You are blind. Load up battle mode map 2 in XSnes9X. Notice the background water? Notice how messed up it is? Also, in the map load screen, the mode 7 effect is also messed up. Other maps have similar problems. Not to mention that the mode 7 graphics are not emulated correctly. Sometimes walls are completely invisible in Snes9x. Also, the sound, controls, and graphics are far off from the real thing.
I somehow doubt that you really compared the two side-by-side. I currently have both my Xbox and Snes hooked up to the same TV. Its really easy to notice the differences by flipping back and forth between the two video inputs.
Lantus agreed with me when I pointed those bugs out. ZSnes at least does a better job at emulated the graphics of Super Mario Kart. However, neither ZSnes nor SNes9x completely correctly emulate the DSP chip that Super Mario Kart uses.
LOL... did this port ever even see the light of day?
Interesting, so would it be quite "easy" to port the SDL version of Abuse -
link?
I'm not asking you to port it Lantus, just asking if I'd be able to do it without a degree in computer science.