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OG Xbox Forums => Software Forums => Emulators => Topic started by: Cathesdus on May 13, 2004, 03:14:00 AM

Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on May 13, 2004, 03:14:00 AM
Ok since a lot of people are asking about which setting s a game runs best with and not getting a response, I've started this topic.  To those of you that have games running beautifully under Surreal64 or as good as you can get them, please share you settings here.  I'm sure It will help out a lot of people  smile.gif.

Ok first off, what do some of these settings mean?  What is Dynarec memory?  Well over in the Official Surreal64 Help Thread, Iriez does an EXCELLENT job of explaining the proper way to fine tune your settings.  Keep in mind, though, that that thread is for helping people to get the emulator to work for them, not making games run as optimal as possible.

Also, through trial and error, I've found that UltraHLE DOES NOT support the Memory Pak.  Any game that requires a memory pack will say the memory pack is either damaged or not present when run under UltaHLE.

Last Updated September 9th, 2005

ALL GAMES ARE (U) (!) MEANING THEY ARE PERFECT AMERICAN RIPS UNLESS OTHERWISE NOTED

ALSO THIS SETTINGS THREAD WILL BECOME OBSOLETE AS SOON AS I GET MY NEW HARDDRIVE!  I PLAN ON PUTTING A COMPLETE SET OF ROMS ON IT, SETTING UP ALL THE GAMES AND THEN POSTING MY INI FILE FOR OTHERS TO DOWNLOAD!

Well, here is my list of optimal settings and a description on how each game runs:

Blue=Runs near perfect or pretty good
Red=Runs but has some sort of problem

1080 Snowboarding
Emulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 5mb Paging
Glitches so extremely minor I don't bother to post them.

AeroGauge
Emulator - Project 64
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Default settings make this game run excellent.

BattleTanx
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Videos can run kind of slow but gameplay seems alright.

Conker's Bad Fur Day
Emulator - 1964
Settings - 6mb Video Memory, 8mb Dynarec, 4mb Paging
These settings seem to work best.  Gives you the impression conker has a beard.  Lags at some points but runs PLAYABLE throughout most of the game.

Cruis'n USA
Emulator - 1964
Settings - 4mb Video Memory, 12mb Dynarec, 6mb Paging
Runs very smoothly under this emulator.  Only problem is that there is an EXTREMELY MINOR glitch where balloons show up in the sparkles near a doorway.

Cruis'n World
Emulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 5mb Paging
Runs and playable but a bit slow.

Diddy Kong Racing
Emulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 4mb Paging
Same as Cruis'n World, runs a bit slow but still playable.

Doom 64
Emulator - UltraHLE
Settings - 10mb Video Memory
Runs almost perfect, but the controls are a bit too sensitive, but it's still playable.

Extreme-G
Emulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 4mb Paging
Runs really good.

Forsaken 64
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Glitches so extremely minor I don't bother to post them.

F-Zero X
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs REALLY well but textures don't show up on cars.  Big deal, so you lose a little bit of eye candy.

Gex: Deep Cover Gecko
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs fine, just personally can't stand the controls...

Glover
Emulator - 1964
Settings - 6mb Video Memory, 8mb Dynarec, 4mb Paging
Runs excellent.  No glitches as far as I can see.

GoldenEye 007
Emulator - UltraHLE
Settings - 2mb Video Memory
The best way I've found so far to run this game.  Controls are WAY too sensitive but it runs fairly smooth.  As for texture glitches, the Train Depot's ground is some weird sort of blue and the black reflective glass is transparent.  Also, the Save Game select screen lags for some reason or another but once you select a game, it runs Ok.

Harvest Moon 64
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs perfect.

Jet Force Gemini
Emulator - 1964
Settings - 6mb Video Memory, 8mb Dynarec, 4mb Paging
Has a few glitches; most are minor but the most annoying one is the big black square that replaces your shadow  dry.gif.

Kirby 64 - The Crystal Shards
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
I'm going to have to make this blue because although most enemies are missing their textures, the game is still playable.

Mario Kart 64
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 6mb Paging
Runs great.

Mario Party 1
Emulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 5mb Paging
Seems to run fine.

Mario Party 2
Emulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 5mb Paging
Slight texture glitches here and their.

Mario Party 3
Emulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 5mb Paging
Same settings as Mario Party 2, same minor problems biggrin.gif.

Mortal Combat Trilogy
Emulator - 1964
Settings - 3mb Video Memory, 10mb Dynarec, 5mb Paging
Game runs with full eye candy but I still can't get it to run at full speed.  Playable, but just a tad too slow.

Paper Mario
Emulator - 1964
Settings - 2mb Video Memory, 8mb Dynarec, 4mb Paging
There are a few parts where you think it's freezing but it's loading.  There don't seem to be any serious glitches.

Rampage World Tour
Emulator - 1964
Settings - 6mb Video Memory, 8mb Dynarec, 4mb Paging
Runs excellent (but I mean come on, it's not very graphics intensive smile.gif).  The only issue this game has is that the music makes *popping* sounds from time to time.  No biggy really.

Rampage 2 - Universal Tour
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs perfect.

Rush 2 - Extreme Racing
Emulator - 1964
Settings - 5mb Video Memory, 10mb Dynarec, 5mb Paging
Runs very well but on the stunt track, some floor textures are missing.

San Francisco Rush
Emulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 4mb Paging
Game runs EXCELLENT!  The only issue is that on the title screen, the graphics are SLIGHTLY messed up.

South Park
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs very well.  Don't forget to add Use Basic Audio=1 into the games entry in the Surreal.ini in your TDATA folder.

Star Fox 64
Emulator - 1964
Settings - 6mb Video Memory, 10mb Dynarec, 4mb Paging
This game runs perfect.  I don't believe the N64 could have done a better job  biggrin.gif)


Super Mario 64
Emulator - UltraHLE
Settings - 10mb Video Memory
Runs Excellent on this emulator.  The only problem I've seen is that in the very beginning of the game when you can move mario face around, the textures don't show up.  NOTE:When getting the star "Pole Jumping For 8 Red Coins", sometimes the poles don't show up, leaving you with nothing to grab.  To fix this just turn off the Xbox and resume gameplay.

Super Smash Brothers
Emulator - 1964
Settings - 8mb Video Memory, 6mb Dynarec, 2mb Paging
I don't recommend messing with these settings as they are OPTIMAL.  Trust me, I spent some time getting the game to work this good.

Tetrisphere
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs fine.

The Legend Of Zelda - Majora's Mask
Emulator - 1964
Settings - 2mb Video Memory, 10mb Dynarec, 4mb Paging
This game runs OK I guess but there are quite a few annoyances.  The biggest problem is it likes to slow down A LOT when loading a new area and you think it's about to freeze.  Also, you can't see what time of day it is by looking at the thing at the bottom of the screen.  Also, it has an issue where the last heart that you have doesn't show up.

The Legend Of Zelda - Ocarina Of Time
Emulator - 1964
Settings - 4mb Max Video, 8mb Dynarec, 4mb Paging
My god did this game take me forever to figure out that the default settings are the best!  You can take your Dynarec as high as 12 but I don't recommend it as you could run out of memory and have your box freeze.  The game run smooth, but there are a few textures that are messed up, especially some spiderwebs and lets just say Red Mountain looks actually kind of cool smile.gif.  This game also has the last heart not showing up issue.

Turok 2 - Seeds Of Evil
Emulator - Project 64
Settings - 4mb Video Memory, 14mb Dynarec, 7mb Paging
Slight lag and sound doesn't sync up very good, probobly because the videos are on crack.  Don't forget to add Use Basic Audio=1 into the games entry in the Surreal.ini in your TDATA folder.


Turok 3 - Shadow Of Oblivion
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Same problems as Turok 2.  Don't forget to add Use Basic Audio=1 into the games entry in the Surreal.ini in your TDATA folder.


Quest 64
Emulator - Project 64
Settings - 6mb Video Memory, 8mb Dynarec, 4mb Paging
This game runs excellent with these settings.  These are optimised and going any higher could be risky. biggrin.gif

Wave Race 64
Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Game runs excellent on default settings.
Title: Surreal64 Performance Settings Thread
Post by: devlkore on May 13, 2004, 04:23:00 AM
From what I've read, the dashboard you use to launch Surreal64 affects the performance and optimum memory settings, so we'd all have to agree on a dashboard or be launching from the DVD from a cold boot to make the settings universal.
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on May 13, 2004, 04:42:00 AM
Thanks for pointing that out.  Although I'm not 100% sure of that myself, it sounds like it may actually be true.  Until someone can confirm this, just add the Dashboard you use into your *report*.
Title: Surreal64 Performance Settings Thread
Post by: infidelity on May 13, 2004, 10:46:00 AM
what is a good dash to launch from to use surreal64? I was using evox for almost a year, until recently, switching to unleashx.
Title: Surreal64 Performance Settings Thread
Post by: GaijinPunch on May 13, 2004, 04:50:00 PM
I recall people w/ certain dashes having certain problems.  I thought it was an isolated case where the emulator just flat out didn't run.

Curious... I wonder if I switched my dash, would I have the issue I had where I can't finish Majora's Mask.
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on May 14, 2004, 02:49:00 AM
Well if the dash does make a diffrence, somebody who wants to run games efficiently should use a dash like Evox or THC Lite.  I'm currently using the latest UnleashX, which would surely take up a lot of memory.
Title: Surreal64 Performance Settings Thread
Post by: PENiX on May 16, 2004, 05:33:00 AM
I thought about the dashboard memory thing, doesnt it dump the dashboard memory off after you launch an xbe?

In any case, i will help with the performance thing im still tinkering with some of the settings.

QUOTE
If you guys would, just edit your posts if you have something to add so that it's easier for people to find what they're looking for.


Sure. For starters, i want to say that

Mario Party 3 works Perfect with default settings choosing the emu with the STAR over it (im pretty sure it was the 1964 w/e).

ill get more tonight.

This post has been edited by PENiX: May 16 2004, 11:31 PM
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on May 16, 2004, 09:30:00 AM
If you guys would, just edit your posts if you have something to add so that it's easier for people to find what they're looking for.
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on May 19, 2004, 11:25:00 AM
Come on people!  Keep this thread going!  If I had highspeed, I'd do most of it myself but I have DIAL-UP and every time I want to put a rom on my box at my house, I have totake it apart and use Xlinux so please help me here!  Feel my pain!
Title: Surreal64 Performance Settings Thread
Post by: bob451052 on May 19, 2004, 06:22:00 PM
well no reply at compatibility thread so i'll ask here.    :o  PLEASE  DOES ANYONE KNOW HOW TO GET STARCRAFT 64 (U) (1)    TO WORK.   I MUST HAVE THIS GAME WORK TO LIVE!  IF ANYONE HAS FOUND A WAY TO GET IT TO WORK PLEASE BY ALL NECESSARY MEANS EMAIL OR PM ME.   my email is [email protected]    :blink:  
Title: Surreal64 Performance Settings Thread
Post by: xerxes3rd on May 21, 2004, 06:56:00 PM
QUOTE (PENiX @ May 16 2004, 01:57 PM)
I thought about the dashboard memory thing, doesnt it dump the dashboard memory off after you launch an xbe?

Yeah, I believe the dash is no longer in memory after you load a new xbe, although I could be mistaken.  At any rate, I'm going to have my RAM upgraded to 128MB next week.  I'd like to add to the performance tuning settings; however, will you still be interested in my settings after the upgrade, or is this thread directed more towards 64MB Xboxes?
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on May 23, 2004, 01:18:00 PM
Well the problem is that after you put your 128mb ram in your box, you can max out your settings for every game and they'll all run fine smile.gif.  In other words, I don't think it will help too much, you know, listing every game with the maximum settings.  Wow, thanks, ill tryt those settings out when I get home  biggrin.gif .
Title: Surreal64 Performance Settings Thread
Post by: lightside on May 23, 2004, 01:36:00 PM
Cathesdus don't you have a network card with a cat-5 cable to ftp stuff across. If you have an NForce mobo you can use that. Im on a dial-Up and im using that to ftp.

Would be a killer to have to open up yer xbox everytime you need to ftp. I know what using xlinux is like as well. I needed to have 2 cd's at hand when i screwed up an exploit with no modchip. That was really hell  :evil:  :evil:  :D


Would help you out with one
Title: Surreal64 Performance Settings Thread
Post by: DK|Masters on May 23, 2004, 02:04:00 PM
hi guys, 128mb ram is not the answer. my xbox has got 128mb and i swiched all settings to the highest but unfortuality many games wont load after that. for example conkers bad fury crashes if i use the highest settings. so somehow it is useless.
Title: Surreal64 Performance Settings Thread
Post by: Mr. Chips on May 23, 2004, 04:22:00 PM
QUOTE
my xbox has got 128mb and i swiched all settings to the highest but unfortuality many games wont load after that.

it may seem that way, but when you crank up the max video memory, must games glitch out and/or don't run.
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on May 25, 2004, 05:18:00 AM
Ok I updated the list and I guess nobody else is going to help me with this simple but important task so I'll do it my damn self dry.gif
Title: Surreal64 Performance Settings Thread
Post by: deathx88 on May 30, 2004, 08:30:00 AM
QUOTE (Cathesdus @ May 25 2004, 02:18 PM)
Ok I updated the list and I guess nobody else is going to help me with this simple but important task so I'll do it my damn self dry.gif

ill help you out once i get my dvd burner working again, thats how i transfer games to my xbox, and the only games i have on there now is goldeneye and super mario 64 so theres no help there since you already did those

those games are so god damn big, it takes me one whole day to download 1 freaking game, but thats because i have dial-up too
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on June 01, 2004, 03:50:00 AM
I updated with about 20 games so check it out.
Title: Surreal64 Performance Settings Thread
Post by: desertboy on June 01, 2004, 06:39:00 AM
Zelda:OOT runs faster (No sound skips with azimer's plugin) but screws up the 2d stuff (Which work fine with PJ64 RSP). I played it to completition and apart from very minor graphics issues It was great.

I played with azimers audio plugin and had no problems even with corrupted 2d graphics.
Title: Surreal64 Performance Settings Thread
Post by: chilin_dude on June 01, 2004, 07:11:00 AM
Mario Party
Emulator - 1964
Settings - Default
Perfect - well I don't see any errors.

Diddy Kong Racing
Emulator - 1964
Settings - Default
Perfect graphics apart from ocasional 1/10th second black screen but that doesn't matter. Also sometimes car slows because you have to press down the drive button hard because no sensetivity in Surreal ATM.
Title: Surreal64 Performance Settings Thread
Post by: deathx88 on June 01, 2004, 09:23:00 PM
hopefully this will become a pinned topic  biggrin.gif
i think its worthy enough  biggrin.gif
very helpful for all surreal users  biggrin.gif
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on June 07, 2004, 05:54:00 AM
Ok here are the new rules for the forums.  Number one, don't think i'm pissed about something and doing this because im a dick biggrin.gif.  Number two, If you have any settings you would like to submit, PM them to me and I'll add them in with my first post with your name so people know who sent them and who to harass when the settings don't work on their box  tongue.gif.  Number three, try to say on topic so this post doesn't become locked from swaying to much from its original purpose.

Aside from that, I would appreciate any help.  Also, If a mod would pin this, I would really appreciate it.  I'm sure it would get lots of recognition then and one other thing.  Add an r on the end of your in my subtopic title because I accidently did it wrong  rolleyes.gif.
Title: Surreal64 Performance Settings Thread
Post by: deathx88 on June 14, 2004, 10:49:00 AM
bump

i think this is an important topic
Title: Surreal64 Performance Settings Thread
Post by: Shawn_ on June 18, 2004, 07:41:00 PM
bump
Title: Surreal64 Performance Settings Thread
Post by: Mr. Chips on June 24, 2004, 08:42:00 PM
mmmkay, this should still be pinned...
...it'll need to be revised soon as well
Title: Surreal64 Performance Settings Thread
Post by: Zyyke on June 24, 2004, 10:33:00 PM
The information in this post is great, but shouldn't this information rather be incorporated in the existing Surreal Compability thread, rather than people having to go through two threads just to find settings for "their" game?
Title: Surreal64 Performance Settings Thread
Post by: Shawn_ on June 27, 2004, 03:05:00 PM
bump

I will add to this soon
Title: Surreal64 Performance Settings Thread
Post by: PsyX on June 28, 2004, 07:02:00 AM
This might be a bad question to ask, but ill give it a shot. Just curious.
What are the default settings for each of the three emulators in Surreal 64 in terms of videomemory, dynarec, and Paging?  Also does the default setting change according to which game you are playing or does the default stay constant.

In general, Is there a good difference in play performance between using personalized settings as opposed to the defualt settings?
Title: Surreal64 Performance Settings Thread
Post by: Shawn_ on June 28, 2004, 09:19:00 AM
some games will work when you change the settings, are it will fix problems like graphics flickers etc.
Title: Surreal64 Performance Settings Thread
Post by: ofbz on July 01, 2004, 09:41:00 PM
im playing legend of zelda oot, and im using the exact setting reccommended on the first page.... when im in top view, the floor and all the things around link, exept for persons, show really bad texture....just a bunch of colored squares... i guess a lot of people have played this game.... have you guys have any problems with this?... the spiderwebs glitch i can see.... and i can live with it...
is it a settings problem, do i need a certain plugin, or i just got a bad copy of the rom?...

any help would be appreciated...
Title: Surreal64 Performance Settings Thread
Post by: ofbz on July 07, 2004, 12:59:00 AM
IT WORKS!!! i guess i didn't read that post......

but... there's another thing i forgot to tell... in the  map on the left bottom corner, link's position should be a triangle... or whatever... in my map it doesn't show anithing..... just the map...

'till now all i've been doing is recognice the places by looks... but as the "world" gets bigger, that's gonna be really frustating....

has anyone ever experienced this problem???
Title: Surreal64 Performance Settings Thread
Post by: jonnygrunter on July 08, 2004, 11:55:00 AM
bump  rolleyes.gif
Title: Surreal64 Performance Settings Thread
Post by: Vegitto on July 22, 2004, 07:39:00 PM
I recently started to play Super Mario 64 a bit more and ive noticed a problem that really sucks because it prevents me from getting a star...

In course 9, star 3, 'Pole-Jumping for red coins', when i go through the underwater tunnel and to the area where im suppose to pole jump for the red coins...there are no poles on the ceiling...I remember when playing the original cart there were...but there doesnt seem to be any for some odd reason...the rom ver im using seems to be the (U) ver (thats what it says when surreal loads the game)

Anyone know a way to fix this?  Could it be the rom?  (that'd suck because Ive already collected over half of the stars in the game hahah)

This happens in both 1964 and UltraHLE.

Any help appreciated!

*EDIT*:  bah...i rebooted the box and for some reason that fixed the problem...
Title: Surreal64 Performance Settings Thread
Post by: jcautela on August 24, 2004, 08:12:00 AM
If anyone has a problem in a N64 game that they have played alot but won't work and don't know what to do with their savegame, here's what you can do, go into the TDATA folder on the E: drive and there should be a folder that starts with AEF.  In there will be your N64 game saves from your massive playtime, ftp those to your cpu and back them up till you find a newer or updated emu that works.   biggrin.gif
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on August 24, 2004, 10:24:00 AM
Hey Guys!  Long time no see!   I haven't been here at the forums lately because my Xbox died on me about 3 months ago.  In about 2 weeks or so, I should have enough money to buy a new one, and then I can start adding to the list again.  Until then, please try to do with what I have already.
Title: Surreal64 Performance Settings Thread
Post by: mynuffinfutsitch on September 16, 2004, 09:35:00 PM
QUOTE (deathx88 @ May 30 2004, 09:33 AM)
ill help you out once i get my dvd burner working again, thats how i transfer games to my xbox, and the only games i have on there now is goldeneye and super mario 64 so theres no help there since you already did those

those games are so god damn big, it takes me one whole day to download 1 freaking game, but thats because i have dial-up too

do this thats what i do (but with cable (running at top speed 1000kps (rated)you can download 100 games in about 5or less hours)
Title: Surreal64 Performance Settings Thread
Post by: mynuffinfutsitch on September 16, 2004, 09:40:00 PM
QUOTE (mynuffinfutsitch @ Sep 16 2004, 10:38 PM)
do this thats what i do (but with cable (running at top speed 1000kps (rated)you can download 100 games in about 5or less hours)

when you download them theyr not RARed or ZIPed?
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on September 16, 2004, 10:35:00 PM
Well you guys, Im going to leave this thread alone until Surreal 2 comes out.  Then I'm going to add a lot of games to the list because I'm buying a 200gb HD VERY soon so I wont have to worry bout loading my xbox up to the fullest (I DO have other things on there you know, Music, Videos (Mainly Aqua Teen Hunger Force and South Park Episodes), A Movie (Starsky and Hutch) and not to mention all of my other roms (SNES, NES, GB)
Title: Surreal64 Performance Settings Thread
Post by: johnmiceter on June 13, 2005, 07:04:00 AM
BUMP!

I reckon this topic should be up on the main page since a new version of Surreal came out recently.

And I am wondering , is there much difference between Surreal beta 2 and the new beta 4 version ?

I'm wondering can anyone tell me how these games play in the newest version.

Pokemon Stadium 1 and 2. Mario Golf and Mario Tennis. And do any of the Zelda games play perfectly yet ?

And do you think we will ever have an accurate Surreal compatibility list ? I don't :(

And I like this one better then the normal Surreal compatibillity thread, because at least this one, tells you the best settings to use, which is very helpful.
Title: Surreal64 Performance Settings Thread
Post by: mecca on June 13, 2005, 07:14:00 AM
Can't somone just post their config so we dont all have to edit these things manually?
Title: Surreal64 Performance Settings Thread
Post by: foog on June 13, 2005, 10:40:00 AM
how 'bout some settings for surrealxxx b4 for the following:

Legend of Zelda OOC
007 Goldeneye
Perfect Dark

thanks for any help.
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on September 09, 2005, 08:32:00 AM
rolleyes.gif) and didn't have a single problem throughout th game.

Goldeneye...  Your best bet is UltraHLE + Messing with controller sensitivity.  I couldn't for the life of me get that thing running under the other two emulators using every know combination of Video Plugins and Settings known to man.  They both ran slow and very much unplayable.

Perfect Dark...  Rice Video 5.31 and if I remember correctly PJ64.  This game still runs too slow but can by some MAYBE considered playable, depending on how obssessed you are with playing this game.

In conclusion, I deleted both Goldeneye and Perfect Dark...


 smile.gif Waiting For Surreal 2 sad.gif
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on September 09, 2005, 08:51:00 AM
wink.gif

I think I'm setting a record for fuckups tongue.gif but the other 2 were exploited.  This new one was done up right.  I said screw this and bought me one of them there Xecuter3 CE chips.  While I'm at it, let me tell you about my xbox history:

1st Xbox:  Bought it just for an Xbox!  Didn't know crap about modding or taking it apart and didn't really know much about it until I went to find an Xbox community.  Low and behold I found this place.  That's when I started reading.  Low on cash and deteremined to find out what the hell all this stuff was about, I went with XlinuX ohmy.gif!  First attempt failed, error 21 but at least I could still play my games!  month later did some research and fixed it and the first dash I used was UnleashX.  Got familiar with modding and the journey began.  Started using Avalaunch as my dash and then one day out of curiosity (remember, font modded) went into Ava options and unlocked the drive but it wouldn't relock so I'm like fine because the password was on the same screen.  Went to get something to write with and as soon as I reentered the room it shut off.  I was like WTF!?!  Make a LOOONNNG story short, HD ended up getting locked with wrong password and could NOT be unlocked.

2nd Xbox:  Still actually works.  No top on it, bottom is silver (BAD paint job screwup) and the fan controller shorted out so it's ghetto rigged to 12 volts (not the stock fan.  Couldn't deal with that so I bought a cool red 80mm)  Kept that until I bouth my new one and gave the old one to my friend, which I think he used ONCE to play Forza Motorsport.

3rd:  My Baby biggrin.gif.  This one does not and will not hav a paintjob, it's all together and is shiny and new looking except for the X3 switch panel on the bottom left.  I love this thing.

Anyways, In the time it took me to type this I could have updated that list so let me get back to work.
Title: Surreal64 Performance Settings Thread
Post by: potman09 on September 10, 2005, 07:04:00 AM
Sin And Punishment [J]
1964, default settings, runs great, awesome game, go to gamefaqs.com for english translation

Shadowgate 64
1964, default settings, runs great

Hybrid Heaven
1964, default settings, runs great, tiny graphic glitches.

Ogre Battle 64
1964, default settings, runs great, tiny graphic glitches.

Mischief Makers
1964, default settings, runs great, alot of missing letters in all of dialogue texts.

Duke Nukem Zero Hour
1964, default settings, runs great.

all of these games were tested/played on surreal 64 xxx beta 4.
default settings = 8mb  dynarec, 4mb paging, rice 5.60.

anyone able to run perfect dark perfectly? no framerate stutters? i want to play this damn game without the annoying stutters.

This post has been edited by potman09: Sep 10 2005, 02:11 PM
Title: Surreal64 Performance Settings Thread
Post by: mr_chips on September 11, 2005, 10:26:00 PM
QUOTE
anyone able to run perfect dark perfectly? no framerate stutters? i want to play this damn game without the annoying stutters.

some dude named Mr. Chips went and posted that a while back, looks like he got his ass banned for posting some links to torrent sites which don't work any more.
Do a search and you'll find it.
Title: Surreal64 Performance Settings Thread
Post by: Cathesdus on September 22, 2005, 01:30:00 PM
Perfect dark can be run fine with 128mb of ram and one of the newest surreals (xxx beta 4 as of now) but not on 1.0 since it doesn't support 128mb boxes...

Also, I couldn't tell you, since I have a 1.6 and therefore can't do a ram upgrade.  If I could I wouldn't anyways because N64 emulation is fun, but not my favorite.  I play my NES, SNES games A LOT more than Surreal yet I still keep my roms.  Why?
Title: Surreal64 Performance Settings Thread
Post by: noselessmonk on September 23, 2005, 10:14:00 AM
Mario Tennis
Emulator Version: Surreal64xxx beta 4
Rom Version: (U) (!)
Rom Settings: Video Plugin : Rice 5.10(5.31 has a bit better graphics but stutters and has slower, less constant framerate). Audio : Basic.

Comments: While Project64 plays with less glitches in the menu, I would rather have a smoother framerate. I prefer to play it on 1964.

1964: Debug info showed a 70-80fps and was very smooth. Slight graphics glitches unless you use Rice 5.60 which stutters and slows down(especially in the intros of a match). Dynarec mem : 6 Mbytes, Paging mem: 4 Mbytes(You could probably add 1-2 MBs to each; the debug showed that mem while playing stayed at around 6-8 Mbytes)

Project 64: Stutters more than 1964 but better graphics especially in the menus.
Dynarec mem: 6 Mbytes, Paging mem: 4 Mbytes.

UltraHLE: Untested.

I really liked how smooth it played under 1964. I would recommend using that for those that prefer smoother framerates and don't mind gfx glitches. If you don't mind giving up speed for quality, then you could try using Rice 5.60 under 1964 or Rice 5.31 under Project64.
Title: Surreal64 Performance Settings Thread
Post by: noselessmonk on September 23, 2005, 10:33:00 AM
Hmm....curses it won't let me edit the last post.

Oh well...

I found that using these settings under 1964 works even better than what I posted above:

Video: Rice 5.31
Audio: Basic
Dynarec:4 Mbytes
Paging:4 Mbytes

It helps play replays better in Mario Tennis.
Title: Surreal64 Performance Settings Thread
Post by: vannillabear on September 24, 2005, 04:43:00 AM
QUOTE(Cathesdus @ Sep 9 2005, 03:43 PM)
Goldeneye...  Your best bet is UltraHLE + Messing with controller sensitivity.  I couldn't for the life of me get that thing running under the other two emulators using every know combination of Video Plugins and Settings known to man.  They both ran slow and very much unplayable.
*


i've heard a few people getting goldeneye running well through ultrahle, i just get a black screen that crashes my xbox with it.
im using surealxxx b4 which i got through the usual place.  i'm going to try downloading again to see if that gets it working (sometimes a fresh install works :rolleyes: ) but wondered if anyone had suggestions.
also is there a way to config ultrahle? i can config sureal and pj64 but not ultrahle...is that just the way it is?  and is there a way to add video/sound plugins to surealxxx?  if so where would these be found?
sorry for the barrage of questions  :D  thanks in advance :beer:
Title: Surreal64 Performance Settings Thread
Post by: vannillabear on September 24, 2005, 09:46:00 AM
yep went back to the usual place and got Surreal64_xxx_b4 again and also took Surreal64_xxx_b4 fdb while i was there to check it out too.  both hang when i try to load goldeneye through ultrahle which leads me to think its a dodgy rom.
will wait and see what suggestions come my way on this one
Title: Surreal64 Performance Settings Thread
Post by: cybersurfer on October 13, 2005, 09:21:00 PM
I want to play this game Perfect Dark before the new one comes out on the Xbox360, so could someone recomend a good Enu and settings thanks.

I never knew about this game...I played Goldeneye on the N64..but I missed this one for some reason! :blink:

This post has been edited by cybersurfer: Oct 14 2005, 04:23 AM
Title: Surreal64 Performance Settings Thread
Post by: ch0psu3y on January 30, 2006, 07:53:00 PM
Mario Golf 64
Project 64 w/ Rice 5.10
Dynarec Mem: 10 MB
Paging Mem: 14 MB

these settings the game ran near perfect keeping the graphics pretty good looking. test them out and let me kno how everyone else works out.
Title: Surreal64 Performance Settings Thread
Post by: Xuivo on January 31, 2006, 09:21:00 AM
Anyone got a good settings for Mario kart. I'm playing two players right now and I have a lot of slowdown and the music is awful!

Thx
Title: Surreal64 Performance Settings Thread
Post by: sweeper13 on February 04, 2006, 08:24:00 PM
how do you adjust the video memory?
Title: Surreal64 Performance Settings Thread
Post by: lemonboy on August 15, 2006, 07:12:00 AM
Does anyone have some good settings for Pilot Wings 64?

I'm getting a bleeding sky texture in some levels.
Title: Surreal64 Performance Settings Thread
Post by: DragonOmega on August 28, 2006, 06:51:00 PM
Does anyone know of a way to get zelda ocarina of time to run without the horrid graphics glitches in towns and shops? Also I can't see the Z targeting reticle. I feel like I've tried everything at this point, but I've read posts where people have played through the whole thing on surreal and had only minor graphics bugs. How could this be?  blink.gif
Title: Surreal64 Performance Settings Thread
Post by: madmab on August 31, 2006, 01:41:00 AM
Change the audio plug in used.

This also fixes the black mario head in Mario 64, and allows the Banjo Kazooie games to run, plus it works for both Zelda's.

Not sure about anything else.
Title: Surreal64 Performance Settings Thread
Post by: joesamo on May 31, 2008, 10:15:00 PM
this guide is great, any chance anyone knows good settings for donkey kong 64? annd gauntlet legends
Title: Surreal64 Performance Settings Thread
Post by: eweeparker on December 15, 2008, 06:41:00 PM
Okay, I went through every setting possible on the surreal 64. For ZELDA OCARINA OF TIME, there was a problem with the 2D stuff in the shops and the temple of time ect... Anyway, what is causing that believe it or not is the SOUND. The optimal settings are as follows:

Audio Plugin: BASIC AUDIO!!!

Emulator:1964
Dynarec memory:8 Mbytes
Paging memory:  4 Mbytes

Rice 5.60

Well, I am not sure if there is a better cure or not and I hope this helps considering that this is the greatest game ever made.
Title: Surreal64 Performance Settings Thread
Post by: neil222 on December 15, 2008, 07:59:00 PM
QUOTE(eweeparker @ Dec 16 2008, 03:17 AM) View Post

Okay, I went through every setting possible on the surreal 64. For ZELDA OCARINA OF TIME, there was a problem with the 2D stuff in the shops and the temple of time ect... Anyway, what is causing that believe it or not is the SOUND. The optimal settings are as follows:

Audio Plugin: BASIC AUDIO!!!

Emulator:1964
Dynarec memory:8 Mbytes
Paging memory:  4 Mbytes

Rice 5.60

Well, I am not sure if there is a better cure or not and I hope this helps considering that this is the greatest game ever made.


This was actually covered 2 posts above your one.
Do you notice crackly/stuttery audio when you run it in BASIC audio mode?
Title: Surreal64 Performance Settings Thread
Post by: cervantes23 on December 17, 2008, 09:08:00 AM
QUOTE(neil222 @ Dec 16 2008, 04:35 AM) *

This was actually covered 2 posts above your one.
Do you notice crackly/stuttery audio when you run it in BASIC audio mode?


A lot of people claim that, I've been playing and it works fine.  (IMG:style_emoticons/default/blink.gif)
Title: Surreal64 Performance Settings Thread
Post by: eweeparker on December 27, 2008, 06:04:00 AM
hey, I did notice that there was some other advice on Zelda OOT.  I do get sound glitches. I also saw that someone else had mentioned using an audio plug in and resolved that issue but then the 2d shit was not fixed. I do not know the solution but my best guess is that a sound plug in is the answer.Obviously not the alzemiers or whatever or the jttl. Anybody try any new ones???? I am obsessed with Zelda so please let me know. uhh.gif
Title: Surreal64 Performance Settings Thread
Post by: neil222 on December 27, 2008, 01:22:00 PM
Some games won't run 100% correctly, it's the very nature of emulation.
It does run pretty well though, even if it does get some glitches on the pause menu etc,
the main games runs pretty well, considering its running on an Xbox.
I just use the JTTL audio, & deal with the menu glitches.

If Surreal v2 had ever come out, then we may not have these issues, sadly it never came to be.

 biggrin.gif
Title: Surreal64 Performance Settings Thread
Post by: eweeparker on December 28, 2008, 02:58:00 AM
Hey, Important message for Zelda Ocarina Of Time!!!!!!!!

If you are using an audio plug in, it will/may hinder your fishing experience!!!!!!

I could not set the hook for the life of me and tried to configure the analog sensitivity in every different way.
I then switched the sound to Basic Audio and it remedied the problem.

So for anyone who is playing Zelda OOT, I hope this helps because it sure pissed me off a great deal!!! (IMG:style_emoticons/default/happy.gif)
Title: Surreal64 Performance Settings Thread
Post by: Jiminy Crickets on October 02, 2009, 07:28:00 PM
How do I save games with Surreal64 or does it do it automatically?
Title: Surreal64 Performance Settings Thread
Post by: xyteam on October 03, 2009, 05:06:00 AM
QUOTE(Jiminy Crickets @ Oct 3 2009, 02:28 AM) *

How do I save games with Surreal64 or does it do it automatically?
you can save games by using savstates you will see this in the options,basically you can turn off your xbox then load up your last savstate when turned back on and start from where you left off.
Title: Surreal64 Performance Settings Thread
Post by: Jiminy Crickets on October 03, 2009, 09:29:00 AM
Thanks, I found the save state option finally by pressing in on the right controller joystick biggrin.gif

Thanks for the reply. I appreciate it.
Title: Surreal64 Performance Settings Thread
Post by: madmab on October 03, 2009, 02:42:00 PM
Setting sound to basic audio fixes alot of problems with alot of games...
Title: Surreal64 Performance Settings Thread
Post by: pimmelpeter on November 05, 2009, 07:11:00 AM
QUOTE(Xuivo @ Jan 31 2006, 06:21 PM) View Post

Anyone got a good settings for Mario kart. I'm playing two players right now and I have a lot of slowdown and the music is awful!

Thx



Use Surreal 64 1.0 and the game runs fine.
I think that Surreal 64 1.0 is the best surreal version for the most game.
Title: Surreal64 Performance Settings Thread
Post by: greatant on November 05, 2009, 08:58:00 AM
QUOTE(pimmelpeter @ Nov 6 2009, 12:11 AM) View Post

Use Surreal 64 1.0 and the game runs fine.
I think that Surreal 64 1.0 is the best surreal version for the most game.

That's an almost 4 year old post.

The correct answer would be:
Surreal64 B5.1 CE
1964
Rice 5.30 or 5.60
Vid: 4MB (Maybe 6MB)
Dyna: 8MB
Page: 6MB

These settings didn't work properly in some of the versions between 1.0 and 5.1, but with 5.1 you'll get no slowdown whatsoever.
Title: Surreal64 Performance Settings Thread
Post by: Monkeys69 on November 05, 2009, 06:39:00 PM
That's an excellent reply Greatant, well done.

I'm going to be making a new version of this thread so that I can update the main page, seeing as it hasn't been updated since september 2005.

The new version will be for surreal64 B5.1 CE, and will also list which video plugin has been found to give the best performance.

I will also post my surreal.ini file for people to download and test the setting with their own setup.