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OG Xbox Forums => Software Forums => Emulators => Topic started by: pike-old on June 10, 2003, 04:17:00 PM

Title: The Pj64 Appreciation Thread
Post by: pike-old on June 10, 2003, 04:17:00 PM


Thanks for some incredible work. Simply amazing...
Title: The Pj64 Appreciation Thread
Post by: BlackListedCard on June 10, 2003, 04:27:00 PM
What talent.  I hope all the people which developed emulators for the xbox have good paying jobs.

psx and n64.

I'm really impressed.   Thanks for developing something which I enjoy....

Title: The Pj64 Appreciation Thread
Post by: barman on June 10, 2003, 04:30:00 PM
I'm all about this pike!

Thanks to all developers and anyone affiliated with this emulator, the last thing
I'd want to see is another truely amazingly promising N64 emulator just disappear,
especially when it's for the best console around!

This PJ64X work is simply astonishing I must say since I'm doing my own
compatability list I've seen what works and what doesn't and I've never
seen so much even load!!!

CHEERS!  beerchug.gif   love.gif   jester.gif   rotfl.gif
Title: The Pj64 Appreciation Thread
Post by: alexkraemer on June 10, 2003, 04:36:00 PM
Wow.   I remember the first N64 emulators that came out for PC, jesus were they bad.  But this initial release of PJ64 is awesome!!!  I got in a little MarioKart Action last night, 3 player would make my computer crawl, but the xbox handled it.  Keep up the good work guys!

P.S.  Let me know when you get Perfect Dark running....
Title: The Pj64 Appreciation Thread
Post by: NerdENerd on June 10, 2003, 04:53:00 PM
I forgot how fun Mario 64 was and am having a ball playing it again.

P.S. The first N64 emulator for PC was UltraHLE and it played Mario 64 and Zelda near perfectly so I don't know what you mean buy "jesus they were bad".
Title: The Pj64 Appreciation Thread
Post by: tupelo on June 10, 2003, 04:53:00 PM
QUOTE
I remember the first N64 emulators that came out for PC,jesus were they bad


Im a little drunk at the moment... but the first one I remember was UltraHLE, and it was incredible, what was that mid-98? anyway... I agree Pike, This was one hell of a release... I thank all that were involved. Now if only my fsck'ing girlfriend would quit playing  mario-cart 64... I could get back to some super metroid.

damn...  NerdENerd, you beat me to it.
Title: The Pj64 Appreciation Thread
Post by: HumanClay on June 10, 2003, 05:35:00 PM
QUOTE
Im a little drunk at the moment... but the first one I remember was UltraHLE, and it was incredible,

Maybe he was just using a crap computer? anyways,thanks pj64 and pj64-x team, nice work
Title: The Pj64 Appreciation Thread
Post by: Beelzebud on June 10, 2003, 05:37:00 PM
Yes, kudos to the emu author or authors.  This is a great first release.  Some may complain, but they simply don't understand all the milestones we see in this emu.
Title: The Pj64 Appreciation Thread
Post by: Mars10 on June 10, 2003, 07:01:00 PM
thx guy(s) great first release, cant wait for updates!!! I love mario kart =) !!!
Title: The Pj64 Appreciation Thread
Post by: dmb062082 on June 10, 2003, 07:12:00 PM
Im very very happy. But I look at it like this, the coder is getting like 25 hundred dollars. That is alot of money. Would he have did it without the $$$ being there is the true question. I would like to know the answer to that before i pay homage, none the less great job Im up to like 44 stars on mario64.
Title: The Pj64 Appreciation Thread
Post by: Heet on June 10, 2003, 07:16:00 PM
Thank you sir AZIMER.  I am truely in awe since this was supposed to be nearly impossible.  Also, thanks to Iriez.  This guy took the innitiative to put all of this together and at a time of MOVING to another place (thats a hella lot of work in itself).  Thanks to Spiral for hosting the Paypal, Dr. Eggman for getting the ball rolling, Team Xecuter for their more than generous donation (1000$), and all of the people who donated and who believed it could happen, and will continue to happen.  Can't wait to play Zelda.
Title: The Pj64 Appreciation Thread
Post by: Rand on June 10, 2003, 07:45:00 PM
QUOTE
dmb062082 Posted on Jun 11 2003, 03:12 AM
--------------------------------------------------------------------------------
Im very very happy. But I look at it like this, the coder is getting like 25 hundred dollars. That is alot of money. Would he have did it without the $$$ being there is the true question. I would like to know the answer to that before i pay homage, none the less great job Im up to like 44 stars on mario64. 

I know for a fact that the pj64-x team started working on it BEFORE any money was being offered and that it was not a driving factor.

All-in-all I think that they have done a great job! and am sure it will improve over time.
Title: The Pj64 Appreciation Thread
Post by: GaijinPunch on June 10, 2003, 07:55:00 PM
For those whining about PJ64, I can't help but think that my "Back in 1987" thread would apply:
http://forums.xbox-s...ST&f=19&t=63229

Anyways, I just modded my box on the weekend, and got the Bios flashed and all yesterday.  The first thing I tried out was PJ64 w/ Mario 64, and it plays incredibly.  It's very nice, and I'm impressed - afterall... it's just a beta.

Title: The Pj64 Appreciation Thread
Post by: HotRice on June 10, 2003, 07:58:00 PM
thanks much guys, this is GREAT
Title: The Pj64 Appreciation Thread
Post by: apexad on June 10, 2003, 08:47:00 PM
I think I might be the only one that has never used UltraHLE.  infact, the only n64 emulator I have played for more then just to see it work is Sixtyforce on my mac.  Played Mario Kart.  And way back when I playd some MKT when Nemu64 first ran it.  I play with emulators on the pc, but usually I don't see that much point in it.  even the tv in my room is 2" bigger then my computer screen.  So with that in mind, I will be playing N64 again.  (I owned the actual n64 console, still do, but not for long...)

Thank you so much!  All your previous work, and future work on this emulator as well as any other projects you embark on is appreiated.  Always remember something is better then nothing.  People that want everything don't realize this.
Title: The Pj64 Appreciation Thread
Post by: Bender_Unit_1 on June 10, 2003, 09:59:00 PM
beerchug.gif My hats off to you!  
gift.gif

-Bender
Title: The Pj64 Appreciation Thread
Post by: Large Dopant white on June 10, 2003, 10:21:00 PM
Sorry, guys, but cheering won't update this emulator. It may work with, say, an emulator XPort does, but that's because he's motivated without money. So, let's use common sense: if money birthed it, wouldn't that be the only thing that makes major improvements to it?
There won't be updates by the original author; the contest is over, as said in big, bold letters on the contest's homepage. He's just worked on this for a month and a half, and I doubt he's willing to do the equivilent of at-home surgery without another dose of cash.
I wouldn't complain at all about this... if it only met the first goal. However, since it has met all three (therefore, the ending of the contest), I'm really, really dissapointed; any of you got a 32MB game working? Because no one else has. Read Goal 3; it's supposed to run at least one with full speed, graphics, and controls.
Title: The Pj64 Appreciation Thread
Post by: TwisTz on June 10, 2003, 11:06:00 PM
QUOTE (Large Dopant white @ Jun 11 2003, 07:21 AM)
Sorry, guys, but cheering won't update this emulator. It may work with, say, an emulator XPort does, but that's because he's motivated without money. So, let's use common sense: if money birthed it, wouldn't that be the only thing that makes major improvements to it?
There won't be updates by the original author; the contest is over, as said in big, bold letters on the contest's homepage. He's just worked on this for a month and a half, and I doubt he's willing to do the equivilent of at-home surgery without another dose of cash.
I wouldn't complain at all about this... if it only met the first goal. However, since it has met all three (therefore, the ending of the contest), I'm really, really dissapointed; any of you got a 32MB game working? Because no one else has. Read Goal 3; it's supposed to run at least one with full speed, graphics, and controls.

jeez dude.

be positive!  laugh.gif
Title: The Pj64 Appreciation Thread
Post by: feflicker on June 10, 2003, 11:06:00 PM
wink.gif
Title: The Pj64 Appreciation Thread
Post by: insertjokehere on June 10, 2003, 11:58:00 PM
Dophant White - How could goal 3 be met of goal 2 hasn't been met. Gol 3 hasnt been met, it is to get the 32meg running, if you look in the readme the 32meg support is experimental. The whole division of the winnings is so that updates continue. The Author only gets 20% of the pot for this release, then when goal 2 is met more and so on. But there is a time frame it has to be done in, and as the source is out it is anyones game, but the real author knows the code inside out. The first Part is over, the other stages give out more of the pot so it is like 20% of 3000$.

Great Emu, keep up the good work
Title: The Pj64 Appreciation Thread
Post by: dmb062082 on June 11, 2003, 12:15:00 AM
QUOTE (frank88b @ Jun 11 2003, 06:50 AM)
Shouldn't this be more like keep this EMU alive with your contributions?

And since when has anyone given two shits about the N64 anyway?  Man I wish there was this much push for an actual forward thinking platform like the Saturn.

one of the best things ive ever heard out of anyones mouth. 25 hundred should be for something like a 3do or saturn emu contest i do agree. But hell im happy i have mario on my xbox and wont complain or bitch. coder did a great job.
Title: The Pj64 Appreciation Thread
Post by: Gilrim on June 11, 2003, 12:28:00 AM
QUOTE (Large Dopant white @ Jun 11 2003, 07:21 AM)
There won't be updates by the original author; the contest is over, as said in big, bold letters on the contest's homepage. He's just worked on this for a month and a half, and I doubt he's willing to do the equivilent of at-home surgery without another dose of cash.

well. let's hear it for mr Moron! Anyways, I've got it from reliable sources that he IS working on it, and he IS releasing it. in due time now stfu and die retard
Title: The Pj64 Appreciation Thread
Post by: Bluecat on June 11, 2003, 01:42:00 AM
QUOTE (Gilrim @ Jun 11 2003, 09:28 AM)
now stfu and die retard

It's posts such as this which turn reasonable threads into flaming sessions - this is completely pointless.
Title: The Pj64 Appreciation Thread
Post by: Keva on June 11, 2003, 02:20:00 AM
i aint tried it out yet much mucho gracias!!!
Title: The Pj64 Appreciation Thread
Post by: pike-old on June 11, 2003, 02:49:00 AM

I hope the coder and all the guys behind this project are getting a sense of the genuine appreciation that is out there. Keep going chaps, the best goals to reach are those we set ourselves. You have NOTHING to prove...
Title: The Pj64 Appreciation Thread
Post by: lantus on June 11, 2003, 03:18:00 AM
QUOTE (Large Dopant white @ Jun 11 2003, 06:21 AM)
I wouldn't complain at all about this... if it only met the first goal. However, since it has met all three (therefore, the ending of the contest), I'm really, really dissapointed; any of you got a 32MB game working? Because no one else has. Read Goal 3; it's supposed to run at least one with full speed, graphics, and controls.

road rash 64 under rice is a 32meg rom...works ok here
Title: The Pj64 Appreciation Thread
Post by: chilin_dude on June 11, 2003, 03:44:00 AM
Yep a good first release! I love it!
Title: The Pj64 Appreciation Thread
Post by: Diggler11 on June 11, 2003, 05:26:00 AM
smile.gif
Title: The Pj64 Appreciation Thread
Post by: dgalmo on June 11, 2003, 06:13:00 AM
rotfl.gif
Title: The Pj64 Appreciation Thread
Post by: ripcurl on June 11, 2003, 06:41:00 AM
i've said my thx, but there's always room for more, nothing beats playing mario64 on my projector, thx to you this is a reality....only bad part is that its beautiful outside and i've been playing Mario for 6 hours straight!
Title: The Pj64 Appreciation Thread
Post by: Bodom78 on June 11, 2003, 07:14:00 AM
beerchug.gif
Title: The Pj64 Appreciation Thread
Post by: robster on June 11, 2003, 07:34:00 AM
Great EMU! But I'll make a few suggestions though...

1. Perhaps you should try and go through all of the roms to which ones work and don't. Someone has already started on that... it can be found HERE. Wasn't there a thing with like Boot Keys...? Like Diddy Kong Racing had its own boot key for it to work or something....I forget.

2. Create a prog that allows the user to change thier controller layout. I for one (not to critisize), don't really enjoy where the C-Buttons are located and would like to change them.

3. Make GoldenEye work!! LOTS of people enjoyed it and it doesn't seem to work correctly.

4. I don't know what graphics plug-in to choose.... Maybe you should make it so PJ64-X Auto-Detects what type of plug-in it should use...

That's it for me.
Title: The Pj64 Appreciation Thread
Post by: oswald on June 11, 2003, 07:40:00 AM
QUOTE
I just wanted to add my voice to the several people on the board that think that pj64-x, and the contest, is the best thing to hit the scene in a long long time. Sure, you could nitpick about the R button, but really who cares.. we have a good working emu beyond anyone's realistic expectations, and there is fixes on the way....

anyway, great work (whoever wrote the emu) ... and thank you very much Iriez for arranging all this and getting the donations together to get this off the ground. I think what alot of people are forgetting is that we probably wouldn't have a working (with sound) n64 emu otherwise.

The emu rocks, the contest got it to us, I'm willing to look past any slight descrepencies in the contest rules or what have you... who cares, I didn't donate, and I'm finding most of the people complaining about the contest specifics didn't donate either.

The xbox mod scene is kind of unique in that alot of people who were never in any mod scene before are in this one. The learning curve is relatively low and the mods are readily available, causing every newb and his brother to have a modded xbox and lurk here. As such, the signal to noise ratio gets pretty low, and we have lot more cry babies, nitpickers and fanboy's comparitively speaking. It must be hard to put up with from a developers standpoint. But I think it's important for the devs and coders to know that the old-school and the hardcore are still here and we ABSOLUTELY appreciate all thats being done FOR FREE in this very cool scene. Seriously, no other console, nor the PC for that matter, has had this level of emu and homebrew support this early in the scene. It's unreal. It may be a little hard to hear our cheers through all of the immature and ill-founded jeers, but we are here.

Thanks. 



Title: The Pj64 Appreciation Thread
Post by: chilin_dude on June 11, 2003, 07:48:00 AM
QUOTE (robster @ Jun 11 2003, 04:34 PM)
Great EMU! But I'll make a few suggestions though...

1. Perhaps you should try and go through all of the roms to which ones work and don't. Someone has already started on that... it can be found HERE. Wasn't there a thing with like Boot Keys...? Like Diddy Kong Racing had its own boot key for it to work or something....I forget.

2. Create a prog that allows the user to change thier controller layout. I for one (not to critisize), don't really enjoy where the C-Buttons are located and would like to change them.

3. Make GoldenEye work!! LOTS of people enjoyed it and it doesn't seem to work correctly.

4. I don't know what graphics plug-in to choose.... Maybe you should make it so PJ64-X Auto-Detects what type of plug-in it should use...

That's it for me.

1. There is a built in compatibility list... when you go to the main screen of the emu press X (or is it Y?) wait for about 1min (it will seem to freeze but it hasn't.) Then it will show the compatibility of the games and which plugin to use!
Title: The Pj64 Appreciation Thread
Post by: badmonkey on June 11, 2003, 08:32:00 AM
QUOTE

badmonkey from another thread:


I don't think the problem ever was with the quality of the emulator, or with people thinking it needing to be more.

The problem was with the info not forthcoming about the contest aspect of it. People were just directed to a web page that stated that The Contest is Over. Clearly the released version was not meeting the requirements as people understood them, and I don't think there is anything wrong with people requesting/demanding proper information about it.

I am sure that there are plenty of people also upset that there is only one entry, but nothing can be done about that. Though it won't change the dissapointment. A contest loses a bit of something if there is no competition in it. I would even think the coders would be a bit dissapointed not having the extra drive to beat out the competition. As said though... What can ya do? If no one else enters, then no one else enters.

I would, as would anyone else I'm sure, be very dissapointed if the developers quit their work. It is definately not their work, which is at an excellent start, and is a most welcome and wanted addition to the Xbox emu library, that we find fault and bitch about. It is in the lack of info about the contest, and the developers must definately not confuse this into being about them, or what they are doing.



I posted this in another thread, but I figure it would have more relevance here.

I think the emulator is off to an excellent start, and it is definately something I have wanted for a long time on the xbox. Great work guy(s), please don't let the unrelated negative shite get ya down, because your work is definately appreciated. Even if it doesn't shine through much in a thankless world.
Title: The Pj64 Appreciation Thread
Post by: baturkin17 on June 11, 2003, 08:42:00 AM
smile.gif
Title: The Pj64 Appreciation Thread
Post by: inty on June 11, 2003, 08:58:00 AM
i got great memories of playing mario64 i bought an n64 and mario when they first came out.

wich i had sadly sold and missed.

put a smile on my face seeing it on my tv again.  (and it wasnt just the xanax)

thanks guys for porting the best n64 emu to xbox.
Title: The Pj64 Appreciation Thread
Post by: -Gadget- on June 11, 2003, 09:36:00 AM
QUOTE (pablo0024 @ Jun 11 2003, 02:06 PM)
the emularor is a piece of art.


they did something that many people thought it could not be done
but they still did it, and they did it beyond expectations.
This proves that anything can be done if they (all coders) cooperate
to archive goals.

Not only that they did it... they continue in the project and still look for better things and ways to make it better.

from me to all the people involved in the project, my most sincerely  Thank You
and i will hace this smile for a long time.    biggrin.gif

now thats hitting the nail smile.gif

BIG ups to all involved in the N64 emulator scene and all other homebrew software for the xbox ..

BIG thanks .. Mick ...
Title: The Pj64 Appreciation Thread
Post by: pike-old on June 11, 2003, 09:38:00 AM

Repeat post, so those jumping to page 4 know why were here...

The biggest threat to N64 emulation on the XBOX is developer apathy brought on by the ungrateful negativity of end users. They have the rest of this site to spew there bile, but to save the coders having to trawl through thousands of posts to see the genuine respect and admiration THE SILENT MAJORITY have for their work, PLEASE post a few words of appreciation here. I'm sure, for the coders concerned, this project was NEVER about money. Credit where credit is due, and genuine appreciation for an ASTONISHING achievement will be worth every drop of blood, sweat and tears as this project evolves....

Please, post disappointments and negativity elsewhere. This thread has one aim. POSITIVITY
Title: The Pj64 Appreciation Thread
Post by: FUCKMICROSOFT on June 11, 2003, 09:39:00 AM
beerchug.gif
Title: The Pj64 Appreciation Thread
Post by: termill on June 11, 2003, 09:49:00 AM
beerchug.gif
Title: The Pj64 Appreciation Thread
Post by: snivlem on June 11, 2003, 11:52:00 AM
smile.gif
Title: The Pj64 Appreciation Thread
Post by: You Been X on June 11, 2003, 12:32:00 PM
props out to all the people that made this emu possible, playing mario64 and being able to save, with sound is good enough for me..

:-)
Title: The Pj64 Appreciation Thread
Post by: ray-ray on June 11, 2003, 12:51:00 PM
beerchug.gif
i´m not using the emu right now because half a year ago i deleted all of my n64 roms, brcause i thought i would never use them again... tongue.gif
drat! mad.gif
but i think the best thing in the world is if the scene stays alive. i dont want a perfect emulator for everything. but the whole scene should not die because of some (meanwhile its the majority. but who cares...) idiots that dont have a clue about anything.  ph34r.gif

so again: thank you coders out there! not only for pj64 but also for all the emus ever made. in my life i had thousand times more fun with emus then with normal games.  tongue.gif
Title: The Pj64 Appreciation Thread
Post by: pike-old on June 11, 2003, 01:57:00 PM
Nice to hear we can expect a tweaked version soon. This just gets better and better. Keep the congrats, kudos and appreciation coming for the porter
Title: The Pj64 Appreciation Thread
Post by: derf on June 11, 2003, 02:13:00 PM
biggrin.gif . The people winging should be grateful they got anything at all.
Title: The Pj64 Appreciation Thread
Post by: randomidiot on June 11, 2003, 02:22:00 PM
I am to lazy to read all over, so I will just ask. Who ported it?
Title: The Pj64 Appreciation Thread
Post by: ryan44934 on June 11, 2003, 02:43:00 PM
They are not whiners, they are DICKHEADS.

Anyway thanks alot. Your Rule.

Thanks also to everyone on the credits and origional authors....bla bla bla EVERYONE.
Title: The Pj64 Appreciation Thread
Post by: buttheaduk on June 11, 2003, 02:48:00 PM
QUOTE (randomidiot @ Jun 11 2003, 10:22 PM)
I am to lazy to read all over, so I will just ask. Who ported it?

He wants to stay anonymous!
Title: The Pj64 Appreciation Thread
Post by: Spike Spiegel on June 11, 2003, 03:04:00 PM
I think for what we have so far, it's incredible. I can just imagine what it will be like in a few months. Truly a great emu!! No, I'm not just kissing butt in hopes of better ones (well, I DO hope for more to come, hehe).... it's really a great emu! Bravo.

Spike
Title: The Pj64 Appreciation Thread
Post by: pike-old on June 11, 2003, 03:50:00 PM

Just a repost from page one, to remind folk of what this thread is for............

The biggest threat to N64 emulation on the XBOX is developer apathy brought on by the ungrateful negativity of end users. They have the rest of this site to spew there bile, but to save the coders having to trawl through thousands of posts to see the genuine respect and admiration THE SILENT MAJORITY have for their work, PLEASE post a few words of appreciation here. I'm sure, for the coders concerned, this project was NEVER about money. Credit where credit is due, and genuine appreciation for an ASTONISHING achievement will be worth every drop of blood, sweat and tears as this project evolves....

Please, post disappointments and negativity elsewhere. This thread has one aim. POSITIVITY
Title: The Pj64 Appreciation Thread
Post by: buckwilliamsca on June 11, 2003, 04:19:00 PM
Thanks for the great emu!!!! hey, everything has bugs, and for an a beta this plays games pretty good!
Title: The Pj64 Appreciation Thread
Post by: Lilly on June 11, 2003, 08:07:00 PM
biggrin.gif  

Anywho, this is far more than I expected in a first release.  Fairly solid frame-rate.  Almost perfect sound.  (Though admittedly I though my headphones were on the fritz when I first started to play.  If no other bugs get fixed, please give this one some attention.)  Big kudos to the author/s, whoever he/she/it/them is.   blink.gif   Don't let the impatient one's get you down, because we still appreciate your work, even if we don't always shout it from the rooftops.  K?

Peace  beerchug.gif
Title: The Pj64 Appreciation Thread
Post by: Welho on June 11, 2003, 09:13:00 PM
wink.gif Yeah thanks for making the pj64x it's awesome !! now i can play mario etc etc games whit my xbox  muhaha.gif  muhaha.gif  muhaha.gif
Title: The Pj64 Appreciation Thread
Post by: insertjokehere on June 12, 2003, 12:12:00 AM
Some said it couldnt be done, but it was. Congrats all round for this amazing emu.
Title: The Pj64 Appreciation Thread
Post by: filippo113 on June 12, 2003, 01:46:00 AM
great great emu, thanks man !!!!!
Title: The Pj64 Appreciation Thread
Post by: cainedna on June 12, 2003, 06:27:00 AM
biggrin.gif Finally! I'd been struggling to get the emu to work, when I tried redownloading the emu. That did the trick! I've been reading all of this negativity the past few days, and was expecting the worst. This is really very excellent for a beta! For those of us who have been involved in the emu scene (or at least, using emulators when NES emulation was still being perfected) this is much better than the early releases then! Mario 64 plays like, 95% perfectly, with cleaner graphics, on quick comparison with the real thing on my TV. I remember the days of struggling on my old Macintosh Performa, getting 15 FPS on 1st Gen crappy NES games. There aren't even any N64 emulators this good on the Mac today! Hear hear!
Title: The Pj64 Appreciation Thread
Post by: Mattssogay on June 12, 2003, 07:00:00 AM
Hey Great Job on the emulator. Keep up the top notch work. Just remember that most of the negative people were looking for instant gratification i.e. a perfect emulator out of the box. Your efforts are greatly appreciated.

"F*ck the naysayers cause they dont mean a thing."
                                    -311
Title: The Pj64 Appreciation Thread
Post by: pike-old on June 12, 2003, 02:30:00 PM

Repost from page one to remind folk what this thread is about:-

The biggest threat to N64 emulation on the XBOX is developer apathy brought on by the ungrateful negativity of end users. They have the rest of this site to spew there bile, but to save the coders having to trawl through thousands of posts to see the genuine respect and admiration THE SILENT MAJORITY have for their work, PLEASE post a few words of appreciation here. I'm sure, for the coders concerned, this project was NEVER about money. Credit where credit is due, and genuine appreciation for an ASTONISHING achievement will be worth every drop of blood, sweat and tears as this project evolves....

Please, post disappointments and negativity elsewhere. This thread has one aim. POSITIVITY
Title: The Pj64 Appreciation Thread
Post by: MaxKool on June 12, 2003, 09:20:00 PM
smile.gif
Title: The Pj64 Appreciation Thread
Post by: rooicity on June 12, 2003, 10:32:00 PM
I just uploaded it to my xbox last night abour 23:00 and wanted to play some games for 5 minutes to check if it worked.

Let's just say that around 03:00 hours i discovered Mario64 on your pj64-x rocks but i did need some more sleep if i had to wake up around 07:00 next morning.

However, sleepy as i am right now ... i want to thank you for your fantastic coding.
You are real code-wizards to pull something like this off.
Title: The Pj64 Appreciation Thread
Post by: themadman123 on June 13, 2003, 12:21:00 AM
Man, Thanks so much,  you guys are inceredible!!! Thanks so much for doing what you guys do! Hats off..really. Awesome job.
Title: The Pj64 Appreciation Thread
Post by: Methius on June 13, 2003, 08:37:00 AM
wink.gif).
Ya did a great job on the emu, and PLZPLZPLZ don't listen to the minority that says it's lame or such.
They just can't appreciate hard work and read (it says its a Beta biggrin.gif).

Btw: doin' my thing to get the skin section for the n64 emu started wink.gif.

Methius out
Title: The Pj64 Appreciation Thread
Post by: MrMagic on June 13, 2003, 09:18:00 AM
I have stopped posting to this site because of the negativity and NO life jerks that are here.  

Finally I get to see a positive thread and people who show respect for others.

I've been using Emulators since the early days of Mame when there was only the dos version of mame.  I have tons of EMU's on my xbox and pc.  Project 64 is my favorite N64 one on my pc.  So I was very happy when I saw it on my Xbox running as well as it did.  I love 1080 snowboarding and that was my first game I tried.  Ran like a charm.  Minor graphic glitch on levels that have snow falling but that wasn't a big deal.   Then I tried Mario 64 and was very impressed.

Not a complaint but one question on N64 emu's in general.  Why can't anyone seem to get the 2D games to work well?  Like tetris and Dr Mario.  I've never seen an EMU get those to work well at all.  You'd think that they wouldn't be that hard being 2D instead of 3D.  

Thanks alot for the port of Project 64 and that reminds me that there's also a VERY BIG THANKS going out to the people who worked on the Project 64 for the PC since this is a port.

Title: The Pj64 Appreciation Thread
Post by: durbancic on June 13, 2003, 10:03:00 AM
biggrin.gif
Title: The Pj64 Appreciation Thread
Post by: YYN on June 13, 2003, 11:23:00 AM
I have always loved my N64 and now that there is an emulator for the xbox, im digging up all my old roms and enjoy the ones that are playable =]

I hope that someday there will be an emu that can emulate all the N64 roms offcourse, but until then:

Thanks for this version of PJ64X!!!!
Title: The Pj64 Appreciation Thread
Post by: pike-old on June 13, 2003, 12:34:00 PM

Bump..
Title: The Pj64 Appreciation Thread
Post by: kvajnto on June 13, 2003, 01:16:00 PM
Hopefully the author of the emulator reads this thread, and not the ones by a bunch of lame ass losers who wouldn't even say thanks if someone gave them money, just ask for more.

Anyways. Thank you!!!
Title: The Pj64 Appreciation Thread
Post by: bill99 on June 13, 2003, 02:05:00 PM
biggrin.gif

THANK YOU!

-99
Title: The Pj64 Appreciation Thread
Post by: rm1414 on June 13, 2003, 04:30:00 PM
I must say, this is something I've been waiting for for a long time.  Ever since the days of the fake N64 emulators on the Dreamcast I've been hoping that something like this would come along.  Thanks for your hard work.  Also, don't listen to all the complaining bitches out there.  You know they're just sitting there waiting for the next release anyway.
Title: The Pj64 Appreciation Thread
Post by: mrloser on June 13, 2003, 06:22:00 PM
biggrin.gif  Complainers are always the first ones to speak up. The rest of us that enjoy your emulator were to busy playing Mario to say anything! love.gif  Thanks you rock! Don’t listen to lamers. beerchug.gif
Title: The Pj64 Appreciation Thread
Post by: bombzhome on June 13, 2003, 06:49:00 PM
Im in....i Love this emu..i was playing Mario Kart 64 3 players battle today...IT WAS AWESOME!
Title: The Pj64 Appreciation Thread
Post by: kaioshade on June 13, 2003, 07:14:00 PM
i havent used the emu yet, but there is a big positive response to it, and i would like to say a job well done to whomever coded it. i have much respect for all coders. although i do wish the coder would make themselves known.
Title: The Pj64 Appreciation Thread
Post by: Bender_Unit_1 on June 13, 2003, 10:00:00 PM
biggrin.gif and shared the results of my testing with the scene. I already posted in this topic how much of an amazing feat this emulator is, but this topic deserves a bump. Just using the emulator you are able to tell just how well planned this emulator was. Kudos to the coder  beerchug.gif

-Bender
Title: The Pj64 Appreciation Thread
Post by: ace-of_spades on June 13, 2003, 10:26:00 PM
beerchug.gif  beerchug.gif
Title: The Pj64 Appreciation Thread
Post by: Dwhitt on June 14, 2003, 12:39:00 AM
biggrin.gif  Just keep at it m8 and Thanks for the amazin emu!!!
Title: The Pj64 Appreciation Thread
Post by: pike-old on June 14, 2003, 07:12:00 AM


Just a quick reminder from page one of why this thread is here:- Don't just read it, post your praise!

"The biggest threat to N64 emulation on the XBOX is developer apathy brought on by the ungrateful negativity of end users. They have the rest of this site to spew there bile, but to save the coders having to trawl through thousands of posts to see the genuine respect and admiration THE SILENT MAJORITY have for their work, PLEASE post a few words of appreciation here. I'm sure, for the coders concerned, this project was NEVER about money. Credit where credit is due, and genuine appreciation for an ASTONISHING achievement will be worth every drop of blood, sweat and tears as this project evolves...."

Please, post disappointments and negativity elsewhere. This thread has one aim. POSITIVITY
Title: The Pj64 Appreciation Thread
Post by: pike-old on June 14, 2003, 11:52:00 AM
Bump..
Title: The Pj64 Appreciation Thread
Post by: Methius on June 14, 2003, 12:19:00 PM
wink.gif) working n64 emu (shouldn't forget Hikaru), and dedicates sum time to making skinz for the emu so he sees that his emu IS appreciated.

In shorter words:
keep it up, Maker-of-Pj64-x-and-say-your-name-plz-so-I-can-add-it-to-my-skinz-plz

wink.gif

M out.
Title: The Pj64 Appreciation Thread
Post by: revbatboy on June 15, 2003, 03:49:00 AM
biggrin.gif Keep up the great work  biggrin.gif
Title: The Pj64 Appreciation Thread
Post by: XbOxGoD on June 15, 2003, 04:04:00 AM
smile.gif
Title: The Pj64 Appreciation Thread
Post by: HoRnEyDvL on June 15, 2003, 04:50:00 AM
Well what can i say.... Havent posten in this thread yet coz I just had enough time 2 get up off my couch which i have been sitting on for the past week playing the n64 emu 24/7 2 check whats new on the net. Nice work coder please keep the updates comming dont worry about ppl that flame you its something called Jelousy & that they cant do something as good as this so they have 2 put other ppl done for trying.
Title: The Pj64 Appreciation Thread
Post by: pike-old on June 15, 2003, 10:50:00 AM
Bump..
Title: The Pj64 Appreciation Thread
Post by: NiCkO on June 15, 2003, 11:43:00 AM
wink.gif
Title: The Pj64 Appreciation Thread
Post by: pike-old on June 16, 2003, 06:54:00 AM
Bump...
Title: The Pj64 Appreciation Thread
Post by: c64randall on June 16, 2003, 11:45:00 AM
Don't let the ungrateful minority get you down! You're doing a great job and there's many of us who realize that it takes a gifted person to deliver a product like this.

Kudo's to ya and keep up the great work!
Title: The Pj64 Appreciation Thread
Post by: pike-old on June 17, 2003, 01:50:00 AM

Bump, bump, bump

The biggest threat to N64 emulation on the XBOX is developer apathy brought on by the ungrateful negativity of end users. They have the rest of this site to spew there bile, but to save the coders having to trawl through thousands of posts to see the genuine respect and admiration THE SILENT MAJORITY have for their work, PLEASE post a few words of appreciation here. I'm sure, for the coders concerned, this project was NEVER about money. Credit where credit is due, and genuine appreciation for an ASTONISHING achievement will be worth every drop of blood, sweat and tears as this project evolves....

Please, post disappointments and negativity elsewhere. This thread has one aim. POSITIVITY
Title: The Pj64 Appreciation Thread
Post by: desertboy on June 17, 2003, 02:23:00 AM
QUOTE (pike @ Jun 17 2003, 10:50 AM)
Bump, bump, bump

The biggest threat to N64 emulation on the XBOX is developer apathy brought on by the ungrateful negativity of end users. They have the rest of this site to spew there bile, but to save the coders having to trawl through thousands of posts to see the genuine respect and admiration THE SILENT MAJORITY have for their work, PLEASE post a few words of appreciation here. I'm sure, for the coders concerned, this project was NEVER about money. Credit where credit is due, and genuine appreciation for an ASTONISHING achievement will be worth every drop of blood, sweat and tears as this project evolves....

Please, post disappointments and negativity elsewhere. This thread has one aim. POSITIVITY

I'm not sure

One can't help feel that a legal sdk or 128meg of ram as standard and we'd have that emulator already.
Title: The Pj64 Appreciation Thread
Post by: skierdb526 on June 17, 2003, 06:59:00 AM
tongue.gif  cool.gif  cool.gif  smile.gif  beerchug.gif  jester.gif  love.gif  rotfl.gif
Title: The Pj64 Appreciation Thread
Post by: explicitlyrics100 on June 17, 2003, 08:30:00 AM
keep up the good work!!!!
Title: The Pj64 Appreciation Thread
Post by: buckwilliamsca on June 18, 2003, 02:18:00 PM
come one, lets not forget pj64 with all of this hype... bump
Title: The Pj64 Appreciation Thread
Post by: rtpiii on June 19, 2003, 01:55:00 PM
This emulator rocks!  I didn't think it was possible to port PJ-64 to the xbox.  I am very grateful and my 5 yr old son thinks I'm a hero (and he thinks I created the emulator).  Thanks again.

Grateful in Cleveland
Title: The Pj64 Appreciation Thread
Post by: Squirrel_ESS_GEN on June 19, 2003, 01:57:00 PM
GREAT work, makes me wanna pickup a coding book, no time for it right now thou. But thanks you dont know how many people youve touched. = )
Title: The Pj64 Appreciation Thread
Post by: Ill187 on June 20, 2003, 01:31:00 AM
beerchug.gif