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OG Xbox Forums => Software Forums => Development => Topic started by: psycoguy1080 on August 18, 2003, 07:12:00 PM

Title: Cant Load Wolf 3d Exe With Cxbx
Post by: psycoguy1080 on August 18, 2003, 07:12:00 PM
I wanted to port wolfenstien to the xbox (using the data files from rtcw) but i cant open the wolf 3d exe to turn into an xbe.
Does anyone know how i could do this
Title: Cant Load Wolf 3d Exe With Cxbx
Post by: Mordenkainen on August 18, 2003, 07:53:00 PM
You can't.

A game for the PC is WAY to complicated to convert. Nevermind the fact that it probably uses 1000 API calls that don't even exist on the xbox!

Morden.
Title: Cant Load Wolf 3d Exe With Cxbx
Post by: psycoguy1080 on August 18, 2003, 08:05:00 PM
All i need to do is get the xbe created to launck the game, everything else is ready, gamepad, and the graphics
Title: Cant Load Wolf 3d Exe With Cxbx
Post by: psycoguy1080 on August 18, 2003, 08:15:00 PM
Ive tried, but without success. the xbe is designed to run rtcw not wolf3D
Title: Cant Load Wolf 3d Exe With Cxbx
Post by: BenJeremy on August 18, 2003, 08:26:00 PM
You aren't making a whole lot of sense.

First off, do not expect CXBX to turn an EXE into an XBE that will run on the Xbox.

Where did this EXE come from? Is it the original Wolf3D? If so, it DEFINATELY will not run.

Did you make it yourself? With what? At the very least, you'd have to use the OpenXDK (in which case, the conversion should be no problem) or the "official" Xbox XDK (in which case, the XDK converts for you).

You'd be limited to the libraries specific to the Xbox in both cases, and the OpenXDK has very few libraries at all.
Title: Cant Load Wolf 3d Exe With Cxbx
Post by: psycoguy1080 on August 18, 2003, 08:38:00 PM
smile.gif
Title: Cant Load Wolf 3d Exe With Cxbx
Post by: tiroff on August 18, 2003, 11:50:00 PM
play it on super nintendo with xsnes9x