| QUOTE (phantazma1 @ Jun 10 2003, 06:23 PM) |
| i have .NET at home. i can compile it for you guys later (i'm at work) and give you a link to my ftp address (is that legal?) |
| QUOTE (UberJim @ Jun 11 2003, 07:10 PM) |
| Well no dice on this one for now at least. We hit a road block in compiling the other parts, and through a "he said, she said" kind of thing I got wind that the original author doesn't want this to continue. The original author intends on releasing an update soon. |
| QUOTE (jsm @ Jun 10 2003, 04:42 AM) |
| All i need is vc++.net damn This woulda've been fixed already if i had vc++.net damn. redamn |
| QUOTE (mace @ Jun 12 2003, 05:29 AM) |
| The default.xbe is just a so called dashboard for the emulator, all it does is list roms and lets you pick which compile version you want to launch, PJ64-daed.xbe, PJ64-rice.xbe, PJ64-daed32M.xbe, or PJ64-rice32M.xbe. The default.xbe passes a command line to those .xbe's. If you wanted to compile the PJ64-rice32.xbe you would have to move some files around. Notes on the Source =================== To compile an xbe with Rice's plugin make sure you enable all the files in /OldVideo and disable all the files in /OldVideo. Compile away. To compile an xbe with daedalus plugin make sure you enable all the files in /Video and disable all the files in /Video. Compile away. No other support for the source will be provided by Xbins. |