
| QUOTE (Keito-Kun @ Aug 11 2003, 06:07 PM) |
| If it's less fake then my cxbx build, it could be worth a look. ![]() |
| QUOTE (LumbraX @ Aug 11 2003, 07:35 PM) | ||
that doesnt look real at all though... u need more skill |
| QUOTE (Xeero @ Aug 11 2003, 07:56 PM) |
| Keito-Kun, of course it's fake. There's no photo of you with your hands on the keyboard. |
| QUOTE (TerrorShocked @ Aug 11 2003, 07:40 PM) |
| That's funny considering CXBX doesn't even use that Window to output the emulation. |
| QUOTE (boo_se @ Aug 11 2003, 09:15 PM) | ||
Thats from the love hina anime and to my knowledge there are no love hina games on the xbox.... but it could be a new homebrew game made by keito-kun (!) |
| QUOTE (LumbraX @ Aug 11 2003, 08:49 PM) | ||
hahahhahahahhaha, good point, |
| QUOTE (vintage_guitar @ Aug 13 2003, 12:07 PM) |
| wow i can't believe my eyes |
| QUOTE (allamala @ Aug 13 2003, 09:01 PM) |
| Well i assume him to write it as real ghz and not as in some kind of equality so i only want to ask for his sepcs but you guys seem to already know it since it seems you guys know that he's using athlon xp 2800+ because you inform me about that? or was it merly offtopic thinking you could teach me something new? |
| QUOTE |
| Actualy come to my site and I'll explain it all to you there ... |
| QUOTE (Rockstar_Gamer @ Aug 13 2003, 07:42 PM) |
| didn't work for me until i put the executable in the Xeon folder... then worked and i got the start screen but with messed graphics... was running at 30 fps (CPU) 1-IntelĀ® PentiumĀ® 4 CPU 1.60GHz, 2133MHz, 512KB (11% Load) .:. (RAM) usage: 142/256MB (55.47%) .:. (GFX) NVIDIA GeForce4 Ti 4200 with AGP8X .:. (Display) 1280x1024/32bit/60Hz .:. (OS) Windows XP Professional, Service Pack 1 (5.1 - 2600), (installed for) 7w 5d 1h 55m, (uptime) 5h 46m 1s .:. (HDDs) 10.0G/37.2G(27.1%) free .:. BTW I used "Software Vertex Processing" but not "Software Rendering" Update: Enabled audio and it works fine... loaded campaign and it said i had a "damaged or dirty disc press a to continue" then the xbox logo showed up and Xeon crashed. |
| QUOTE (wbxp99 @ Aug 13 2003, 07:27 PM) |
| Do you have directx 9 installed? |
| QUOTE (shadolnk @ Aug 14 2003, 01:04 AM) |
| Cool, I'm also going to test this in a few minutes -- I post the results/screens here later. |
| QUOTE (Rockstar_Gamer @ Aug 13 2003, 09:36 PM) |
| so i navigated my way through the first level until i got some guns... the screens are horrid but shows you some different areas... they sure aren't as nice screens as some i have seen. maybe ill try messing around with some drivers or use that emulate nv30 thing. Xeon Halo Screens |
| QUOTE |
| QUOTE (Rockstar_Gamer @ Aug 13 2003, 09:36 PM) so i navigated my way through the first level until i got some guns... the screens are horrid but shows you some different areas... they sure aren't as nice screens as some i have seen. maybe ill try messing around with some drivers or use that emulate nv30 thing. Xeon Halo Screens wow at least you can go to the bridge , i cant even get out of the room that it starts is all black. |
| CODE |
| Loading XBE File... Loading INI file Halo.ini... Detected: Vertex Shader Version: 2.0 Constant registers: 256 Pixel Shader Version: 2.0 Loading input plugin... Starting emulation... CreateDevice(00000000, 00000001, 00000000, 00000040, 0205FF50, 002E35F8) Using render format 22, depth format 75 Created resource from object: Object: 0062C1E0 XB Resource: 011ED394 - Data: 023B0000, Type: 1 Created resource from object: Object: 0062C3C0 XB Resource: 011ED4C4 - Data: 024E0000, Type: 1 GetDeviceCaps(002FCD80) Swap(00000000) ******************** New Frame ***************************** Release() AllocContigMemory(Size = 3428352, Align = 0, Addr = 00061000) = 02610000 Physical Memory: 80061000 - 02610000 -- 02955000 AllocContigMemory(Size = 23068672, Align = 0, Addr = 003A6000) = 0B130000 Physical Memory: 803A6000 - 0B130000 -- 0C730000 AllocContigMemory(Size = 23068672, Align = 0, Addr = 00000000) = 0C730000 Physical Memory: 00000000 - 0C730000 -- 0DD30000 AllocContigMemory(Size = 4194304, Align = 0, Addr = 00000000) = 02960000 Physical Memory: 00000000 - 02960000 -- 02D60000 LocalAlloc(uFlags = 00000000, uBytes = 00004000) CreateEventA(lpEventAttributes = 00000000, bManualReset = 00000000, bInitialState = 00000000, lpName = 00000000) CreateThread(lpThreadAttributes = 00000000, dwStackSize = 00004000, lpStartAddress = 00033AF0, lpParameter = 00000000, dwCreationFlags = 00000000, lpThreadId = 00000000) sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache007.map) Filename: z:cache007.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache007.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache008.map) Filename: z:cache008.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache008.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache009.map) Filename: z:cache009.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache009.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache010.map) Filename: z:cache010.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache010.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache011.map) Filename: z:cache011.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache011.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache012.map) Filename: z:cache012.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache012.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache013.map) Filename: z:cache013.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache013.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache014.map) Filename: z:cache014.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache014.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache015.map) Filename: z:cache015.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache015.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache016.map) Filename: z:cache016.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache016.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache017.map) Filename: z:cache017.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache017.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache018.map) Filename: z:cache018.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache018.map sprintf(0205F53C, z:cache%03d.map) DeleteFile(Name = z:cache019.map) Filename: z:cache019.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache019.map SetLastError(dwErrCode = 00000000) sprintf(0205F678, z:cache%03d.map) Filename: z:cache000.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache000.map CreateFile(Name = z:cache000.map, Disposition = 00000004) = 0000011C GetLastError() GetFileSize(hFile = 0000011C, lpFileSizeHigh = 00000000) sprintf(0205F53C, z:cache%03d.map) GetFileTime(hFile = 0000011C, lpCreationTime = 002DFC9C, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000) SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001) WaitForSingleObjectEx(hHandle = 00000114, dwMilliseconds = FFFFFFFF, bAlertable = 00000001) SetLastError(dwErrCode = 00000000) NtReadFile(hFile = 0000011C, Buffer = 002DFCA4, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000]) SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001) sprintf(0205F678, z:cache%03d.map) Filename: z:cache001.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache001.map CreateFile(Name = z:cache001.map, Disposition = 00000004) = 00000120 GetLastError() GetFileSize(hFile = 00000120, lpFileSizeHigh = 00000000) sprintf(0205F53C, z:cache%03d.map) GetFileTime(hFile = 00000120, lpCreationTime = 002E04A8, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000) SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001) SetLastError(dwErrCode = 00000000) NtReadFile(hFile = 00000120, Buffer = 002E04B0, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000]) SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001) sprintf(0205F678, z:cache%03d.map) Filename: z:cache002.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache002.map CreateFile(Name = z:cache002.map, Disposition = 00000004) = 00000124 GetLastError() GetFileSize(hFile = 00000124, lpFileSizeHigh = 00000000) sprintf(0205F53C, z:cache%03d.map) GetFileTime(hFile = 00000124, lpCreationTime = 002E0CB4, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000) SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001) SetLastError(dwErrCode = 00000000) NtReadFile(hFile = 00000124, Buffer = 002E0CBC, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000]) SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001) sprintf(0205F678, z:cache%03d.map) Filename: z:cache003.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache003.map CreateFile(Name = z:cache003.map, Disposition = 00000004) = 00000128 GetLastError() GetFileSize(hFile = 00000128, lpFileSizeHigh = 00000000) sprintf(0205F53C, z:cache%03d.map) GetFileTime(hFile = 00000128, lpCreationTime = 002E14C0, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000) SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001) SetLastError(dwErrCode = 00000000) NtReadFile(hFile = 00000128, Buffer = 002E14C8, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000]) SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001) sprintf(0205F678, z:cache%03d.map) Filename: z:cache004.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache004.map CreateFile(Name = z:cache004.map, Disposition = 00000004) = 0000012C GetLastError() GetFileSize(hFile = 0000012C, lpFileSizeHigh = 00000000) sprintf(0205F53C, z:cache%03d.map) GetFileTime(hFile = 0000012C, lpCreationTime = 002E1CCC, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000) SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001) SetLastError(dwErrCode = 00000000) NtReadFile(hFile = 0000012C, Buffer = 002E1CD4, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000]) SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001) sprintf(0205F678, z:cache%03d.map) Filename: z:cache005.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache005.map CreateFile(Name = z:cache005.map, Disposition = 00000004) = 00000130 GetLastError() GetFileSize(hFile = 00000130, lpFileSizeHigh = 00000000) sprintf(0205F53C, z:cache%03d.map) GetFileTime(hFile = 00000130, lpCreationTime = 002E24D8, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000) SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001) SetLastError(dwErrCode = 00000000) NtReadFile(hFile = 00000130, Buffer = 002E24E0, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000]) SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001) CreateEventA(lpEventAttributes = 00000000, bManualReset = 00000001, bInitialState = 00000001, lpName = 00000000) CreateEventA(lpEventAttributes = 00000000, bManualReset = 00000000, bInitialState = 00000000, lpName = 00000000) CreateEventA(lpEventAttributes = 00000000, bManualReset = 00000001, bInitialState = 00000000, lpName = 00000000) CreateEventA(lpEventAttributes = 00000000, bManualReset = 00000001, bInitialState = 00000000, lpName = 00000000) CreateThread(lpThreadAttributes = 00000000, dwStackSize = 00004000, lpStartAddress = 00034CF0, lpParameter = 00000000, dwCreationFlags = 00000000, lpThreadId = 00000000) LocalAlloc(uFlags = 00000000, uBytes = 00000014) LocalAlloc(uFlags = 00000000, uBytes = 00003018) LocalAlloc(uFlags = 00000000, uBytes = 00004000) LocalAlloc(uFlags = 00000000, uBytes = 00000080) LocalAlloc(uFlags = 00000000, uBytes = 00000242) LocalFree(hMem = 021ECF10) LocalAlloc(uFlags = 00000000, uBytes = 00000242) LocalFree(hMem = 021ECF10) LocalAlloc(uFlags = 00000000, uBytes = 00000242) LocalFree(hMem = 021ECF10) LocalAlloc(uFlags = 00000000, uBytes = 00000242) LocalFree(hMem = 021ECF10) LocalAlloc(uFlags = 00000000, uBytes = 00000242) LocalFree(hMem = 021ECF10) LocalAlloc(uFlags = 00000000, uBytes = 00000242) LocalFree(hMem = 021ECF10) LocalAlloc(uFlags = 00000000, uBytes = 00000242) LocalFree(hMem = 021ECF10) LocalAlloc(uFlags = 00000000, uBytes = 00000242) LocalFree(hMem = 021ECF10) LocalFree(hMem = 021ECE88) LocalAlloc(uFlags = 00000000, uBytes = 00003018) LocalFree(hMem = 006EE330) LocalFree(hMem = 006F1350) LocalFree(hMem = 00620540) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) LocalAlloc(uFlags = 00000000, uBytes = 00000400) Filename: z:savegame.bin -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatasavegame.bin CreateFile(Name = z:savegame.bin, Disposition = 00000004) = 00000148 SetFilePointer(hFile = 00000148, lDistanceToMove = 00380000, lpDistanceToMoveHigh = 00000000, dwMoveMethod = 00000000) SetEndOfFile(hFile = 00000148) CreateDevice(00000000, 00000001, 00000000, 00000040, 0205FF48, 002E35F8) Using render format 22, depth format 75 WaitForSingleObject(hHandle = 00000138, dwMilliseconds = FFFFFFFF) Created resource from object: Object: 0219E7A0 XB Resource: 011ECEEC - Data: 0E080000, Type: 1 Created resource from object: Object: 02160180 XB Resource: 011ED01C - Data: 0E1B0000, Type: 1 GetDeviceCaps(002FCD80) CreatePalette(00000000, 002E35FC) Created resource from object: Object: 00000000 XB Resource: 011ED1E0 - Data: 00000000, Type: 9 Resource 01590000: Created Palette: Size: 1024 ID: 0 D3DPalette_Lock(pThis = 011ED14C, Flags = 00000000) SetPalette(00000000, 011ED14C) |
| QUOTE |
| Xeero Posted: Aug 11 2003, 07:24 PM X-S Legend Group: Head Moderator Posts: 5465 Member No.: 2331 Joined: 4-August 02 Take a look at the guy who posted it and how much information he gave. That quite clearly wasn't even the author. He was taking credit for it, and even said it was a fake by the end of the thread. When you're posting something like an Xbox emu for the PC, you need pages of justification. That's common knowledge. I feel that closing that thread was appropriate |
| QUOTE (Ces2k3 @ Aug 13 2003, 07:45 PM) |
| it funny how you havnt replied since they made u eat ya words .oh well man i thought it was fake |

| QUOTE (shadolnk @ Aug 14 2003, 12:16 AM) |
| Okay nevermind, I found a way to create and load a profile with the emu (using the multiplayer profile setup menu) after copying the cache files from the X partition on my Xbox to the emu. So now I was able to emulate the in game stuff and play around a little bit! ![]() Here are 11 more screenshots! I guess now I'll go try replace the save/profile (if it lets me) and load up some other levels.... |
| QUOTE (tugforlife @ Aug 14 2003, 06:34 AM) | ||||
Hmm... When they say theyre rebooting and then copy the contents of their Y: to their comp..... How exactly does one do that? I load halo and then do IGR and then when i look at my Y: drive (using Flash FXP) it is empty |
| QUOTE (tugforlife @ Aug 14 2003, 06:34 AM) | ||||
Hmm... When they say theyre rebooting and then copy the contents of their Y: to their comp..... How exactly does one do that? I load halo and then do IGR and then when i look at my Y: drive (using Flash FXP) it is empty |

| QUOTE (shadolnk @ Aug 14 2003, 01:25 AM) |
| Fraps? I just test the emu -- it works! The menu worked perfect and the sound was great too. However, the emulator crashed when I tried to start the level. Here are some screenshots... looks pretty much the same as the ones you've seen already but I'll post them here anyway. Halo Emu Pic 1 Halo Emu Pic 2 From what I can tell... this is going to be very promising in the future. |
| QUOTE |
also seem to be having a problem with it just opening, and closing right back to the "Startup Complete" window, even after I copied the cache (which consisted of a few .map files, savegame.bin, and a saved folder; I assume this is correct?).![]() I managed to grab a screenshot in the split second it was open. |
| QUOTE |
| What kind of frames per second do you guys (that can actually get it running) get. I heard full speed in menus, and 6-8 in game, how accurate is that? |
| QUOTE |
| OK. I finally got Xeon to run..... kind of. Under "Options -> Configure Graphics" I had to select "Use Software Vertex Processing." The menus were all jacked up looking, but it's a step up from nothing. They had clouds and then the menu selection. Not the Halo ring, but clouds. Then I had the problem of when I tried to play it would crash, but I got it to stop that too. The opening cinematic to the Pillar of Autumn was crazy looking. All that would show up was the lights. Same with the actual gameplay. I have some pics that show the cinematic and the menus, but I don't have a page to post them at. Maybe it's not working because my PC is shit, I don't know. Specs: Sony Vaio Celeron 1.2GHz 512MB RAM GF4 128MB DDR MX440 SE |