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OG Xbox Forums => Software Forums => Emulators => Topic started by: jsrlepage on September 05, 2004, 10:32:00 PM

Title: Stepmania Alpha 22 To Cvs
Post by: jsrlepage on September 05, 2004, 10:32:00 PM
Ladies And Gentlemen.

Long before now (count in technological time, as in 2 years = eternity), Xport ported Stepmania to the Xbox, making a first iteration of the DDR tradition on our green box.


And with the legacy Xport left behind, we, Cybik and tvStatic, are VERY PROUD to announce you that YES, for all the ones that wanted it (though we are still missing movie support), Stepmania CVS (tending to Alpha22) has benn SUCCESSFULLY COMPILED AND RAN ON AT LEAST TWO ALIVE XBOXES! And the users live to say it!

We'll get you the proofs a little later (time to sleep, though I doubt i will jester.gif ), but trust me, WE HAVE FINALLY DONE IT.

We thank Xport for having left some things to build up on. Yes, it wasn't that bad to recompile and work, but damn, someone had to do it.


We'll perfect it and release it some time later, but not that far from now :-P



Oh, and last point : Ain't workin on am Xecuter BIOS we don't know why. Works on EvoX M7 though.



Cybik and tvStatic
Title: Stepmania Alpha 22 To Cvs
Post by: lp2000 on September 05, 2004, 10:46:00 PM
Thanks to you guys for finally porting an update! You will be thanked by even more people soon enough. Also does this port run at full speed? (a good example would be if i had like 600 songs would it be laggy etc?)

This post has been edited by lp2000: Sep 6 2004, 05:50 AM
Title: Stepmania Alpha 22 To Cvs
Post by: jsrlepage on September 05, 2004, 10:52:00 PM
dunno about speed, but it WAS zippy :-P

'night y'all!
Title: Stepmania Alpha 22 To Cvs
Post by: David7586 on September 07, 2004, 05:41:00 PM
:blink: good googamoola! :blink:
Title: Stepmania Alpha 22 To Cvs
Post by: nagmine on September 07, 2004, 06:24:00 PM
QUOTE
Oh, and last point : Ain't workin on am Xecuter BIOS we don't know why. Works on EvoX M7 though



umm that kinda sucks
Title: Stepmania Alpha 22 To Cvs
Post by: Ichibo on September 07, 2004, 08:07:00 PM
Are all the features of Alpha22 working as intented?  Mainly wondering if Pump It Up support will finally work on the Xbox.. smile.gif   It'd be a godsend to be able to play Pump on a TV and not just in front of a computer.
Title: Stepmania Alpha 22 To Cvs
Post by: sammaza on September 07, 2004, 09:20:00 PM
ive been wondering about this stepmania thing...is it an arcade emu for beatmania games or homebrew beatmania "style" games?
Title: Stepmania Alpha 22 To Cvs
Post by: nagmine on September 07, 2004, 09:26:00 PM
its more of a homebrew game.....  
Title: Stepmania Alpha 22 To Cvs
Post by: tvStatic on September 08, 2004, 07:00:00 AM
nagmine: Yes, it does indeed suck. I'm working on fixing this but its a hard bug to track down. The working theory is that its generating a malformed XBE for some reason, that only the evox bios can boot. I made a post about it in the development board. To make matters worse is that the debug build won't work for the same reason, so all debugging has to be done with log files etc. As soon as we can figure out how to get it to work with other bioses, you'll hear about it.

Ichibo: It is a direct port using the existing pc code, so I would assume that it would work, but I will look into it.
Title: Stepmania Alpha 22 To Cvs
Post by: lp2000 on September 08, 2004, 07:05:00 AM
like i said before.. thanks for porting it.. can't wait till it comes out.. i really wanna use an extreme theme.

EDIT: i know this is a really dumb question.. but what if you patch the .xbe to retail with the debug to retail patcher program.. you never know.. and again.. sorry i know this is a really dumb question to ask. (im really anxious to playing this thing.)

This post has been edited by lp2000: Sep 8 2004, 02:23 PM
Title: Stepmania Alpha 22 To Cvs
Post by: jsrlepage on September 08, 2004, 11:38:00 AM
lp : yeah, where IS that tool anyway? can't find it!


edit: NEVERMIND!

This post has been edited by jsrlepage: Sep 8 2004, 06:48 PM
Title: Stepmania Alpha 22 To Cvs
Post by: lp2000 on September 08, 2004, 12:14:00 PM
http://www.xbox-scene.com/tools/tools.php?page=xbexbx

yeah its on this page.. i really doubt it would work though.. just a thought.
Title: Stepmania Alpha 22 To Cvs
Post by: Ichibo on September 08, 2004, 05:30:00 PM
QUOTE
chibo: It is a direct port using the existing pc code, so I would assume that it would work, but I will look into it.


Figured it would, just wanted to make sure it wasn't overlooked smile.gif

Also, if it is just a direct port, don't forget about screen resizing and redefining keys without a keyboard.
Title: Stepmania Alpha 22 To Cvs
Post by: tvStatic on September 09, 2004, 03:29:00 AM
Just played a song using pump successfully. Pretty cool, never tried it before.
Also, I've just added support for redefining keys using the controller.
Screen resizing is also on the list.
Title: Stepmania Alpha 22 To Cvs
Post by: lp2000 on September 09, 2004, 09:24:00 AM
thats awesome.
Title: Stepmania Alpha 22 To Cvs
Post by: chilin_dude on September 09, 2004, 10:36:00 AM
QUOTE (tvStatic @ Sep 9 2004, 10:25 AM)
Just played a song using pump successfully. Pretty cool, never tried it before.
Also, I've just added support for redefining keys using the controller.
Screen resizing is also on the list.

For the noob (me) what is pump? And do you plan to release this version? Re-mapping with xbox sounds ace!
Title: Stepmania Alpha 22 To Cvs
Post by: ianaspace on September 14, 2004, 02:38:00 AM
do you play PIU on a DDR pad and if so how, cause the DDR pad doesn't have a center button thingy.

also keep up the good work
Title: Stepmania Alpha 22 To Cvs
Post by: Fanny on September 14, 2004, 09:08:00 AM
Hi smile.gif

I play 20 DDR songs and 20 PIU songs everyday on my Mac.

I have a Cobalt Flux V2 platform where the middle works as a Pump button. FANTASTIC !!!

Before I got the Cobalt Flux V2 - I simply used the forward arrow on my normal dance mat as the Pump button.

It is strange at first - but works really well once you get used to it.

I would recommend a Cobalt Flux V2 though - since it emulates the real thing perfectly.


jester.gif
Title: Stepmania Alpha 22 To Cvs
Post by: Ichibo on September 16, 2004, 12:52:00 PM
Speaking of using pads...  My Pump It Up pad uses a USB connector.  It's possible to use a USB connector on the Xbox with an adapter that goes in the controller port.  Will the Xbox/Stepmania recognize the PIU pad as a controller and be able to be defined to things in Stepmania?  I've heard that USB controllers won't work for most other emulators, but Stepmania is rather different from them.  Also, I believe the original PIU pads used the PS/2 port but worked with a PS/2 -> USB converter.  In that case, maybe PIU pads just act as a keyboard.  The Xbox DOS emulator works with USB keyboards, so maybe the pump pad will work here.  If any one has a clue about this it'd be much appreciated.

Also - Anyone know how the second Pump It Up pad connects on a PC?  I've heard that it connects to the control box of the first pad, but I've also heard that you can attach the second pad into the PC, one pad on the PS/2 port and the other on USB port, or both on USB ports.

Thanks
Title: Stepmania Alpha 22 To Cvs
Post by: badmonkey on September 16, 2004, 01:26:00 PM
QUOTE (Ichibo @ Sep 16 2004, 03:55 PM)
Speaking of using pads...  My Pump It Up pad uses a USB connector.  It's possible to use a USB connector on the Xbox with an adapter that goes in the controller port.  Will the Xbox/Stepmania recognize the PIU pad as a controller and be able to be defined to things in Stepmania?  I've heard that USB controllers won't work for most other emulators, but Stepmania is rather different from them.  Also, I believe the original PIU pads used the PS/2 port but worked with a PS/2 -> USB converter.  In that case, maybe PIU pads just act as a keyboard.  The Xbox DOS emulator works with USB keyboards, so maybe the pump pad will work here.  If any one has a clue about this it'd be much appreciated.

Also - Anyone know how the second Pump It Up pad connects on a PC?  I've heard that it connects to the control box of the first pad, but I've also heard that you can attach the second pad into the PC, one pad on the PS/2 port and the other on USB port, or both on USB ports.

Thanks

Nope, not going to work.


Stepmania is no different than the other emulators, in that it would still require drivers for the controller being used. They are not built into the program as is.


Title: Stepmania Alpha 22 To Cvs
Post by: Ichibo on September 16, 2004, 07:33:00 PM
Well Stepmania supports USB keyboards right?  I'm guessing so since the faqs say you need one if you want to remap keys on the Xbox...  Do you know if the PIU pads are just custom keyboards?  The first version of the pads were PS/2 only so they'd work without USB driver installation.

If they are then maybe they'd work..  
If not, then shit.

If not... Then the only way to get a PIU pad working on Xbox is by gutting a Xbox controller and resoldering the points?  I was hoping that I'd be able to play PIU on a TV, as its usually PC only game and all my computers are in very bad places for a dancing (dancing.. hah) game.  I know some people just use video out off a laptop onto a TV, but I don't own a laptop and I'm not spending money on one to play PIU.  Bah  sad.gif
Title: Stepmania Alpha 22 To Cvs
Post by: badmonkey on September 16, 2004, 08:47:00 PM
Good question.



I imagine that if a PIU pad was using standard usb kb mapings, then it WOULD work with stepmania. I hadn't actually thought about that, and was in controller = different than KB mode.
Title: Stepmania Alpha 22 To Cvs
Post by: chilin_dude on September 27, 2004, 09:21:00 AM
As this ever put on to #xbins?
Title: Stepmania Alpha 22 To Cvs
Post by: tvStatic on September 27, 2004, 10:01:00 PM
Hiya ppls. Good to see there's interest in this project still.

Ichibo: If the PIU pad acts as a USB keyboard then its theoretically possible. If its working as a USB joystick device then it probably won't without some sort of driver. I don't have any idea on what would be involved for getting such devices working on the Xbox.

With the current version we're working on, you don't need a USB keyboard to map the controllers anymore.


At the moment, our main focus is keeping up with the development and making sure any changes are compatible with the Xbox version. Right now, the current version isn't supporting characters or other themes. We'll be looking at fixing this up, adding vid support and maybe looking into implementing virtual memory.

Once a stable version is made that is actually worth releasing we'll look into doing it, though I have no idea have one distributes things in the "usual places". I know Xport is looking at porting StepMania once the stable release is out, and with his superior coding skills and previous experience with distribution, it will probably be from him that you will end up getting it  cool.gif

Oh and just so you know, we now know that it works with Evox M7 and M8. Wow! tongue.gif

That's all for now. More as it happens.
Title: Stepmania Alpha 22 To Cvs
Post by: chilin_dude on September 28, 2004, 07:27:00 AM
Cool, just got dancemats so I am waiting patiently  beerchug.gif
Title: Stepmania Alpha 22 To Cvs
Post by: nagmine on October 20, 2004, 03:41:00 PM
QUOTE (shan_mj @ Oct 20 2004, 11:40 PM)
Any new progress on this?

there supposed to be a major release of the cvs around the bend so xport is waiting for that instead of updating it now only to need to update it again.  just give it time man .
Title: Stepmania Alpha 22 To Cvs
Post by: tvStatic on October 20, 2004, 11:41:00 PM
I haven't had too much time to develop lately as other stuff has been occupying my attention.

I've had to focus on keeping the latest version compatible so I haven't yet looked at the characters problem. I've just this minute fixed up a bug that prevented additional song folders being loaded (so you can put in A:\ if you want the songs to load from a dvd), and I've now got to try and fix a problem that has stopped pump it up from working. *sigh* Not being able to use the debugger sucks. I've tested the SMMAX2 theme and it kinda works if its smzipped and put in the packages directory. I haven't had the chance to try other themes yet.

I'm not sure if you guys find this interesting or not, its just a way of saying, "I'm still doing stuff".

If I can manage to fix PUI support, I'd think about putting this version out as a stopgap til Xport does his version. But, with no character support and no real new features (apart from being about to map controls without a keyboard, wow), it would only really be a benefit to those who want the better stability of the newer version; I'm not sure it would be worth it. Any thoughts?

Hopefully, I'll have more news soon. Cheers.

Title: Stepmania Alpha 22 To Cvs
Post by: tvStatic on October 21, 2004, 03:49:00 PM
It can't hurt I suppose. As I said earlier, I'd rather squash this PUI bug before releasing anything; I've almost tracked it down and PUI was working a few builds ago (on a build I'm currently playing on).

I'll talk to jsrlepage about it. If he and the other devs don't mind, I'll see about releasing it once its stable (ie when the bug is squished).

As for a name well, Stepmania CVS, Stepmania RC1 (or alpha 24), Stepmania WIP (date), etc. It's not something I'm worried about.  beerchug.gif
Title: Stepmania Alpha 22 To Cvs
Post by: tvStatic on November 09, 2004, 02:19:00 PM
Update for those interested:

I was able to get Stepmania to load up with the Xecuter bios last night (Aussie time). It seems that one or more of the libraries in the CVS were not compiled with the MS XDK. I've yet to track down which ones, but after recompiling them all, it loaded up.

Virtual memory has been implemented. This doesn't mean that super-hyper-mega themes can be used, as texture/video memory can't be paged (AFAIK), but it does mean that most of the time it should work without running out of memory with large amounts of songs.

A fix for 128 meg RAM users has been implemented, but because I don't have one such Xbox, it needs to be tested.

Most of the functionality of the PC version is working on the Xbox, including SMLan, meaning you can play against someone over the net or lan. Movie support has not been looked at yet, and is not high on the priority list.

There is a minor issue with the arrow field placement on some types of games. With that fixed, I'd like to get it released. Cheers!
Title: Stepmania Alpha 22 To Cvs
Post by: Teclis on November 18, 2004, 09:20:00 PM
I've been waiting for a stepmania update for some time now...i can't wait!
Title: Stepmania Alpha 22 To Cvs
Post by: Teclis on December 01, 2004, 07:08:00 PM
bump...is it available yet?
Title: Stepmania Alpha 22 To Cvs
Post by: tvStatic on December 02, 2004, 02:49:00 PM
Bugs? What bugs?  tongue.gif

The only thing that wasn't working when it was released was characters, AFAIK. Movie support still hasn't been added, but everything else I thought was stable.
Title: Stepmania Alpha 22 To Cvs
Post by: Teclis on December 04, 2004, 08:42:00 AM
Great!  Now if anyone could help me with compiling this thing, please PM me happy.gif"
Title: Stepmania Alpha 22 To Cvs
Post by: djoye on December 25, 2004, 10:54:00 PM
QUOTE(daddo @ Dec 25 2004, 09:30 PM)
Ehm, sorry for the n00b question but which is the difference between stepmaniaX and this release and which is the best to play ddr extreme?
Title: Stepmania Alpha 22 To Cvs
Post by: daddo on December 25, 2004, 11:55:00 PM
thank you for the answer so this new release (the one rc2) what is if smx can do all the work? O_O
Title: Stepmania Alpha 22 To Cvs
Post by: Wattman on January 10, 2005, 03:06:00 PM
Is there a xbox version of sm that supports 2000+ songs? I don't want to seperate out the song into different sm folders because I'm going to host weekly ddr/sm gatherings and having to change will take too much time.
Title: Stepmania Alpha 22 To Cvs
Post by: tvStatic on January 11, 2005, 04:00:00 AM
The Rc2a X1 release doesn't have any song limitation as far as I know. You may have difficulty tracking it down as it's not on xbins.

tagler: We as devs can't release the binaries, only the source; its up to someone else to compile and release it.
Title: Stepmania Alpha 22 To Cvs
Post by: Angeloflif3 on September 28, 2006, 01:01:00 AM
Sweet mother of God...these places most of died as the last post was nearly last year. I was really hoping to see something, anything. I have installed Stapmania v11 and it works though it has a lot of problems. Also I have had problems renaming things and having them work...yea all kinds of madness. Someone throw me a lifeline...
Title: Stepmania Alpha 22 To Cvs
Post by: micbic on September 29, 2006, 06:34:00 AM
QUOTE
    Sweet mother of God...these places most of died as the last post was nearly last year. I was really hoping to see something, anything. I have installed Stapmania v11 and it works though it has a lot of problems. Also I have had problems renaming things and having them work...yea all kinds of madness. Someone throw me a lifeline...

Dont bump old threads