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OG Xbox Forums => Software Forums => Emulators => Topic started by: buckwilliamsca on June 30, 2003, 02:12:00 PM

Title: Mameox V 0.70.b3
Post by: buckwilliamsca on June 30, 2003, 02:12:00 PM
yay lightguns! biggrin.gif  So, i guess duck hunt works now?
Title: Mameox V 0.70.b3
Post by: wmfms on June 30, 2003, 02:30:00 PM
Both Mortal Kombat 3 and UMK3 work!!! Erik Abair, you rock!
Title: Mameox V 0.70.b3
Post by: SkmNet on June 30, 2003, 02:58:00 PM
this version has incredible updates to 2b!!! KOF 95 works without stuttering, and even starblade has SO MUCH speed increase. its totally playable now! :-)  GREAT RELEASE!!! not a single chrash up to now! I just read that House of the Dead one was emulated on PC, dont know how big it is, but with lightgun support it may find its way to the box!? of course its not mame though ;-)
Title: Mameox V 0.70.b3
Post by: Ces2k3 on June 30, 2003, 03:03:00 PM
well i guess its the roms casue i cant get mk1 and mk2 to run
Title: Mameox V 0.70.b3
Post by: Enkak on June 30, 2003, 03:18:00 PM
this project rocks, period. smile.gif

For the little it seems and i tested, all is back to normal regarding those speed or choppy stuff, and back to some precise bugs related with some specific drivers like Psykio or Taito F3 etc, that i will try to help track later when i get some more free time available
Title: Mameox V 0.70.b3
Post by: noodle1009 on June 30, 2003, 03:21:00 PM
that new reporting system is going to be great for bug reporting.  I'm looking forward to it...however, finding less and less bugs to report.  laugh.gif  This release is _solid_.  Every release after this one is just cream.  Can't wait to have screenshots in the UI.
Title: Mameox V 0.70.b3
Post by: Dante_Ali on June 30, 2003, 03:28:00 PM
MAME-X has finally outlived its usefulness. Excellent release and mad props to opcode and Eric Abair. Can't wait to see further UI improvements and (possibly) a nice VSync or triple buffering fix. (triple buffering would probably be a faster and much more efficient solution rather than VSync)
Title: Mameox V 0.70.b3
Post by: Rabid Wolverine on June 30, 2003, 03:42:00 PM
Excellent release.

Cant wait to try out street hoops which had the half screen problem.

Title: Mameox V 0.70.b3
Post by: noodle1009 on June 30, 2003, 03:51:00 PM
QUOTE (Ces2k3 @ Jul 1 2003, 12:03 AM)
well i guess its the roms casue i cant get mk1 and mk2 to run

Yup, must be your roms.  My MK, MKII, MK3 and UMK3 all load up without issue.  Make sure you have the sets that work with the latest mame core.
Title: Mameox V 0.70.b3
Post by: Dahak on June 30, 2003, 04:24:00 PM
Wonderful release!

Two questions, though. Anyone able to play the Vector games with this release (Star Wars, Asteroids, etc.)? They seem to be drawing about one quarter of the game's screen to the television, operating for about three seconds and then locking up.

Anyone got Bezels working with the artwork support? Backdrops seem fine, not sure about overlays yet, havn't tried 'em all.

Title: Mameox V 0.70.b3
Post by: cantloseu on June 30, 2003, 05:57:00 PM
does this new release need compiled?  no default.xbe in the download...
Title: Mameox V 0.70.b3
Post by: noodle1009 on June 30, 2003, 06:30:00 PM
if you didn't get any xbe files, you got the source code.  Either compile it with Visual Studio.NET and the XBox XDK, or find a binary download.
Title: Mameox V 0.70.b3
Post by: frank88b on June 30, 2003, 08:40:00 PM
Thanks everyone for all the hard work in reporting things and getting these bugs stomped out for this release!  

Great to hear Narc is actually up and running a bit smoother.

Does anyone know if Primal Rage works yet?  I tried with the last release and disabled sound only for it to lock up after successfully loading.
Title: Mameox V 0.70.b3
Post by: GaijinPunch on June 30, 2003, 08:48:00 PM
tongue.gif
Title: Mameox V 0.70.b3
Post by: Vegeta on June 30, 2003, 09:08:00 PM
QUOTE (wmfms @ Jun 30 2003, 11:30 PM)
Both Mortal Kombat 3 and UMK3 work!!! Erik Abair, you rock!

They run but not at 100% speed. GREAT improvement though, I was amazed when MK3 started up and I could play it! BIG props to the coders, this release is the shiznizle!!
Title: Mameox V 0.70.b3
Post by: c-2 on June 30, 2003, 10:32:00 PM
whoo hoo lightgun!! just finished Starsky and Hutch and boom more lightgun fun :]  and for the person looking for duck hunt its a playchoice game .. link  

http://www.mame.dk/gameinfo/pc_duckh/

they count down from about 150 or so before they start so its kind of annoying ..
Title: Mameox V 0.70.b3
Post by: fodderman on June 30, 2003, 11:34:00 PM
So how is the lightgun support in this release?  Should I go out and buy a gun today? I've been holding off on buying a gun until there's more than house of the dead to play...
Title: Mameox V 0.70.b3
Post by: Dahak on June 30, 2003, 11:37:00 PM
QUOTE (noodle1009 @ Jul 1 2003, 05:16 AM)

Yeah, vector games seem to be screwed up...funny thing is though, if you activate the in game menu (white+back), the display corrects itself.  Weird, huh?


Another heads up... this is only affecting vector games which don't use artwork.... Asteroids Deluxe, Battlezone and Warrior are all fine for example, if you have the artwork turned on. If you have it turned off, it displays same symptoms as other vector games.
Title: Mameox V 0.70.b3
Post by: Hercules Q Einstein on June 30, 2003, 11:41:00 PM
Does Metal Slug 3 work?????
Title: Mameox V 0.70.b3
Post by: predator002 on July 01, 2003, 02:23:00 AM
I really want to try Mameox but the readme says that the emulator must be installed onto the hard-drive, is this true?

Can the emulator not be put onto CDRW or DVD-R?
Title: Mameox V 0.70.b3
Post by: COCKLES on July 01, 2003, 02:36:00 AM
Anyone had any luck with OutRunners?  I still can't seem to be able to get the accelerator pedal to map to any buttons properly (emulation for the game looks flawless graphics wise in the looping demo though).
Title: Mameox V 0.70.b3
Post by: Dante_Ali on July 01, 2003, 02:42:00 AM
QUOTE (COCKLES @ Jul 1 2003, 11:36 AM)
Anyone had any luck with OutRunners?  I still can't seem to be able to get the accelerator pedal to map to any buttons properly (emulation for the game looks flawless graphics wise in the looping demo though).

I've got the same problem, anyway check out this post made by noodle1009 on the Sourceforge page:

http://sourceforge.n...713&atid=554242

That could fix it.

EDIT: It works! Change pedal sensitivity to 200% and AD Stick sensitivity to 100%
Title: Mameox V 0.70.b3
Post by: chilin_dude on July 01, 2003, 02:52:00 AM
QUOTE (predator002 @ Jul 1 2003, 11:23 AM)
I really want to try Mameox but the readme says that the emulator must be installed onto the hard-drive, is this true?

Can the emulator not be put onto CDRW or DVD-R?

noooooooooooo anyone tried this... i only have retail hdd and i don't want to have to use MameX
Title: Mameox V 0.70.b3
Post by: tom_g05 on July 01, 2003, 03:29:00 AM
NBA JAM lags heaps more in this version, is it just me or do any of use get that bad frame rate.
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 01, 2003, 05:02:00 AM
FYI,

vector games are now fixed in the CVS build.

Reporting problem with NBA JAM, perhaps this can be fixed.  There were some changes to 16 vs 32 bit forced resolution, this could have had an effect possibly.

And yes, this emulator can be run from CDRW or DVDR, and has been done so in the past.  Although I personally play from the hard drive.

Title: Mameox V 0.70.b3
Post by: noodle1009 on July 01, 2003, 05:30:00 AM
QUOTE (Hercules Q Einstein @ Jul 1 2003, 08:41 AM)
Does Metal Slug 3 work?????

Metal Slug 3 is more than 64 MB unzipped - hell, it's over 64 MB zipped wink.gif  No, it doesn't work.  Metal Slug 1 and 2 work.  I don't think Metal Slug X works either.
Title: Mameox V 0.70.b3
Post by: COCKLES on July 01, 2003, 05:50:00 AM
Awesome.  Outrunners fix ahoy.  Thanks!
Title: Mameox V 0.70.b3
Post by: Jeneral on July 01, 2003, 06:30:00 AM
I posted a report on their site, but for everyone here. Congo Bongo still doesn't work. I didn't test it with the latest version but Tac Scan didn't work in 70.2b.

Other minor issues:

- very slight clipping on the right for most games that don't use the full screen (Q-Bert, Galaga, etc...)

- V-sync issues in some scrollers. (Zaxxon)


This program is getting better and better. Thanks to all the coders (and anyone else I forgot) who donate their free time to this project!


Jeneral
Title: Mameox V 0.70.b3
Post by: predator002 on July 01, 2003, 07:29:00 AM
QUOTE
And yes, this emulator can be run from CDRW or DVDR, and has been done so in the past.


YES!!!!!!!!!!!! cheers mate, I'll be playing it tonight!
Title: Mameox V 0.70.b3
Post by: TheOtherBob on July 01, 2003, 07:53:00 AM
smile.gif

BTW - How's the sound doing for everyone?  I'm only on 70.2b, but I get crackling/static sound after I've played about 10-20 minutes of games like Dig Dug, PacMan, Mario Bros., Time Pilot.  I'm hoping the speed tweaks might smooth out my sound issues.



Title: Mameox V 0.70.b3
Post by: noodle1009 on July 01, 2003, 08:17:00 AM
QUOTE (Dante_Ali @ Jul 1 2003, 05:06 PM)
The sound issues are still there and they pop up after a few minutes of play - you can get rid of them by simply playing on or pausing it (SELECT + WHITE button I believe) and then unpausing it again.

I think pause is back+black in game.

I can never remember those combinations though smile.gif
Title: Mameox V 0.70.b3
Post by: feflicker on July 01, 2003, 08:23:00 AM
QUOTE
I can never remember those combinations though


That is why I took the controller portions from the nfo files and put them in a word doc <for all my emus>. I just print that thing out and have it next to my xbox, so when I am using an emu I have a handy reference of what each button on the controller is used for  wink.gif
Title: Mameox V 0.70.b3
Post by: Dante_Ali on July 01, 2003, 08:25:00 AM
QUOTE (noodle1009 @ Jul 1 2003, 05:17 PM)
QUOTE (Dante_Ali @ Jul 1 2003, 05:06 PM)
The sound issues are still there and they pop up after a few minutes of play - you can get rid of them by simply playing on or pausing it (SELECT + WHITE button I believe) and then unpausing it again.

I think pause is back+black in game.

I can never remember those combinations though smile.gif

Yep, sorry about that.  I use a PS2-to-Xbox adaptor and White and Black are assigned to R1 and R2, so I always forget which one is Black or White.
Title: Mameox V 0.70.b3
Post by: TheOtherBob on July 01, 2003, 08:26:00 AM
QUOTE (Dante_Ali @ Jul 1 2003, 05:06 PM)
The sound issues are still there and they pop up after a few minutes of play - you can get rid of them by simply playing on or pausing it (SELECT + WHITE button I believe) and then unpausing it again.

Thanks for the reply.

Ok, yeah I do that pause thing too to get rid of them but they come back pretty quick.  I'm just happy I'm not alone!  wink.gif

I wonder if dropping the sound rate down to 22k and maybe turning the filter off would help........ I'll have to try that tonight.........

Title: Mameox V 0.70.b3
Post by: noodle1009 on July 01, 2003, 09:18:00 AM
QUOTE (tyson @ Jul 1 2003, 05:24 PM)
I know this is a stupid question but i can't figure out how to go back to the rom list once i'm in a game.

back + start returns you to the romlist.
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 01, 2003, 10:09:00 AM
QUOTE (tyson @ Jul 1 2003, 06:39 PM)
I got the same problem as xboxp' i think he posted this earlier, when i try to exit the my rom list using start &back my xbox crashes.

Are you using XBMP as your dash?

I have no problems using EvoX.  I have heard that some people have problems with older versions of EvoX, but I have yet to encounter one problem with my version - 1.8.3572.

Can you try another dash and let me know if it works?

Also, don't rename the launcher.xbe and the default.xbe that come with your binary package, if you rename to something else or it will crash or hang.  When you exit the game, it's going to boot one of the two, I don't know which off hand - so leave those alone!
Title: Mameox V 0.70.b3
Post by: jaxx on July 01, 2003, 10:31:00 AM
so has anyone with a lightgun tried out some mame games??  i'll be going out to get a gun too if it works well
Title: Mameox V 0.70.b3
Post by: XboXP on July 01, 2003, 10:58:00 AM
hey noodle1009 thanks for the tips. However, it still crashes. I change my dashboard to the latest Evox still cause the same problem. I double check the name launcher thing and it is the way when it is. I didn't change the name. Anymore tips?? anyone??

Hey Tyson, if you figure out how to stop this problem, let me know alright. Thanks man!! Also do you get the same proble using Ult N64 emu?? Frist time run it it's fine, but second run it, the system just crash after about 5 min of playing the rom.
Title: Mameox V 0.70.b3
Post by: tyson on July 01, 2003, 10:59:00 AM
I am using the latest evolx dash with all in game resets off and i'm using the excuter bios with igr.
Title: Mameox V 0.70.b3
Post by: tyson on July 01, 2003, 11:14:00 AM
Both n64emus run fine on my box, but when i figure out this problem with mame i will be sure to let you know.
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 01, 2003, 11:27:00 AM
Am I correct in assuming you have IGR _on_ ?  Or is it just IGR bios?  What bios are you using?

If it is on, turn it off and try again...

Just fyi, this is what I'm using if you want to try it out -

EvoX: 1.8.3752
Bios: Executer2 - 4976.02
Running from hd, f partition

Title: Mameox V 0.70.b3
Post by: tyson on July 01, 2003, 11:47:00 AM
ok this is what I have
  xbox ver1.0
  matrix chip
  x2_4974_multiver_256
  120g 7200 WD
  Evol 1.8.3752(all igr off)
  xbmp 2.4
  And lots of emulators
Title: Mameox V 0.70.b3
Post by: tyson on July 01, 2003, 11:56:00 AM
here's my evol ini



AutoLaunchGames   = No
AutoLaunchDVD   = No
DVDPlayer   = "f:applicationsdvdxdefault.xbe"
AutoLaunchAudio   = No
#AudioPlayer   = "c:msxboxdash.xbe"
MSDashBoard   = "c:msxboxdash.xbe"
UseFDrive   = Yes
SkinName   = Administr8or
IGR      = No
UseItems   = Yes
ScreenSaver   = 5
#SkinName   = RuDeDuDe2
Fahrenheit   = No
ShadeLevel   = 90

[IGR]

Start_Button   = No
Back_Button   = No
L_Trig      = No
R_Trig      = No
White_Button   = No
Black_Button   = No
A_Button   = No
B_Button   = No
X_Button   = No
Y_Button   = No

[Network]

SetupNetwork   = Yes
StaticIP   = Yes
Ip      = 192.168.0.3
Subnetmask   = 255.255.255.0
Defaultgateway   = 192.168.0.1
DNS1      = 0.0.0.0
DNS2      = 0.0.0.0
SkipIfNoLink   = No
SetupDelay   = 10

[Clock]

JumpToMsDash   = No
JumpIfNoLink   = Yes
Use24      = Yes
SwapDate   = No
SNTP_Server   = 216.244.192.3

[FTP]

Enable      = Yes
Password   = xbox
IGR      = No

[Telnet]

Enable      = Yes

[RDTOOLS]

Enable      = Yes
Name      = XBOX_V1.0
IGR      = No

[BIOS]

#
ROM      = "EvoX 2.0",0x76fd88337b8d8c1f116f85f3984b98b6
ROM      = "EvoX 2.1",0x99487615bb30670cb65993388fcf2a63
ROM      = "EvoX 2.2",0x220ade778785cfc3c98bb5ea8bbd8608
ROM      = "EvoX 2.3",0xd79bc87c2caa1a50dcc7016adf2ccc0a
ROM      = "EvoX 2.4",0xe3ce66b99957a92fdac40af951c3f1fd
ROM      = "EvoX 2.6",0xdd3de3542bff7b36cdb0dbe078c27fbe
ROM           = "EvoX 3.6",0xcb73b4914bb6c70b66e21377989726a0  
ROM             = "EvoX 3.6ef",0xf754767b388ce7a08bf57304e24c9ae9  
ROM             = "EvoX D.6",0xc349c2b047a3d6c2de2e1c10185ecf86  
ROM             = "EvoX D.6ef",0x74c6235497f474bf88b54b3fc52a20b2
#
Flash      = 0x01d5,"AMD - Am29F080B",0x100000
Flash      = 0x04d5,"FUJITSU - MBM29F080A",0x100000
Flash      = 0xadd5,"Hynix - HY29F080",0x100000
Flash      = 0x20f1,"ST - M29F080A",0x100000
Flash      = 0xbf61,"SST - 49LF020",0x40000
Flash      = 0x015b,"AMD - Am29LV800B",0x100000
Flash      = 0x01da,"AMD - Am29LV800B",0x100000
#Flash      = 0x89a6,"SHARP - LH28F008SCT",0x100000,0x20,0xd0,0x10
#Flash      = 0x378c,"AMIC - A29002",0x40000
Current      = 0x24bff933c4ee6178040ab4b4daf6c6a8

[Skin_Original]

#
# <Time>   =
# <IP>     =
# <Name>
# <Version>
# <CD>
# <BIOSVer>
# <KernelVer>
# <RDName>
# <Temp1>
# <Temp2>
# <SpaceC>
# <SpaceE>
# <SpaceF>
# <SpaceX>
# <SpaceY>
# <SpaceZ>
#
Text   =       30,37,0.5,0x000000,0,"<Time><CrLf>MB Temp <Temp1><CrLf>CPU <Temp2>"
Text   =       28,39,0.5,0x808080,0,"<Time><CrLf>MB Temp <Temp1><CrLf>CPU <Temp2>"
Text   =       620,420,0.5,0x000000,1,"<Name> V<Version>"
Text   =       618,422,0.5,0x808080,1,"<Name> V<Version>"
Text   =       620,37,0.5,0x000000,1,"<CD>"
Text   =       618,39,0.5,0x808080,1,"<CD>"
Text   =       30,420,0.5,0x000000,0,"RD Name : <RDName>"
Text   =       28,422,0.5,0x808080,0,"RD Name : <RDName>"
LogoType=   0

[Menu]

Section "Root"
{
   
   Item "MS Dashboard",ID_MS_Dash
   Item "Reboot",ID_Quick_Reboot
   Item "Power Off",ID_Power_Off
#   Item "Flash Evox BIOS","c:biosd6.bin",ID_Flash_Bios_File
   Section "System Utils"
   {
      Item "Settings",ID_Settings
      Item "Flash BIOS",ID_Flash_Bios
      Item "Backup",ID_Backup
      Item "Skins",ID_Skins
   }
   Section  "Launch Menu"
   {
      Section "Games"
      {
         AutoAddItem "e:games"
         AutoAddItem "f:games"
         SortAll
      }
      Section "Apps"
      {
         AutoAddItem "e:applications"
         AutoAddItem "f:applications"
         SortAll
      }
          Section "Emulators"
                       AutoAddItem "f:Emulators"
                       SortAll
               }
       }

Title: Mameox V 0.70.b3
Post by: HitNWakes on July 01, 2003, 12:54:00 PM
Does anyone else have problems with Offroad and Super offroad?  I cannot get the gas to work.  Even after adjusting it on the menu.  I really dont want to do a whole reset cause it will change all my settings back to default.  Just wondering if its a bug or not.

Thanks in advance!
Title: Mameox V 0.70.b3
Post by: HitNWakes on July 01, 2003, 04:33:00 PM
Just got 70.3b going, and its great!   Still not good light gun yet, but crusin usa loads up atleast now!!  S.T.U.N.N. Runner is still choppy and slow, but this is deffinetally the best release of mameoX yet!!  Sound is GREATLY improved to 70.2b as well as speed!   But its verified with this one as well that gas still doesnt work with both offroads.  One more thing,  does anyone know how come when I edit my list to remove duplicates, they come back when I reload mame?  Isnt it to go to the back up folder?
Title: Mameox V 0.70.b3
Post by: tyson on July 01, 2003, 04:42:00 PM
Hey Noodle I was wrong,going back to the rom list does work for me,I just wasn't giving it enough time,it seem to take quite a while though atleast 20-30 second.Is this normal.
Title: Mameox V 0.70.b3
Post by: psxguy on July 01, 2003, 05:46:00 PM
beerchug.gif to the MAMEoX team!
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 01, 2003, 06:19:00 PM
QUOTE (tyson @ Jul 2 2003, 01:42 AM)
Hey Noodle I was wrong,going back to the rom list does work for me,I just wasn't giving it enough time,it seem to take quite a while though atleast 20-30 second.Is this normal.

It doesn't take nearly that long for me to get back to the romlist.  That is really odd.  Perhaps you could post your situation on the sourceforge forums and Erik or Opcode could help you out there.  Your situation sounds interesting and they know the right questions to ask.

Sorry I wasn't much help.  sad.gif
Title: Mameox V 0.70.b3
Post by: Ces2k3 on July 01, 2003, 07:38:00 PM
they nned to fix up all those game that  load up find but then give u that dreaded '' unaBLE TO EMULATE VIDEO(im not sure if that the right saying)but you know what im talking about if not run street fighter 1
Title: Mameox V 0.70.b3
Post by: frank88b on July 01, 2003, 08:08:00 PM
QUOTE
It's too large to load into memory - but it doesn't lock up the emulator now. I got that rom just for you to try it out, and it sadly does not work. 

(BTW, I think you're going to be really happy with Narc  go try it out!)


I think my enthusiasm was dampened a bit a month or so ago with Primal Rage when I actually decided to check it out on the PC.  It just didn't seem to have the same graphic luster froms days ago.  Not to mention not being able to hear "RAGGGEEEEEE" was a bit of a letdown.

I wish I could give the new version a sample and check Narc out, my Xbox is packed up and I'm off of broadband.   mad.gif   Do you know if it still has some of the slight resolution shifting that it's had in past versions.  Slices of the screen tend to shift a bit.

Noodles, I think maybe it's time for you to have a quote explaining that Metal Slug 3, 4, etc. aren't currently working and won't for the forseeable future.
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 01, 2003, 08:35:00 PM
QUOTE (frank88b @ Jul 2 2003, 05:08 AM)
Noodles,

I think my enthusiasm was dampened a bit a month or so ago with Primal Rage when I actually decided to check it out on the PC.  It just didn't seem to have the same graphic luster froms days ago.  Not to mention not being able to hear "RAGGGEEEEEE" was a bit of a letdown.

I wish I could give the new version a sample and check Narc out, my Xbox is packed up and I'm off of broadband.   mad.gif   Do you know if it still has some of the slight resolution shifting that it's had in past versions.  Slices of the screen tend to shift a bit.

Noodles, I think maybe it's time for you to have a quote explaining that Metal Slug 3, 4, etc. aren't currently working and won't for the forseeable future.

I think that screen shifting is still in there, but it's not horrible.  I think that in the next release (here I go sounding like a broken record again smile.gif ) we should have vsync again as it was causing errors in 3b.  I'm sure it will probably be sorted out for the next release.  I have great faith in Erik and Opcode as what they've done so far is nothing short of amazing.

Yeah  laugh.gif  I probably do need to have something in my sig or something explaining that zipped roms over 64 MB have no chance of running in the forseeable future smile.gif

People just have to understand how mameox works - you have a compressed rom that you're loading and about 54 MB of memory to start with.  You use that space to uncompress the rom, load drivers, decode graphics, and start emulation.  Even if we do get virtual memory in the future it's important to realize that HD I/O is awful compared to having something in memory, which is uncomparably faster in read operations.  All of the rom contents, drivers, ect on these arcade machines had all of this stuff most of the time in ROM (read only memory) so it was available for the machine at the drop of a hat.  While virtual memory may work okay for other applications, it's doubtful to me that it's going to work without rewriting mame source to handle it.  If done you would probably have to create new drivers for all separate roms that were going to use it.  It's no secret to me that this task has been placed _way_ out in the future for the developers - it's going to require a lot of work, and the payoff possibilites are probably very low. smile.gif

Title: Mameox V 0.70.b3
Post by: HitNWakes on July 01, 2003, 09:09:00 PM
Hey noodle,
 Im not complaining here.  Lots of things were fixed in this one and mameoX is growing by leaps and bounds!.  Im noticeing on games that after playing a while sound goes bad, then back.  (much better than before) but whats happening here?  I would like to help you guys out.  I go through so many roms when A new version is out.  Let me know the key things your looking for and I will tell ya whats going on in the roms I do check. (which are quite A few)  

Thanks!
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 01, 2003, 09:17:00 PM
I think the sound getting scratchy is due to a buffer underrun, and opcode is working on that for the next release, but this one has been hard to track down.  Opcode is the guy that originally ported mame (mamex) before he left the project to superfro.  I'm just a tester, I don't want people to think I have a hand in the code, I couldn't code my way out of a wet paper bag.  The sound problem is present in a lot of roms and it's already reported...the team knows and they're working on it, so don't bother reporting that one.

If you want to help, let the mameox team know if any roms cause mameox to crash (usually a hang after loading complete) - there is a db in the works with a web interface for reporting rom status in the release levels, but for now, check the bugs on the sourceforge site (linked multiple times in this topic) and if a rom doesn't load for whatever reason (even the ones reported below), report it as a bug.  If it's out of memory that's not a big deal but it will have low priority.  Check some of the other bugs reported for examples for what info to include (I've put a lot on the page, look at one of mine that is marked in white - low priority).
Title: Mameox V 0.70.b3
Post by: HitNWakes on July 02, 2003, 03:57:00 AM
beerchug.gif
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 02, 2003, 07:32:00 AM
QUOTE (HitNWakes @ Jul 2 2003, 12:57 PM)
Sounds good.  I tried to report the gas pedal on offroad and stuff like that, but not sure if Im doing it correctly.  But thanks for the info, I will post back here on other rom problems I find.  The vector problem is crasy though.  Screens fine in menu mode, but blown up in play mode.   I will keep in touch!

beerchug.gif

You did fine.  I posted a comment in your bug about being able to configure the game with 255% pedal sensitivity (use L trigger) and remapping dial controls to left analog stick, left and right, using sensitivity around 30%.  Confirmed that the game did not work with the default controls.  Also posted that at 255% it doesn't seem like the pedal is all the way down to the floor, so Erik's going to look at it for us.

I like to include the following in my bug reports so there is no confusion.

Game name
Rom name
Rom size zipped / unzipped
Is it a clone? (yes or no, if yes, make sure you have parent rom if necessary)
Bios required? (example - neogeo)

Then just list a precise description of the error you encounter - either the message, or the thing that doesn't work that you think should work.  These bug reports should make things easy for Erik and Opcode to figure out what is wrong - they shouldn't have to go on a information seeking mission to figure out what the problem you report is.  Include what is above in your bug reports (until the new reporting system falz is working on is implemented) and your work will be well appreciated!

Also, please report each game _separately_ as people have been putting multiple roms in their bug reports, and the developers want to set priority for each bug reported.

Don't take it the wrong way if someone posts a comment in your report, Erik's asked us to try to confirm a lot of these bugs.  A lot of people post bugs that work for me, and we want Erik to know that he's not going crazy because users are reporting problems that he does not have.
Title: Mameox V 0.70.b3
Post by: HitNWakes on July 02, 2003, 10:02:00 PM
Also seems like pole position (1 & 2) & road blasters are not configuring right.   Now what Im wondering is I got Rom Center.  Can I select roms that are cloned and roms that are not to be on the same list?  Then make a list out of that?  (POSSIBLY Ftp the fiLes baCK over?)

Im trying to make a list where I only have (1) 1942 game (instead of 3) and sky shark (seems only bootleg is available) in the same directory.  deffanitally trying to make my list smaller.  Just wondering if this is possible.  I know I need some roms from misc files.  Sorrys if there are caps.  Shift key is sticken!
Title: Mameox V 0.70.b3
Post by: feflicker on July 02, 2003, 10:42:00 PM
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Title: Mameox V 0.70.b3
Post by: lettuce on July 04, 2003, 09:27:00 AM
Is there an option to make the games full screen, at the moment they have a black boarder going round the sides???
Title: Mameox V 0.70.b3
Post by: brandogg on July 04, 2003, 12:11:00 PM
Use the right thumbstick (when in the GUI) to change the screen size.
Title: Mameox V 0.70.b3
Post by: Vanderlei on July 04, 2003, 02:05:00 PM
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Title: Mameox V 0.70.b3
Post by: lettuce on July 05, 2003, 02:58:00 AM
I FTP outrunners across to my xbox, the name of the file was orunners.zip, but when i load up mame0x i could not find it in the rom list, why is this??? is the file name wrong or something???
Title: Mameox V 0.70.b3
Post by: MichaelNet on July 05, 2003, 03:10:00 AM
Bios to put in the folder roms :

cvs.zip
playch10.zip
decocass.zip
neogeo.zip
pgm.zip
skns.zip
stvbios.zip
konamigx.zip
Title: Mameox V 0.70.b3
Post by: BLoTt0_AI on July 05, 2003, 03:08:00 PM
MAME 0.71 "Borg assimilates Zinc" released!

neat !
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 05, 2003, 04:27:00 PM
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Title: Mameox V 0.70.b3
Post by: BLoTt0_AI on July 05, 2003, 07:09:00 PM
tongue.gif what are you using to compile it? I'll probably give it a try
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 05, 2003, 07:39:00 PM
I'm not sure if it's on the public cvs tree or not, but I use Tortise CVS to pull off of CVS, Visual Studio.NET Enterprise Edition w/5558 (June).  Works pretty well for me, just follow the instructions that come with the source.
Title: Mameox V 0.70.b3
Post by: trob on July 05, 2003, 07:43:00 PM
I went from 69 to 70 and wow, what an improvement.  I have to say by far mameox is the dominate mame emulator.
Title: Mameox V 0.70.b3
Post by: BLoTt0_AI on July 05, 2003, 08:26:00 PM
so how is the performance ?
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 06, 2003, 10:24:00 AM
I think we got the sound problem fixed (buffer overrun in the sound code, Erik caught it and fixed it), I can't get it to start static sounding like it used to in spots

VSYNC is in now, we're trying to get it to work better than it already does, we still see some tears in the screen for some scrolling games

Tweaked out autoframeskip so it should work better for problem roms, implemented frameskip so you can adjust it yourself manually if you want to for roms that always run slow

We're trying to milk some more memory out of it right now, we 'gained some weight' with mame .71 source and we're trying to reduce memory requirements so more games will run.  The way we're doing it though will probably cause more roms to break, however.  No way around it.

When .71.b1 releases (tomorrow probably) we'll need testers to go through all the roms, we're looking for silent xbe dependencies (roms that need drivers that are unloaded, must load them so they can run instead of hang).  When we release tomorrow I'll announce it here and try to put together a testers list so we can test all the roms.  Since Erik is pumping out releases weekly and there's only a couple of offiical testers, the more help we have, the better - also good to confirm what one person thinks is a bug - sometimes it's not).
Title: Mameox V 0.70.b3
Post by: BLoTt0_AI on July 06, 2003, 10:55:00 AM
I'm still getting around to acquiring the xdk, but you can sign me up as a tester. I usually test a good number of roms with each release anyways. Also, since I haven't compiled it yet, I was wondering if you could say how well the zinc support works.
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 06, 2003, 11:53:00 AM
QUOTE (BLoTt0_AI @ Jul 6 2003, 07:55 PM)
I'm still getting around to acquiring the xdk, but you can sign me up as a tester. I usually test a good number of roms with each release anyways. Also, since I haven't compiled it yet, I was wondering if you could say how well the zinc support works.

There aren't many zinc roms that work at all in mame32.  The only one I've managed to get running is Star Sweep (in mame32).  Most of them don't have proper graphics emulation or sound.

To answer your question though, they load, display rom info, but then barf with a malloc error and take you back to the romlist.
Title: Mameox V 0.70.b3
Post by: Jeneral on July 06, 2003, 12:29:00 PM
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Jeneral

Title: Mameox V 0.70.b3
Post by: noodle1009 on July 06, 2003, 12:34:00 PM
If you were the one that reported those bugs, I was the one that closed them.

Congo Bongo - works in next release
Tac/scan - works in next release
Vector games - works in next release

All of these work in the current cvs build.

Not sure about the artwork stuff, I don't really use it myself.
Title: Mameox V 0.70.b3
Post by: Jeneral on July 06, 2003, 08:16:00 PM
QUOTE (noodle1009 @ Jul 6 2003, 08:34 PM)
If you were the one that reported those bugs, I was the one that closed them.

Congo Bongo - works in next release
Tac/scan - works in next release
Vector games - works in next release

All of these work in the current cvs build.

Not sure about the artwork stuff, I don't really use it myself.

Yup, that was probably me that reported those issues. I'm not very familiar with the bugs page. Before posting, I was trying to search for similar reports with no luck.

Great to hear all those issues have been fixed.

Artwork is essential to Armor Battle because without it, you're driving blind (invisible walls). Without the artwork, you'll only see a jeep, a few tanks and a helicopter on the screen. The artwork shows the maze layout for you to drive in. I guess I'm the only idiot that played this game in the arcade   biggrin.gif


Jeneral
Title: Mameox V 0.70.b3
Post by: Dahak on July 06, 2003, 09:03:00 PM
QUOTE (Jeneral @ Jul 7 2003, 05:16 AM)

Artwork is essential to Armor Battle because without it, you're driving blind (invisible walls). Without the artwork, you'll only see a jeep, a few tanks and a helicopter on the screen. The artwork shows the maze layout for you to drive in. I guess I'm the only idiot that played this game in the arcade   biggrin.gif

Assuming you're talking about the game Armor Attack, try redownloading your artwork from mame.net. This is working fine for me with artwork on in the current release.
Title: Mameox V 0.70.b3
Post by: splattered on July 07, 2003, 07:47:00 AM
Oh cool so the sound is gonna be fixed? sweet! does this include sound bugs like in mk2+ that lag and echo and stuff? thats pretty annoying
Title: Mameox V 0.70.b3
Post by: noodle1009 on July 07, 2003, 07:52:00 AM
QUOTE (splattered @ Jul 7 2003, 04:47 PM)
Oh cool so the sound is gonna be fixed? sweet! does this include sound bugs like in mk2+ that lag and echo and stuff? thats pretty annoying

yes.  The lag and the repeating sound should be fixed.  At least they're fixed as far as I can tell, and I have tried to be picky to the point where I'm not even sure there's a problem sometimes that wasn't in the original rom to begin with. smile.gif