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OG Xbox Forums => Software Forums => Development => Topic started by: stcogolin on July 08, 2004, 05:57:00 AM

Title: Paletted Texture Format
Post by: stcogolin on July 08, 2004, 05:57:00 AM
Not sure if I get the problem correctly but you should know that texture data on the xbox is not stored internally the same way as on  a pc. For performance reasons, the xbox textures are  swizzled and you must unswizzle them before
displaying them or they will look corrupted. The swizzling/unswizzling is explained in the xdk docs and helper code is contained in xgraphics.h.
Title: Paletted Texture Format
Post by: SpikeReprise on July 08, 2004, 04:58:00 PM
smile.gif