SDL_Surface *picture = SDL_LoadBMP(
"E:/Apps/main/image.bmp");

EDIT::
EUREKA! It worked! Muahaha, I'm an open source Xbox Developer now!
Hahaha, Life is wonderful!
QUOTE(platsajack @ Apr 12 2005, 08:39 AM)
EDIT::
just for reference, the / work too.
the libc calls implemented will convert the slashes (and convert to a proper NT disk like //partition6/...) automagically.
Thanks downLab, I'll certainly keep that in mind. I'm really excited about xbox development. I'll also look into those sdl libraries that have been ported that you've listed in your sig. Esp sdl_image... bitmaps make the babies cry, hehe. Honestly, they're just too large. I'd prefer jpegs awesome compression for what I'm doing currently.
Anywho, thanks again. Your comment/suggestion is greatly appreciated and well noted.
unfortunately jpeg isn't supported yet :/
I'm working on it though, should be soon.
Good luck!