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| I remember the first N64 emulators that came out for PC,jesus were they bad |
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| Im a little drunk at the moment... but the first one I remember was UltraHLE, and it was incredible, |
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| dmb062082 Posted on Jun 11 2003, 03:12 AM -------------------------------------------------------------------------------- Im very very happy. But I look at it like this, the coder is getting like 25 hundred dollars. That is alot of money. Would he have did it without the $$$ being there is the true question. I would like to know the answer to that before i pay homage, none the less great job Im up to like 44 stars on mario64. |
| QUOTE (Large Dopant white @ Jun 11 2003, 07:21 AM) |
| Sorry, guys, but cheering won't update this emulator. It may work with, say, an emulator XPort does, but that's because he's motivated without money. So, let's use common sense: if money birthed it, wouldn't that be the only thing that makes major improvements to it? There won't be updates by the original author; the contest is over, as said in big, bold letters on the contest's homepage. He's just worked on this for a month and a half, and I doubt he's willing to do the equivilent of at-home surgery without another dose of cash. I wouldn't complain at all about this... if it only met the first goal. However, since it has met all three (therefore, the ending of the contest), I'm really, really dissapointed; any of you got a 32MB game working? Because no one else has. Read Goal 3; it's supposed to run at least one with full speed, graphics, and controls. |
| QUOTE (frank88b @ Jun 11 2003, 06:50 AM) |
| Shouldn't this be more like keep this EMU alive with your contributions? And since when has anyone given two shits about the N64 anyway? Man I wish there was this much push for an actual forward thinking platform like the Saturn. |
| QUOTE (Large Dopant white @ Jun 11 2003, 07:21 AM) |
| There won't be updates by the original author; the contest is over, as said in big, bold letters on the contest's homepage. He's just worked on this for a month and a half, and I doubt he's willing to do the equivilent of at-home surgery without another dose of cash. |
| QUOTE (Gilrim @ Jun 11 2003, 09:28 AM) |
| now stfu and die retard |
| QUOTE (Large Dopant white @ Jun 11 2003, 06:21 AM) |
| I wouldn't complain at all about this... if it only met the first goal. However, since it has met all three (therefore, the ending of the contest), I'm really, really dissapointed; any of you got a 32MB game working? Because no one else has. Read Goal 3; it's supposed to run at least one with full speed, graphics, and controls. |
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| I just wanted to add my voice to the several people on the board that think that pj64-x, and the contest, is the best thing to hit the scene in a long long time. Sure, you could nitpick about the R button, but really who cares.. we have a good working emu beyond anyone's realistic expectations, and there is fixes on the way.... anyway, great work (whoever wrote the emu) ... and thank you very much Iriez for arranging all this and getting the donations together to get this off the ground. I think what alot of people are forgetting is that we probably wouldn't have a working (with sound) n64 emu otherwise. The emu rocks, the contest got it to us, I'm willing to look past any slight descrepencies in the contest rules or what have you... who cares, I didn't donate, and I'm finding most of the people complaining about the contest specifics didn't donate either. The xbox mod scene is kind of unique in that alot of people who were never in any mod scene before are in this one. The learning curve is relatively low and the mods are readily available, causing every newb and his brother to have a modded xbox and lurk here. As such, the signal to noise ratio gets pretty low, and we have lot more cry babies, nitpickers and fanboy's comparitively speaking. It must be hard to put up with from a developers standpoint. But I think it's important for the devs and coders to know that the old-school and the hardcore are still here and we ABSOLUTELY appreciate all thats being done FOR FREE in this very cool scene. Seriously, no other console, nor the PC for that matter, has had this level of emu and homebrew support this early in the scene. It's unreal. It may be a little hard to hear our cheers through all of the immature and ill-founded jeers, but we are here. Thanks. |
| QUOTE (robster @ Jun 11 2003, 04:34 PM) |
| Great EMU! But I'll make a few suggestions though... 1. Perhaps you should try and go through all of the roms to which ones work and don't. Someone has already started on that... it can be found HERE. Wasn't there a thing with like Boot Keys...? Like Diddy Kong Racing had its own boot key for it to work or something....I forget. 2. Create a prog that allows the user to change thier controller layout. I for one (not to critisize), don't really enjoy where the C-Buttons are located and would like to change them. 3. Make GoldenEye work!! LOTS of people enjoyed it and it doesn't seem to work correctly. 4. I don't know what graphics plug-in to choose.... Maybe you should make it so PJ64-X Auto-Detects what type of plug-in it should use... That's it for me. |
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badmonkey from another thread: I don't think the problem ever was with the quality of the emulator, or with people thinking it needing to be more. The problem was with the info not forthcoming about the contest aspect of it. People were just directed to a web page that stated that The Contest is Over. Clearly the released version was not meeting the requirements as people understood them, and I don't think there is anything wrong with people requesting/demanding proper information about it. I am sure that there are plenty of people also upset that there is only one entry, but nothing can be done about that. Though it won't change the dissapointment. A contest loses a bit of something if there is no competition in it. I would even think the coders would be a bit dissapointed not having the extra drive to beat out the competition. As said though... What can ya do? If no one else enters, then no one else enters. I would, as would anyone else I'm sure, be very dissapointed if the developers quit their work. It is definately not their work, which is at an excellent start, and is a most welcome and wanted addition to the Xbox emu library, that we find fault and bitch about. It is in the lack of info about the contest, and the developers must definately not confuse this into being about them, or what they are doing. |
| QUOTE (pablo0024 @ Jun 11 2003, 02:06 PM) |
| the emularor is a piece of art. they did something that many people thought it could not be done but they still did it, and they did it beyond expectations. This proves that anything can be done if they (all coders) cooperate to archive goals. Not only that they did it... they continue in the project and still look for better things and ways to make it better. from me to all the people involved in the project, my most sincerely Thank You and i will hace this smile for a long time. |
| QUOTE (randomidiot @ Jun 11 2003, 10:22 PM) |
| I am to lazy to read all over, so I will just ask. Who ported it? |
| QUOTE (pike @ Jun 17 2003, 10:50 AM) |
| Bump, bump, bump The biggest threat to N64 emulation on the XBOX is developer apathy brought on by the ungrateful negativity of end users. They have the rest of this site to spew there bile, but to save the coders having to trawl through thousands of posts to see the genuine respect and admiration THE SILENT MAJORITY have for their work, PLEASE post a few words of appreciation here. I'm sure, for the coders concerned, this project was NEVER about money. Credit where credit is due, and genuine appreciation for an ASTONISHING achievement will be worth every drop of blood, sweat and tears as this project evolves.... Please, post disappointments and negativity elsewhere. This thread has one aim. POSITIVITY |