Please don't bump such old threads...
two words: technically impossible
Hey what about psx games? if not the store bought game then how about a downloaded one?
if you did a search in these forums you would have seen this post about 3-4 times if not more...........For the love............ ARGH
emulator section ===/>
| QUOTE (adam @ Sep 23 2002, 03:59 AM) |
i'm gonna feel like a real dumbass when somebody emulated a ps2 game on the xbox.  |
But it would be so worth it!
I wouldn't mind feeling like a dumbass if I could play PS2 games on my Xbox.
I thought this tread died from incipient stupidity already!
seriously, enough with the PS2 emulator threads already. its not going to happen! if you want to play ps2 so much, then why do you have an xbox?
PS2 emulation is not at all "Technically Impossible," the ps2 could be easily emulated on the xbox. The xbox conatins 32mb more ram than the ps2, which makes up for memory resources. Although the ps2 contains twin 128bit vu's with 128bit pathways, I believe it would be possible to emulate the ps2 on the xbox. The ps2 doesnt even have anything to call a "GPU" (LOL) so the twin vu's handle all T&L arguments, as in the xbox the gpu handles them. So with tricky coding, and harnessing the power off the gpu and spu, it would be very possible to emulate the ps2 without question. The problem is finding people with the talent and the time to take on suck a massive project........
No, the Xbox and PS/2 utilize totally different CPU's.
You could not merely rewrite the API's as you are inferring. You would need TRUE CPU/GPU emulation in software.
As I've posted before, you MIGHT be able to start thinking of doing this with a MINIMUM of a 3gHz processor, but wow would things be slow.
Remember for each emulated CPU cycle you would have 4 to 10 actual native CPU cycles. Typically this represents a 10 to 1 ratio.
This is why Mame runs some 12mHz emulations SLOWLY on a 1.2 gHz machine. Couple this with some time sliced emulation of what is actually parallel processing, and well... you get the picture. (or so I would have assumed).
I was not implying that you could simply rewrite the api's. I was not saying that an emulator would be fast or really easy, i was just saying that it would be possible, espicially since xbox has all the nice libraries, and the sdk. And belive it or not the ps2 is not very powerful, WOW it has 2 128 122mhz vu's, but the developer kit comes with NO libraries, so developers have to make them theirselves. So the true power of the "Emotion" chipset has not been harnessed, as many articles have stated. The only game to truly harness the power of both vu's was a snowboarding game(forgot name :x) and it was so it could decode dd5.1(NOT EVEN IN REAL TIME). With very tricky coding, and nice resource management it would be possible, but it would obviously be pretty slow....