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OG Xbox Forums => Software Forums => Emulators => Topic started by: hockeyguy on October 12, 2004, 06:23:00 AM

Title: Svc Port Vs. Svc Rom
Post by: hockeyguy on October 12, 2004, 06:23:00 AM
I know this isnt generally the forum for game reviews, but this is a port of an emulated game.  So, I was just reading a review that basically tore SVC Chaos apart and, I was wondering...since this is an emulator forum and there are many Neo Geo fans... somebody must have played the port and can compare it to the Rom or even the arcade version.  I just find it hard to believe that when the game was ported it became significantly worse.
Title: Svc Port Vs. Svc Rom
Post by: VampX on October 12, 2004, 08:22:00 AM
It wasnt really a good game to begin with..

other then that they look pretty similair, they changed the anouncers voice and maybe they upscaled the sprites or something but if they did i sure didnt notice.

...

they could have done so much more with capcom fighters.. its just saddening.
Title: Svc Port Vs. Svc Rom
Post by: hockeyguy on October 12, 2004, 08:42:00 AM
50 bones just seems like a lot for a port.  Maybe you are paying for Xbox Live support in there, but I dont play on Live.

I have read somewhere within X-S that SNK is also porting the metal slug games and samurai shodown 5?  Any new buzz on these?
Title: Svc Port Vs. Svc Rom
Post by: Matt2k on October 12, 2004, 09:16:00 AM
yeah, $50 seems like a lot for this game, I just bought it out of support for the company.  I did the same thing when Ikaruga came out for the Gamecube, I had a burned copy for the Dreamcast but I bought a copy for GC.  I have much respect for Treasure.

anyhoo, getting off topic.....support.

Just think of it as spending $50 worth of quarters, that you would have used at the arcade that "used" to be near you, on all of the Metal Slug games that were released.

jester.gif
Title: Svc Port Vs. Svc Rom
Post by: Viewtiful Asher on October 12, 2004, 09:41:00 AM
cvs sucks...instead play street fighter 3 ...or guilty gear isuka if you want a good fighter...(or xx reloaded in xbox. ... no isuka on xbox yet... december 16 in japan)
Title: Svc Port Vs. Svc Rom
Post by: Viewtiful Asher on October 12, 2004, 09:42:00 AM
isuka has a final fight style mini game.... totally rocks..
Title: Svc Port Vs. Svc Rom
Post by: hockeyguy on October 12, 2004, 09:49:00 AM
I have seen guilty gear xx and it is a beautiful looking game and has some great characters and game play.  Back to SNK though, I am a huge fan of most of the games I have played for the NEOGEO that they make and hope that this this trend in porting old games to new systems brings life to many more oldies but goodies.  They need work on their price points though tongue.gif
Title: Svc Port Vs. Svc Rom
Post by: c0rderr0y on October 12, 2004, 10:04:00 AM
i prefer the port only because its got some xtras... like color changing, art gallery and the bosses are also playable from start just have to hold R trigger to get to them... the rom seemed kinda slow compared to the port i have both so if you have questions ask
Title: Svc Port Vs. Svc Rom
Post by: angrypants on October 12, 2004, 10:27:00 AM
True $50 seems like a lot for a neogeo port when most of the people in here have been playing these games on an xbox emulator for a long time already. Just think of it this way though if you acctually owned a neo-geo the games woul cost aroun $200 so $50 for the port sounds like a bargan in that case. I think the main appeal of these neo-geo ports is live support which is a really nice feature.
Title: Svc Port Vs. Svc Rom
Post by: Prican24 on October 12, 2004, 11:08:00 AM
the port by far wins since the romset out is a bootleg release which is normally missing parts in the arcade version (like transparences and such) but to me its only right to compare this to the japanese ps2 version that was out almost a year ago but never got released to usa due to sony's prob with 2d games dry.gif

well one thing off bat between the 2 was the screen size, xbox version doesn't fully fit the screen yet ps2 version does and this was kinda annoying as you can see 1/4 or more of the character missing when knocked at end of either side,very strange why they did that

gfx wise, xbox has a slightly sharper edge (less of blocky look to say) but both were just about the same and the added effects to special moves that were done on ps2's version are in xbox's like fireballs and even earthquake's fart.

game option/extras, xbox wins as the ps2 version doesn't have color edit or an option to change languages (japanese only for ps2's) plus with live being added is a real nice touch tho a read there were probs with that but i'm sure its minor.

well i would agree that the announcer change wasn't that great but didn't bother me and in case you were wondering, ps2's has the same annoucer from the arcade since it being all in japanese.

overall, xbox version came best and beats the arcade version in my eye by adding the lil touches to moves and the extra options but i rather wish it was a $20 game.

on a side note to ppl mentioning gg isuka, how the hell can you actually like the game blink.gif  it tanked in the japanese arcades and its by far the worst of the series, adding a turn button is as worse as midway adding a 3D button to the god awful wargods.
Title: Svc Port Vs. Svc Rom
Post by: -x- on October 13, 2004, 05:37:00 AM
QUOTE (Prican24 @ Oct 12 2004, 07:11 PM)
the port by far wins since the romset out is a bootleg release which is normally missing parts in the arcade version (like transparences and such)


Neo Geo could not do transparencies
Title: Svc Port Vs. Svc Rom
Post by: Likklebaer on October 13, 2004, 06:15:00 AM
The Neo-Geo creates a fake transparency-like effect by just filling every other pixel with colour. My own custom build of FBA-XXX plays SVC with fake transparencies, which I prefer. Does the port use fake or real transparency?
Title: Svc Port Vs. Svc Rom
Post by: Prican24 on October 13, 2004, 09:19:00 AM
port uses real transparencies as does the arcade which is neogeo so -x- you are wrong.

transparencies are even in arcade version of kof2003 which a friend of mine owns and if you are one of those lucky ppl who got the alien dev emu and the proper kof2003 romset (the one that doesn't run in any other emu but the alien one) you can notice the transparencies off bat.
Title: Svc Port Vs. Svc Rom
Post by: -x- on October 13, 2004, 11:38:00 AM
QUOTE (Prican24 @ Oct 13 2004, 05:22 PM)
port uses real transparencies as does the arcade which is neogeo so -x- you are wrong.

transparencies are even in arcade version of kof2003 which a friend of mine owns and if you are one of those lucky ppl who got the alien dev emu and the proper kof2003 romset (the one that doesn't run in any other emu but the alien one) you can notice the transparencies off bat.

It has been discussed to death at Neo-Geo.com. No tranparencies on the Neo.
Title: Svc Port Vs. Svc Rom
Post by: Prican24 on October 13, 2004, 12:46:00 PM
you may have discussed it but i have seen it with my own eyes and its there man
Title: Svc Port Vs. Svc Rom
Post by: Ex-Cyber on October 15, 2004, 12:03:00 AM
There are transparent character and background graphics on Neo-Geo in a sense, but they're all done manually by the artist, and there is no semitransparency interaction among characters and the background. For example, you might see a "semitransparent" energy field surround a character during a super, but only the character will show through, not the background. But this doesn't mean that Neo-Geo supports transparency any more than Donkey Kong Country shows that SNES supports rendering 3D models. It's all done by the artists, and SNK/Playmore has some of the best old-school pixel artists in the business. The fact that they make stuff look so good without relying on hardware tricks just means they're damn good at what they do, not that everyone's lying to you about the Neo's hardware.
Title: Svc Port Vs. Svc Rom
Post by: sephiro499 on October 17, 2004, 01:37:00 PM
Guilty Gear Isuksa should be called Guilty Gear suka; mainly because the game sucks.  I really enjoyed the first and second Guilty Gear, but Sammy ventured out into a place where guilty gear just doesn't work.  I played the import the day after it came out, nothing but dissapointment.
Title: Svc Port Vs. Svc Rom
Post by: hockeyguy on October 18, 2004, 05:56:00 AM
I decided to go out on a limb and get the game.  

I have another beef with the recently ported SNK games.  Why not utilize a filter to smooth of those blocky pixels?  I havent seen the rom of this game, but I do know that metal slug looks much cleaner in one of the NEO emus with filter applied.  Its not that SVC looks bad, I understand it is a port, but why not clean it up a little?
Title: Svc Port Vs. Svc Rom
Post by: VampX on October 18, 2004, 07:49:00 AM
I hate filters, i tried getting into them but it just doesnt look right,
games arent supposed to be all sharp at the edges and look like bad paintings..

Booh @ Filters
Title: Svc Port Vs. Svc Rom
Post by: hockeyguy on October 18, 2004, 08:00:00 AM
I understand your feelings for purity, but fortunately/unfortunately I am playing on a 55" rptv widescreen and I feel like all the characters are robot ninjas or something due to size of these pixels.  I am sure it would be less pronounced on a tube, or even a dlp.
Title: Svc Port Vs. Svc Rom
Post by: Prican24 on October 18, 2004, 11:05:00 AM
QUOTE (uberzone @ Oct 18 2004, 01:22 PM)
Neo-Geo hardware does not use true transparencies...DOES NOT.  The hardware is from 1989 and can not technically support it.  What you are seeing is graphic tricks and manipulation to make it appear as such.  ie. simulated transparencies.

Think Genesis' "Blast Processing" which was nothing more than marketing hype.

its already well explained by Ex-Cyber if you read the post but still to the point it has a transparent effect in the game which is all that my saying that can be done on neogeo whether its drawn/simulated.

as for the blast processing marketing bit sega pulled for genesis, they just basically were trying to say it was faster then snes in which is true so i can't blame them for trying to pull that off tho didn't seem to work for saturn heh