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OG Xbox Forums => Software Forums => Emulators => Topic started by: HoRnEyDvL on June 09, 2003, 04:41:00 AM

Title: N64 Emu Compatibility Only
Post by: HoRnEyDvL on June 09, 2003, 04:41:00 AM
Please post what games work the best with what pluging The rice 1 or deadalus. Please post as much as u can i will write an app up or even a php for ppl 2 search up.
Title: N64 Emu Compatibility Only
Post by: TwisTz on June 09, 2003, 04:45:00 AM
Super Mario 64

Works better with Rice, normal speed and things look smoother.
Daed runs a bit too fast but looks a bit brighter
Title: N64 Emu Compatibility Only
Post by: lantus on June 09, 2003, 05:21:00 AM
Banjo-Kazooie (E) [!] works fine for me in Daedalus Mode
Title: N64 Emu Compatibility Only
Post by: lucas on June 09, 2003, 05:38:00 AM
QUOTE (Dante_Ali @ Jun 10 2003, 12:17 AM)
Banjo Kazooie (U):

Rice: Works but slow and transition effects are totally screwed.
Daedalus: Doesn't work contrary to what the readme file says.

same results here
Title: N64 Emu Compatibility Only
Post by: Dante_Ali on June 09, 2003, 05:43:00 AM
QUOTE (lantus @ Jun 9 2003, 02:21 PM)
Banjo-Kazooie (E) [!] works fine for me in Daedalus Mode

Indeed, the PAL version works in Daedalus Mode. Thanks for mentioning.
Title: N64 Emu Compatibility Only
Post by: Jse on June 09, 2003, 06:08:00 AM
tony hawks pro skater boots but you cant play it it crashes on any level
Title: N64 Emu Compatibility Only
Post by: Chicopower on June 09, 2003, 06:45:00 AM
You know the trick in Project64 for compatibility ?

Just go lunch Project64 and your list of rooms appear.

Just push the "X" button and you will see the compatibility for all your rooms  rolleyes.gif
Title: N64 Emu Compatibility Only
Post by: welsh superstar on June 09, 2003, 06:59:00 AM
this is gr8 release im real happy aint complaining but that compatibilty aint right all time it says wrestlemania 2000 is compatible and it aint starts up then crashes
Title: N64 Emu Compatibility Only
Post by: drewZen on June 09, 2003, 10:09:00 AM
Superman -  Good - Rice Plugin (Slightly choppy)
Tetrisphere - Good -  Daed Plugin -  (choppy sound, locks up on Rice)
StarFox -  Good - Daed Plugin - (some graphical issues on city ground, bad graphical
                                                   errors on Rice plugin)
Mario Tennis - Good - Daed Plugin - (some graphic glitches on tennes court, worse                            
                                                          with rice)
Mystical Ninja -  No Good - Both plugins game choppy and locks up in first level
Mario 64 - Great - Rice (eveyone knows this my now)
Super Smash Bros -  No Good - Both plugins lock up
Diddy Kong Racing - No Good - Rice plugin major graphical issuesDaed plugin black
Killer Instinct Gold - No Good - Both plugins lock up
Banjo Kazooie - No Good - Rice plugin graphic issues then locks, Daed wont load
                                          rom (game didnt work for me, but heard works for
                                          others)
Excitebike -  No Good - Rice plugin freezes at race start, daed wont load
Castlevania - No Good - Rice plugin major graphical glitches, daed freezes up

All in all im happy to see a workin n64 emu, very nice progress... jus hope this continues to get the attetion of the ppl involved. Great job



Title: N64 Emu Compatibility Only
Post by: Vegeta on June 09, 2003, 10:50:00 AM
Star Wars:  Shadows Of The Empire

Rice: No Good  at all, locks up right away

Daed: will give some sound and loads title screen but thats all.
Title: N64 Emu Compatibility Only
Post by: slappynutz on June 09, 2003, 10:52:00 AM
I get choppy sound in Mario 64 with both plugins, and with both v64, z64 and usa extensions. I'm thinking that it might be something with using digital audio ... does anyone have perfect sound if they're using an optical connection through the high def pack? Maybe it's perfect with standard rcas ... have to hunt for mine and test.
Title: N64 Emu Compatibility Only
Post by: slappynutz on June 09, 2003, 11:07:00 AM
Well, it still has choppy sound with rcas, it's a bit less noticable, but definately there. It's just a beta and I'm thrilled with how well it emulates Mario 64 (one of my all-time favourites). I do notice a few graphical glitches though ... items that rotate, or fade in/out (ie Mario in the warp halfway up the mountain in the first painting), and the stars themselves ... for some reason whenever I qualify for a star it's half black.

Just stuff that's bound to be sorted in further releases.
Title: N64 Emu Compatibility Only
Post by: Vegeta on June 09, 2003, 11:11:00 AM
Bomberman:

Frooze up with both Rice and Daed halfway through the intro.

Dr. Mario:

Will load with both plugins but you get less graphix errors with Rice in the intro. When you start playing the game there are bad graphix problems.

South Park Chef Luv Shack:

Frooze after intro with both plugins

Road Rash 64:

To my surprise this one plays!! With Daed 32 the bikes are invisible but with Rice 32 you can see the bikes and audio is good for both plugins. The only error using Rice 32 plugin is that the background bleeds ( like when you see a tree and start to move the 1 tree turns into a single line of about 30 trees)
Title: N64 Emu Compatibility Only
Post by: Gillian_Seed on June 09, 2003, 11:22:00 AM
Tested Mario 64 with composite and it's respective sound cords, and component cables, with optical sound, also with left and right audio channel cords, and it still has choppy sound.
Title: N64 Emu Compatibility Only
Post by: Kacique on June 09, 2003, 11:35:00 AM
All Star Tennis works great with Daedalus plugin, some graphical errors with Rice
Title: N64 Emu Compatibility Only
Post by: thanius on June 09, 2003, 11:39:00 AM
I just downloaded PJ64-X 0.6, burned it onto CDRW (Since I've got Xecuter1) and launched Super Mario 64. First with the Rice plugin which resulted in a noticable slowdown and choppy sound, and after with the Daedalus plugin which resulted in a playable speed and almost perfect sound. But still it ain't perfect. It seems like compatibility depends on what format/extension the rom is/has, and also what countrycode the rom has. Any ideas/suggestions of how to make the games run perfectly?
Title: N64 Emu Compatibility Only
Post by: Heet on June 09, 2003, 12:12:00 PM
Ya, wait for something that isnt the initial beta.
Title: N64 Emu Compatibility Only
Post by: Iriez on June 09, 2003, 01:40:00 PM
No matter what graphics plugin you use, it is using the same sound sources. Its from jabo's basic sound plugin. The audio is abit choppy. In some games like mario 64 its only very slight, and once you start playing the game you pretty much forget about it.

A known problem with Rice's plugin is that repeater glitch (someone called it 'bleed'). The author worked on fixing it, and did patch it so it didnt happen, but then it caused a whole slur of other problems.

On another note, to clear up so no one assumes the opposite, the author is infact going to continue on the project. This wasnt just some lets pick up some cash and hit the road type deal. Some of you might have seen rice released his 5.0 plugin 4 days ago. This will be encorperated in the next version, and lets hope it fixes the repeater glitch.

And guys, as far as compatibility, open up Project64X.rdb with notepad, and you will see every single known rom, and a Status= note next to each rom. I personally tested alot of roms and put notes. It isnt too specific, and compatible pretty much means without major flaws.

Ive noticed that rice's plugin is abit more smooth, and the daedalus plugin is abit more sharp, but a little choppy.
Title: N64 Emu Compatibility Only
Post by: StarTeck2002 on June 09, 2003, 01:44:00 PM
love.gif
Title: N64 Emu Compatibility Only
Post by: Gillian_Seed on June 09, 2003, 02:07:00 PM
Thanks for the update Iriez.

So it is confirmed then that in reality, there are sound issues on Mario 64 (?).  I'm guessing that people who confirm it as having perfect sound just aren't audiophiles and/or don't consider the slight crackling of sound to be an issue (?)

The emulator is certainly awesome, it's just when you play it over a speaker system, the crackling of sound is magnified rather nicely, and it hurts the ears.

I'm more than happy to wait it out for the next release though.