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OG Xbox Forums => Software Forums => Emulators => Topic started by: Diontae18 on June 17, 2004, 05:03:00 AM

Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 17, 2004, 05:03:00 AM
xSnes9x V1.42 WIP 17 June 2004
>> Lantus released a new version of the Super Nintendo emulator xSnes9x(info).
What's new/fixed:

* Added a bunch of HDMA timing hacks to fix issues on the following games: Dragonball Z2, Super Metroid, Super Battletank 2, Stone Protectors, Home Improvement, Alien v Predator
* DPad Left/Right no longer will exit a menu.
* Added ISO9660 support for DVD Browser
* Added a new rendering option called 'Flicker Filter' which will turn off the default Xbox flicker filter. Should provide a much crisper image display. Hardcore SNES freaks should be happier smile.gif
* Added Auto Frameskip toggle.
* Added HQ2x filter. Thanks MaxST
* Added Per game filter/controller config saving.
* No longer will attempt to mount G: if it doesnt exist.
* Turbo button only mapped to first controller.
* Fixed Command line.

Official Site: http://www.lantus-x.com/xSnes9x/
Download: n/a (built with XDK)
News-Source: xbins.org


-----------------------------------------------------------------------------------------------
I would like somebody to test this version and see if it has a code-generator OK.
Title: New. Xsnes9x Is Released.
Post by: sammyjojo on June 17, 2004, 06:57:00 AM
Rock the poo house a new version of xSnes9x came out!  Much thanks from me! laugh.gif
Title: New. Xsnes9x Is Released.
Post by: N1vek215 on June 17, 2004, 07:45:00 AM
Great job Lantus, You cease to amaze me :-)
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 17, 2004, 07:51:00 AM
Does anybody know if this release has a Code-Generator? I remember that a lot of members especially me went on his website & this one and ask for him to put in a code-generator in his release. Does any of you know if he's done that?
Title: New. Xsnes9x Is Released.
Post by: devlkore on June 17, 2004, 07:56:00 AM
Thank you Lantus.

A couple of suggestions, can we please have an option to turn off the cross hair for scope games and would it be possible for the analogue stick AND d-pad to be able to navigate all menus?

ThanX and BYEEEEE!!

PS: I like SNES more than Xbox  biggrin.gif
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 17, 2004, 08:00:00 AM
QUOTE (devlkore @ Jun 17 2004, 04:56 PM)
Thank you Lantus,

A couple of suggestions, can we please have an option to turn off the cross hair for scope games and would it be possible for the analogue stick AND d-pad to be able to navigate all menus?

ThanX and BYEEEEE!!

PS: I like SNES more than Xbox  biggrin.gif

Yes, I would agree with devlkore, We all would like to be able to navigate the menus with the D-Pad and Left analog stick. As well as in the game. Also, I hoped you implemented a code-generator option somewhere in this release. You'll make some of the users more happy. ESPECIALLY ME. wink.gif
Title: New. Xsnes9x Is Released.
Post by: gonkle on June 17, 2004, 08:24:00 AM
any changes to the lightgun code?
id love when my Berreta works!
Title: New. Xsnes9x Is Released.
Post by: Safety in Nimbus on June 17, 2004, 08:40:00 AM
Great work Lantus.  The only thing I would like to see is an updated gui w/ better display of screenshots.  Other than that it is outstanding (=
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 17, 2004, 08:42:00 AM
See Lantus, This is why a lot of people voted for your Xsnes9x emulator as the best emulator. It's just simply great. laugh.gif
Title: New. Xsnes9x Is Released.
Post by: deathx88 on June 17, 2004, 09:40:00 AM
v1.42  blink.gif

i thought that was already released
Title: New. Xsnes9x Is Released.
Post by: VampX on June 17, 2004, 09:44:00 AM
QUOTE (deathx88 @ Jun 17 2004, 08:40 PM)
v1.42  blink.gif

i thought that was already released

xSnes9x_V1.42_04Dec03.rar

xSnes9x_V1.42_17June2004.rar
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 17, 2004, 09:49:00 AM
You're so right VAMP.  huh.gif  Since there isn't a new release of the PC Version of Snes9x,
Lantus decided to fix some errors that was bogging down the xbox version. He should've added a code-generator like the PC-Version counterpart. sad.gif
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 17, 2004, 10:00:00 AM
LANTUS, uhh.gif  IF YOU DON'T KNOW HOW TO ADD A CODE-GENERATOR TO YOUR APP, WHY DON'T YOU RELEASE YOUR SOURCE CODE SO THAT SOMEBODY CAN TAKE A CRACK AT IT AND ADD ONE IN LIKE ME, X-PORT, GoGoAcKmAN, CARCHARIUS, oDD JUST TO NAME A FEW. I WOULD REALLY APPRECIATE IT
Title: New. Xsnes9x Is Released.
Post by: Likklebaer on June 17, 2004, 10:05:00 AM
I normally abstain from making 'thank you' posts since normally everyone else seems to express the sentiment well enough. But this time I just have to say it myself.

Thankies Lantus!! It's perfect!

Best console ever, best emulator ever.

That's all. happy.gif
Title: New. Xsnes9x Is Released.
Post by: deathx88 on June 17, 2004, 10:06:00 AM
QUOTE (Diontae18 @ Jun 17 2004, 06:49 PM)
You're so right VAMP.  huh.gif  Since there isn't a new release of the PC Version of Snes9x,
Lantus decided to fix some errors that was bogging down the xbox version. He should've added a code-generator like the PC-Version counterpart. sad.gif

yeah he could of, he should of added a code generator, but i think the more we bug him about it he'll probably not put it in


QUOTE
xSnes9x_V1.42_04Dec03.rar

xSnes9x_V1.42_17June2004.rar


oooooooooooohhhhhhhhhhhhhhhhhhhhhh biggrin.gif




QUOTE
"where can i get this", said the little pig


hur hur dur dur hu hu hu  wacko.gif
*blew his house down and raped his family*
pigetta was looking mighty fine today
*raped her too*
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 17, 2004, 10:08:00 AM
QUOTE (Likklebaer @ Jun 17 2004, 07:05 PM)
I normally abstain from making 'thank you' posts since normally everyone else seems to express the sentiment well enough. But this time I just have to say it myself.

Thankies Lantus!! It's perfect!

Best console ever, best emulator ever.

That's all. happy.gif

Yes Snes is the best system ever, Well at least to me. And you're right about it being the best emulator ever, Just look at the poll. But Likklebear wouldn't have been nice if there were a code-generator.  unsure.gif
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 17, 2004, 10:10:00 AM
QUOTE (deathx88 @ Jun 17 2004, 07:06 PM)
yeah he could of, he should of added a code generator, but i think the more we bug him about it he'll probably not put it in




oooooooooooohhhhhhhhhhhhhhhhhhhhhh biggrin.gif






hur hur dur dur hu hu hu  wacko.gif
*blew his house down and raped his family*
pigetta was looking mighty fine today
*raped her too*

Deathx88, You're just as humorous as VampX. always keeps me laughing laugh.gif
Title: New. Xsnes9x Is Released.
Post by: deathx88 on June 17, 2004, 10:16:00 AM
ohmy.gif
i just found that out 6 1/2 seconds ago

i vote YES
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 17, 2004, 10:18:00 AM
Hold on, When you said that he should've, could've. But the more we bug him, he probably will not consider it. So I decided to attach a poll to this thread and ask should lantus have added a code-generator.
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 17, 2004, 10:35:00 AM
No, Don't clear your saves from the E:\TDATA\0fffdaed\ folder. You can delete the emulator itself though, don't delete the roms or previews folder before copying your files to this 6-17-04 release
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 17, 2004, 10:39:00 AM
tongue.gif
Title: New. Xsnes9x Is Released.
Post by: robg on June 17, 2004, 11:13:00 AM
Great work again Lantus!!  Is there a chance that Samba support will appear in a future version.
Title: New. Xsnes9x Is Released.
Post by: radio5 on June 17, 2004, 11:38:00 AM
QUOTE (Diontae18 @ Jun 17 2004, 02:39 PM)
Well, I got to go. My new job requires me to travel from one country to another
(IMG Modeling). This is why when I post, I try to post as many topics I can before I go for a photo shoot or to meet with world-known clothing designers.  tongue.gif

Umm.... ok. blink.gif
Title: New. Xsnes9x Is Released.
Post by: Likklebaer on June 17, 2004, 11:43:00 AM
QUOTE
But Likklebear wouldn't have been nice if there were a code-generator. 


The only cheat code I've ever been inclined to generate is one that permanently enabled the extra charaters in Sailor Moon Kurukkurin 'cos I was always forgetting the button sequence for the cheat. Other than that, codes don't really play a part in my gaming habits.

And I really don't have a problem with generating codes on the PC then just punching them into XSNES9X. I guess it's like the Samba/Relax issue, how important you consider it is down to how much you'll use it. Which for me at least is not at all. happy.gif

So I guess now I'll have to find something else to bug lantus about  huh.gif
Title: New. Xsnes9x Is Released.
Post by: VampX on June 17, 2004, 11:45:00 AM
QUOTE (Diontae18 @ Jun 17 2004, 09:39 PM)
Well, I got to go. My new job requires me to travel from one country to another
(IMG Modeling). This is why when I post, I try to post as many topics I can before I go for a photo shoot or to meet with world-known clothing designers.  tongue.gif

You're a female model right? i think i caught you saying you were female in another thread but i'm not sure now..

AND ITS BEEN BUGGING ME EVER SINCE!!! ph34r.gif
Title: New. Xsnes9x Is Released.
Post by: VampX on June 17, 2004, 11:48:00 AM
QUOTE (Likklebaer @ Jun 17 2004, 10:43 PM)
The only cheat code I've ever been inclined to generate is one that permanently enabled the extra charaters in Sailor Moon Kurukkurin 'cos I was always forgetting the button sequence for the cheat. Other than that, codes don't really play a part in my gaming habits.

I love cheat code hacking, this one time i hacked new characters into Streets of Rage 3 (japan version)
and i enabled the Boss to be selectable in Eternal Champions.

or that time i hacked Knuckles into the select screen on Sonic 3 (without addon)

nothing yet with Mortal Kombat though..

cool stuff can be done with a code generator if you know what you're doing.
Title: New. Xsnes9x Is Released.
Post by: radio5 on June 17, 2004, 11:52:00 AM
QUOTE (VampX @ Jun 17 2004, 03:45 PM)
You're a female model right? i think i caught you saying you were female in another thread but i'm not sure now..

AND ITS BEEN BUGGING ME EVER SINCE!!! ph34r.gif

Also, I guess this means you left IBM, where you had access to that machine that you used to upgrade the RAM in your Xbox? Does modeling pay better that computer programming?  laugh.gif
Title: New. Xsnes9x Is Released.
Post by: deathx88 on June 17, 2004, 12:01:00 PM
QUOTE (VampX @ Jun 17 2004, 08:48 PM)
I love cheat code hacking, this one time i hacked new characters into Streets of Rage 3 (japan version)
and i enabled the Boss to be selectable in Eternal Champions.

or that time i hacked Knuckles into the select screen on Sonic 3 (without addon)

nothing yet with Mortal Kombat though..

cool stuff can be done with a code generator if you know what you're doing.

how the hell are you doing that with the code generator
all i can do is get infinite of stuff, and also freeze the game
Title: New. Xsnes9x Is Released.
Post by: VampX on June 17, 2004, 12:14:00 PM
QUOTE (deathx88 @ Jun 17 2004, 11:01 PM)
how the hell are you doing that with the code generator
all i can do is get infinite of stuff, and also freeze the game

well lets say we try the code to get new characters in a fighting game,


put your selector in the game on a character (and start cheat search)

then move to a new character (search for changed values)

then move back (search for values that were similiar like before the change)

then just keep doing until you have only one or few values left, then just change that value to something else and see what changes.

its very simple but kinda difficult to explain in text, i've been hoping for a cheat code searcher for a long time now..

imagine changing characters in Secret of Mana or Chrono Trigger, imagine running with a turtle in mario bros instead of with Mario,
imagine find new stuff that you never knew even existed.
Title: New. Xsnes9x Is Released.
Post by: deathx88 on June 17, 2004, 12:21:00 PM
QUOTE (VampX @ Jun 17 2004, 09:14 PM)
imagine changing characters in Secret of Mana or Chrono Trigger, imagine running with a turtle in mario bros instead of with Mario,
imagine find new stuff that you never knew even existed.

thanks i actually got a straight answer out of you  biggrin.gif

ive been wondering how you use the not equal and equal to value commands

and for what you said in what i quoted have you done this before, have you got to change mario a turtle or have you changed characters in any other games
how would you completely change the apperance of a character
Title: New. Xsnes9x Is Released.
Post by: Koitsu on June 17, 2004, 12:29:00 PM
i just got 'here' and i have to go, so i won't be able to try this out for about...10 hours (DAMN!). i just wanted to say that i'm an SNES freak who's happy with good sound. i care about these filters probably less than even lantus, and all i want is normal sound. sound glitches in ogre battle and FFIV, and sped-up music in F-Zero aren't a step up. love the gui, of course. i'll shut up now until i actually try the new version.
Title: New. Xsnes9x Is Released.
Post by: VampX on June 17, 2004, 12:41:00 PM
QUOTE (deathx88 @ Jun 17 2004, 11:21 PM)
ive been wondering how you use the not equal and equal to value commands

and for what you said in what i quoted have you done this before, have you got to change mario a turtle or have you changed characters in any other games
how would you completely change the apperance of a character

well i dont remember the exact names, but i did it all with the Code searcher in NeoGenesis,
and i have not done anything like what you quoted, cause i dont have a Snes emu on xbox that allows for code searching,
ofcourse i could download snes9x for windows but i prefer to just sit on my couch
while searching for stuff.

i did change characters in the japanese version of Streets of Rage 3 (made Shiva Selectable in the menu (but the code was very buggy)
and i made Ash selectable with his ingame portret included, Here's some info about ash
and ofcourse i made Victy (roo) selectable with his portret, (without the need to use the special buttons cheat at the menu screen)

and i made the boss selectable in Eternal Champions, and like always you find out someone allready did it before mad.gif

and i did a little hack that made knuckles apear selectable in Sonic 3 without the sonic & knuckles addon.
i think the game crashed when i selected him though, but i got his portret to apear in the select screen.
Title: New. Xsnes9x Is Released.
Post by: deathx88 on June 17, 2004, 01:06:00 PM
i just went to your links vamp
and so i could play as enemies for some games like in golden axe 3
thats awesome, ill have to experiment with this sometime
Title: New. Xsnes9x Is Released.
Post by: Likklebaer on June 17, 2004, 01:22:00 PM
No sale.

Call me old-fashioned if you like but I'd much rather just play games than waste time arsing about with them. Surely for people who really want to do the sort of thing you're describing there must be alot of PC-based utilities that make the process far less arduous than an emu's built-in code generator.
Title: New. Xsnes9x Is Released.
Post by: devlkore on June 17, 2004, 01:27:00 PM
QUOTE (Likklebaer @ Jun 17 2004, 09:22 PM)
No sale.

Call me old-fashioned if you like but I'd much rather just play games than waste time arsing about with them. Surely for people who really want to do the sort of thing you're describing there must be alot of PC-based utilities that make the process far less arduous than an emu's built-in code generator.

There is actually a utility to embed action replay (game genie, gameshark) codes into SNES (and maybe other system's) ROMs.

I don't have a link, but I saw it ages and ages ago, so it's probably still around.

And LikkleBaer, I thought I was the only one who liked Sailor Moon puzzle games.
Title: New. Xsnes9x Is Released.
Post by: devlkore on June 17, 2004, 01:54:00 PM
QUOTE (lantus @ Jun 17 2004, 09:50 PM)
its my favorite game, so im really anal about these things smile.gif

there always used to be one scanline that used to flicker near the top where the map was.

alas its no more

Priorities, LOL!  rotfl.gif

Any chance of a cross hair on/off option?

Anyway, have a cyber-cookie on me.

pop.gif
beerchug.gif
Title: New. Xsnes9x Is Released.
Post by: tisurame on June 17, 2004, 02:04:00 PM
sad.gif
Title: New. Xsnes9x Is Released.
Post by: VampX on June 17, 2004, 02:15:00 PM
QUOTE (Likklebaer @ Jun 18 2004, 12:22 AM)
No sale.

Call me old-fashioned if you like but I'd much rather just play games than waste time arsing about with them. Surely for people who really want to do the sort of thing you're describing there must be alot of PC-based utilities that make the process far less arduous than an emu's built-in code generator.


As far as pc based utilities you dont find much other then the standard
Hex editor / couple save state editors for specific games / text editing programs.

I just meant to show how much more you can do then
just search for infinite hearts in zelda.

Not too mention its so much easier to edit stuff with a big screen tv in front of you
and a soft couch under teh butt!

And sure i like playing games, but its the curiousity inside of me,
what happens when i get that high amount of coins that this guy is asking for in this certain rpg,
damn thats a cool boss, i wonder if i can play as him..
what would happen if i hacked out a certain time limit..

Thats how they found the hidden maps in Legend of Zelda : The Wind Waker

Thats how they found out that Sonic, Knuckles, Tails are selectable secret characters in Phantasy Star Online

Thats how they found out about the secret TEST stage in mario world, and the NO YOSHI art that was never used, and the never used floating sprites on the map.

Thats how they found out about the Super Metroid Debug room

Thats how they found out that Hulk Hogan's Moves & Portrait that are still in WWE Smackdown 5

Thats how they found out about Jeff Hardy & The Ultimate Warrior stuff that they tried to delete from the game.

Thats how they found out about the unused songs in Chrono Trigger

Thats how they found out about the Unfinished level in Super Smash Bros
Thats how they found out about the unused sprites and level select screen and odd levels in Mario 3

I love games, i love playing beta versions to see how the game progressed,
I love reading interviews with game creators (especially gamepro's mk2 stuff)
I love seeing stuff that we were supposed to never see (earthbound 0, seiken densetsu 3, starfox 2)

i'm a gamer, these are the things i enjoy, knowing these things makes me enjoy
them so much more, and i love to have the power to discover these things myself.

then again maybe i'm just not an average gamer, but these are the things i enjoy besides playing a regular game.

who cares about getting the most out of your game..
I mean who goes to gamefaqs and rejoices when he finds out that his favorite game
contains so much more hidden deep inside? is that just me?

then again maybe we should all stop wanting to get more out of our games,
afterall we all remember Nintendo's policy of hating everything that was the Game-Genie. dry.gif
Title: New. Xsnes9x Is Released.
Post by: rob1309 on June 17, 2004, 03:30:00 PM
ok it's been long time since i've played an emu on xbox and i have vga box now
well my question is, does xsnes9x have anything higher than 480i? cuz my monitor doesn't display that like most monitors
Title: New. Xsnes9x Is Released.
Post by: Likklebaer on June 17, 2004, 03:34:00 PM
biggrin.gif
Title: New. Xsnes9x Is Released.
Post by: rob1309 on June 17, 2004, 04:13:00 PM
nvm got sniperkilla to help me with it, did manual edit of save file ini
Title: New. Xsnes9x Is Released.
Post by: VampX on June 17, 2004, 04:23:00 PM
QUOTE (Likklebaer @ Jun 18 2004, 02:34 AM)
Never did get a decent code to play as the bosses in SFII did we?
I'd have killed for that back in the day.
As I recall there was a Game Genie code that came close but the colours were wrong
and it was buggy as hell.


Actually i remember this one code that would give you the bosses with correct colors,
i even used it when i got my snes,
(which was muuuch later since i was a sega boy, so it must have been an updated code cause i also remember using the code you mentioned.)

but it was still buggy as hell when it came to using their moves though..
Title: New. Xsnes9x Is Released.
Post by: deathx88 on June 17, 2004, 06:07:00 PM
QUOTE (yodanut @ Jun 18 2004, 02:02 AM)
And BTW, did you abandon the ZSNES port you were once attempting? I always did look forward to that.

he probably did
and then he moved on to xsnes9x which was better from the pc so it would turn out to be a better xbox emulator
just forget about zsnes
Title: New. Xsnes9x Is Released.
Post by: XaRaNn on June 17, 2004, 08:55:00 PM
lantus never tryed to port zsnes, it was some other dev using his SDLx librairies

and zsnes would be overall very hard to port, because the emulation cores are codded in ASM, wich makes it a little faster but xsnes9x on xbox already runs all games at full speed so whats the point?
Title: New. Xsnes9x Is Released.
Post by: Smashingblue on June 17, 2004, 10:06:00 PM
QUOTE (XaRaNn @ Jun 18 2004, 05:55 AM)
lantus never tryed to port zsnes, it was some other dev using his SDLx librairies

and zsnes would be overall very hard to port, because the emulation cores are codded in ASM, wich makes it a little faster but xsnes9x on xbox already runs all games at full speed so whats the point?

Certain games I just won't play using SNES9X because of the odd sound emulation. (Mainly Final Fantasy VI) It would be nice to see a ZSNES port or even a rewrite of the sound emulation core. Of course both would entail a ton of work, but I've seen amazing things happen in a small amount of time on the Zodiac.
Title: New. Xsnes9x Is Released.
Post by: yodanut on June 18, 2004, 01:57:00 AM
QUOTE (XaRaNn @ Jun 18 2004, 12:55 AM)
lantus never tryed to port zsnes, it was some other dev using his SDLx librairies

You are correct. A quick search revealed that to be the truth. It was interesting to see it attempted, but I guess it never got off the ground.
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 18, 2004, 06:17:00 AM
QUOTE (radio5 @ Jun 17 2004, 08:52 PM)
Also, I guess this means you left IBM, where you had access to that machine that you used to upgrade the RAM in your Xbox? Does modeling pay better that computer programming?  laugh.gif

Yes VampX, I'm a female. Yes I left IBM because I always wanted to be a model, that was my dream. How I got started was one day I went to the mall to go shop for some lingerie when I was approached by a scouting agent from IMG Modeling and ask me if I've ever considered to be a model. Of course I said no wink.gif  because I did'nt want her to think I think highly of myself which I don't. Then it was all down hill from there. And about the money, you can earn more money if you do a photoshoot for a really high class company such as Victoria's Secret. They can pay up to $100,000.

Anyway back to the topic at hand. I bet Lantus voted for "Leave Lantus alone, it's already the best ever" because he doesn't want to implement an code-generator into the xsnes9x source code. Now, we will probably not ever have a code-generator in this emulator because of the huge response over the other choices in the  poll sad.gif . Vampx, Deathx88, and likklebaer is as cool as always.  beerchug.gif Also, some of the other posters are right, there are some sound issues in some of the games like Secret of Evermore.
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 18, 2004, 06:30:00 AM
Wow nagmine, that posted image you have is really sweet. It's better than my britney banner. At least I think so.
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on June 18, 2004, 06:58:00 AM
ohmy.gif , have any of you've read the Xsnes9x text. Lantus gives thanks to some of these peoples
Iriez, X-Port, and oDD.
Some of these people be at the scene all the time especially Iriez, He should since he's an Administrator of this forum. I remembered when I first started this scene a long time ago he banned me. Anyway that's not the point I'm trying to make. The point is that it seems like X-Port had something to do with yesterday's release of the Xsnes9x v1.42 emulator. If that's the case, I wonder why did'nt Lantus asked X-Port to implement a code-generator in his xsnes9x emulator. I'm for sure that X-Port knows how to do this with no problems. On the next release if I see X-Port's name in the readme text, I would like to see that he implemented a code-generator. If he release the source code, I could implement one my self or anyother other talented programmer, GoGoAckman anyone.
Title: New. Xsnes9x Is Released.
Post by: Koitsu on June 18, 2004, 06:26:00 PM
ok i tried it out, but all my sound issues (more than the three i had mentioned) are still there. i can't see how sacrificing good sound (accurate sound) is a step up. still love the gui, but i'm sticking with v1.04.
Title: New. Xsnes9x Is Released.
Post by: lantus on June 18, 2004, 10:07:00 PM
hq2x is the asm version.
Title: New. Xsnes9x Is Released.
Post by: sammyjojo on June 19, 2004, 07:04:00 AM
smile.gif  I had a weird sound issue when playing Secret of Mana, but after quiting and loading it back up again, it went away.  With the flicker filter off things look awesome, but at the same time it hurts my eyes sad.gif  If only things could look like that without flickering.  Most likely I'll have to leave it off because in text heavy it's hard to keep reading all that text when it keeps bouncing around.  Maybe I'll get used to if I leave it off for a while biggrin.gif
Title: New. Xsnes9x Is Released.
Post by: Hyllian on June 19, 2004, 07:14:00 AM
QUOTE (lantus @ Jun 19 2004, 07:07 AM)
hq2x is the asm version.

So, I think there's no much choice besides to include LQ2x. It's very good, almost so good as HQ2x, and much faster too, because it doesn't need to do the anti-aliasing step. LQ2x is implemented in Rice's 5.6.0 plugin, Virtuanes and many others emulators and plugins.

I'm looking forward to it. I think it'll run in full speed on XBOX.
Title: New. Xsnes9x Is Released.
Post by: infidelity on June 19, 2004, 08:42:00 AM
beerchug.gif
Title: New. Xsnes9x Is Released.
Post by: radio5 on June 19, 2004, 09:01:00 AM
QUOTE
I had a weird sound issue when playing Secret of Mana, but after quiting and loading it back up again, it went away.


Yeah, I had the exact same issue. Just loaded it again and it was fixed, but sometimes it's messed up. Still can't get perfect sound in FF5 (US 2).
Title: New. Xsnes9x Is Released.
Post by: sham on June 20, 2004, 04:53:00 AM
is it just me or does starfox (starwing in the UK) play too fast? not the sound mind you, the sound plays at the right speed, but it seems the gameplay is quicker than what its supposed to be, you can tell if you see the "scramble" screen where all the arwings get ready, they zoom past before the "emergency" announcer has finished saying what he has to say.Mucking about with various settings makes no diference.
Title: New. Xsnes9x Is Released.
Post by: Likklebaer on June 20, 2004, 10:11:00 AM
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Title: New. Xsnes9x Is Released.
Post by: devlkore on June 20, 2004, 11:32:00 PM
QUOTE (lantus @ Jun 21 2004, 02:50 AM)
yes, i know about this problem. starfox has always played too fast.

It has!?  ohmy.gif

I've played StarFox quite a few times and not noticed, I must be a Ninja  ph34r.gif

Well, everyone that knows me already knows that, this is just more proof.


Lantus, I finally downloaded the new version, I really like the flicker filter, it makes things so much more sharp and crisp. If anyone is having trouble with the screen "bouncing about", try setting the hardware filtering to Anisotropic and the software filtering to 2xSai or AdvanceMame2x (I don't remember which one I'm using).
Title: New. Xsnes9x Is Released.
Post by: FastShow on June 21, 2004, 02:26:00 AM
So is there any way to get xSnes9x to read ROMs from a network connection?  I've got the entire GoodSNES collection on my server, but can't really be arsed to copy them all over to the XBox.
Title: New. Xsnes9x Is Released.
Post by: Koitsu on June 21, 2004, 09:40:00 PM
starfox played fine for me. weird luck, i guess. always hated that damn game.....little cousin played it every damn day......all i wanted to do was get home from school and watch the transformers....
Title: New. Xsnes9x Is Released.
Post by: lantus on June 21, 2004, 09:50:00 PM
QUOTE (Koitsu @ Jun 22 2004, 05:40 AM)
starfox played fine for me. weird luck, i guess. always hated that damn game

die!
Title: New. Xsnes9x Is Released.
Post by: devlkore on June 21, 2004, 10:20:00 PM
QUOTE (lantus @ Jun 22 2004, 05:50 AM)
die!

I second that.
Title: New. Xsnes9x Is Released.
Post by: desertboy on June 22, 2004, 02:35:00 AM
QUOTE (XaRaNn @ Jun 18 2004, 05:55 AM)
lantus never tryed to port zsnes, it was some other dev using his SDLx librairies

and zsnes would be overall very hard to port, because the emulation cores are codded in ASM, wich makes it a little faster but xsnes9x on xbox already runs all games at full speed so whats the point?

Actually the xbox port of Zsnes (Never released, not done by Lantus) was a port of the SDL version which has (I believe might be wrong) a C/C++ processor core for easy portability.

He managed to get the port working in 1 evening

http://www.lantus-x....sp?TOPIC_ID=823


Edit:: It looks like I am wrong the processor core appears to be asm but given the xbox happens to have an X86 processor in it should mean it's "reasonably" easy to port (He did it in a night so I guess it was easy to port).

People seem to spend longer bitching on these forums demanding a port than they will actualy playing it if the port is ever released.
Title: New. Xsnes9x Is Released.
Post by: Koitsu on June 23, 2004, 12:26:00 AM
can hardly say. whatever's default. i don't mess with filters or sound interpolation. NTSC, xecuter2, run from hard drive. that's all.
Title: New. Xsnes9x Is Released.
Post by: devlkore on June 23, 2004, 03:24:00 AM
QUOTE (yodanut @ Jun 23 2004, 10:30 AM)
Oh my! Disabling the flicker filter makes everything look gorgeous! Sooooo sharp.... Great feature!

Unfortunately though, it seems some new bugs slipped through. While starting a new game of Super Metroid with this new release, something happened which had never happened before: the game froze. It didn't happen right when the game was starting, but rather right at the moment when you're about to leave the map overview at the beginning and the screen fades to black for the game to start. It hung at the black screen indefinitely, but the emu itself hadn't crashed. I was able to exit and retry, only to get the same result. I exited the emu, started it again, and tried again, and this time the game ran fine, but since then the same thing has happened twice again, once more at the same screen at the beginning, and one time in-game while going through a door. It hasn't been a huge deal, but it does seem to be something new since the many other times I've played the emulator it had never, EVER crashed or frozen.

As for Starfox, it's not just that it's fast, it seems to be faster in this version of the emu than on older versions. I never actually noticed it was sped up on older versions, but in this one it's quite evident. It's still quite playable of course (and hell, I could see why some people might even prefer it like this), but authenticity is always for the best I think.

Not always best if it means games don't get much if any slowdown. I'm thinking more in terms of over clocking processors like in NeoGenesis and FBA xxx.
Title: New. Xsnes9x Is Released.
Post by: devlkore on June 23, 2004, 02:53:00 PM
QUOTE (lantus @ Jun 23 2004, 10:16 PM)
1.43 windows version will be out shortly, so i will hold off on a new WIP untill then. I havent noticed any issues with Super Metroid as yet - but ill play through it again and see if i can reproduce your problem

Just for research purposes eh?  biggrin.gif
Title: New. Xsnes9x Is Released.
Post by: deathx88 on June 23, 2004, 04:11:00 PM
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but i guess its not ment for when your playing, just to skip videos
Title: New. Xsnes9x Is Released.
Post by: VampX on June 23, 2004, 04:28:00 PM
QUOTE (deathx88 @ Jun 24 2004, 03:11 AM)
adjustable fast forward speed
but i guess its not ment for when your playing, just to skip videos

Snes games had Video?user posted image
Title: New. Xsnes9x Is Released.
Post by: deathx88 on June 23, 2004, 04:38:00 PM
QUOTE (VampX @ Jun 24 2004, 01:28 AM)
Snes games had Video?user posted image

i didn't mean like a video video
i meant like if you want to get past the boring story that you can't skip type of video
so i guess thats not really a "VIDEO"
Title: New. Xsnes9x Is Released.
Post by: nagmine on November 18, 2004, 04:00:00 PM
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Title: New. Xsnes9x Is Released.
Post by: Luciano29 on November 19, 2004, 08:51:00 AM
Can anybody help me?
I put some cheat codes that i found in the net, but they doesn't work...
I'm I doing something wrong? This is a bug?
The music playing in the menu is Slipknot's? What's the name of the music?

Hope somebody can help...

I saw the other topic, but i just couldn't find the answer... Sorry!

Thanx anywaY!!!!
Title: New. Xsnes9x Is Released.
Post by: Diontae18 on November 19, 2004, 11:15:00 AM
QUOTE (nagmine @ Nov 19 2004, 01:03 AM)
who ever just voted on this long been dead thread... should be taken into a dark alley to be shot  dry.gif

Laughs. This is really really old. I made this the first day that the june v.1.4.2 version was released.
Title: New. Xsnes9x Is Released.
Post by: GSBS on December 23, 2004, 09:04:00 PM
QUOTE(Luciano29 @ Nov 19 2004, 05:22 PM)
Can anybody help me?