xboxscene.org forums

OG Xbox Forums => Software Forums => Development => Topic started by: rjm2k on November 22, 2002, 09:10:00 AM

Title: Building Xbe Demos With Sdk
Post by: rjm2k on November 22, 2002, 09:10:00 AM
QUOTE (mikejf @ Nov 22 2002, 03:03 PM)
Hi,
I've compiled the Dolpin sample, no compile errors ( Release version ).
Manually copied the xbe and media dir to my xbox at F:\sdk_test\.
But running, it just freezes the xbox (stays at evox loading screen)

I compiled using the 64M limit switch, since my xbox is a retail with an xecuter1.

Any other things that need to be done to run the sample?

Thanks,  Mike

Update:  Nevermind I looked up the tutor by BenJeremy. (should have done 1st)
http://www.xbox-scen...s/sdk-start.php

                                    Make sure you copy the media directory too. Also, make sure it's a release build - I'm not sure that debug works on a retail based bios.  Also, you may need to use xbepath or the xiso debug -> retail menu option to make it run.
Title: Building Xbe Demos With Sdk
Post by: mikejf on November 22, 2002, 11:42:00 AM
tongue.gif

Title: Building Xbe Demos With Sdk
Post by: monkeycrew on November 25, 2002, 09:23:00 AM
Use xbe patcher,
or alternatively use the Open XDK where you r not using any MS stuff so its a legit complie.