would have my keyboard in port 3

and controllers in ports 1 and 2.

here is a trick: if gentoox won't load
and you have both controllers plugged in
try booting gentoox with only one .
and right when the xmugen is booting up( black screen)
plug the 2nd controller in.

it will work just incase gentoox gives you an issue.


the swap file will let you save your settings.

This post has been edited by alexlexus: Feb 22 2006, 12:26 AM
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 21, 2006, 06:37:00 PM
Here is the BIG capacity motif modified to store 804 characters (IMG:style_emoticons/default/biggrin.gif)
http://www.megaupload.com/?d=I3DBOZSJ

This post has been edited by Nemo1985X: Feb 22 2006, 02:47 AM
Title: XMugen-linux Beta v0.1
Post by: jrbush82 on February 21, 2006, 08:20:00 PM
QUOTE(alg5 @ Feb 15 2006, 04:08 PM) View Post

if some people want the source code of the modified joy2key i used in xmugen:

http://rapidshare.de...xmugen.bz2.html

you need linux or perhaps a "cross compiling" can works (try cygwin)

to compile both joy2key1 & 2, simply execute ./compile


Other than adding the button_actions section, was there any other modifications you made?
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 21, 2006, 08:09:00 PM
Guybird..You should toss a little mini tutorial in your package...displaying all of the fixes. And the key things discussed on this Thread. And umm  is it possible for you to get that on Xbins?
Title: XMugen-linux Beta v0.1
Post by: guybird on February 21, 2006, 08:27:00 PM
QUOTE
Guybird..You should toss a little mini tutorial in your package...displaying all of the fixes. And the key things discussed on this Thread. And umm is it possible for you to get that on Xbins?

Yeah, I need to talk to a moderator about making a FAQ for this, as it will probably be popular until we get it all up and running 100%.  The original file is on xbins, but all you need from it is the linuxboot.cfg and default.xbe which don't need to be in the mugen directory.  Call me picky but I wouldn't upload it to xbins until we get the 2 player controls with joy2key sorted out.  Me and jrbush82 were working on it tonight and it should've worked, but it kept erroring out everytime we edited the launch file.  Hopefully we'll have better luck tomorrow.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 21, 2006, 08:43:00 PM
u might have to edit the launch file in a unix enviroment as any error will make it crap out. try wordpad tho, you never know. when i was editing it to work with xdsl, i just removed the 1st line header and it worked.

This post has been edited by r1sky: Feb 22 2006, 04:43 AM
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 21, 2006, 10:01:00 PM
QUOTE(alexlexus @ Feb 21 2006, 07:01 PM) View Post

check it out

i got two player support but i think the joy2key
can hinder progress.

i got a number on controllers working

the sidewider usb controller by MS

i got the pelican real arcade joystick working

and the standard ones the S and the fat boy.
here is what i found:

you can set the controllers in joystick mapping
and they will all set up nicely but joy2key since it forces the mapping
messes it up i am extrelly close to fixing this problem and when i have it set up i will release my mugen.cfg file for all to use so you won;t have to work so hard .
you'll just be able to put it in the folder and work.
trying it now will post in a few mins.

(edited 12:54)

i did it!!!!!!!!!
two players controller support.
i can't belive it. aren't we all happy??
joy2key  was the problem.

i removed it and simply mapped the buttons
now i have to make the cfg file so we can all use it.



OK We know its joy 2key.  I have an idea. If joy2key was only mapped for f1, esc, and maybe f2....to enable "joy2" configureration in mugen"...it would solve all the problems. The problem with joy2key is that it maps the same keys to both controllers.  Thus they overlapp. I actually had two contollers working on my X i...its just that they both worked as player 1.....I blame joy2key for that.. If only the essential keys wer mapped, and they werent mapped to the most  keys we use to fight, then we could easily configure the controllers using the mugen config. This is only in theory, since i lack the capabilities to remove the extra mappings from the joy2key file and only leave F1, esc and maybe f2.
Title: XMugen-linux Beta v0.1
Post by: jrbush82 on February 21, 2006, 09:05:00 PM
I've been working with guybird to fix the joy2key problems, so far no success.  I compiled an unhacked version of joy2key and tried to pass options to it via the launch file, however for some odd reason it isn't working.

guybird is going to get me a modded xbox so I can work on it myself rather than having him test things out and letting me know if he sees any errors.  I believe joy2key will work without having a hacked version of it, its just a matter of getting it done correctly.

If I ever get joy2key to load correclty with the configs I pass to it, my next step would be to get all the axis working for the joysticks... and D-Pad which I think will be seen as an axis, not sure on that.. windows joytokey sees it as pov.

Anyway, I am working on it, and I've made a lot of progress tonight.  Hopefully once I get the xbox from guybird I'll figure out whats wrong and release it all to you.
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 21, 2006, 09:11:00 PM
May the Xbox Hacking Gods be with you.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 21, 2006, 09:22:00 PM
solution to the joy2key problem.

ok since we know we can just used the controller mapping....

we should just use joy2key for only these key buttons

Esc= back button (player 1 and player 2)

F1= Press in left analog
F2= press in left analog  p2 controller.

and all the rest just mapped out as controllers setup.

3 keys buttons are all we need right now.
it will work and if i only knew how to edit joy2key files.....
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 21, 2006, 10:52:00 PM
I always thought it was a problem with Joy2Key..
It seems as though the problem is being to be worked out.

I decided to start work on the Linux Mugen XBOX Edition (special edition screenpack!)  smile.gif ..
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 21, 2006, 09:54:00 PM
weird thing happened i see that  one of my better arcade stick
won't work.

i got the pelican real arcade working but my universal isn;t working.
i have the one that is GC,ps2,and xbox compatable.

the normal real arcade xbox only works perfect and linux says
my universal isn;t supported or claimed by any driver.

can we fix controller support? or add some?
Title: XMugen-linux Beta v0.1
Post by: Thraxen on February 21, 2006, 11:19:00 PM
Well, I finally got past the bug with my Xbox shutting down.  Turns out I need to set my dash to 1080i and then launch Mugen.  

Well, now I have a different issue.  For some reason I get no audio at all.  Any ideas why?
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 22, 2006, 04:53:00 AM
mugen.cfg

make sure you have sound turned on.
and vomue at 255
Title: XMugen-linux Beta v0.1
Post by: guybird on February 22, 2006, 06:14:00 AM
QUOTE
Well, now I have a different issue. For some reason I get no audio at all. Any ideas why?

I assume then that you are using the HD pack with fiber optic out as you mentioned using 1080i.  Linux isn't outputting Dolby Digital so you have to switch your stereo receiver to analog input (the normal rca cables) while you use Mugen.  I wonder how difficult it would be to implement DD output in the Linux distros.  Xport has it working for all of his emu's, so it shouldn't be too difficult.

As for the different controller issues people are having (controllers not being recognized) the xpad that Alg5 used is apparently an older one, as the newer one supports all kinds of drivers including the xbox 360 pad  love.gif .  After we figure out the joy2key issues, implementing this shouldn't be too difficult.  Here's the controllers the newest drivers support:

   { 0x044f, 0x0f07, 0, "Thrustmaster, Inc. Controller", 0},
   { 0x045e, 0x0202, 0, "MS Xbox Controller", 0},
   { 0x045e, 0x0285, 0, "MS Xbox Controller S", 0},
   { 0x045e, 0x0287, 0, "MS Xbox Controller S", 0},
   { 0x045e, 0x0289, 0, "MS Xbox Controller S", 0}, /* MS is stupid */
   { 0x045e, 0x028e, 0, "MS Xbox360 Controller", 1},
   { 0x046d, 0xca84, 0, "Logitech Xbox Cordless Controller", 0},
   { 0x046d, 0xca88, 0, "Logitech Compact Controller for Xbox", 0},
   { 0x05fd, 0x1007, 0, "???Mad Catz Controller???", 0}, /* CHECKME: this seems strange */
   { 0x05fd, 0x107a, 0, "InterAct PowerPad Pro", 0},
   { 0x0738, 0x4516, 0, "Mad Catz Control Pad", 0},
   { 0x0738, 0x4522, 0, "Mad Catz LumiCON", 0},
   { 0x0738, 0x4526, 0, "Mad Catz Control Pad Pro", 0},
   { 0x0738, 0x4536, 0, "Mad Catz MicroCON", 0},
   { 0x0738, 0x4540, 1, "Mad Catz Beat Pad", 0},
   { 0x0738, 0x4556, 0, "Mad Catz Lynx Wireless Controller", 0},
   { 0x0738, 0x6040, 1, "Mad Catz Beat Pad Pro", 0},
   { 0x0c12, 0x8802, 0, "Zeroplus Xbox Controller", 0},
   { 0x0c12, 0x8809, 0, "Level Six Xbox DDR Dancepad", 0},
   { 0x0c12, 0x8810, 0, "Zeroplus Xbox Controller", 0},
   { 0x0c12, 0x9902, 0, "HAMA VibraX - *FAULTY HARDWARE*", 0}, /* these are broken */
   { 0x0e4c, 0x1097, 0, "Radica Gamester Controller", 0},   
   { 0x0e4c, 0x2390, 0, "Radica Games Jtech Controller", 0},   
   { 0x0e6f, 0x0003, 0, "Logic3 Freebird wireless Controller", 0},
   { 0x0e6f, 0x0005, 0, "Eclipse wireless Controller", 0},
   { 0x0e6f, 0x0006, 0, "Edge wireless Controller", 0},
   { 0x0e8f, 0x0201, 0, "SmartJoy Frag Xpad/PS2 adaptor", 0},
   { 0x0f30, 0x0202, 0, "Joytech Advanced Controller", 0},
   { 0x0f30, 0x8888, 0, "BigBen XBMiniPad Controller", 0},
   { 0x102c, 0xff0c, 0, "Joytech Wireless Advanced Controller", 0},
   { 0x12ab, 0x8809, 1, "Xbox DDR dancepad", 0},
   { 0xffff, 0xffff, 0, "Chinese-made Xbox Controller", 0}, /* WTF are device IDs for? */
   { 0x0000, 0x0000, 0, "nothing detected - FAIL", 0}

It also accepts some other controllers under listings there that might not be named the same.  My SF Anniversary arcade stick works fine, although its not listed.
Title: XMugen-linux Beta v0.1
Post by: Rodney404 on February 22, 2006, 05:18:00 AM
Another great mugen char  (IMG:style_emoticons/default/biggrin.gif)

http://www.thephotonfalls.com/ThePhotonFal...A/Ella_page.htm
http://www.thephotonfalls.com/ThePhotonFal...n/Char_page.htm


(IMG:http://www.thephotonfalls.com/ThePhotonFalls/Mugen/images/Ella_inverse.jpg)
(IMG:http://www.thephotonfalls.com/ThePhotonFalls/Mugen/ELLA/screen01.jpg)
Title: XMugen-linux Beta v0.1
Post by: Tranman on February 22, 2006, 06:09:00 AM
QUOTE(Rodney404 @ Feb 22 2006, 08:33 AM) *


lol...I guess the server got raped when I was in the middle of downloading

EDIT: nvm...back up

This post has been edited by Tranman: Feb 22 2006, 02:10 PM
Title: XMugen-linux Beta v0.1
Post by: Thraxen on February 22, 2006, 06:15:00 AM
QUOTE
I assume then that you are using the HD pack with fiber optic out as you mentioned using 1080i. Linux isn't outputting Dolby Digital so you have to switch your stereo receiver to analog input (the normal rca cables) while you use Mugen. I wonder how difficult it would be to implement DD output in the Linux distros. Xport has it working for all of his emu's, so it shouldn't be too difficult.
 

Yup, I'm using the optical cable.  I wondered if that might be the issue.  I thought I would ask first before getting back behind my entertainment center and wiring in the analog audio cables.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 22, 2006, 07:26:00 AM
QUOTE(guybird @ Feb 22 2006, 08:21 AM) View Post

I assume then that you are using the HD pack with fiber optic out as you mentioned using 1080i.  Linux isn't outputting Dolby Digital so you have to switch your stereo receiver to analog input (the normal rca cables) while you use Mugen.  I wonder how difficult it would be to implement DD output in the Linux distros.  Xport has it working for all of his emu's, so it shouldn't be too difficult.

As for the different controller issues people are having (controllers not being recognized) the xpad that Alg5 used is apparently an older one, as the newer one supports all kinds of drivers including the xbox 360 pad  love.gif .  After we figure out the joy2key issues, implementing this shouldn't be too difficult.  Here's the controllers the newest drivers support:

   { 0x044f, 0x0f07, 0, "Thrustmaster, Inc. Controller", 0},
   { 0x045e, 0x0202, 0, "MS Xbox Controller", 0},
   { 0x045e, 0x0285, 0, "MS Xbox Controller S", 0},
   { 0x045e, 0x0287, 0, "MS Xbox Controller S", 0},
   { 0x045e, 0x0289, 0, "MS Xbox Controller S", 0}, /* MS is stupid */
   { 0x045e, 0x028e, 0, "MS Xbox360 Controller", 1},
   { 0x046d, 0xca84, 0, "Logitech Xbox Cordless Controller", 0},
   { 0x046d, 0xca88, 0, "Logitech Compact Controller for Xbox", 0},
   { 0x05fd, 0x1007, 0, "???Mad Catz Controller???", 0}, /* CHECKME: this seems strange */
   { 0x05fd, 0x107a, 0, "InterAct PowerPad Pro", 0},
   { 0x0738, 0x4516, 0, "Mad Catz Control Pad", 0},
   { 0x0738, 0x4522, 0, "Mad Catz LumiCON", 0},
   { 0x0738, 0x4526, 0, "Mad Catz Control Pad Pro", 0},
   { 0x0738, 0x4536, 0, "Mad Catz MicroCON", 0},
   { 0x0738, 0x4540, 1, "Mad Catz Beat Pad", 0},
   { 0x0738, 0x4556, 0, "Mad Catz Lynx Wireless Controller", 0},
   { 0x0738, 0x6040, 1, "Mad Catz Beat Pad Pro", 0},
   { 0x0c12, 0x8802, 0, "Zeroplus Xbox Controller", 0},
   { 0x0c12, 0x8809, 0, "Level Six Xbox DDR Dancepad", 0},
   { 0x0c12, 0x8810, 0, "Zeroplus Xbox Controller", 0},
   { 0x0c12, 0x9902, 0, "HAMA VibraX - *FAULTY HARDWARE*", 0}, /* these are broken */
   { 0x0e4c, 0x1097, 0, "Radica Gamester Controller", 0},   
   { 0x0e4c, 0x2390, 0, "Radica Games Jtech Controller", 0},   
   { 0x0e6f, 0x0003, 0, "Logic3 Freebird wireless Controller", 0},
   { 0x0e6f, 0x0005, 0, "Eclipse wireless Controller", 0},
   { 0x0e6f, 0x0006, 0, "Edge wireless Controller", 0},
   { 0x0e8f, 0x0201, 0, "SmartJoy Frag Xpad/PS2 adaptor", 0},
   { 0x0f30, 0x0202, 0, "Joytech Advanced Controller", 0},
   { 0x0f30, 0x8888, 0, "BigBen XBMiniPad Controller", 0},
   { 0x102c, 0xff0c, 0, "Joytech Wireless Advanced Controller", 0},
   { 0x12ab, 0x8809, 1, "Xbox DDR dancepad", 0},
   { 0xffff, 0xffff, 0, "Chinese-made Xbox Controller", 0}, /* WTF are device IDs for? */
   { 0x0000, 0x0000, 0, "nothing detected - FAIL", 0}

It also accepts some other controllers under listings there that might not be named the same.  My SF Anniversary arcade stick works fine, although its not listed.



do you have the drivers i can install?

or do i have to wait foe the next xmugen release?
Title: XMugen-linux Beta v0.1
Post by: guybird on February 22, 2006, 06:28:00 AM
It would have to be compiled into the linux distro that the xmugen is using.  That would require basically starting from scratch and recompiling the drivers and everything all over again.  Right now we're just trying to get 2 normal controllers working so we have something to play with for now.  Then we can go back and make other changes.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 22, 2006, 01:49:00 PM
QUOTE(jrbush82 @ Feb 22 2006, 06:20 AM) View Post

I've been working with guybird to fix the joy2key problems, so far no success.  I compiled an unhacked version of joy2key and tried to pass options to it via the launch file, however for some odd reason it isn't working.

guybird is going to get me a modded xbox so I can work on it myself rather than having him test things out and letting me know if he sees any errors.  I believe joy2key will work without having a hacked version of it, its just a matter of getting it done correctly.

If I ever get joy2key to load correclty with the configs I pass to it, my next step would be to get all the axis working for the joysticks... and D-Pad which I think will be seen as an axis, not sure on that.. windows joytokey sees it as pov.

Anyway, I am working on it, and I've made a lot of progress tonight.  Hopefully once I get the xbox from guybird I'll figure out whats wrong and release it all to you.


if u plug in a xbox S controller and try playing mugen with it. mugen doesnt detect the dpad, it detects the left thumb stick as the Axis. to fix it, i just remapped the dpad with the axis values.
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 22, 2006, 02:09:00 PM
QUOTE(r1sky @ Feb 22 2006, 09:56 PM) View Post

if u plug in a xbox S controller and try playing mugen with it. mugen doesnt detect the dpad, it detects the left thumb stick as the Axis. to fix it, i just remapped the dpad with the axis values.


Funny, My Mugen picked up my dpad, and it didnt pik up the thumsticks. I didn't have to remap anything
Title: XMugen-linux Beta v0.1
Post by: vision on February 22, 2006, 01:20:00 PM
I finally decided to try this thing out. I boot up the Gentoox and when I try to run xmugen I get

Booting XMugen-Linex...
Boot: Loading kernel '/mugen/bzimage'...(!!)

Then it freezes and the eject LED starts blinking Red. I'm using an V1.0 X-Box with a 300Gig Maxtor running XBMC, 200Gig Maxtor Running Unleashed X, and a 160 Gig Samson running Unleashed X.
Anyone else have this problem.  (IMG:style_emoticons/default/unsure.gif)

This post has been edited by vision: Feb 22 2006, 09:20 PM
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 22, 2006, 03:13:00 PM
hey, anybody want the EVEBattle screenpack? i got the old version working on xmugen. i can put it up on rapidshare but i will delete the xbe and other references, just the data screenpack files. it works, i just gotta edit some stuff out and make sure its working 100%. im only getting some lag/stutter during the vs screen.

stig87: what version mugen are you using and what drivers for your controller? im using the nolimit winmugen patch and using the latest XBCD drivers for the xbox controller.

This post has been edited by r1sky: Feb 22 2006, 11:22 PM
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 22, 2006, 03:59:00 PM
Sure, put it up on rapidshare or megaupload.

Anyone notice Linux Mugen doesn't load characters that have all of the main files bar the .def file in directorys?

Try NBC Jin Chonshu from this site for example:

http://deltapark.i-xcell.com/char2.html

(IMG:http://i1.tinypic.com/oaw0ox.gif)

I had to put all of the files alongside the .def file and edit each file path accordingly.

Luckily, not many characters are like this.

This post has been edited by Vejita: Feb 23 2006, 12:01 AM
Title: XMugen-linux Beta v0.1
Post by: Thraxen on February 22, 2006, 04:17:00 PM
QUOTE(vision @ Feb 22 2006, 03:35 PM) *

I finally decided to try this thing out. I boot up the Gentoox and when I try to run xmugen I get

Booting XMugen-Linex...
Boot: Loading kernel '/mugen/bzimage'...(!!)

Then it freezes and the eject LED starts blinking Red. I'm using an V1.0 X-Box with a 300Gig Maxtor running XBMC, 200Gig Maxtor Running Unleashed X, and a 160 Gig Samson running Unleashed X.
Anyone else have this problem.  (IMG:style_emoticons/default/unsure.gif)


Do you have the files in the correct location?  Your files on E: should be like this:

E:\linuxboot.cfg

E:\mugen\bzImage
E:\mugen\ird-loop.gz

Then everything else in a mugen folder on F:.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 22, 2006, 04:18:00 PM
Vejita: that worked fine for me. i just edited the \ to /
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 22, 2006, 05:39:00 PM
QUOTE(r1sky @ Feb 23 2006, 12:33 AM) View Post

Vejita: that worked fine for me. i just edited the \ to /


Aha! Silly me biggrin.gif

BTW, some really cool lifebars were released!

IPB Image
IPB Image

Download: http://s15.invisionf...hp?showtopic=45

On another note, do M. Bison & Balrog from the site below work for you? They work fine on WinMugen but crash on Xmugen for me.

http://gcnmario2.fre...cters.html#SFA3
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 22, 2006, 05:01:00 PM
QUOTE(r1sky @ Feb 23 2006, 12:28 AM) *

hey, anybody want the EVEBattle screenpack? i got the old version working on xmugen. i can put it up on rapidshare but i will delete the xbe and other references, just the data screenpack files. it works, i just gotta edit some stuff out and make sure its working 100%. im only getting some lag/stutter during the vs screen.

stig87: what version mugen are you using and what drivers for your controller? im using the nolimit winmugen patch and using the latest XBCD drivers for the xbox controller.



My bad I didnt realize you were referring to PC Mugen..and controllors..

SPEAKING OF CONTROLLERS...I GOT 2 PLAYER SUPPORT ON MY MUGEN....NO KEYBOARD,  NO USB CONVERTER...NO NOTHING.

CHECK THIS...ALL I DID WAS GO INTO THE MUGEN CONFIG, AND EDIT THE PART ABOUT JOYPADS... i CHANGE THE SPOT WHERE IT SAYS

[Input]
P1.UseKeyboard = 1
P2.UseKeyboard = 1
;Joystick type:
;0 - Disable
;1 - Autodetect (not reliable under DOS)
;4 - 4 button
;6 - 6 button
;8 - 8 button
;20 - Sidewinder
;21 - SNESKey
;22 - PSX pad
;23 - N64 pad
P1.Joystick.type = 0
P2.Joystick.type = 0

ForceFeedback = 0    ;True to enable force feedback

i CHANGED THE BOLD PART TO 1, THEN I COPIED THE BUTTON CONFIGURATION I HAD FOR CONTROLLER 1 AND PASTED IT ON CONTROLLER TWO SO THEY WOULD BE IDENTICAL.

[P1 Joystick] ;Default config
Jump   = 1
Crouch = 2
Left   = 3
Right  = 4
A      = 11 ;5
B      = 10 ;6
C      = 6  ;9
X      = 12 ;7
Y      = 9  ;8
Z      = 8 ;10
Start  = 13

[P2 Joystick] ;Default config
Jump   = 1
Crouch = 2
Left   = 3
Right  = 4
A      = 11 ;5
B      = 10 ;6
C      = 6  ;9
X      = 12 ;7
Y      = 9  ;8
Z      = 8 ;10
Start  = 13

AFTER LOADING MUGEN WITH MY PLAYER 2 CONTROLLER..."I FIND THAT WAS THE ONLY WAY THE TWO CONTROLLERS DIDNT LOCK UP"....I FOUND THAT IT CONTROLLED BOTH PLAYER 1 AND TWO (CONSEQUENTLY MUGEN WOULD MOVE 2 SPACES FOR EVERY TIME I PRESSED DOWN ONCE".....AFTER THIS I WENT INTO THE MUGEN INPUT OPTIONS WITHIN THE GAME.......SELECTED THE "CONFIG ALL" UNDER PLAYER 2........THIS IS WHEN I PICKED UP MY OTHER CONTROLLER...AND PUT IN THE THE BUTTONS. AFTERWARDS I HIT ESCAPE.......THE PLAYER ONE CONTROLLER NO LONGER CONTROLLED BOTH PLAYER 1 AND 2. tHEY WERE INDEPENDENT OF EACH OTHER.
tHEN I WENT TO VS MODE....AND IT WORKED..I HAD TWO CHARACTERS...FIGHTING EACH OTHER USING TWO DIFFERENT CONTROLLERS

ABOVE YOU HAVE THE 2ND MUGEN CONFIG I HAD (THE FIRST WAS THE ORIGINAL BEFORE I COPIED PLAYER 1 TO PLAYER 2)....i SAVED MY NEW MUGEN CONFIG(CONFIG NUMBER 3 NOW)....AND HERE IS WHAT IT SAYS....

; P1 Key config (configurable from M.U.G.E.N)
[P1 Keys]
Jump   = 30
Crouch = 17
Left   = 16
Right  = 31
A      = 51
B      = 40
C      = 38
X      = 52
Y      = 53
Z      = 39
Start  = 28

; P2 Key config (configurable from M.U.G.E.N)
[P2 Keys]
Jump   = 72
Crouch = 80
Left   = 75
Right  = 77
A      = 74
B      = 78
C      = 156
X      = 69
Y      = 181
Z      = 55
Start  = 81

[P1 Joystick] ;Default config
Jump   = 14
Crouch = 16
Left   = 17
Right  = 15
A      = 5  ;5
B      = 7  ;6
C      = 6  ;9
X      = 8  ;7
Y      = 10 ;8
Z      = 9 ;10
Start  = 11

[P2 Joystick] ;Default config
Jump   = 46
Crouch = 48
Left   = 49
Right  = 47
A      = 37 ;5
B      = 39 ;6
C      = 38 ;9
X      = 40 ;7
Y      = 42 ;8
Z      = 41;10
Start  = 43

NOTICE THE NUMBERS UNDER PLAYER TWO....ITS IN THE THIRTIES AND 40S......NOW..IN THEORY...IF YOU ALL HAVE 2 CONTROLLER S'S LIKE I HAVE..YOU CAN JUST USE MY MUGEN.CFG.....OTHERWISE MY LITTLE METHOD SHOULD WORK........YOU ONLY HAVE TO DO IT ONCE......AFTERWARDS....PLAYER ONE AND 2 WILL ALWAYS WORK....

AND UM SORRY ABOUT THE CAPS...BUT I FELT IT WAS NECESSARY SINCE SOME OF US HAVE BEEN IN THIS THREAD SOME 30 PAGES...WAITING FOR 2 PLAYER SUPPORT.

This post has been edited by stig87: Feb 23 2006, 01:03 AM
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 22, 2006, 05:10:00 PM
Vejita: m.bison and Balrog from nmario work fine for me in xmugen. just edit the .def file to reflect the case names in the files and replace the \ to / and it should work fine.

also: here is the evebattle screenpack working. if anybody can find out the small hiccups during the vs and select screen, please post info. i believe it might be from the system.def or the mugen.cfg file. also, you dont need to use my mugen.cfg, you can use your own and you can use the AI fix as well.

http://rapidshare.de/files/13911760/EVEBat...Xmugen.rar.html

This post has been edited by r1sky: Feb 23 2006, 01:18 AM
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 22, 2006, 07:04:00 PM
does anyone have this stage by djvan?

http://randomselect....s/mario31vt.jpg


his website is down and i can't find it anywhere.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 22, 2006, 09:17:00 PM
yep, its called Mario Mayhem.

http://rapidshare.de...mayhem.rar.html

its already formatted to work with xmugen. just drop the sff/def files into stages folder and the mp3 in your sound folder.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 22, 2006, 11:25:00 PM
QUOTE(Nemo1985X @ Feb 21 2006, 08:52 PM) *

Here is the BIG capacity motif modified to store 804 characters (IMG:style_emoticons/default/biggrin.gif)
http://www.megaupload.com/?d=I3DBOZSJ



Here is a great alternate screenpack (and just the screenpaack) that again has 804 free slots and hidden ones as well.. Great for saving memory !
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 23, 2006, 05:28:00 AM
im having some trouble running mugen from f:\mugen.

this is how my F/mugen folder is setup is setup.

F/mugen/chars/
F/mugen/data/
F/mugen/default.xbe
F/mugen/docs/
F/mugen/font/
F/mugen/sound/
F/mugen/stages/
F/mugen/joy2key1
F/mugen/joy2key2
F/mugen/launch
F/mugen/mugen
F/mugen/swap


this is my E/mugen

E/mugen/bzImage
E/mugen/ird-loop.gz


i get two errors. one saying it can't find the swap file. the other about the TTY.
also, when i launch like this, the gentoox loader screen is black and not blue.

i'm using the ird from alg5's upgraded_mugen.rar file since i only need F support not G
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 23, 2006, 07:11:00 AM
hmm, no edit button.....

this thread is getting ridiculously huge tongue.gif

does anyone have the joy2key that has ESC mapped to [BACK] ? or perhaps triggers working. i always use trigger for the H hits. hp/hk.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 23, 2006, 06:28:00 AM
QUOTE(guybird @ Feb 21 2006, 04:36 PM) *

Does it do a mass rename of anything that's uppercase in the .def file?  Or does it only apply to filenames?  If it doesn't mess with the display name, I'm interested then.

After looking back at the thread, its a mess to try and gather up all of the necessary files and fixes for xmugen that have been posted here and there.  I figured what the heck, I'll just upload my mugen folder (without chars & stages) so that way you guys can have a fast running setup, and also have a larger select screen (for those who care).  My pack includes the swap file, the E, F & G partiton capability, Vejita's AI fix, the modified joy2key with esc mapped, and the few tweaks I've done to my mugen.cfg & my select screen.

http://rapidshare.de/files/13819125/Xmugen.rar.html



might have found a temp solution for controllers.
if this joy2key is used we can asume that disabling  joystick support
would make joy2key run better. since buttons are crossed mapped it
made things weird in the beginning. so if you want to use joy2key only make sure in mugen options
you disable it to free up joy2key. if not  we need a joy2key that only has
ESC mapped to the back buttons. and we would be set.


testing some stuff now i will report back with progess.
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 23, 2006, 09:31:00 AM
QUOTE(r1sky @ Feb 23 2006, 01:25 AM) View Post

Vejita: m.bison and Balrog from nmario work fine for me in xmugen. just edit the .def file to reflect the case names in the files and replace the \ to / and it should work fine.[/url]



All of the characters I've imported from my PC to Xmugen had the .def file contents changed to lowercase. All of the stages already had \ replaced with / but I forgot to do that for the characters. M. Bison and Balrog don't have a \ in their .def files. I did rename the .def files to sfz_mbison and sfz_balrog as well as the folder names the characters are in. I rename all of my characters this way i.e gamename_character.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 23, 2006, 10:43:00 AM
failed at getting that joy2key with the esc map working on two controllers.

Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on February 23, 2006, 10:52:00 AM
QUOTE(pdottz @ Feb 23 2006, 07:43 AM) *

im having some trouble running mugen from f:\mugen.

this is how my F/mugen folder is setup is setup.

F/mugen/chars/
F/mugen/data/
F/mugen/default.xbe
F/mugen/docs/
F/mugen/font/
F/mugen/sound/
F/mugen/stages/
F/mugen/joy2key1
F/mugen/joy2key2
F/mugen/launch
F/mugen/mugen
F/mugen/swap


this is my E/mugen

E/mugen/bzImage
E/mugen/ird-loop.gz


i get two errors. one saying it can't find the swap file. the other about the TTY.
also, when i launch like this, the gentoox loader screen is black and not blue.

i'm using the ird from alg5's upgraded_mugen.rar file since i only need F support not G



I had to use F:\ and G:\ support; to get it to work from my F:\ drive
Your folder config looks correct !

This post has been edited by Nemo1985X: Feb 23 2006, 06:55 PM
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 23, 2006, 11:32:00 AM
add bzImage and ird-loop.gz to f:/mugen/ also.
Title: XMugen-linux Beta v0.1
Post by: iamdarkangel on February 23, 2006, 01:11:00 PM
Vegita,

Thanks for those nice lifebars... I have being looking for some good once.. Great Effort... Keep this going!

I worked with Mugen about 3 years ago, but it wasn't that good now it is getting better... I was also thinking someone should port this for PSP or DS... It would be nice... If possible!

Title: XMugen-linux Beta v0.1
Post by: r1sky on February 23, 2006, 02:46:00 PM
heh, the evebattle screenpack breaks some chars. it uses up a lot of memory.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 23, 2006, 04:53:00 PM
Haven't gotten around to trying out the EVE yet (I already know I like it so no hurry) but I finally hacked me a usb > xbox adapter, and got a ps2 > usb adapter for my keyboard & mouse, so I can test stuff on xmugen.  Here' what I've found out so far:

The 2 player "hack" is cool, but there's a small glitch to it.  For one, anytime I use 2 controllers, mugen takes the 2nd controller and makes it first player, and makes the first the 2nd player.  Also it takes the b button, and makes it into a combination of a punch and a kick; on both controllers.  Kind of annoying.  Still better than nothing.

After using my keyboard to config mugen, I've noticed that mugen will not detect controller 2's dpad, y, or black buttons.  Alg has the dpad set to the number pad's arrow keys (mugen default) and the y & black button are set to 156 & 181 which aren't even on an ascii chart.  Me and jrbush are still working on a working version of joy2key with a editable cfg file, but if that doesn't work out, we should be able to remap the 2nd controllers keys and go from there.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 23, 2006, 05:12:00 PM
actually, i retract my statement. the eve screenpack doesnt break the chars as far from further testing. just compatability issue between the "mugen" file from the original release and the AI fix file. all my chars work fine, it just has slightly more loading between matches if a big char is loaded.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 23, 2006, 05:13:00 PM
after testing i have come the the conclusion that removing joy2key is the best
way to get 2 controllers working.

just remap with the joystick option in mugen and you are fine and just
have a keyboard plugged in port 3 for esc key.


plays perfect and no need for it unless i'ts a must have to mape the esc key as the back button
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 23, 2006, 06:52:00 PM
Did anybody read my post about getting 2 controllers to work? I got two controllers to work, without the need of a usb keyboard, or anything. And my mugen works perfectly. After doing my little process once, everytime i load mugen it already has two player support working perfectly.
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 23, 2006, 07:40:00 PM
thanks r1sky. and nemo.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 23, 2006, 08:59:00 PM
something is wrong with my mugen now.

for some reason after i installed ogre akuma by jun

it won't load

i even did a clean install
and it won't 'et me use more than a few characters on the select screen.( the deault)

any of the system.defs that have like 8 or more character don't work


row= 2
colomb=5



it won't let me play with more than that after trying to use this ogre character.

need help badly
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 23, 2006, 08:28:00 PM
QUOTE(guybird @ Feb 24 2006, 12:24 AM) View Post


The 2 player "hack" is cool, but there's a small glitch to it.  For one, anytime I use 2 controllers, mugen takes the 2nd controller and makes it first player, and makes the first the 2nd player.  Also it takes the b button, and makes it into a combination of a punch and a kick; on both controllers.  Kind of annoying.  Still better than nothing.


To solve the glitch I found that if you still configure the keyboard config "within mugen the options screen" It soves the glitch.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 23, 2006, 09:59:00 PM
http://216.239.37.104/translate_c?hl=en&u=...2005-10,GGLD:en

this is the character i tried to install and mugen was jacked up since.

see if he works for you

http://216.239.37.104/translate_c?hl=en&u=...2005-10,GGLD:en
Title: XMugen-linux Beta v0.1
Post by: Thraxen on February 23, 2006, 10:21:00 PM
Anyone get the Transformer characters by the author "Omega Supreme" working?  The def files all seem to match up with the file names, but I just get an error when trying to load them.
Title: XMugen-linux Beta v0.1
Post by: buckwheat on February 23, 2006, 10:26:00 PM
I have both the Ogre/Akuma working and the transformers working by following the instructions in this thread. All my fonts are lower case for file names and def files.
Title: XMugen-linux Beta v0.1
Post by: Thraxen on February 23, 2006, 11:27:00 PM
QUOTE(buckwheat @ Feb 23 2006, 10:57 PM) *

I have both the Ogre/Akuma working and the transformers working by following the instructions in this thread. All my fonts are lower case for file names and def files.


I'll try that...  I left the characters as-is because all the capital and lower case letters matched the def file... but guess I'll try putting every thing lower case.  Linux is a real PITA.
Title: XMugen-linux Beta v0.1
Post by: iancer on February 24, 2006, 02:55:00 AM
QUOTE(stig87 @ Feb 23 2006, 02:16 AM) View Post

My bad I didnt realize you were referring to PC Mugen..and controllors..

SPEAKING OF CONTROLLERS...I GOT 2 PLAYER SUPPORT ON MY MUGEN....NO KEYBOARD,  NO USB CONVERTER...NO NOTHING.

CHECK THIS...ALL I DID WAS GO INTO THE MUGEN CONFIG, AND EDIT THE PART ABOUT JOYPADS... i CHANGE THE SPOT WHERE IT SAYS

[Input]
P1.UseKeyboard = 1
P2.UseKeyboard = 1
;Joystick type:
;0 - Disable
;1 - Autodetect (not reliable under DOS)
;4 - 4 button
;6 - 6 button
;8 - 8 button
;20 - Sidewinder
;21 - SNESKey
;22 - PSX pad
;23 - N64 pad
P1.Joystick.type = 0
P2.Joystick.type = 0

ForceFeedback = 0    ;True to enable force feedback

i CHANGED THE BOLD PART TO 1, THEN I COPIED THE BUTTON CONFIGURATION I HAD FOR CONTROLLER 1 AND PASTED IT ON CONTROLLER TWO SO THEY WOULD BE IDENTICAL.

[P1 Joystick] ;Default config
Jump   = 1
Crouch = 2
Left   = 3
Right  = 4
A      = 11 ;5
B      = 10 ;6
C      = 6  ;9
X      = 12 ;7
Y      = 9  ;8
Z      = 8 ;10
Start  = 13

[P2 Joystick] ;Default config
Jump   = 1
Crouch = 2
Left   = 3
Right  = 4
A      = 11 ;5
B      = 10 ;6
C      = 6  ;9
X      = 12 ;7
Y      = 9  ;8
Z      = 8 ;10
Start  = 13

AFTER LOADING MUGEN WITH MY PLAYER 2 CONTROLLER..."I FIND THAT WAS THE ONLY WAY THE TWO CONTROLLERS DIDNT LOCK UP"....I FOUND THAT IT CONTROLLED BOTH PLAYER 1 AND TWO (CONSEQUENTLY MUGEN WOULD MOVE 2 SPACES FOR EVERY TIME I PRESSED DOWN ONCE".....AFTER THIS I WENT INTO THE MUGEN INPUT OPTIONS WITHIN THE GAME.......SELECTED THE "CONFIG ALL" UNDER PLAYER 2........THIS IS WHEN I PICKED UP MY OTHER CONTROLLER...AND PUT IN THE THE BUTTONS. AFTERWARDS I HIT ESCAPE.......THE PLAYER ONE CONTROLLER NO LONGER CONTROLLED BOTH PLAYER 1 AND 2. tHEY WERE INDEPENDENT OF EACH OTHER.
tHEN I WENT TO VS MODE....AND IT WORKED..I HAD TWO CHARACTERS...FIGHTING EACH OTHER USING TWO DIFFERENT CONTROLLERS

ABOVE YOU HAVE THE 2ND MUGEN CONFIG I HAD (THE FIRST WAS THE ORIGINAL BEFORE I COPIED PLAYER 1 TO PLAYER 2)....i SAVED MY NEW MUGEN CONFIG(CONFIG NUMBER 3 NOW)....AND HERE IS WHAT IT SAYS....

; P1 Key config (configurable from M.U.G.E.N)
[P1 Keys]
Jump   = 30
Crouch = 17
Left   = 16
Right  = 31
A      = 51
B      = 40
C      = 38
X      = 52
Y      = 53
Z      = 39
Start  = 28

; P2 Key config (configurable from M.U.G.E.N)
[P2 Keys]
Jump   = 72
Crouch = 80
Left   = 75
Right  = 77
A      = 74
B      = 78
C      = 156
X      = 69
Y      = 181
Z      = 55
Start  = 81

[P1 Joystick] ;Default config
Jump   = 14
Crouch = 16
Left   = 17
Right  = 15
A      = 5  ;5
B      = 7  ;6
C      = 6  ;9
X      = 8  ;7
Y      = 10 ;8
Z      = 9 ;10
Start  = 11

[P2 Joystick] ;Default config
Jump   = 46
Crouch = 48
Left   = 49
Right  = 47
A      = 37 ;5
B      = 39 ;6
C      = 38 ;9
X      = 40 ;7
Y      = 42 ;8
Z      = 41;10
Start  = 43

NOTICE THE NUMBERS UNDER PLAYER TWO....ITS IN THE THIRTIES AND 40S......NOW..IN THEORY...IF YOU ALL HAVE 2 CONTROLLER S'S LIKE I HAVE..YOU CAN JUST USE MY MUGEN.CFG.....OTHERWISE MY LITTLE METHOD SHOULD WORK........YOU ONLY HAVE TO DO IT ONCE......AFTERWARDS....PLAYER ONE AND 2 WILL ALWAYS WORK....

AND UM SORRY ABOUT THE CAPS...BUT I FELT IT WAS NECESSARY SINCE SOME OF US HAVE BEEN IN THIS THREAD SOME 30 PAGES...WAITING FOR 2 PLAYER SUPPORT.


you make it seem so easy, ifollow all steps until here, i cant get to the p2 config, i can only highlight controlls for p2.  only the controller i change the video mode with in linux can move as p1, but im positive both controllers get recognized. i can manually edit the ps buttons i guess.  i need a tiny bit o guidance.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 24, 2006, 03:53:00 AM
iancer: just open your mugen.cfg and change the 2 entries:

P1.Joystick.type = 0
P2.Joystick.type = 0

to

P1.Joystick.type = 1
P2.Joystick.type = 1

and copy/paste all the stuff he said in the end over your existing controller configs.

also, i quit using the eve screenpack, its using too much memory, i cant even have a fight between evilryu and dragonclaw. so i decided to edit the default one and use EVE's select screen with diff lifebars and fonts. its less memory intensive.

http://rapidshare.de...c-risk.rar.html

IPB Image

IPB Image

IPB Image



Title: XMugen-linux Beta v0.1
Post by: Vejita on February 24, 2006, 10:46:00 AM
Good minimalist screenpack but I noticed the red box cursor doesn't lineup with the small character portraits on the character select screen.
Title: XMugen-linux Beta v0.1
Post by: rudetuna on February 24, 2006, 04:54:00 PM
stig 87 good job on the 2 controllers. i have one question, how can i remap the buttons on controller 2? when i go into the config screen it will only let me change the left side of the screen which is player 1. is there a way to do this in the options or do i have to change the mugen.cfg? i have both controllers working independently...just wanted to change the buttons on player 2 controller if possible. thanx.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 24, 2006, 05:20:00 PM
Vejita: ok, using a sff editor, i changed the x/y coordinates on the cursor for both p1 and p2, hope it works. just overwrite your system.def and system.sff of the screenpack i edited.

edit: correct link

http://rapidshare.de/files/14064199/sc-risk-fix.rar.html

This post has been edited by r1sky: Feb 25 2006, 01:30 AM
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 24, 2006, 04:59:00 PM
QUOTE(rudetuna @ Feb 25 2006, 12:25 AM) View Post

stig 87 good job on the 2 controllers. i have one question, how can i remap the buttons on controller 2? when i go into the config screen it will only let me change the left side of the screen which is player 1. is there a way to do this in the options or do i have to change the mugen.cfg? i have both controllers working independently...just wanted to change the buttons on player 2 controller if possible. thanx.



I am able to move over and config the controller two using the controller that works as player 2(which is actually the first controller)............if this doesnt work for you..  1st you need to backup your mugencfg then.you can just use the controller you want and congigure it under the "player 1" side....should pop us as "B-02" etc for the buttons because you are using controller two.....Then if you save the mugen config like that......you can just copy that configuration over to player two....and put back the config you had for player one at first(from the backup) ....then start mugen. Both controllers should be configured the way you want.
Title: XMugen-linux Beta v0.1
Post by: rudetuna on February 24, 2006, 06:39:00 PM
ok stig, ill try that and thanks once again for the 2 player support!!
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 24, 2006, 06:47:00 PM
QUOTE(buckwheat @ Feb 23 2006, 11:57 PM) View Post

I have both the Ogre/Akuma working and the transformers working by following the instructions in this thread. All my fonts are lower case for file names and def files.


I mean my mugen might be damaged. it won;t let me play with more than 10characters for some reason.
if i leave everything default mugen will play but if i try to get it back to where it was before it won;t load.


my motifs stopped working and eveything
Title: XMugen-linux Beta v0.1
Post by: KidZero on February 24, 2006, 07:31:00 PM
ok, Im about at my wits end here with this stupid program I wanna play it so bad, I have an assload of characters on my xbox, and I get stuck at this stupid blue screen with the gentoolx loader thing with the choices of cd/dvd netload and advanced,yes Im a total noob but i dont care, I just wanna play this game without any headaches. I mean if someone here and you who you are has a decent step by step guide to show me how they got it to work flawlessly, plz either PM me or hit me up on AIM, my SN is RyujiYamazaki2k2

plz tell me what I need to do to get it to work PLZZZZZZ
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 24, 2006, 07:03:00 PM
QUOTE(KidZero @ Feb 24 2006, 09:02 PM) View Post

ok, Im about at my wits end here with this stupid program I wanna play it so bad, I have an assload of characters on my xbox, and I get stuck at this stupid blue screen with the gentoolx loader thing with the choices of cd/dvd netload and advanced,yes Im a total noob but i dont care, I just wanna play this game without any headaches. I mean if someone here and you who you are has a decent step by step guide to show me how they got it to work flawlessly, plz either PM me or hit me up on AIM, my SN is RyujiYamazaki2k2

plz tell me what I need to do to get it to work PLZZZZZZ


the blue screen means that you have too many devices plugged in.
make sure you boot gentoox with one controller and 1 keyboard
and when mugen is loading. plug your 2nd controller.
Title: XMugen-linux Beta v0.1
Post by: KidZero on February 24, 2006, 07:08:00 PM
QUOTE(alexlexus @ Feb 25 2006, 03:10 AM) View Post

the blue screen means that you have too many devices plugged in.
make sure you boot gentoox with one controller and 1 keyboard
and when mugen is loading. plug your 2nd controller.



1st off, I only 1 controller plugged in and 2nd where the hell do i get a keyboard for this thing and how do i plug it into my xbox?
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 24, 2006, 10:24:00 PM
I know NEMo said he was going to make an Xmugen screenpack but i decided that I would make one also. It will be an extremely light screenpack without much animation or additional files. This will decrease loading times  and make for a more efficient mugen.  This lite screenpack as of now will have 250 slots for those of us who are picky and dont really need 500 or 1000.  I plan on having totally custom graphics in this screen pack as I am working with a friend of mine on this.

This post has been edited by stig87: Feb 25 2006, 06:25 AM
Title: XMugen-linux Beta v0.1
Post by: theomms on February 24, 2006, 10:30:00 PM
i cant get xmugen to boot

here is where it freezes at:
(IMG:http://img32.paintedover.com/uploads/32/0224061926.jpg)
http://paintedover.com/uploads/show.php?lo...=0224061926.jpg
(sorry cam phone only)

if you can't read is says:

compressed image found for ram disk.
??unted root filesystem of type: ext2.
FATX: fatx_raw_scan_nonroot: start sector 0 not in use.
filesystem panic (dev 03:37)
FATX error
file system has been set read-only
kernel panic: attempted to kill init!


also if you noticed in the picture the first two characters of every line are cut off

 
xbox v1.0
X2.6
bios 5032
running XBMC in 720p 16:9 mode (GentooX would not show up in any other resolution mode)
two m$ controllerS's plugged in


are there certain Bios's that Linux/Xmugen will not work with?

just like KidZero i am a total linux noob, but i REALLY want to play this on my xbox.

thanks in advance
Title: XMugen-linux Beta v0.1
Post by: Reese Kaine on February 24, 2006, 11:53:00 PM
I'm a little worried about the idea of posting this for the sheer n00bness of the situation, but here goes.........

A.) My box is a 1.1, I'm using the latest version of UnleashX, and I think a Linuxinstaller was used in putting it on (A local guy who refuses to share his "trade secrets" put it on for me), does that mean I could run a Linux distro from UX?

and B.) I stopped reading around the 15th page, so forgive me if this part of the subject was closed off after that: Would it be unfeasible if the site owners could themselves host their character/stage sets in seperate torrent packs, thereby keeping the general truce, and still fixing the problem of having to hunt characters down? It's bad enough that I have to deal with popups when going to some of these sites, and I'd rather only have to shut off one.

This post has been edited by Reese Kaine: Feb 25 2006, 07:54 AM
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 25, 2006, 02:35:00 AM
pop up blockers <3

and look, before this was release i had 0 chars. after this was released, i hunted and collected 600. u got google and look in the openmugen thread, some ppl posted links to some good sites that are still up.
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 25, 2006, 07:56:00 AM
Reese Kaine.

in the few years i've played with mugen i noticed that the general consensus among character creators is that their characters not be put into mass download packs or distributed without their permission. hypocrisy at it's best smile.gif whether it's done or not is another question. torrents of any sort are not allowed on the xs forums; so finding one here would not be likely.

about your xbox. it sounds to me like the guy might've softmodded your xbox. thats the only method that uses linux to install a mod. also, yes you can use a linux distro on your xbox. xdsl is one and gentoox is another. both allow you to either use the livecd option (nothing gets copied onto you xb hdd, it all stays in its own file) or you can actually install them to your hdd ( many hazards involved with this one. deletion of your entire hdd is one. this is especially bad if you have a softmod.)

Title: XMugen-linux Beta v0.1
Post by: guybird on February 25, 2006, 09:07:00 AM
Out of curiousity, why are we allowed to privately send characters to each other?  I see lots of "request" threads and people putting up links to uploader sites.  I mean isn't that bypassing the whole "download from my site only" thing they have going on right now?
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 25, 2006, 09:59:00 AM
guybird.

i know what you mean. it's a very bad double standard. it's mostly pride on the creators part. also the reason people just send them to each other directly. i don't understand it much myself. the creators dont seem to mind that. they only really mind when you download their stuff and put it in a pack, or put it up on your own site.

like i said, hypocrisy at it's best. they make characters from other games that are already copyrighted, and have the nerve to try and tell people what to do with them.

mind you, they don't all act this way. some of the very best characters are created by nice mugen artists.

[sigh]

/me remembers the days before the mugen pc scene went to crap.

hopefully it gets better on xmugen. smile.gif
Title: XMugen-linux Beta v0.1
Post by: guybird on February 25, 2006, 10:48:00 AM
Yeah, I'm hoping that there will be a bit of a "revival" in the Mugen scene as well as the xbox scene (with Xport's glorious return, it seems to be in full swing right now).  I've seen where people have posted Mugen torrents, and they apparently haven't caused the world to collapse so who knows.  I have seen a large amount of people finding out about Mugen though, that would have never heard about it prior to being on xbox (I know I'm one of them).

BTW I'm working on a Mugen FAQ thread right now which will keep the "getting Mugen to work" type questions & answers in a more visible place.  Then this thread will stay open for the "where can I get this character" or "my evil ryu don't work" type questions.  Should be up soon.
Title: XMugen-linux Beta v0.1
Post by: Thraxen on February 25, 2006, 11:03:00 AM
QUOTE(pdottz @ Feb 25 2006, 11:06 AM) *

like i said, hypocrisy at it's best. they make characters from other games that are already copyrighted, and have the nerve to try and tell people what to do with them.


Their excuse is that the owners of the copyrighted characters have already been compensated for their work (i.e. paid), but the Mugen artists have not... so everyone should show them "respect" by not distributing them that way.  LOL... what a load of BS.  I don't care how much work it takes to make a character, you are still using someone else's work as your own without their permission.  And does that fact you are doing it for free mean it's OK?  No, it doesn't.  It might take me 10 years of work to make a Ratchet & Clank game by myself, but at the end it would still be an illegal game since I don't work for Insomniac Games... the amount of work I spent doing my illegal activity means absolutely nothing.  Nothing.  That's where their entire defense against distribution falls apart.

You should check the "Silent Laws" over at the Mugen Guild Forums:  Link

It's open hypocrisy written down.  Just look at the very first "law".  They openly admit what they are doing is illegal.  LOL.

I also love how many people from the Mugen scene like to talk about how "Capcom said they consider it fan art"... as if that makes the whole thing OK.  First, there is a large percentage of characters that have nothing to do with Capcom.  Second, I'm starting to think Capcom never said any such thing.  I saw one post where someone asked when Capcom said this and one person said they thought he read it in a magazine long ago.  LOL.  This sounds a lot like the 24-hour trial rule that a lot of ROM sites try to claim is legal when in fact it's just a myth and no such law exists.  But even if Capcom did say that, they can change their mind any time they want.  They likely just don't feel that fighting the Mugen scene is worth their time, especially since they have done a good job of killing their own scene with these ridiculous double-standards they try to impose.

Anyway, I enjoy Mugen a lot, but I really wonder how they let the scene get to this point.  If I made a character I'd want it distributed as much as possible.  Their scene would be bigger and healthier if they were more open to sharing... of course, that might draw the more attention from the game companies.  Either way, acting indignant over someone distributing characters is plain ludicrous.

This post has been edited by Thraxen: Feb 25 2006, 09:14 PM
Title: XMugen-linux Beta v0.1
Post by: pdottz on February 25, 2006, 01:11:00 PM
damn thraxen!  smile.gif

took the words i didn't want to write, right out of my mouth smile.gif
Title: XMugen-linux Beta v0.1
Post by: crazymike on February 25, 2006, 02:06:00 PM
Actually my whole thing with the "don't pack our junk!" argument is this...

Imagine if it applied to everything else involving homebrewn software on the internet. That means that say when you download a mod for Half-Life, you'd have to download each model as pieces individually since each author wants to get specific credit for creating that rather than actually download the mod as one giant .exe

And really, truth be known, most people are whores who click on the link to the website, download the .zip quickly and leave. They don't pay attention to what the author has on the site or even remember his name. I know it is sad but it is the truth.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 25, 2006, 02:04:00 PM
here is 2 other screenpacks ive fixed for a couple ppl to work with xmugen.

the Marvel Vs Capcom 2 sc by dr4ch1r.

IPB Image

IPB Image

http://rapidshare.de...56slot.rar.html

the capcom vs snk pro sc by spiderboys / ARACNOR

IPB Image

IPB Image

http://rapidshare.de...pro_sc.rar.html
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 25, 2006, 02:23:00 PM
Here is my XMUGEN custom screenpack.  It has 250 Slots , and custom graphics..
Its a lite screenpack, so it uses minamal memory.

Give me feedback plz.

http://rapidshare.de...packV1.rar.html
Title: XMugen-linux Beta v0.1
Post by: Thraxen on February 25, 2006, 03:46:00 PM
How do you go about installing these screen packs?
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 25, 2006, 03:52:00 PM
either backup your existing folders and copy over the new ones or just copy over the files and overwrite your old ones.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 25, 2006, 05:19:00 PM
here is my problem....
my mugen was running perfect till i tried to upload ogre akuma...
but it's not him that messed up mugen after testing.

now i had to leave all the mugen in it's default virgin state with kfm
to play.

i can't edit the mugen.cfg or system.def to add more characters
cause it will kick me back to the linux screen.

what can i do to fix this?
Title: XMugen-linux Beta v0.1
Post by: Evil-Ralf on February 25, 2006, 05:21:00 PM
hey guys please dont use rapidshit i hate him
any other link please
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 25, 2006, 05:51:00 PM
QUOTE(stig87 @ Feb 25 2006, 10:30 PM) View Post

Here is my XMUGEN custom screenpack.  It has 250 Slots , and custom graphics..
Its a lite screenpack, so it uses minamal memory.

Give me feedback plz.

http://rapidshare.de...packV1.rar.html


http://www.megaupload.com/?d=YRFHZD8M

I added my Xmugen Screenpack to MegaUpload

Here are some screenshots
IPB Image
IPB Image
IPB Image

Again, send me some feedback
Enjoy:)
Title: XMugen-linux Beta v0.1
Post by: ephesith on February 25, 2006, 07:57:00 PM
so..... would it be xbox-scene taboo to start a mugen character request thread?  As long as we didnt request links to torrents etc...  could we do that?
Title: XMugen-linux Beta v0.1
Post by: Reese Kaine on February 25, 2006, 10:09:00 PM
QUOTE(pdottz @ Feb 25 2006, 04:03 PM) *

Reese Kaine.

in the few years i've played with mugen i noticed that the general consensus among character creators is that their characters not be put into mass download packs or distributed without their permission. hypocrisy at it's best (IMG:style_emoticons/default/smile.gif) whether it's done or not is another question. torrents of any sort are not allowed on the xs forums; so finding one here would not be likely.

about your xbox. it sounds to me like the guy might've softmodded your xbox. thats the only method that uses linux to install a mod. also, yes you can use a linux distro on your xbox. xdsl is one and gentoox is another. both allow you to either use the livecd option (nothing gets copied onto you xb hdd, it all stays in its own file) or you can actually install them to your hdd ( many hazards involved with this one. deletion of your entire hdd is one. this is especially bad if you have a softmod.)


I meant that the site owners put torrent packs of their characters on THEIR sites. I UNDERSTAND that they just want to protect their turf, but I'm only saying that maybe they could allow for an alternate method to download their stuff from THEIR sites.

As for the technical stuff, I tried booting Xmugen by itself (Without the linuxboot portion), and it runs what I guess is a GentooX frontend (As from other people's posts it doesn't seem to recognize Component cable, so I has to use an S-Video to run it properly). Unfortunately, the game was nowhere in the frontend's menu (Oddly enough, the LED was blinking orange and red like crazy. I guess the box really hates Linux? I dunno.....).

I guess I'll have to do some digging in the configs, that and read up on the rest of the thread. I'm sorry I kinda jumped the gun a bit. it was late. :-P
Title: XMugen-linux Beta v0.1
Post by: Thraxen on February 25, 2006, 11:48:00 PM
QUOTE
As for the technical stuff, I tried booting Xmugen by itself (Without the linuxboot portion), and it runs what I guess is a GentooX frontend (As from other people's posts it doesn't seem to recognize Component cable, so I has to use an S-Video to run it properly). Unfortunately, the game was nowhere in the frontend's menu (Oddly enough, the LED was blinking orange and red like crazy. I guess the box really hates Linux? I dunno.....).
 

The LED blinking is normal.

Also, it will work with component cables but there is a bug in the xromwell launcher.  If your dash is set to 480p then you won't be able to launch Gentoox/XMugen.   If you want to use component cables then you need to set your dash to 720p or 1080i and then launch the game.
Title: XMugen-linux Beta v0.1
Post by: iancer on February 26, 2006, 04:36:00 AM
all characters work on my xbox, but a few dont have portraits.  i wasd wondering if there was s fix or  a prog i could use to convert the sff sprite files from win to dos???  wait... will win2dos work for portraits....

xmugen=best xbox homebrew
ever.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 26, 2006, 05:15:00 AM
iancer: you mean dos2win, it sometimes works, you can try. if it doesnt work, i suggest using mcm and editing the pallete pcx. its how i edit the potraits on those chars that have large potraits that go over the vs screen box.

another thing: anybody using the low memory screenpack i posted, can confirm if their mugen crashes after they try to continue? basically, lose in arcade mode then continuing then after the vs screen, it crashes to the black screen. i seem to be having this issue, ive tried a couple fixes to no avail. im suspecting its my "broken" controller. its left thumb stick is broken. i might try the default screenpack to see if it crashes there for me.

This post has been edited by r1sky: Feb 26 2006, 01:18 PM
Title: XMugen-linux Beta v0.1
Post by: guybird on February 26, 2006, 06:52:00 AM
With the way the demand for xmugen (and this thread) is getting quite large, and the fact that with our combination of linux, linmugen all running on an xbox has made for some unique requirements for characters/screenpacks/stages, etc.  I am almost done with my FAQ thread in which I was planning to post links to xmugen relevant files: characters, stages, screenpacks which had to be reconfigured to work on xmugen.  But I'm now thinking that we need a separate thread for xmugen configured files, as people are going to keep posting them, and they will get lost in the black hole that this thread has become, lol.
Title: XMugen-linux Beta v0.1
Post by: jrbush82 on February 26, 2006, 07:00:00 AM
Okay, currently I've upgraded the xmugen kernel (bzImage) to 2.4.32 with the latest xbox-linux patches.  I have also written a small program to reboot after mugen either crashes or exits, but that is untested until I get a new file system built, which is my next step.  My plan is to get joy2key to work correctly without using the hack done by alg5... ugly... as he put... it is definately an accurate description.

If all goes smoothely, I'll hopefully have a release in a week or two (have a certification test I have to study for, that may take up a lot of my free time).  The end goal is to get mugen to run in linux on the xbox more stable than it currently does, as well as giving you all more configuration options for the controllers.
Title: XMugen-linux Beta v0.1
Post by: BanjoK on February 26, 2006, 07:09:00 AM
Thanks for all of your hard work jrbush82.
Title: XMugen-linux Beta v0.1
Post by: buckwheat on February 26, 2006, 09:55:00 AM
QUOTE(jrbush82 @ Feb 26 2006, 08:31 AM) View Post

Okay, currently I've upgraded the xmugen kernel (bzImage) to 2.4.32 with the latest xbox-linux patches.  I have also written a small program to reboot after mugen either crashes or exits, but that is untested until I get a new file system built, which is my next step.  My plan is to get joy2key to work correctly without using the hack done by alg5... ugly... as he put... it is definately an accurate description.

If all goes smoothely, I'll hopefully have a release in a week or two (have a certification test I have to study for, that may take up a lot of my free time).  The end goal is to get mugen to run in linux on the xbox more stable than it currently does, as well as giving you all more configuration options for the controllers.


Thanks for helping Alg5 out. Was it you who mentioned using the X,Y,Z drives as swap space? If you did (I think) will you or alg5 incorporating it? The only thing that is really bothering me about Xmugen is when, the longer you play and use different charcaters, the longer the load times get. Xmugen is the ONLY program that I am using on my Xbox right now. Well actually Unleashx is my default dashboard, XBMC I use for movies and music, and Linux for webbrowsing. I don't even play any of my Xbox games. Xmugen is teh shit.
Title: XMugen-linux Beta v0.1
Post by: jrbush82 on February 26, 2006, 10:31:00 AM
QUOTE(buckwheat @ Feb 26 2006, 12:02 PM) View Post

Thanks for helping Alg5 out. Was it you who mentioned using the X,Y,Z drives as swap space? If you did (I think) will you or alg5 incorporating it? The only thing that is really bothering me about Xmugen is when, the longer you play and use different charcaters, the longer the load times get. Xmugen is the ONLY program that I am using on my Xbox right now. Well actually Unleashx is my default dashboard, XBMC I use for movies and music, and Linux for webbrowsing. I don't even play any of my Xbox games. Xmugen is teh shit.


Yes that was me, and yes I plan to incorporate it.  I've tried to talk communicate with alg5, but private messages go ignored, etc... so I've given up on him.  What I am doing is being done completely on my own.  Hope he doesn't feel like I'm stepping on his toes.
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 26, 2006, 12:01:00 PM
QUOTE(r1sky @ Feb 26 2006, 12:46 PM) *

another thing: anybody using the low memory screenpack i posted, can confirm if their mugen crashes after they try to continue? basically, lose in arcade mode then continuing then after the vs screen, it crashes to the black screen. i seem to be having this issue, ive tried a couple fixes to no avail. im suspecting its my "broken" controller. its left thumb stick is broken. i might try the default screenpack to see if it crashes there for me.



Your problem has nothingt to do with XMugen.
Its a general mugen issue. Windows mugen does the same thing. Well.."did" the same thing. But someone came out wint an update "nolimit mugen patch" that fixed the problem on Winmugen. Since linux mugen hasn't been updated since the disappearance of electbyte (2001) It still has all of mugen's old issues.

Hmm..the no limit mugen patch might give you some answers.

PS Did anyone try out my screenpack that that i posted about on the Previous page?(32)
If so, give me some feedback.

This post has been edited by stig87: Feb 26 2006, 08:03 PM
Title: XMugen-linux Beta v0.1
Post by: friedgold on February 26, 2006, 12:06:00 PM
QUOTE(jrbush82 @ Feb 26 2006, 01:31 PM) *

If all goes smoothely, I'll hopefully have a release in a week or two (have a certification test I have to study for, that may take up a lot of my free time).  The end goal is to get mugen to run in linux on the xbox more stable than it currently does, as well as giving you all more configuration options for the controllers.

A suggestion. At the moment the directory the files go into is hardcoded (files go in e:\mugen, except for the linuxboot.cfg which must go in e:\). If you used xbeboot to launch XMugen instead of XCromwell it would be possible to Launch XMugen from any directory.

When xbeboot runs it looks for the kernel and initrd in the same directory as it has been run from. Also it adds infomation onto the kernel command line about where it has been launched from. For example

CODE
# cat /proc/cmdline
root=/dev/ram0 init=/linuxrc quiet kbd-reset xbox_kernel=4817 xbox_boot=\Device\Harddisk0\Partition1\mlinux\default.xbe


A shell script can be written to parse the infomation give after xbox_boot= and load the mugen files from there. This way everything is in one directory (xbeboot, the kernel and initrd and the mugen files) and this directory could be placed anywhere and xmugen will still work. chimpanzee did this in his Chimps HD Tools so you could take a look at his script to parse the kernel cmdline (/bin/xbesplit in his initrd). I can send you the script if you like (just pm me).
Title: XMugen-linux Beta v0.1
Post by: guybird on February 26, 2006, 01:01:00 PM
Just in case you didn't notice, I made "The Official Xmugen FAQ Thread" which has been stickied.  If there's anything I'm missing and need to include, let me know.

R1sky & stig87, the issue regarding mugen not letting you continue is tied to your select.def.  Unless you have a stage assigned to all characters, it will give you an error (something like "could not load stages/random") and crap out.  I cover this in my FAQ, and a quick and dirty way to do this is to replace all of the characters with "random" assigned as their stage with a real stage like "stages/cvs2london.def".  Then at your leisure go back through and assign each one an individual stage.  It shouldn't really have anything to do with your screenpacks.
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 26, 2006, 01:54:00 PM
http://xmugen.bravehost.com/

With the growing size of this thread (nearly 500 posts) I felt things are getting very crowded. So now in addition to GuyBirds Faq, I have created an Xmugen Site. This makes everthing easily assessible to everyone. Hopefully this site, along with the FAQ will make Xmugen much easier to come to every persons xbox.

Title: XMugen-linux Beta v0.1
Post by: alexlexus on February 26, 2006, 03:25:00 PM
Fixed my mugen

it was something to do with deleted some of my characters
and it fired up.


is there a way to take a screen shot out of the swap file?

i want to start taking screen shots and video of xmugen.


also xmugen is turning heads and getting very popular


This post has been edited by alexlexus: Feb 26 2006, 11:35 PM
Title: XMugen-linux Beta v0.1
Post by: iancer on February 26, 2006, 04:09:00 PM
http://www.narutogen...narutomugen.php
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 26, 2006, 05:19:00 PM
QUOTE(jrbush82 @ Feb 26 2006, 01:31 PM) View Post

Okay, currently I've upgraded the xmugen kernel (bzImage) to 2.4.32 with the latest xbox-linux patches.  I have also written a small program to reboot after mugen either crashes or exits, but that is untested until I get a new file system built, which is my next step.  My plan is to get joy2key to work correctly without using the hack done by alg5... ugly... as he put... it is definately an accurate description.

If all goes smoothely, I'll hopefully have a release in a week or two (have a certification test I have to study for, that may take up a lot of my free time).  The end goal is to get mugen to run in linux on the xbox more stable than it currently does, as well as giving you all more configuration options for the controllers.


Great! Can't wait to test it out!
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 26, 2006, 05:48:00 PM
QUOTE(guybird @ Feb 26 2006, 08:32 PM) View Post

Just in case you didn't notice, I made "The Official Xmugen FAQ Thread" which has been stickied.  If there's anything I'm missing and need to include, let me know.

R1sky & stig87, the issue regarding mugen not letting you continue is tied to your select.def.  Unless you have a stage assigned to all characters, it will give you an error (something like "could not load stages/random") and crap out.  I cover this in my FAQ, and a quick and dirty way to do this is to replace all of the characters with "random" assigned as their stage with a real stage like "stages/cvs2london.def".  Then at your leisure go back through and assign each one an individual stage.  It shouldn't really have anything to do with your screenpacks.


hmm, it has worked fine before. all the chars have random in them. but i had recently added all the drive of honor 2 chars and i just copied the select.def contents. they had stages to them instead of random. i included the stage with them. i will test this out then, see if this is the fix.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 26, 2006, 06:45:00 PM
yep, it was just that. i edited my select.def to include only evilryu with a stage to him. on continuing, it didnt crash. funny, i dont have this problem in winmugen. like i stated before, i just imported my entire chars folder and select.def since it was the same/similar screenpack.
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 26, 2006, 08:50:00 PM
The reason WinMugen doesn't crash when continuing despite not assigning a character a stage is because RouHei, the guy who made the NoLimit WinMugen patch/hack fixed the bug.

We are using official unhacked Linux Mugen for Xbox hence the bug is still there.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 26, 2006, 09:31:00 PM
ic, thanks for clearing that up.
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 26, 2006, 11:40:00 PM
Yeah it seems Guybird was right, the best way to fix the problem is to make sure there is a stage for every character. Doing this fixed it on my xbox.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 27, 2006, 03:12:00 AM
yep, i just edited my select.def, took forever. every char has a stage. i also took the liberty of giving each stage its own mp3. i also took note of the settings on the stickied thread and used the new settings. wow, it loads even faster and no more crashes! smile.gif
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 27, 2006, 06:24:00 AM
By the way, incase none of you have found it yet, here is a nice little program that does everything you would want when editing stages. Its great for testing out stages.

http://jansfreeware....actory/misc.htm
 Ill add this link to my site later today.
Title: XMugen-linux Beta v0.1
Post by: guybird on February 27, 2006, 06:55:00 AM
Wow, the Xbox-Scene in general is really starting to come together greatly now.  With the emergence of a Xbox screenpack site (thanks to Hargle) and now a Xmugen site (thanks stig87) people now have places to go to for solutions instead of someone saying "do it yourself".  I love how people are finding new and unique ways to contribute to the scene.  I know until lately I was only a "leecher" and didn't think I had anything of interest to anyone else, but have since found out otherwise.  I hope more people do the same.  Good job everyone!  biggrin.gif
Title: XMugen-linux Beta v0.1
Post by: strikingeuphony on February 27, 2006, 12:03:00 PM
Has anyone gotten the Capcom vs SNK 2 version of Yun to work yet?  My MUGEN keeps crashing every time I use him after I put him in.
Title: XMugen-linux Beta v0.1
Post by: Vejita on February 27, 2006, 12:39:00 PM
Grab the ird-loop file with F & G drive support here: http://xmugen.braveh...om/rqfiles.html

Put bzImage and ird-loop.gz in E:\mugen and then put ALL of the other files in F:\mugen or G:\mugen
Title: XMugen-linux Beta v0.1
Post by: googlemoogle on February 27, 2006, 01:38:00 PM
QUOTE(Vejita @ Feb 27 2006, 08:46 PM) View Post

Grab the ird-loop file with F & G drive support here: http://xmugen.braveh...om/rqfiles.html

Put bzImage and ird-loop.gz in E:\mugen and then put ALL of the other files in F:\mugen or G:\mugen


I cant access that site, China's fire wall is blocking me, Mind lending me a easier to access link? if not maybe I can get it from  you via IM etc, PM me
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 27, 2006, 03:21:00 PM
QUOTE(googlemoogle @ Feb 27 2006, 09:45 PM) View Post

I cant access that site, China's fire wall is blocking me, Mind lending me a easier to access link? if not maybe I can get it from  you via IM etc, PM me


heres a trick, if you can access google. then use the language translation tools and enter the site using google as a proxy. here is the link:

http://www.google.co...om/rqfiles.html

QUOTE(stig87 @ Feb 27 2006, 02:31 PM) View Post

By the way, incase none of you have found it yet, here is a nice little program that does everything you would want when editing stages. Its great for testing out stages.

http://jansfreeware....actory/misc.htm
 Ill add this link to my site later today.


yep, i was using stage viewer to set the bgmusic on my stages. but it sets the entry as sound\file.mp3. you still need to go in and change it to sound/file.mp3
Title: XMugen-linux Beta v0.1
Post by: stig87 on February 27, 2006, 06:24:00 PM
I know, For that problem i just edited all of the stages i wanted, adding music, and then i just Used Ultraedit...to replace all \ with /.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 28, 2006, 01:34:00 AM
can anyone confirm if intro's work? i think the f1 screen is causing it not to play.
Title: XMugen-linux Beta v0.1
Post by: infidelity on February 28, 2006, 07:38:00 AM
Hi.

I'm new to this, and I have a few problems, I've tried going through the stickys, and reading this thread, but I'm coming up short. I'm really excited about this, and I'm dying to get this work, and understand it properly, here's my situation.

I'm a bit confused with running other games on here. I went through the sticky on setting up mugen. So far, I've been able to play as the Kung Fu Guy. Now, I downloaded the marvel vs capcom 2 pack, and I noticed that it had a data folder in the .rar  So, what I did, was I deleted everything in the original data folder for mugen (i backed up everything of course) and I placed all the mvc2 data contents, into the mugen data folder.

Now, when I try to boot the program, it crashes, it doesn't even make it to the selection screen. The oringal data folder contents, would take me to this screen, where I have to click the left analog, to select 640x400 for my tv, and then the main menu screen for mugen appears.

Now, I also have my mugen contents as follows. I have everything on my E partition.

E:/mugen
E:linuxboot.cfg

now for the default.xbe

E:/emulators/mugen/default.xbe

I'm totally new to this, and I've tried going through everything to see if I'm on the right page. I guess I'm missing some steps. Also, this thing with editing dfs? or something like that, I haven't done anything like that. Plus, I couldn't find any newbie documentation on how to easily understand it.

The other thing, I read that you could do like mortal kombat vs street fighter, style gameplay. I guess I'll ask about that later, since I can't even get 1 game to boot up properly.

Thank You all for your time. I anxiously await your replies!  pop.gif
Title: XMugen-linux Beta v0.1
Post by: alg5 on February 28, 2006, 08:01:00 AM
for those who may ask, i'm not dead. i think i need to do a beta2 with all the modification done so far. i only need time and internet in my home  jester.gif
Title: XMugen-linux Beta v0.1
Post by: infidelity on February 28, 2006, 08:40:00 AM
I found this thing called mortal kombat project 4, and i want to try and have baraka fight the kung fu man, but it's not working *sort of* Here's what's happening to me.

I goto the character select screen, and shows a distorted picture, when I go to it, it shows a picture of baraka. When I choose him, it then goes to the versus screen, and when I press start, the game crashes, and goes back to the black linux screen, with a shit load of text. Here's what I have setup, maybe I have something wrong?

E:/mugen/chars/ - I have 2 folders, "kfm" "baraka"

In the data folder, the select.def file, I have my character names setup as...

kfm, stages/kfm.def
baraka, stages/kfm.def

I used kfm.def for baraka, cause I want to see if this will make it work? I have no idea, I'm just screwing around.

I'm excited that I got him in there, but when I pick him, the program crashes.

What am I doing wrong, or what am I missing? Thanks you guys! smile.gif

P.S. I've been succesful in placeing a different backround for the kung fu man to fight in.

Any Ideas on my situation? smile.gif
Title: XMugen-linux Beta v0.1
Post by: hecz on February 28, 2006, 10:27:00 AM
QUOTE(infidelity @ Feb 28 2006, 10:47 AM) View Post

I found this thing called mortal kombat project 4, and i want to try and have baraka fight the kung fu man, but it's not working *sort of* Here's what's happening to me.

I goto the character select screen, and shows a distorted picture, when I go to it, it shows a picture of baraka. When I choose him, it then goes to the versus screen, and when I press start, the game crashes, and goes back to the black linux screen, with a shit load of text. Here's what I have setup, maybe I have something wrong?

E:/mugen/chars/ - I have 2 folders, "kfm" "baraka"

In the data folder, the select.def file, I have my character names setup as...

kfm, stages/kfm.def
baraka, stages/kfm.def

I used kfm.def for baraka, cause I want to see if this will make it work? I have no idea, I'm just screwing around.

I'm excited that I got him in there, but when I pick him, the program crashes.

What am I doing wrong, or what am I missing? Thanks you guys! smile.gif

P.S. I've been succesful in placeing a different backround for the kung fu man to fight in.

Any Ideas on my situation? smile.gif

check inside the baraka folder , every file must be in lower case and find the baraka.def file open it with a text editor and check in there if the files that are in folder  common.cns or whatever are in lower case

ex-

this make the mugen to crash

[Files]
cmd=BARAKA.CMd  <---*BAD*
cns=baraka.cns <-----*GOOD*
st=baraka.cns
st2=Blood.cns
st3=AIfatality.cns
stcommon=common1.cns
sprite=baraka.sff
anim=baraka.air
sound=baraka.snd
pal1=baraka1.act              ;Red
pal2=baraka2.act        ;Blue
pal3=baraka3.act              ;Orange



make sure this files are in lower case and remember this goes for the stages too
Title: XMugen-linux Beta v0.1
Post by: infidelity on February 28, 2006, 10:32:00 AM
hmm, some things are different from what you wrote, here's an exact copy of the .def file smile.gif


;-------------------------------------------
[Info]
;-------------------------------------------

name         = "baraka"
displayname  = "baraka"
versiondate  = 06,03,2001
mugenversion = 04,01,2001
pal.defaults = 1,2

;-------------------------------------------

[Files]
cmd      = 1.cmd
cns      = 1.cns
st       = 1.cns
st2      = sp.st
st3      = bmoves.st
st4      = Pit.st
st5      = Fatality.st
st6      = Finishers.st
stcommon = common1.cns
sprite   = baraka.sff
anim     = baraka.air
sound    = 1.snd
pal1     = baraka_pal_1.act
pal2     = baraka_pal_2.act
pal3     = baraka_pal_3.act
pal4     = baraka_pal_4.act

;-------------------------------------------
[Arcade]
;-------------------------------------------

;intro.storyboard  = intro.def
;ending.storyboard = ending.def
Title: XMugen-linux Beta v0.1
Post by: hecz on February 28, 2006, 10:35:00 AM
QUOTE(infidelity @ Feb 28 2006, 12:39 PM) View Post

hmm, some things are different from what you wrote, here's an exact copy of the .def file smile.gif
;-------------------------------------------
[Info]
;-------------------------------------------

name         = "baraka"
displayname  = "baraka"
versiondate  = 06,03,2001
mugenversion = 04,01,2001
pal.defaults = 1,2

;-------------------------------------------

[Files]
cmd      = 1.cmd
cns      = 1.cns
st       = 1.cns
st2      = sp.st
st3      = bmoves.st
st4      = Pit.st <------bad
st5      = Fatality.st  <------bad
st6      = Finishers.st <------bad
stcommon = common1.cns
sprite   = baraka.sff
anim     = baraka.air
sound    = 1.snd
pal1     = baraka_pal_1.act
pal2     = baraka_pal_2.act
pal3     = baraka_pal_3.act
pal4     = baraka_pal_4.act

;-------------------------------------------
[Arcade]
;-------------------------------------------

;intro.storyboard  = intro.def
;ending.storyboard = ending.def


it doesnt matter just change the files ive marked to lower case and everything will be good
Title: XMugen-linux Beta v0.1
Post by: infidelity on February 28, 2006, 10:48:00 AM
oh wow, it worked! Thank You.

it's so cool. I just wish I could do his fatality on him, lol.

Now, do I have to use this kung fu man setup, in order to run multiple different characters?

I've seen some incredible screenshots of street fighter backrounds, and the Mortal Kombat 4.0 pack.

What I'm trying to get it, is that I'd like for my mugen to start up with this.

IPB Image

Now, one way I tried doing it, was I completely removed the original data folder, and replaced it with the mk4 data folder, but every time I click on the left analog stick, linux crashes.

But when Kung Fu Man's original data folder is there, it runs fine. I looked at the 2 different files, and they all look to have the same files.

So, is it possible to run multiple game engines? I'm also uncertain if they need to be in certain folders as well?

And the link for the dos2win thingy in the sticky is down, I tried googling for the program, but there was this one forum that had it, but that was down too.

I appreciate the help. smile.gif

EDIT - I'm having difficulty inserting sagat. I believe everything I'm doing is correct, but he's not appearing in the character select screen.

Here's the folder "sagat"

snk-common.cns
svc_sagat.air
svc_sagat.cmd
svc_sagat.def
svc_sagat.sff
svc_sagat.snd
svc_sagat01.act
svc_sagat02.act
svc_sagat03.act
svc_sagat04.act
svc_sagat05.act
svc_sagat06.act
svc_sagat-h.cns
svc_sagat-n.cns
svc_sagat-s.cns


Here's svc_sagat.def

;====================================================
; Definition file for Sagat(SVC CHAOS Ver)
;====================================================

; Player information
[Info]
name = "sagat"
displayname = "sagat"
versiondate = 10,24,2004
mugenversion = 06,14,2003
author = "mouser" ;updated by H"

; Files for the player
[Files]
cmd      = svc_sagat.cmd
cns      = svc_sagat-n.cns   ;Constants
st       = svc_sagat-n.cns   ;States (Normal)
st1      = svc_sagat-s.cns   ;States (Special)
st2      = svc_sagat-h.cns   ;States (Hyper)
st3     = snk-common.cns
stcommon = common1.cns
sprite   = svc_sagat.sff
anim     = svc_sagat.air
sound    = svc_sagat.snd
pal1     = act/svc_sagat02.act
pal2     = act/svc_sagat04.act
pal3     = act/svc_sagat06.act
pal4     = act/svc_sagat01.act
pal5     = act/svc_sagat03.act
pal6     = act/svc_sagat05.act

; Arcade mode
[Arcade]
intro.storyboard =
ending.storyboard =


Now for the select.def file I've tried both of these filenames with no success

sagat, stage/kfm.def
svc_sagat, stage/kfm.def

So, I'm at a loss here. sad.gif
Title: XMugen-linux Beta v0.1
Post by: hecz on February 28, 2006, 11:13:00 AM
for the screenpacks u need to replace the files (overwrite) this is the only way

remember to always backup the files

snk-common.cns
svc_sagat.air
svc_sagat.cmd
svc_sagat.def
svc_sagat.sff
svc_sagat.snd
svc_sagat01.act <------here
svc_sagat02.act
svc_sagat03.act         trough
svc_sagat04.act
svc_sagat05.act
svc_sagat06.act <-----here  these files must be in the /char/sagat/act  folder
svc_sagat-h.cns
svc_sagat-n.cns
svc_sagat-s.cns
Here's svc_sagat.def

;====================================================
; Definition file for Sagat(SVC CHAOS Ver)
;====================================================

; Player information
[Info]
name = "sagat"
displayname = "sagat"
versiondate = 10,24,2004
mugenversion = 06,14,2003
author = "mouser" ;updated by H"

; Files for the player
[Files]
cmd      = svc_sagat.cmd
cns      = svc_sagat-n.cns   ;Constants
st       = svc_sagat-n.cns   ;States (Normal)
st1      = svc_sagat-s.cns   ;States (Special)
st2      = svc_sagat-h.cns   ;States (Hyper)
st3     = snk-common.cns
stcommon = common1.cns
sprite   = svc_sagat.sff
anim     = svc_sagat.air
sound    = svc_sagat.snd
pal1     = act/svc_sagat02.act   <--- can u see? it says act/
pal2     = act/svc_sagat04.act
pal3     = act/svc_sagat06.act                   cuz the files are suppose to be there
pal4     = act/svc_sagat01.act
pal5     = act/svc_sagat03.act
pal6     = act/svc_sagat05.act

Title: XMugen-linux Beta v0.1
Post by: infidelity on February 28, 2006, 11:41:00 AM
hmm, it's a no go. I did everything you told me to do.

And once again, I tried using 2 different names in the characters selection, to try an get him to appear, but no luck

sagat, stage/kfm.def
svc_sagat, stage/kfm.def

I use  the svc one, because that's what his .def is called "svc_sagat.def"

any ideas?
Title: XMugen-linux Beta v0.1
Post by: infidelity on February 28, 2006, 12:49:00 PM
the file is already lowercased, just checked it. smile.gif

still no luck though

I've spent an hour 1/2 renaming tons of shit in mk4.0 The sticky that had a link for the renamer is down. Can someone please point me into the right direction for it. My hands are getting tired. I tried google, but the place I went to was also down. Thank You.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 28, 2006, 02:23:00 PM
infidelity, that sagat by mouser does infact work. its just a case of renaming the files to all lowercase to match both the extracted files and the .def contents. although, the way your adding him on your select.def isnt how i add him. i add him using:

CODE

svc_sagat/svc_sagat, stage/kfm.def, order=1


and the contents should look like this, remember to change the \ to / and your set.

IPB Image

also, ill try getting the mk4 screenpack working on xmugen.
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 28, 2006, 03:04:00 PM
QUOTE(Nemo1985X @ Feb 28 2006, 10:22 PM) View Post

From what I can tell  the "Mortal Kombat Project" is a specially modified version of MUGEN.
Also I can see that , you can't use characters from this project in standard mugen (it's possible but with problems) but you can use the stages from this project in standard mugen.

I don't believe you can add characters to this project..


nope, it seems you cant add characters. there are potraits hardcoded where the characters go. i edited the 1st character and added evilryu. it showed shaokahn on there. although i selected him, it loaded evilryu. only way to remove the potraits is to edit them out. anyways, i guess u could just use the whole game on xmugen wink.gif

http://rapidshare.de...kp4_sp.rar.html
Title: XMugen-linux Beta v0.1
Post by: guybird on February 28, 2006, 05:43:00 PM
I don't really know why you'd want to have the Mortal Kombat people by themselves anyhow, there's always MK Trilogy or others.  Most people want to act out that glorious fight of Ryu vs Scorpion.  Anyhow, like you found out, the portraits are really screwy and have to be replaced.  Also the vs screen portraits are huge (just like in MK) so they need to be scaled down.  I have all of them working in my Mugen, although their damage is rediculous (3 or 4 uppercuts and you die) as in MK as well.  

I keep thinking I'll someday get done making all of my xmugen characters fully compatible (most are, but doing the debugging to test and see which ones don't work is very annoying) but I'm coming to realize that may never happen.  I already know the answer to this, but I'll ask anyways:  Is there anyone interested in me releasing individual packs of characters optimized for xmugen?  As in a Hacks pack (Evil Ryu & Ken, Dragon Claw, Spec Ops) or MVC, MK, etc?  I've gotten most of the sets to work, but still have a couple hundred unsorted characters that need fixed.

I'd also like to make all of my packs as complete as possible, meaning it would have every character of that particular game that's been ported.  In most cases I have 75-85% of all characters, but are missing a few that would seem to be popular ones that should exist, but I just can't find.  For this, anyone that has a large or complete set of a particular game and would be willing to privately share the few that I need, I'll give you some requested characters in return.  Characters I'm looking for are mostly CVS2, MVC, some GG, LB2, etc.  PM me if you're interested and I'll let you know what exactly I need.
Title: XMugen-linux Beta v0.1
Post by: infidelity on February 28, 2006, 06:38:00 PM
Well, the mortal kombat project works!!

The only issue I'm having so far, is Liu Kang, and Kung Lao crash the program.

A fellow xbox-scene member helped me out in the lowercase situation, and that was a huge help.

As for only using mk by itself, I'm not interested in that aspect of it, but I wanted to use the MK project, as a learning process. It took me literaly all day, and now tonight, I was able to play for awhile with no glitches.
I choose each character to see what happens, and onlu Liu Kang and Kung Lao crash the program

The reason why I'm interested in this, is to FINALLY pit Mortal Kombat against the Street Fighter's and Marvel's. Now, all I've got going on is the Mortal Kombat Project, and I'm happy with all the help that has gotten me here now.

The other thing that's great about this MK project, are the custom special moves, they knocked me out of my chair, to name a few, scorpions air spear, noob saibots falling back teleport, baraka's "running" blade fury "i.e, instead of b,b,b,lp for the regular one, I was screwing around with combinations, and did, f,f,f,lp, and he started running with the blade fury!!"

This program is by far truly amazing. I'm a huge fan of the fighting genre, and I can't wait to pit mortal kombat against street fighter some day, I'm still learning.

If anyone wants to suggest some things to me, please do. My xbox was sitting for awhile since I got the 360. Not anymore with xmugen!!!!  love.gif  love.gif
Title: XMugen-linux Beta v0.1
Post by: r1sky on February 28, 2006, 09:15:00 PM
guybird, releasing packs of chars or torrents i wouldnt want to be associated with. although if its only of say requesting and trading chars to each other privately via email is fine with me. i do this on other forums. but torrents/packs i want nothing to do with. also, eve's screenpack is supposed to hold 804 chars. so this means im shy 79 chars excluding the hidden char/stage entries.

infidelity, there are some mk chars that arent from the mkp4 and work ok in winmugen.
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 01, 2006, 02:02:00 AM
all people test this version:

http://rapidshare.de...inuxb2.rar.html

the patch for e,f,g drives, swap support and esc key mapped to back should be implemented.
i've made some others modification that i forgot, so it's better that everyone use all the files from this version
Title: XMugen-linux Beta v0.1
Post by: hecz on March 01, 2006, 03:13:00 AM
QUOTE(guybird @ Feb 28 2006, 07:50 PM) View Post

I don't really know why you'd want to have the Mortal Kombat people by themselves anyhow, there's always MK Trilogy or others.  Most people want to act out that glorious fight of Ryu vs Scorpion.  Anyhow, like you found out, the portraits are really screwy and have to be replaced.  Also the vs screen portraits are huge (just like in MK) so they need to be scaled down.  I have all of them working in my Mugen, although their damage is rediculous (3 or 4 uppercuts and you die) as in MK as well.  

I keep thinking I'll someday get done making all of my xmugen characters fully compatible (most are, but doing the debugging to test and see which ones don't work is very annoying) but I'm coming to realize that may never happen.  I already know the answer to this, but I'll ask anyways:  Is there anyone interested in me releasing individual packs of characters optimized for xmugen?  As in a Hacks pack (Evil Ryu & Ken, Dragon Claw, Spec Ops) or MVC, MK, etc?  I've gotten most of the sets to work, but still have a couple hundred unsorted characters that need fixed.

I'd also like to make all of my packs as complete as possible, meaning it would have every character of that particular game that's been ported.  In most cases I have 75-85% of all characters, but are missing a few that would seem to be popular ones that should exist, but I just can't find.  For this, anyone that has a large or complete set of a particular game and would be willing to privately share the few that I need, I'll give you some requested characters in return.  Characters I'm looking for are mostly CVS2, MVC, some GG, LB2, etc.  PM me if you're interested and I'll let you know what exactly I need.


dude im interested in the normal guys i mean i dont like those evil or violent or whatever hacks i like normal characters. Like MVC, SVC , GGX , SFA , SF3 , CvS , Last Blade , melty blood samurai showdown etc. basically capcom and snk characters biggrin.gif
Title: XMugen-linux Beta v0.1
Post by: Booker T on March 01, 2006, 05:51:00 AM
Anybody know if they are packs with characters and stages its a pain trying to collect all the stages and characters?
Title: XMugen-linux Beta v0.1
Post by: Booker T on March 01, 2006, 06:47:00 AM
Can someone tell me why it reboots back to linux when i tried to load a character?
Title: XMugen-linux Beta v0.1
Post by: infidelity on March 01, 2006, 07:03:00 AM
Booker-T

Look inside your characters .def file. Make sure everything is
"lowercase" any uppercase, and it will crash. This is the exact
same problem I first encountered. Here's an example.

name = "baraka"
displayname = "baraka"
versiondate = 06,03,2001
mugenversion = 04,01,2001
pal.defaults = 1,2

;-------------------------------------------

[Files]           <---------pay attention from Files, all the way down
cmd = 1.cmd
cns = 1.cns
st = 1.cns
st2 = sp.st
st3 = bmoves.st
st4 = Pit.st <------bad
st5 = Fatality.st <------bad
st6 = Finishers.st <------bad
stcommon = common1.cns
sprite = baraka.sff
anim = baraka.air
sound = 1.snd
pal1 = baraka_pal_1.act
pal2 = baraka_pal_2.act
pal3 = baraka_pal_3.act
pal4 = baraka_pal_4.act

;-------------------------------------------
[Arcade]
;-------------------------------------------

;intro.storyboard = intro.def
;ending.storyboard = ending.def



By the way, could someone please explain to me, what the swap file is, and what is it for?
Title: XMugen-linux Beta v0.1
Post by: Evil-Ralf on March 01, 2006, 10:34:00 AM
QUOTE(infidelity @ Feb 28 2006, 08:56 PM) View Post

the file is already lowercased, just checked it. smile.gif

still no luck though

I've spent an hour 1/2 renaming tons of shit in mk4.0 The sticky that had a link for the renamer is down. Can someone please point me into the right direction for it. My hands are getting tired. I tried google, but the place I went to was also down. Thank You.


Hey man try to make those renaming cause im sure you have forgot somthing
because i have done it full compatible no chars crashs the game
i also have added motaro umk3 but the games run baddly when motaro walks
but dont forget to rename the fnt files and liukang need also to be renamed in the select .def
hope you do it cause i have a bad internet conection and i cannot upload it


SOmthing that i wana ask you guys
now that i have that mk project for xmugen
and also have an xmugen with kof sf marvel etc chars  can i have both them without neecesity to replace the mugen folder please help
and sorry my english
Title: XMugen-linux Beta v0.1
Post by: Vejita on March 01, 2006, 12:43:00 PM
QUOTE(alg5 @ Mar 1 2006, 09:09 AM) View Post

all people test this version:


the patch for e,f,g drives, swap support and esc key mapped to back should be implemented.
i've made some others modification that i forgot, so it's better that everyone use all the files from this version


Did you map the PAUSE key to the left or right xbox trigger yet?
Title: XMugen-linux Beta v0.1
Post by: stig87 on March 01, 2006, 02:18:00 PM
FOR ALL OF THE NEWBIES, MAKE SURE YOU READ GUY BIRDS FAQ BEFORE ASKING A BUNCH OF QUESTIONS. Every question you are asking has been answered in this forum before. Guybird took the time to put it all conveniently together. If you read the faq, i'm sure it will answer every question you can think of.  Its the first sticky under "xbox scene emulators" or you can find a link to it on http://xmugen.bravehost.com
Title: XMugen-linux Beta v0.1
Post by: Vejita on March 01, 2006, 02:27:00 PM
Here is Duracelleur's Battle 0411 screenpack fixed to work on Lin/Win MUGEN so the fonts show up.

Its one of my favourite screenpacks (apart from the default lifebars which I changed) and currently what I am using on Xmugen as it doesn't slow it down like EVE Battle.


Download: http://www.megaupload.com/?d=56309724

Authors Site: http://dinsv.free.fr/dms/dms.htm
Title: XMugen-linux Beta v0.1
Post by: Booker T on March 01, 2006, 05:49:00 PM
QUOTE(infidelity @ Mar 1 2006, 09:10 AM) View Post

Booker-T

Look inside your characters .def file. Make sure everything is
"lowercase" any uppercase, and it will crash. This is the exact
same problem I first encountered. Here's an example.

name = "baraka"
displayname = "baraka"
versiondate = 06,03,2001
mugenversion = 04,01,2001
pal.defaults = 1,2

;-------------------------------------------

[Files]           <---------pay attention from Files, all the way down
cmd = 1.cmd
cns = 1.cns
st = 1.cns
st2 = sp.st
st3 = bmoves.st
st4 = Pit.st <------bad
st5 = Fatality.st <------bad
st6 = Finishers.st <------bad
stcommon = common1.cns
sprite = baraka.sff
anim = baraka.air
sound = 1.snd
pal1 = baraka_pal_1.act
pal2 = baraka_pal_2.act
pal3 = baraka_pal_3.act
pal4 = baraka_pal_4.act

;-------------------------------------------
[Arcade]
;-------------------------------------------

;intro.storyboard = intro.def
;ending.storyboard = ending.def
By the way, could someone please explain to me, what the swap file is, and what is it for?


That didnt work man i tried it on a naruto character and it just did the same thing rebooted to that linux stuff this stuff is confusing.
Title: XMugen-linux Beta v0.1
Post by: infidelity on March 01, 2006, 06:59:00 PM
How do I stop my fron led from flashing, while linux/mugen are running???
Title: XMugen-linux Beta v0.1
Post by: Thraxen on March 01, 2006, 07:50:00 PM
QUOTE(alg5 @ Mar 1 2006, 03:09 AM) *

all people test this version:


the patch for e,f,g drives, swap support and esc key mapped to back should be implemented.
i've made some others modification that i forgot, so it's better that everyone use all the files from this version


Does this included the better AI as provided to us by Vejita earlier?

This post has been edited by Thraxen: Mar 2 2006, 03:46 PM
Title: XMugen-linux Beta v0.1
Post by: Vejita on March 01, 2006, 07:18:00 PM
QUOTE(Thraxen @ Mar 2 2006, 02:21 AM) View Post

Does this included the better AI as provided to us by Vejita earlier?


Yeah it does. The reason the 'mugen' file is smaller is because alg5 compressed the file with UPX.

Unfortunately he hasn't mapped the PAUSE key yet.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 01, 2006, 09:15:00 PM
is there a joy2key that only has

f1
esc
and pause mapped?

i was thinking of using this in combination with
the joystick setup from the mugen options to solve the controller issues
Title: XMugen-linux Beta v0.1
Post by: r1sky on March 01, 2006, 09:56:00 PM
QUOTE(Vejita @ Mar 1 2006, 10:34 PM) View Post

Here is Duracelleur's Battle 0411 screenpack fixed to work on Lin/Win MUGEN so the fonts show up.

Its one of my favourite screenpacks (apart from the default lifebars which I changed) and currently what I am using on Xmugen as it doesn't slow it down like EVE Battle.
Download: http://www.megaupload.com/?d=56309724

Authors Site: http://dinsv.free.fr/dms/dms.htm


i had this working myself too. except i modified this one also with different lifebars and fonts. i also edited the slots from 411 > 600 and changed the select screen pic with a altered image. i didnt post this online cuz its edited and im not releasing edited work by someone else i didnt make without permission.
Title: XMugen-linux Beta v0.1
Post by: r1sky on March 02, 2006, 02:26:00 AM
heres an alternative to the mkp4 screenpack:

http://www.newwavemu...nge/addons.html

he has a couple, but theres a mk2 one also.
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 02, 2006, 02:53:00 AM
QUOTE(Vejita @ Mar 1 2006, 08:50 PM) View Post

Did you map the PAUSE key to the left or right xbox trigger yet?


this is the next things to do, but trigger are analog button, and i don't think that joy2key can handle analog button. (only analog axes)
so i think i have to change a little bit the xpad linux driver or to hack more joy2key...
Title: XMugen-linux Beta v0.1
Post by: infidelity on March 02, 2006, 05:43:00 AM
edited post

This post has been edited by infidelity: Mar 2 2006, 01:59 PM
Title: XMugen-linux Beta v0.1
Post by: vision on March 02, 2006, 07:00:00 AM
Yo alg5 scence your messing around with the controler drivers, Is it possable for U to add the Mortal Kombat Fatality Kontroller(X-box) and the Saitek p880 (USB PC) controller . these controllers are like the S pad but the black and white buttons are in line with the the other buttons just like the old genesis 6 button controller controller. they both work great on winmugen. (IMG:style_emoticons/default/cool.gif) and they both have the 2 analog sticks with R3 and L3.  (IMG:style_emoticons/default/cool.gif)
Title: XMugen-linux Beta v0.1
Post by: Vejita on March 02, 2006, 12:14:00 PM
QUOTE(alg5 @ Mar 2 2006, 10:00 AM) View Post

this is the next things to do, but trigger are analog button, and i don't think that joy2key can handle analog button. (only analog axes)
so i think i have to change a little bit the xpad linux driver or to hack more joy2key...


Maybe as a temporary solution you can map it to the right stick like on the up, down, left or right directions?
Title: XMugen-linux Beta v0.1
Post by: Vejita on March 02, 2006, 03:25:00 PM
QUOTE(r1sky @ Mar 2 2006, 05:03 AM) View Post

i had this working myself too. except i modified this one also with different lifebars and fonts. i also edited the slots from 411 > 600 and changed the select screen pic with a altered image. i didnt post this online cuz its edited and im not releasing edited work by someone else i didnt make without permission.


The fixed version which I uploaded for the public doesn't include different lifebars, everything is as it is with the original except the font files were fixed. I meant the one I personally use on my Xbox has different lifebars.

stig87, here is a link for dos2win for your website:

http://www.megaupload.com/?d=KEKHYMVT
Title: XMugen-linux Beta v0.1
Post by: r1sky on March 02, 2006, 04:01:00 PM
QUOTE(alg5 @ Mar 2 2006, 11:00 AM) View Post

this is the next things to do, but trigger are analog button, and i don't think that joy2key can handle analog button. (only analog axes)
so i think i have to change a little bit the xpad linux driver or to hack more joy2key...


just release a seperate hack that replaces the Y key thats mapped to the left analog stick with the pause key. im using the fixed 16 bit setting so i dont need to press the left analog stick to fix the resolution.
Title: XMugen-linux Beta v0.1
Post by: infidelity on March 02, 2006, 05:55:00 PM
could someone who understands perfectly on how to insert different screenpacks, please take a look at my issue in the above sticky about xmugen? I'm having extreme difficulty. Thanks everybody!
Title: XMugen-linux Beta v0.1
Post by: r1sky on March 02, 2006, 06:21:00 PM
the screenpacks ive posted. they come with the data/sound/fonts folder. you just ftp over the existing folders you have installed on your xbox and overwrite any existing files. remember to backup your old files first before overwriting anything.
Title: XMugen-linux Beta v0.1
Post by: infidelity on March 02, 2006, 06:56:00 PM
well, i still can't get anything going here. I'm still attempting to get the duracelleur screenpack to work, with no success. This is all that is in my /data folder, these files are all from the duracelleur folder. "minus the mugen.cfg" that file was not included in the folder.

common.snd
common1.cns
fight.def
fight.sff
fight.snd
fightfx.air
fightfx.sff
gameover.def
gameover.sff
Koflifebar.sff
logo.def
logo.sff
mugen.cfg
options.sff
select.def
select.sff
system.def
system.sff
system.snd
title.sff
versus.sff

Now, I had to use the "mugen.cfg" from my "eve" pack. But I changed the motif to "motif = data/system.def"

I get to the screen where I have to left click for the screen configuration, and then, it crashes. Please take a look at what I have in my data folder, and please tell me what I'm doing wrong?!? Thank You. (IMG:style_emoticons/default/smile.gif)

This post has been edited by infidelity: Mar 3 2006, 03:06 AM
Title: XMugen-linux Beta v0.1
Post by: Sludge on March 02, 2006, 07:11:00 PM
Most of you may have noticed by now that to get your characters to work with xmugen you have to lowercase the folder,filenames, and references to filenames that are written into each character's .def file. I have been working a few weeks on a proggie that will do all this automatically for you. It's been in beta testing for the past couple of weeks and has been having great results, now i'm ready to release a public version for everyone to try:


Xmugen Renamer Version 1.2 (Public Release)
-------------------
What does it do?

Specifically: it will change the filenames and folders to lowercase letters, as well as edit mugen character/stage def files to change the file references to lowercase, and change \ to /. In other words make your characters and stages more compatable for XMugen.

Notes:
*If you use the stage editor then you must change all applicable stage music filenames to lowercase. (Use the Music/File Lowercaser)
*It will not lowercase the character display name
------------------

http://www.megaupload.com/?d=3QM0DO6F

Title: XMugen-linux Beta v0.1
Post by: r1sky on March 02, 2006, 09:47:00 PM
nice, this is the tool whats missing for everyone. i tested it on a char with caps in the .def and some files in lowercase/caps. it renamed everything to lowercase. same thing with a stage. works great.
Title: XMugen-linux Beta v0.1
Post by: Thraxen on March 02, 2006, 10:06:00 PM
QUOTE(Sludge @ Mar 2 2006, 07:42 PM) *

Most of you may have noticed by now that to get your characters to work with xmugen you have to lowercase the folder,filenames, and references to filenames that are written into each character's .def file. I have been working a few weeks on a proggie that will do all this automatically for you. It's been in beta testing for the past couple of weeks and has been having great results, now i'm ready to release a public version for everyone to try:
Xmugen Renamer Version 1.2 (Public Release)
-------------------
What does it do?

Specifically: it will change the filenames and folders to lowercase letters, as well as edit mugen character/stage def files to change the file references to lowercase, and change \ to /. In other words make your characters and stages more compatable for XMugen.

Notes:
*If you use the stage editor then you must change all applicable stage music filenames to lowercase. (Use the Music/File Lowercaser)
*It will not lowercase the character display name
------------------

http://www.megaupload.com/?d=3QM0DO6F


Thanks!  This will make things so much simpler!  It's so annoying to have to edit all the file names, folders, and especially the def files.

This post has been edited by Thraxen: Mar 3 2006, 06:07 AM
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 02, 2006, 10:06:00 PM
finally a renamer
xmugen will reign over all.
see ps2 couldn;t do this
and yet people flocked to
it.

long live xbox.
Title: XMugen-linux Beta v0.1
Post by: Swamphunter on March 03, 2006, 10:48:00 AM
This massive transferring of characters goes against the Mugen Community's policy.
Your actions will not be welcome at Mugen creation/help boards if you have any issues with the system.
It is recommended you stop this 100+ character transferring immediately.
Title: XMugen-linux Beta v0.1
Post by: Thraxen on March 03, 2006, 10:56:00 AM
QUOTE(Swamphunter @ Mar 3 2006, 11:19 AM) View Post

This massive transferring of characters goes against the Mugen Community's policy.
Your actions will not be welcome at Mugen creation/help boards if you have any issues with the system.
It is recommended you stop this 100+ character transferring immediately.


Who are you even talking to?  As for your "policies", you can read my thoughts on them here: Link
Title: XMugen-linux Beta v0.1
Post by: jrbush82 on March 03, 2006, 11:23:00 AM
QUOTE(Swamphunter @ Mar 3 2006, 12:19 PM) View Post

This massive transferring of characters goes against the Mugen Community's policy.
Your actions will not be welcome at Mugen creation/help boards if you have any issues with the system.
It is recommended you stop this 100+ character transferring immediately.


Think of it this way.  Mugen, in and of itself is a big copyright infringement.  The characters which are created for the use of Mugen are property of the respective companies in which developed the original characters.  Once I finish my release of mugenX, I will most likely include a separate release with hundreds of characters.  Why make the "community" track down all these characters when someone else already took the time to do so.  If you developed a mugen character, and get all pissy that someone is giving it out... get over it... you have no rights to that character, since you already stole the character.
Title: XMugen-linux Beta v0.1
Post by: infidelity on March 03, 2006, 12:12:00 PM
will somebody please tell me what is wrong with my above post, I still cannot get the duracelleur screenpack to work. Please?
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on March 03, 2006, 12:45:00 PM
QUOTE(infidelity @ Mar 3 2006, 12:43 PM) *

will somebody please tell me what is wrong with my above post, I still cannot get the duracelleur screenpack to work. Please?


Did you have the EVE pack running properly (on xbox) before the duracelleur install ?

This post has been edited by Nemo1985X: Mar 3 2006, 08:47 PM
Title: XMugen-linux Beta v0.1
Post by: hecz on March 03, 2006, 01:24:00 PM
QUOTE(Swamphunter @ Mar 3 2006, 12:19 PM) *

This massive transferring of characters goes against the Mugen Community's policy.
Your actions will not be welcome at Mugen creation/help boards if you have any issues with the system.
It is recommended you stop this 100+ character transferring immediately.


[mod edit]  All much as I disgree with Swamphuter's stance, I don't want to see a bunch of pointless name calling and flaming.  I don't mind debating the issue, just keep it somewhat civil.

This post has been edited by Thraxen: Mar 4 2006, 04:21 AM
Title: XMugen-linux Beta v0.1
Post by: guybird on March 03, 2006, 02:28:00 PM
QUOTE

This massive transferring of characters goes against the Mugen Community's policy.
Your actions will not be welcome at Mugen creation/help boards if you have any issues with the system.
It is recommended you stop this 100+ character transferring immediately.


Well I hate to break it to ya buddy, but every issue we've had with the system was mainly due to A:) Problems with the linux kernel running behind Mugen (therefore having absolutlely nothing to do with the "community") and B:) Characters not working with LinMugen.  The latter issue being a lack of compatibility due to either laziness, or lack of desire by the author/s to make the character work with LinMugen (not DosMugen or WinMugen).  

All we keep hearing is "download this character here, then run this dos2win convertor here, then rename this, then modify that" etc etc.  All of the hard work the author's put into the characters are pissed away when they are told that the author is basically too lazy to do that "little bit" of extra work to make the charactes actually USEABLE!  No one here is taking credit for anyone else's hard work, no one here is in the character making scene, so why are you so worried about them "stealing" your work?  Half these people are having a tough time even getting the program to work, let alone get into some complex editing and rereleasing of characters.  When it comes down to it, for the most part, people here want to help people get their mugen working.  With so many variables, and so many sources out there, its no wonder it takes a rocket scientist to get it running.

Noobs come here and ask questions after reading my book long FAQ thread, and are still having issues with characters and such.  Instead of playing ping pong for pages telling them how their character cases are incorrect, or how they need to modify the character's def file, how about giving them a link to a working version of that character?  Oh that's right, there is none.  The character is made for some other version, or you have to do this or do that to get it to work.  The author is sooo worn out after "years" of hard work that they couldn't just make the few "easy" changes to make it compatible.  We're trying to help out here, and all most noobs get from the "community" is a few copy and paste's from someone elses FAQ thread on some other forum, and they think that solves everything.  If there was some other solution out there (ie a "XMugen compatible character website" made by the Mugen "community") then we would happily support it.  But there is no other solution.  So until the "community" decides to do something and help others outside of their l33t club, I and others will support preconfigured packs to help out others.

This post has been edited by guybird: Mar 3 2006, 10:30 PM
Title: XMugen-linux Beta v0.1
Post by: Vejita on March 03, 2006, 02:05:00 PM
QUOTE(Swamphunter @ Mar 3 2006, 08:59 PM) View Post

Go ahead and throw the characters around like it's no big deal. But how does that make you feel that you are breaking the creators wishes to not distribute their coding?


Go ahead and throw MUGEN around like its no big deal. How does that make you feel breaking the original MUGEN program creators wishes and license and distribute hacked and leaked beta's?

The MUGEN community (including allegedly righteous people like you) have pee'd on Elecbytes license to not use the MUGEN beta's after a specified period...

4. Agreement to this license grants you the right to use the MUGEN
environment, version 2002.04.14, until and not beyond 12:01 AM
(Greenwich Mean Time) on June 1, 2002. After this time, Elecbyte may,
at its sole discretion, choose to offer, or not to offer, a new public
license. If a new license is offered, its terms shall govern any
continued use of the MUGEN 2002.04.14 beta. If no new license is
offered, all use of the 2002.04.14 beta must cease.


jester.gif H Y P O C R I T E S jester.gif

WinMUGEN shouldn't even EXIST publically, nevermind hacking it and spreading it to the 4 corners of the earth...
Title: XMugen-linux Beta v0.1
Post by: guybird on March 03, 2006, 02:08:00 PM
QUOTE
If Capcom/SNK/whoever cared, they'd have already taken some sort of action


WOW.  If only everyone had that kind of thought process.  By that rationale, all of the Mugen characters I've downloaded are mine to distribute and tag as "mine" since I haven't heard from any of the authors complain yet (no a few "community" friends complaining in their absence doesn't count).  This is the only rebuttal we ever receive, and it is very poorly constructed.  You're also crapping all over Elecbyte as well, since they "took action" when their beta was leaked, but yet the "community" keeps making up their own little rules while taking Elecbyte's and others forgranted.  You people pissed off your own savior, and are now trying to act like one in their absence.  I wasn't around with Mugen until a few months ago, I hadn't even heard of it before (no thanks to your policies).  But now all kinds of people are warming up to it, and are embracing it, and wanting to create characters, screenpacks, etc.  And this is the kind of attitude that they encounter from the get go?  This "mine mine mine" way of thinking is really beneficial to the scene?  Please...
Title: XMugen-linux Beta v0.1
Post by: hecz on March 03, 2006, 02:48:00 PM
QUOTE(Swamphunter @ Mar 3 2006, 04:22 PM) View Post

 But is this how you're gonna run things in real life? God, I hope not.
The next generation's gonna be nothing but spoiled brats who don't give anything back to society. Happy days... I think not.


WTF?  blink.gif  what the hell is wrong with this guy?
Title: XMugen-linux Beta v0.1
Post by: guybird on March 03, 2006, 02:50:00 PM
QUOTE
The next generation's gonna be nothing but spoiled brats who don't give anything back to society. Happy days... I think not.


This coming from someone who keeps putting down everyone's attempts to give back.  Not everyone can rip sprites/sounds from an existing game.  Not everyone can code complex algorithms that add up to a working COPY of an existing game.  We get it, it takes a lot of hard work and we applaud the creators for that!  But when the creators turn around and say that their modified COPY can't be modified and repackaged so that someone can actually use it, how can someone really give back to the scene?  By being a "necessary" source for characters by sending them via PM?  Being secretive and going against the author's wishes by doing this is beneficial to the scene?  That is all I see people doing to "give back".  Only a select few can do the extreme work of "creating" characters (more like porting) or building a new way to run a Mugen (Alg5 & jrbush82).

You and the Mugen community have a very very poor concept of how people give back.  Just because they aren't capable of releasing new data for Mugen, doesn't mean that they aren't supporting some other scene that you are just as greedily "leeching" from.  Just who do you think releases emulators, roms, tv show rips, pictures, every day applications that you use, etc ?  All of this stuff that you leech on a daily basis (whether you will admit it or not) is the result of hard work by someone other than yourself.  Yet they don't demand strict release rules and such, all they care about is that you respect the fact that they did the work for you.  And we all GREATLY appreciate what the Mugen community has created, and we have no intentions of "ripping off" the authors hard work.  They just need to realize that appreciation for their work isn't "earned" by having someone beg for a link to it in a thread somewhere.  If they do good work, trust me they will see and hear the praise.

Accept it or not, Mugen seems to be in a decaying phase right now.  Yes there are still some active creators and sites, but most of what is linked to or found via google no longer exists.  Its hard to believe that something so great and entertaining has been around for about 6 years or more, and I've never even heard of it.  That just goes to show that due to your strict rules and such, the scene has become a small and secluded society that is just being discovered no thanks to this site.  More and more people are enjoying Mugen (or trying to, lol) and one would assume that there will be lots of new creators brought in by this.  I would think that the "scene" would like to keep itself alive by not scaring off potential newcomers, and should probably rethink its archaic  ideas.
Title: XMugen-linux Beta v0.1
Post by: Vejita on March 03, 2006, 03:00:00 PM
QUOTE(Swamphunter @ Mar 3 2006, 09:22 PM) View Post

The creators keep making stuff to please what fans are left.


Yeah and it doesn't help the situation with people like you putting off the little MUGEN fans that are left with contradictory and confusing rules.

Two hills without a valley anyone? laugh.gif
Title: XMugen-linux Beta v0.1
Post by: guybird on March 03, 2006, 03:30:00 PM
Oh snap.  I doubt that it had anything to do with XMugen, but maybe somehow something got deleted along the way?  Might need to ask in the exploits section as I don't know much about software hacks (I use a chip).
Title: XMugen-linux Beta v0.1
Post by: infidelity on March 03, 2006, 03:40:00 PM
Nemo1985X - Yes, I'm currently running the EVE pack now.
Title: XMugen-linux Beta v0.1
Post by: guybird on March 03, 2006, 04:20:00 PM
Infidelity, something is either misconfigured, or pointing to a misnamed/not existing file.  I'd like to apologize to you for trying to guide you through this without looking at the screenpack archive's layout beforehand.  I now see that instead of having 1 folder named Eve containing fonts and sound folders inside of it, they were all seperate.  Some people like to replace all of their Mugen data/sound/font files with the screenpack of their choice, while others like me that experiment around with different ones prefer to have all of the files in one folder that can be toggled in the mugen.cfg.  It's totally up to you how you want to do it, but as you see, if something goes wrong with replacing the existing data files, you have nothing to fall back on.  If you leave the data folder as is and then link to other screenpack folders, if it doesn't work, you still have a working default setup.

I would recommend restoring your data folder to what it was from the regular XMugen install.  Delete your data folder entirely (and JUST your data folder as your chars and stages folders can stay as is) and copy over the data folder from the Alg's newest XMugen release.  Then copy over the pack you want (EVE, Duracelleur) into its own folder under /data/.  Then copy over the fonts or sounds into their own folders under the new screenpacks folder.  So you should have something like this:
         
            /mugen/
                       /duracelleur/
                                         /fonts/
                                         /sounds/

Then you would edit the duracelleur's system.def to point to its new location, looking something like this:

[Files]
spr = data/duracelleur/system.sff            ;Filename of sprite data
snd = data/duracelleur/system.snd            ;Filename of sound data
logo.storyboard = data/duracelleur/logo.def  ;Logo storyboard definition (optional) *2001.04.01 NEW*
intro.storyboard =          ;Intro storyboard definition (optional) *2001.04.01 NEW*
select = data/duracelleur/select.def         ;Character and stage selection list
fight = data/duracelleur/fight.def           ;Fight definition filename
font1 = data/duracelleur/font/f-4x6.fnt      ;System fonts
font2 = data/duracelleur/font/f-6x9.fnt      ;System fonts
font3 = data/duracelleur/font/jg.fnt         ;System fonts
font4 = data/duracelleur/font/sfa3char.fnt

Like I said, everyone has their way of doing it, but at least this way, if something in the new screenpack is messed up, you will have something to fall back on.  BTW, I found that the Duracelleur pack that Vejita posted IS NOT entirely in lower case (Koflifebar.sff is Capitalized) and mine wouldn't work until I changed that.
Title: XMugen-linux Beta v0.1
Post by: Booker T on March 03, 2006, 04:23:00 PM
Guys need a little help how to a take out the hdd locking tools in gentoxx i wanna put xmugen on my softmod xbox?
Title: XMugen-linux Beta v0.1
Post by: stig87 on March 03, 2006, 05:49:00 PM
@ guybird: PM'ing/e-mail is fine by community standards for character transporting.
Putting a link out in the open is not. That's considered warehousing.
Hmmm... I wonder why. Could it be that the creators left because they're tired of having all their stuff leeched?
[/quote]


NEWSFLASH...there would be no leeching if character creators didnt have their little selfish rules about distribution.........There is no reason to leech, beg or even bother the creators if there was a single site that just offered the characters without the hassle.

In making rules...........leeching was created.
Most of the creators I came in contact with while in the mugen community were more upset about being bothered with requested and bugged by the "leechers" about new releases etc. I seriously doubt a creator will be upset about us sharing his creation to let the whole world know how good a creator he or she was. And interestingly enough....most of the creators that left the seen....many of them say they just dont care about MUGEN anymore, that they outgrew it, and actually have other things to worry about in their life.

I'm not for mass distribution of characters, but I am for helping out others who dont have the hours, days , and even weeks it takes for us to compile a playable mugen. Let alone all the little nicks and glitches in XMugen.

In fact, I think I may even need to ad an "XMUGENIZED Character" section to my site. To  save hundreds of people....hours of searching for characters, that arent even accessible on the web.. and the process of even gettiing them to work.


ANYONE AGREE?
Title: XMugen-linux Beta v0.1
Post by: Swamphunter on March 03, 2006, 06:33:00 PM
QUOTE
NEWSFLASH...there would be no leeching if character creators didnt have their little selfish rules about distribution.

God damn it, it's not selfishness. They simply do not want their stuff hosted on other people's sites.

QUOTE
I seriously doubt a creator will be upset about us sharing his creation to let the whole world know how good a creator he or she was.

Well, it's happened. And don't blame me, blame the system. I only follow it because I want to continue using it.

QUOTE
In fact, I think I may even need to ad an "XMUGENIZED Character" section to my site. To save hundreds of people....hours of searching for characters, that arent even accessible on the web.. and the process of even gettiing them to work.

Go ahead.
A. You'll have MAJOR bandwith problems.
B. You'll have to pony up a lot of money to aquire a server that is big enough to host all the characters AND the traffic.
C. Again, the Mugen community will not accept your site. it will be classified a warehouse because it hosts other people's work without their permission.

QUOTE
And interestingly enough....most of the creators that left the seen....many of them say they just dont care about MUGEN anymore, that they outgrew it, and actually have other things to worry about in their life.

What? Like ShinRyouga? He's back. He just left to get a girlfriend and get married.
And don't turn me off like that. Creators have taken down their work/retired because some dumbass broke the rules and hosted his/her stuff.
Title: XMugen-linux Beta v0.1
Post by: stig87 on March 03, 2006, 07:38:00 PM
btw, do you even have an xbox, do you even know what Xmugen is, I seriously doubt it. Why are you even in an Xmugen forum anyways?

I really could be selfish, I went and got all of my characters and it has taken me over a year to get what I want, and I'm still looking, i just dont think its fair for ppl to have to do all this searching, the average person doesnt have the time to spend configuring mugen like us..........so should they be denied the mugen experience because of it?
I do my best to support the community, and to respect the creators wishes, but in general, MUGEN is dead. Every major site is dead save maybe 3. And neither of the three offers a complete collection. So ware house or not.....It's not like the mugen community cares about us. Hell there isnt even a real community in the anymore, 95% of the ppl in the forums on the Mugen sites, are just leechers. They gonna leech anyways whether we fix our characters over here at XMUgen or not,
Sooner or later, you'll have to jsut stop caring.

And God If you have nothing to do to help the Xmugen scene............................WHY ARE YOU IN THIS FORUM IN THE FIRST PLACE

Go find a life
Title: XMugen-linux Beta v0.1
Post by: Thraxen on March 03, 2006, 08:02:00 PM
QUOTE
Hmmm... I wonder why. Could it be that the creators left because they're tired of having all their stuff leeched?
 

I'd say it's because of your asinine policies.  You have killed your own scene.  And I still find it amusing that you guys whine about warehousing and leeching when Capcom, SNK, etc... could say the same about you.  Again, there isn't anyone here that doesn't appreciate the work various authors did to copy characters from various fighting games, but in the end, despite all their work, they do not own the characters they copied!  Therefore they do not have the right to control distribution.  You guys say that if they (Capcom, etc...) cared they would have done something by now, well, by the same reasoning, the fact that they don't care gives us the right to distribute the copies of their characters as we see fit.

And how did all this crying about distribution start in the first place?  Why did you guys ever let the scene go that direction?  Why wouldn't an author want their creation distributed?  Why is distributing characters one at a time OK, but mass transfer not?  That makes zero sense.  None.
Title: XMugen-linux Beta v0.1
Post by: stig87 on March 03, 2006, 08:08:00 PM
QUOTE(Sludge @ Mar 4 2006, 04:07 AM) View Post

All this arguing is getting rediculous. However swamphunter does have a point, like it or not the mugen community has always been against distributing mass character packs. It doesn't matter if the artist is no longer around or if the character cannot be found on any website. The whole issue is that creators would like to be recognized for their work. After all they created these characters for no money, even if they stole the sprites from copyrighted material they still took the time to implement everything into mugen for everyone.
            I hope that people will respect this, perhaps we can do what is done on other boards: Get a forum just for XMugen, and allow people to create threads asking for characters and leaving their email address, so people can send and receive characters to each other that they can't find. This thread is about XMugen as a program and not distributing mass character packs, it's being cluttered up by all this arguing. If you have something to say to someone specific don't post it in the forum, argue back and forth using pm's. The xbox-scene forums have been so far the friendliest forums that i have ever encountered. Most people here are always willing to help out people when they have a problem, maybe someone can get a mod's attention to set some ground rules before the actions of only a few people result in this thread being closed.

'


I was thinking thing, I had me a little idea, if i could just get maybe 3 or four dedicated ppl, i could add a section to my site where i post your select.def files.....Other people can then come in and read the def files, if they need a specific character that they cant find...they can just send an email asking one of the people listed on the page. Doing this, would satisfy the mugen community, since all they really care about is have stuff "hosted" or sent in massive "packs", and it still makes it easy for newbies to get Xmugen optimized characters
Title: XMugen-linux Beta v0.1
Post by: Booker T on March 03, 2006, 09:10:00 PM
Does anyone want a 300 character pack i just finished?


[mod edit] I personally don't care how Mugen characters are distributed and you haven't broken any rules, but keep in mind that talking about torrent sites is against the forum rules.  Thought I would throw that out there before people starting naming sites where they plan to post packs of whatever.
Title: XMugen-linux Beta v0.1
Post by: ephesith on March 03, 2006, 09:10:00 PM
while you are more than free to voice your complaints/opinions....you do know that you are yelling into a hurricane don't you?  The torrent packs will not stop, people will distribute, people will collect, people will play.  The "ivory tower" mugen fanatics who want to keep his/her creation under lock and key should just do that and not make it public EVER.  They should spend hours on their "creation/hacks" and just play with it themselves, never release it and never tell anyone about it.  This way they can enjoy their creation.  

The rest of us will do what we do best - share!

@ booker T - sure buddy smile.gif
Title: XMugen-linux Beta v0.1
Post by: stig87 on March 03, 2006, 09:26:00 PM
I JUST CREATED AN XMUGEN FORUM.

It is meant to take the load off of this crowded little thread.

We have poeople asking for help, ppl requesting characters, and ppl arguing all in one thread. Its too crowded.
There is an Xmugen specific forum now. Links are on my website
http://xmugen.forumsplace.com/
Go there, but leave this little forum alone...for the ppl actually trying to contribute to the Xmugen scene
Title: XMugen-linux Beta v0.1
Post by: stig87 on March 03, 2006, 10:04:00 PM
Can everyone whether you are against this or for it..can you save our precious little thread for the important stuff.....use the Xmugen General Discussion thread in my new XMUGEN forum for stuff like this. but please can this thread get back to the serious stuff?
Title: XMugen-linux Beta v0.1
Post by: hecz on March 04, 2006, 02:42:00 AM
ive downloaded today hattori hanzo from SS and when I do a down forward button move (hadoken)
it crashes ....why is that? everything is set to lower case I dont have problems with any of my 425
characters, ive downloaded the character a few times to check if it was me, but it didnt help, whats wrong?
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 04, 2006, 04:20:00 AM
here is a joy2key1 with the left stick press emulating a pause key:

http://rapidshare.de...5/joy2key1.html

but it's a little buggy  jester.gif

you need the following modification in order to override the screen asking resolution changing:

How to boot into Xmugen without the annoying resolution prompt

Open up mugen.cfg with notepad and change Depth = 32 to Depth = 16.

Now find FullScreen = 0 and change it to FullScreen = 1.
Title: XMugen-linux Beta v0.1
Post by: guybird on March 04, 2006, 07:46:00 AM
Wow, all this time the screen resolution problem's solution was right there under our noses.  Thanks Alg5!
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 04, 2006, 09:17:00 AM
vejita find it.
yes one things less. but joy2key really become annoying....
Title: XMugen-linux Beta v0.1
Post by: Vejita on March 04, 2006, 10:27:00 AM
QUOTE(alg5 @ Mar 4 2006, 04:24 PM) *

vejita find it.
yes one things less. but joy2key really become annoying....



No problem and thanks for reading my PM.

This post has been edited by Vejita: Mar 4 2006, 06:29 PM
Title: XMugen-linux Beta v0.1
Post by: stig87 on March 04, 2006, 10:38:00 AM
I updated my Forum, its now split into 4 sections, General Xmugen(including development), Xmugen Character Requests, Character Discussion, And Xmugen help(which includes Guybirds FAQ),

Thanks to all who have joined and are helping to keep this little thread over here clean and for the important stuff.

This post has been edited by stig87: Mar 4 2006, 06:39 PM
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 04, 2006, 04:17:00 PM
ok guys

This is (probably) a solution for the 2 player issue (i hope  jester.gif  ):

download this:
http://rapidshare.de/files/14707846/2_player_fix.rar.html
put the 2 new joy2key into the mugen directory and the mugen.cfg into the data subfolder.
then 2 players should work better.

give your result.

note that both controller are still inverted (controller 1 is the 2nd and vice versa). this could be solved easily (with an hack into joy2key) or more complicated by corrected the kernel (because i think the kernel is giving this problem)

QUOTE(Vejita @ Mar 4 2006, 06:27 PM) *

No problem and thanks for reading my PM.


yes. before your pm, i read your message in the sticky thread. at first i was saying to myself how easy it was indeed. we should be blind to not have find this earlier  jester.gif
Title: XMugen-linux Beta v0.1
Post by: guybird on March 04, 2006, 04:31:00 PM
Wow Alg, keep up the good work.  Right now controller compatibility is the only thing really left to worry about, and you're making great progress.
Title: XMugen-linux Beta v0.1
Post by: guybird on March 04, 2006, 05:03:00 PM
Okay, quick feedback.  Works fine without having to set the controllers to autodetect, I used your mugen.cfg and all.  BUT, the B button on the 1st player is a shared button with Player 2's white button (ASCII key 38).  All you have to do is assign one of the two controllers a different key, and everything should be good.  Double check that once you do reassign it, that its not conflicting with the other controller.  Other than that, great stuff, Thanks!!!
Title: XMugen-linux Beta v0.1
Post by: Entrepraninja on March 04, 2006, 05:03:00 PM
Has anyone else experience mugen crashing on a continue in any of the modes?  Could this be an issue of memory mishandling?  I am also having trouble get my characters working with xmugen, all of them are compatible with winmugen, so what else needs to be done?
Title: XMugen-linux Beta v0.1
Post by: Thraxen on March 04, 2006, 05:18:00 PM
QUOTE(Entrepraninja @ Mar 4 2006, 06:03 PM) View Post

Has anyone else experience mugen crashing on a continue in any of the modes?  Could this be an issue of memory mishandling?  I am also having trouble get my characters working with xmugen, all of them are compatible with winmugen, so what else needs to be done?


Well, both of these issue have been covered in this thread (which is long, I know) and are covered in the MugenX FAQ pinned at the top.

First, the continue problem is a bug with Linux Mugen.  To get rid of this you need to assign each of your characters a stage in the select.def file.  Like this:

kenzero3, stages/cascade.def, order=2

That will keep the program from crashing when continuing.  As for character not working, it's probably an issue with capitalization.  Linux is case sensitive, so if the character's def file(s) refer to any file with a different case then the game will crash.  

For example:

If the def file says this:
cmd   = ken.cmd

But the file name is actually this:
Ken.cmd

Then the program will crash.  Also, the name of the folder that holds the character's files must match the name of the def file and if the def files have any "\", then all those must be changes to "/" (another Linux thing).

Anyway, just a day ago one of our members, sludge, posted a link to great utility that he made himself that does all this for you automatically.  You can get it here: Link

Also, refer to the FAQ pinned at the top first for any other issues because there is a good chance they have been covered before:  Link
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 05, 2006, 02:19:00 AM
QUOTE(guybird @ Mar 5 2006, 02:03 AM) View Post

Okay, quick feedback.  Works fine without having to set the controllers to autodetect, I used your mugen.cfg and all.  BUT, the B button on the 1st player is a shared button with Player 2's white button (ASCII key 38).  All you have to do is assign one of the two controllers a different key, and everything should be good.  Double check that once you do reassign it, that its not conflicting with the other controller.  Other than that, great stuff, Thanks!!!


yes i seen that, but i wanted to go to sleep  jester.gif
this is corrected in my version, but i want to add the inversion patch before release it.
Title: XMugen-linux Beta v0.1
Post by: r1sky on March 05, 2006, 04:01:00 AM
would the swap file work with the livecd? or would this work only if the swap file was implemented for x,y,z drives?
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 05, 2006, 04:48:00 AM
QUOTE(r1sky @ Mar 5 2006, 01:01 PM) View Post

would the swap file work with the livecd? or would this work only if the swap file was implemented for x,y,z drives?


if you ask that xmugen can works on the CD with a swap, the answer is no. i will make some changes about the swap method. but it's not the first in my to do list.
xmugen is definitly designed to be used on HDD
Title: XMugen-linux Beta v0.1
Post by: r1sky on March 05, 2006, 05:53:00 AM
ic. ill just make a bootdisc with unleashx and make it unzip my whole xmugen data that installs into F/G drive.
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 05, 2006, 07:54:00 AM
here is an upgrade of both joy2key:

http://rapidshare.de...r_fixb.rar.html

put mugen.cfg into the data subdirectory of mugen
put both joy2key into mugen directory.

Improved:
- 2 players support without issue.
- both joystick have the same action mapping.
- pause key on left stick press for both joypad.
- pause key keep pressed (was not the case with previous fix)
- no more exchange between 1st and 2nd joypad (should be a kernel issue, but a small hack has been done into joy2key)
- no more change screen asking.

i think it makes xmugen more usable  jester.gif

if you've some idea to improve it, feel free.
Title: XMugen-linux Beta v0.1
Post by: r1sky on March 05, 2006, 08:34:00 AM
doh! too many users sad.gif

Edit: wait, not anymore. got thru!

Edit2: nice. it works. pause key sticks. although the B button is still mimicked on player2.

This post has been edited by r1sky: Mar 5 2006, 04:51 PM
Title: XMugen-linux Beta v0.1
Post by: guybird on March 05, 2006, 09:07:00 AM
Works great.  You should implement F2 onto the 2nd controller's R3, so you can configure the buttons in mugen.  As is, the buttons are shared because of the initial config, but once you configure it (I have a usb keyboard) everything is fine.  

For r1sky and anyone else who needs it, here's my mugen.cfg button layout so you can use it without having to have a keyboard.  I have it set up with X & Y as LP & HP, A & B as LK & HK, and White & Black as MK & MP.

; P1 Key config (configurable from M.U.G.E.N)
[P1 Keys]
Jump   = 30
Crouch = 17
Left   = 16
Right  = 31
A      = 51
B      = 40
C      = 38
X      = 52
Y      = 53
Z      = 39
Start  = 28

; P2 Key config (configurable from M.U.G.E.N)
[P2 Keys]
Jump   = 18
Crouch = 19
Left   = 20
Right  = 21
A      = 22
B      = 37
C      = 25
X      = 23
Y      = 24
Z      = 50
Start  = 37
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 05, 2006, 09:38:00 AM
QUOTE(r1sky @ Mar 5 2006, 04:34 PM) View Post

although the B button is still mimicked on player2.


what's the problem with B button on player 2 ?
i did try and both joypad had the same actions for every button.
Title: XMugen-linux Beta v0.1
Post by: aLuCaRd_X on March 11, 2006, 07:29:00 PM
QUOTE(rabble250 @ Mar 11 2006, 11:08 AM) *

i just downloaded a 888MB torrent that has something like 272 characters for this! i cant wait to get home from work to start owning
mugenx is the coolest

yay for warehousing chars as a torrent and make some creators quit because of that !  (IMG:style_emoticons/default/biggrin.gif)
Title: XMugen-linux Beta v0.1
Post by: r1sky on March 11, 2006, 08:23:00 PM
QUOTE(aLuCaRd_X @ Mar 12 2006, 03:00 AM) *

yay for warehousing chars as a torrent and make some creators quit because of that !  (IMG:style_emoticons/default/biggrin.gif)


yep (IMG:style_emoticons/default/sad.gif)
Title: XMugen-linux Beta v0.1
Post by: Thraxen on March 11, 2006, 09:15:00 PM
QUOTE(aLuCaRd_X @ Mar 11 2006, 08:00 PM) *

yay for warehousing chars as a torrent and make some creators quit because of that !  (IMG:style_emoticons/default/biggrin.gif)


Oh well.  Honestly, they have no right to cry over people distributing "their" characters when they are responsible for distributing Capcom's, SNK's, etc... characters.  But I guess we've already debated this before.
Title: XMugen-linux Beta v0.1
Post by: iancer on March 12, 2006, 12:10:00 AM
is there any way to use dos2win without having to manually execute the prog from within the individual characters forlder?
can i make a bat file or is there any way to do multiple conversions?
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 12, 2006, 03:39:00 PM
about those looking for characters in a torrent or a pre made mugen....

1) like i said before that's just lazy. find them like people find roms for emulation.

2) if you get a pre made mugen you will not learn how mugen works.
     these are the main people asking dumb questions in a forum taking up space.
     So get the characters indivdually so you get a handle on the program.

3) as a future maker of mugen characters i understand wheere the creators are coming from.
    i would like to at least be given credit for taking long hours to edit or totally rework
     a character for people to play with. and when a creator quits whos fault is that?

hell they are wrong too seeing as they are making characters out of other creations from capcom and all
but respect the time they put in for characters made and at least give them credit and respect there wishes.



lazy as hell get the dang on characters. sheesh
Title: XMugen-linux Beta v0.1
Post by: guybird on March 13, 2006, 05:22:00 AM
QUOTE
1) like i said before that's just lazy. find them like people find roms for emulation.


Wow yeah, lets go back to "Ye Olde" days when we had to search for a rom, only to find it misnamed and a corrupt rom at that.  Don't know what rock you're living under but most people download a torrent of Good roms that are guaranteed to work with their emulator without having to configure/modify them.  God knows how long it took me to download every Us NES rom one by one from web sites only to find out that half of them were poor dumps.  Guess I should go back to that for the sake of the Mugen authors.

QUOTE
2) if you get a pre made mugen you will not learn how mugen works.
these are the main people asking dumb questions in a forum taking up space.
So get the characters indivdually so you get a handle on the program.


I bet you compiled your own emulators after you downloaded each NES rom individually, as the precompiled ones would've kept you from learning.  Now your roms aren't working?  And what's that?  You didn't compile your own emulator?  Oh that's too bad, if you had've compiled your own you'd be a guru at it by now.  

That's the worst analogy I've ever heard.  The most you have to ever configure on a normal emulator is the display settings, controls and sometimes point it to a Bios file.  That's it, just open up the rom and away you go!  With mugen you have to configure each and EVERY "rom" (character/stage) otherwise you're most likely going to have a problem with it on down the road.  God all that time I spent configuring my NES roms to work made me quite knowledgeable about NES emulation.  Oh wait that never happened, I just played them without having to do any work.

QUOTE
3) as a future maker of mugen characters i understand wheere the creators are coming from.
i would like to at least be given credit for taking long hours to edit or totally rework
a character for people to play with. and when a creator quits whos fault is that?


Good I'm glad to hear it.  I hope all five people who download your character off your website before the links go dead really enjoy that quality character, while we all wish we could've played with it.  You really think that Xport's fine emulators would be as popular as they are if the only way to get it is to request it in his thread?  HA!!!  They're popular and recognized as such because of the wide availability of them.  I could see that conversation now.  

"Hey I heard that XPort Neogenesis emulator is a real piece of work.  Know where I can get it?"  
"Try his website"  
"No, tried that and the domain expired 2 years ago.  Is there anywhere else to get it?"  
"Sure isn't.  If it was hosted anywhere else he would've gotten pissed"

QUOTE
hell they are wrong too seeing as they are making characters out of other creations from capcom and all but respect the time they put in for characters made and at least give them credit and respect there
wishes.


Oh yeah they're really respecting the character coders/sprite artist's wishes alright.  They're doing that perfectly as they're buying a copy of Street Fighter and playing it on their Xbox right?  Oh nevermind, I forgot that they're ripping Capcom's sprites and emulating their code as well and pawning it off as "their" creation and theirs to distribute.  Lets everybody give them a big round of applause in honor of their great morality!

How about we all grow up and admit that distrbuting characters as is (with a few tweaks to make them ACTUALLY playable on the Xbox) with the original documentation is NOT going to hurt them at all.  Its probably only going to improve their popularity as their work reaches a much much wider fanbase.  That is until the fans realize that these great authors stopped making new work years ago after a bunch of upstanding fans hacked the beta release of the emulator and pissed off the whole scene.  Bravo!

This post has been edited by guybird: Mar 13 2006, 01:27 PM
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 13, 2006, 07:21:00 AM
i learned to use mugen by doing trial and error when adding characters to the select def before mwc came out. also i didn;t compare mugen to and emulator i just compare characters to roms because i was getting mugen characters before torrents became big. as for non working roms? hmmm feel bad for ya cause i never had those sorts of issues everything worked for me.

but you have your opinion and  i was just stating  

Title: XMugen-linux Beta v0.1
Post by: LESTAT on March 13, 2006, 08:15:00 AM
QUOTE
1) like i said before that's just lazy. find them like people find roms for emulation.

Wow yeah, lets go back to "Ye Olde" days when we had to search for a rom, only to find it misnamed and a corrupt rom at that. Don't know what rock you're living under but most people download a torrent of Good roms that are guaranteed to work with their emulator without having to configure/modify them. God knows how long it took me to download every Us NES rom one by one from web sites only to find out that half of them were poor dumps. Guess I should go back to that for the sake of the Mugen authors.




i can not agree more.

every god damn character i have downloaded with the exception of 3 or 4 are 100% bad.

in every character file that lists their moves and the names of their moves.  the Name:   of said move must be in quotes.  well these guys who "create" these characters are not making them right. im not sure why the place is even hosting them if they are not created correctly but them's the facts.
So becuase those places arent in quotes WinMugen, Mugen and other variations can not use that character. so its a waste of time.
Do you know how long it takes to go thru that character file and add quotes to every damn place. i went thru 1 spent 1/2 hour and wasnt even 1/4 of the way thru it.

screw searching for dozens of characters. They are easily found yes.  but they are all fuxxored.

there is not a damn thing wrong with grabbing a torrent or other file and sharing it with people.

I can adjust and alter the other things in mugen, thats easy.  but characters.  there isnt a damn thing wrong with sharing a chunk of characters.

we all thanks the guys for their time and effort in adding these characters and to the FEW people who actually CREATED their character many more thanks. but ripping sprites from a game isnt creating anything. sorry. its not.

anyways.  there isnt anything wrong with sharing.

i suppose you would LOVE going out and finding the literally thousands of mame roms wouldnt you.. yeah riiiiight...
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on March 13, 2006, 09:20:00 AM
Just imagine for once , If the MAME dev team had the same ideals as the MUGEN rippers..
It's so stupid... (IMG:style_emoticons/default/biggrin.gif)
Title: XMugen-linux Beta v0.1
Post by: Odb718 on March 13, 2006, 10:34:00 AM
QUOTE
we all thanks the guys for their time and effort in adding these characters and to the FEW people who actually CREATED their character many more thanks. but ripping sprites from a game isnt creating anything. sorry. its not.

That's like saying I didn't make a painting because I didn't make the paint or the brush or the canvas. I am MAKING a new Omega Red character. Tell me I'm not.
Sure I'm using other people's art AND sounds, but so what? With out some one spending time on ripping and collecting each frame and each sound, that character wouldn't be in mugen. Let alone figuring out the damage given and recieved.

People that haven't looked into how a mugen character is CREATED think people are just ripping sprites and thats it, that's all there is to it.

Most people don't have the artisitic tallent to create a character from scratch. They don't have the equipment to capture sound effects for their character. The fact that even WITH the stolen art, characters take months and months to make doesn't register with you. How can you complain about them wanting you to acknowledge their time and effort?? Are you that much of an ass?

The people that are downloading character packs are being assholes to the characters' creators. The people that are downloading characters from the creator's sites are assholes because they aren't taking the easy road. There's no middle ground on this debate. People like me will try to rationalize the side they're on and convince others to join their side of things. Each side has it's possitives and it's negatives that attract a person to make their choice. In short, it's all about the person's character.  (IMG:style_emoticons/default/wink.gif)

QUOTE
That's the worst analogy I've ever heard. The most you have to ever configure on a normal emulator is the display settings, controls and sometimes point it to a Bios file. That's it, just open up the rom and away you go! With mugen you have to configure each and EVERY "rom" (character/stage) otherwise you're most likely going to have a problem with it on down the road. God all that time I spent configuring my NES roms to work made me quite knowledgeable about NES emulation. Oh wait that never happened, I just played them without having to do any work.

That's why you're not talking in a n.e.s. thread now is it? Yet with you learning on how to configure each character you've learned about mugen. That's why it seems you're one of the people helping out in this thread or is that just my imagination toying with me?


But more then likely, as with xport's emus, distributing a pack will probably help Xmugen out I guess. More people will download it and it'll grow in size... so will this thread.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on March 13, 2006, 01:09:00 PM
And it takes time to properly dump a rom for MAME , without that there would be know mugen. (It's not like there are a ton of original creations in mugen anyway) BTW I'm up to over 1000 characters and over 500 backgrounds , Thanks
to Sludge for the illest proggy for x-mugen !

This post has been edited by Nemo1985X: Mar 13 2006, 09:13 PM
Title: XMugen-linux Beta v0.1
Post by: rabble250 on March 13, 2006, 03:24:00 PM
imagine this, the torrent works
i over-wrote the mugen and omg 269 characters and they all work so far ive had to have tried about half
and finding all 269 characters was some other kind soul and torrent'd them up for us, i think its extremely helpful cause i had like 10 of them already but now i got 259 more
i went to peoples sites and they all suck they got like 3 characters or something and they suck at that anyways im so glad this torrent was out there
i mean theres mario from nes! apocalypse from xmenvsstreetfighter and mike tyson from punchout
im going to start making my own characters cause this thing needs optimus prime in it
MUGEN IS THE BEST
TORRENTS ARE ALSO THE BEST dont listen to the whiners
conform!
Title: XMugen-linux Beta v0.1
Post by: hecz on March 13, 2006, 03:29:00 PM
QUOTE(rabble250 @ Mar 13 2006, 05:55 PM) *


im going to start making my own characters cause this thing needs optimus prime in it


he is already in it  (IMG:style_emoticons/default/dry.gif)

yo GUYBIRD what happened to the characters you were organizing?

This post has been edited by hecz: Mar 13 2006, 11:38 PM
Title: XMugen-linux Beta v0.1
Post by: r1sky on March 13, 2006, 06:41:00 PM
QUOTE(Nemo1985X @ Mar 13 2006, 08:40 PM) *

And it takes time to properly dump a rom for MAME , without that there would be know mugen. (It's not like there are a ton of original creations in mugen anyway) BTW I'm up to over 1000 characters and over 500 backgrounds , Thanks
to Sludge for the illest proggy for x-mugen !



with my current screenpack. i have a total of 1001 characters loaded up and somewhere around 450 stages. no lag whatsoever. only small stuttering/skips of the music during win poses.
Title: XMugen-linux Beta v0.1
Post by: stig87 on March 14, 2006, 12:49:00 AM
Wow....i leave the forum for a coulple of days, and it went back to the old....share or no share argument........Thats just crazy.  But now I have a totally different understanding of Mugen as I AM NOW A CHARACTER CREATOR. I have spent hours learning the code, and just trying to get a simple punch executed. I cant imagine the work the more experience creators are doing. I can totally see why people dont just want their stuff tossed around. Even though I didnt create the sprites or sound i'm using for my vegeta, I'm putting in my TIME.....and thats what the creators want respect for, their TIME,....if they spend months or maybe even years, to perfect one character, the least we can do is acknowledge them and visit their sites.

Of course we want ppl to visit the creator sites, but we cant make them....I still dont agree with the creators that disappeared from the scene, with their work, and forbid anyone to share it. But i have an idea where they are coming from.
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 26, 2006, 03:01:00 PM
QUOTE(hecz @ Mar 26 2006, 09:53 PM) *

when i connect the arcade stick this two numbers show:

0x13aa/0x6071  
0x45e/0x280


do it work with normal xbox games ?
here you have two couple numbers. only one of them is the joystick. you should have something else like a memory card...
you have to figure wich couple exactly is the stick


Hello Im trying to burn this onto a dvd and it is not booting up. I did exactly as you said and also changed the launch file. Anyone else having problems?

you don't see the gentoox loader ? you write in both UDF/ISO ? at the root you have the default.xbe ?


And where would I find the product key for a madcats microcon controller? Also where exactly do you enter it?

normally the kernel give the ID of the device he don't find an good driver. it should be displayed around the the busybox feedback.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 26, 2006, 03:19:00 PM
so will it be easy to add support for the pelican real arcade stick for xmugen?

aslo the irdloop. plays ok but i got a busybox error after a few matches.

this happened twice
Title: XMugen-linux Beta v0.1
Post by: hecz on March 26, 2006, 03:45:00 PM
QUOTE(alg5 @ Mar 26 2006, 05:32 PM) *

do it work with normal xbox games ?
here you have two couple numbers. only one of them is the joystick. you should have something else like a memory card...
you have to figure wich couple exactly is the stick



yeah i had the memory plugged,ok the arcade stick  number is 0x13aa/0x6071

and yes it works with all my emulators and original games

This post has been edited by hecz: Mar 26 2006, 11:47 PM
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 26, 2006, 04:16:00 PM
QUOTE(hecz @ Mar 26 2006, 05:16 PM) *

yeah i had the memory plugged,ok the arcade stick  number is 0x13aa/0x6071

and yes it works with all my emulators and original games


ypu talking aabout the real arcadfe universal?
Title: XMugen-linux Beta v0.1
Post by: hecz on March 26, 2006, 06:02:00 PM
QUOTE(alexlexus @ Mar 26 2006, 06:47 PM) *

ypu talking aabout the real arcadfe universal?



ehh u mean the SFAC arcade stick, ps2/xbox compatible? cuz thats the one i have

This post has been edited by hecz: Mar 27 2006, 02:03 AM
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 26, 2006, 06:14:00 PM
i am talking about the pelican that is ps2/xbox/and

gamecube universal.


http://i.walmart.com/i/p/00/70/80/56/62/00...039_150X150.jpg
Title: XMugen-linux Beta v0.1
Post by: jimmx2 on March 26, 2006, 06:43:00 PM
QUOTE(jimmx2 @ Mar 25 2006, 11:29 AM) *

hey this is mostly for guybird but i installed/and followed everything you said in the readme,ect for Ultimate XMugen Pack but all it does is go to gentoox and ask for a boot disk......what boot disk???
plz help
thanks

hey figured it out...now i just it just says are you sure you have a joystick in kernel or whatever...lol
but i bet if i look its in the forum
Title: XMugen-linux Beta v0.1
Post by: hecz on March 26, 2006, 07:08:00 PM
QUOTE(alexlexus @ Mar 26 2006, 08:45 PM) *

i am talking about the pelican that is ps2/xbox/and

gamecube universal.
http://i.walmart.com/i/p/00/70/80/56/62/00...039_150X150.jpg


nah it is this one

http://image.lik-sang.com/images//large/ps...rsary-stick.jpg

This post has been edited by hecz: Mar 27 2006, 03:27 AM
Title: XMugen-linux Beta v0.1
Post by: strikingeuphony on March 26, 2006, 08:46:00 PM
QUOTE(alg5 @ Mar 26 2006, 12:47 PM) *

here is a new irdloop:

http://rapidshare.de/files/16456009/irdloop.gz.html

what's new:
no more swap file needed.
it create automatically a swap file on Z or activate it if it's still here.
size of swap is 512 Mo instead of 128 Mo
xmugen can be run on CD/DVD

note: the name of this file was ird-loop.gz before and has been changed to irdloop.gz.
because the old name made gentoox freeze sometimes.
so if your xmugen freeze on gentoox just after loading ird-loop.gz, use this one.
in order to use this one, you will need to edit the file linuxboot.cfg using notepad: remove the - in ird-loop.gz


I replaced that file in my mugen directory, removed the old swap file, and the game just hangs at the versus screen when it's loading the characters.  Am I supposed to edit something in order to utilize the new functions this file enables?
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 26, 2006, 10:23:00 PM
QUOTE(hecz @ Mar 26 2006, 08:39 PM) *


i hope we can get our sticks working
Title: XMugen-linux Beta v0.1
Post by: hecz on March 26, 2006, 10:47:00 PM
QUOTE(alexlexus @ Mar 27 2006, 12:54 AM) *

i hope we can get our sticks working



 (IMG:style_emoticons/default/rolleyes.gif) "crossing fingers"
Title: XMugen-linux Beta v0.1
Post by: rl2k on March 27, 2006, 01:07:00 AM
just started using xmugen. great app. however, i get  a "HAMA VibraX -*Faulty Hardware* found.

I'm using the magicbox for xbox with a official ps2 edition sega saturn contoller plugged in. it works flawlessly with everything else.

this error also comes up on boot up and [boot out]

usb.c: unable to get device descriptor (error = -32)
usb.c: couldn't get all of cofig descriptors
usb.c: unable to get device 5 configuation (error = -32)

here are the link to the items:
http://www.lik-sang.com/info.php?category=...oducts_id=1892&
http://www.lik-sang.com/info.php?category=...oducts_id=6509&

any suggestions? thanks.
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 27, 2006, 05:32:00 AM
QUOTE(hecz @ Mar 27 2006, 12:16 AM) *

yeah i had the memory plugged,ok the arcade stick  number is 0x13aa/0x6071

and yes it works with all my emulators and original games


i need to recompile the kernel in order to add support for others stick.
i'm not sure it would work because xmugen use the direction pad, not the analog stick.

QUOTE(strikingeuphony @ Mar 27 2006, 05:17 AM) *

I replaced that file in my mugen directory, removed the old swap file, and the game just hangs at the versus screen when it's loading the characters.  Am I supposed to edit something in order to utilize the new functions this file enables?


no. i don't know if others people have this problem.

QUOTE(rl2k @ Mar 27 2006, 09:38 AM) *

just started using xmugen. great app. however, i get  a "HAMA VibraX -*Faulty Hardware* found.

I'm using the magicbox for xbox with a official ps2 edition sega saturn contoller plugged in. it works flawlessly with everything else.

this error also comes up on boot up and [boot out]

usb.c: unable to get device descriptor (error = -32)
usb.c: couldn't get all of cofig descriptors
usb.c: unable to get device 5 configuation (error = -32)

here are the link to the items:
http://www.lik-sang.com/info.php?category=...oducts_id=1892&
http://www.lik-sang.com/info.php?category=...oducts_id=6509&

any suggestions? thanks.


This a Faulty hardware as defined in the kernel.
i don't plan to correct the hardware badly designed  (IMG:style_emoticons/default/rolleyes.gif)
Title: XMugen-linux Beta v0.1
Post by: guybird on March 27, 2006, 06:15:00 AM
If you're adding support for new pads, add in the 360 pad drivers.  I know they're available on the newest xpad release, and the pad is 10x better for fighting games and Mugen.  As far as the arcade sticks go, My SFA arcade stick works just fine, so I'll have to assume that the arcade sticks use digital dpad input rather than analog.
Title: XMugen-linux Beta v0.1
Post by: hecz on March 27, 2006, 11:40:00 AM
QUOTE(guybird @ Mar 27 2006, 08:46 AM) *

 My SFA arcade stick works just fine, so I'll have to assume that the arcade sticks use digital dpad input rather than analog.


hows that? why my sfac arcade dont work and yours does? (IMG:style_emoticons/default/dry.gif)
Title: XMugen-linux Beta v0.1
Post by: strikingeuphony on March 28, 2006, 05:02:00 PM
QUOTE(guybird @ Mar 29 2006, 12:15 AM) View Post

You can run it without the swap file, have you checked out the latest release a few posts above?


Have you?  tongue.gif

QUOTE(strikingeuphony @ Mar 27 2006, 04:17 AM) View Post

I replaced that file in my mugen directory, removed the old swap file, and the game just hangs at the versus screen when it's loading the characters.  Am I supposed to edit something in order to utilize the new functions this file enables?

Title: XMugen-linux Beta v0.1
Post by: Ken34 on March 28, 2006, 06:34:00 PM
QUOTE(guybird @ Mar 28 2006, 08:37 AM) View Post

You're probably using 480p right?  Its called overscan, and there's a thread on how to correct it in the *nix section.  It's not easy to do, and doesn't work for most people, so its a longshot.  You're better off finding a customized screen pack that has the bars and other things shifted so that they can be seen with the overscan.  This is something I need to do sometime.




I have no idea if im using 480p, all I know I have my xbox hooked up to my tv using the red, white, and yellow wires.  also, I tried hooking my xbox up to my brother-in-law's 32 inch TV and it looks the same way with everything cut off.
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 29, 2006, 03:22:00 AM
i will try to answer your questions next time (i've sleep only two hours  jester.gif )

here is a bzImage with better 360 pad support (i hope):

http://rapidshare.de...61/bzImage.html
Title: XMugen-linux Beta v0.1
Post by: Vejita on March 29, 2006, 09:48:00 AM
Anyone tried the new Mugen Fighting Jam screenpack on Xmugen?

Its similiar to the EVE Battle screenpack in that it has 10,000 character slots ph34r.gif

The problem with the EVE Battle screenpack was that it slowed down Xmugen too much.

IPB Image IPB Image
IPB Image IPB Image

The lifebars are DoubleRes = 4 only so you will need to replace them with another lifebar or replace/edit the fonts.

Download: http://www.mugenjet.achoo.jp
Title: XMugen-linux Beta v0.1
Post by: Vejita on March 29, 2006, 03:33:00 PM
Standard resolution lifebars available now at the site below for the MFJ screenpack!

http://page.freett.com/V_GATT/mfj.htm
Title: XMugen-linux Beta v0.1
Post by: Odb718 on March 29, 2006, 04:40:00 PM
Alg5 or anyone who could help, I would love it if the white and black buttons were replaced by the triggers.
If I can just edit the mugen.cfg or what ever please let me know.
I like having Medium punch as R trigger and Medium kick as Left trigger.
Playing with the S-controller can mess my thumb up after a couple hours of hitting the white button sideways dry.gif

Title: XMugen-linux Beta v0.1
Post by: guybird on March 29, 2006, 08:06:00 PM
Problem is the L & R triggers are configured as an axis + & - so Alg will have to figure out how to implement that first.
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 30, 2006, 04:38:00 AM
QUOTE(guybird @ Mar 28 2006, 07:15 PM) View Post

Basically anytime we would modify your launch file to point to another file (such as another compiled joy2key or any other modified linux file) it would work fine when testing on PC, but when ran on the xbox, it would say that the file was "not found" or "missing".  We could never figure out why this was happening, as most of the time it was just a simple modification of an exisiting file, not renaming, or moving it to another location.  Anyhow what we were trying to test, was passing the command line options via the launch file.  This would allow for a user to modify their button config via the launch file rather than having to recompile the joy2key.  If you want, I can have jrbush post more specifics, as he is the one who was trying to test this.  If its possible, could you give us a very basic rundown on what would be needed to be done to edit the launch file to point to another file?  Like I said above, we keep getting errors every time we attempt this.  This is all that is holding us, and anyone else back from trying to help work on some of these issues, and possibly port other programs as well.


i don't undestand your problem. it was compiled executable that generate this "not found" ? did you compile them as static library linking ?
the best way would be that you send me the files in order to test it on my side.



QUOTE(hecz @ Mar 28 2006, 08:10 PM) View Post

ok it detects my arcade stick but none of the buttons are responding whats wrong?


that's strange.
are those stick working with EVERY xbox games ?

QUOTE(c-pimp @ Mar 29 2006, 01:51 AM) View Post

Start Buttton.... there is no way to setup player 1 and 2 mirrored with each having a working start button
only player that has start button is player 1 and player 2 doesnt have and cant have a start button...
this is a problem when im using a char who uses start as an attack/parry...


i see the pb. i will look if i can change something about it.

QUOTE(c-pimp @ Mar 29 2006, 01:51 AM) View Post

next is id like to be able to use the right and left triggers on the controller in xmugen as i find they work better than the cumbersome black and white buttons for high punch/kick...


&

QUOTE(Odb718 @ Mar 30 2006, 01:47 AM) View Post

Alg5 or anyone who could help, I would love it if the white and black buttons were replaced by the triggers.
If I can just edit the mugen.cfg or what ever please let me know.
I like having Medium punch as R trigger and Medium kick as Left trigger.
Playing with the S-controller can mess my thumb up after a couple hours of hitting the white button sideways dry.gif


i think i can manage to have thr trigger button instead of the black & white by modifying the xpad driver in the kernel. without using the analog functionnality of these trigger (which bore me)
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 30, 2006, 08:21:00 AM
Here is new kernel:


http://rapidshare.de...11/bzImage.html

the arcade stick should work this time: sorry, i defined it as a DDR dance pad  jester.gif
trigger should have the same behavior as the black & white button
stick should have the same behavior as the direction pad

can someone give me feedback about the 360 controller, i don't have one with cable...
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 30, 2006, 11:54:00 AM
QUOTE(alg5 @ Mar 30 2006, 10:28 AM) View Post

Here is new kernel:
http://rapidshare.de...11/bzImage.html

the arcade stick should work this time: sorry, i defined it as a DDR dance pad  jester.gif
trigger should have the same behavior as the black & white button
stick should have the same behavior as the direction pad

can someone give me feedback about the 360 controller, i don't have one with cable...


going to try it when i get home.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 30, 2006, 02:36:00 PM
QUOTE(alexlexus @ Mar 30 2006, 02:01 PM) View Post

going to try it when i get home.



after testing it the stick now reads as
arcade stick for xbox and works but there is a slight problem.

the black and while buttons go nuts.

when i am assigning buttons i will press it once and it will keep assigning itself to another button.


like i will press white once and it will press like 4 times.

this is happening with my normal  xbox controllers too.
the S and the M phat boy.


did something happen in the bzimage?
Title: XMugen-linux Beta v0.1
Post by: Ken34 on March 30, 2006, 02:42:00 PM
does the x-arcade stick work with this?
Title: XMugen-linux Beta v0.1
Post by: guybird on March 30, 2006, 03:43:00 PM
Ok Alg here's some feedback:
Linux picks up the 360 pad, but detects it 3 times (?)
When using 360 pad: Black and white buttons work, but L & R don't (well they'll map to "/" in the controller setup, but won't work in game)
When using S controller: white button works, but L, R & Black don't (all mapped to "/" and like alexlexus said, the button repeats 3-4X for black and white, and almost infinitely for the L & R)
Left Analog stick works!!!   I reccomend using the same setup that you used for the left analog stick with the right one, except map entirely new keyboard buttoms to seperate directions.  This will allow us to map other mugen in game commands like the pause and F1 or F2 to the stick, and free up the L3 & R3 for other buttons.

For some reason with the 360 pad, the Dpad down button is either "sticking" or mapped as it often clashes in the config with the dpad right.  When in game it makes the character always duck.  Also when using the 360 pad the other controllers don't seem to work in game.  Otherwise great progress!!!


0xc12/0x880a  Is the ID for my SFA 6 button pad.  Don't know if its supported though, closest thing I could find is { 0x0c12, 0x8802, 0, "Zeroplus Xbox Controller", 0}

Here's an easy way to fix the button mixups between the controllers, and make for a much "cleaner" display in the mugen.cfg (much easier to debug on our end)

What you have set up:

Controller 1

joy2key         keyboard                   xbox pad                                    
button_actions[0]=51;   // ,      ; A                                            
button_actions[1]=38;   // L      ; B
button_actions[2]=53;   // /      ; Black
button_actions[3]=52;   // .      ; X   
button_actions[4]=39;   // ;      ; Y
button_actions[5]=40;   // '      ; White
button_actions[6]=28;   // ENTER                   ; Start button
button_actions[7]=101;   // Pause      ; L3 (left click left stick)
button_actions[8]=59;   // F1      ; R3 (right click right analog)
button_actions[9]=30;   // A      ; Dpad Up
button_actions[10]=31;   // S      ; Dpad Right
button_actions[11]=17;   // W      ; Dpad Down
button_actions[12]=16;   // Q      ; Dpad Left
button_actions[13]=1;   // ESC      ; Back button

Controller 2

joy2key         keyboard                   xbox pad
button_actions[0]=30;   // U                     ; A
button_actions[1]=25;   // P               ; B
button_actions[2]=24;   // O                           ; Black
button_actions[3]=23;   // I                 ; X
button_actions[4]=50;   // M                           ; Y
button_actions[5]=37;   // K      ; White
button_actions[6]=37;   // K              ; Start Button
button_actions[7]=101;   // Pause      ; L3
button_actions[8]=59;   // F1      ; R3
button_actions[9]=18;   // E              ; Dpad Up
button_actions[10]=21;   // Y              ; Dpad Right
button_actions[11]=19;   // R              ; Dpad Down
button_actions[12]=20;   // T                ; Dpad Left
button_actions[13]=1;   // ESC      ; Back button

Should set to:

Controller 1

joy2key         keyboard                   xbox pad
button_actions[0]=16;   // Q      ; A
button_actions[1]=21;   // W      ; B
button_actions[2]=25;   // Y      ; Black
button_actions[3]=18;   // E      ; X   
button_actions[4]=19;   // R      ; Y
button_actions[5]=20;   // T      ; White
button_actions[6]=28;   // ENTER                   ; Start button
button_actions[7]=101;   // Pause      ; L3 (left click left stick)
button_actions[8]=59;   // F1      ; R3 (right click right analog)
button_actions[9]=16;   // CURSOR UP            ; Dpad Up
button_actions[10]=19;   // CURSOR RIGHT   ; Dpad Right
button_actions[11]=17;   // CURSOR DOWN   ; Dpad Down
button_actions[12]=18;   // CURSOR LEFT   ; Dpad Left
button_actions[13]=1;   // ESC      ; Back button
button_actions[14]=22;   // U                    ; L Trigger???
button_actions[15]=23;   // I       ; R Trigger???

Controller 2

joy2key         keyboard   xbox pad
button_actions[0]=30;   // A               ; A
button_actions[1]=31;   // S                  ; B
button_actions[2]=35;   // H                           ; Black
button_actions[3]=32;   // D                     ; X
button_actions[4]=33;   // F                           ; Y
button_actions[5]=34;   // G      ; White
button_actions[6]=96;   // NUMPAD ENTER        ; Start Button
button_actions[7]=101;   // Pause      ; L3
button_actions[8]=60;   // F2      ; R3
button_actions[9]=72;   // NUMPAD UP            ; Dpad Up
button_actions[10]=77;   // NUMPAD RIGHT      ; Dpad Right
button_actions[11]=80;   // NUMPAD DOWN        ; Dpad Down
button_actions[12]=75;   // NUMPAD LEFT           ; Dpad Left
button_actions[13]=1;   // ESC      ; Back button
button_actions[14]=36;   // J                    ; L Trigger???
button_actions[15]=37;   // K       ; R Trigger???

That should eliminate any mismatches (like on controller 2) and keep the controllers into more managable key ranges (16-23 for controller 1 and 30-37 for controller 2).
Also have you tried button combinations in the linux joy2key?  The windows version stores multiple keys like this: "Button06=1, 44:46:48,  0" so might be worth a shot to get some PPP or KKK buttons going.  So maybe try: button_actions[5]=32:33:34; to make the white button PPP.  I'll try to get jrbush to give me an example of the coding we were trying via the launch file (I no longer have them).  He said he basically compiled the joy2key as you normally would, and was passing the buttons commands for it via the launch file like you would via command line.  This would make for easier testing (wouldn't have to recompile your joy2key every time) and would allow eveyone to modify their keys to their liking.  If you'd like a "debugger", I am more than happy to volunteer as I have many different controllers to test with (SFA arcade stick, SFA 6 button pad, S controller, "Duke" controller, 360 pad via USB, & keyboard and mouse) plus although I'm not very linux savvy, I have a good understand of what's going on and what needs to happen.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 30, 2006, 04:42:00 PM
QUOTE(alexlexus @ Mar 30 2006, 04:43 PM) *

after testing it the stick now reads as
arcade stick for xbox and works but there is a slight problem.

the black and while buttons go nuts.

when i am assigning buttons i will press it once and it will keep assigning itself to another button.
like i will press white once and it will press like 4 times.

this is happening with my normal  xbox controllers too.
the S and the M phat boy.
did something happen in the bzimage?


the black buttons has a problem.
his has a nasty delay when pressing it.
this is almost good but i think the fact they are mounted a triggers is messing it up.
this kinda made it unplayble.

This post has been edited by alexlexus: Mar 31 2006, 12:53 AM
Title: XMugen-linux Beta v0.1
Post by: Evil-Ralf on March 31, 2006, 04:24:00 AM
hey guys i have tryed the new version tHAT CREATES A 512 swap file on z but the are not much difference
it looks the thame as with the 128 mb sawp file


can any one tell me how to improve
the speed
cause some chars like dragon claw and shinkazuma
slow down the game  ph34r.gif
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 31, 2006, 05:39:00 AM
QUOTE(Evil-Ralf @ Mar 31 2006, 06:31 AM) View Post

hey guys i have tryed the new version tHAT CREATES A 512 swap file on z but the are not much difference
it looks the thame as with the 128 mb sawp file
can any one tell me how to improve
the speed
cause some chars like dragon claw and shinkazuma
slow down the game  ph34r.gif


brave host has the settings for the mugen.cfg file to make it run at 60 frames per second
loike the standard capcom and snak fighters.

if you have all the special effects turned on it will slow it down:
ex: max number of after images =12
      for xmugen reduce it by half and it will speed things up
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 31, 2006, 06:36:00 AM
having a 512 M cache file will not make xmugen faster.

here is a new bzImage:

http://rapidshare.de...44/bzImage.html

black, white & triggers should work without problems.
i've add the SFA 6 button stick ID, to try if it works.
the 360 should not have anymore the down stick problem.

regarding the 3 occurence of the 360, i don't know why.
try to put 2 controller: one xbox1 and one 360 in port 1 & 2. if only one is detected, swap the port to which each controller are inserted and reboot the xbox. perhasps both controller will be detected.

regarding the name: it's me who invent them in the driver. so if you have better idea of their name, tell me.

Title: XMugen-linux Beta v0.1
Post by: crazymike on March 31, 2006, 09:54:00 AM
I just want to say fine work again alg5, we really appreciate it. I will also say though I too would love to see the SFA pads be implemented because my Playstation controller adapter for Xbox is fried and I can't stand using the normal controller  (IMG:style_emoticons/default/sad.gif)
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 31, 2006, 09:43:00 AM
QUOTE(crazymike @ Mar 31 2006, 06:25 PM) View Post

I just want to say fine work again alg5, we really appreciate it. I will also say though I too would love to see the SFA pads be implemented because my Playstation controller adapter for Xbox is fried and I can't stand using the normal controller  sad.gif


did you try with the latest bzImage ?
what are the ID of your pad ?
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 31, 2006, 01:40:00 PM
alg5 i would like to say thanks for all your hard work as you are doing good things with mugen for xbox.
i got alot of friends over thinking i got a new capcom game but they are clueless it's mugen.

also i will test the new bzimage and let you know how it goes in a few mins.
if you want someone to help test stuff or help in anyway hit me up seeing i have loved mugen since i found it by accident surfing the net. it has been my dream for years to make a fighter for peolple to play and this is a tool to help me get there and understanding how fighters work.

This post has been edited by alexlexus: Mar 31 2006, 09:52 PM
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 31, 2006, 01:41:00 PM
nevermind this works perfect. just had to redefine the keys and we were set.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 31, 2006, 02:37:00 PM
has joy2key been fixed yet?

when assigning buttons for player 2 the K key is assigned to Start and Heavy Punch.

sometimes it will taunt at the worst times and gets me killed.

This post has been edited by alexlexus: Mar 31 2006, 10:39 PM
Title: XMugen-linux Beta v0.1
Post by: alg5 on March 31, 2006, 02:45:00 PM
QUOTE(alexlexus @ Mar 31 2006, 11:08 PM) View Post

has joy2key been fixed yet?

when assigning buttons for player 2 the K key is assigned to Start and Heavy Punch.

sometimes it will taunt at the worst times and gets me killed.


i don't have this problem on my xbox. or perhasps i don't have seen it or don't understand
what do you mean by assigning buttons ?
Title: XMugen-linux Beta v0.1
Post by: Ken34 on March 31, 2006, 04:04:00 PM
QUOTE(alg5 @ Mar 31 2006, 04:52 PM) View Post

i don't have this problem on my xbox. or perhasps i don't have seen it or don't understand
what do you mean by assigning buttons ?



I think hes talking about the config in the FAQ that has the value 37 mapped to B and Start, 37 is the value for start, B needs its own value, which should be heavy kick.
Title: XMugen-linux Beta v0.1
Post by: fuerio on March 31, 2006, 05:52:00 PM
anyone having trouble with characters like this inside the rar archives? "‚è‚¡‚ç‚ý‚¡.txt" ?
containing chars that aren't accepted on the xbox? i'm using winrar... is there something else i should be using?
Title: XMugen-linux Beta v0.1
Post by: guybird on March 31, 2006, 05:37:00 PM
Alg, refer to my previous post for "what do you mean by assigning buttons ?".  Basically your keyboard assignments seem pretty random, so accidentally having 2 buttons conflicting isn't hard.  What I posted is guaranteed not to conflict, plus it has F2 assigned for the second controller; something needed pretty badly right now.
Title: XMugen-linux Beta v0.1
Post by: Nemo1985X on March 31, 2006, 07:52:00 PM
QUOTE(fuerio @ Mar 31 2006, 06:23 PM) *

anyone having trouble with characters like this inside the rar archives? "‚è‚¡‚ç‚ý‚¡.txt" ?
containing chars that aren't accepted on the xbox? i'm using winrar... is there something else i should be using?


those "‚è‚¡‚ç‚ý‚¡.txt" are just readme files or sometimes the creator's rant..
Title: XMugen-linux Beta v0.1
Post by: fuerio on March 31, 2006, 07:51:00 PM
thanks for the heads up nemo..

guybird, is there a simple fix for the ultimate pack to get it running at 640x480 with an S controller?? it's been crashing and locking giving me an error about keyboard support in the kernal? i installed the new bzimage and irdloop and made the irdloop changes to the linuxboot.cfg now it gets to the terms page then crashes when i move the controller? i'm lost as to what i'm doing wrong. ( i select Mugen from the fatx menu when booting )
Title: XMugen-linux Beta v0.1
Post by: Ken34 on March 31, 2006, 08:01:00 PM
QUOTE(fuerio @ Mar 31 2006, 07:23 PM) View Post

anyone having trouble with characters like this inside the rar archives? "‚è‚¡‚ç‚ý‚¡.txt" ?
containing chars that aren't accepted on the xbox? i'm using winrar... is there something else i should be using?



those text are in foriegn language, like japanese or soemthing, they are not important, just "read me" documents.  ive seen them in all of warusaki3's characters.
Title: XMugen-linux Beta v0.1
Post by: fuerio on March 31, 2006, 09:00:00 PM
i dropped the newer joy2keys in and everything seems to work fine! very nice work you guys.. what are the keys mapped out to in the ultimate pack/the newer joy2keys?
Title: XMugen-linux Beta v0.1
Post by: alexlexus on March 31, 2006, 11:54:00 PM
QUOTE(alg5 @ Mar 31 2006, 04:52 PM) *

i don't have this problem on my xbox. or perhasps i don't have seen it or don't understand
what do you mean by assigning buttons ?


ok when i set up my nuttons on my stick and for the 2nd player all is fine but player 2
in the joy2key has a conflict .

the taunt \start button is mapped with the heavy kick\ black button.

i wanted to know if the joy2key was updated cause this is holding it back from being perfect.

k=start button
k=heavy kick also.



This post has been edited by alexlexus: Apr 1 2006, 07:56 AM
Title: XMugen-linux Beta v0.1
Post by: vermilion on April 01, 2006, 03:10:00 AM
I can't get Mugen running, I get an error that says error opening /dev/input/js1! . Are you sure you have joystick support in your Kernel
Title: XMugen-linux Beta v0.1
Post by: alg5 on April 01, 2006, 04:10:00 AM
Here is a new joy2key that should correct the K assigned 2 time:

http://rapidshare.de/files/16931955/joy2key2.html

and the corresponding mugen.cfg:

http://rapidshare.de/files/16932301/mugen.cfg.html



QUOTE(vermilion @ Apr 1 2006, 11:41 AM) *

I can't get Mugen running, I get an error that says error opening /dev/input/js1! . Are you sure you have joystick support in your Kernel


you have this message if you have only one joystick plug in. you pb is something else.

QUOTE(fuerio @ Apr 1 2006, 05:31 AM) *

i dropped the newer joy2keys in and everything seems to work fine! very nice work you guys.. what are the keys mapped out to in the ultimate pack/the newer joy2keys?


you don't have anymore craching ?
you remove both joy2key or replace them with older ?

This post has been edited by alg5: Apr 1 2006, 12:08 PM
Title: XMugen-linux Beta v0.1
Post by: Vejita on April 01, 2006, 08:47:00 AM
alg5, may you should put together Beta v0.4 with the new updates you made.

PS: This thread is a mess pop.gif
Title: XMugen-linux Beta v0.1
Post by: strikingeuphony on April 01, 2006, 09:57:00 AM
I've done a ton of screenpacks(like the MugenFightingJam one Vegita linked the other day, I've got it running for Xbox where all you have to do is link the mugen.cfg to the individual MJF folder without the need of replacing or overighting any files.  I've done this with a bunch of the best screenpacks that I'm willing to share right now IF someone is willing to help out as well on stuff like getting the Tetsuo, Xeno,  CapcomvsSNK2wannabe, and Marvel vs Streetfighter packs going that keep crashing) and I'm looking for anyone to help me complete the more difficult ones.  I'm also looking for someone to help me get the MKproject running.  I've done everything I can, but only I'm pretty new to mugen and I can't figure out why the MKproject keeps crashing when I move it Xmugen after correctly linking all the files and doing all the  lowercasing.  The exact same stuff runs fine in Windows and I've checked everything.  Anybody willing to take a look.....I've done all the work already. (IMG:style_emoticons/default/unsure.gif)  We can't just let a few people do all the work, we should all help out.

This post has been edited by strikingeuphony: Apr 1 2006, 06:00 PM
Title: XMugen-linux Beta v0.1
Post by: alg5 on April 01, 2006, 09:24:00 AM
QUOTE(Vejita @ Apr 1 2006, 05:54 PM) View Post

alg5, may you should put together Beta v0.4 with the new updates you made.


yes, it is my goal. however, i need feedback about the latest joy2key

QUOTE(Vejita @ Apr 1 2006, 05:54 PM) View Post

PS: This thread is a mess pop.gif


i agree jester.gif

Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 01, 2006, 11:11:00 AM
QUOTE(alg5 @ Apr 1 2006, 11:31 AM) *

yes, it is my goal. however, i need feedback about the latest joy2key
i agree (IMG:style_emoticons/default/jester.gif)



i think my joy2key1 is the problem. cause when i got the new stuff it didn't really do anything
 but made heavy punch and taunt set to the K button. making another conflit but different button.

so we know joy2key2 is ok.

joy2key1 needs to be fixed and i think it will resolve the conflict issue altogether since that's the last thing to be fixed for game play.
once we get f2 tha'ts it for joy to key

This post has been edited by alexlexus: Apr 1 2006, 07:12 PM
Title: XMugen-linux Beta v0.1
Post by: Vejita on April 01, 2006, 12:49:00 PM
Is there any way of mapping 2 keys to one button alg5?

I would like CTRL & 1 mapped to the left or right trigger because then in WATCH MODE you can select what character you can fight and with the debug key press of CTRL & 1 you can take control of player 1.

Just change this option in mugen.cfg to allow debug keys in Mugen:

 
QUOTE
;Set to 1 to allow debug keys at all times. Otherwise debug keys
 ;allowed only in debug mode.
AllowDebugKeys = 1


This post has been edited by Vejita: Apr 1 2006, 08:50 PM
Title: XMugen-linux Beta v0.1
Post by: vermilion on April 01, 2006, 05:08:00 PM
Having 2 S-Style controllers in fixed my above problem but now I have a new one. After it finds both pads it says initialzation complete entering main loop ^C to exit sits there.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 01, 2006, 10:32:00 PM
alg5

after a few hours i saw my mugen.cfg was jacked up. It would never save my settings when i mapped the buttons through the joystick option. i heavily depended on joy2key but now since i can save i seem to have found my own solution.

i simply replaced it with yours and even with the k button conflict i

map out the keys  and map them out as joysticks and it seems to fix the
conflict from the joy2key1. i would say it's 80% as opposed to the poor game play from before.

Title: XMugen-linux Beta v0.1
Post by: alg5 on April 02, 2006, 11:54:00 AM
QUOTE(alexlexus @ Apr 2 2006, 07:03 AM) View Post

alg5

after a few hours i saw my mugen.cfg was jacked up. It would never save my settings when i mapped the buttons through the joystick option. i heavily depended on joy2key but now since i can save i seem to have found my own solution.

i simply replaced it with yours and even with the k button conflict i

map out the keys  and map them out as joysticks and it seems to fix the
conflict from the joy2key1. i would say it's 80% as opposed to the poor game play from before.


with the latest irdloop.gz, the partition are mounted read only, except for the Z who host the swap file.
that's why you can't save you option.

i don't understand what you do  jester.gif

that strange you still have the K conflict with the new joy2key, normally i correct it into the joy2key2  unsure.gif
Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 02, 2006, 12:53:00 PM
QUOTE(alg5 @ Apr 2 2006, 01:01 PM) *

with the latest irdloop.gz, the partition are mounted read only, except for the Z who host the swap file.
that's why you can't save you option.

i don't understand what you do  (IMG:style_emoticons/default/jester.gif)

that strange you still have the K conflict with the new joy2key, normally i correct it into the joy2key2  (IMG:style_emoticons/default/unsure.gif)



tell me what to download then cause i might have something overlapping from an older joy2key.


also i have been able to save my controller settings and everything since the mugen.cfg file you send out last. i don't understand. that's supposed to be a good thing right?


This post has been edited by alexlexus: Apr 2 2006, 07:56 PM
Title: XMugen-linux Beta v0.1
Post by: vermilion on April 02, 2006, 01:02:00 PM
Can someone please help me out?
Title: XMugen-linux Beta v0.1
Post by: alg5 on April 02, 2006, 01:44:00 PM
QUOTE(vermilion @ Apr 2 2006, 08:33 PM) View Post

Can someone please help me out?


you're the only one with this pb, but i don't understand the reason...
everything launch fine, except mugen executable by itself.
start from the begining:
erase everything and put the xmugen beta 3 on E drive
and tell me if it works.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 02, 2006, 02:26:00 PM
QUOTE(vermilion @ Apr 2 2006, 01:33 PM) *

Can someone please help me out?



i used to get this problem
you will need to see what you did to one of the files

cause that means something in the airedit, mugen cfg, select def is inputted wrong.

Title: XMugen-linux Beta v0.1
Post by: stig87 on April 02, 2006, 02:09:00 PM
QUOTE(vermilion @ Apr 2 2006, 07:33 PM) View Post

Can someone please help me out?



Just a reminder for the newbies. Join the XMUGEN forum. And also visit the website.

Links are in my signature.
Title: XMugen-linux Beta v0.1
Post by: jimmx2 on April 02, 2006, 05:18:00 PM
QUOTE(alg5 @ Apr 1 2006, 02:41 AM) *

Here is a new joy2key that should correct the K assigned 2 time:

http://rapidshare.de/files/16931955/joy2key2.html

and the corresponding mugen.cfg:

http://rapidshare.de/files/16932301/mugen.cfg.html
you have this message if you have only one joystick plug in. you pb is something else.
you don't have anymore craching ?
you remove both joy2key or replace them with older ?

hey this helped but.....i have the "you pb is somthing else" error.....just what does that mean?
cuz i still get stuck there with s type....
thanks for the great game though
Title: XMugen-linux Beta v0.1
Post by: vermilion on April 02, 2006, 05:30:00 PM
Thanks a lot guys, I got it up and running, now I just add all the extra stages,etc into the game.
Title: XMugen-linux Beta v0.1
Post by: DevGuy2k6 on April 02, 2006, 05:57:00 PM
i have the Ultimate Xmugen Pack but sometimes the game errors out to the linux black screen and it says somthing about my joystick ....it happens when the game goes to the Vs. screen on some of the characters
what do i do??
Title: XMugen-linux Beta v0.1
Post by: vermilion on April 02, 2006, 06:12:00 PM
I have the Ultimate Xmugen Pack I kept all the files from the xmugen beta 3 on my system, and just replaced the stages,data,docs,font,and sound folders with the ones from the Ultimate Xmugen Pack rar. I didn't send over the chars folder because it was very big and I wanted to see if the game would work. Needless to say it didn't. What is it that I am doing wrong? I can run Mugen fine with all the files from the beta 3 rar but I can't get the Ultimate Xmugen Pack going.

This post has been edited by vermilion: Apr 3 2006, 01:30 AM
Title: XMugen-linux Beta v0.1
Post by: guybird on April 02, 2006, 06:31:00 PM
With my pack I accidentally capitalized the /mugen/data/Custom folder, it should be named "custom" instead.  I made that known in the file review so it could be corrected.  Other than that, it is nothing more than Xmugen v3 with the extra chars & stages.  The joystick "error" is not really an error.  If you get it PRIOR to Mugen booting, it is most likely a compatibility issue with your controller.  If it happens AFTER Mugen has loaded, then it is not an error.  It simply means that something caused Mugen to crash and you are just seeing the linux running in the background.
Title: XMugen-linux Beta v0.1
Post by: vermilion on April 02, 2006, 06:41:00 PM
Arlight cool, I'm going to ftp over everything but the chars folder again from your pack to see if it works now.
Title: XMugen-linux Beta v0.1
Post by: DevGuy2k6 on April 02, 2006, 06:44:00 PM
QUOTE(vermilion @ Apr 3 2006, 01:43 AM) *

I have the Ultimate Xmugen Pack I kept all the files from the xmugen beta 3 on my system, and just replaced the stages,data,docs,font,and sound folders with the ones from the Ultimate Xmugen Pack rar. I didn't send over the chars folder because it was very big and I wanted to see if the game would work. Needless to say it didn't. What is it that I am doing wrong? I can run Mugen fine with all the files from the beta 3 rar but I can't get the Ultimate Xmugen Pack going.




http://putfile.com/pic.php?pic=4/9118495864.jpg&s=x11


THAT is a pic of what i get in game some times and IDK what to do.....
Title: XMugen-linux Beta v0.1
Post by: stig87 on April 02, 2006, 07:04:00 PM
Recently there has been a flood of posts in this Xbox scene thread about Guybird's pack. I created the Xmugen spot forum to take the load off of Alg5's thread.  I'm creating the Ultimate Xmugen Pack forum to address issues dealing with the pack. Help me to keep the load off of this thread.

Here is a direct link to the forum.

Ultimate Xmugen Pack
http://xmugen.forumsplace.com/forum-6.html

This post has been edited by stig87: Apr 3 2006, 02:05 AM
Title: XMugen-linux Beta v0.1
Post by: vermilion on April 02, 2006, 06:58:00 PM
QUOTE(DevGuy2k6 @ Apr 3 2006, 01:15 AM) View Post

http://putfile.com/p...95864.jpg&s=x11
THAT is a pic of what i get in game some times and IDK what to do.....



Did you rename the foder in the data folder that he told me to rename? I was getting that same error and that fixed it. I got everything up and running now, my only problem is the char select screen is blank, as is the select def. I see that there's a master select def. How do I go about getting all the chars in the chars folder into the select def? Do I copy and past everything in the master select def to the select def that's blank?
Title: XMugen-linux Beta v0.1
Post by: stig87 on April 02, 2006, 10:49:00 PM
There is a IRC channel specifically for Xmugen.

#xmugen

R1sky is always there, but if no one comes, then it's useless.

Direct link, posted on XmugenSpot

This post has been edited by stig87: Apr 3 2006, 05:53 AM
Title: XMugen-linux Beta v0.1
Post by: alg5 on April 03, 2006, 04:56:00 AM
For Your Interest:

The error of non opening /dev/js1 if from joy2key2, not from mugen executable.
it's because joy2key2 doesn't find a second joystick (dev/js0 is the first)
if joy2key2 doesn't find the second joystick, it's because the kernel doesn't find it.
Title: XMugen-linux Beta v0.1
Post by: r1sky on April 03, 2006, 05:44:00 AM
alg5, i would like some more feedback on how your exactly your creating a cd/dvd compilation of mugen. you were not exactly clear how you are mastering a disc of it. i tried using nero and using the udf/iso option and enabling xbox filesystem support. doesnt work, it keeps asking me for a bootdisc. it has to be a rockridge type of filesystem that linux/cromwell reads. so now i tried using mkisofs with the parameters "-r -J -udf -o mugen.iso". now it works but it gets stuck at this message:

"Boot: Loading kernel '/mugen/bzImage'..."

im using your newest irdloop.gz and bzImage. any advice what else needs to be edited to get it to boot correctly?

ps: here is a link to the package i made: http://rapidshare.de/files/17014510/xboxmugen.rar.html

to anybody who will use it, you need to extract the rar to your C:/ drive and it will create c:/xboxmugen. just copy all the data into "datafiles" folder and run the bat file and wait for it to create the iso.

This post has been edited by r1sky: Apr 3 2006, 12:49 PM
Title: XMugen-linux Beta v0.1
Post by: Evil-Ralf on April 03, 2006, 01:58:00 PM
hey alg5 in what are you working in xmugen now
 just curiosity if possible tell us so maybe we can help you inany way with a feedback
i think an exit or resart from xmugen is one of the most important of xmugen
a fix for the continue cause everytime i continue the game after being defeated the game crash
and a fix of the unknown joypad comand that crashes xmugen
and  not so importand but to be done (add the l and r trigers)
 (IMG:style_emoticons/default/biggrin.gif)  (IMG:style_emoticons/default/biggrin.gif)  (IMG:style_emoticons/default/biggrin.gif)  (IMG:style_emoticons/default/biggrin.gif)  (IMG:style_emoticons/default/biggrin.gif) thanks alg5 you are great
Title: XMugen-linux Beta v0.1
Post by: r1sky on April 03, 2006, 04:19:00 PM
Evil-Ralf, the continue bug was explained in guybird's faq thread. you have to specify a stage to every character thats listed on your select.def. my game doesnt crash anymore when continuining.
Title: XMugen-linux Beta v0.1
Post by: jman2004 on April 03, 2006, 05:07:00 PM
Burning to DVD - Has anyone managed to burn a copy of x-mugen via the instructions found in th FAQ?  I tried it several times, but the process stops at the bzImage prompt.  This and irdloop.gz are placed in the /mugen directory.

When I use the same files on the HD, they work fine.  So far, I haven't found anyone that has successfully burned the game and played from the DVD.
Title: XMugen-linux Beta v0.1
Post by: c-pimp on April 03, 2006, 07:09:00 PM
im having random problems with the newly updated files... after trying to set input config differently a couple of times and experiancing all sorts of problems... as down no longer working and other problems as buttons not working and right going right 2 or 3 times and such... im playing with settings still but its strange.... and the new joy2key1 that i got off of xmugen site.. bravehost one It messed up my config even more heh... no support for first controller heh... awell , testing goes on...
atleast everything is being addressed .... keep up the good work alg.
Title: XMugen-linux Beta v0.1
Post by: stig87 on April 03, 2006, 08:26:00 PM
I'm going to upload my xmugen to rapidshare. It's beem working perfectly for me with two player support, and all of Alg5s updated files. if it doesnt work for those who download it ...I dont know what will. Check my website. in a couple of mins.
Title: XMugen-linux Beta v0.1
Post by: guybird on April 03, 2006, 09:41:00 PM
I've been to busy lately to test the newest files myself, but I believe Alg probably has the problems worked out and the controllers just need to be reconfigured from within Mugen.  This works best when you have a usb keyboard (like I do) so you have all of the function keys mapped out.  Once I get a chance I'll setup the keys and post my cfg file.
Title: XMugen-linux Beta v0.1
Post by: stig87 on April 04, 2006, 12:10:00 AM
Ok.......i'm going to make a key, and post it on xmugen spot. This key will show my mugen cfg
it will show all of the buttons, and their corresponding numbers. through this each person will be able to make their oen button configurations, including player 2 without much of the same hassle.......... I plan on doing this tommorrow...i need sleep right now........
Title: XMugen-linux Beta v0.1
Post by: Evil-Ralf on April 04, 2006, 02:55:00 AM
QUOTE(r1sky @ Apr 3 2006, 10:50 PM) *

Evil-Ralf, the continue bug was explained in guybird's faq thread. you have to specify a stage to every character thats listed on your select.def. my game doesnt crash anymore when continuining.


thanks man maybe i have skipped this part of the tutorial
i will read more carefully the next time thanks (IMG:style_emoticons/default/rolleyes.gif)

This post has been edited by Evil-Ralf: Apr 4 2006, 10:01 AM
Title: XMugen-linux Beta v0.1
Post by: r1sky on April 04, 2006, 07:05:00 AM
yep, my mugen is configured right so far. mugen doesnt crash on continuing. my controllers have the same key layouts except i replaced the p2 start with another key so it doesnt conflict with p1's start button.
Title: XMugen-linux Beta v0.1
Post by: Odb718 on April 04, 2006, 09:55:00 AM
QUOTE(alg5 @ Mar 31 2006, 09:43 AM) View Post
here is a new bzImage:

http://rapidshare.de...44/bzImage.html

black, white & triggers should work without problems.

The triggers "press" the button on the way down and on the way up. Which is a big prob imo.
Other then that it's great.
Title: XMugen-linux Beta v0.1
Post by: shinobininjaX on April 04, 2006, 12:14:00 PM
I (among others it seems), would like to know step by step instructions on how to get Xmugen to run from a dvd.I have been keeping up with all these threads (from this site, Xmugen spot, and ** Torrent Site **) and wainting to see if someone posts step by step fool proof files or insturctions on how to do this. I haven't posted much, because I do not wish to add more pointless posts to clutter the forums, as others seem to be asking the same thing. I have noticed r1sky taking some serious time to try and get the dvd to work (thanks alot by the way), but i keep getting the same problem even with the one he psted up. Gentoox boots up, scans the disc right away and then asks to insert a boot disc. Upon putting the disc back, it then spits it out saying the media is incompatible and i need to burn it on a lower speed. I have a 64 ram, 4349 mb left on my e drive, and 6798mb left on my f drive. Guybirds xmugen is about 4 gigs large, and i would like to put it on a dvd. I also tried putting it into my hardrive, following the insturcutions, but still the same problem with gentoox. I have noticed that there are 2 linuxboot.cfg files on the e and f parition folders of the downloads, so which one goes with the default.xbe? I have wasted 11 disc trying alot of methods to get it to work (I even used Qwix101 to get an iso, but still the same gentoox problem). Please post some answers soon, and thanx for everyone's pursuit of the matter. (IMG:style_emoticons/default/smile.gif)
Title: XMugen-linux Beta v0.1
Post by: stig87 on April 04, 2006, 05:49:00 PM
small question...has anyone tried getting this to work using xdsl instead of gentoox?
Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 04, 2006, 08:13:00 PM
QUOTE(stig87 @ Apr 4 2006, 06:20 PM) *

small question...has anyone tried getting this to work using xdsl instead of gentoox?


i have but it's not all that cause of the overhead making it slow.
this is better cause of the perfomance of like a real capcom,snk fighter
Title: XMugen-linux Beta v0.1
Post by: X_Brolly_X on April 04, 2006, 08:46:00 PM
I'm using the ultimate Xmugen pack, but for some reason it hangs up right after loading the nvidia drivers and says this:

hdah: bad access: block=0, count=1
end_request: I/O error, dev 03:38 (hda), sector 0
mount: mounting /dev/hda56 on /cdrom failed: invalid argument
kernel panic: attempted to kill init!


I placed the files just like the readme said, and fixed the Custom folder name... uhh.gif
Title: XMugen-linux Beta v0.1
Post by: X_Brolly_X on April 04, 2006, 10:09:00 PM
Just a side note incase it helps. I am launching from the F:\mugen\default.xbe in the file explorer, because it does not show up under my apps or games.  I am using the Xbox Media Center dashboard also.
Title: XMugen-linux Beta v0.1
Post by: r1sky on April 05, 2006, 03:56:00 AM
my default.xbe is located in E:/apps which is where i launch from with the other files in F: and i launch from a normal dashboard like UX. never had a problem either. im using composite cables.
Title: XMugen-linux Beta v0.1
Post by: alg5 on April 05, 2006, 03:28:00 AM
QUOTE(r1sky @ Apr 3 2006, 01:15 PM) View Post

alg5, i would like some more feedback on how your exactly your creating a cd/dvd compilation of mugen. you were not exactly clear how you are mastering a disc of it. i tried using nero and using the udf/iso option and enabling xbox filesystem support. doesnt work, it keeps asking me for a bootdisc. it has to be a rockridge type of filesystem that linux/cromwell reads. so now i tried using mkisofs with the parameters "-r -J -udf -o mugen.iso". now it works but it gets stuck at this message:

"Boot: Loading kernel '/mugen/bzImage'..."

im using your newest irdloop.gz and bzImage. any advice what else needs to be edited to get it to boot correctly?

ps: here is a link to the package i made: http://rapidshare.de...xmugen.rar.html

to anybody who will use it, you need to extract the rar to your C:/ drive and it will create c:/xboxmugen. just copy all the data into "datafiles" folder and run the bat file and wait for it to create the iso.


from  your rar, i succeed to create a CD Xmugen-linux be renaming the ird-loop.gz to irdloop.gz, bzImage to bzimage (note the lower case) and modifying linuxboot.cfg to the according new names

try, it should work.i'm not sure both renaming are needed
Title: XMugen-linux Beta v0.1
Post by: alg5 on April 05, 2006, 04:07:00 AM
QUOTE(Odb718 @ Apr 4 2006, 06:02 PM) View Post

The triggers "press" the button on the way down and on the way up. Which is a big prob imo.
Other then that it's great.


if i remember, if you press the trigger, it will press the corresponding K/button.
you would like the opposite ?

QUOTE(shinobininjaX @ Apr 4 2006, 07:45 PM) View Post

Gentoox boots up, scans the disc right away and then asks to insert a boot disc.


you need to burn the CD in UDF (to boot gentoox) AND in ISO format (gentoox only know to read iso CD/DVD)

with nero and mkisofs you can make a CD with both format
Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 05, 2006, 08:05:00 AM
i know how to make xmugen
behave like mvc with tagging.

i got 6 charactersi worked on
but it was a pain in the butt.

i want to ask before i show the xmugen
community how to do it.

if i gave the needed instructions
can we make a auto script
to add  this t characters?


you can do it manuly by compy pasting to characters
the needed information to the cmd files,cns,and air.
but for the noobs i want to make this easier.


so far i converted :
superman, batman , wonder woman, ryuDG, cable by my buddy Cloudius,
guileggn, sf3 chinli and finally pots ryu who i have yet to make it work 100% for.


it's exactly like mvc2 with jumping in and out. you can use assist with the other character,
and you can do double team moves.


this is really worth it seeing how it added a new dimention to xmugen.

i have all the modded files you need and when you tag out and the cumputer is fighting you can take over but pressing the cntrl key.


what do you all think?

Title: XMugen-linux Beta v0.1
Post by: c-pimp on April 05, 2006, 07:47:00 AM
QUOTE(alexlexus @ Apr 5 2006, 07:36 AM) View Post

it's exactly like mvc2 with jumping in and out. you can use assist with the other character,
and you can do double team moves.
this is really worth it seeing how it added a new dimention to xmugen.

i have all the modded files you need and when you tag out and the cumputer is fighting you can take over but pressing the cntrl key.
what do you all think?


think it sounds really cool... id totally be interested in trying it.
why wait for autoscript post this info up..
Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 05, 2006, 09:52:00 AM
auto scripting for the noobs

i can do the character manually cause it will give  you
controll of how you want you character to tag in.
you'd choose the animation for a punch or kick entry.
Title: XMugen-linux Beta v0.1
Post by: X_Brolly_X on April 05, 2006, 10:01:00 AM
An autoscript would be awesome, especially for people with something like the ultimate xmugen pack, or tons of chars otherwise.  I think most people would prefer a "kick in" in the autoscript, like with mvc.  Would it be possible to automatically take controll of the character that switched in also? Instead of having to hit ctrl (those of us without keyboards on x-box)

Also, any advice on the error I posted?

This post has been edited by X_Brolly_X: Apr 5 2006, 05:02 PM
Title: XMugen-linux Beta v0.1
Post by: shinobininjaX on April 05, 2006, 09:44:00 AM
OK i finally got the thing to boot off a dvd, past the gentoox window, using mkisofs and burininig it with nero (thanks ang for pointing out that the bizimage needed to be lower cased as well, doh!). However, now when it loads up the bios screen, it stops after recongnizing what contorllers are plugeed in (after the line where it says "static/ash: can't access tty:job control turned off". I am using a s contrtoller as well. PLeas can someone (ang) tell me what do i have to do? thanks smile.gif
Title: XMugen-linux Beta v0.1
Post by: Odb718 on April 05, 2006, 10:48:00 AM
X_Brolly_X get JbOnE's app to make an pointer xbe.
Download it off of teamuix's site here.
You can use it to point to the xbe where ever it is and you can put it in any folder. Pretty simple to understand and it'll allow you to make your own Xmugen logo.

QUOTE(alg5 @ Apr 5 2006, 06:14 AM) *

if i remember, if you press the trigger, it will press the corresponding K/button.
you would like the opposite ?
Alg5 I'm not sure what you mean. When I press the R or L trigger the kick or punch works, but if I hold the trigger down, then release it, it'll punch or kick again. Which totally screws up combos and can leave you open for attacks and all types of problems. What I'd want is for the punch or kick to ONLY work when the trigger is pressed and not when the trigger is released.

Also I have noticed a serious problem. I tried editing the button layout in Xmugen. If you try to map out either trigger or the black or white button, 0 (or O I can't tell) instantly fills all of the remaining buttons.

I am not sure if editing the buttons in Xmugen cuased the crash, but after I tried editing the buttons, I exited back to the main menu and pressed up. Xmugen instantly crashed.

Alg5, is there a way that you can include a read out of all of the keys you can list in the mugen.cfg file the next time you release a joy2key. This way if someone wants F2 or CTRL mapped to a certain button they can. I would like a joy2key where Black and White are free to be mapped independantly from the left and right triggers.


Please join #Xmugen on efnet. R1sky, C-PiMP, Stig87, me, and other people are on talking about Xmugen.

Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 05, 2006, 01:05:00 PM
right now i am working on a short cut to see if i can make tagging a bit easier
cause it took alot to do
but i promise the mugen world will love this.

thank ryouwin for the inspiration.
Title: XMugen-linux Beta v0.1
Post by: r1sky on April 05, 2006, 01:02:00 PM
heh, i was trying so many things to make the dvd/cd thing to work that i had overlooked the renaming problem sad.gif

alexlexus: its a hassle to get the tag stuff working. all the [statedef] needs to be modified in all the characters you want to use with tagging.
Title: XMugen-linux Beta v0.1
Post by: r1sky on April 05, 2006, 03:07:00 PM
alexlexus: i had just found this. im a little lazy and i havent tested it yet. might now work, who knows. save me the trouble and find out for me tongue.gif


http://genjular.mgbr.net/
Title: XMugen-linux Beta v0.1
Post by: X_Brolly_X on April 05, 2006, 05:58:00 PM
QUOTE(Odb718 @ Apr 5 2006, 06:19 PM) *

X_Brolly_X get JbOnE's app to make an pointer xbe.
Download it off of teamuix's site here.
You can use it to point to the xbe where ever it is and you can put it in any folder. Pretty simple to understand and it'll allow you to make your own Xmugen logo.


Well, that will be usefull when I can get the darn thing working in the first place, but I was refering to this error:

mounting root filesystem of type: ext2.
Adding Swap: 242776k swapspace (priority -1)
hdah: bad access: block=0, count=1
end_request: I/O error, dev 03:38 (hda), sector 0
mount: mounting /dev/hda56 on /cdrom failed: invalid argument
kernel panic: attempted to kill init!

I tried using the new Xmugen-linuxb3 by itself, without anything from Guybird's ultimate pack. Same error.
Title: XMugen-linux Beta v0.1
Post by: X_Brolly_X on April 05, 2006, 09:08:00 PM
(IMG:http://img429.imageshack.us/img429/2315/04050619007jx.jpg)

Here is a camera phone pic, should serve the purpose.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 05, 2006, 08:53:00 PM
QUOTE(r1sky @ Apr 5 2006, 02:09 PM) View Post

heh, i was trying so many things to make the dvd/cd thing to work that i had overlooked the renaming problem sad.gif

alexlexus: its a hassle to get the tag stuff working. all the [statedef] needs to be modified in all the characters you want to use with tagging.



not a hassle it's very easy
alot of copy paste but it will
work like msh vs street fighter.
Title: XMugen-linux Beta v0.1
Post by: crazymike on April 05, 2006, 10:50:00 PM
How does this tag team mode work?

Do you select two characters in team battle to be tag team, or do you have to write in the .def what your partner will be? I.E say in Ryu's def his partner will be Ken.

Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 05, 2006, 11:40:00 PM
the tag works like msh vs sf ( or marvel vs capcom)

has the assiste feature
you can tag in and out.

the computer controlls the other character but
you can take control i think by press the contrl jey.

and the duo team attack is in it

y+b - assit from character on standby

z+c tags out

d,df,f ,z+x duo team attack.


this is full editable so you can make the character coming in
do a kick or a punch coming  into the fight.

you can even change what moves are done in the team supers.

you got to play with it.


i will have the stuff up on monday when i come back from military service.

i got hannibals superman tagging with batman which is awsome and wonder woman.
Title: XMugen-linux Beta v0.1
Post by: alg5 on April 06, 2006, 02:12:00 AM
QUOTE(Odb718 @ Apr 5 2006, 06:19 PM) View Post

 Alg5 I'm not sure what you mean. When I press the R or L trigger the kick or punch works, but if I hold the trigger down, then release it, it'll punch or kick again. Which totally screws up combos and can leave you open for attacks and all types of problems. What I'd want is for the punch or kick to ONLY work when the trigger is pressed and not when the trigger is released.

Also I have noticed a serious problem. I tried editing the button layout in Xmugen. If you try to map out either trigger or the black or white button, 0 (or O I can't tell) instantly fills all of the remaining buttons.


try this bzImage, it should solve the pbs:

http://rapidshare.de...68/bzImage.html

QUOTE(Odb718 @ Apr 5 2006, 06:19 PM) View Post

Alg5, is there a way that you can include a read out of all of the keys you can list in the mugen.cfg file the next time you release a joy2key. This way if someone wants F2 or CTRL mapped to a certain button they can. I would like a joy2key where Black and White are free to be mapped independantly from the left and right triggers.
Please join #Xmugen on efnet. R1sky, C-PiMP, Stig87, me, and other people are on talking about Xmugen.


this needs a little work. so i' don't know if it will be done
Title: XMugen-linux Beta v0.1
Post by: r1sky on April 06, 2006, 05:03:00 AM
QUOTE(alg5 @ Apr 5 2006, 10:35 AM) View Post

from  your rar, i succeed to create a CD Xmugen-linux be renaming the ird-loop.gz to irdloop.gz, bzImage to bzimage (note the lower case) and modifying linuxboot.cfg to the according new names

try, it should work.i'm not sure both renaming are needed


ill ask this first before i ask my real question. when you had this working of cd/dvd, did you have any xmugen files or linux files already on your hdd after running xmugen from cd/dvd?

so on to my problem. it worked. it got past the 2 loading entries for bzimage and irdloop. now a new problem arises. im using the normal xmugen beta 3 files with the latest bzimage and irdloop files. using my package to make the iso, i burned it to a cdrw. it craps out during the linux menu. here is a pic of the error. (thanks goes out to elements on the #xmugen channel for taking one since he gets the same error)

http://members.shaw....ents604/600.jpg
Title: XMugen-linux Beta v0.1
Post by: c-pimp on April 06, 2006, 10:39:00 AM
alg with the joy2key stuff... have you tried doing what guybird was sayin a while back..
pretty much compile joy2key normally and pass commands to it via the launch file.....
I dont know much about this really but it seems that guybird has been playing with this alot and im sure he can be of some assistance to you through this process...
Title: XMugen-linux Beta v0.1
Post by: guybird on April 06, 2006, 11:55:00 AM
Ok, just tried all of the latest updates, and I can say that the Xbox 360 pad works fine now with Black and White button support.  I still can't get any other controller to control Xmugen though when the 360 pad is plugged in.  It will detect the S controllers, but won't give any control to them, so I guess its nice and all, but I'll have to stick with normal pads for now.

Title: XMugen-linux Beta v0.1
Post by: Odb718 on April 06, 2006, 02:15:00 PM
that last bzImage you posted is working great! Thanks man!
If I can find any probs I'll let ya know.
Title: XMugen-linux Beta v0.1
Post by: vision on April 06, 2006, 02:45:00 PM
Exactly what controllers are supported. I find the Mortal Kombat Fatality Kontroller to work best for fighting games on the xbox
Title: XMugen-linux Beta v0.1
Post by: jman2004 on April 06, 2006, 07:05:00 PM
Using XMugen Renamer

I've tried using Xmugen renamer 1.3 by dragging files into it, and even clicking it directly, but it returns the following error:

Runtime Error '5':
Invalid procedure call or argument


Am I doing something wrong?
Title: XMugen-linux Beta v0.1
Post by: alg5 on April 07, 2006, 02:24:00 AM
QUOTE(r1sky @ Apr 6 2006, 01:10 PM) View Post

ill ask this first before i ask my real question. when you had this working of cd/dvd, did you have any xmugen files or linux files already on your hdd after running xmugen from cd/dvd?

so on to my problem. it worked. it got past the 2 loading entries for bzimage and irdloop. now a new problem arises. im using the normal xmugen beta 3 files with the latest bzimage and irdloop files. using my package to make the iso, i burned it to a cdrw. it craps out during the linux menu. here is a pic of the error. (thanks goes out to elements on the #xmugen channel for taking one since he gets the same error)

http://members.shaw....ents604/600.jpg


i just test yesterday evening without mugen files on HD and it was working.
it seems your xmugen find the files, but for some reason it's not mounted as executable.

QUOTE(c-pimp @ Apr 6 2006, 06:10 PM) View Post

alg with the joy2key stuff... have you tried doing what guybird was sayin a while back..
pretty much compile joy2key normally and pass commands to it via the launch file.....
I dont know much about this really but it seems that guybird has been playing with this alot and im sure he can be of some assistance to you through this process...


last time i tested that, for unknown reason it was not working.

QUOTE(guybird @ Apr 6 2006, 07:26 PM) View Post

Ok, just tried all of the latest updates, and I can say that the Xbox 360 pad works fine now with Black and White button support.  I still can't get any other controller to control Xmugen though when the 360 pad is plugged in.  It will detect the S controllers, but won't give any control to them, so I guess its nice and all, but I'll have to stick with normal pads for now.


i will see that after. since i don't have one i will try to figure what's going on by looking in the code.
Title: XMugen-linux Beta v0.1
Post by: r1sky on April 07, 2006, 03:08:00 AM
QUOTE(alg5 @ Apr 7 2006, 09:31 AM) View Post

i just test yesterday evening without mugen files on HD and it was working.
it seems your xmugen find the files, but for some reason it's not mounted as executable.


i see. then ill ask for an alternative fix. upload your working iso or working files so i can give them a try. smile.gif
Title: XMugen-linux Beta v0.1
Post by: iancer on April 07, 2006, 08:04:00 AM
guys please respond with any info you know of
can i edit the char select big portraits?
can i set up the def to use a different sprite for the big portraits?
were the pix in duracellulars newest screenpack doctored?
ove tried to find a screenpack tutorial, but i could find no english ones....
plz respond, xmugen = best xbox homebrew
ever.
Title: XMugen-linux Beta v0.1
Post by: r1sky on April 07, 2006, 11:44:00 AM
yes you can change the big portraits.
yes you can set it up to use different ones.
the pics in duracelleur's new sp isnt doctored.
no, i havent seen a screenpack tutorial. (more like i never tried to look for one tongue.gif)
Title: XMugen-linux Beta v0.1
Post by: iancer on April 08, 2006, 12:28:00 AM
can anyone tell me how? pls.
or send ne a kink tp a scrennpack
Title: XMugen-linux Beta v0.1
Post by: c-pimp on April 08, 2006, 01:32:00 AM
QUOTE(c-pimp @ Apr 6 2006, 06:10 PM) *

alg with the joy2key stuff... have you tried doing what guybird was sayin a while back..
pretty much compile joy2key normally and pass commands to it via the launch file.....
I dont know much about this really but it seems that guybird has been playing with this alot and im sure he can be of some assistance to you through this process...


last time i tested that, for unknown reason it was not working.




please alg let all of us work with you. I beg of you to let us all participate we will make it work I promise...
you just have to share with us and we all work hard on this and it will work... I am sure of it...
we can all help make advancements in this if we all work togeather...
mugen is back and it will grow again...
lets all work hard to make this work and make it work for everyone..... we can do it.
...
good night to all...
alg I hope to hear a response from you...
without you none of this would have been done and you are greatly apprecieated for it...
that is why we all want to help so much and push this project to higher levels...
-James
Title: XMugen-linux Beta v0.1
Post by: r1sky on April 08, 2006, 10:32:00 PM
aha, so thats you! tongue.gif
Title: XMugen-linux Beta v0.1
Post by: alg5 on April 09, 2006, 02:56:00 AM
possibly
linux source are available, so porting the source should be better so making a "port" with linux as mugen would make it looks like a bad "port"...

nobody has ported that yet ?
Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 09, 2006, 04:30:00 PM
QUOTE(guybird @ Apr 6 2006, 12:26 PM) View Post

Ok, just tried all of the latest updates, and I can say that the Xbox 360 pad works fine now with Black and White button support.  I still can't get any other controller to control Xmugen though when the 360 pad is plugged in.  It will detect the S controllers, but won't give any control to them, so I guess its nice and all, but I'll have to stick with normal pads for now.



i had that problem all i did was put the 360 controller in port 1
instead of port 2 and tthe other controllers worked.

and it's reads the 360 controller 3 times still which might be the reason
for the malfunctions.


as for mugen tag team i am almost ready to give a step by step  based off of
ryaouwins code.

it's really easy.

back from military ftx so i will put it up laters.
Title: XMugen-linux Beta v0.1
Post by: Robdoggz on April 09, 2006, 04:34:00 PM
Hey how come this tread is doing better than the new thread for v0.4? On a side note does anyone know if there was ever a rip of the sabrewulf character on killer instinct 1. I cant seem to find one threw google.
Title: XMugen-linux Beta v0.1
Post by: alexlexus on April 10, 2006, 10:48:00 AM
i needed space to upload the tagging faq.

http://s52.yousendit...AN1H00ZJM8FJNEG


ryoawin is the man and i kinda made his steps easier.
Title: XMugen-linux Beta v0.1
Post by: darkshaed on June 15, 2006, 02:56:00 PM
Hi everyone, I'm in dire need of your expertise.
I got a copy of The ultimate xmugen pack from guybird and followed the instructions closely. When I try to run mugen my tv blinks to black and then after 5 seconds the xbox's fans start spinning, the led flashes orange and then the xbox turns off. I have no idea what to do, please help me.  uhh.gif
Title: XMugen-linux Beta v0.1
Post by: guybird on June 15, 2006, 03:45:00 PM
Way to bump a thread that's been dead for 2 months  blink.gif .  Post here for troubleshooting as this thread is dead, and should probably stay that way.
Title: XMugen-linux Beta v0.1
Post by: pungent on September 06, 2006, 05:25:00 PM
Can you please explain this part in more detail?

Install the default.xbe somewhere and add a link from your dashboard to this xbe.

Launch the xbe (gentoox loader)

I put it into my G:\mugen folder, but i don't know how to add  alink from my dashboard. Do i have to edit my evox.ini?  If so please give an example.
Title: XMugen-linux Beta v0.1
Post by: guybird on September 06, 2006, 05:48:00 PM
Dude I already told you, our site is here.  Go there and either read the FAQS and/or click on the IRC link and ask for help in the chat.  No need bumping a VERY DEAD thread that hasn't been touched in months.
Title: XMugen-linux Beta v0.1
Post by: thrilla on September 12, 2006, 12:12:00 PM
QUOTE(Swamphunter @ Jan 23 2006, 09:37 PM) View Post

From all the authors... well, it's a longshot, but you can try.
You can do whatever you want to a character/screenpack/stage/whatever, AS LONG AS YOU DON'T RELEASE IT TO THE PUBLIC.
That's the point I'm trying to make.
I can't do anything to stop you besides say what I've said.
I'm just saying you will make a lot of people angry if you go through with it (Creators, mostly).


So release it as a torrent with a password on it. Problem solved!
Title: XMugen-linux Beta v0.1
Post by: jackassfan on October 01, 2006, 05:05:00 AM
anyone have new version linux mugen??
Title: XMugen-linux Beta v0.1
Post by: Hopeful on October 07, 2006, 01:38:00 AM
QUOTE(aLuCaRd_X @ Mar 12 2006, 03:00 AM) *

yay for warehousing chars as a torrent and make some creators quit because of that !  (IMG:style_emoticons/default/biggrin.gif)

How would that make someone quit?

How would that even make someone reasonable UPSET?

It's just people enjoying their work.

Now if they're not getting CREDIT, I see why they're UPSET.

But even in that case, it doesn't merit quitting.

This post has been edited by Hopeful: Oct 7 2006, 08:41 AM
Title: XMugen-linux Beta v0.1
Post by: Odb718 on October 07, 2006, 02:36:00 AM
Well, sounds to me like you've never EVER made anything even remotely worth while, or anything that took you a while, and had it ripped out of your hands. So consider yourself lucky wink.gif
But for someone (and some teams) to put in MONTHS of HARD work on something and have it grouped together where any moron can DL it, it's a little aggravating. Especially when it happens more then once.

I consider it like a Dali painting. If you've only seen the shirts or a print you wont get what I'm saying. Seeing a reprint on a faded T of a painting that could carpet an entire house is blasphemy.
IPB Image
Take a good guess on the actual size of the painting. I'll give you a hint. the dalmation, that can be seen running either way in the bottom middle of the painting is bigger then life-size.
Untill you get up close to it you can't imagine how long and what degree of skill it takes to produce art like this.

Evil Ken next to Kung Fu Man.... come on.

Don't get me wrong, I think packs are O.K. to a degree. But I totaly understand why people get upset.
Title: XMugen-linux Beta v0.1
Post by: seanp2500 on October 07, 2006, 04:39:00 PM
yes i explain this to people like every day its def an artistic thing the thing that i find baffling has anyone played samurai showdown v on xbox? it is horrible compared to 4 on fbaxxx or even 5 (there's way more loading) point is some of these creations are way better then what capcom and snk have put out which is pretty wild to me
Title: XMugen-linux Beta v0.1
Post by: Thraxen on October 07, 2006, 05:22:00 PM
I still think it's stupid to get upset.  How can you release a something to the public and then get upset when it's distributed through popular public channels?  Plus the virtually unimaginable hypocrisy of using Mugen which itself was distrubted without the author's consent so they quit.   That's what read me files are for... that's where you get your credit... and the authors do indeed plaster their name in not only the read me files but pretty much every text file their character contains.  Sure, not everyone reads the read me files, but then how many actually know the name of the guy that made the web page they are downloading any character from?  Hardly any would be my guess.  Seems to me they actually get more attention the more widely spread their character, but I guess that's simply too logical to be correct.

But we've been down this road before smile.gif
Title: XMugen-linux Beta v0.1
Post by: VampX on October 07, 2006, 06:33:00 PM
QUOTE(Thraxen @ Oct 8 2006, 01:29 AM) View Post

But we've been down this road before smile.gif



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Title: XMugen-linux Beta v0.1
Post by: guybird on October 08, 2006, 06:20:00 AM
laugh.gif  laugh.gif ^^^^^  You crack me up Vamp.  He is right though....
Title: XMugen-linux Beta v0.1
Post by: seanp2500 on October 08, 2006, 03:05:00 PM
tell you what my feedback is as a newb take masquer for example I love his chars (yeah i know they are cheap but i dont care) now i get into mugen through xmugen (albeit a little late i am not so hip but i still think the way i am catching on is cool me and a buddy had been discussing taking samurai showdown 3 backgounds and incorporating them along with the music into 4 a game we like but think pales as far as bg to 3 it was in looking up a way to do that that i found this thread and xmugen and things have never been the same ever since....) but yeah i get into the thing i find an author i like and guess what even though i like his stuff try finding it on the net now.  I respect his stuff i am not a wharehouser or trying to whore mugen i am a fan...and look what happens...wharehousers still are lame though give me a torrent anyday....
Title: XMugen-linux Beta v0.1
Post by: UltraMugen on December 27, 2006, 03:58:00 PM
Hi folks. Just signed up here. Now, i'm having some problems with this program.

Evertime i load up the thing i get to that console like thing. At the end i always get Error loading js1 or something like that. Apprently this has to do with my joystick. But i use a M$ controlers..the S-Type ones.

Think anbody can help me?
Title: XMugen-linux Beta v0.1
Post by: Odb718 on December 28, 2006, 07:06:00 PM
Everything you need to know.

If you need more then that visit the XMugen Xtreme forums.