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OG Xbox Forums => Software Forums => Development => Topic started by: AnyJoe on July 25, 2003, 12:43:00 AM

Title: Disassembling The Kernel
Post by: AnyJoe on July 25, 2003, 12:43:00 AM
It might be easier to leave the original code in but instead append your own code onto the end of the bios then just patch the entry point to the flubber to point to your own entry point.

The downside would of course be that the bios image would be larger.
Title: Disassembling The Kernel
Post by: Dgege on July 25, 2003, 06:44:00 AM
This could be doable.
I wonder how the Xecuter team did their IGR ?
Title: Disassembling The Kernel
Post by: Iriez on July 25, 2003, 10:07:00 PM
But down to the real subject..

Why waste valuable space on ftp code? Thats something any dashboard can have. There are a million more important things that could be included.

And no, no one has done a complete recompile. No one has done this because they do not work at MS, nor do they have access to the complete toolkit they used to compile their kernel. It would have to all be done with manual scripts ..which could take a very long time to write, let alone figure out.
Title: Disassembling The Kernel
Post by: Dgege on July 26, 2003, 11:21:00 AM
Actually, all they did was change the vertex positions. They didn't recreate it, they modified.
Still, it's pretty damn cool !
Title: Disassembling The Kernel
Post by: unsc1 on July 27, 2003, 11:10:00 AM

http://forums.xbox-s...=ST&f=8&t=76777