| QUOTE (XmarksTheSpizot @ Jun 17 2003, 05:56 AM) |
| MARIO KART PLAYS MUCH BETTER. |
| QUOTE (XmarksTheSpizot @ Jun 17 2003, 06:16 AM) |
| Playing with the RDB settings is helping with the stuttering somewhat. Overall this release should satisfy alot more people. Outstanding work. |
| QUOTE (oDD_ @ Jun 17 2003, 06:26 AM) |
| Iriez why is the contest over? Has the 32mb goal been met yet? |
| QUOTE (oDD_ @ Jun 17 2003, 01:26 PM) |
| Iriez why is the contest over? Has the 32mb goal been met yet? |
| QUOTE (Booger Bob @ Jun 17 2003, 06:27 PM) |
| Anyone know how this emulator had met goals 1 and 2 when there are a ton of 16MB games it dosent play like bond Seems like a conflict of intrest that Iriez beta tested it and had now declared its over |
| QUOTE (Booger Bob @ Jun 17 2003, 12:27 PM) |
| Anyone know how this emulator had met goals 1 and 2 when there are a ton of 16MB games it dosent play like bond Seems like a conflict of intrest that Iriez beta tested it and had now declared its over |
| QUOTE (OUberLord @ Jun 17 2003, 07:02 PM) |
| The emu would be way better if the controller sticks had a deadzone, as it stands now I cannot play it at all since my controllers are fairly old. So far, this is the only app/game that hasnt had a deadzone setting. If im not mistaken, the project is open source, where/when are the 0.70 sources going to be released? Once those are released it would be a trivial matter to remap buttons and create a deadzone. |
| QUOTE |
| OK i don't know what a deadzone is but i know the source is on #xbins! |
| QUOTE |
| too bad it doesn't run Super Smash Bros , heck I'll patiently wait for the nxt release !) |
| QUOTE (c-2 @ Jun 17 2003, 10:00 PM) |
| oh and being able to jump in mario kart kix ass! |
| QUOTE |
| i'm not a huge fan of the right stick being used as a button (makes doing barrel roles in SF kinda weird ) |
| QUOTE |
| maybe in the future we can map our own keys .. but if not oh well this kix ass!! :] thanx alot |
| QUOTE (full @ Jun 17 2003, 07:17 PM) |
| Wow..Mario64 now plays 100% for me.. in mario tennis the graphics are almost perfect but it is a little slow.. =)) pokemon stadium: didn't load. same thing with roadsters trophy super smash brothers: loaded but i couldnt get further from the menu.. wipeout64: menu gfx were shitty(couldnt read any text) but the gameplay was 100% star wars pod racer... loaded.. menu was very buggy.. game started and was very playable(minor gfx bugs) zelda oot: yep it loads.. intro is awesome.. but hangs when it gets where link sleeps.. =( |
| QUOTE (JLB2k2 @ Jun 17 2003, 11:24 PM) |
| YAY! Blast Corps works! |
| QUOTE (Spike Spiegel @ Jun 18 2003, 12:37 AM) |
| I know I'm not supposed to ask, but with a wink and a tip of the hat, might someone tell me where the usual places are to obtain some of the games that work with this? Spike |
| QUOTE (d3tr0it @ Jun 18 2003, 12:58 AM) |
| First of all I want to thank the author for all his work on the emulator. But what I wonder is that if there is any posibility to get the glNintendo64() plugin ported to the xbox. I just tried it out on a few games with PJ64 for windows and I really liked the visual quality! Zelda looked real good, even better than with Jabos plugins.. And it ran very well to. Well the source is availible if you wanted to know @ http://www.emutalk.n....php?forumid=69 And again thanks for the great amount of job you must have put into the project // d3tr0it |
| QUOTE (d3tr0it @ Jun 17 2003, 07:26 PM) |
It should work with any OpenGL 1.4 compatible video card (not extensively tested yet), although a GeForce is recommended because of it's advanced blending abilities. |
| QUOTE (Generallee02 @ Jun 17 2003, 08:41 PM) |
| It's great, i just wish they'd put in a reset button to go back to the dashboard. Tired of always shutting system off when i want to play something else on the xbox. the combo L,R, start and select don't work for this Emu. |
| QUOTE (Dante_Ali @ Jun 18 2003, 02:48 AM) | ||
The US version seemed to run fine, apart from the corrupted menus. In fact, in 2 player mode it was a little bit too fast. As for Blast Corps.. yeah it works, very laggy though with Rice 5.0 - as well as all the other Rare games. Must have something to do with the microcode Rare were using on all their games. |
| QUOTE |
| Making it so that you can rename the ultraxle.xbe to PJ64-daed.xbe and launch it in PJ64-X ...that way you can use a single emulator with higher compatibilty. Or vice versa if the UltraXLE author feels like creating a new UI that can launch PJ64-X xbe's. Either way we will work something out for the end users =) |