| CODE |
void Render(char *imageFile) { IDirect3DSurface8* pBackBuffer = NULL; g_pd3dDevice->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer); D3DXLoadSurfaceFromFile( pBackBuffer, NULL, NULL, imageFile NULL, D3DX_DEFAULT, 0, NULL); g_pd3dDevice->Present(NULL, NULL, NULL, NULL); if (pBackBuffer) pBackBuffer->Release(); } |