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OG Xbox Forums => Software Forums => Development => Topic started by: Wishi on August 09, 2003, 07:23:00 AM

Title: 3d Modellers Required
Post by: Wishi on August 09, 2003, 07:23:00 AM
wink.gif) all marching together at full FPS. Each model is about 1500 polys each.

If you're interested then give me a PM or an email at [email protected] and let us know what you can do and preferably with screens etc of what you've done previously.

And no, we don't need anyone to make us a website wink.gif

user posted image

user posted image

user posted image

Edit: Oh hell, why not? Here's an atmospheric screen...

user posted image
Title: 3d Modellers Required
Post by: Heet on August 09, 2003, 07:28:00 AM
Holy shit.  That looks damn good.
Title: 3d Modellers Required
Post by: da_frog on August 09, 2003, 07:31:00 AM
laugh.gif


btw has anybody tried to port that new engine thats supports half-life quake2 and quake 3 files looks pretty cool and its open source just do a search on phl and you should find it


edit: I found the site its to qbism here http://www.planetquake.com/qbism/
Title: 3d Modellers Required
Post by: Wishi on August 09, 2003, 07:35:00 AM
Well, if you could show us some examples da_frog then it'd be useful as we may need other things modelling.
Title: 3d Modellers Required
Post by: da_frog on August 09, 2003, 07:38:00 AM
hhm ok give me some time to get my samples

they will be here soon
Title: 3d Modellers Required
Post by: Wishi on August 09, 2003, 11:16:00 AM
GTKRadiant is fine for creating the maps we need. Send me some pics/files of what you've done before.

One other thing to add, a certain dedication and a lot of hours spent on the internet is useful as it makes communication a lot easier.
Title: 3d Modellers Required
Post by: parlance on August 11, 2003, 10:59:00 AM
*bump*