| QUOTE (jfuller @ Jan 28 2003, 09:49 AM) |
| Hey, cool! My first day on this board and I actually proved to be slightly useful! Hope it works, Im still struggling with the basics, I had written an engine to display my graphics for a game I'm working on but when I tried to add gamepad functionality I musta poo-pooed it 'cos now the damn thing wont run Are you a competant coder? If so any chance of sending me a sample c++ project that contains the basics of gamepad control? I have the example with the XDK but its a bit bloaty to read through, I just want something that moves a dot/sprite/polygon around x/y as simple as possible, Cheers Jamie |
| QUOTE (BenJeremy @ Jan 28 2003, 02:56 PM) |
| If you are using the application framework classes of the XDK, input should be a breeze |
| QUOTE (jfuller @ Jan 28 2003, 11:11 AM) | ||
How do I do that then ? I tried it two ways, First, I added what appeared to be all the includes and stuff needed for the game pad stuff as was in another tutorial and that didn't quite work, After a fashion it managed to compile but then it wouldn't run. Second I copied the 'Patch' example (it seemed to be the least complex example)into a new folder and modyfied that. That compiled OK but didn't run either. I must admit (if you hadn't guessed already)that Im a newbie to C++ and classes and stuff, I can program in VB and Assembly and have written software in various other languages (C and pascal) for various other Systems, but this is straining my last remaining drug-adled brain cell. |
| QUOTE (jfuller @ Jan 28 2003, 01:49 PM) |
| Are you a competant coder? If so any chance of sending me a sample c++ project that contains the basics of gamepad control? I have the example with the XDK but its a bit bloaty to read through, I just want something that moves a dot/sprite/polygon around x/y as simple as possible. |