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OG Xbox Forums => Software Forums => Emulators => Topic started by: TerrorShocked on August 11, 2003, 09:55:00 AM

Title: Xeon 1.0
Post by: TerrorShocked on August 11, 2003, 09:55:00 AM
This was posted in another thread but not much info was given nor was it taken very seriously.  _SF_ posted over at This Thread at NGEMU about his WIP Xbox emulator. Yeah, I thought it was fake too, but after examining the internals and a few of the source files it is starting to actually look legit. Caustik also said that it was probably real and even suggested to _SF_ to merge it in with CXBX.  Anyways does someone have HALO dumped on there Xbox already and could test this? Don't be so quick to stamp it as fake, it would be a shame to see a real project (if it is infact) to go under based on a few flames.

Here is the actual emulator:
http://www.ngemu.com/terror/Xeon_10.rar

Here is the updated Xeon core DLL:
http://www.ngemu.com/terror/Xeon_Test.rar

Here are the Pixel Shader Source Files (CXBX Does not support yet):

http://www.ngemu.com/terror/XBD3DPixelShader.cpp
http://www.ngemu.com/terror/XBD3DPixelShader.h

Remember, don't stamp it fake with no reason. If it does turn out to be real, that would insult the developers hard work.

This post has been edited by TerrorShocked: Aug 11 2003, 04:59 PM
Title: Xeon 1.0
Post by: skabio on August 11, 2003, 10:00:00 AM
There is a thread already here with screen shots from a supposed xbox emulator of the same name.  It is located here:

http://forums.xbox-s...ST&f=17&t=88904

I assumed it was fake but who knows.
Title: Xeon 1.0
Post by: Keito-Kun on August 11, 2003, 10:07:00 AM
If it's less fake then my cxbx build,
it could be worth a look.

user posted image

user posted image
Title: Xeon 1.0
Post by: Xeero on August 11, 2003, 10:24:00 AM
Take a look at the guy who posted it and how much information he gave.  That quite clearly wasn't even the author.  He was taking credit for it, and even said it was a fake by the end of the thread.

When you're posting something like an Xbox emu for the PC, you need pages of justification.  That's common knowledge.

I feel that closing that thread was appropriate.
Title: Xeon 1.0
Post by: LumbraX on August 11, 2003, 10:35:00 AM
QUOTE (Keito-Kun @ Aug 11 2003, 06:07 PM)
If it's less fake then my cxbx build,
it could be worth a look.

user posted image

user posted image

that doesnt look real at all though...  tongue.gif  tongue.gif  tongue.gif


u need more skill  wink.gif
Title: Xeon 1.0
Post by: Keito-Kun on August 11, 2003, 10:51:00 AM
QUOTE (LumbraX @ Aug 11 2003, 07:35 PM)
QUOTE (Keito-Kun @ Aug 11 2003, 06:07 PM)
If it's less fake then my cxbx build,
it could be worth a look.

user posted image

user posted image

that doesnt look real at all though...  tongue.gif  tongue.gif  tongue.gif


u need more skill  wink.gif

I'll do that the next time I fake something   tongue.gif

But it was meant to look fake,
it was a joke with the emu on PC playing halo.
Title: Xeon 1.0
Post by: Xeero on August 11, 2003, 10:56:00 AM
Keito-Kun, of course it's fake.  There's no photo of you with your hands on the keyboard.
Title: Xeon 1.0
Post by: Keito-Kun on August 11, 2003, 11:04:00 AM
QUOTE (Xeero @ Aug 11 2003, 07:56 PM)
Keito-Kun, of course it's fake.  There's no photo of you with your hands on the keyboard.

Xeero, what about this?

user posted image
Title: Xeon 1.0
Post by: TerrorShocked on August 11, 2003, 11:40:00 AM
That's funny considering CXBX doesn't even use that Window to output the emulation.
Title: Xeon 1.0
Post by: LumbraX on August 11, 2003, 11:49:00 AM
QUOTE (TerrorShocked @ Aug 11 2003, 07:40 PM)
That's funny considering CXBX doesn't even use that Window to output the emulation.

hahahhahahahhaha, good point,  laugh.gif  laugh.gif  laugh.gif  laugh.gif  laugh.gif
Title: Xeon 1.0
Post by: gamemaster14 on August 11, 2003, 11:54:00 AM
is that anime image part of a game? I have never seen it.
Title: Xeon 1.0
Post by: Keito-Kun on August 11, 2003, 02:30:00 PM
QUOTE (boo_se @ Aug 11 2003, 09:15 PM)
QUOTE (gamemaster14 @ Aug 11 2003, 08:54 PM)
is that anime image part of a game? I have never seen it.

Thats from the love hina anime and to my knowledge there are no love hina games on the xbox.... but it could be a new homebrew game made by keito-kun (!)  laugh.gif

heh  laugh.gif
whish it was.
maybe i should learn some xbox programming
and make one...
Title: Xeon 1.0
Post by: Keito-Kun on August 11, 2003, 02:32:00 PM
QUOTE (LumbraX @ Aug 11 2003, 08:49 PM)
QUOTE (TerrorShocked @ Aug 11 2003, 07:40 PM)
That's funny considering CXBX doesn't even use that Window to output the emulation.

hahahhahahahhaha, good point,  laugh.gif  laugh.gif  laugh.gif  laugh.gif  laugh.gif

well, maybe my build uses that window?
you'll never know...
Title: Xeon 1.0
Post by: vintage_guitar on August 13, 2003, 03:07:00 AM
ohmy.gif
Title: Xeon 1.0
Post by: chilin_dude on August 13, 2003, 03:41:00 AM
QUOTE (vintage_guitar @ Aug 13 2003, 12:07 PM)
wow i can't believe my eyes ohmy.gif

Me neither... Time for me to try it out !
Title: Xeon 1.0
Post by: Wishi on August 13, 2003, 04:35:00 AM
Wowsers, I just ran it and it loaded up Halo's main menu after a while and played the tiniest snippet of the sound.

Edit: Sound does come on in bits but usually only when using controls.
Title: Xeon 1.0
Post by: tom_g05 on August 13, 2003, 04:42:00 AM
blink.gif
Title: Xeon 1.0
Post by: Wishi on August 13, 2003, 04:49:00 AM
Approximately... 0 however my graphics card is shite (GeForce4 MX) and I'm only on a Athlon XP2000

Edit: Halo hackers should like this as it extracts your map files into the "utility drive".
Title: Xeon 1.0
Post by: the_casanova on August 13, 2003, 06:47:00 AM
i cant gett it to start it says i am missing d3d9.dll
and it says it cant find xeoncore.dll but clearly i can see its there

any body whit the same problem??
Title: Xeon 1.0
Post by: leftyfb on August 13, 2003, 07:23:00 AM
emu isn't working for me. Black screen for a split second and closes
Title: Xeon 1.0
Post by: simbot82 on August 13, 2003, 07:33:00 AM
This is a cool development. ATM only plays and is designed to play HALO but it can't be long now. But we got our xboxes to play xbox games right:) (and everything else)
Title: Xeon 1.0
Post by: Wishi on August 13, 2003, 07:39:00 AM
Yours: Detected: Vertex Shader Version: 1.1 Constant registers: 96
Pixel Shader Version: 1.1

Mine: Detected: Vertex Shader Version: 3.0   Constant registers: 8192
Pixel Shader Version: 3.0

Tiiiiny difference. Latest GeForce drivers?
Title: Xeon 1.0
Post by: POTF on August 13, 2003, 08:12:00 AM
I get 2.0 for the drivers. I am updating my drivers right now for Radeon 9800. Will see what happens.
Title: Xeon 1.0
Post by: survivorejam on August 13, 2003, 12:03:00 PM
rolleyes.gif ok before you hurt your self I'd like clear things a little bit ...

Actualy come to my site and I'll explain it all to you there ... you need another programe not just this one alone (notice the 0 frame rates your getting) ...
Title: Xeon 1.0
Post by: openwindow on August 13, 2003, 12:15:00 PM
QUOTE (allamala @ Aug 13 2003, 09:01 PM)
Well i assume him to write it as real ghz and not as in some kind of equality so i only want to ask for his sepcs but you guys seem to already know it since it seems you guys know that he's using athlon xp 2800+ because you inform me about that? or was it merly offtopic thinking you could teach me something new?  uhh.gif

AMD doesn't publish their MHz for their chips (well, they are published, but you have to do some searching). So when referring to AMD chips, you have to use their nomenclature.
Title: Xeon 1.0
Post by: openwindow on August 13, 2003, 12:18:00 PM
QUOTE
Actualy come to my site and I'll explain it all to you there ...


Oh okay, yeah I'll be right there... since you told us where the hell that is.
I'm sure it's got plenty of movies of halo running full speed on that site too...
Title: Xeon 1.0
Post by: Ten98 on August 13, 2003, 12:21:00 PM
post screenshots if you can't get a video, use printscreen to take a screenshot and paste it into paint.
Title: Xeon 1.0
Post by: jaredkortje on August 13, 2003, 12:28:00 PM
so do i have to make my own website to post pics or videos?
Title: Xeon 1.0
Post by: Seye on August 13, 2003, 12:54:00 PM
email [email protected] with the screens, and i will upload them for u, and put the links on this forums for u.
Title: Xeon 1.0
Post by: Xbox-Savage on August 13, 2003, 01:18:00 PM
sad.gif  here doesnt work , a window opens then closes.

PC
Intel P4 1.5ghz
512 Ram
Geforce 4 4200P Latest drives
Title: Xeon 1.0
Post by: wongtong2g on August 13, 2003, 01:57:00 PM
laugh.gif

great job bro - gonna give it a try when i get home

(2.53 ghz // 1 gb ram // geforce 4 ti4600)
Title: Xeon 1.0
Post by: Rockstar_Gamer on August 13, 2003, 02:42:00 PM
biggrin.gif

BTW
I used "Software Vertex Processing" but not "Software Rendering"

Update: Enabled audio and it works fine... loaded campaign and it said i had a "damaged or dirty disc press a to continue" then the xbox logo showed up and Xeon crashed.
Title: Xeon 1.0
Post by: openwindow on August 13, 2003, 03:03:00 PM
Looks great! Wonderful progress.
Title: Xeon 1.0
Post by: Xbox-Savage on August 13, 2003, 03:11:00 PM
QUOTE (Rockstar_Gamer @ Aug 13 2003, 07:42 PM)
didn't work for me until i put the executable in the Xeon folder... then worked and i got the start screen but with messed graphics... was running at 30 fps

user posted image

(CPU) 1-IntelĀ® PentiumĀ® 4 CPU 1.60GHz, 2133MHz, 512KB (11% Load) .:.
(RAM) usage: 142/256MB (55.47%) .:.
(GFX) NVIDIA GeForce4 Ti 4200 with AGP8X .:.
(Display) 1280x1024/32bit/60Hz .:.
(OS) Windows XP Professional, Service Pack 1 (5.1 - 2600), (installed for) 7w 5d 1h 55m, (uptime) 5h 46m 1s .:.
(HDDs) 10.0G/37.2G(27.1%) free .:.

biggrin.gif

BTW
I used "Software Vertex Processing" but not "Software Rendering"

Update: Enabled audio and it works fine... loaded campaign and it said i had a "damaged or dirty disc press a to continue" then the xbox logo showed up and Xeon crashed.

you mean have the default.xbe and all the files together inside the Xeon folder , i have the folder of HALO inside the folder of Xeon but the game is on a folder named HALO.
Title: Xeon 1.0
Post by: Rockstar_Gamer on August 13, 2003, 03:16:00 PM
yes i put default.xbe, maps folder, and bink folder all into the xeon folder... don't think i need maps and bink though.
Title: Xeon 1.0
Post by: Haruno on August 13, 2003, 03:22:00 PM
QUOTE (wbxp99 @ Aug 13 2003, 07:27 PM)
Do you have directx 9 installed?

yes i do

with software rendering i get XeonCore.dll error from the MS error log report thingy
without i just get a black screen hear 3 error beeps and it all closes..
i have all the cache in the utility data folder and the bink in the bink folder and maps in the maps and the default.xbe in the xeon folder...
Title: Xeon 1.0
Post by: Rockstar_Gamer on August 13, 2003, 03:44:00 PM
i took the decompressed stuff from y: and put it into the utilitydata folder... i could then play the game (sort of). everything after the menu ran at about 3-6 fps but everything was black with lights and other things showing up... the part where you get your sheilds powered up was pretty much fully textured though... more screens in a minute.
Title: Xeon 1.0
Post by: Xbox-Savage on August 13, 2003, 04:02:00 PM
blink.gif  holly fucking shit!!! it worked !!!!!! i went into silent cartographer and save and quit then i tranfered the XYZ files into the utility flder and runned it whooohoo , i will show somw video from my cam when i finish playing this.  cool.gif
Title: Xeon 1.0
Post by: saq on August 13, 2003, 04:21:00 PM
QUOTE (shadolnk @ Aug 14 2003, 01:04 AM)
Cool, I'm also going to test this in a few minutes -- I post the results/screens here later. smile.gif

Just use Fraps to record a video
Title: Xeon 1.0
Post by: segamanCCC on August 13, 2003, 04:22:00 PM
Well it does work, i was able to navigate through all the menu's but when i tried to load any level multi or single it quit back to main xeon screen.

Halo NTSC
P4 2.55
512 Ram
GF4 4600
Title: Xeon 1.0
Post by: shadolnk on August 13, 2003, 04:25:00 PM
Fraps?

I just test the emu -- it works! :)
The menu worked perfect and the sound was great too. However, the emulator crashed when I tried to start the level.

Here are some screenshots... looks pretty much the same as the ones you've seen already but I'll post them here anyway.

Halo Emu Pic 1

Halo Emu Pic 2

From what I can tell... this is going to be very promising in the future. :)
Title: Xeon 1.0
Post by: Xbox-Savage on August 13, 2003, 04:29:00 PM
laugh.gif  laugh.gif  sorry for the big pic  dry.gif
user posted image
Title: Xeon 1.0
Post by: Rockstar_Gamer on August 13, 2003, 04:36:00 PM
wink.gif
Title: Xeon 1.0
Post by: Xbox-Savage on August 13, 2003, 04:43:00 PM
QUOTE (Rockstar_Gamer @ Aug 13 2003, 09:36 PM)
so i navigated my way through the first level until i got some guns... the screens are horrid but shows you some different areas... they sure aren't as nice screens as some i have seen. maybe ill try messing around with some drivers or use that emulate nv30 thing.

Xeon Halo Screens

wink.gif

 blink.gif  wow at least you can go to the bridge , i cant even get out of the room that it starts is all black.
Title: Xeon 1.0
Post by: Rockstar_Gamer on August 13, 2003, 04:46:00 PM
QUOTE
QUOTE (Rockstar_Gamer @ Aug 13 2003, 09:36 PM)
so i navigated my way through the first level until i got some guns... the screens are horrid but shows you some different areas... they sure aren't as nice screens as some i have seen. maybe ill try messing around with some drivers or use that emulate nv30 thing.

Xeon Halo Screens

 

wow at least you can go to the bridge , i cant even get out of the room that it starts is all black.


heh yeah... took a good half hour... got some weird animations when i shot the plasma pistol, assault rifle rounds
Title: Xeon 1.0
Post by: SSSSSmokey on August 13, 2003, 05:28:00 PM
sad.gif
No good.

I'm running Athlon 2400+ XP, Radeon 9500 Pro, 640MB DDR-333.  Most of the set ups I've seen that can run it are using Nvidia cards...maybe that is my problem.  I have newest drivers and everything, I just got them today.

I have tryed copying the cache over a couple of times (after I was in different parts of the game), having Halo in different folders, ect.

Edit:  laugh.gif Forgot to post what it does.  The screen pops up for a second with black and white striped bars going across, then goes back to "Startup Complete".
Title: Xeon 1.0
Post by: SSSSSmokey on August 13, 2003, 05:32:00 PM
CODE
Loading XBE File...
Loading INI file Halo.ini...
Detected: Vertex Shader Version: 2.0   Constant registers: 256
Pixel Shader Version: 2.0
Loading input plugin...
Starting emulation...
CreateDevice(00000000, 00000001, 00000000, 00000040, 0205FF50, 002E35F8)
Using render format 22, depth format 75
Created resource from object: Object: 0062C1E0 XB Resource: 011ED394 - Data: 023B0000, Type: 1
Created resource from object: Object: 0062C3C0 XB Resource: 011ED4C4 - Data: 024E0000, Type: 1
GetDeviceCaps(002FCD80)
Swap(00000000)
******************** New Frame *****************************
Release()
AllocContigMemory(Size = 3428352, Align = 0, Addr = 00061000) = 02610000
Physical Memory: 80061000 - 02610000 -- 02955000
AllocContigMemory(Size = 23068672, Align = 0, Addr = 003A6000) = 0B130000
Physical Memory: 803A6000 - 0B130000 -- 0C730000
AllocContigMemory(Size = 23068672, Align = 0, Addr = 00000000) = 0C730000
Physical Memory: 00000000 - 0C730000 -- 0DD30000
AllocContigMemory(Size = 4194304, Align = 0, Addr = 00000000) = 02960000
Physical Memory: 00000000 - 02960000 -- 02D60000
LocalAlloc(uFlags = 00000000, uBytes = 00004000)
CreateEventA(lpEventAttributes = 00000000, bManualReset = 00000000, bInitialState = 00000000, lpName = 00000000)
CreateThread(lpThreadAttributes = 00000000, dwStackSize = 00004000, lpStartAddress = 00033AF0, lpParameter = 00000000, dwCreationFlags = 00000000, lpThreadId = 00000000)
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache007.map)
Filename: z:cache007.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache007.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache008.map)
Filename: z:cache008.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache008.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache009.map)
Filename: z:cache009.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache009.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache010.map)
Filename: z:cache010.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache010.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache011.map)
Filename: z:cache011.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache011.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache012.map)
Filename: z:cache012.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache012.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache013.map)
Filename: z:cache013.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache013.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache014.map)
Filename: z:cache014.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache014.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache015.map)
Filename: z:cache015.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache015.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache016.map)
Filename: z:cache016.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache016.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache017.map)
Filename: z:cache017.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache017.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache018.map)
Filename: z:cache018.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache018.map
sprintf(0205F53C, z:cache%03d.map)
DeleteFile(Name = z:cache019.map)
Filename: z:cache019.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache019.map
SetLastError(dwErrCode = 00000000)
sprintf(0205F678, z:cache%03d.map)
Filename: z:cache000.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache000.map
CreateFile(Name = z:cache000.map, Disposition = 00000004) = 0000011C
GetLastError()
GetFileSize(hFile = 0000011C, lpFileSizeHigh = 00000000)
sprintf(0205F53C, z:cache%03d.map)
GetFileTime(hFile = 0000011C, lpCreationTime = 002DFC9C, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000)
SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001)
WaitForSingleObjectEx(hHandle = 00000114, dwMilliseconds = FFFFFFFF, bAlertable = 00000001)
SetLastError(dwErrCode = 00000000)
NtReadFile(hFile = 0000011C, Buffer = 002DFCA4, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000])
SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001)
sprintf(0205F678, z:cache%03d.map)
Filename: z:cache001.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache001.map
CreateFile(Name = z:cache001.map, Disposition = 00000004) = 00000120
GetLastError()
GetFileSize(hFile = 00000120, lpFileSizeHigh = 00000000)
sprintf(0205F53C, z:cache%03d.map)
GetFileTime(hFile = 00000120, lpCreationTime = 002E04A8, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000)
SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001)
SetLastError(dwErrCode = 00000000)
NtReadFile(hFile = 00000120, Buffer = 002E04B0, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000])
SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001)
sprintf(0205F678, z:cache%03d.map)
Filename: z:cache002.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache002.map
CreateFile(Name = z:cache002.map, Disposition = 00000004) = 00000124
GetLastError()
GetFileSize(hFile = 00000124, lpFileSizeHigh = 00000000)
sprintf(0205F53C, z:cache%03d.map)
GetFileTime(hFile = 00000124, lpCreationTime = 002E0CB4, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000)
SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001)
SetLastError(dwErrCode = 00000000)
NtReadFile(hFile = 00000124, Buffer = 002E0CBC, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000])
SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001)
sprintf(0205F678, z:cache%03d.map)
Filename: z:cache003.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache003.map
CreateFile(Name = z:cache003.map, Disposition = 00000004) = 00000128
GetLastError()
GetFileSize(hFile = 00000128, lpFileSizeHigh = 00000000)
sprintf(0205F53C, z:cache%03d.map)
GetFileTime(hFile = 00000128, lpCreationTime = 002E14C0, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000)
SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001)
SetLastError(dwErrCode = 00000000)
NtReadFile(hFile = 00000128, Buffer = 002E14C8, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000])
SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001)
sprintf(0205F678, z:cache%03d.map)
Filename: z:cache004.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache004.map
CreateFile(Name = z:cache004.map, Disposition = 00000004) = 0000012C
GetLastError()
GetFileSize(hFile = 0000012C, lpFileSizeHigh = 00000000)
sprintf(0205F53C, z:cache%03d.map)
GetFileTime(hFile = 0000012C, lpCreationTime = 002E1CCC, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000)
SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001)
SetLastError(dwErrCode = 00000000)
NtReadFile(hFile = 0000012C, Buffer = 002E1CD4, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000])
SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001)
sprintf(0205F678, z:cache%03d.map)
Filename: z:cache005.map -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatacache005.map
CreateFile(Name = z:cache005.map, Disposition = 00000004) = 00000130
GetLastError()
GetFileSize(hFile = 00000130, lpFileSizeHigh = 00000000)
sprintf(0205F53C, z:cache%03d.map)
GetFileTime(hFile = 00000130, lpCreationTime = 002E24D8, lpLastAccessTime = 00000000, lpLastWriteTime = 00000000)
SleepEx(dwMilliseconds = 00000000, bAlertable = 00000001)
SetLastError(dwErrCode = 00000000)
NtReadFile(hFile = 00000130, Buffer = 002E24E0, Size = 00000800, CompRoutine = 00032EB0, pOL = 0205F528 [Offset: 00000000])
SleepEx(dwMilliseconds = 00001388, bAlertable = 00000001)
CreateEventA(lpEventAttributes = 00000000, bManualReset = 00000001, bInitialState = 00000001, lpName = 00000000)
CreateEventA(lpEventAttributes = 00000000, bManualReset = 00000000, bInitialState = 00000000, lpName = 00000000)
CreateEventA(lpEventAttributes = 00000000, bManualReset = 00000001, bInitialState = 00000000, lpName = 00000000)
CreateEventA(lpEventAttributes = 00000000, bManualReset = 00000001, bInitialState = 00000000, lpName = 00000000)
CreateThread(lpThreadAttributes = 00000000, dwStackSize = 00004000, lpStartAddress = 00034CF0, lpParameter = 00000000, dwCreationFlags = 00000000, lpThreadId = 00000000)
LocalAlloc(uFlags = 00000000, uBytes = 00000014)
LocalAlloc(uFlags = 00000000, uBytes = 00003018)
LocalAlloc(uFlags = 00000000, uBytes = 00004000)
LocalAlloc(uFlags = 00000000, uBytes = 00000080)
LocalAlloc(uFlags = 00000000, uBytes = 00000242)
LocalFree(hMem = 021ECF10)
LocalAlloc(uFlags = 00000000, uBytes = 00000242)
LocalFree(hMem = 021ECF10)
LocalAlloc(uFlags = 00000000, uBytes = 00000242)
LocalFree(hMem = 021ECF10)
LocalAlloc(uFlags = 00000000, uBytes = 00000242)
LocalFree(hMem = 021ECF10)
LocalAlloc(uFlags = 00000000, uBytes = 00000242)
LocalFree(hMem = 021ECF10)
LocalAlloc(uFlags = 00000000, uBytes = 00000242)
LocalFree(hMem = 021ECF10)
LocalAlloc(uFlags = 00000000, uBytes = 00000242)
LocalFree(hMem = 021ECF10)
LocalAlloc(uFlags = 00000000, uBytes = 00000242)
LocalFree(hMem = 021ECF10)
LocalFree(hMem = 021ECE88)
LocalAlloc(uFlags = 00000000, uBytes = 00003018)
LocalFree(hMem = 006EE330)
LocalFree(hMem = 006F1350)
LocalFree(hMem = 00620540)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
LocalAlloc(uFlags = 00000000, uBytes = 00000400)
Filename: z:savegame.bin -> C:Xbox CompleteHalo - RepackHaloHaloXeon_10UtilityDatasavegame.bin
CreateFile(Name = z:savegame.bin, Disposition = 00000004) = 00000148
SetFilePointer(hFile = 00000148, lDistanceToMove = 00380000, lpDistanceToMoveHigh = 00000000, dwMoveMethod = 00000000)
SetEndOfFile(hFile = 00000148)
CreateDevice(00000000, 00000001, 00000000, 00000040, 0205FF48, 002E35F8)
Using render format 22, depth format 75
WaitForSingleObject(hHandle = 00000138, dwMilliseconds = FFFFFFFF)
Created resource from object: Object: 0219E7A0 XB Resource: 011ECEEC - Data: 0E080000, Type: 1
Created resource from object: Object: 02160180 XB Resource: 011ED01C - Data: 0E1B0000, Type: 1
GetDeviceCaps(002FCD80)
CreatePalette(00000000, 002E35FC)
Created resource from object: Object: 00000000 XB Resource: 011ED1E0 - Data: 00000000, Type: 9
Resource 01590000: Created Palette: Size: 1024  ID: 0
D3DPalette_Lock(pThis = 011ED14C, Flags = 00000000)
SetPalette(00000000, 011ED14C)
Title: Xeon 1.0
Post by: Rockstar_Gamer on August 13, 2003, 05:34:00 PM
Smokey you what settings are enabled?
Title: Xeon 1.0
Post by: Ces2k3 on August 13, 2003, 05:45:00 PM
laugh.gif  
QUOTE
Xeero Posted: Aug 11 2003, 07:24 PM 



X-S Legend


Group: Head Moderator
Posts: 5465
Member No.: 2331
Joined: 4-August 02



Take a look at the guy who posted it and how much information he gave. That quite clearly wasn't even the author. He was taking credit for it, and even said it was a fake by the end of the thread.

When you're posting something like an Xbox emu for the PC, you need pages of justification. That's common knowledge.

I feel that closing that thread was appropriate
it funny how  you havnt replied since they made u eat ya words .oh well man i thought it was fake
Title: Xeon 1.0
Post by: Iriez on August 13, 2003, 06:38:00 PM
QUOTE (Ces2k3 @ Aug 13 2003, 07:45 PM)
it funny how  you havnt replied since they made u eat ya words .oh well man i thought it was fake

Lame.

I would have done the same, it looked blantantly fake at first.
Title: Xeon 1.0
Post by: shadolnk on August 13, 2003, 07:16:00 PM
Okay nevermind, I found a way to create and load a profile with the emu (using the multiplayer profile setup menu) after copying the cache files from the X partition on my Xbox to the emu.

So now I was able to emulate the in game stuff and play around a little bit! :)

user posted image
Here are 11 more screenshots! :)

I guess now I'll go try replace the save/profile (if it lets me) and load up some other levels....
Title: Xeon 1.0
Post by: survivorejam on August 13, 2003, 07:49:00 PM
beerchug.gif
Title: Xeon 1.0
Post by: SSSSSmokey on August 13, 2003, 07:49:00 PM
I have tried every combination of settings possible.
Title: Xeon 1.0
Post by: Xbox-Savage on August 13, 2003, 08:35:00 PM
QUOTE (shadolnk @ Aug 14 2003, 12:16 AM)
Okay nevermind, I found a way to create and load a profile with the emu (using the multiplayer profile setup menu) after copying the cache files from the X partition on my Xbox to the emu.

So now I was able to emulate the in game stuff and play around a little bit! smile.gif

user posted image
Here are 11 more screenshots! smile.gif

I guess now I'll go try replace the save/profile (if it lets me) and load up some other levels....

 blink.gif  blink.gif  what are your PC specs !!!!
Title: Xeon 1.0
Post by: Rockstar_Gamer on August 13, 2003, 08:58:00 PM
smile.gif )
Title: Xeon 1.0
Post by: synide on August 14, 2003, 02:49:00 AM
QUOTE (tugforlife @ Aug 14 2003, 06:34 AM)
QUOTE (Ten98 @ Aug 13 2003, 08:52 PM)
If you have the emulator working post screenshots.

QUOTE
Here's the step by step guide to get ir running.

- Transfered HALO to my PC to the Xeon folder. (Actually you only need default.xbe, and Maps folder, maybe this is not real needed, keep reading)
- Run Xeon, wtih default settings.
- It did nothing, only created the chache files and stuff like that.
- So I went running to my xbox, launched halo, and waited to the main menu to load.
- Rebooted my xbox, and I transfer my Y: partition to the UtilityData folder that Xeon created (Delete all the files that Xeon created), this is why i say maybe the maps directory isn't needed (xeon crashes trying to decompress the maps)
- Run Xeon again
- And the Main menu showed up, With sound about ~15-20 fps.
- I Tried to start a game bot crashed when the map needs to be loaded.
- I repeated the steps, but this time i started a game on my xbox.
- When I tranfer all the files con my Y: partition to the UtilityData folder, i was able to get to ingame in Xeon.

Sorry for my very bad english, but its not my primary language, I hope that the process is clear.


(from the Ngemu forum thread)

please don't post "it's fake" or "it's real" without trying this method first.

if it runs at all post screenshots of what you get.

Hmm... When they say theyre rebooting and then copy the contents of their Y: to their comp..... How exactly does one do that? I load halo and then do IGR and then when i look at my Y: drive (using Flash FXP) it is empty  uhh.gif  tia

this worked for me, but  very few things show up, no characters or hud, mostly a black screen

there are some minor objects, the fire looks like crap

luckily i know the first level like the back of my hand, so i was able to make it to kill the first 3 guys, with no aiming cursor, or hud. this means i will definitely be a halo pc god right?

also, your cache files you need to transfer will be in the X, Y or Z drive, its different for many folkz. mine were in z.  just highlight everything in there and transfer it all to the utilitydata folder in xeon, erase all xeons written files

any settings to make  more shit display, or a way to make the d3d device not created display not happen?
Title: Xeon 1.0
Post by: synide on August 14, 2003, 02:50:00 AM
QUOTE (tugforlife @ Aug 14 2003, 06:34 AM)
QUOTE (Ten98 @ Aug 13 2003, 08:52 PM)
If you have the emulator working post screenshots.

QUOTE
Here's the step by step guide to get ir running.

- Transfered HALO to my PC to the Xeon folder. (Actually you only need default.xbe, and Maps folder, maybe this is not real needed, keep reading)
- Run Xeon, wtih default settings.
- It did nothing, only created the chache files and stuff like that.
- So I went running to my xbox, launched halo, and waited to the main menu to load.
- Rebooted my xbox, and I transfer my Y: partition to the UtilityData folder that Xeon created (Delete all the files that Xeon created), this is why i say maybe the maps directory isn't needed (xeon crashes trying to decompress the maps)
- Run Xeon again
- And the Main menu showed up, With sound about ~15-20 fps.
- I Tried to start a game bot crashed when the map needs to be loaded.
- I repeated the steps, but this time i started a game on my xbox.
- When I tranfer all the files con my Y: partition to the UtilityData folder, i was able to get to ingame in Xeon.

Sorry for my very bad english, but its not my primary language, I hope that the process is clear.


(from the Ngemu forum thread)

please don't post "it's fake" or "it's real" without trying this method first.

if it runs at all post screenshots of what you get.

Hmm... When they say theyre rebooting and then copy the contents of their Y: to their comp..... How exactly does one do that? I load halo and then do IGR and then when i look at my Y: drive (using Flash FXP) it is empty  uhh.gif  tia

this worked for me, but  very few things show up, no characters or hud, mostly a black screen

there are some minor objects, the fire looks like crap

luckily i know the first level like the back of my hand, so i was able to make it to kill the first 3 guys, with no aiming cursor, or hud. this means i will definitely be a halo pc god right?

also, your cache files you need to transfer will be in the X, Y or Z drive, its different for many folkz. mine were in z.  just highlight everything in there and transfer it all to the utilitydata folder in xeon, erase all xeons written files

any settings to make  more shit display, or a way to make the d3d device not created display not happen?
Title: Xeon 1.0
Post by: potissimus on August 14, 2003, 06:50:00 AM
I also seem to be having a problem with it just opening, and closing right back to the "Startup Complete" window, even after I copied the cache (which consisted of a few .map files, savegame.bin, and a saved folder; I assume this is correct?).

I managed to grab a screenshot in the split second it was open.
user posted image

My specs are:
Windows XP
DirectX 9b
Geforce4 TI4400 (45.23 WHQLed drivers)

I've played with the settings, but almost all result in the same occurance (except for the software render of course, direct3d error).
Any ideas why this happens?
Title: Xeon 1.0
Post by: potissimus on August 15, 2003, 10:43:00 AM
smile.gif  So its not easy to remove.

But back on subject, has no one figured out the cause of this seemingly widespread problem?
Title: Xeon 1.0
Post by: SSSSSmokey on August 15, 2003, 09:22:00 PM
Has ANYONE got this to run without an Nvidia card?
Title: Xeon 1.0
Post by: ceez on August 15, 2003, 11:43:00 PM
well i tried it and does not work

either a quick screen with thing black/white horizontal lines.  If I check 'software rendering' on the graphics option i get "failed to create direct3d device".
==============
pc specs:
xpPRO
xp1800
640mb pc2100
radeon 7500
DirecX9.0b
==============
no other combination of options worked for me.
Title: Xeon 1.0
Post by: chilin_dude on August 16, 2003, 05:33:00 AM
QUOTE (shadolnk @ Aug 14 2003, 01:25 AM)
Fraps?

I just test the emu -- it works! smile.gif
The menu worked perfect and the sound was great too. However, the emulator crashed when I tried to start the level.

Here are some screenshots... looks pretty much the same as the ones you've seen already but I'll post them here anyway.

Halo Emu Pic 1

Halo Emu Pic 2

From what I can tell... this is going to be very promising in the future. smile.gif

http://www.fraps.com/
Title: Xeon 1.0
Post by: PlastiKK_ on August 16, 2003, 08:01:00 AM
QUOTE
also seem to be having a problem with it just opening, and closing right back to the "Startup Complete" window, even after I copied the cache (which consisted of a few .map files, savegame.bin, and a saved folder; I assume this is correct?).
user posted image
I managed to grab a screenshot in the split second it was open.


I have the same thing happening here.  What's the problem?
Title: Xeon 1.0
Post by: PlastiKK_ on August 16, 2003, 08:56:00 AM
OK.  I finally got Xeon to run..... kind of.   Under "Options -> Configure Graphics" I had to select "Use Software Vertex Processing."

The menus were all jacked up looking, but it's a step up from nothing.  They had clouds and then the menu selection.  Not the Halo ring, but clouds.  Then I had the problem of when I tried to play it would crash, but I got it to stop that too.  The opening cinematic to the Pillar of Autumn was crazy looking.  All that would show up was the lights.  Same with the actual gameplay.  I have some pics that show the cinematic and the menus, but I don't have a page to post them at.

Maybe it's not working because my PC is shit, I don't know.
Specs:
Sony Vaio
Celeron 1.2GHz
512MB RAM
GF4 128MB DDR MX440 SE
Title: Xeon 1.0
Post by: SSSSSmokey on August 16, 2003, 05:50:00 PM
What kind of frames per second do you guys (that can actually get it running) get.  I heard full speed in menus, and 6-8 in game, how accurate is that?
Title: Xeon 1.0
Post by: PlastiKK_ on August 16, 2003, 05:53:00 PM
QUOTE
What kind of frames per second do you guys (that can actually get it running) get. I heard full speed in menus, and 6-8 in game, how accurate is that?

That's about what I'm getting.
Title: Xeon 1.0
Post by: Mars10 on August 16, 2003, 08:32:00 PM
It says im missing d3d9.dll and shuts down any ideas?

Now i get the error " The procedure point DdEntry10 could not be located in the dynamic link library DDRAW.dll

If anyone knows what is going on plz help!

Thx
Title: Xeon 1.0
Post by: PlastiKK_ on August 16, 2003, 08:44:00 PM
QUOTE
OK. I finally got Xeon to run..... kind of. Under "Options -> Configure Graphics" I had to select "Use Software Vertex Processing."

The menus were all jacked up looking, but it's a step up from nothing. They had clouds and then the menu selection. Not the Halo ring, but clouds. Then I had the problem of when I tried to play it would crash, but I got it to stop that too. The opening cinematic to the Pillar of Autumn was crazy looking. All that would show up was the lights. Same with the actual gameplay. I have some pics that show the cinematic and the menus, but I don't have a page to post them at.

Maybe it's not working because my PC is shit, I don't know.
Specs:
Sony Vaio
Celeron 1.2GHz
512MB RAM
GF4 128MB DDR MX440 SE

Here's a page with the pics on them: http://xbox20-02.tri...torial/id6.html
Is anyone else getting this or is it just me?