Shouldn't matter - my own xbox is running PAL60 and SpeXtrum runs fine.
That was v0.1.
This is v0.2!! 
That should not be an issue anymore.
Excellent. Just checked, this will save me switching video modes all the time.
Maybe Pytzamarama has downloaded the older version.
Phew - glad that worked! Won't have egg on my face now!
Congratulations Carchacius.
Excellent work!!!
I redownload it and works Ok in PAL60
Good call Tanas.
That one slipped through the net. I'll take a look and get an updated xbe out asap.
Carch
All fixed now (see first post of the topic)
Carch

Very impressive
Stunning. Simply stunning! Having the game playing in the likkle window when bringing up the virtual keyboard is just showing off!
Very, very clever. Just a quick note, there is a dodgy version floating about on efnet, that winrar will give a bad crc - unexpected end of archive error, so don't mess about trying to get it to work
The newly posted version with the bug fix, works like a dream, though, and is already patched to retails, so you don't have to bother messing with that, either
Is there somewhere we can send/post bug reports?
Commando suggests pressing keys 1, 2, 3 or 4 for picking the type of joystick, but none of these keys are active on the virtual keyboard (they are ignoresd when selected). I think its a game specific bug, becuase you have to press 1 on the virtual keyboard to start Bomb Jack and that classic game works a treat!
Re Commando, no big problem as you can redefine the keys. Thus if someone knows what keys the Kempston, Sinclair 1, 2 or cursor emulated, then please post here. Then all we have to do is chose those keys and make sure you have the relevant joystick they mimic seleceted within the emu!
Carch promised us a Q2 release and has delivered in spades. I AM going to finish Alien Highway, NOW
Is there a way i can redefine the keys for Chuckie egg?
That game never had joystick options as I recall, so you can't even chose keys that mimic Kempston/Cursor/Sinclair
Hope that the main man adds a the ability for the xbox joystick to be recognised when redefining keys. Thus when the game asks 'key for Up?' You just press up on the stick etc. A possible future enhancement?
Select one of the Sinclair joystick types in the menu.
Then try redefining the keys using joystick directions.
Sinclair joystick types correspond to keys 6, 7, 8, 9 and 0 fro Sinclair 1. And 1, 2, 3, 4, 5 for Sinclair 2.
Carch
I always remember having problems with Chuckie Egg and redefining the keys to use a Siniclair Interface 1 or 2 on a real spectrum. The problem is that the up doesnt work unless you do diagonal up left or right, which means when you walk past a ladder you will go up it whether you want to or not, depending on which diagonal you assigned to up, which makes the game unplayable.
I noticed that with SpeXtrum earlier and thought it was due to misreading of the input. I was about to start trying to debug that!
So thanks Tanas - you've just saved me having to do that!

It is possible to change the joypad mapping so that the xbox buttons represent spectrum keys rather than the joystick. At the moment you'll have to edit the mappings.xml file.
At the moment the thumbsticks can only really be mapped to joystick movement (I've forgotten to include mappings for the separate thumbstick directions...DOH!). But it is still possible to have say the left thumbstick mapped to joystick movement, A mapped to joystick fire, the d-pad mapped to (for example) Q,A,O and P, and X, Y, Z, Black or White mapped to other keys.
This way the majority of control options are catered for. If this seems like a good idea to people then I will make this the default setup in future versions, so comments please!
Ultimately the controls will be definable from within the UI, I just haven't gotten round to that yet!
Carch
Half of the kids wishing to play emulated N64 games all the time don't know what they're missing. Speccy & C64 emulation still provides the best retro gaming experience on the xbox!
One thing that would look very cool in the future (if it's possible) is to incorporate GamebaseZX. Xport incorporated the amazing Gamebase64 into vice64X and although the Speccy version of the database only contains info on 500 of the most popular titles, having it would really make the whole Spextrum package shine.
Of course, you have enough on your plate right now but I didn't think it'd hurt to suggest it 
Absolutely the best implementation of a virtual keyboard I've ever seen. Great work Carcharius.

There's still plenty more to come from the GUI in future versions.
Carch
I'm guessing you've (accidentally) selected a drive/folder that doesn't have any compatible files in it.
Try pressing B to go back up a level.
Or quit and restart the emulator.
On another note - has anyone noticed the cunning time limit feature?????
ok, ok - it's not a time limit, there's a memory leak.
It takes a good while to cause any problems though, so most people probably won't notice.
I'm pretty sure I know where it is, so I'll be sure to fix that for the next release.
Carch
You can if you want - it's just a case of changing the mapping in the mappings.xml file.
Beware though - if you have both directory up and previous menu as the same button then you will get some funky behaviour in the file browser! You'll probably find that you won't be able to go back a screen unless you go all the way to the root of the browser first (might not even go back then, can't remember how exactly I've got that working off hand).
Other things will most likely make it in over time.
Carch
, but will use the emu for easyness of loading games.
Nice one for the most excellent work ur doing.
Carchacius your work is cool!!
Some suggestions
1)It would be nice to have the filebrowser "remember" the last game that it was loaded.Imagine u have 1000 games and you load them all in sequence.It will be nicer to give one down press to the dpad rather than begin from the first game.
2)Some games (especially the ones that are split into sections eg way of the tiger,karnov but also some regular games like way of the exploding fist) give an error
3)Screenhots would be a nice addition too
4)Save of the emulator configuration (I think u have already mentioned it)
Keep up the good work!!!!!!!!
Thanx

4) you already can save the emulator configuration - when you use the 'Quit SpeXtrum' option you get asked if you want to save settings. Just choose yes to save them!
Carch
yadster, I've found that Bruce lee doesnt work when its .sna, but it works fine when in .tap. This also may apply to other games, you never know.
Dunno if this is anything to do with the memory leak u was talking about but i was playing Daley Thompsons Olympic Challenge and my xbox hung after about 10 minutes.
UPDATE: Playing any game hangs my xbox after 10 mins or so

but other than that it seems to work fine, wieeeeeeee
Were you loading from a snapshot or tape image? Try changing the type of joystick that is being emulated.
Can I ask that any further bugs/problems are posted in the new v0.3 specific thread. This makes it easier for me to track any problems etc.
Thanks
Carch