I think xbox emulation has yet to hits its prime. But I think more emphasis needs to be made on figuring out how to utilise that nice geforce GPU sitting inside the wonderful box... thats when dreamcast/playstation/n64/jaguar emulation will really shine.
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Xbox emulation, so far, relies on PC emulation. If there are no open-source, almost complete emulation of said systems, or there are said systems that are struggling on 2Ghz PC's, then how do you expect them to "Shine" on a 733mhz 64Mb Xbox ?
if you were to follow that principle, then in theory games that run on the xbox would work on a 733mhz 64mb ram pc.
the difference between the two is, that on the xbox programs run natively, and a lot of work is put into optimising. when a program/game is made for the pc, it has to run on all types of hardware, on an operating system that uses a great deal of resources etc.
you simply can't apply pc rules to a console.
Has everyone forgotten that the Xbox is 32bit, not 128?
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if you were to follow that principle, then in theory games that run on the xbox would work on a 733mhz 64mb ram pc.
Relies on PC emulation for EXISTING. NOTHING to do with hardware, or specs.
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the difference between the two is, that on the xbox programs run natively, and a lot of work is put into optimising. when a program/game is made for the pc, it has to run on all types of hardware, on an operating system that uses a great deal of resources etc.
This has nothing to do with emulation. This ISN'T about writing games.
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you simply can't apply pc rules to a console.
Once again, do NOT confuse Games developing with emulation. It's NOT the same thing.
And don't try and patronise me, I know more about emulation and how it works, then you'll ever know.