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OG Xbox Forums => Software Forums => Emulators => Topic started by: EcL|PsE on January 12, 2004, 07:18:00 PM

Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: EcL|PsE on January 12, 2004, 07:18:00 PM
get a better rom

get the v1.0
mine runs sexily
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: Heet on January 12, 2004, 07:27:00 PM
*dumb comment.
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: Beelzebud on January 12, 2004, 07:37:00 PM
Try 1.0 U !   It is working totally fine for me.  I get a few graphic glitches here and there, but it's definately playable, and one of the better emulated games.

I don't see any need to get a leaked version for it.  Mine is running fine.

And I use 1964 with Azimer audio and default settings for everything.
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: EcL|PsE on January 12, 2004, 07:41:00 PM
ye man.
get the  (U) [!]
works amazing for me, with mupens, and other defautls, but i'd increase mem etc.

Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: parpaset on January 12, 2004, 07:51:00 PM
so with the v1.0 rom there are no black frozen screens?
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: EcL|PsE on January 12, 2004, 07:54:00 PM
no
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: Zero on January 12, 2004, 08:30:00 PM
Anyone else take forever to load up the items screen when you press start and get Link's room as the background in 1.0 (U) [!]?
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: Zero on January 13, 2004, 11:34:00 AM
I also have the problem with Surreal's UltraHLE not being able to load my Zelda: OoT rom when the previous stand alone port was able to just fine.
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: Iriez on January 13, 2004, 12:48:00 PM
No, there was some audio work done (which causes the compatibility differences between the leak (RC2) and the 1.0 public) and the mem pak/ rumble pak switching.
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: Heet on January 13, 2004, 02:04:00 PM
I apologize Iriez, and I edited my post.
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: soki on January 13, 2004, 03:01:00 PM
QUOTE (Zero @ Jan 13 2004, 01:30 AM)
Anyone else take forever to load up the items screen when you press start and get Link's room as the background in 1.0 (U) [!]?

Yeah, I get this time, also running the same version ROM as you =(
And I'm playing in 1964.

Anyway, as everyone else has been saying, it's definitely playable, I...

**MAYBE MINOR SPOILERS IF YOU'VE NEVER PLAYED IT BEFORE**





(highlight to read it easier)
just turned into adult Link and got the Master Sword and stuff.








It's about.. something like 8-12 hours in?
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: lantus on January 13, 2004, 07:03:00 PM
From the PJ64 FAQ:

ZeldaOoT, why does the subscreen take a long time to appear?

This is a known issue with the core of the emulator. You could use F4 to disable the limiter and reduce the time, or be patient! Some users report they don't have this problem or it goes away during the game. BTW the other Zelda game isn't effected.
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: Zero on January 13, 2004, 07:07:00 PM
Is there a reason why the UltraHLE version in Surreal wont run OoT when the previous stand alone port did?
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: desertboy on January 14, 2004, 08:48:00 AM
QUOTE (Tenshin @ Jan 14 2004, 05:22 PM)
Zero:

I have asked that question a plenty of times and never got an answer.  sad.gif
Im sure the devs are aware of this and are looking into it. But playing zelda on 1964 with rumble is pretty damn amazing.  biggrin.gif  (Never had a rumble pak on the N64)

To be honest I would never play Zelda again on anything based on ultrahle. I played it 2/3's of the way through way back in 98 on a P2 333 & voodoo 1. I got to a point which I couldn't get past it really frustrated me until finally I got a friend to play it who'd completed it and he said there was something wrong. I bought an N64 and Zelda a few days later which started my love affair with (some) Nintendo games.

I've been playing it for sometime with 1964 and there's a problem with his shadow sometimes that's all I've really noticed (Doesn't detract in anyway). I'm just not looking forward to the Lens of Truth (Don't think it's fixed in 5.3.0 either).

I'm in the Ice world at the mo.
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: soki on January 14, 2004, 04:42:00 PM
Also, the hearts don't display correctly for me. It doesn't show half-hearts (there were half-hearts, right?), the farthest right one doesn't have that little magnifying effect and finally, this is hard to explain but when hearts are missing, the farthest one on the right that's supposed to be empty skips a place (if this happens to you, you'll know what I'm talking about...) Again, this is on 1964 with default settings.
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: EcL|PsE on January 14, 2004, 06:37:00 PM
i have (u) [!] v1.0 of OoT and it works perfect in UltraXLE but in surreal it wont even load in teh ultrahle it comes with. In 1964 it works awesome except it takes foreevr to load when i press start.

where does ultraXLE store its saves? i want to user it on my 1964
thanx
cya
Title: Gettin Zelda Ocirna Of Time Working With Surreal
Post by: Iriez on January 14, 2004, 08:43:00 PM
pj64/1964 can share saves.

Ultrahle cannot.