xboxscene.org forums
OG Xbox Forums => Software Forums => Development => Topic started by: dankydoo on March 05, 2003, 12:23:00 PM
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I think that directX is probobaly scaling your texture to a power of 2......
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Hello,
This is just a thought, maybe DirectX is looking at the image as though it was 32bit and you supplied a 16bit image or maybe It thinks you are using a 16bit image while you are providing an 8bit. In either case this would also result in half an image...
I hope this makes sense... I am VERY new to xbox programming myself. If I gave you my email address would you mind talking some more about doing 2D on the xbox?
Cheers!
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Actually in wants a 24 bit bitmap....... And the problem was with directx converting to a power of 2
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Well I am back at my original problem. It turns out that making my image a power of 2 actually had no effect on the image. In my rush to get it to work I forgot to take out my scale factor, so the whole time it was actually being stretched......
So does anyone have any other ideas on what my problem can be?