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OG Xbox Forums => Software Forums => Development => Topic started by: fghjj on January 21, 2005, 08:35:00 AM

Title: Differences Between Office Xdk And Home Brewed Xdk
Post by: fghjj on January 21, 2005, 08:35:00 AM
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2- Serious development (like XBMC). For normal dev a retail-to-debug will be sufficient.

Note that the official XDK probably comes without the necessary software/HDD. Offcourse there are hacks around to allow retail games/non-debug signed code to run on this box too, but that would be equal to your normal Xbox.
Title: Differences Between Office Xdk And Home Brewed Xdk
Post by: tNCecil on January 21, 2005, 04:50:00 PM
the real XDk has a few more ports on the back of the extension and stuff
Title: Differences Between Office Xdk And Home Brewed Xdk
Post by: JapanFred on January 21, 2005, 10:29:00 PM
I do believe it's got a much larger HDD than a stock 10gb on a retail box.
It has 128mb of ram too.
And those extra ports, that's it as far as i'm aware...
Title: Differences Between Office Xdk And Home Brewed Xdk
Post by: ncaissie on January 22, 2005, 09:29:00 AM
QUOTE(Ecrofirt @ Jan 22 2005, 11:16 AM)
Can someone explain why dev kits have more RAM? I've heard the GameCube ones do as well, and I wonder why.
Title: Differences Between Office Xdk And Home Brewed Xdk
Post by: Ecrofirt on January 22, 2005, 01:10:00 PM
ah, well that makes sense. thanks!
Title: Differences Between Office Xdk And Home Brewed Xdk
Post by: JimmyGoon on January 23, 2005, 08:38:00 AM
ok... question then...

If I get ambitious and solder some more memory in my xbox could I get the Debug BFM to load and get something like Halo or Halo 2 to run?????
Title: Differences Between Office Xdk And Home Brewed Xdk
Post by: JapanFred on January 24, 2005, 08:28:00 AM
QUOTE(JimmyGoon @ Jan 23 2005, 05:09 PM)
ok... question then...