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OG Xbox Forums => Software Forums => Emulators => Topic started by: Iriez on January 06, 2004, 05:56:00 AM

Title: Surreal64 Suggestion List
Post by: Iriez on January 06, 2004, 05:56:00 AM
This thread is for you users out there to offer your opinions as to what you would like to see in the next release canidate.

Please note that i will not accept any negative attitude, whinning, bitching or moaning over anything, and it will be deleted immediately. Post constructive opinions only.

Also keep in mind that using the latest souces has obviously already been considered, so you need not offer that suggestion.
Title: Surreal64 Suggestion List
Post by: Favonius on January 06, 2004, 06:16:00 AM
an option to adjust the analog stick sensitivity would be nice
Title: Surreal64 Suggestion List
Post by: Iriez on January 06, 2004, 06:17:00 AM
It was going to be in the first public version but oDD did not want to delay the release any further.
Title: Surreal64 Suggestion List
Post by: StormyEmotions on January 06, 2004, 06:18:00 AM
Save game manager is probably the only big thing really needed with controller senstivitly asking for anything else like the abilty to download game saves or Xlink support is just pushing it i feel. You could also add headset support for Hey you pikachu i guess aswell its not really that important.
Title: Surreal64 Suggestion List
Post by: puddytay on January 06, 2004, 06:22:00 AM
get the controller config to actually work in game. I cant get it to work. It saves and then wont use that config.

that and more compatibility is all I want.
Title: Surreal64 Suggestion List
Post by: Dahak on January 06, 2004, 06:22:00 AM
Two things I'd like to see:

1) Support for multiple Mempacks, so I could rebuild my WWE No Mercy roster to the heights of it's glory. biggrin.gif

2) Make the in-game menu (right thumb menu) less graphic intensive *if* it will cut down on memory usage to do so. It eats about half a meg or more now when you access it,  and this can be enough to crash a game.  If there's nothing that can be done here, I understand.
Title: Surreal64 Suggestion List
Post by: Jagosix on January 06, 2004, 06:26:00 AM
Hello smile.gif, Surreal is way kool. I would like 2 c an option for the screen size adjustment. Also like the other emus the resolution/pixel frame option also would be nice. Hey while u're @ it network option would be the bomb. Online play with other people using the n64 games that'll be awesome.
Title: Surreal64 Suggestion List
Post by: XDAWG on January 06, 2004, 06:30:00 AM
Ok maybe just a question. The stars that show what emu runs the game the best. How can you set this say for example "GAME A" runs on 1964 the best is there anyway you can manually put the star on that emu it runs on the best?
Title: Surreal64 Suggestion List
Post by: Arius on January 06, 2004, 06:35:00 AM
On the whole I think it is amazingly good and have no real complaints or moans (how could I)

the only thing on a wish list would be maybe a few more video plugins if it would help some of the graphical glitch's in some games.

But I know so little about that type of thng I dont know if it would make a diffrence.
Title: Surreal64 Suggestion List
Post by: fezzman on January 06, 2004, 06:36:00 AM
QUOTE
get the controller config to actually work in game. I cant get it to work. It saves and then wont use that config.


I'll second that.  that will make it easier to fine tune the controller to my particular likings.
Title: Surreal64 Suggestion List
Post by: shorty on January 06, 2004, 06:44:00 AM
You know how some games have the star thingy on the most suitable emulator, how about once we have a more complete compatability list that we get that on for most/all games that work..... thats not relly a suggestion i know,

But once that is implemented, we could have an option to do away with the core selection screen and let the emulator choose which core is best for each game.... (But the star thing is good enough for me)

EDIT:: Just saw the post about hitting Y, top stuff!!

Another thought - the save/load state thing.... maybe its just me being a dumbass, but its been an ongoing thing with me and emulators, when i get really far in a game and go to save state, i've lost count of how many times i have mistakenly chosen to load instead and lost all my hard work, same works in reverse, i screw up and then go to load my last good save, but i overwrite it by mistake......lol... so we could have and "are you sure" type dialogue come up?..... (Just noticed that mempaks and eeproms are supported, so this doesnt really make much difference any more smile.gif)

Most important one.... can you make it do my housework?

rotfl.gif  rotfl.gif
Title: Surreal64 Suggestion List
Post by: WilliamDecker on January 06, 2004, 06:46:00 AM
I'm just getting picky, but would zip support (haven't downloaded it yet, or read the readme's, so it may be supported) or System Link support be hard to impliment?

#xlink-messenger and talk to Jmel if you're looking for some info on how to add it.  Jmel will forward you to the appropriate parties.

Hell...just talk to Lantus...I think he's already spoke with the correct people on how to impliment System Link into xSNES9x...
Title: Surreal64 Suggestion List
Post by: rastareaper on January 06, 2004, 07:09:00 AM
QUOTE (WilliamDecker @ Jan 6 2004, 04:46 PM)
I'm just getting picky, but would zip support (haven't downloaded it yet, or read the readme's, so it may be supported)

yeah i tried surreal and it has zip support biggrin.gif
Title: Surreal64 Suggestion List
Post by: chilin_dude on January 06, 2004, 07:27:00 AM
Great emu imho! Congrats everyone!
Suggestions:

1. Autoload last save made... i know its picky but this is one of the greatest features of xports emus and would be very handy!

2. Option to change controll volume in the emu... Some games play very quite for some reason!

3. When you select a rom from the main menu have it autoload with the emu that has the Star in it!

4. As said: Analogoue sensitivity!

5. Ability to save states without using the menu (e.g. both triggers and black to save and both triggers and white to load.)


Thanks for this release again, they're my suggestions!
Title: Surreal64 Suggestion List
Post by: fezzman on January 06, 2004, 08:07:00 AM
QUOTE
5. Ability to save states without using the menu (e.g. both triggers and black to save and both triggers and white to load.)


But how would it know which save slot to save the game to?
Title: Surreal64 Suggestion List
Post by: chilin_dude on January 06, 2004, 08:20:00 AM
QUOTE (fezzman @ Jan 6 2004, 06:07 PM)
QUOTE
5. Ability to save states without using the menu (e.g. both triggers and black to save and both triggers and white to load.)


But how would it know which save slot to save the game to?

Save over the last one used... if you wanted not to you could still use the menu!
Title: Surreal64 Suggestion List
Post by: stealth on January 06, 2004, 09:14:00 AM
smile.gif

I don't like having to duplicate my roms to all my xboxes and pc's
Title: Surreal64 Suggestion List
Post by: Ridley on January 06, 2004, 09:52:00 AM
Graphics Filters!

HM64 runs at a constant 87 FPS, so filters wouldn't really slow it down.



Title: Surreal64 Suggestion List
Post by: sith on January 06, 2004, 10:08:00 AM
Add another vote to 8-way c-stick and analog sensitivity!!

P.S. this Emu Rocks.. the boxshots and control config were a sweet suprize !! thanks oDD!

.sith.
Title: Surreal64 Suggestion List
Post by: Eventide on January 06, 2004, 12:05:00 PM
I would like the ability to disable controllers.

For example, if you are playing Star Fox on a true N64, and select VS, character/vehicle select only appears for the controllers that are currently plugged in.

I'm assuming that Surreal 64 acts as though the controllers are always plugged in, because selecting VS. mode in Star Fox 64 brings up 4  selection screens no matter how many controllers are plugged in.  So if I want to play 2 player VS. Star Fox I have to switch my xbox controller and hit start for the missing players, and then have two ships randomly flying acrossed the screen.

By the way, on a scale from one to awesome, Surreal 64 is SUPER GREAT.
Title: Surreal64 Suggestion List
Post by: baracus2k on January 06, 2004, 12:11:00 PM
1. ability to choose between rumplepak and controller pak before the game starts so this enables rumple suport by default for all games
2. analog sensitivity
3. preset config settigns for each popular game
4. vsync
Title: Surreal64 Suggestion List
Post by: gasclown on January 06, 2004, 12:21:00 PM
I get an error from msdash when quitting from main menu - no error when quitting from in game menu though - oh and of course analogue sensitivity.

but if nothing gets changed or there are no further releases i'll still consider it the best emu on xbox.  surreal64 devs rock!
Title: Surreal64 Suggestion List
Post by: DK|Masters on January 06, 2004, 12:28:00 PM
smile.gif


This EMU is great a masterpiece

biggrin.gif
Title: Surreal64 Suggestion List
Post by: jC! on January 06, 2004, 12:38:00 PM
Ability to resize the main menu for older TVs. On my TV on both Letterbox and Normal settings (in MSDash settings) the right side of the menu is cut off, almost completely covering the buttons on the right side of the screen.
I'm not having this problem with any other peice of Xbox software.

Other then that...and the little things that have already been brought up such as the Multi-Player functions, Master Quest box art, etc. this is the best thing to hit the scene since PSCXbox.

Beautiful UI (Which makes ALL the differance in the world!), great stability, and, so far...I've been able to load up and play about 90 of my roms. that's pretty damn good!
Title: Surreal64 Suggestion List
Post by: feflicker on January 06, 2004, 12:41:00 PM
QUOTE
hi i think it would be ice if there could be an adaptoid plugin included to the emu.


Yes! I have mentioned that several times over the last year, but not enough people have an adaptoid to get the attention of the devs... And finding an open-source adaptoid plugin might be tough too. They would have to buy an adaptoid and code it from scratch more than likely  sad.gif
Title: Surreal64 Suggestion List
Post by: jC! on January 06, 2004, 12:43:00 PM
QUOTE (feflicker @ Jan 6 2004, 02:41 PM)
QUOTE
hi i think it would be ice if there could be an adaptoid plugin included to the emu.


Yes! I have mentioned that several times over the last year, but not enough people have an adaptoid to get the attention of the devs... And finding an open-source adaptoid plugin might be tough too. They would have to buy an adaptoid and code it from scratch more than likely  sad.gif

I know that Windows XP can map it w/o drivers, don't know how much help that can be, but give hope to those willing to try to code it in.
I one of the lucky owners of an adaptiod and would LOVE to be able to use it. It's been sitting in a box for over a year now :-P
Title: Surreal64 Suggestion List
Post by: XDelusion on January 06, 2004, 12:49:00 PM
smile.gif

I really can't think of anything to say, so I'm Really impressed, can't wait to see it when RICE is a little more polished (I has advanced A LOT already) and when it is updated to the latest 1964 core.

Title: Surreal64 Suggestion List
Post by: feflicker on January 06, 2004, 01:12:00 PM
QUOTE
I know that Windows XP can map it w/o drivers


True, sort of. It is using DirectX drivers included with windows... It requires DirectX8 or above if I remember from back in the day... Since the Xbox XDK has a lot of DirectX extensions, it is possible to make the plugin, but like I said, the devs would need an adaptoid and enough demand to justify writing the plugin...
Title: Surreal64 Suggestion List
Post by: jC! on January 06, 2004, 01:27:00 PM
QUOTE (feflicker @ Jan 6 2004, 03:12 PM)
QUOTE
I know that Windows XP can map it w/o drivers


True, sort of. It is using DirectX drivers included with windows... It requires DirectX8 or above if I remember from back in the day... Since the Xbox XDK has a lot of DirectX extensions, it is possible to make the plugin, but like I said, the devs would need an adaptoid and enough demand to justify writing the plugin...

Ahh yes....True true

And when I stated without drivers, I should have said without additional drivers.
Title: Surreal64 Suggestion List
Post by: Enkak on January 06, 2004, 01:53:00 PM
wink.gif

Another one is the option of an "Turbo" button, ideal to pass those boring moments in certain games if you know what i mean.

On a side note, i know that for some games without sound 1964 uses now on PC one plug in, from Azimer, i think, that is only for those kind of games, An no sound specific plug in. Not sure if its open source and the real name now, but could be a thing to look.

As soon i have more time to play with the emu i will try to make more stuff. smile.gif

edit: yes, resize screen option and analog tweak option would be cool also ^^
Title: Surreal64 Suggestion List
Post by: bborski on January 06, 2004, 01:56:00 PM
i love the boxart thing but some arnt showing up diddy kong racing for example, when i go to load it shows the pictures of all but diddy kong

and my suggestions are something for the C buttons, does anybody know how to change the camra angle in super mario world?


i posted then i read the above post and i have to say yes, absolutly a turbo button. waiting through those long game story vids is a little irritating
Title: Surreal64 Suggestion List
Post by: cheato on January 06, 2004, 02:06:00 PM
biggrin.gif

first, concerning the controller configuration (and being able to save it), adding more customization. for example, splitting the layout of the joysticks so you could make left and right be the C buttons, up and down be the axis, and the diagonals used for pressing both. it would prove to be useful in some games, mainly fps's  wink.gif

it'd also be great to add some type of picture, like the star, to show that a game has crashed using a certain emulator.

more compatibility.


once again, nice job guys!  smile.gif
Title: Surreal64 Suggestion List
Post by: Ed_209 on January 06, 2004, 04:10:00 PM
Can you add a feature so the emulator will remember which roms DON'T load? For example, if you try to load up a certain game with ULTRAHLE and it doesn't load at all, make it show a RED "X" or frown face or something to show you that your xbox will crash if you select that plugin using that rom.
      Also is there any way you can put in some sort of "crash protection" ? Like right when the emulator notices that the xbox is running completely out of memory have it reset back to the rom list? Having that in combination with it showing what plugins failed to work would be great! I have been toying with this emulator a lot lately and it would be nice to not have to get up to reset my crashed xbox every other time I attempt to load a new game. Thanks for the great work!
Title: Surreal64 Suggestion List
Post by: dgamer on January 06, 2004, 04:36:00 PM
QUOTE (jC! @ Jan 6 2004, 10:38 PM)
Ability to resize the main menu for older TVs. On my TV on both Letterbox and Normal settings (in MSDash settings) the right side of the menu is cut off, almost completely covering the buttons on the right side of the screen.
I'm not having this problem with any other peice of Xbox software.

Seconded, other then that great piece of software
Title: Surreal64 Suggestion List
Post by: Superblue on January 06, 2004, 07:49:00 PM
wink.gif

As far as coding a plugin for that n64 controller adapter.. I don't have one but if you added support i would definitely get one!
Title: Surreal64 Suggestion List
Post by: rob1309 on January 07, 2004, 02:19:00 PM
smile.gif

prefer to see those over menu music and stuff cuz i prefer performance in game over ui stuff
and again, terrific job on the emu
Title: Surreal64 Suggestion List
Post by: heinrich on January 07, 2004, 10:22:00 PM
biggrin.gif
In game screenshots.
Title: Surreal64 Suggestion List
Post by: Amything on January 08, 2004, 06:56:00 AM
Great work on the emu! Had a blast last night with my wife playing some games.  Thank you so much.

After adding stick sensitivity I would have to go for Relax/Samba. I also agree with everything Ed 209 said. Specially about being able to mark unplayable games.
Title: Surreal64 Suggestion List
Post by: Mr. Chips on January 08, 2004, 07:27:00 AM
Long Term Goals:

they could add Daedalus which has been ported already to the Xbox.  Or port Corn also.

Short Term Goals:

they definately need to fix the joystick sensitivity.  Then 007 will be sweet cuz then I can actually snipe.  But also saves have to be added without the use of savestates.  If possible, Rumble pak and memory card at the same time would be much more useful, with the option to just disable rumble pak.
Title: Surreal64 Suggestion List
Post by: bborski on January 08, 2004, 07:46:00 AM
biggrin.gif  beerchug.gif

*edit*  i dont realy have any suggestions i couldnt be happier but i do have another question to add.  some at least teh few games ive played, save like the normal game would. is it safe to just use that save or should i make save states? thanks
Title: Surreal64 Suggestion List
Post by: Sonrics on January 08, 2004, 07:48:00 AM
Marvelous EMU!!....
one sugestion that can help some of us is a RESET ROM feature...... if you start a game and are playing, and just want to go to the start menu of that rom... you have to go to rom list, and reload the rom...

Title: Surreal64 Suggestion List
Post by: Benji99 on January 08, 2004, 09:06:00 AM
I 2nd the following:
- Samba/Relax Share support
- Support for adaptoid
- Ability for the emulator to recover from a possible crash and come back to the menu
- Then the ability to mark that combination as BAD

That's about it, was also EXTREMELY impressed with the emulator and keep up the great work guys!
Title: Surreal64 Suggestion List
Post by: MiL0 on January 08, 2004, 09:16:00 AM
love.gif
Title: Surreal64 Suggestion List
Post by: HiRoll3r on January 08, 2004, 10:32:00 AM
I also second 8-way C-stick and Samba support. However, I really can't complain since me and my girlfriend are now re-addicted to Mario Kart 64. I can't believe that I'm having this much fun playing a game that's nearly 7 years old!

It's been said before, but I'll say it again: Awesome emu guys! I couldn't be happier.
Title: Surreal64 Suggestion List
Post by: doubletakeman on January 08, 2004, 10:47:00 AM
QUOTE
I'm assuming that Surreal 64 acts as though the controllers are always plugged in, because selecting VS. mode in Star Fox 64 brings up 4 selection screens no matter how many controllers are plugged in. So if I want to play 2 player VS. Star Fox I have to switch my xbox controller and hit start for the missing players, and then have two ships randomly flying acrossed the screen


Title: Surreal64 Suggestion List
Post by: Iriez on January 08, 2004, 10:56:00 AM
QUOTE (luther349 @ Jan 8 2004, 10:14 AM)
1.the sticky controlers bug fixed not majer but rather annoying playing no-mercy.  


I have no clue what you even just suggested.

English please

QUOTE
2.beast wars transmetels working. rice neds to fix his driver for it its just a memery leak can be fixed rather easly.


Its a matter of memory. I wouldnt expect to see it fixed anytime in this next year if the new 1964 src doesnt fix it.

I dont get what people like about that game...

QUOTE
5.support for more games of course.


Lets hold off on the "OMG LOOK ITS THE SUN" suggestions, alright guys?

QUOTE
but this emulator is aruldy owning for being the first version and auldy plays many games.


wtf?

Dude...english.

As to the turbo option...i really doubt your ever going to see it. Most games take up every bit of the xbox CPU just to run at normal speed. That leaves NO room for any turbo. Its a matter of whether its worth it to even bother with it. As much as i would like it, i dont think its worth it.
Title: Surreal64 Suggestion List
Post by: Likklebaer on January 08, 2004, 11:08:00 AM
happy.gif
Title: Surreal64 Suggestion List
Post by: GaijinPunch on January 08, 2004, 01:00:00 PM
Japanese Box Art?
Well, that's asking a lot, and I guess I could just look through each jpg one by one and change them if I wanted.
Title: Surreal64 Suggestion List
Post by: Morien on January 08, 2004, 02:53:00 PM
QUOTE (sanni @ Jan 6 2004, 04:43 PM)
And I accidentally switch between Mempack and Rumblepack when I make stunts in Waverace. Maybe you could add an option to configure the button wich makes the switching happening.

Seconded.

Also is it possible for a timeout option? So if a game doesn't load in a certain amount of time (signifying it not working or the emulator has crashed), could you make it auto-reset?

Morien
Title: Surreal64 Suggestion List
Post by: jC! on January 08, 2004, 03:10:00 PM
QUOTE (Morien @ Jan 8 2004, 04:53 PM)
Also is it possible for a timeout option? So if a game doesn't load in a certain amount of time (signifying it not working or the emulator has crashed), could you make it auto-reset?

That would be a huge help....trying to test forgien games is a pain when you have to get up every min to restart the xbox  wink.gif

But something like this might take up too much mem. So if it's possible, awesome! but if it's not...the 5 feet of exercise will do me good  biggrin.gif
Title: Surreal64 Suggestion List
Post by: Morien on January 08, 2004, 03:27:00 PM
QUOTE (luther349 @ Jan 9 2004, 01:19 AM)
as for the controlers play no mercy you will knoe what im talking abought.

I play No Mercy quite a bit and I don't see issues with it. Please describe, maybe I'm just not noticing it. I use Project 64 with default settings.

Morien
Title: Surreal64 Suggestion List
Post by: Shordy on January 08, 2004, 05:56:00 PM
i think the left thumbstick to select the mem pac or rumble pack is sort of pointless i by mistalkeyl press it all the time
wouldnt it be eaiser to just make it so both the pacs auto load on the start of a rom? i dont know if its possible but a suggestion
Title: Surreal64 Suggestion List
Post by: luther349 on January 08, 2004, 06:09:00 PM
this emu is pretty good i admit that and the devs did a great job with it. play no mercy tount you see the tount repet itsself.  its not a majer bug just annoying whe  the anlong stick on ya.

anyways they relly should use a dill wrapper and use jabbos video plugins the compatbly will be near 100% then. just played beast wars in pj64 for the pc using jabbos plugins no issues at all.  then again using a wrapper will only take more memery from a aruldy very limited amount of ram. somone go slap jabbo for not letting us use his plugins lol.
Title: Surreal64 Suggestion List
Post by: GaijinPunch on January 08, 2004, 06:56:00 PM
I guess asking for netplay would be an act of futility at the moment, but boy does playing Mario Kart online seem like fun.  Double Dash has the tunneling software, but the no Japanese->English compatiblity kinda sucks for me.

Title: Surreal64 Suggestion List
Post by: Iriez on January 08, 2004, 07:01:00 PM
QUOTE (GaijinPunch @ Jan 8 2004, 04:00 PM)
Japanese Box Art?
Well, that's asking a lot, and I guess I could just look through each jpg one by one and change them if I wanted.

You do realize you can add it yourself yes?

The readme adresses it. If someone as dumb as me can manage it, im sure you can too ; )
Title: Surreal64 Suggestion List
Post by: Iriez on January 08, 2004, 07:04:00 PM
QUOTE (luther349 @ Jan 8 2004, 06:19 PM)
turbo can be done easy you just bring up the frame skip. and its a driver issue with beast wars not a memery. its a memry leak in rices driver cousing the xbox to run out of memery fix the leak you whont have a problem. as for the controlers play no mercy you will knoe what im talking abought.

Thanks for clearing that up Rice.

By the way, how's your video plugin coming?


...

I wouldnt start suggestion what the problem is, or how 'easy' it is, if you cannot spell such a simple word as 'memory'. Infact, i find it extreamily ironic (though quite logical when you think about it) that you cannot remember how to spell something that relates to remembering. = )

QUOTE
This post has been edited by luther349 on Jan 8 2004, 06:20 PM


One can only imagine what he edited.
Title: Surreal64 Suggestion List
Post by: Iriez on January 08, 2004, 07:07:00 PM
QUOTE (StAmAtIs @ Jan 8 2004, 07:05 PM)
And if it is possible could the Audio Fix version of Project 64 also be ported so that you can play Hydro Thunder with sound and other games which had (no, weak or crackily) sounds.

BTW This Emu Kicks ASS!!!

If you are talking about PJ64 1.5 , its not open source, and probably never will be.
Title: Surreal64 Suggestion List
Post by: Iriez on January 08, 2004, 07:08:00 PM
QUOTE (Shordy @ Jan 8 2004, 08:56 PM)
i think the left thumbstick to select the mem pac or rumble pack is sort of pointless i by mistalkeyl press it all the time
wouldnt it be eaiser to just make it so both the pacs auto load on the start of a rom? i dont know if its possible but a suggestion

The nintendo 64 only has room for one pak at a time. The point of emulation is to emulate the N64, and the games are only expecting one pak to be present. It would probably cause alot of problems having to paks installed at once.

I'll ask oDD if he can make it configurable (I actually did before release, but he didnt have time).
Title: Surreal64 Suggestion List
Post by: Iriez on January 08, 2004, 07:13:00 PM
QUOTE (luther349 @ Jan 8 2004, 09:09 PM)
anyways they relly should use a dill wrapper and use jabbos video plugins the compatbly will be near 100% then. just played beast wars in pj64 for the pc using jabbos plugins no issues at all.  then again using a wrapper will only take more memery from a aruldy very limited amount of ram. somone go slap jabbo for not letting us use his plugins lol.

A dill wrapper? What on earth is a dill wrapper?

The xbox doesnt need a 'wrapper' for directX (which is what jabo's plugin is based on) because that is its native environment. It needs a precompiled xbe of his code in order to run.

Please...stop posting. Its starting to become not so funny, and more annoying.
Title: Surreal64 Suggestion List
Post by: lightside on January 08, 2004, 07:31:00 PM
Something similar to xports emus whereby if you pick a rom for the first time and you set up all the pagefile memory settings and then pick one of the 3 cores, it will save that and upon launching it will play with what was configured last and not show any more settings unless a certain button is pressed on each game?

Would make for less fumbling once a good core was found for a specific game.
Title: Surreal64 Suggestion List
Post by: StAmAtIs on January 08, 2004, 10:35:00 PM
QUOTE (Iriez @ Jan 9 2004, 05:07 AM)
QUOTE (StAmAtIs @ Jan 8 2004, 07:05 PM)
And if it is possible could the Audio Fix version of Project 64 also be ported so that you can play Hydro Thunder with sound and other games which had (no, weak or crackily) sounds.

BTW This Emu Kicks ASS!!!

If you are talking about PJ64 1.5 , its not open source, and probably never will be.

No the Audio Fix version is based on v1.4 and that was open source. The Audio Fix Edition was made by 'Elcipse Productions' or something like that.

So will it be possible to port the Audio Fix Edition of v1.4 for the next version of surreal64?
Title: Surreal64 Suggestion List
Post by: feflicker on January 10, 2004, 09:17:00 PM
beerchug.gif
Title: Surreal64 Suggestion List
Post by: alexh on January 10, 2004, 10:54:00 PM
QUOTE (Iriez @ Jan 9 2004, 05:08 AM)
The nintendo 64 only has room for one pak at a time. The point of emulation is to emulate the N64, and the games are only expecting one pak to be present. It would probably cause alot of problems having to paks installed at once.

I'm sitting here infront of my REAL N64 and I have a Rumblepak with built in memory card in my controller. They were available. It causes no problems.

http://cgi.ebay.co.u...5&category=3580

Cheers

Alex
Title: Surreal64 Suggestion List
Post by: GaijinPunch on January 10, 2004, 11:05:00 PM
QUOTE

The readme adresses it. If someone as dumb as me can manage it, im sure you can too ; )


I've been able to pull off some amazing acts of stupitidy!  wink.gif

Actually, I guess I missed that.  I did read most of the readme.

*PART* of the request was for the scans in the first place, but I don't think that's happening.  That would be asking for too much.
Title: Surreal64 Suggestion List
Post by: Charlemagne on January 12, 2004, 02:55:00 AM
beerchug.gif


QUOTE (alexh @ Jan 11 2004, 03:54 AM)
I'm sitting here infront of my REAL N64 and I have a Rumblepak with built in memory card in my controller. They were available. It causes no problems.

http://cgi.ebay.co.u...5&category=3580

Cheers

Alex

i have a tremor pack too.  i'm pretty sure you can't have them both on at the same time though.  there's a switch to choose whether you want the memory card or the rumble pack.
Title: Surreal64 Suggestion List
Post by: Morien on January 12, 2004, 03:54:00 AM
Oops. My post says the exact same thing as the one above. Never mind.
Title: Surreal64 Suggestion List
Post by: deleeuw on January 12, 2004, 06:35:00 PM
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Title: Surreal64 Suggestion List
Post by: GaijinPunch on January 12, 2004, 07:19:00 PM
QUOTE (simonko @ Jan 13 2004, 12:46 AM)
- Code clean up (to enhance performance)

Errr.... not to downplay you, but have you actually peaked at the source and deemed it inefficient?
Title: Surreal64 Suggestion List
Post by: feflicker on January 12, 2004, 08:06:00 PM
QUOTE
I'll ask oDD if he can make it configurable (I actually did before release, but he didnt have time).


Yeah, that mempack/rumble pack button on the analog stick is killing me  jester.gif

That, and analog sensitivity are the only "control" related enhancements I am hoping to see  beerchug.gif
Title: Surreal64 Suggestion List
Post by: GaijinPunch on January 13, 2004, 01:58:00 AM
sad.gif

Might need to fidget with the settings.
Title: Surreal64 Suggestion List
Post by: cninja on January 14, 2004, 10:30:00 AM
biggrin.gif . Also, these are in order of most wanted.

1) Analog/Deadzone settings!!!.

2) 8-way c-stick. And the ability to incorporate Halo controls into goldeneye(so that you control with both analog sticks, you know what I mean)

3) samba and relax support. N64 roms take up alot of space!

4) netplay using x-link. I can't imagine how awesome this would be.

5) cheats/gameshark codes. There are some very cool gameshark codes for goldeneye, like being able to walk over to that secret Island in the dam level.

6)
QUOTE
postyed by Ed_209
Can you add a feature so the emulator will remember which roms DON'T load? For example, if you try to load up a certain game with ULTRAHLE and it doesn't load at all, make it show a RED "X" or frown face or something to show you that your xbox will crash if you select that plugin using that rom.
Also is there any way you can put in some sort of "crash protection" ? Like right when the emulator notices that the xbox is running completely out of memory have it reset back to the rom list? Having that in combination with it showing what plugins failed to work would be great! I have been toying with this emulator a lot lately and it would be nice to not have to get up to reset my crashed xbox every other time I attempt to load a new game. Thanks for the great work!


This is a good idea imo. Especially the going back to rom list before crash.

7) add more cores(maybe daedalus, corn, apollo, whatever is open source). This may be a good or bad idea, but maybe some games that still don't work, will work with other cores.

8) for all the lazy people. Being able to reset the game without having to go back to the rom list.

9) being able to use our mp3s for background music at the game selection screen, and while playing  games.

10) If it doesn't use too many resources, maybe the ability to turn on a nice graphics filter such as advancemame2x.

11) Allow the emulator to make me lots of money so I don't have to go to work  tongue.gif .

Odd, Lantus, this is a really impressive emulator, and I have a feeling the next version is going to be way better( with the new video and sound plugins, bug fixes, added features, and hopefully updated 1964 core) . So I want to thank you guys and wish you some good luck with this in the future.
Title: Surreal64 Suggestion List
Post by: rob1309 on January 14, 2004, 11:10:00 AM
smile.gif uhh.gif
Title: Surreal64 Suggestion List
Post by: Enzomatrx on January 14, 2004, 02:02:00 PM
smile.gif

excellent work though!

and are people making updated surreal.ini or something?
ya know, updated INI files we could load on our xbox with default emulator choices for all games, etc....
Title: Surreal64 Suggestion List
Post by: feflicker on January 14, 2004, 03:52:00 PM
QUOTE
2. Automatic compatibility list creation. (This is a bit of a twist on suggestions by others)

By this I mean a file (XML / INI) that is constantly updated by surreal.

It would log (for each rom loaded and each core selected), if the game started/ended correctly, MAX FPS, Average FPS, how long the game was 'actively' played, what the last operation was (including any parameters) etc (the more exhaustive the better). Additionally, the log would contain header info (like XBOX version, XBOX settings) and perhaps a GUID (the reason will become apparent below)

The point is…
A simple WIN APP/WEB APP tool could be created to read in everyone’s log files, then spit out a report (HTML / XML whatever). Over time, this would provide the most accurate ‘compatibility log’


That is a great suggestion, imho  beerchug.gif
Title: Surreal64 Suggestion List
Post by: soki on January 14, 2004, 04:12:00 PM
smile.gif
Title: Surreal64 Suggestion List
Post by: soki on January 14, 2004, 04:53:00 PM
Isn't there one if you do right thumbstick > display debug information?
Title: Surreal64 Suggestion List
Post by: Zero on January 14, 2004, 04:56:00 PM
QUOTE (raj @ Jan 15 2004, 01:41 AM)
Hey, great emulator

no complaints but it would be good to have an FPS meter shown while you are playing, not really important, just something i like to see

thanks

That is already in, use the Debug option in the options menu during game play.
Title: Surreal64 Suggestion List
Post by: feflicker on January 17, 2004, 07:29:00 PM
wink.gif

Just giving it "one last shot", so they say...  biggrin.gif
Title: Surreal64 Suggestion List
Post by: ejx982 on January 18, 2004, 12:08:00 PM
This request isn't exactly directed to the authors of Surreal, but instead to all of us int he scene.  I believe it would be more beneficial to instead have a customized .INI file with all the settings / Game for N64, instead of having a Thread in a Forum of what settings work best.  The config file can have all the hand tweaked optimized settings that all the users have deciced work best for them.  Since each of us have a favorite or 2 N64 game, if we work our best to tweak JUST that game, then submit it I think that will be the last step to add the final coat of polish to Surreal64.  

If this isn't possible, then can I request a seperate .INI file just for surreal to let users do what I requested above?
Title: Surreal64 Suggestion List
Post by: EvoX User on January 18, 2004, 02:33:00 PM
must. fix. loading save state bugs.....
Title: Surreal64 Suggestion List
Post by: DaBeast77 on January 18, 2004, 04:02:00 PM
I wanted to play Starfox 64 multiplayer, but there were only 3 of us instead of 4, and it wouldn't let us start a game. I guess it thought there was a 4th controller plugged in. Could you fix this?
Title: Surreal64 Suggestion List
Post by: Reaper527 on January 18, 2004, 04:54:00 PM
QUOTE (cninja @ Jan 14 2004, 08:30 PM)
2) 8-way c-stick.


what is the advantage of an 8-way c-stick when the original console only had 4 c buttons? if 8 way was implemented, it wouldn't do anything because there is no C diagnal. and as far as importing halo controls into golden-eye, i would assume this would be rediculously difficult if its even possible, don't forget that the n64 only had one analog stick and not 2, if you want to use a similar setting so bad just do the best you can customizing the controller.
Title: Surreal64 Suggestion List
Post by: brandogg on January 18, 2004, 07:35:00 PM
Yeah that would help outfor games that had stuff that required pressing C-right and C-up simultaneously , like maybe Mortal Kombat 4 or something.
Title: Surreal64 Suggestion List
Post by: desertboy on January 20, 2004, 09:24:00 AM
QUOTE
The Star tagging system that shows which emu to use..... it would be great if there was an option in the settings menu to lock all stars.... so that little brother or whomever cannot undo all the hard work you have put into getting it just right.....


I'm not sure if it would work but can't you set the .ini file as read only.


Title: Surreal64 Suggestion List
Post by: desertboy on January 20, 2004, 09:35:00 AM
EDIT: Double post, forums are slow this evening
Title: Surreal64 Suggestion List
Post by: girlyman on January 20, 2004, 02:22:00 PM
Hey guys, I'm a long time player first time caller.

Love your work, it's proving to be way more entertaining than the "actual" xbox titles on offer.

*Feature request*

I am keen as a bean for ACTION REPLAY/ GAMESHARK support.

Why? For the secret hidden multiplayer level "Back Zone" in Goldeneye. (Based in the "sealed" section of the Facility level)

Eg: http://www.goldeneye.../final/home.htm

Cheers for all the fun you have provided me with lads,

P.S My first born shall be named after the author.....or failing that...uh...I'll call him Roger
Title: Surreal64 Suggestion List
Post by: neverwill on January 24, 2004, 08:15:00 PM
While I was playing tonight I thought of an Idea that would probably be simple to incorporate.

As well as (or instead of) the star system to tag wich emu runs the rom the best, I thought it might be cool if you had an orb or circle there that you could change the color of, and have one over each emu.

So... Say the game is Goldeneye, you would see the list of the 3 emulators and above each would be a circle that you could change the color of (blue, orange, red) so that you can tell which emus work and which don't. As well you could have the star so you would know which is the prefered.

In the above example you would have a red circle above 1964, a blue circle over pj64, and a blue circle with a star in it (beside it, above it...whatever) over ultrahle.

You could cycle through the colors by pressing one button (say X)and add a star using another (say Y, as is the current), or you could assign a color to x, y and b and add a star using one of the black and white buttons (I personally think the first option would be the simplest and best).

For the Orbs you could photoshop up 3 different colors of the xbox jelwel (or something else that would look equally as impressive) and in the emu you could just overlay the current star over top.


Just thought this would be cool as the colors go along the same lines as most compatibility lists you see out there.
Title: Surreal64 Suggestion List
Post by: stythys on January 25, 2004, 12:27:00 AM
tongue.gif