xboxscene.org forums
OG Xbox Forums => Software Forums => Development => Topic started by: psycoguy1080 on August 18, 2003, 07:12:00 PM
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I wanted to port wolfenstien to the xbox (using the data files from rtcw) but i cant open the wolf 3d exe to turn into an xbe.
Does anyone know how i could do this
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You can't.
A game for the PC is WAY to complicated to convert. Nevermind the fact that it probably uses 1000 API calls that don't even exist on the xbox!
Morden.
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All i need to do is get the xbe created to launck the game, everything else is ready, gamepad, and the graphics
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Ive tried, but without success. the xbe is designed to run rtcw not wolf3D
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You aren't making a whole lot of sense.
First off, do not expect CXBX to turn an EXE into an XBE that will run on the Xbox.
Where did this EXE come from? Is it the original Wolf3D? If so, it DEFINATELY will not run.
Did you make it yourself? With what? At the very least, you'd have to use the OpenXDK (in which case, the conversion should be no problem) or the "official" Xbox XDK (in which case, the XDK converts for you).
You'd be limited to the libraries specific to the Xbox in both cases, and the OpenXDK has very few libraries at all.
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play it on super nintendo with xsnes9x