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OG Xbox Forums => Software Forums => Emulators => Topic started by: XPort on June 20, 2004, 07:35:00 PM

Title: Winuaex V2
Post by: XPort on June 20, 2004, 07:35:00 PM
WinUAEX Amiga Emulator port for XBox v2

what's New:

- Fixed screen tearing

- Should automatically switch to PAL50 mode for PAL users

- New Options

  + Adjustable CPU/Chipset finegrain tuning from 100% CPU/0% Chip to 0% CPU/100% Chip
    Makes some games (e.g. Gloom) much more like the real thing

  + 1MB FastRAM

  + Sound quality - Exact/Slower, Good/Faster
    Some games like Batman : The Movie have to think reeeeal hard when the sound
    quality is exact and it results in very slow game play.  Set it to Good/Faster
    and things speed up to normal again.

- Fixed mouse bug with Frontier : Elite 2 AGA version

- Fixed bug with filenames inside zips containing '+' characters

- Fixed bug with launching large files from ISO9660 discs

- The image you select from the file-selection screen will now always boot regardless
  of how your disk configuration has changed during gameplay.

- 5 hard drive slots instead of just one
  Device name, volume name, read/only, boot priority are configurable now also

You'll need to re-configure your HD games in order for them to work.

Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX
what's next?

Enjoy!
Title: Winuaex V2
Post by: XPort on June 20, 2004, 08:11:00 PM
Oh one more thing - I forgot who said it, but there was talk of Workbench not installing in v1.  I used the 6-disk Workbench v3.1 rev 40.42 (1996)(ESCOM)(M10) version and it installed just fine.  68020, 3.1 kick, 2MB chip.
Title: Winuaex V2
Post by: lantus on June 20, 2004, 08:45:00 PM
that would be Mr XDelusion, but he's gone trying to get Doom working on a washing machine.

Title: Winuaex V2
Post by: XDelusion on June 20, 2004, 08:24:00 PM
Yes, as a matter of fact DOOM runs like ass on this port! smile.gif

I'll try to install Workbench on this new version and see how it turns out, so far I did manage to get Gloom to run with some details off, and NOT in a full window, but good enough to play...

...to the end of the 1st level then I get the RED error screen which is not a problem with the PC port.

Damage still just sits there and does nothing, it does not even take up any RAM which tells me something is WAYYYY off. I've assigned the directory and all that just like on the PC, still no go.

Looking foward to seeing future versions of this, once agian I hope you will support XBOX with more RAM eventually...

...unless you have a fast and stable VRAM trick in store for us of course. wink.gif


Thankx again, it ain't perfect but it's coming along.
Title: Winuaex V2
Post by: gonkle on June 20, 2004, 09:08:00 PM
wait until the WinUAE guy and thelion joined the WinuaeX Team wink.gif,
will bring some more RAM and Features, especially CD32 support.

I think the ultra modern washing machines are faster than the 6800er Series and will run Doom smoothly.
Title: Winuaex V2
Post by: ScHlAuChi on June 20, 2004, 09:46:00 PM
Great !
The 1MB fastram should be at least enough to play some more modules in Delitracker :) *plays Turrican2 soundtrack* - http://exotica.fix.no/
Title: Winuaex V2
Post by: XDelusion on June 20, 2004, 10:04:00 PM
ScHlAuChi: Yes, but you might as well forget ever using some nice sized or mass amounts of samples in OctaMED or DigiBooster. :/
Title: Winuaex V2
Post by: XDelusion on June 20, 2004, 11:15:00 PM
Ok, did some more testing. First off, it seems as if this port does not care if there are disks in the additional drives, no matter what it seems to expect all disks to be in the first drive. Is there somewhere to enable disk drive 2 through 4 or am I missing something?

Workbench got to 30% during install then fucked up. Can't be my copy cause it works flawless on the PC port. I'll go ahead and download the copy you hace XPort, regardless, I think this is totally worth mentioning. Something like this that works on the PC should work on the XBOX too.

This post has been edited by XDelusion: Jun 21 2004, 06:17 AM
Title: Winuaex V2
Post by: synchro on June 20, 2004, 11:03:00 PM
Hi guys !!!
Im new to the scene of xbox emulation but an oldie to winuae and amiga emulation smile.gif

My main contribution to the scene was a CD i created Called "Tribute to the Amiga" for the PC!!!
Im wondering have they left the extended rom function in this version ????
If so it may be able to run cd32 games direct from the XBOX....Until i find WinuaeX V2 i wont know..

Im sure looking forward to checking out this baby smile.gif
Title: Winuaex V2
Post by: gonkle on June 21, 2004, 12:52:00 AM
when i wanna delete the configs for each game, I only need to delete the content of the Saves folder on E, right?
Because the configs from v1 wont work with v2.
Title: Winuaex V2
Post by: Antiriad on June 21, 2004, 02:14:00 AM
The HD configuration is great XPort!  :D   Thanks very much!
Extra 1MB Fast Ram is also very useful.  ;)

That and the Windows Keys on my USB Keyboard are mapped to the Amiga keys! Nice one!  :lol:  
Title: Winuaex V2
Post by: sensible on June 21, 2004, 03:25:00 AM
worked out the key presses.....

not having much luck with

zool2
zool1
bodyblows galatic
cannonfodder


anyone got these to work?

This post has been edited by sensible: Jun 21 2004, 11:42 AM
Title: Winuaex V2
Post by: XPort on June 21, 2004, 09:12:00 AM
XDelusion - OK, I don't know what you are doing, but whatever it is can be classified as "user error."  

I played Gloom (1995 Black Magic AGA cr PSG) for two levels without it skipping a beat.  68020, 3.1 kick, CPU/Chip 100/0, CPU Compatible No, Cycle Exact no, video AGA/PAL, JIT 2MB, Chipmem 2MB, Fastmem 1MB, Fast copper yes, sound quality good/faster.  

I've installed the Workbench 3.1 version I mentioned several times and it worked flawlessly each time.  

I get the same Damage freezing you do, but, as you rightly point out, the PC version behaves the same - therefore you shouldn't expect WinUAEX to do anything different.

If you don't have a disk in the drive during bootup, then that drive will not be present.  If you want two disk drives, then you need to have a disk image inserted into both those drives when you boot up the virtual Amiga.

To delete the configuration file for a game, highlight the game and press the Black button.

I would like to make something clear since there has been a lot of incorrect information being posted.  (Eyeballing XDelusion)  I have yet to find any program that doesn't behave exactly the same on WinUAEX as it does in WinUAE within the parameters of the available options.  Obviously if you are trying to run a program in WinUAEX that absolutely requires more than 2MB of chipmem, then it won't work.  If you change some option in WinUAE to get a game/program to work and that option does not exist in WinUAEX (e.g. the option to change how much RTG memory is used or changing chipmem size to something larger than 2MB) then you cannot expect the same results between the two.  Even in V1, all the "problem" games noted in the original thread behaved exactly the same between WinUAE and WinUAEX if you set the exact same configuration options between the two.  The only real WinUAEX specific problem was the case of Frontier Elite 2 but the only issue was the way the XBox mouse coordinates were being accumulated.  It had nothing to do with how the game actually ran (i.e. the interpretation of the 68000 code, etc).  There is very little outside-influence (i.e. XBox specific) on how the emulation behaves.  Therefore, given the same settings, WinUAE and WinUAEX will behave identically.  

So, in a nutshell, if you are testing something, then before you go shouting to the hills that there is a problem with WinUAEX you need to run WinUAE v 0.8.27 on your PC, set the exact same options as you have in WinUAEX, and see if it behaves the same.  Then, when you see that it does behave the same, you can note what configuration changes you make in WinUAE to get it working the way you want.  If the option does not exist in WinUAEX, then by all means post your results in the most recent WinUAE thread and let me know - including all specifics (game name (including the group that cracked it since there are lots of different versions of games floating around), all the configuration settings in WinUAEX and which of those settings you changed in WinUAE to make it work.)

Title: Winuaex V2
Post by: A600 on June 21, 2004, 09:13:00 AM
The FastRAM is enabled only when set to 0 MB. If I set it to 1 MB then is disabled (tested with Workbench).

xport: would it be possible to add more fastram if Jit Cache Size=0?
Title: Winuaex V2
Post by: Fract504 on June 21, 2004, 09:22:00 AM
Hi XPORT,

I discovered following issue:

When I set the system to PAL60 in MS Dashboard and then start WINUAEXV2 then everything works fine.

When the system is set to PAL50, WINUAEXV2 is flickering very badly on TV.
The flickering goes away, when I go into the Video options, choose 480i and exit.
In the moment I choose 480i and winuaex asks me if I am sure, the display is already fixed and the flickering is gone. So, I do not even have to confirm the mode and can exit by selecting no. Everything from there now on is fine, until Winuaex is started again from the dashboard. Then the flickering returns and has to be fixed by this video selection trick.

I am sure you can fix this quite fast or in the next release.

Please confirm.
Title: Winuaex V2
Post by: Likklebaer on June 21, 2004, 09:33:00 AM
happy.gif

Who would've thought my bitching and complaining would actually come in handy  blink.gif

Ah well, no time to talk...

Title: Winuaex V2
Post by: XDelusion on June 21, 2004, 10:15:00 AM
XPort, Damage HD runs PERFECTLY on the PC, and does not require RAM settings any higher than the XBOX is capable of. It is the floppy version that locks up.

There are a LOT of games out there, it would be permature to assume that your XBOX port is capable of running them all just as the PC does, not unlike the funky UlneashX icon bug, I'm not so sure the problem does not lie in the program itself.

Another thing, when I have 1Mb of Fast RAM set as an option, it does not show up in the Workbench info screen at the top. I only see my Chip Mem.

P.S. I notice small random glitches at times in the top upper right hand side of the Workbench screen. Also when you hold down the right mouse to bring up additional functions in Workbench, the screen goes fuzzy.
Title: Winuaex V2
Post by: A600 on June 21, 2004, 10:48:00 AM
QUOTE (XDelusion @ Jun 21 2004, 08:15 PM)
Another thing, when I have 1Mb of Fast RAM set as an option, it does not show up in the Workbench info screen at the top. I only see my Chip Mem.

It's a bug. Select 0 MB of FastRAM and you'll have 1 MB of FastRAM.
Title: Winuaex V2
Post by: A600 on June 21, 2004, 10:49:00 AM
QUOTE (Danjuro @ Jun 21 2004, 08:46 PM)
I have a minor anoyance here : the mouse cursor is incredibly slow in v2 using the analog pad, while it wasn't in v1. I tried messing around with the analog speed settings, but from 1 to 255, it didn't change a bit.

You can change the mouse speed in the game config settings.
Title: Winuaex V2
Post by: Danjuro on June 21, 2004, 10:55:00 AM
laugh.gif

Just one little more thing, when the emulator starts up, it looks like the infamous ficker filter is off, but as soon as a game is launched, it is back. Dunno what to think about it  happy.gif
Title: Winuaex V2
Post by: Likklebaer on June 21, 2004, 11:40:00 AM
happy.gif
Title: Winuaex V2
Post by: XDelusion on June 21, 2004, 12:19:00 PM
Changed my Gloom, settings and it still does not run full speed full screen, but it does run very good half screen with the ceiling textures off. Kool!

Anyone remember if this game had a strafe button, I forget.
Title: Winuaex V2
Post by: Likklebaer on June 21, 2004, 12:43:00 PM
happy.gif
Title: Winuaex V2
Post by: XPort on June 21, 2004, 01:31:00 PM
Zool (1992)(Gremlin)[cr CSL][t +1 DC] - 68020, kick31, agnus, chipmemsize 2mb, jit=0, fast=0

Zool (1992)(Gremlin)[cr Ministry][f AGA] - same as above, except AGA

Zool 2 (1993)(Gremlin)(AGA)[cr CLS](Disk 1 of 2) - same as zool aga

Zool 2 (1993)(Gremlin)[cr CLS][t +12 ZNT](Disk 1 of 3) -same as zool non-aga

Body Blows - same as non-aga zools

All of the above worked without any problems that I could see.

I did not check cannon fodder because I suspect whatever problem you're having is the same as your configuration as the others noted above.

re: fastram 0MB vs 1MB - yes this is a display error.  When you select 0MB it's actually adding 1MB of fastram and vice versa.  This has been fixed.

fract504 : that's a strange one.  I'll look into it as best I can (given that I do not have a PAL TV)

fcorbier - Yes, you are right about the screen tearing.  I forgot to change something the last time.  This is fixed now and will be included in v3.  

Furthermore, to get the Andromeda demo to play, you need to set the following:

kickstart 3.0
68020
cpu speed 100/0
chipset AGA
JIT - 2MB
Chipmem size - 2MB
FastRam - 1MB (set it to 0MB on v2 because of the bug)
Collision level - sprites only
Sound quality - good/faster

This will get it working so that it plays to the very end of the demo.  However, during the bouncing sphere there is some stutter and the shade cluster is very choppy.  I've added some more fine-grade options in v3 and now Andromeda goes full speed through the bouncing sphere and everything else except for the shade cluster and plasma zoom which are still choppy.  When testing this on UAEX, however, it wouldn't go past the disco ball stage.  I was using the "aga" configuration.  You must be using a different configuration file.

I certainly hope you don't feel like I stepped on your toes with this port.  It looked like you were done doing anything with UAEX.

XDelusion - If you read what I wrote closely, you'll see that I did not say that anything running on the PC version will run just as well as on the XBox version.  For one thing, your typical PC has a much faster CPU than the XBox.  Perhaps you can PM me a place where I can find this HD version of Damage so I can see for myself because I have not been able to locate it for testing.

re: fuzzy screen in workbench with right mouse button.  I tried workbench 1.0 and 3.1 - I don't see it.  As I said, if you want to complain about something, you need to provide all the specifics.

Danjuro - re flicker filter - I realized that about 3 minutes after I posted news about v2.  It's fixed for v3.

re: selectable pal50/60 - OK

Title: Winuaex V2
Post by: XPort on June 21, 2004, 01:42:00 PM
QUOTE
3) Dont do 2MB JIT and 2MB Chip Ram as it will crash the emulator.


This not true.  I've had both those options enabled lots of times and it has not crashed on me.  It must be specific to the game/program you are trying.

Tanas - Change the sound quality to "Good/faster" and it will play just fine.  (This game doesn't even play smoothly on my PC with the "Exact/slower" setting enabled!)

Title: Winuaex V2
Post by: Antiriad on June 21, 2004, 01:46:00 PM
My apologies, i wrote my post before reading your recommended spec for that demo and realised the problems were just with me. I had already removed this before you rightly pointed it out.
Title: Winuaex V2
Post by: XDelusion on June 21, 2004, 01:53:00 PM
smile.gif

Title: Winuaex V2
Post by: synchro on June 21, 2004, 03:13:00 PM
Winuae on an xbox is an echivement on its own......It must have been a real pain in the rear to convert probably the mOst complex emu so far for xbox so im really looking forward to V3 ( if it happens )

I would still like to know if it can emulate the cd32 like Winuae.....Now that would be impressive !!!!
Title: Winuaex V2
Post by: lantus on June 21, 2004, 03:43:00 PM
QUOTE (Likklebaer @ Jun 21 2004, 08:43 PM)

And speed-wise the Amiga just wasn't designed for games like Gloom. It was being fed more than it could chew by games companies who were desperate to stay in a market being dominated by PC FPS games. In the larger screen sizes, these games ran poorly on all but the most stupidly pumped up Amigas. There's no reason they should fare any better on the Xbox. Best to just forget them and go play some real Amiga games like Superfrog. happy.gif

very true.

if you recall every game of this type required a 'chunky to planer' conversion routine which ate up alot of CPU.

Bitplanes basically suck for these kinda games because for example you require many operations just to change the color of a pixel versus one operation.
Title: Winuaex V2
Post by: seph200x on June 21, 2004, 03:54:00 PM
Hi Xport. You have proven once again that you are a supreme being with such presence that we are not worthy to be in. And now I've boosted your ego, I have a quick comment.

When I head that you had released an Amiga emulator, I was wrapped. Finally I could use the 15GB ADF collection on my PC via Samba. Awesome! Now all I needed was a SNES emulator with Samba support and I'd be eternally happy. So I foolishly deleted all the ADFs from my Xbox after reading the WinUAEX V1 doc file saying in one part that SMB shares were supported (I obviously didn't read the part that said that feature was removed). After I found out that network support was not available, I felt like I was back at square one (well actually because of the emulation enhancements, more like square 1.8 or 1.9)

My question is, is SMB support totally out of the question? Is it something virtual memory can fix? Or is virtual memory still a big secret in Xbox dev land, only known by 2 or 3 developers?

Please know that I am only asking out of ignorance, and I am not having a go at you or anyone else. It's just that I haven't been able to find this info out anywhere else.

Cheers and beers
Title: Winuaex V2
Post by: fcorbier on June 21, 2004, 04:54:00 PM
XPort: Thanks for the andromeda demo tips, it works here now =)

And no, I don't feel bad about your port at all, I really wanted someone to port WinUAE. I didn't want to do it myself since I don't want to install the required SDK to compile and/or install VC7.

-Christophe
Title: Winuaex V2
Post by: XPort on June 21, 2004, 05:38:00 PM
seph200x - No, SMB is not totally out of the picture.  No, implementing demand paging (virtual memory) is not uknown to me.  Yes, I can implement virtual memory ( which I will get around to doing to test out some things) but the main issue is the nature of the mechanism - in that it has to read/write the swapped pages from/to the hard drive.  This will probably result in a hit in performance.  I'll deal with all these things in time.

fccorbier - I'm glad there are no hard feelings.  

synchro - Yes, CD32 is in the works.

Title: Winuaex V2
Post by: XDelusion on June 21, 2004, 06:02:00 PM
smile.gif

Title: Winuaex V2
Post by: ScHlAuChi on June 21, 2004, 08:17:00 PM
wink.gif
Tho now with a 3Ghz PC the PC is like 2x faster than that wink.gif

Thx XPort that you still consider adding stuff like VM and SMB - also give BSD a shot again please. As for speed issues for VM i wouldnt mind that much as long as it makes us able to fully use AmigaOS smile.gif After all VM works pretty good for Kawa-X, although i understand that this is not really compareable.

Other than that i still get an error when starting AmigaOS in Picasso96 mode - so i guess its not working yet.

And thx again to fcorbier who gave us an Amiga-emu the last 1 1/2 years smile.gif


Title: Winuaex V2
Post by: lantus on June 21, 2004, 08:20:00 PM
QUOTE (ScHlAuChi @ Jun 22 2004, 04:17 AM)

Other than that i still get an error when starting AmigaOS in Picasso96 mode - so i guess its not working yet.


probably memory related, since RTG memory is required for picasso
Title: Winuaex V2
Post by: ScHlAuChi on June 21, 2004, 08:35:00 PM
smile.gif
Title: Winuaex V2
Post by: XDelusion on June 21, 2004, 08:57:00 PM
smile.gif

Citadel seems to only crash on the XBOX so far. sad.gif

Oh! Xport, I downloaded your version of Work Bench, got the same error at 30%, works fine on the PC, same settings.
Title: Winuaex V2
Post by: XDelusion on June 21, 2004, 09:39:00 PM
Anyone get Worms DC going?
Title: Winuaex V2
Post by: spleen on June 21, 2004, 10:23:00 PM
Also, anyone got Sensible World of Soccer 97 to work?
Can't seem to get it to load, seems to load ok on uaex (TheLions one).
Title: Winuaex V2
Post by: Likklebaer on June 22, 2004, 12:00:00 AM
I don't know if this would work or not XPort, but would it be possible when configuring controls to have the Emulator Definitions saved per-game also? It's just that there are so many games that all use different controls and keys and it's impossible to find one set of definitions to cover them all.
Title: Winuaex V2
Post by: Likklebaer on June 22, 2004, 01:24:00 AM
happy.gif
Title: Winuaex V2
Post by: desertboy on June 22, 2004, 02:24:00 AM
QUOTE (Likklebaer @ Jun 22 2004, 10:24 AM)
Well whenever I change the Emulator Definitions in a game, it makes those definitions the default rather than just saving them for that particular game.

Also XPort, would it be possible to have an option to enable the Drive Sound Emulation? I find the LEDs rather intrusive, but I'd still like some indication of disk activity. Thankies! happy.gif

You could have the pad vibrate whenever a "disc" access occurs.

AFAIK the amiga never had any sort of force feedback support (Excluding modern amiga's with USB's but who uses one of those?)
Title: Winuaex V2
Post by: barrasxbox on June 22, 2004, 02:26:00 AM
QUOTE
I'd like to save the screen calibration config per game, because most Amiga games doesn't use the entire screen and if I calibrate a game for fullscreen, those settings are general and must be changed for other games. 


I think you can set the screen mode per game - if a game isn't using the full height, try running it in ntsc mode from the emulator config screen.

Cracking emulator by the way - just bodged my own usb mouse and it works a treat on Lemmings!
Title: Winuaex V2
Post by: kimota2004 on June 22, 2004, 02:42:00 AM
wink.gif

Just a small note, will you consider adding a filcker filter similar to the one Lantus has used for the latest Xsnes9X, I've noticed it makes the screen look so much clearer on my TV, so I was hoping you'd maybe implement it into your emus if possible? I hope you give it some thought anyhow...

Cheers again mate.
Title: Winuaex V2
Post by: A600 on June 22, 2004, 02:56:00 AM
QUOTE (barrasxbox @ Jun 22 2004, 12:26 PM)

I think you can set the screen mode per game - if a game isn't using the full height, try running it in ntsc mode from the emulator config screen.

No. Screen settings are saved in winuaex.ini
Title: Winuaex V2
Post by: 0123456 on June 22, 2004, 03:11:00 AM
QUOTE (desertboy @ Jun 22 2004, 11:24 AM)
You could have the pad vibrate whenever a "disc" access occurs.

That is a great idea, Xport would you be able to implement this feature?
Title: Winuaex V2
Post by: sensible on June 22, 2004, 03:31:00 AM
smile.gif thanks
Title: Winuaex V2
Post by: gonkle on June 22, 2004, 03:32:00 AM
blink.gif

(i would like it, i turn the led on to see if something happens)
Title: Winuaex V2
Post by: Wiggly on June 22, 2004, 03:47:00 AM
QUOTE (sensible @ Jun 22 2004, 12:31 PM)
could somone with a good knowledge of amiga setting post a compatability list and what settings they used it would be a great help to people who are just used to sticking a disk in and watching the game come on smile.gif thanks

OK: (where there is a /, try either option to get game working)

For older games:

Kick 1.2/1.3
68000
Graphics Agnus/Denise
Chipmem 512K/1Meg
Fastmem 0/1

For a basic A500+/A600

Kick 2.0
68000
Grahphics Full ECS
Chipmem 1 Meg
Fastmem 1(i.e. no fastram)

For a basic A1200

Kick3.0/3.1
68020
Graphics AGA
Chipmem 2Meg
No fastram


Hope this helps.
Title: Winuaex V2
Post by: Likklebaer on June 22, 2004, 03:58:00 AM
QUOTE
You could have the pad vibrate whenever a "disc" access occurs.

Well to me that sounds horribly annoying, but if it is viable then perhaps the solution is to have 3 settings to choose from: LEDs, Sound, or Vibration. Hows about it XPort? happy.gif

QUOTE
Another suggestion: I'd like to save the screen calibration config per game, because most Amiga games doesn't use the entire screen and if I calibrate a game for fullscreen, those settings are general and must be changed for other games.

That's a great idea I hadn't thought of that.

QUOTE
could somone with a good knowledge of amiga settings post a compatability thread and what settings they used it would be a great help to people who are just used to sticking a disk in and watching the game come on  thanks

Just post which games you're trying to get working and I'll tell you the best settings for them. happy.gif
Title: Winuaex V2
Post by: XPort on June 22, 2004, 06:00:00 AM
QUOTE

Oh! Xport, I downloaded your version of Work Bench, got the same error at 30%, works fine on the PC, same settings.


Do you realize that it takes about 2 seconds for the Amiga to realize that a new disk has been inserted?  If you're clicking "proceed" immediately after inserting a new disk, then it's going to tell you to "insert the correct disk".  If you wait a couple seconds (or fast forward) it'll go just fine.  Anyway, even when that error occurs, it's not fatal - you just keep pressing proceed until it sees the disk.  

Furthermore, this is now the third time I'm explaining that if you want to complain about something not working, then you need to post what settings you're using.  If all you want to do is write about how things don't work (for you) and don't offer any information on your setup, how can anyone possibly point out what you're doing wrong...and I think it's safe to say at this point that you are doing something wrong because everything you've complained about thusfar has worked for me.

Likklebaer - since you seem to be an Amiga enthusiast, have you had any problems with WB or any of the games XDelusion has noted?  I've posted settings for every single game/demo people have put in the threads and they have all run fine for me.

re: emulator definitons being saved.  The settings are saved for each game.  The default get set to whatever settings you last had active. This is very useful because if you want to grab the settings for an AGA game, just boot up one that has already been configured, exit immediately, then go to the new AGA game and you'll have all the options set the way you need them.

re: drive sound emulation - Probably.  Rumble - no.

re: screen position saving - I thought it already was, but apparently not.  It will be in v3.

re: goblins needs numpad keys.  Every single key on the Amiga keyboard can be mapped to an XBox controller button.  Read the General FAQs on my website.

Title: Winuaex V2
Post by: Diontae18 on June 22, 2004, 06:20:00 AM
XPORT, you think you can implement a reset function & memory hex editor in your next release. I'm talking about the ability use the game memory addresses strings to search for codes.

Also, can you make a default directory for the feature view text file. because while playing the game, I'll have to open up the view text file feature then search through the harddrive just to view the files I'm looking for. Also, after I leave and choose another file, it already stays on the text file instead of the rom directory. Then I make a mistake and choose the text file then the game freezes. So a default directory for text files would be awesome.
Title: Winuaex V2
Post by: XPort on June 22, 2004, 07:05:00 AM
re: reset - ok ; There already is a cheat code searcher in WinUAEX

re: default text dir - ok


re: numpad - There will not be a numpad on the onscreen keyboard.  Use the controller configuration to map numpad keys to XBox controller buttons instead.

xdelusion -what options are you checking off when installing workbench?
Title: Winuaex V2
Post by: ScHlAuChi on June 22, 2004, 07:10:00 AM
not supported in WinUAEX - was removed there
Title: Winuaex V2
Post by: Michoko on June 22, 2004, 07:18:00 AM
wink.gif

Something that could be very handy : there are so many games and demos on amiga that you need to organize them in directories and subdirectories. For example, I have all the demos stored in directories named according to the demo makers' name. Even with that, I have pages and pages of entries to scroll through. It's not a big issue, thanks to the dpad shortcuts which allow to jump from letter to letter. But each time I enter a directory (let's say "Fairlight"), then go back using the "B" button, I'm again at the top of the list.
If you could keep the previous list position in memory, so that when we press "Y", we are set back to the position we were before entering the directory, it would just GREAT ! You can't imagine how handy it would be when you explore your whole  collection, trying various games and demos wink.gif

Anyways, thanks again for your fantastic job ! smile.gif

Michoko
Title: Winuaex V2
Post by: Likklebaer on June 22, 2004, 08:47:00 AM
QUOTE (XPort @ Jun 22 2004, 03:00 PM)
Likklebaer - since you seem to be an Amiga enthusiast, have you had any problems with WB or any of the games XDelusion has noted?  I've posted settings for every single game/demo people have put in the threads and they have all run fine for me.

Heehee, I think I'm a different kind of Amiga enthusiast to XDel. I haven't tried to install WB (or anything else) to HDD since much prefer running games from disk just like the old days. But the games you list all work fine for me as well using those settings. One little thing that I don't think has been mentioned though. Many games don't like the Turbo drive speed setting. That should always be the first thing you switch off if you're having problems.

QUOTE
re: emulator definitons being saved.  The settings are saved for each game.  The default get set to whatever settings you last had active. This is very useful because if you want to grab the settings for an AGA game, just boot up one that has already been configured, exit immediately, then go to the new AGA game and you'll have all the options set the way you need them.

I understand the benefit of that with the emu config options. But shouldn't the controller settings as defined from the main settings menu be the defaults and any changes made to the in-game config be for that game only. I thought that was the whole point of being able to define a default controller set in the main UI.  huh.gif

QUOTE
re: drive sound emulation - Probably.  Rumble - no.

Hooray on both counts.  biggrin.gif

Once again, excellent work and thankies for this emu. happy.gif
Title: Winuaex V2
Post by: XPort on June 22, 2004, 09:14:00 AM
michoko - returning to the position of the previous directory is actually something I've been meaning to do.  

likklebaer - Oh, you're talking specifically about the controller settings.  Well, something like that would kind of be a pain to implement.  You only have to configure a game one time, though, and you can still quickly switch to a predefined setting using the method I mentioned.  

I've finally been able to reproduce the "unable to locate file" error from a Workbench installation.  If you select "expert install", then check English and Francais languages to install, then no printer drivers, then american keyboard, it will fail at the 30% mark shortly after the Locale disk is inserted.  It does not seem to like the French.  However, the exact same thing happens in WinUAE 0.8.27 with the same configuration.  It does not appear to be related to the file name because the cedille character in francais can be used on both NTFS and FATX for filenames and directories.  I don't know what the problem is, but it's not WinUAEX related.  If you're hard up for workbench, then I suggest doing an expert install and only checking off English language and American keyboard.



Title: Winuaex V2
Post by: gonkle on June 22, 2004, 09:42:00 AM
ipf are from the caps project, they are dumps of original disk, no cracks or hacks,
the driver for the ipf files isnt implemented in winuaex, now.
Title: Winuaex V2
Post by: Danjuro on June 22, 2004, 11:39:00 AM
wink.gif
Title: Winuaex V2
Post by: XDelusion on June 22, 2004, 11:49:00 AM
wink.gif
Fast Copper No
Blits NO
Collision Level Sprites and Playfield
Floppy Turbo (also tried normal)
Sound Interpolation Disabled
Sound Filter Off
Sound Quality Good

It always screws up right after I put in the Locals disk and it begins to copy files, says there is a missing drawer no matter what!

Will give Citadel another go tonight, I'm off to work, good luck.


P.S. I expect to see Geneitc Species and OS 3.9 running when I get home. smile.gif he he
Title: Winuaex V2
Post by: XPort on June 22, 2004, 12:19:00 PM
XDelusion - I just established a few posts back that the missing drawer/file error happens in WinUAEX in the same way it happens in WinUAE.  I also explained what you could do to bypass the problem.  Either you are not using WinUAE 0.8.27 on your PC or you are using different settings in WinUAE than you are on WinUAEX.  It's as simple as that.  

The same applies to Worms DC, Citadel, and every other game/software you have complained about thusfar.  

BTW - Fast Copper is enabled by default in WinUAE and WinUAEX.  You have it turned off in your Workbench configuration.  It makes no difference for WB installation, but I think it may indicate that you are not actually using the same settings between WinUAE and WinUAEX.

Title: Winuaex V2
Post by: XDelusion on June 22, 2004, 07:58:00 PM
I've tried it with Fast Copper on as well, tried all sorts of crap, and as for the PC version, I'm using the latest what ever that is. Regardless I've never had this problem on any PC version that I've used, and I format a lot (gawd bless winblows), so I've tried many versions. As for Worms DC, I've used the same exact config you posted man, and still no go, I'm not sure how to explain that.


ScHlAuChi: No I've got it installed, did it by hand, I do know my way around Amiga, I just needed you to do my config the other day because I could never seem to set UAE up quite right to get those handful of gems to play. Thankx anyhow!

Oh yes and Xport, that one problem I had where I said the screen was getting fuzzy when I entered WB's pull down menu...

...I had forgot to turn your GFX filter short cuts off, and I was triggering them and not noticing, so that one was my fault.
Title: Winuaex V2
Post by: XPort on June 23, 2004, 03:04:00 AM
QUOTE
I'm using the latest what ever that is


You're basically saying you don't know 100% what version you are running.  It's possible 0.8.27 was released after the last time you downloaded WinUAE.  Look at the "About" section.  

I have not seen a single game or program behave any differently (other than speed-wise) in WinUAEX than in WinUAE with the same exact settings.  If there was even one other person who was having the same issues as you, I would be more inclined to think differently.  However, since you are still the only one and every program you have noted has worked fine for me (and some were even verified as working by Likklebaer), I have to conclude that you are actually using different settings between WinUAE and WinUAEX (or you are using a version of WinUAE prior to 0.8.27).  

Title: Winuaex V2
Post by: XPort on June 23, 2004, 03:45:00 AM
kimota2004 - re-read the v1 and v2 threads.

Title: Winuaex V2
Post by: gonkle on June 23, 2004, 04:30:00 AM
you need to start those games from an installed workbench.
CD32 suppport will "maybe supported", thats the words from xport.
I hope for it, couldnt be that hard, only need the extended rom i think.
Title: Winuaex V2
Post by: MrX_Cuci on June 23, 2004, 05:02:00 AM
QUOTE (gonkle @ Jun 23 2004, 01:30 PM)
you need to start those games from an installed workbench.

I read this on the internet about HDF: Hardfiles are images of entire hard disks. Like disk images, computer emulators use them in the same way a real computer would use a real hard disk. Most emulators that use hardfiles can create them for you, but they'll usually be blank! They're ideal for installing an operating system on.

So if I just insert that HDF file ,which is basically a cloned harddisk, it should work right? Or should I have another HDF with an installed Workbench? I am a bit confused about this.
Title: Winuaex V2
Post by: am1ga on June 23, 2004, 05:07:00 AM
smile.gif So I think that extended ROM 'slot' in inUAEX is -=extremely=- important, especially for CDTV fetishists wink.gif Also floppy sound emulation (preferably with volume control).

And maybe screen positioning/resizing 'shortcut' under thumbsticks would be useful.

Let me tell it again - thanks, Xport. This emu is already a great piece of emu smile.gif)
Title: Winuaex V2
Post by: XPort on June 23, 2004, 05:30:00 AM
mrx_cuci - Some HDF files contain a bootable filesystem and others do not.  It sounds like you have some that do not, so you can grab a Workbench boot disk image and pop it into the floppy drive #1.  Workbench will boot, recognize the hard drive, then you can open the hard drive drawer and select the (usually easily identifiable) program to run the game.  

kimota - the flicker filter will be off by default everywhere.  I wasn't planning on adding an option to re-enable it, but may do so.

am1ga - WinUAE does appear to have akiko support (there is an akiko.c file)  Real CD32 support certainly seems doable in WinUAEX - I've done similar things with NeoGenesis (reads real Sega CDs) and HuGoX (reads real CD/SCDs).  Patience, grasshoppers.

Title: Winuaex V2
Post by: gonkle on June 23, 2004, 05:55:00 AM
but has the iso mount support to be coded in the emucore or can it be done by an plugin, like xbmc and other emus have also iso/bin support, think wouldnt be that hard to support this, or just support for real cd32 cds.
Title: Winuaex V2
Post by: XDelusion on June 23, 2004, 11:57:00 AM
smile.gif

Are you guys actually playing the game, or are you loading it, seing that it starts to load, and call it quits? Because with WormsDC you have to let it load, then it gets to the screen where you have to hit the right Mouse button to load some more, then after about 30 seconds or so of loading time, it crashes, never to bring you to the menu screen.

LickMe: so you've played this on your XBOX along with Citadel? That's the only games I've mentioned that absolutly will not work for me.


As for WorkBench, using the SAME settings as you suggested for WormsDC, I tried to install it again on my PC, with no problems, but I did notice something strange.

Usually on UAE or a Real Amiga, when it asks for your Extras disk and you put it in, the button always fades out and the install continues automatically, but with this release of UAE you are forced to hit proceed manually for some reason after putting in the disk. That I don't understand, but I think there could be a link because it stops at 30% and jumps to 45% when it asks for the Extras disk....


worth looking into.
Title: Winuaex V2
Post by: XDelusion on June 23, 2004, 12:38:00 PM
Is there a USB Cat Weasal? In any regards that would be to slow anyhow.
Title: Winuaex V2
Post by: deathx88 on June 23, 2004, 12:47:00 PM
QUOTE (alexh @ Jun 23 2004, 09:21 PM)
Xport, at least no-one has asked for USB Floppy Drive support then they can load their original game disks wink.gif

 laugh.gif

if anyone asked that then *slap*
Title: Winuaex V2
Post by: XDelusion on June 23, 2004, 12:58:00 PM
I'm not a Cat Weasal owner and I'm not sure if UAE even supports it if there is a USB version of it, but if it does, then it would be an interesting addition, though not a priority in my book. I would not use it to load my old game floppys, but I would use it to create ADF images for use with UAE which for those who demand legality, would help out a lot.
Title: Winuaex V2
Post by: JAZ on June 23, 2004, 05:58:00 PM
I'm surprised Xport hasn't decided to quit this scene altogether.

After
months of pleading he releases everyone's favourite Amiga emu on the Xbox. How is he repaid? A constant stream of complaining, griping and moaning.

This emu is awesome.

OK, so maybe there are issues with installing / running workbench - who gives a f*#k.  If you want to do that buy an Amiga.

"It doesn't run game "X" exactly as I remember it". Well go cry to your Momma. No-one cares. Get a life you complaining, ungrateful bastards.

Thanks again Xport, I love this emu!
Title: Winuaex V2
Post by: XDelusion on June 23, 2004, 08:13:00 PM
wink.gif

Other than that, I'm just beta testing I guess, and being a smart ass while doing it. In the end I am very greatful for what work Lion, Xport and that dude who started UAEx in the first place, has done.

As for Xport quitting the sceen, well he did say he does this for his kids, so I guess he has a sort of passion and reason for it, though I do suppose he could just not release anything, but what fun is there in that?
Title: Winuaex V2
Post by: whiteb on June 23, 2004, 09:19:00 PM
i just want to add my thumbs up for this project.

I found out about this project a few days ago and i am amazed at its abilities in such a low Ram enviroment... (shakes fist at MS).

As per peoples recommendations, i have emailed CAPS putting forward my support for a non windows enviroment for the IPF libraries (I have a large collection of them).

I look forward to the next release with anticipation.
Title: Winuaex V2
Post by: A600 on June 23, 2004, 09:33:00 PM
QUOTE (whiteb @ Jun 24 2004, 07:19 AM)
As per peoples recommendations, i have emailed CAPS putting forward my support for a non windows enviroment for the IPF libraries (I have a large collection of them).

fiath (one of the CAPS members) replied here
Title: Winuaex V2
Post by: XDelusion on June 23, 2004, 10:35:00 PM
No need to shake your fist at MS too long, it is possible to double the XBOX's RAM with little $$$. Support for that just needs added to WinUAEx is all.
Title: Winuaex V2
Post by: XPort on June 24, 2004, 06:47:00 AM
jaz - thanks for your support.  Yes, it can be easy to focus on the negative but I just remind myself that it's only a handful of people who behave this way.  Unfortunately they tend to be the most vocal.

Xdelusion - Yes, I have played the games.  I loaded all 3 disks of Worms DC and started playing around with the worms and some of the weapons.  I suggest you delete your configuration files for that game and start from scratch again.

Title: Winuaex V2
Post by: XDelusion on June 24, 2004, 10:15:00 AM
WTF!?!??!

I'll try that in a bit, if not, well at least I have the original Worms to play, and perhaps Worms 3D if it ever comes out in the US. :/
Title: Winuaex V2
Post by: madmab on June 24, 2004, 04:45:00 PM
I was meaning to try out a workbench install this morning, just for kicks but I was too tired.  But if I'm up to it I'll do one tomorrow and see what happens.

BTW great emulator.

I'd use v2 but I do not feel like updating all my configurations (with the fastmem bug) after v3 comes out.

Or will there be an easy way to do this?

This emu definetly brings back my love for the Amiga.  Great machine.  Owned three of them but never really had much time to play around with the games.
Title: Winuaex V2
Post by: XDelusion on June 24, 2004, 08:56:00 PM
sad.gif
Title: Winuaex V2
Post by: madmab on June 25, 2004, 03:38:00 AM
QUOTE (XDelusion @ Jun 25 2004, 05:56 AM)
Madmab: Yes please do and post what happens here, if I'm the only one having all these problems then I seriously need to look into a new XBOX or something, perhaps I seriously need a defrag which unfortunatly is not an option. sad.gif

Ouch... seems my workbench disc collection is incomplete.

I marked em for download in emule, so if it is done when I wake up I'll give them a shot.
Title: Winuaex V2
Post by: desertboy on June 25, 2004, 04:05:00 AM
QUOTE (XDelusion @ Jun 23 2004, 09:58 PM)
I'm not a Cat Weasal owner and I'm not sure if UAE even supports it if there is a USB version of it, but if it does, then it would be an interesting addition, though not a priority in my book. I would not use it to load my old game floppys, but I would use it to create ADF images for use with UAE which for those who demand legality, would help out a lot.


You can get your pc to read amiga floppies without a catweasel (Which is just a floppy controller) using 2 floppy drives and windows 95/98/ME

I'm pretty certain UAE has no floppy support it's all done with images.

http://www.amigafore...m/kb/3-118.html
Title: Winuaex V2
Post by: XDelusion on June 25, 2004, 10:14:00 AM
Desertboy: I've heard of that, but never tried it, seems every floppy drive I own never works. :/

Gulliver: Hmmm, I'm on a 1.5 Halo XBOX... Have you had your Hard Drive a long time and copied and deleted a lot? I wonder what's up. (you seing this Xport?)
Title: Winuaex V2
Post by: XPort on June 25, 2004, 11:44:00 AM
XDelusion - I already explained many posts ago that I reproduced the WB error in WinUAEX and WinUAE 0.8.27 and that if you wanted to bypass the error, you need to do an expert install and only select "English" as the language.  The WB disks behave the same between WinUAEX and WinUAE 0.8.27 with the same settings, as is the case with Worms DC.  Are you still maintaining that you have a game/program that behaves differently between WinUAE 0.8.27 and WinUAEX using the same settings?  If you are, I don't believe it because you earlier swore that you were using the same exact settings, but in fact you were using a version of WinUAE prior to 0.8.27.

Title: Winuaex V2
Post by: desertboy on June 25, 2004, 11:50:00 AM
QUOTE (XDelusion @ Jun 25 2004, 07:14 PM)
Desertboy: I've heard of that, but never tried it, seems every floppy drive I own never works. :/

Gulliver: Hmmm, I'm on a 1.5 Halo XBOX... Have you had your Hard Drive a long time and copied and deleted a lot? I wonder what's up. (you seing this Xport?)

Make sure your floppy is in the right way, I used to work in a computer store a couple of years ago (building them, repairs) and the ammount of times people brought in a pc with "bad" floppy disk which turned out to be they plugged the cable in upside down (I doubt that's your problem).

I can confirm disk2fdi works fine I ripped most of my old amiga games that way. Unfortunatly it won't work in XP.

Title: Winuaex V2
Post by: XDelusion on June 25, 2004, 10:43:00 PM
wink.gif

What I am saying here is that perhaps, aside of the having to set the WB isntall settings to Expert thing which should not be so according to the PC version...

Is that perhaps some games are not working for certain people because of there hard drives needing a serious defrag or something? It's been a couple years now hasn't it? I've moved a lot of data across my XBOX's hard drive in that time, plus shifted the hard drive from a 1.1 board to a 1.5 without formatting.
Title: Winuaex V2
Post by: XDelusion on June 26, 2004, 02:31:00 AM
smile.gif
Title: Winuaex V2
Post by: Likklebaer on June 26, 2004, 03:43:00 AM
Well after countless hours of fighting with that thrice-accursed JST program trying to create bootable HDF files for my favourite games I finally gave up and purchased myself a WHDLoad keyfile 'cos it's the best and only thing that works.

I can't believe I just paid for a piece of software - I feel so dirty >_<

XPort this is all your fault!
Title: Winuaex V2
Post by: XPort on June 26, 2004, 04:33:00 AM
QUOTE
XPort, what I am saying is that I am on the same version PC wise with the same EXACT settings, and those you mentioned, and no, I still have problems with WB, Citadel, and WormsDC. I'm amazed at the near perfect speed on many of the FPS' though!

What I am saying here is that perhaps, aside of the having to set the WB isntall settings to Expert thing which should not be so according to the PC version...


I can interpret the above in at least two different ways:

1) You are saying that, with the same settings, Worms DC is crashing on WinUAEX but it is not crashing on WinUAE 0.8.27.  The second part can also be read as if you are saying that if you do not select expert mode on WinUAE 0.8.27 it will install correctly 100%.

or 2) You are seeing the same crashing in WinUAE 0.8.27 as you are in WinUAEX for the same programs/settings.  

Please clarify

Title: Winuaex V2
Post by: chilin_dude on June 26, 2004, 04:41:00 AM
QUOTE (JAZ @ Jun 24 2004, 02:58 AM)
I'm surprised Xport hasn't decided to quit this scene altogether.

After
months of pleading he releases everyone's favourite Amiga emu on the Xbox. How is he repaid? A constant stream of complaining, griping and moaning.

This emu is awesome.

OK, so maybe there are issues with installing / running workbench - who gives a f*#k.  If you want to do that buy an Amiga.

"It doesn't run game "X" exactly as I remember it". Well go cry to your Momma. No-one cares. Get a life you complaining, ungrateful bastards.

Thanks again Xport, I love this emu!

Yes I totally agree  smile.gif
Title: Winuaex V2
Post by: gonkle on June 26, 2004, 05:21:00 AM
is there a good tool to unpack LZX files under AmigaOS?
i tried that under windows, but the windows filesystem isnt case sensitiv.
Would be nice if this tool has a GUI that anyone understands.
i search through aminet, but with most of the unpacker there i couldnt work.

thx
Title: Winuaex V2
Post by: Antiriad on June 26, 2004, 06:39:00 AM
biggrin.gif  but as these werent essential I didnt take note at the time. I guess this explains that problem then. I still maintain its easier to prep stuff on WinUAE on your PC then transfer it over to the XBox.

If there are any other files like this, check my earlier "how to" in this thread for displaying unxboxfriendly chrs under WinUAEx. Its longwinded, but it works.

XDelusion - Sorry if i narked you. smile.gif I can understand your appreciation of the Amiga is what makes you want everything to run perfectly for you.

Likklebaer - registering Whdload is well worth it! Its also one of the few pieces of software i actually own  laugh.gif

Alexh - you can unGzip the adf files using WinRAR then rezip them with the same program.

Gonkle - I recommend X-Arc which forms part of NetConnect 2 or UnArc which is part of OS3.9. Alternatively, if you use unlzx.exe under windows (associate the lzx files with the program and double click on the archives) you should find the files are case sensitive.
Title: Winuaex V2
Post by: gonkle on June 26, 2004, 06:57:00 AM
thx, i tired to install Xarc, but it wants MUI®, on the aminet archive the search gives me
a mass of files, but which do i need?
Didnt installed an AmigaOS that way for a decade or something.

There is no way to get those games running from a FatxHD that have 2 files with the same name, but different cases, right?
Title: Winuaex V2
Post by: XPort on June 26, 2004, 08:40:00 AM
QUOTE (madmab @ Jun 26 2004, 09:24 AM)
OK after banging my head for a while I finally figured out the deal with the Workbench 3.1 install.   blink.gif

There are two files in the "Countries" folder on the "Locale" disc that are causing problems when copying over to the XBOX harddrive.  Apparently they use characters not liked by the XBOX.

This is what I had to do to get past the 30% point and "could not copy canada.country file" error message.

You have to UNZIP the locale disk (adf) on your XBOX so that Winueaex can write to it.  You need to boot into workbench (install disk will do just fine).  You need to open the locale disk and "show...all files" in the workbench menu.  Open up the "Countries" folder.  Delete the following two country files.  "canada francois.country" and "espain.country" (I may have got the spelling wrong, but it is close enough).

Run the install.  It should work.   ohmy.gif

For some reason I had to manually copy the fonts disk over (beats me as to why).  This should not happen, but if it does all ya gotta do is open the hard drive folder and drag -n- drop the fonts disk into that folder.

That should be it.

Have fun.

This is really getting frustrating because nobody seems to be reading my posts on the subject.  

madmab - First, you are incorrect about certain files not copying over to the XBox because of the characters being used.  This same exact problem happens in the windows version of WinUAE  It has nothing to do with the XBox.  I have created files and directories on the XBox with the cedille character (the fancy c character in "francais") with no problems whatsoever.  Windows also has no problem with using the cedille character in filenames/directories, but the WB install will fail at the exact same spot on Windows version of WinUAE 0.8.27 as well.  I admit that the problem seems to be related to special characters, but it is not Xbox-related.

Second, what you propose is a lot more complicated and user-unfriendly than simply checking off "expert install" during the WB installation and only selecting the English language.  Simply checking off only "English" in an expert install will result in full installation with no problems and without going through the unnecessary steps you mentioned.  I wrote about this many, many posts ago.  

International characters, like the ones you find in the names of non-US language files, are not invalid in FAT-X

Title: Winuaex V2
Post by: XPort on June 26, 2004, 09:51:00 AM
Gulliver - PM where I can get the exact same WB version you are using that you claim works in Windows/fails on XBox and I shall verify myself.  

You also need to carefully look at the options you have selected in WinUAE vs WinUAEX to make sure they are exactly the same.

Please also post every configuration setting you are using on WinUAEX for this WB version you mention.

Title: Winuaex V2
Post by: Likklebaer on June 26, 2004, 10:29:00 AM
mad.gif
Title: Winuaex V2
Post by: gonkle on June 26, 2004, 11:15:00 AM
rolleyes.gif
Title: Winuaex V2
Post by: XDelusion on June 26, 2004, 11:36:00 AM
wink.gif

Xport: Yes I was stating that I get the same negative results when trying all of your solutions. I was also saying that no matter how I set my settings in the PC version (same release), Work Bench installs fine without Expert being turned on, as it should. Oh well, I don't care, going to go write some musick, go out doors, get some air, ect.

Title: Winuaex V2
Post by: Likklebaer on June 26, 2004, 12:08:00 PM
QUOTE
Your from Europe somewhere and you've turned your back on WorkBench, truely the world has seen better times. :/

Heehee, I always considered WB a necessary evil that came with owning an Amiga. In fact, struggling to create these stand-alone HDF files for my games over the last couple of days has reminded me just how irritating and unuserfriendly the damned thing can be.

Not to say the Amiga didn't have some great apps, of course. DeluxePaint is still the best paint package I've ever used, but I can't for all the world think why I'd want to run it on my Xbox.

I know it's rich coming from me  rolleyes.gif , but let's have a bit less of the negative and more about how great it is that we can finally play Frontier, Testament, etc. at full speed.  biggrin.gif
Title: Winuaex V2
Post by: XPort on June 26, 2004, 12:32:00 PM
QUOTE (XDelusion @ Jun 26 2004, 03:36 PM)
Xport: Yes I was stating that I get the same negative results when trying all of your solutions. I was also saying that no matter how I set my settings in the PC version (same release), Work Bench installs fine without Expert being turned on, as it should.

Sorry - I can't believe it's anything except user error.  I've tried many different permutations and they all either install fine in WinUAEX or if one fails, it fails the same way in WinUAE 0.8.27.   If Gulliver gets back to me I may have more reason to investigate, but right now I see nothing wrong.

Title: Winuaex V2
Post by: XDelusion on June 26, 2004, 12:37:00 PM
wink.gif


In any regards, everyone has to admit that Amiga OS beat Winblows to the so called Multi-tasking punch 10 years before Winblows 95 even had anything remotely like it. Also Amiga OS still stands to prove in this day and time that resource friendlyness is still possible with an OS. I know Amiga has some catching up to do, but I can definatly say that with an old Amiga 1200 (hint hint) that people who don't use there computer for more than an Office Suit, Web Browser, E-mail, Printing and the like, would find it perfect, more fluid, and more responsive than a winblows machine...

...well you'd want a GFX card for the net, but still... smile.gif

Besides, what else did you use back in the day? A PC with it's 16 colors and DOS, or did you fork out mad doe for a single tasking B&W Mac, or did you simply find comfort in your old 8-bit computer till the 90's? There were no real alternatives back then, Mac was it and Mac locked up all the time because it did not know how to detect when it was out of RAM. Funny thing there. smile.gif
Title: Winuaex V2
Post by: gonkle on June 26, 2004, 01:04:00 PM
sure amiga ruled, some time ago.
For Gaming also, and in the last two weeks again, thx to xport.
Beside Full Spectrum Warrior atm, but i dont know if its in 15 years the same fun like playing  the stuff on winuaex now.

For WB install: I had the 30% Error, too.
But i didn´t followed the instructions here, only deleted the 2 files than it worked.
Next time i do the expert install.

For CD32, i have a CD here that says I need 4MB RAM for some games,
hope these one will run then.
But just lets wait and see if the guy from the WinUAE Team and thelion could boost this thing from one perfection to another.
Title: Winuaex V2
Post by: madmab on June 26, 2004, 02:01:00 PM
QUOTE (Likklebaer @ Jun 26 2004, 07:29 PM)
XPort, please ignore these people. If they want to use WinUAE-X to install some outdated retro-OS on their Xbox then just let them figure it out themselves. It's perfectly clear that the emu isn't at fault.

I'm sure the majority of users, like myself, are enjoying this port for what it does best - playing Amiga games every bit as well as its PC equivalent. I have yet to find anything seriously amiss with it and I've been playing almost continuously since it was released. And with the prospect of all the things you've mentioned you want to add in the future, I really don't see any reason for complaints from anyone.

The bottom-line, WB worshippers, is that the Xbox is a games console and the reason emulators get ported is to play the games OK!?. So quit bugging XPort before you ruin this wonderful thing for everyone.  mad.gif

Funny you should mention that.

I've always wondered why the UEAX team spent so much time on the Picasso drivers.   laugh.gif

Anyways this emu is to much fun to risk loosing any work done on it, so I'll just leave the workbench issue at that.  This thing has renewed my interest in tinkering with Amiga games.  Cause when I had one I spent more time tinkering with configuration files than actually playing it.

Just a quick question though (cause I never used UAEX that much, and sold my Amiga's a long time ago).  

What is JIT memory?
Title: Winuaex V2
Post by: sensible on June 26, 2004, 02:54:00 PM
im confused, workbench sucks.... just play roadkill and shut the hell up.

Title: Winuaex V2
Post by: madmab on June 26, 2004, 03:03:00 PM
QUOTE (sensible @ Jun 26 2004, 11:54 PM)
im confused, workbench sucks.... just play roadkill and shut the hell up.

Look, there is no reason to be an asshole ok...

If you have an opinion about workbench I'm sure that you can do better than "it sucks".   jester.gif
Title: Winuaex V2
Post by: XDelusion on June 26, 2004, 07:08:00 PM
Sensible: Be sensible, looks at the required resources to run Amiga OS 3.9, then look at what is required to run Winblows XP or for that matter Linux.

Also, run Amiga OS, pop in a CD or read from a floppy, and still you can at the same time start any program without the slightest delay.

In Winblows you will experience a small delay when inserting a CD, or reading from a floppy, plus in order to even assimilate true multi-tasking you will prolly want to have no less than 256 MB of RAM in order for all to run smoothly.

In Linux, you will need to bring up a command prompt and mount the CD or Floppy, then when you are done, you must open a command prompt and unmount the device...

...this may not work though in which case you may have to log into Super User, kill all processes related to the device, the try to unmount it again, which may not work still in which case you will have to use more complex methods to force the unmount.

I fail to see your logic. And no for some people there is more to a computer than games, such as Video Production (about all movie special effects were done on Amiga's before the Silicon GFX machines got big (years before PC's had more than 16 colors, multi-tasking ect), writing musick, web browsing, coding, ect. ect. ect.
Infact some people like there apps to be written proffesionally, rather than in visual basic or some crap like that were more lines of code are used than needed, resources wasted, stability low, ect ect. Amiga coders were good at making the most of few resources...

...in the future this will be the way once more, just wait and see, Windows isn't portable, and Linux...

...well it is portable if you like command line or shitty GUI's.
Title: Winuaex V2
Post by: Likklebaer on June 27, 2004, 01:13:00 AM
QUOTE
I fail to see your logic. And no for some people there is more to a computer than games, such as Video Production (about all movie special effects were done on Amiga's before the Silicon GFX machines got big (years before PC's had more than 16 colors, multi-tasking ect), writing musick, web browsing, coding, ect. ect. ect.
Infact some people like there apps to be written proffesionally, rather than in visual basic or some crap like that were more lines of code are used than needed, resources wasted, stability low, ect ect. Amiga coders were good at making the most of few resources...


But we're not talking about a computer, we're talking about a games console emulating a computer for the purposes of playing games. Do you seriously think the Xbox will ever be suitable for all those things you mention under an Amiga OS?
And even if it were why not just do them with WinUAE on your PC? It's like trying to dig your garden with a baseball bat.

And as for WB vs. modern OSs. I don't know anything about resources, or too many lines of code. All I know is that WB is clunky, awkward, and is a chore to do even the simplest things with. After years of owning nothing but an Amiga (I only got my first PC in 2001) I was amazed at how much easier everything was when I finally got a real computer. But it was the games that kept me coming back to my A1200 time and time again. That's what made the Amiga great and that's what it will ultimately be remembered for.
Title: Winuaex V2
Post by: Likklebaer on June 27, 2004, 02:40:00 AM
QUOTE
Yes, I think so. Your "game-console" is a 733Mhz-Celeron with 64 MB, my Amiga 3000 is a 25MHz-68030 with totalized 8MB!!!

Now go ask XPort how much of that 64Mb WinUAE-X needs just to start up and then see what you think, k?
Title: Winuaex V2
Post by: XPort on June 27, 2004, 04:38:00 AM
OK - I finally know exactly what is happening with this whole WB thing.  The primary issue is that I live in the debug-BIOS.  I never use the regular BIOS except to boot into debug mode.  The debug BIOS I am using has no problem with the cedille ( ç ) or any other international characters.  Apparently, the regular XBox BIOS does not like them.  I can fix this for v3.  

Title: Winuaex V2
Post by: Retroplay on June 27, 2004, 07:54:00 AM
QUOTE (Toofast @ Jun 27 2004, 04:14 PM)
What settings to use for Aga games??
I can't seem to get superbanshee and roadkill to work...I got some info from back2roots about which settings to use but that is a no go!!!

Anyone can list thier settings?

thx

Kick3.0 or Kick3.1
2Mb Chipram
68EC020
Chipset: AGA

I can confirm that Banshee works fine.. dunno about Roadkill.
Title: Winuaex V2
Post by: Gulliver on June 27, 2004, 07:59:00 AM
QUOTE (Toofast @ Jun 27 2004, 04:14 PM)
What settings to use for Aga games??
I can't seem to get superbanshee and roadkill to work...I got some info from back2roots about which settings to use but that is a no go!!!

Anyone can list thier settings?

thx

Roadkill works perfect (very smooth scrolling!)

Kick 30.0/3.1
68E020
Max
No
No
AGA
PAL/NTSC
0MB
2MB
0MB (means 1MB)

Very long loading, be patient, switch LEDs on!
Title: Winuaex V2
Post by: alexh on June 27, 2004, 09:05:00 AM
wink.gif

I kept saying I was going to port

http://dmweb.free.fr...indowsLinux.htm

But now I dont have to wink.gif
Title: Winuaex V2
Post by: XDelusion on June 27, 2004, 09:49:00 AM
smile.gif
Title: Winuaex V2
Post by: BlaCkAdDa on June 28, 2004, 10:32:00 PM
wink.gif

Great work XPORT... can't wait to try it out when I get home....  hopefully I'll be able to give you some constructive feedback wink.gif