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| get the controller config to actually work in game. I cant get it to work. It saves and then wont use that config. |
| QUOTE (WilliamDecker @ Jan 6 2004, 04:46 PM) |
| I'm just getting picky, but would zip support (haven't downloaded it yet, or read the readme's, so it may be supported) |
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| 5. Ability to save states without using the menu (e.g. both triggers and black to save and both triggers and white to load.) |
| QUOTE (fezzman @ Jan 6 2004, 06:07 PM) | ||
But how would it know which save slot to save the game to? |
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| hi i think it would be ice if there could be an adaptoid plugin included to the emu. |
| QUOTE (feflicker @ Jan 6 2004, 02:41 PM) | ||
Yes! I have mentioned that several times over the last year, but not enough people have an adaptoid to get the attention of the devs... And finding an open-source adaptoid plugin might be tough too. They would have to buy an adaptoid and code it from scratch more than likely |
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| I know that Windows XP can map it w/o drivers |
| QUOTE (feflicker @ Jan 6 2004, 03:12 PM) | ||
True, sort of. It is using DirectX drivers included with windows... It requires DirectX8 or above if I remember from back in the day... Since the Xbox XDK has a lot of DirectX extensions, it is possible to make the plugin, but like I said, the devs would need an adaptoid and enough demand to justify writing the plugin... |
| QUOTE (jC! @ Jan 6 2004, 10:38 PM) |
| Ability to resize the main menu for older TVs. On my TV on both Letterbox and Normal settings (in MSDash settings) the right side of the menu is cut off, almost completely covering the buttons on the right side of the screen. I'm not having this problem with any other peice of Xbox software. |
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| I'm assuming that Surreal 64 acts as though the controllers are always plugged in, because selecting VS. mode in Star Fox 64 brings up 4 selection screens no matter how many controllers are plugged in. So if I want to play 2 player VS. Star Fox I have to switch my xbox controller and hit start for the missing players, and then have two ships randomly flying acrossed the screen |
| QUOTE (luther349 @ Jan 8 2004, 10:14 AM) |
| 1.the sticky controlers bug fixed not majer but rather annoying playing no-mercy. |
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| 2.beast wars transmetels working. rice neds to fix his driver for it its just a memery leak can be fixed rather easly. |
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| 5.support for more games of course. |
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| but this emulator is aruldy owning for being the first version and auldy plays many games. |
| QUOTE (sanni @ Jan 6 2004, 04:43 PM) |
| And I accidentally switch between Mempack and Rumblepack when I make stunts in Waverace. Maybe you could add an option to configure the button wich makes the switching happening. |
| QUOTE (Morien @ Jan 8 2004, 04:53 PM) |
| Also is it possible for a timeout option? So if a game doesn't load in a certain amount of time (signifying it not working or the emulator has crashed), could you make it auto-reset? |
| QUOTE (luther349 @ Jan 9 2004, 01:19 AM) |
| as for the controlers play no mercy you will knoe what im talking abought. |
| QUOTE (GaijinPunch @ Jan 8 2004, 04:00 PM) |
| Japanese Box Art? Well, that's asking a lot, and I guess I could just look through each jpg one by one and change them if I wanted. |
| QUOTE (luther349 @ Jan 8 2004, 06:19 PM) |
| turbo can be done easy you just bring up the frame skip. and its a driver issue with beast wars not a memery. its a memry leak in rices driver cousing the xbox to run out of memery fix the leak you whont have a problem. as for the controlers play no mercy you will knoe what im talking abought. |
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| This post has been edited by luther349 on Jan 8 2004, 06:20 PM |
| QUOTE (StAmAtIs @ Jan 8 2004, 07:05 PM) |
| And if it is possible could the Audio Fix version of Project 64 also be ported so that you can play Hydro Thunder with sound and other games which had (no, weak or crackily) sounds. BTW This Emu Kicks ASS!!! |
| QUOTE (Shordy @ Jan 8 2004, 08:56 PM) |
| i think the left thumbstick to select the mem pac or rumble pack is sort of pointless i by mistalkeyl press it all the time wouldnt it be eaiser to just make it so both the pacs auto load on the start of a rom? i dont know if its possible but a suggestion |
| QUOTE (luther349 @ Jan 8 2004, 09:09 PM) |
| anyways they relly should use a dill wrapper and use jabbos video plugins the compatbly will be near 100% then. just played beast wars in pj64 for the pc using jabbos plugins no issues at all. then again using a wrapper will only take more memery from a aruldy very limited amount of ram. somone go slap jabbo for not letting us use his plugins lol. |
| QUOTE (Iriez @ Jan 9 2004, 05:07 AM) | ||
If you are talking about PJ64 1.5 , its not open source, and probably never will be. |
| QUOTE (Iriez @ Jan 9 2004, 05:08 AM) |
| The nintendo 64 only has room for one pak at a time. The point of emulation is to emulate the N64, and the games are only expecting one pak to be present. It would probably cause alot of problems having to paks installed at once. |
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The readme adresses it. If someone as dumb as me can manage it, im sure you can too ; ) |
| QUOTE (alexh @ Jan 11 2004, 03:54 AM) |
| I'm sitting here infront of my REAL N64 and I have a Rumblepak with built in memory card in my controller. They were available. It causes no problems. http://cgi.ebay.co.u...5&category=3580 Cheers Alex |
| QUOTE (simonko @ Jan 13 2004, 12:46 AM) |
| - Code clean up (to enhance performance) |
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| I'll ask oDD if he can make it configurable (I actually did before release, but he didnt have time). |
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| postyed by Ed_209 Can you add a feature so the emulator will remember which roms DON'T load? For example, if you try to load up a certain game with ULTRAHLE and it doesn't load at all, make it show a RED "X" or frown face or something to show you that your xbox will crash if you select that plugin using that rom. Also is there any way you can put in some sort of "crash protection" ? Like right when the emulator notices that the xbox is running completely out of memory have it reset back to the rom list? Having that in combination with it showing what plugins failed to work would be great! I have been toying with this emulator a lot lately and it would be nice to not have to get up to reset my crashed xbox every other time I attempt to load a new game. Thanks for the great work! |
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| 2. Automatic compatibility list creation. (This is a bit of a twist on suggestions by others) By this I mean a file (XML / INI) that is constantly updated by surreal. It would log (for each rom loaded and each core selected), if the game started/ended correctly, MAX FPS, Average FPS, how long the game was 'actively' played, what the last operation was (including any parameters) etc (the more exhaustive the better). Additionally, the log would contain header info (like XBOX version, XBOX settings) and perhaps a GUID (the reason will become apparent below) The point is A simple WIN APP/WEB APP tool could be created to read in everyones log files, then spit out a report (HTML / XML whatever). Over time, this would provide the most accurate compatibility log |
| QUOTE (raj @ Jan 15 2004, 01:41 AM) |
| Hey, great emulator no complaints but it would be good to have an FPS meter shown while you are playing, not really important, just something i like to see thanks |
| QUOTE (cninja @ Jan 14 2004, 08:30 PM) |
| 2) 8-way c-stick. |
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| The Star tagging system that shows which emu to use..... it would be great if there was an option in the settings menu to lock all stars.... so that little brother or whomever cannot undo all the hard work you have put into getting it just right..... |