Well,today is my birthday and i've made myself a little birthday present.
And since i share my presents with the public,i'm proud to release Surreal64_FDB(freakdave's birthday release).
It lets you change the flicker filter value of Surreal64,e.g. turning the flicker filter off results in a ultrasharp and crisp picture.
Blurryness is no more :-)
Zelda,Mario,Starfox.All games look awesome now.
Heck,even the blurry Banjo-Kazooie looks almost like a Dreamcast game now !
All the XBOX-blurryness is simply gone.
An option to resize the screen will probably follow in a later release(I hope v2.0 is out until then)
UPDATE !
Surreal64_FDB_v3 :
| QUOTE |
Changelog --------- * Added: You can now change Surreal's Vertex Processing mode * Added: You can now choose between 5 texture filter modes * Added: Some credits  * Fixed: Cleaned up some code
Misc ------- * Full sourcecode is included
Vertex Processing / Texture filter FAQ ------------------------------------------------------------ You now have the possibility to change Surreal's VP mode. Note that UltraHLE has its own graphics renderer and therefore its own entry. Open Surreal.ini and search for these 2 entries:
Default UHLE Vertex Processing Mode=1 Default EMU64 Vertex Processing Mode=1
Valid modes are : 0 = Pure Device (don't use this setting unless you know what you're doing.Not recommended) 1 = Software Vertex Processing (this is Surreal's default setting.Recommended) 2 = Hardware Vertex Processing (games may run faster and even better (UltraHLE and Diddy Kong Racing) with this setting,but it may also cause graphical glitches in certain games.Not recommended) 3 = Mixed Vertex Processing (Specifies mixed (both software and hardware) vertex processing.Not recommended)
You now also have the possibility to choose between 5 different texture filter modes. Note that UltraHLE has its own graphics renderer and therefore its own entry. Open Surreal.ini and search for these 2 entries:
Default UHLE Texturefilter=2 Default EMU64 Texturefilter=2
Valid modes are : 0 = This mode does NOT work as it's only used for Mip Mapping.I've added it only for the sake of completeness. 1 = Point Filtering (Fast but low quality.Use this if you want to play your games with PS1-like graphics) 2 = Linear Filtering (Surreal's default setting) 3 = Anisotropic Filtering (Slower but better quality.My favorite btw ) 4 = Flatcubic Filtering (Cubic Filter mode.Looks almost like Point Filter mode) 5 = Gaussiancubic Filtering (Cubic Filter mode with a different cubic kernel)
Misc: Don't try to change the values XOffset,YOffset,XStretch and YStretch,as they don't work in this release. DO NOT DELETE THEM THOUGH ! |
| QUOTE (anekin007 @ Sep 18 2004, 01:09 AM) |
i would love to test it out.. is it just a present for yourself? hehe 
happy b day! |
| QUOTE |
| I was curious if this 'flicker filter' option will affect perfermance at all? Not sure if it is done through xbox hardware or not, framerates and everything just the same? |
the performance should not be affected at all...
| QUOTE |
| Small question, is Flicker filter for HDTVs only? or can my regular non flatscreen tv show the differences? |
it's for all common TVs.Try it out and you'll see the difference...
| QUOTE |
| Any chance of a post Birthday version with the 128 MB support turned on? |
nope,i'm sorry.This is not going to happen (i don't have an 128MB upgrade)
| QUOTE |
| Happy birthday, now you're 62 you're getting old |
lol,you would certainly be right in 40 years
| QUOTE |
the least we can do to give back to the guy is have a group fund for a ben pan...
...with with gold trim |
I can just do with that..
| QUOTE (freakdave @ Sep 18 2004, 05:45 PM) |
| nope,i'm sorry.This is not going to happen (i don't have an 128MB upgrade) |
See now thats a damn shame - all the stuff you've put into the scene and noone hooked you up with an upgrade?
PM me and that 128 is yours
| QUOTE (0123456 @ Sep 18 2004, 04:59 PM) |
See now thats a damn shame - all the stuff you've put into the scene and noone hooked you up with an upgrade?
PM me and that 128 is yours |
Now
that's a birthday present.
happy birthday!
Freakdave, how difficult would it be to make the joystick less sensitive?
thx
hey freakdave...its there a way to use surreal 1.1 (drunkengards) with your adds?
i really want to play conker with your adds.
| QUOTE |
| Freakdave, how difficult would it be to make the joystick less sensitive? |
i don't know,but i'll look into it for sure..
| QUOTE |
hey freakdave...its there a way to use surreal 1.1 (drunkengards) with your adds?
i really want to play conker with your adds. |
i guess you mean the CVS build.well,i think it should be possible to implement this feature into this build.But i don't see why i should work with the CVS build : Conker does already work with v1.0 ??
happy birthday,
i am located in austria/europe,
so if youre from europe too,
i also am willing to gift you with an 128 MB ugrade 
thanks for beeing!
rgds
alex
| QUOTE (Rodent @ Sep 18 2004, 11:23 PM) |
happy birthday,
i am located in austria/europe,
so if youre from europe too, i also am willing to gift you with an 128 MB ugrade 
thanks for beeing!
rgds alex |
great news

i'm from germany,so this should be no problem at all...
PM me please...
many thanks freakdave, great job! ps that analogue stick control would be excellent if you could do it. thanks again.
Thanks again for this little update, it makes a big difference to the picture quality. Bit strange as I'm so used to the N64 being blurry as hell, and I though even with the flicker filter enabled it was very clear compared to a real N64.
| QUOTE (freakdave @ Sep 19 2004, 01:47 AM) |
great news  i'm from germany,so this should be no problem at all... PM me please... |
Hey Neighbour! a dutchy here
| QUOTE (VampX @ Sep 19 2004, 02:02 AM) |
Hey Neighbour! a dutchy here |
| QUOTE (Viewtiful Asher @ Sep 18 2004, 08:48 PM) |
but the face of conker is all with glitches...in the normal surreal.
and in the cvs build...its playable with the complete conker face. |
Playable? Yea, if by playable you mean tons of sound glitches and constant freezing....sure.
The CVS has not been stabalized in quite sometime. It has not been updated either. Anything compiled from the CVS (if you even figure out how to fix the errors that currently prevent you from compiling) is pointless, as it is inferior to 1.0 in regards to stability.
| QUOTE (Iriez @ Sep 19 2004, 04:58 AM) |
| (if you even figure out how to fix the errors that currently prevent you from compiling) |
*phew*
It isn't just me then
P.S Happy birthday. Perhaps you could help oDD and Lantus by adding little bits? Just a thought, those two are overworked, and it's not Australian to work too hard (atleast not for me)
i play the original surreal it works for me
some games doesnt work but its a great job to play n64 games in xbox
happy birthday.
Status Update :
I've fiddled around with the gamepad sensitivity values and i 'think' i've found a decent setting.First i played with my real N64 to get a good feeling of the original controller.After that i started to change surreal's values until i had the same feeling of the XBOX controller.The games i played with Surreal and N64 were Zelda (slingshot),Banjo-Tooie (egg crosshair) and GoldenEye.I'm now going to add the possibility to let you change the settings by yourself via the config file.After that i'm gonna implement a screen resize function (hope this works).
.
I was planning to do something like that, I would like to change the menu and make a menu like fbaxxx (screen with the game on the right and add video options ....), I am currently only beginning, but if you want, when I get this over, I could contact you
.
One question, why not just add filter flicker in surreal.ini?
| QUOTE (GogoAckman @ Sep 19 2004, 09:19 AM) |
first of all, happy birthday . I was planning to do something like that, I would like to change the menu and make a menu like fbaxxx (screen with the game on the right and add video options ....), I am currently only beginning, but if you want, when I get this over, I could contact you . One question, why not just add filter flicker in surreal.ini? |
Skinning ability would be nice, but i would have to say surreal has the best UI ever created for any xbox homebrew. I would wager that the majority would agree with me, and changing the interface (permanantly) would only cause people to complain.
| QUOTE (Iriez @ Sep 19 2004, 05:14 PM) |
| Skinning ability would be nice, but i would have to say surreal has the best UI ever created for any xbox homebrew. I would wager that the majority would agree with me, and changing the interface (permanantly) would only cause people to complain. |
ok, noted

, I ll find another way to include submenu then

.
well done on the analogue sensitivity freakdave, i myself cant wait for that. also thanks for letting us know how your progressing
| QUOTE (freakdave @ Sep 19 2004, 04:03 PM) |
Status Update : I've fiddled around with the gamepad sensitivity values and i 'think' i've found a decent setting.First i played with my real N64 to get a good feeling of the original controller.After that i started to change surreal's values until i had the same feeling of the XBOX controller.The games i played with Surreal and N64 were Zelda (slingshot),Banjo-Tooie (egg crosshair) and GoldenEye.I'm now going to add the possibility to let you change the settings by yourself via the config file.After that i'm gonna implement a screen resize function (hope this works). |
thats great
| QUOTE (Iriez @ Sep 19 2004, 05:14 PM) |
| Skinning ability would be nice, but i would have to say surreal has the best UI ever created for any xbox homebrew. I would wager that the majority would agree with me, and changing the interface (permanantly) would only cause people to complain. |
| QUOTE (freakdave) |
Status Update : I've fiddled around with the gamepad sensitivity values and i 'think' i've found a decent setting.First i played with my real N64 to get a good feeling of the original controller.After that i started to change surreal's values until i had the same feeling of the XBOX controller.The games i played with Surreal and N64 were Zelda (slingshot),Banjo-Tooie (egg crosshair) and GoldenEye.I'm now going to add the possibility to let you change the settings by yourself via the config file.After that i'm gonna implement a screen resize function (hope this works). |
that's great! you are a god!

| QUOTE (0123456) |
freakdave - Not one but two birthday 128 upgrade offers for you now Where's the third cos they say these things come in threes 
Great news about the sensitivity controls - your work is greatly appreciated. Seeing as you will soon be the proud owner of a 128 board (have you decided which of us you would like to take up on the offer?) how about turning on that 128 core now?  |
I myself have a 128 board, and really I think this feature can wait. By the time that Freakdave gets the board(s?), oDD and lantus will have released the CVS (like they said they would) with support. The only real improvements will be for Perfect Dark IMO. So, lets appreciate the great stuff Freakdave has done for this emulator.
Seeing your work with surreal, I think I'd like to try out DrillerX

| QUOTE (scryed) |
| And I'm not complaining just FYI (I love the improvements) if anyone brings out a Surreal can you please patch the XBE files to retail versions, so there isnt a million threads from people asking how to fix it. Thanks |
this is the retail version. All you would have to do is replace all the files except for the cfg file. (which has your rom directory info)
YAHB... Yet Another Happy Birthday
| QUOTE |
| I ll find another way to include submenu then |
contact me if you're done with it. hope we can work together on this thingie

| QUOTE |
| One question, why not just add filter flicker in surreal.ini? |
Because i didn't have so much time then

.All settings are now loaded through Surreal's ini file.The *.cfg was just a temporary solution.Well,to give if you an idea of what's to come next,this is how my ini file looks now :
.
.
.
Default Flicker Filter=0
Default Soft Display Filter=0
Default XOffset=13.2
Default YOffset=5.1
Default XStretch=0.0
Default YStretch=0.0
| QUOTE |
| Great news about the sensitivity controls - your work is greatly appreciated. Seeing as you will soon be the proud owner of a 128 board (have you decided which of us you would like to take up on the offer?) |
if you're from Europe,contact me.I haven't made a decision yet,but thank you for your offer anyway

| QUOTE |
| ...oDD and lantus will have released the CVS (like they said they would) with support |
this is why 128MB support has low priority for me.
| QUOTE |
Alles Gute Zum Geburtstag. Schön, noch nen deutschen hier zu sehen!! (happy.gif)
keep up the great work!! |
Besten Dank auch :-)
Alles Gute Zum Geburtstag. Schön, noch nen deutschen hier zu sehen!! (
)
keep up the great work!!
freakdave thanks for the great work , but i was just wondering if you were planning on readding your features into the newer cvs tree build when it becomes clean?
| QUOTE (Mr. Chips @ Sep 19 2004, 10:27 PM) |
| this is the retail version. All you would have to do is replace all the files except for the cfg file. (which has your rom directory info) |
Dexbe says they are patched as debug versions... So I'm not saying your not telling the truth or anything but I'm gonna believe dexbe above all else. I'll patch them myself, so I know its copasetic with me.
wow freakdave thanks a bunch.
Are you good enough that you think you could incorporate the rice plugin to it?
Because I really think the creators have given up and I'm sure we would all donate to your cause if you really could do it.
| QUOTE (ripshitraw @ Sep 20 2004, 01:18 AM) |
wow freakdave thanks a bunch.
Are you good enough that you think you could incorporate the rice plugin to it? Because I really think the creators have given up and I'm sure we would all donate to your cause if you really could do it. |
are you dumb? the creators have put more time into this project than obviously you recognize/appreciate. Thanks for this hacked version of Surreal, I'm sure it's great, but I'll be waiting for Surreal v2.
| QUOTE (greenmile @ Sep 20 2004, 01:25 AM) |
| are you dumb? the creators have put more time into this project than obviously you recognize/appreciate. Thanks for this hacked version of Surreal, I'm sure it's great, but I'll be waiting for Surreal v2. |
You do that, fucko - the rest of us will enjoy this update.
i love how he says it a hacked version
| QUOTE |
| personaly i think its great some minor fixes that can hold is over till the big update is totaly cool with me. But i would say that everyone should calm down and not start begging for stuff like plugin update and stuff. Leave that up to surrealv2 when its released. this is just minor cool updates |
Anyways thanks for the release Dave really appreciate the update
And a late Happy birthday as well CHEEERSSS!!!!
news flash for the dork above (not directly above) you cannot hack open source software lol. It's a bug fix or feature addition (however you look at it) but by definition open source software is meant to be messed with, why else would they give you the code to look at
yeah anyone with coding knowhow could change surreal to how he likes it since its open source (im kinda suprised no one has either ) . I wish i knew stuff like freak dave
... one of these days im gona have to learn
I just got it working and it's looking great!
thanks a lot freakdave!!
I was wondering if anyone has UDE2 and has SurrealFDB working?... Right now I'm having difficulties with it. SurrealV1.0 works fine on mine, but I'm wondering why FDB isn't. The program won't load at all. Its as if its trying to redirect the loading back to browsing on my dashboard (evo-x 3935). Thank you very much
| QUOTE (scryed @ Sep 20 2004, 05:13 PM) |
I was wondering if anyone has UDE2 and has SurrealFDB working?... Right now I'm having difficulties with it. SurrealV1.0 works fine on mine, but I'm wondering why FDB isn't. The program won't load at all. Its as if its trying to redirect the loading back to browsing on my dashboard (evo-x 3935). Thank you very much
|
Try patching it with UnleashX or a other patcher or try using a newer BIOS (IND-BIOS is a good one) it works perfect here!
| QUOTE (scryed @ Sep 20 2004, 05:13 PM) |
I was wondering if anyone has UDE2 and has SurrealFDB working?... Right now I'm having difficulties with it. SurrealV1.0 works fine on mine, but I'm wondering why FDB isn't. The program won't load at all. Its as if its trying to redirect the loading back to browsing on my dashboard (evo-x 3935). Thank you very much
 |
Have you tried launching it with another Dashboard ?
Maybe you should checkout this thread(Kernel,Videomode)
http://forums.xbox-s...howtopic=227528SurrealFDB is compiled in Release Mode btw.And i'm using UX as Dashboard,just FYI.
Status Update :
I've some major problems with my screen resize function,therefore it's unlikely that it's going to be available in the next release.Changing and loading controller sensitivity values from Surreal.ini works so far,i'm just cleaning up my code and testing different filter modes :
UltraHLE Mario before :

UltraHLE Mario with PSX-like graphics

:
looks nice fd! you sound like your progressing well, cant wait to try out your next release. ps thanks again for all the effort your putting into this.
Could you turn on the 128 mode? Plllllleeeeeeeeeeeaaaaaaasssseeeeeeeee
that psx filther is great!
and hey conker dont work pretty well in surreal 1.0
but in the other cvs release conker worked with skippy sound but it definetly worked better than surreal 1.0 (all the other games sucked in the cvs)
anyway to make it work like the cvs...only conker maybe?
| QUOTE |
| Try patching it with UnleashX or a other patcher or try using a newer BIOS (IND-BIOS is a good one) it works perfect here! |
UnleashX says it doesn't need to be patched. Tried to load it from UnleashX and it freezes on the load screen. I might be wrong but I though bios was for people who have chips because I do not have a regular bios with UDE2 because of nkpatcher? Kernal 5838 for the method is the m8 bios I think.
Read the forum, but it was about installing UDE/UDE2...
Also deleted my save files to see if that worked, but sadly to say Im about out of options from what I see. Thank you everyone for the help.
| QUOTE (Viewtiful Asher) |
and hey conker dont work pretty well in surreal 1.0
but in the other cvs release conker worked with skippy sound but it definetly worked better than surreal 1.0 (all the other games sucked in the cvs)
anyway to make it work like the cvs...only conker maybe? |
I think that was only because of the new video plugin.
Wasn't that "version" buggy?
..Where did you get it anyways?
Chips - that version was pure pants, don't bother with it. It was a http:// download somewhere off the net (can't remember where and I've deleted the ZIP now anyway) and it was defintely a step backwards from 1.0 in terms of the games I tried (never used Conkers).
Hopefully this independent action will spur oDD and Lantus into releasing something for us instead of just sitting on the code and laughing like xbox-scene versions of Skeletor.
For those of you who don't know who Skeletor is here is a picture of the dastardly villian in a slightly camp pose:
| QUOTE (Viewtiful Asher @ Sep 20 2004, 06:26 PM) |
that psx filther is great!
and hey conker dont work pretty well in surreal 1.0
but in the other cvs release conker worked with skippy sound but it definetly worked better than surreal 1.0 (all the other games sucked in the cvs)
anyway to make it work like the cvs...only conker maybe? |
The CVS is based on a newer plugin.In order to get Conker running i'd have to incorporate the gfx plugin from the CVS and make sure that all other games run as before ( i think this is impossible) and besides,such a task is definately beyond my coding skills(if any

).Nevertheless,i'm trying to do my best to improve Surreal64...
| QUOTE |
| Could you turn on the 128 mode? Plllllleeeeeeeeeeeaaaaaaasssseeeeeeeee |
i don't know if i can.but i think the authors knew why they didn't 'activate' the 128 mode.Seems like you'll have to wait for Surreal 2.0
| QUOTE (freakdave @ Sep 20 2004, 07:01 PM) |
i don't know if i can.but i think the authors knew why they didn't 'activate' the 128 mode.Seems like you'll have to wait for Surreal 2.0 |
Care to elaborate? They always went along the "it was an oversight on our part as the code is there and in place but just needs to be activated" spiel.
Is this not the case? WAAAAAAAAAAAAAAHHHHHHH I need 128 support.
| QUOTE (freakdave) |
| this is why 128MB support has low priority for me. |
ps. you don't
need 128 support. Lantus tested it with his current build and said it only helped Perfect Dark. Just play it on PC for crying out loud.
pss. FD, it looks like you've made some great new changes!
Looking forward to the 4 player bond parties with steady shooting!
To add...
If that is not the case and there is some big conspiracy (of Skeletor sized proportions) that you have uncovered in the code then please share. I have my tin foil hat with coat hangers at the ready (actually I wear it all the time, just in case because you never know).
The main reason for me wanting to use my full 128 is because a) I have it so why not and
I want to see how some titles fare with extra memory and c) Perfect Darkness.
Either way - kudos on the work you are putting in, it is appreciated and I'm quite sure you have now became the patron saint of xb-s and calmed all the salivating dogs who were within an inch of biting each other in a feral display of anger due to the lack of Surreal updates.
It's a mad world in which we live - or is it my world thats mad?
| QUOTE (Mr. Chips @ Sep 20 2004, 07:15 PM) |
| QUOTE (freakdave) | | this is why 128MB support has low priority for me. |
ps. you don't need 128 support. Lantus tested it with his current build and said it only helped Perfect Dark. Just play it on PC for crying out loud. pss. FD, it looks like you've made some great new changes! Looking forward to the 4 player bond parties with steady shooting! |
That quote was in the old BM days....
For those what my acronym stands for it means Before Memory (upgrade) days. I would have said BMU but then some of you might have made bumming jokes and I just couldn't take that today. I (along with another member) have offered freakdave a free memory upgrade (that reminds me - you haven't contacted me regarding it yet, give me a shout please).
Back on track (but still off the rails) - I have a prehistoric PC, it runs Ye Olde Windoes 95 (thats 1795) and is powered by stream. This kind of prevents me from emulating anything which means I have to place all my chips on the Xbox in the roulette table that is emulation.
Also, my Xbox has a slow HD which causes some games to stutter slightly as Surreal accesses the HD (I can tell because the access light flickers at the stutter points) - I'm hoping that the 128 support will prevent this as the whole file will be in memory. And yes, this occurs on the smaller (Mario Kart 64 etc..) ROMs as well.
So please Mr Chips, do stop crying out loud. I'm sure those big boys will give you your ball back and it will all be better again.
Chin up, old chap.

I also would like 128 support..but the sooner the stick is fixed the better. That was on the top of my list.
If fd says he doesn't want to work on that atm, well that means he will probably take a look at it in the future.
You can only hope right now, buddy. Begging will get you a timeout or detention (ie. no recess
)
Whilst I agree with you about the stick (Goldeneye plays like James has been ingesting massive quantities of caffiene) for the games I play (and the fact that I have the damn upgrade) 128 support is a must.
Strange isn't it that its supported on the crappest emulator (Project 64 if I'm correct) and not on the one that plays everything perfectly....
This is probably my only major gripe - if it worked I wouldn't be that bothered about Surreal V2.0, Skeletor and Skeletor could keep it amongst themselves as a private joke if they wished. I mainly want to see it in action just too see if the HD access thing stops.
Damn my curiosity and obsessive personality type - but hey, if you've got it you may as well use it.
And use it I am.
Here is a picture of Janice from The Sopranos, I'm sure you will agree that she is one annoying twat - infer what you may 
| QUOTE (freakdave @ Sep 17 2004, 06:29 PM) |
Well,today is my birthday and i've made myself a little birthday present. And since i share my presents with the public,i'm proud to release Surreal64_FDB(freakdave's birthday release). It lets you change the flicker filter value of Surreal64,e.g. turning the flicker filter off results in a ultrasharp and crisp picture. Blurryness is no more :-)
The flicker filter value can be changed in the config file ('flicker.cfg')
Zelda,Mario,Starfox.All games look awesome now. Heck,even the blurry Banjo-Kazooie looks almost like a Dreamcast game now ! All the XBOX-blurryness is simply gone.
An option to resize the screen will probably follow in a later release(I hope v2.0 is out until then)
Note : This is still Surreal v1.0 ! Misc : Source code is included
Have fun with this one |
LMAO... Sept. 17th was my brother-in-laws birthday.
At last, an intelligent thread about Surreal that shows some positive and intruiging information....
.......So, Skeletor finally admits that he doesn't mind some "Thunder-punch He-man" action, huh?
It's about time he brought his skeleton out of the closet.
:cough:
FreakDave, love your work.
| QUOTE (Running_with_Scissors @ Sep 20 2004, 10:58 PM) |
.......So, Skeletor finally admits that he doesn't mind some "Thunder-punch He-man" action, huh?
It's about time he brought his skeleton out of the closet.
:cough:
|
LOL!

Nah, j/k...
Thanks FD for looking into that sensitivity issue..great work to try to keep everybody satisfied until Surreal V2 drops.
Props!
It's time for a new release folks
I've just released Surreal64_FDB_v2 !
| QUOTE |
About Surreal64_FDB --------------------------------- This is a modified version (FDB = freakdave's birthday release) of Surreal64 v1.0.
Changelog ----------------- * Changed: Slightly modified background image * Changed: You don't need the 'flicker.cfg' anymore. All settings (including Flicker Filter) are now loaded through 'Surreal.ini' * Added: Soft Display Filter ( 0 = disabled / 1 = enabled ) * Added: 3 values to let you change/tweak the sensitivity of the thumbsticks via 'Surreal.ini'
Misc ------- * Full sourcecode is included
Sensitivity FAQ ------------------------ There are 3 values in 'Surreal.ini' which you can adjust.Surreal's default values are : Default NPad Deadzone=8000 Default XPad Deadzone=0.24 Default XPad Summand=0.5
Default NPad Deadzone: The lower the value of the deadzone,the more sensitive are your thumbsticks. My advise is to start adjusting this value first.For 'fine-tuning' use the XPad Deadzone value. Use 500 if you want a very sensitive thumbstick. My favorite value is : 12000
Default XPad Deadzone: The lower the value of the deadzone,the more sensitive are your thumbsticks. Use it for fine-tuning only. My favorite value is : 0.34
Default XPad Summand: Use this value with care.Try 4.0 and you'll see the difference. My favorite value is : 0.25
If you think you've found a decent value for a certain game,then share it on the X-S Emulation forums please.
Misc: Don't try to change the values XOffset,YOffset,XStretch and YStretch,as they won't work in this release. DO NOT DELETE THEM THOUGH ! |
thanks a moillion fd, ive been waiting for this.
Nice one freaky - Will check it out
Whats the status on that 128 support (had to ask
)?
| QUOTE (freakdave @ Sep 20 2004, 11:50 PM) |
It's time for a new release folks I've just released Surreal64_FDB_v2 !
|
be careful with changing from software vertex processing to hardware vertex processing freakdave.
for the longest time rice was developing his pluging with an old Geforce MX220 card which didnt suppost hardware vertex processing - as such you will get graphical issues. Check out Diddy Kong Racing for an example of what i mean.
| QUOTE (lantus @ Sep 21 2004, 02:40 AM) |
be careful with changing from software vertex processing to hardware vertex processing freakdave.
for the longest time rice was developing his pluging with an old Geforce MX220 card which didnt suppost hardware vertex processing - as such you will get graphical issues. Check out Diddy Kong Racing for an example of what i mean. |
fixed !
thx 4 the info !
but...
there's a 'problem' with UltraHLE.If i run diddy kong racing with UHLE and the default settings (software vertex processing),it boots,then it shows the controller pak screen and then it hangs.In hardware vertex processing mode though,it boots and runs the game(but then there are your gfx glitches you've mentioned).I've tested several other games with UHLE in HWVP mode,and they all run fine(without gfx glitches)...
sorry i didnt make it clearer. Rice's plugin is only used in 1964xand PJ64x- UltraHLE uses its own graphics renderer i believe
recommend you leave the UltraHLE code as is
| QUOTE (lantus @ Sep 21 2004, 03:50 AM) |
sorry i didnt make it clearer. Rice's plugin is only used in 1964xand PJ64x- UltraHLE uses its own graphics renderer i believe
recommend you leave the UltraHLE code as is |
i didn't touch 1964x/PJ64x anyway.
As for UltraHLE(which has definately it's own gfx renderer,i've just looked into the code) :
I'll leave everything as is...
Thanx 4 your help lantus !
-------------------------------
Never mess with someone else's code,unless you know what you're doing
great release fd!! love goldeneye now 
but you put for your favourite Default NPad Deadzone: 12000
you must've meant 1200, because that is a really good setting.
And didn't you mean the higher the value, the more sensitive?
sorry to point this out but it'll save you from annoying noob PMs.
| QUOTE (Mr. Chips @ Sep 21 2004, 04:06 AM) |
great release fd!! love goldeneye now  but you put for your favourite Default NPad Deadzone: 12000 you must've meant 1200, because that is a really good setting. And didn't you mean the higher the value, the more sensitive? sorry to point this out but it'll save you from annoying noob PMs. |
nope,i meant it exactly that way as i stated in the nfo.
the higher the value,the LESS sensitive (acts like a resistance value)
As for GoldenEye : my favorite values are not perfect (my second (newer) gamepad acts different)

for the record, here is my findings/favorites:
Well-used Controller S:
Default NPad Deadzone=2050
Default XPad Deadzone=0.24
Default XPad Summand=0.25
Will give great precision but sometimes drifting in menu. (GE)
thanks again freakdave this makes alot of games more playable now
Edit-problem fixed
Excelent release by the way. I was suprised how much the flicker filter cleans up the image and sharpens it, all of the games look amazing now.
Controller sensitivity is a godsend, Bond was one of my favorite games when I had my N64. V1.0 had that huge dead zone that was impossible to work around when using the sniper rifle or manually aiming.
Just dropping by to say thanks
oh im so happy...
cant wait for v2.
freakdave,
will PM you today,
thanks for v2
hope, that your efforts will all be taken into 2.0
rgds
alex
Damn, everything I want to see in Surreal v2 is slowly getting added into Surreal v1.0, minus the compatibility. Great Job FD. This will at least hold peeople over until the next "Official" release of Surreal comes out.
how about trying to add virtual memory???
| QUOTE (Shordy @ Sep 21 2004, 03:50 PM) |
| how about trying to add virtual memory??? |
from Surreal 1.0 NFO
| QUOTE |
=================== What is Surreal 64? ===================
Surreal 64 is a Nintendo 64 emulator for the xbox which combines three Windows based Nintendo 64 emulators that have been ported to the Xbox. These emulators are 1964, Project64 and UltraHLE. By porting three emulators we aim to improve the overall compatibility of the emulator.
Features: - Three N64 emulators in one - Greater compatibility/speed and flexibility - Virtual Memory for Roms - Per-Game Settings - Mempack support - Rumblepack support - EEPROM/Sram support - Savestate support - Skinable GUI
|
VM hahahahahh
All I want is the damn VM turned off and the 128 core on so it uses my extra memory and I get no more stuttering.
Come on freakybabes, you know you wanna
| QUOTE (freakdave @ Sep 21 2004, 03:59 PM) |
from Surreal 1.0 NFO
|
http://forums.xbox-s...opic=184391&hl=VM isn't enabled in 1964
I don't really care if its implemented or not, just trying to help clear up the misinformation.
P.S. I love you for adding sensitivity adjustments.
Seriously
Post Edited
holy hell, whats with all this false information
the facts:
- VMM is enabled in both 1964x and PJ64x
- you cant turn VMM off on a 128 meg xbox simply because you still need it - while much better than 64, with some roms 128 meg is still not enough memory for smooth gameplay. Check out goldeneye/pd for example. The project x RDB file entry for it claims it needs 40 megs *just for the dynarec*.
First of all thanks for the updated surreal. One problem i'm having w/ the update...I can't view my roms! Any suggestions?
| QUOTE (lantus @ Sep 22 2004, 05:29 AM) |
holy hell, whats with all this false information
the facts:
- VMM is enabled in both 1964x and PJ64x - you cant turn VMM off on a 128 meg xbox simply because you still need it - while much better than 64, with some roms 128 meg is still not enough memory for smooth gameplay. Check out goldeneye/pd for example. The project x RDB file entry for it claims it needs 40 megs *just for the dynarec*. |
So is the 128 core present but not enabled in 1964?
Was this just an oversight or is there a more sinister reason behind this glaring omission?
Would it be easy (for someone with the right programming knowledge) to enable the 128 supprt?
theres another thread about this -> how about removing the mempack/rumble pack toggle, or at least having the toggle be a combination of button presses, instead of just the left thumb stick. I don't have a problem with it, since I've been playing video games for years, BUT my gf who I just got addicted to video games, inadvertantly presses the stick in, and that huge black box gets REALLY annoying after a while.
| QUOTE |
| Would it be easy (for someone with the right programming knowledge) to enable the 128 supprt? |
You just answered your question by yourself.
Of course it is difficult to add that support,
but if somwone knows how to do it (with the right programming knowledge)
it sure would be easy

Thanks for your efforts, dev's
rgds
alex
| QUOTE (freakdave @ Sep 21 2004, 03:59 PM) |
from Surreal 1.0 NFO
|
were can I'am get this emulator?
were can I'am get this emulator?
| QUOTE (lantus @ Sep 22 2004, 05:29 AM) |
holy hell, whats with all this false information
the facts:
- VMM is enabled in both 1964x and PJ64x - you cant turn VMM off on a 128 meg xbox simply because you still need it - while much better than 64, with some roms 128 meg is still not enough memory for smooth gameplay. Check out goldeneye/pd for example. The project x RDB file entry for it claims it needs 40 megs *just for the dynarec*. |
| QUOTE (Lantus @ May 7 2004, 11:40 PM,http://forums.xbox-scene.com/index.php?showtopic=184391&hl=) |
we forgot to enable 128meg caching to 1964 but its present in 1964.
we will resolve it in the next build
|
| QUOTE (Eunanet69 @ Sep 22 2004, 09:49 PM) |
were can I'am get this emulator? |
by reading the pinned "Beginners Guide To Xbox Emulation" thread.
were can I'am get this emulator?
| QUOTE (VampX @ Sep 22 2004, 07:59 PM) |
| by reading the pinned "Beginners Guide To Xbox Emulation" thread. |
were I'am can download! is right now?
I'am from brasil!
| QUOTE (Eunanet69 @ Sep 22 2004, 10:06 PM) |
were I'am can download! is right now? I'am from brasil! |
| QUOTE |
were I'am can download! is right now? I'am from brasil! |
and i thought i didnt know how to speak english.
I´am! I´am! I´am! ...brasil! amigo bello do u mundo xboxeiro!
Classic emulation line from back in the day : "I am brasil, where are roms?"
i brasil...you roms give brasil...brasil give food you!
| QUOTE (VampX @ Sep 22 2004, 09:12 PM) |
| Classic emulation line from back in the day : "I am brasil, where are roms?" |
yeah that is classic ... i mean if i said "HEY IM AMERICAN I NEED ROMS!" who would come to my rescue

haha
everyone knows the prehistoric saying "1 n33D 3Mus and R0ms f0R Mi X0Bx B3c4uSS3 1 4M s)0 1337!!!`~~"
wait a minute they still say that today
| QUOTE |
| i brasil...you roms give brasil...brasil give food you |
thats mean, i know a brasilian, and i give him food or he'll threaten me to send all the spear chuckers from his country over to destroy my house
next battle guns vs. stones
no offense to anyone, i actually do know a brasilian
I'm don't know your language well!
But I'see that have some gays try play with me end may Brasil!
for this ones I'dont have nothing to say! and thanks for thats whow heep me!
| QUOTE (hoppityhow @ Sep 22 2004, 03:57 PM) |
theres another thread about this -> how about removing the mempack/rumble pack toggle, or at least having the toggle be a combination of button presses, instead of just the left thumb stick. I don't have a problem with it, since I've been playing video games for years, BUT my gf who I just got addicted to video games, inadvertantly presses the stick in, and that huge black box gets REALLY annoying after a while.  |
I have to agree %100 with this. If there were one thing I could have changed (before v2) it would be altering the button for the memcard/rumple switch. EVERYONE I play with hits it all the time playing Mkart.
| QUOTE (deathx88 @ Sep 23 2004, 01:34 AM) |
| no offense to anyone, i actually do know a brasilian |
How odd... I thought brazil didn't have their own language and actually spoke Portugese
| QUOTE (chilin_dude @ Sep 23 2004, 09:33 PM) |
How odd... I thought brazil didn't have their own language and actually spoke Portugese |
I thought they spoke Brasillian-Portuguese, its a little different from regular Portuguese from what i've been told.
stop picking on the poor Brazilian n00b!!!!!! It's not nice.
Anyway back on topic, i haven't tried this yet, i look forward to using it later this evening. Am i correct in thinking that the new options require editing of the cfg files or can they be accessed through the Surreal interface?
| QUOTE (total_ass @ Sep 23 2004, 08:16 PM) |
| Anyway back on topic, i haven't tried this yet, i look forward to using it later this evening. Am i correct in thinking that the new options require editing of the cfg files or can they be accessed through the Surreal interface? |
Negative Ghostrider... V2 is now configured through the surreal ini file... Make sure to get V2...
| QUOTE (VampX @ Sep 23 2004, 12:59 PM) |
| I thought they spoke Brasillian-Portuguese, its a little different from regular Portuguese from what i've been told. |
I have a couple brazillian friends. They all speak Portuguese. Asshole's always shout in Portuguese instead of english when we play soccer.
| QUOTE (Iriez @ Sep 23 2004, 08:33 PM) |
| I have a couple brazillian friends. They all speak Portuguese. Asshole's always shout in Portuguese instead of english when we play soccer. |
Thought as much... I should know... I'm a 1/16th Brazilian

and my Auntie being 100% Brazilian and all
This release is whack, I barely can ever get a game running, it's always the black screen of death, reboot, same thing, over and over, and over again. I'm deleting this mother and going back to the last release, which just happens: to work.
| QUOTE (bdisagree @ Sep 26 2004, 07:32 PM) |
| This release is whack, I barely can ever get a game running, it's always the black screen of death, reboot, same thing, over and over, and over again. I'm deleting this mother and going back to the last release, which just happens: to work. |
Did you replace your Surreal.ini with the new one ? Might solve your problem...
Do the rest of the users have the same problem ?
I deleted the whole Surreal and uploaded the new one.
what version have you used before :
the official 1.0 release or
Geux.net's 5530 release ?
i'm sorry,but i can't replicate your problem...
but you didn't edit the TDATA ini?
E/TDATA/a64fea57/Surreal.ini
Delete Surreal.ini and Surreal10.ini from E/TDATA/a64fea57/
and restart Surreal.If this doesn't solve your problem,then i don't know what might cause the crashes...
Thanks Dave. I'll give it a shot.
i can't seem to get zelda to play on this, just crashes the xbox on all three emulators.
i have the flicker filter set to 1 if that helps (btw 1 is on isnt it lol?)
| QUOTE (total_ass @ Sep 27 2004, 12:12 PM) |
i can't seem to get zelda to play on this, just crashes the xbox on all three emulators.
i have the flicker filter set to 1 if that helps (btw 1 is on isnt it lol?) |
1.make sure you have the right rom version (v1.0 US afaik)
2.the flicker filter has nothing to do with the game compatibility/performance
3.the flicker filter takes values from 0 to 5
(0 = off(very sharp).......5(highest flicker filter stage (very blurry)
4.search the forum for the compatibility thread
thanks for the quick reply, i know that it's compatible because i remember it running on the old official surreal before i deleted it. perhaps i have a bad rom.
is it only zelda that crashes?
Or does the same thing happen to all games?
no only zelda. i've tried mario64 and goldeneye and they run fine (goldeneye a little bit laggy). pokemon stadium gets past the intro then crashes at the main menu. haven't tried any others yet.
| QUOTE (freakdave @ Sep 27 2004, 12:25 PM) |
1.make sure you have the right rom version (v1.0 US afaik) 2.the flicker filter has nothing to do with the game compatibility/performance 3.the flicker filter takes values from 0 to 5 (0 = off(very sharp).......5(highest flicker filter stage (very blurry) 4.search the forum for the compatibility thread |
Is the capabilty thread only for 1.0 US games?
Hello,
Just wondering if this new modified Surreal has lost anything that the 1.0 possessed? Compatibility, etc? To sum it up, is it without a doubt the best Surreal available for download?
When i try to start a game in surreal, it's start to load, and it gos to 100 %, but after that then screen just becomes black, and nothing happends. What's wrong?
| QUOTE |
| Is the capabilty thread only for 1.0 US games? |
nope,the compatibility thread(maintained by DeathX) is,AFAIK, for all N64 roms (if tested)
| QUOTE |
| Just wondering if this new modified Surreal has lost anything that the 1.0 possessed? Compatibility, etc? To sum it up, is it without a doubt the best Surreal available for download? |
It didn't lose anything at all.Compatibility should still be the same.
The main features of Surreal64 FDB :
- You now have the possibility to change the Flicker Filter (for a sharper/crisper picture) and the Soft Display Filter
- You now have the possibility to change the sensitivity of the thumbsticks
And there are still some things to come

If that isn't an improvement...
Sounds great, I'll have to give this thing a shot.
I dont get any games to work. Rompath in the ini file is correct and I can see the games in the Surreal64 menu. But when i try to start 007 in any of the 3 emulators (they all should work on this game) the screen just gets black.
Same thing happens when i try to quit the Surreal64 program. Does anyone have a tip for me?`I would really like to play some of the N64 games.
Thx for any advice
hey just wondering if your version of surreal fixed the prob with some acclaim games not working like south park (fps one) or the ecw games?
| QUOTE (Prican24 @ Oct 5 2004, 12:15 AM) |
| hey just wondering if your version of surreal fixed the prob with some acclaim games not working like south park (fps one) or the ecw games? |
nope,it's basically v1.0 with some nice additions.that's all about it...
@Mipsy
make sure you have a correct 007 rom..
How do you change the settings in surreal v2 fdb. I cannot figure out how you change the settings on the joystick.
From the nfo file (included in the zip so I'm not too sure why people seem to have trouble figuring it out)
| QUOTE |
Sensitivity FAQ ------------------------ There are 3 values in 'Surreal.ini' which you can adjust.Surreal's default values are : Default NPad Deadzone=8000 Default XPad Deadzone=0.24 Default XPad Summand=0.5
Default NPad Deadzone: The lower the value of the deadzone,the more sensitive are your thumbsticks. My advise is to start adjusting this value first.For 'fine-tuning' use the XPad Deadzone value. Use 500 if you want a very sensitive thumbstick. My favorite value is : 12000
Default XPad Deadzone: The lower the value of the deadzone,the more sensitive are your thumbsticks. Use it for fine-tuning only. My favorite value is : 0.34
Default XPad Summand: Use this value with care.Try 4.0 and you'll see the difference. My favorite value is : 0.25
If you think you've found a decent value for a certain game,then share it on the X-S Emulation forums please.
Misc: Don't try to change the values XOffset,YOffset,XStretch and YStretch,as they won't work in this release. DO NOT DELETE THEM THOUGH ! |
So just load Surreal.ini in Notepad and tweak. There's a recommended value in this thread i think.
If not then might as well save you the trouble:
| CODE |
Default NPad Deadzone=2050 Default XPad Deadzone=0.24 Default XPad Summand=0.25 |
freakdave;
Maybe a stupid question, but how do i find the version of a rom?
Mipsy
| QUOTE (Mipsy @ Oct 5 2004, 11:45 AM) |
freakdave;
Maybe a stupid question, but how do i find the version of a rom?
Mipsy |
There are rom detection tools throughout the net.Search for Goodrom in google.The rest should be self-explanatory.
Does this release even work on a 5530?
I have a 5530, even have a modchip in it, but it just hangs at the load screen (from avalaunch).
Thanks in advance.
Hey Freakdave, any chance you could implement XPort-style "command-line parameters" to launch specific ROMs directly from a dashboard (the source is available with his emulators)? I posted a feature request on SourceForge.net a while back. See:
http://sourceforge.n...701&atid=587619
Does Surreal currently support Evox-style command-line parameters? I only tried using UnleashX (which uses XPort's implementation) to launch the Default.xbe with a ROM specified, but that didn't work. How does Surreal integrate the three emulators? Does it launch the emulator XBE itself with the ROM specified via a command-line parameter?
I guess sometime this weekend I'll try lauching a particular emulator XBE from Evox and UnleashX (with a ROM specified) and see if it works, but ideally I would like to be able to link to the Default.xbe using UnleashX and have it automatically use the preferred emulator for the game and then return to the dashboard when exiting the game.
Once I obtain this new version, what is the correct method of upgrading my existing version of Surreal 64? By that I mean what folders should I overwrite/delete, including the TDATA/UDATA.
okay guys I deleted the copy of surreal from the xbox then copied over surreal 64 fdb v2 .
I then created a folder called roms under F:\Apps\Emulators\Surreal64.
I placed the rom mariokart64.7z in F:\Apps\Emulators\Surreal64\Roms
Then I renamed the rom path in surreal.ini on F: and E: to point to "F:\Apps\Emulators\Surreal64\Roms"
I then rebooted and launched surreal 64 during launch the screen flickers a bit then goes to the initial surreal 64 screen where there are menu option for settings , credit and quite with awhite mario hand over settings. This is as far as I get because my rom does not show up and I cannot move the hand.
What am I doing wrong???
I extracted the file to "F:\Apps\Emulators\Surreal64\Roms\MarioKart64" It gave me a bunch of .z64 files and I still get nothing
| QUOTE |
About Surreal64 FDB --------------------------------- This is a modified version (FDB = freakdave's birthday release) of Surreal64 v1.0.
Changelog ----------------- * Added: You can now change Surreal's Vertex Processing mode * Added: You can now choose between 5 texture filter modes * Added: Some credits  * Fixed: Cleaned up some code
Misc ------- * Full sourcecode is included
Vertex Processing / Texture filter FAQ ------------------------------------------------------------ You now have the possibility to change Surreal's VP mode. Note that UltraHLE has its own graphics renderer and therefore its own entry. Open Surreal.ini and search for these 2 entries:
Default UHLE Vertex Processing Mode=1 Default EMU64 Vertex Processing Mode=1
Valid modes are : 0 = Pure Device (don't use this setting unless you know what you're doing.Not recommended) 1 = Software Vertex Processing (this is Surreal's default setting.Recommended) 2 = Hardware Vertex Processing (games may run faster and even better (UltraHLE and Diddy Kong Racing) with this setting,but it may also cause graphical glitches in certain games.Not recommended) 3 = Mixed Vertex Processing (Specifies mixed (both software and hardware) vertex processing.Not recommended)
You now also have the possibility to choose between 5 different texture filter modes. Note that UltraHLE has its own graphics renderer and therefore its own entry. Open Surreal.ini and search for these 2 entries:
Default UHLE Texturefilter=2 Default EMU64 Texturefilter=2
Valid modes are : 0 = This mode does NOT work as it's only used for Mip Mapping.I've added it only for the sake of completeness. 1 = Point Filtering (Fast but low quality.Use this if you want to play your games with PS1-like graphics) 2 = Linear Filtering (Surreal's default setting) 3 = Anisotropic Filtering (Slower but better quality.My favorite btw ) 4 = Flatcubic Filtering (Cubic Filter mode.Looks almost like Point Filter mode) 5 = Gaussiancubic Filtering (Cubic Filter mode with a different cubic kernel)
Misc: Don't try to change the values XOffset,YOffset,XStretch and YStretch,as they don't work in this release. DO NOT DELETE THEM THOUGH ! |
You can find some screenshots of the new filter modes on my website.
Have fun with this one
thanks for your work, Im sure your programming will contribute to my continued procrastination of college paper writing
props! i'll check when i get home
yet more reason to think that the code nazis have taken surreal V2 to an ugly grave
| QUOTE (stannyboy @ Oct 15 2004, 10:29 PM) |
| yet more reason to think that the code nazis have taken surreal V2 to an ugly grave |
what?
| QUOTE (VampX @ Oct 15 2004, 08:56 PM) |
| what? |
he thinks they dont wanna share..... they probably dont. Its ok, surreal is perfect for my needs.
Can someone please help me find this new version????? PLEASE?
| QUOTE (bareshark @ Oct 16 2004, 12:35 AM) |
| Can someone please help me find this new version????? PLEASE? |
Nooooohooooooooohoooooooo we cant!!!! SORRY!!
The usual places...
You know what though? I'm fucking sick of this! Why can't we just say "Xbins"? There are tutorials for getting there on this site, in plain view (so in all actuality, bareshark, you shouldn't have typed before you read).
BACK ON TOPIC, HOWEVER
!!!
I like what your doing freakdave, keep up the good work
.
| QUOTE (Cathesdus @ Oct 16 2004, 06:32 AM) |
The usual places...
You know what though? I'm fucking sick of this! Why can't we just say "Xbins"? There are tutorials for getting there on this site, in plain view (so in all actuality, bareshark, you shouldn't have typed before you read).
BACK ON TOPIC, HOWEVER !!!
I like what your doing freakdave, keep up the good work . |
What? i always say #Xbins instead of " the usual places"
never had any problem with it so far.. which would have been odd since there's a tutorial on how2xbins on the main xboxscene site.
back on topic
yo freakdave! love your surreal enhancements!now quickly off to bed...
The original Surreal had "VSYNC" turned off (and you got tearing) and also had Anti-aliasing turned off too.
Does Surreal64 FDB re-visit any of these features? Seems like a logical progression based on what has been done already.
i might look into it sometime,but right now i have other projects in mind.
ok i know i'm gonna get blasted for this, I have tried all of the emulators in the past and all worked fine, in particular I always wanted a n64 emu for the wrestling games, anyway i have never been able to get surreal (any version) to work. it will never load. I've installed it in apps folder, tried game folder, tried extracted version from disc and iso version from disk, the main program never launches. I have tried editing and not editing ini. every possible combination. I have one of the first boxes ver 1 with one of the first enigma chips (with latest bios). I have great sucees with the unit, all games NSTC and Pal launch fine on this system, all apps, emulators, and media players have worked fine. For somereason I can't use surreal......could it be that it will only work on newer systems????? I downloaded the latest release from xbins and still no luck.....has anyone else had this problem where the emulator just won't launch..... and i tried deleting the Tdata file but since the emu never launches there isn't one. I also followed the step by step for emus on this forum but still no luck...... any insight???
is the joystick sensitivity thing not working in this release (V3)? I haven't tried v1 or v2 yet, but I just put v3 on my xbox.
I've been playing with the settings in the ini, but nothing seems to be changing in 007.
i even have it set to 24000, .54, and .45
and the settings still feel like they're at the default one.
i've deleted both ini's from my TDATA folder, and it's still not working.
am i not doing something right?
@cocacolaman
try the gueux.net 5530 version.I also have a XBOX v1 and it works for me...
@Charlemagne
try these values :
2050
0.24
0.25
more info here :
http://freakdave.xbo...om/surreal.html
FreakDave:
I tried the one from gueux and same results. I also tired differnt HD , one that has all of the other emus on it like psx, gba, etc....
I put it in game or apps folder on hd, put all roms in rom folder and don't do anything to the ini and it won't launch. here's the list of whats in folders:
Media
NFO
Roms (i put my roms here in zip formt, tried unzip them didn't matter program won't load)
Surreal64 fdb v3 src
1964 ini
1964 xbe
default xbe
pj64 xbe
project64x,rdb
rice51.0
ruce52.0
surreal ini
ultra ini
ultra xbe
is anything missing if i put surreal in a game diretory with roms in same directory do i need to edit ini or do anything???? surreal shows up in directory but the app won't launch the loading game screen just hangs????? i think it's the xbe the default is 628kb ......any ideas of what's going wrong???
hmm,very strange..
what bios are you using ?
and what dashboard are you using ?
Have you tried to patch the *.xbe ?
Maybe other users had the same problem some time ago.
Have you done a search yet ?
p.s. you don't need the v3 src folder....
just wondering if that 128 upgrade you mentioned was the "freindtech" mem upgrade or what it was, and would that increase surreals usability? i was gonna get one but i havent seen a reason latley so if it help out surreal im there. thanks
| QUOTE (freakdave @ Oct 16 2004, 09:32 PM) |
hmm,very strange.. what bios are you using ? and what dashboard are you using ? Have you tried to patch the *.xbe ?
Maybe other users had the same problem some time ago. Have you done a search yet ?
p.s. you don't need the v3 src folder.... |
I just DLed version 3, I did have version 1 working on my system.
I left everything in the same directory structure as in the Archive and removed version 1 from the system.
I also made sure that the ini file reflected the proper directory stucture:
[Settings]
Rom Path=F:\Emulators\Surreal64 FDB v3\Roms\
Media Path=F:\Emulators\Surreal64 FDB v3\
I am running the Avalaunch Dashboard
The bios is the Xenium Ice
And I have not even attempted to patch the xbe.
All I get is launching and nothing else comes up.
Anything else I can try to get this to work?
Thanks,
Rob
I swear I'm about to lose it. I may well be an idiot, but I visited "the usual places" as well as FDs site. I can't find a DL link amongst them. And yes, I read before I posted. If I missed the obvious let's just chalk it up to retardation. You wouldn't refuse help to a retarded old man, would you?
1. www.mirc.com download mIRC
2. when you load it up join a EFNET server
3. type /j #xbins at the bottom of the screen.
4. Download surreal
freakdave
i'm running evox dashboard from july this year
and excuter bios also fromjuly this year
the program just won't launch i have no clue why
tried patching xbe and did nothing
any more help much appreciated
| QUOTE (freakdave @ Oct 16 2004, 02:43 PM) |
@Charlemagne try these values : 2050 0.24 0.25 |
Thanks dave.
Those values definitely made a difference. One thing I noticed though is that the crosshair (I'm playing Goldeneye btw) tends to "stick" to one side of the screen if I look all the way over. (By that I mean even when I let go of the thumbstick and it centers itself, the crosshair on the screen stays on the side and makes me look around in circles). Is this a problem with my setup or anything. It does it for both my original MS controller (the old big one) and my Eclipse controller.
Thanks to all that were willing to help me out. Please let me know if I can help any of you.
Is there any way to fix the graphical glitches on Mario Golf? it's a wicked game and my g/f loves it but I'd like to fix them up just to make it that bit better.
hey freakdave, just wanted to say what a great difference your changes have made. At first, I didnt notice any difference with the flicker filter becuase my tv was old. Now on my new flatscreen it would be painful without it!
And the stick adjusting, it's great too!
Now these new rendering options are awesome! I especially like the Anisotropic filtering. I don't think it even slows down the game at all!
But I noticed the changes more on UHLE than Emu64 (I guess that means 1964+PJ64?).
and here are my settings:
| CODE |
Default UHLE Vertex Processing Mode=1 Default UHLE Texturefilter=3 Default EMU64 Vertex Processing Mode=1 Default EMU64 Texturefilter=3 |
One question: Which filter, in your opinion, looks the most like the original N64 ?
thx
| QUOTE (AbRASiON @ Oct 19 2004, 07:51 AM) |
| Is there any way to fix the graphical glitches on Mario Golf? it's a wicked game and my g/f loves it but I'd like to fix them up just to make it that bit better. |
No
Anyway i just want to say thanks freakdave, I have found my Nintendo 64 again and played some mario kart on it and I have to say that it's a pain in the Ass to play mario kart the Nintendo 64 way! It's really hard to see things like that red thing (player seeking shell???) on a real N64 but it looks so clear, so great on Surreal 64 FDB! It's like the difference between playing a game withouth glases and with!
Not to forgot the crystal clear 5.1 sound that the Xbox brings!
I hope you keep on developing (maybe merge this with the surreal 2.0 sources?)
WOW! I'm impressed. Originally I was just going to wait and hold off on N64 Emulation until surreal 2 came out but I decided to get this Emulator anyways and see what all the hype was about and I must say I'm very impressed with the changes you've made to the 1.0 source! Keep this up and we won't even need 2.0
!
| QUOTE |
Not to forgot the crystal clear 5.1 sound that the Xbox brings! |
it is still possible to hook a N64 up the same way for audio. Although you are getting 5.1 sound, it is not TRUE 5.1 channels. It is mererly 2 channel stereo, which is projected to Front-left, Rear-left (LEFT channel), Front-Right, Rear Right (RIGHT channel) and if you are getting any bass from the subwoofer it is probably a combination of the two's low frequency output, being seperated inside of the amplifier.
Not that stereo sound is such a bad thing (it may sound great even!) but you can only work with what you have, and the nintendo 64 that is being emulated only had left and right channels...like the old saying, Garbage In, Garbage Out.
to reiterate my last question for FD

:
Which filter, in your opinion, looks the most like the original N64 ?
and...
How did you take screenshots?
ps. omg did it really look this shitty before?!
original:

sureal:
| QUOTE (Mr. Chips @ Oct 21 2004, 07:37 PM) |
to reiterate my last question for FD : Which filter, in your opinion, looks the most like the original N64 ? and... How did you take screenshots? |
1st question:
Flicker Filter 5
SoftDisplayFilter on
Linear filtering (default)
And spectacles with thick (bullet-proof) glasses.You can't get it blurrier i think
The screenies were taken with the XDK,but it should also be possible to take them with XBOX image grabber.
And yes,you were right,EMU64 = PJ64 and 1964
Never mind looking like the original, which settings look the best? 
Anything that makes Goldeneye playable on the Xbox is officially A Good Thing. Top work.
| QUOTE |
Never mind looking like the original, which settings look the best?  |
IMO:
| CODE |
FlickerFilter=1 SoftDisplay=0 Default UHLE Vertex Processing Mode=1 Default UHLE Texturefilter=3 Default EMU64 Vertex Processing Mode=1 Default EMU64 Texturefilter=3 |
This way looks like a shiny new coin!
| QUOTE (k6irk @ Oct 17 2004, 06:20 AM) |
I just DLed version 3, I did have version 1 working on my system.
I left everything in the same directory structure as in the Archive and removed version 1 from the system.
I also made sure that the ini file reflected the proper directory stucture:
[Settings] Rom Path=F:\Emulators\Surreal64 FDB v3\Roms\ Media Path=F:\Emulators\Surreal64 FDB v3\
I am running the Avalaunch Dashboard The bios is the Xenium Ice
And I have not even attempted to patch the xbe.
All I get is launching and nothing else comes up.
Anything else I can try to get this to work?
Thanks,
Rob |
Anyone have a suggestion why mine will not load.
I placed all the info requested in my original message, but I am still stumpted.
Any help on this will be great.
Thanks,
Rob
Try just having D:\media and D:\roms
Then delete the save in the MS dash.
Just FYI,
in most (if not all) emulators D:\ represents the directory that the emulator's xbe is in (eg. E:\Surreal\default.xbe to the emulator is D:\default.xbe). A:\ is usually then the DVD-Rom. Many emulators also don't like it when the rom path is changed from D:\
Hey I have the Surreal64 V3.0 version and I'm having a problem with the control stick taking control of itself. It'll move even though I'm not even touching it. Anyone have any suggestions? I've tried changing some of the sensitivity settings, has anyone had a similar problem? What are your control stick settings? It's just kind of annoying with the cursor moving in a direction when I'm trying to play
thanks for your help!
| QUOTE (freakdave @ Sep 28 2004, 11:32 AM) |
nope,the compatibility thread(maintained by DeathX) is,AFAIK, for all N64 roms (if tested)
It didn't lose anything at all.Compatibility should still be the same. The main features of Surreal64 FDB : - You now have the possibility to change the Flicker Filter (for a sharper/crisper picture) and the Soft Display Filter - You now have the possibility to change the sensitivity of the thumbsticks
And there are still some things to come  If that isn't an improvement... |
leute ich kannnnnnnnnnnnnnnnnn eure sprache nicht -- aber ist nicht schlimm oder?
egal jedenfalls lade ich mir das jetzt runter.
| QUOTE (Iriez @ Sep 19 2004, 04:58 AM) |
| The CVS has not been stabalized in quite sometime. It has not been updated either. Anything compiled from the CVS (if you even figure out how to fix the errors that currently prevent you from compiling) is pointless, as it is inferior to 1.0 in regards to stability. |
Just for your interest:
I've managed to fix the errors which prevented you from compiling the current CVS.Well,unfortunately this build doesn't work at all (didn't expect anything else anyway).Loading roms with the default setting (Rice's 5.60) results in a black screen of death(no activity whatsoever).Any other setting(older plugins) kicks you back into the dashboard.Seems like that's the end of the matter...
Hey FD. I was just wondering if you have any ideas as to why the starcraft rom will not work with surreal. It works in pj64 on my pc but won't even show a title screen on my xbox. It would be very nice not to have to lug around my 64 just to play starcraft when i could lug around just my xbox. I'm hoping that a new official version will come out soon with starcraft working unless you would be kind enough to look the situation over, and see if you could do anything about it. my email is [email protected] or just PM me. Thanx.
| QUOTE (Morien @ Oct 23 2004, 11:50 AM) |
Try just having D:\media and D:\roms Then delete the save in the MS dash.
|
so... does this mean that I must burn a compilation of compatable 64 ROMS on a DVD (my damn philps dont read CDR's), along with the Sureal application (suggested), so that the program will correctly 'see' the ROMS, and thus make Sureal playable.. because, as you can aquire by this post, it does not recognize any ROMs via my HD.
Although, Project 64 seems to work pretty good running on its own by playing these very same exact ROMs placed on the HD.
so...
Before I collect all of these ROM's and burn a comp on DVD, are you sure this is the only solution to get this emulator working on my box?
---------------------
v1.2
Xenium Ice 2.0.1
7,200 WD 30g unlocked
IND-BIOS - XBMC - thcLite
X2983 - Avalaunch - Evox - UnleashX
I think the coolest thing would be to implement a new versions of the emulators and plugins, so games like Pilotwings 64, Bomberman 64, and Conker, would work. I think that would be the best!
I would help, but I'm still trying to learn C++ and SDL.
This is a great emulator, dave. Thanks. Any chance of adding the ability to take screenshots?
Hey dave thanks for the hard work buddy and for anyone have trouble with surreal not loading the roms and you have the correct rom path try going into your game saves and deleting the surreal game save then restart your surreal emu and that has worked for a lot of people who are have ing trouble with recognizing roms
Hey, guys. Hope you don't mind me resurrecting this old topic. I just really love Goldeneye on the N64 and since the N64's analogue sticks usually wear out in a few months, the XBox is the only way I can play my favourite game now.
I wonder if that Freaky Dave guy is even still working on Surreal 64 FDB, but what the hell...
I've messed around with the surreal.ini file to try n' get Goldeneye playable with the XBox's hyper-sensitive sticks but I can't. From what I've gathered, the options in the .ini file don't actually affect analogue sensitivity.
Altering the 'Npad Deadzone' value just seems to affect how far you have to push the sticks to get a response. I have the other two values at '0.0' but the sticks are still way too sensitive.
I was just wondering if there was a way to fix it so that I could alter the speed at which the sticks moved... if you get what I mean. Like in most XBox first person shooters, lowering the sensitivity on the sticks to the lowest point makes moving the player in-game very slow, which makes trying to aim much easier.
Is there any chance of this type of option be integrated into Surreal 64 FDB in future?
Since i can't edit my 1st post, i'll have to move on here:
Surreal64 FDB v4
CODE
Changelog
-----------------
* Added: Implemented GogoAckman's Video Menu and renamed to Settings Menu
* Added: Option to change the analogue stick sensitivity via the Settings Menu
* Fixed: Removed custom settings from Surreal.ini as they're now stored in fdb.ini
* Fixed: Some bugs in GogoAckman's Video Menu code which forced you to restart Surreal if you changed texture filter modes for PJ64 and 1964
* Fixed: Lockup if there was no fdb.ini (former Surreal-xxx.ini) in the directory
* Fixed: Removed Vertex mode option from the Video Menu
* Fixed: Some typos in the Video Menu
* Fixed: Minor code cleanups
Misc
-------
* Full sourcecode is included
FAQ (updated)
------------------------------------------------------------
Q: How do i change Surreal's Vertex Processing Mode?
A: Open fdb.ini and search for VertexMode:
Valid modes are :
0 = Pure Device (don't use this setting unless you know what you're doing. Not recommended)
1 = Software Vertex Processing (this is Surreal's default setting.Recommended)
2 = Hardware Vertex Processing (games may run faster and even better with this setting, but it may also cause graphical glitches in certain games. Not recommended)
3 = Mixed Vertex Processing (specifies mixed (both software and hardware) vertex processing. Not recommended)
Q: How do i change the Texture Filter for PJ64/1964/UltraXLE
A: Start a game and push the right thumbstick.
Go into Settings Menu, highlight Texture Filter and press (A)
Valid modes are :
1 = Point Filtering (Fast but low quality. Looks like on a Nintendo DS or PS1)
2 = Linear Filtering (Surreal's default setting)
3 = Anisotropic Filtering (Slower but better quality.My favorite btw;))
4 = Quincunx Filtering (Cubic Filter mode.Looks similar to Point Filter mode)
5 = Gaussian-Cubic Filtering (Cubic Filter mode with a different cubic kernel)
Q: How do i change the Sensitivity for the Analogue sticks ?
A: Start a game and push the right thumbstick.
Go into Settings Menu, highlight Sensitivity in % and press (A)
0% = Surreal64's default value (8000)
100% = Maximum sensitivity
A value of 60% worked fine for me in most cases.
You can also change these settings in fdb.ini
If you have any problems with this build, feel free to post them here...
are my eyes decieving me!? is surreal fdb v4 out already!? maybe its just a typo
Well, it doesn't appear to be at the usual place yet.
Errrrrmmm...shouldn't this be Freakdaves Unbirthday version? But either way, I'll pour a 40 for you with this one
QUOTE(Sirmatto @ Feb 24 2005, 10:33 PM)
Errrrrmmm...shouldn't this be Freakdaves Unbirthday version? But either way, I'll pour a 40 for you with this one

Yea, he apparently has quite a long birthday ; ) I would have alot of presents if my birthday was that long.
Dear Freakdave.
First off all, thank for this new release.
I try to compile it but I get errors because followings files are missings into the PJ64 Project :
->Xaudio.lib
->Xinput.lib
->XRsphle.lib
Do you know why there are not included into the package ?
Regards
Caviar
QUOTE(caviar @ Feb 25 2005, 11:52 AM)
I try to compile it but I get errors because followings files are missings into the PJ64 Project :
->Xaudio.lib
->Xinput.lib
->XRsphle.lib
Compile as RELEASE, this should fix the errors...
I just want to say thanks to Dave for his efforts. These are the in-game options I've been wanting since Surreal came out. Just having the controller sensitivity settings in the menu is great.
I was playing around with the various filters last night, and really like those too.
The games I liked for N64 are already playable in the emulator, so to me, this is just great to finally have these options.
Thanks Dave. Your time, and work, is appreciated.
I guess it wasn't a typo at all
. Thanx for this wonderful release, i havent tried it yet but im just curious, i got the binary and i noticed there is no fdb.ini in it. Would this cause a problem? I mean its got the surreal.ini in it already but i read in the nfo and saw something about fdb.ini but i dont see it.
Hey, where can I find v4 of Surreal64? THx.
QUOTE(incognegro @ Feb 25 2005, 08:52 PM)
I guess it wasn't a typo at all

. Thanx for this wonderful release, i havent tried it yet but im just curious, i got the binary and i noticed there is no fdb.ini in it. Would this cause a problem? I mean its got the surreal.ini in it already but i read in the nfo and saw something about fdb.ini but i dont see it.
If you start Surreal it will automatically generate fdb.ini
So I read your website the other day, and if my seven years of German serve me right, this is your last release because a retard from Team Aftershock was spewing garbage on IRC or is it just because you've done what you wanted and are leaving the reigns of Surreal for the next sucke...programmer
Anyone know what a good analogue sensitivity is??
QUOTE(tom_g05 @ Feb 25 2005, 04:51 PM)
Anyone know what a good analogue sensitivity is??
is it really such a pain to try for yourself? It's designed for individual preference.
not to much to ask i like it but i cant seem to chnage the video mode now {i doint mean the texture filter} from the menu its not even there and also if there is a future release get rid of the rom surreal ini from being saved in the saves folder so people who dont read the getting surreal 64 to work topic wont bother us so much
QUOTE
not to much to ask i like it but i cant seem to chnage the video mode now {i doint mean the texture filter} from the menu its not even there
I suppose you mean the vertex mode option. You can change that in fdb.ini.
QUOTE
I just want to say thanks to Dave for his efforts. These are the in-game options I've been wanting since Surreal came out. Just having the controller sensitivity settings in the menu is great.
I was playing around with the various filters last night, and really like those too.
The games I liked for N64 are already playable in the emulator, so to me, this is just great to finally have these options.
Thanks Dave. Your time, and work, is appreciated.
You feedback is appreciated, too..
QUOTE
So I read your website the other day, and if my seven years of German serve me right, this is your last release because a retard from Team Aftershock was spewing garbage on IRC or is it just because you've done what you wanted and are leaving the reigns of Surreal for the next sucke...programmer
it's for both reasons. Yes, this is the last FDB release, however you'll see more of my updates in a next release of Surreal-xxx, this is all i can say about it at this time.
QUOTE(freakdave @ Feb 26 2005, 03:25 AM)
I suppose you mean the vertex mode option. You can change that in fdb.ini.
You feedback is appreciated, too..
it's for both reasons. Yes, this is the last FDB release, however you'll see more of my updates in a next release of Surreal-xxx, this is all i can say about it at this time.
Well no matter what you decide to do, your work has been much appreciated. My hat goes off and I raise my glass to you
QUOTE(Sirmatto @ Feb 26 2005, 11:04 AM)
Well no matter what you decide to do, your work has been much appreciated. My hat goes off and I raise my glass to you
you shouldn't drink this early in the morning
How come I can't download the file? It sounds so freakin good but I don't know where it is.
I'm using an X-Box v1.4, softmodded with NDURE, and I can't get the FDB release of surreal to work. It just locks up my X-Box. Does anyone know why this might be?
Sorry to double-post, but ignore that last post, I didn't realise I was using an old version. The newer releases work fine for me.