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OG Xbox Forums => Software Forums => Emulators => Topic started by: XPort on July 07, 2003, 01:08:00 PM

Title: Pcsxbox V4
Post by: XPort on July 07, 2003, 01:08:00 PM
PCSXBox - PSX Emulator for XBox v4

This is a completely new UI which I plan on incorporating into most of my other
releases.  I tried to include as much customization and as many features as
possible, but I'm sure there will still be changes and additions that people
will want to see.  Please provide feedback on the xbox-scene.com emulation
forums so that this UI can be refined and then placed into the other ports.

What's New :

- Customizable skins
   - Backgrounds
   - Sounds
   - Background Music
   - Sprites
   - Text position (right/left/center, top/bottom/center)
   - Text color, select bar color
   - Font
   - Fading speed
   - Screenshot position
   - If you want to change the way something looks in this new UI,
     chances are that you can change it via the Configuration menu.

- Default Castlevania:SOTN skin gives example of what you can do.

- Netplay (2 players)

- Samba/NetBIOS support (read CD images from your PC)

- Every single in-game command is fully customizable on any of the
  four joypad controllers.

- Map any emulator or UI command to a single button or a combination of
  two buttons.  (e.g. RTrigger+LTrigger = Save State)

- Autofire capabilities for any emulator button on any controller

- One-button combos (define a series of emulator commands to be played
  back when you press a user-definable XBox controller combination.)
  (E.g. Press RTrigger+LTrigger to run the series of commands that
  will cast Soul Steal in Castlevania)

- Traverse any directory on any drive ( Continue selecting the parent
  directory entry on the file selection list to get the drive selection
  list.  Selectable drives are C, D, E, F, R, X, Y, Z, and SMB.
  R is the CDROM drive.  SMB is the samba share you have defined in your
  pcsx.ini file.)

- 10 save state slots

- Take in-game screenshots which can later be browsed and can also
  be viewed on the game-selection list.

- All UI commands (save state, load state, screenshot, etc) can be
  invoked from the Options/Pause menu as well as in-game via your
  customized joypad mappings.

- New graphics filters :
   - 2xSai
   - Super 2xSai
   - Eagle
   - Super Eagle
   - SuperScale
   - AdvanceMame 2x
   - Simple 2x

- Can be invoked from a command-line to directly run a game from a front-end
  or dashboard and bypass the user-selection screens. (Only if the frontend
  or dashboard supports this feature.)

- Can return to the launching program *if* the launching program supports this
  feature.  For example, if the custom-launch routines are incorporated into
  a new frontend, that frontend could launch PCSXBox and when you exit
  PCSXBox, that frontend can be automatically reloaded.  

- Support for M3U playlists of MP3 files.  (Currently only supports MP3 files)
  (Can also read MP3/M3U from across Samba shares.)

- Favorites list

- Save Game management - delete save game files

- CD-Changing should hopefully be fixed

- Schmoke and a pancake

What's Not New:
- Compatibility - this version does not fix or break any games from v2/v3.


Read rest of NFO for further details.


Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox,
Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox....what's next?


Enjoy!
Title: Pcsxbox V4
Post by: chilin_dude on July 07, 2003, 01:10:00 PM
YOU god!
Getting this now!
Title: Pcsxbox V4
Post by: phantazma1 on July 07, 2003, 01:13:00 PM
damn, i was about to get v3, and now there's v4!!! sweet.
xport's the greatest
Title: Pcsxbox V4
Post by: leef on July 07, 2003, 01:21:00 PM
dude... so rad. Thanks!
Title: Pcsxbox V4
Post by: Ubergeek on July 07, 2003, 12:48:00 PM
we like wink.gif
Title: Pcsxbox V4
Post by: boo_se on July 07, 2003, 01:33:00 PM
man.... i love you  :luv:

The gui is wonderful... you can practically change everything.  

This post has been edited by boo_se: Jul 7 2003, 09:08 PM
Title: Pcsxbox V4
Post by: Jse on July 07, 2003, 01:46:00 PM
yet more amazing work this release is amazing

keep it up  
Title: Pcsxbox V4
Post by: staticFLINT on July 07, 2003, 01:46:00 PM
fun!
Title: Pcsxbox V4
Post by: ianmalcm on July 07, 2003, 01:47:00 PM
great great stuff. the last 18 months were spent on backend, now its nice to see a LOT of work being done on frontends as well.

Ive see somewhat of a difference in those filters you have used. Just for explanation sake, can someone describe what each of the filters do, and their strengths/weaknesses/overhead
Title: Pcsxbox V4
Post by: PindaKaaz on July 07, 2003, 01:17:00 PM
Nice work!  Cant wait to try Netplay! beerchug.gif

Title: Pcsxbox V4
Post by: Squirrel_ESS_GEN on July 07, 2003, 01:55:00 PM
Your my hero, lol. But Seriiously, Great work, and Kudos.  Cant wait till i start taking my coding clases.  
Title: Pcsxbox V4
Post by: Protosstic on July 07, 2003, 02:07:00 PM
Hey Thanks alot fro the great release. Been trying to get the samba/netbios stuff going, but have had no luck, anybody know how to get it going?
Title: Pcsxbox V4
Post by: kvajnto on July 07, 2003, 02:17:00 PM
Really great work!  Thank you so much!
Title: Pcsxbox V4
Post by: Heet on July 07, 2003, 01:43:00 PM
Great job man as always  beerchug.gif
Title: Pcsxbox V4
Post by: ukplum on July 07, 2003, 01:52:00 PM
biggrin.gif This looks cool, i had no luck with a previous release. Keep it going mate. ANybody know of any Dreamcast Ports on the way? beerchug.gif
Title: Pcsxbox V4
Post by: Mars10 on July 07, 2003, 01:53:00 PM
Holy! Thats alot of stuff! Thx for your hard work!!!!
Title: Pcsxbox V4
Post by: Ces2k3 on July 07, 2003, 02:00:00 PM
beerchug.gif
Title: Pcsxbox V4
Post by: Dahak on July 07, 2003, 02:00:00 PM
smile.gif
Title: Pcsxbox V4
Post by: noodle1009 on July 07, 2003, 02:18:00 PM
smile.gif

Nice work xport!  I love your ports! smile.gif
Title: Pcsxbox V4
Post by: thetruth on July 07, 2003, 02:23:00 PM
haha I always wanted to see better UI's, and even though you always said fuction was more important than fashion, I'm glad to see the new UI implemented. Nice work man, keep it up.
Title: Pcsxbox V4
Post by: Bender_Unit_1 on July 07, 2003, 02:35:00 PM
smile.gif
It's excellent xport.

-Bender
Title: Pcsxbox V4
Post by: XDAWG on July 07, 2003, 02:45:00 PM
smile.gif

XDAWG
Title: Pcsxbox V4
Post by: Koitsu on July 07, 2003, 04:37:00 PM
muhaha.gif
Title: Pcsxbox V4
Post by: dmb062082 on July 07, 2003, 05:18:00 PM
smile.gif Really tho good work.
Title: Pcsxbox V4
Post by: wreckk on July 07, 2003, 06:38:00 PM
i have already made a very basic skin i will post the images and settings tomorrow...

AWSOME Emu btw...

SOTN never looked so good.
Title: Pcsxbox V4
Post by: Corn-O-lio on July 07, 2003, 07:59:00 PM
Awesome!!!! it also loads faster on my Box !!! ;D
Title: Pcsxbox V4
Post by: Tex8503 on July 07, 2003, 08:18:00 PM
Wow... nice added features.... good job xport...

Now for the rant... What you've added is cool and all and I hate to sound ungrateful... but would you PLEASE add multitap support ?!?! The xbox is a great multiplayer gaming system and could really benifit from the ability to use the multitap... //end rant//

That being said.... Thanks again for all the time put it ! Its really paid off !
Title: Pcsxbox V4
Post by: Cabrill on July 07, 2003, 08:39:00 PM
Love the interface!  Just wanted to say even though you tried your best you couldn't get off that easy.  Trying to cover up the fact that you fixed Suikoden support in this release with the "What's not new" section?  Nice try, but we die-hards were sure to notice.  Couldn't sneak it past us.  Nope, nope.  But I salute you and your efforts.
Title: Pcsxbox V4
Post by: Beelzebud on July 07, 2003, 09:16:00 PM
smile.gif  

Kudos to you, Xport.  You help keep the xbox scene fun.  smile.gif
Title: Pcsxbox V4
Post by: dmb062082 on July 07, 2003, 10:02:00 PM
QUOTE (XPort @ Jul 7 2003, 09:32 PM)

- Can be invoked from a command-line to directly run a game from a front-end
   or dashboard and bypass the user-selection screens. (Only if the frontend
   or dashboard supports this feature.)

This is still the best feature of his emulator, god i hope this feature goes into all of his soon 2 be revamped guis.
Title: Pcsxbox V4
Post by: jizzlobber on July 07, 2003, 10:04:00 PM
I have a couple of questions-

The version I have doesn't support analogue controls, I just feel this is important for a lot of games (especially wipeout). Does this latest version support analogue controls?

Has compatability improved since the first 2 releases?

thanks
Title: Pcsxbox V4
Post by: dazdastardly on July 08, 2003, 02:22:00 AM
ohmy.gif wink.gif
Title: Pcsxbox V4
Post by: XPort on July 08, 2003, 02:57:00 AM
dante_ali -  The subgame isn't really 100% - it's just been modified by about 20%.  No, I don't have any intention of making a homebrew game with it, although something certainly could be done in that respect.  My hands will be pretty full with rolling out this new interface to the other ports.  (Once the wrinkles have been ironed out.)

I already did optimize the software plugin before releasing v1.  Obviously, a hardware plugin would work much better, but I have no control over that.  Writing one from scratch would take months and months and it's certainly not something I have much of an interest in doing.

The users already do have a way of switching between 320x240 and 640x480 mode....it's called turning off the graphics filters.  W/o a graphics filter, you are technically running in 1x mode.  The game screen fills the whole television screen because the 320x240 image is hardware scaled to 640x480 (or whatever size you have specified in the configuration.)  Hardware scaling has negligible impact (possibly even no impact) on the speed.  All of the graphics filters essentially quadruple each pixel - so you end up with a 640x480 screen.  (They perform smoothing/blending/etc algorithms to the pixels also, obviously)

re:multitap - As I've stated before in other threads, if you know of an open-source psx pad plugin that supports multitap, I'll add it.

cabrill - I also read your Suikoden post in the compatibility thread and it just does not make any sense to me.  The *only* change made to the core was a minor change to the sound plugin that fixes a reverb effect.  There is no way that change could result in Suikoden being fixed.  Are you sure you are running the *exact* same settings in both v3 and v4?  

jizzlobber - No, there is no analog support yet.  No, compatibility has not changed since v2.

If anyone has tried out netplay, I'd be interested to hear how it fared for them across the Internet.

Title: Pcsxbox V4
Post by: T_K on July 08, 2003, 05:44:00 AM
Xport. Thanks for the new version of the emu, it rules! I'm not gonna whine about this, but you still can't swap disc's in Chrono Cross (Just for the information, no whining)

Cheers, and thank you!
Title: Pcsxbox V4
Post by: FuzeoN on July 08, 2003, 05:53:00 AM
wink.gif

the support for sharing only seems to be Samba which i thought was a linux only type share (not sure).. is there any way for windows based shares to be used?  or samba in windows.

as you can see my Linux knowledge is pathetic, but it'd be nice to be able read over the network if its possible on a windows machine atm, as its definetely fast enough.
Title: Pcsxbox V4
Post by: boo_se on July 08, 2003, 05:53:00 AM
QUOTE (T_K @ Jul 8 2003, 02:44 PM)
Xport. Thanks for the new version of the emu, it rules! I'm not gonna whine about this, but you still can't swap disc's in Chrono Cross (Just for the information, no whining)

Cheers, and thank you!

I've told you before... just send me the memcard file and i will fix it.  wink.gif
Title: Pcsxbox V4
Post by: XPort on July 08, 2003, 06:08:00 AM
909 - Saved settings per game has been a feature since v3.  The only thing that is not saved is whether you want to use HLE or BIOS because there are some games where one might want to switch between both.   The settings/configuration files can be located in the save-game directory of PCSXBox which is located in a directory off of E:\UDATA\ffff051f

T_K - Get me your memory card save (set it up on an http or ftp somewhere - no email/irc, etc and then PM me the information).  I'll see if I can fix multi-cd stuff.  I have multi-cd games, but in all honesty I never really tested the multi-cd support in a real-life situation (because that would mean I'd have to play the game until I got to the 2nd cd....which takes too long.)  Anyway find a way to get me your save and I'll have something with which to work.

fuzeon - samba for linux was actually an addition to make linux compatible with Windows shares.  So samba is more or less the same as Windows shares - meaning it should work with your windows shares.  There is another thread in this forum dealing with pcsxbox and network shares - read that.

Title: Pcsxbox V4
Post by: T_K on July 08, 2003, 06:08:00 AM
Boo_se

I have the files now! what files do you need? only the the memcard*.mcd?
(*for 0-1)
Title: Pcsxbox V4
Post by: XPort on July 09, 2003, 04:37:00 AM
Set up a samba/NetBIOS share as described in the NFO and read CD images from off a networked PC.

Title: Pcsxbox V4
Post by: irajames1176 on July 10, 2003, 01:27:00 AM
QUOTE (XPort @ Jul 8 2003, 08:36 AM)
irajames - Configuration -> Configure Controllers -> Joypad Mappings -> UI Mappings -> Fast Forward/Throttle

Thanks NFS Hot Pursuit doesn't get all choppy on me when i assign the throttle to the R Trigger anymore smile.gif
Title: Pcsxbox V4
Post by: anti-pop on July 10, 2003, 02:10:00 AM
I'm just being curious here, but is anyone working on a custom skin yet ?
Title: Pcsxbox V4
Post by: anti-pop on July 10, 2003, 03:47:00 AM
wink.gif
Title: Pcsxbox V4
Post by: dazdastardly on July 10, 2003, 03:51:00 AM
smile.gif , if anyone wants the idea, take it on cause it's not getting done by me unfortuantly sad.gif