| QUOTE (romeoso @ Feb 2 2004, 12:52 AM) |
| So will real debug xboxes be capable of running halo? assuming that the bios is 256k on those. It'd be kinda cool to get screen captures of just the Postgame Carnage Report.. heh.. |
No a real debug will not play your retail version of halo even after being patched to debug since it has been digitally signed. If you can figure a way to remove the signatures from the certificate then you will be able to run it. If you can figure that out... let all the rest of us know.
| QUOTE |
It's a well known issue.
Halo and a few other games do not like any BIOS over 256K (this includes the 4978 X2 BIOS which had the FTP built in).
It's not so much the XDK or the Debug BIOS, but the size of the BIOS.
|
That's strange, because on the other half of my tsop (512k), i have the x2 4980.67 bios running, and Halo boots fine.
thats because its a 256k bios mirrored twice to fit into 512k of space and not a true 512k bios
| QUOTE |
| thats because its a 256k bios mirrored twice to fit into 512k of space and not a true 512k bios |
| QUOTE (BCfosheezy @ Apr 8 2004, 04:00 AM) |
| I have a debug build of halo... but I don't want to distribute it to just anyone... so I'll need some proof of who you are before I donate. |
Why do you need someone else? If you have debug halo + debug kit, you can copy the contents of the debug halo to your pc and then use the xISO tool to build an xISO of the halo file. Then, you can do the same thing with a regular version of Halo and then use ppf factory or other program and make an a ppf file that will patch the retail version of the halo.iso so that becomes more like the debug_halo.iso
Maybe a cheaper way to take screenshots: ATI All in Wonder Card
Can't get that on a laptop now can you? Although you can get laptop's custom made w/ video-in, it is rare. Since I would still like to be able to take screen caps on my laptop, a dev bios is the only option for me
| QUOTE |
| I have a debug build of halo... but I don't want to distribute it to just anyone... so I'll need some proof of who you are before I donate. |
I want it!! What proof do you need?
| QUOTE (billenglish @ Apr 10 2004, 12:56 AM) |
I want it!! What proof do you need? |
Careful man, talk is cheap. I wouldn't trust anyone as far as I could throw them

There is no reason he couldn't do everything himself. He probably just wants to get someone's name and addy and shit. F*ck that!
If he has close to 800 posts, I'll beleive anything he says that has to do with Xbox.

Anyway, who cares? In a week we will probably have the 256K debug bios and then there won't be any need for this thread.
Who said he does't know how to do that?
Apparently he did...one can assume he does not have the required skills to perform the necessary steps, or else he would not have asked for another to do it for him.
i hope the 256k debug bios will work
| QUOTE (ViNCe_V @ Apr 10 2004, 12:19 AM) |
| Apparently he did...one can assume he does not have the required skills to perform the necessary steps, or else he would not have asked for another to do it for him. |
I didn't ask anyone to do anything for me. I merely said that if someone were interested I'd donate the xbe to them. I really have no interest in this since I have my own copy. Also I can give you a little proof.
A link to my old ebay auction page.Pay extra close attention to the screeny that shows debug output. Also, have fun trying to get third person or some of the other screeny's without a debug build. Who said I don't know how to build an iso? Vince, we can all tell you're a little jealous of me for having this... but don't resort to insults. Just take it like a man.
Frankly, I don't really care. If I really wanted, I could probablypfull a few strings and possibly get one for myself, although it'd be hard 
I was merely trying to warn someone from giving away information they might not want to. You have provided proof, I guess, so best of luck to him. But, like I said, this thread will most likely be useless in about a week.
**Edit**
Is taking 3rd person screenshots a feature of the debug kit like the emulation thing? Or is it a feature of the bios? Cause if it is part of the debug kit, that ability and the emulation ability may just be the motivation I need to actually want to get a debug kit. If anyone else would like one as well, pm me and make me an offer
| QUOTE (ViNCe_V @ Apr 10 2004, 03:54 PM) |
Jealous is not the word. Congrats on the debug kit Frankly, I don't really care. If I really wanted, I could probablypfull a few strings and possibly get one for myself, although it'd be hard 
I was merely trying to warn someone from giving away information they might not want to. You have provided proof, I guess, so best of luck to him. But, like I said, this thread will most likely be useless in about a week.
**Edit**
Is taking 3rd person screenshots a feature of the debug kit like the emulation thing? Or is it a feature of the bios? Cause if it is part of the debug kit, that ability and the emulation ability may just be the motivation I need to actually want to get a debug kit. If anyone else would like one as well, pm me and make me an offer |
no. How would a third person feature be a part of a debug kit or a bios? It's merely part of the xbe. I was just proving that I had the debug xbe and debug kit. Also, you couldn't have known this but the debug xbe and the retail xbe are not the same size, so ppf engines do not want to compare the two.
EDIT: You don't have any use for an xdk anyways as you're not a coder. The debug kit will not run retail games and you cannot patch them to debug and make them work. The only way to make the debug kit do anything is to actually make some software yourself or have someone send you a debug executable.
| QUOTE (BCfosheezy @ Apr 11 2004, 06:14 PM) |
no. How would a third person feature be a part of a debug kit or a bios? It's merely part of the xbe. I was just proving that I had the debug xbe and debug kit. Also, you couldn't have known this but the debug xbe and the retail xbe are not the same size, so ppf engines do not want to compare the two.
EDIT: You don't have any use for an xdk anyways as you're not a coder. The debug kit will not run retail games and you cannot patch them to debug and make them work. The only way to make the debug kit do anything is to actually make some software yourself or have someone send you a debug executable. |
interesting....you are right, the debug kit would be worthless. But can you answer this? Do debug games play on retail kits? Cause then I could just get the debug games and that would accomplish what I want.
| QUOTE (ViNCe_V @ Apr 11 2004, 12:19 PM) |
| interesting....you are right, the debug kit would be worthless. But can you answer this? Do debug games play on retail kits? Cause then I could just get the debug games and that would accomplish what I want. |
some may, but I believe that most will not. Halo for sure won't. I've already tried with it. There are a couple of things that cause it and then after I tell you why the game fails, you will be able to determine if it will work or not. Debug games have different entry points than retail. You must change the xor to correspond with the xbox you are using thus the patching to retail/patch to debug. That's really no problem. The real problems are retail games have a certificate that is digitally signed by M$, and executables that require more than 64 mb of memory. The debug kit will instantly rejects signed games. The debug executables obviously aren't signed so if they don't require more than 64 mb of memory then they should run when patched to retail.
But, if I could do anything (like you said, the ppf programs dont work) so nothing I can really do. I'm not a coder after all
Not for Xbox anyway, and I dont know C++ so I can't code for Xbox.
Hopefully alot more people end up getting more XDKs at the end of the year and by luck one MAY have HALO 2 on it. Remember, it took 2 plus years for a debug .xbe of HALO to surface, so chances are if we were to come accross a debug .xbe of HALO 2, it wouldn't be until Xbox 2 is out. I for one will be searching like crazy for a debug .xbe of HALO 2, because I'm never getting rid of my Debug Kit. I hope that the debug .xbe of HALO 2 will require/support 128MB of RAM, because HALO naturally runs a little better/smoother with more memory. BTW if anyone wants some cool wallpapers (or just random pics) of HALO in third person or cool hudless shots in the air (unlike the PC hacks), etc. send me a PM or e-mail and I would gladly do that for you.
| QUOTE (C4TRMNTOR @ Apr 11 2004, 09:31 PM) |
It's gonna be hard for ANYONE (besides gaming mags & dev. companies) to get their hands on a debug .xbe of HALO 2. For that to happen someone will have to receive a Debug/Dev. Kit with the game preinstalled on it. That's all by luck, most of the time you have no idea if any game will be on an XDK when you get it. For mine I got a DVD-R (w/ case & manual) of Outlaw Golf (beta of course) and also preinstalled on the HDD. BCfosheezy was merely lucky to have HALO on his Debug Kit and I'm greatful for that Hopefully alot more people end up getting more XDKs at the end of the year and by luck one MAY have HALO 2 on it. Remember, it took 2 plus years for a debug .xbe of HALO to surface, so chances are if we were to come accross a debug .xbe of HALO 2, it wouldn't be until Xbox 2 is out. I for one will be searching like crazy for a debug .xbe of HALO 2, because I'm never getting rid of my Debug Kit. I hope that the debug .xbe of HALO 2 will require/support 128MB of RAM, because HALO naturally runs a little better/smoother with more memory. BTW if anyone wants some cool wallpapers (or just random pics) of HALO in third person or cool hudless shots in the air (unlike the PC hacks), etc. send me a PM or e-mail and I would gladly do that for you. |
oh yeah and I forgot to mention that I'm not giving the debug halo xbe out. I should have never said anything. I've had more noobs pm me asking for it...
anyways good post c4